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ブランドライセンシングの世界市場レポート 2025年

Brand Licensing Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.87円
ブランドライセンシングの世界市場レポート 2025年
出版日: 2025年05月16日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

ブランドライセンシング市場規模は、今後数年間で力強い成長が見込まれます。2029年には3,908億3,000万米ドルに成長し、CAGRは5.7%となります。予測期間中に予想される成長は、デジタルコンテンツライセンシングの拡大、ブランドマーケティングに対する需要の高まり、バーチャルブランディングの拡大、企業ブランドの拡大の増加、有名人の推薦の影響力の高まりに起因しています。この期間に予想される主要動向には、技術的進歩、AIを活用したライセンシングソリューション、ブロックチェーンを活用したブランド保護、ライセンシングにおけるNFTの統合、ハイブリッドライセンシングモデルの出現が含まれます。

消費主義に対する需要の高まりは、ブランドライセンシング市場の成長を促進すると予想されます。可処分所得の増加、製品へのアクセスの拡大、ライフスタイルの嗜好の変化により、人々はより多くの財やサービスを購入するようになります。ブランドライセンシングは、企業がブランドリーチを拡大し、製品の差別化を図り、顧客ロイヤルティを高め、プレミアム価格を正当化できるようにすることで、消費主義を支える重要な役割を果たしています。確立されたブランド名を活用することで、企業は製品をより魅力的なものにし、市場アクセスを拡大し、消費者の需要を喚起し、最終的に購買行動の向上を促進することができます。例えば、米国の政府機関である労働統計局によると、2023年の年間平均消費支出は7万7,280米ドルに達し、2022年から5.9%増加しました。このような消費意欲の高まりが、ブランドライセンシング市場の拡大を後押ししています。

ブランドライセンシング市場で事業を展開する企業は、技術統合や戦略的拡大イニシアチブに注力しています。こうした取り組みは、企業が製品性能を向上させ、ブランドID確認を強化し、消費者とより効果的にエンゲージするのに役立っています。新市場でのプレゼンスを拡大し、より多くの消費者にリーチすることで、企業は収益を上げ、ブランド価値を高めることができます。例えば、2025年2月、米国を拠点とする燃料産業企業であるCitgo Petroleum Corporationは、アリゾナ州、コロラド州、ニューメキシコ州、ネバダ州、ユタ州を含む米国の5つの新市場への拡大を目的とした戦略的なブランドライセンシングプログラムを開始しました。このプログラムにより、シトゴのTriCLEAN添加剤システム(洗浄剤を50%増量したプレミアム燃料)を使用したガソリンの調達が可能となります。同社は今後、さらに多くの州への拡大も検討しています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場-マクロ経済シナリオ金利、インフレ、地政学、新型コロナウイルス感染症の影響と回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界のブランドライセンシング PESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界のブランドライセンシング市場:成長率分析
  • 世界のブランドライセンシング市場の実績:規模と成長、2019~2024年
  • 世界のブランドライセンシング市場の予測:規模と成長、2024~2029年、2034年
  • 世界のブランドライセンシング総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のブランドライセンシング市場:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • アパレル
  • 玩具
  • アクセサリ
  • ホームデコレーション
  • ソフトウェアまたはビデオゲーム
  • 飲食品
  • その他のタイプ
  • 世界のブランドライセンシング市場:用途別、実績と予測、2019~2024年、2024~2029年、2034年
  • エンターテインメント
  • 企業商標またはブランド
  • ファッション
  • スポーツ
  • その他
  • 世界のブランドライセンシング市場:エンドユーザー別、実績と予測、2019~2024年、2024~2029年、2034年
  • 小売業とeコマース
  • メディアエンターテインメント企業
  • スポーツチームとリーグ
  • 高級ブランド
  • 消費財メーカー
  • 自動車とアクセサリ
  • 世界のブランドライセンシング市場:アパレルのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • カジュアルウェア
  • スポーツウェア
  • フットウェア
  • インナーウェア
  • 幼児服
  • フォーマルウェア
  • 世界のブランドライセンシング市場、玩具のサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • アクションフィギュア
  • 人形とぬいぐるみ
  • 知育玩具
  • ボードゲームとパズル
  • 電子玩具
  • 収集品
  • 世界のブランドライセンシング市場、アクセサリのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 時計
  • バッグとバックパック
  • アイウェア
  • ジュエリー
  • フットウェアアクセサリ
  • 帽子
  • 世界のブランドライセンシング市場、ホームデコレーションのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 家具
  • ウォールアートとポスター
  • 寝具とリネン
  • キッチン用品
  • 照明
  • ラグとカーペット
  • 世界のブランドライセンシング市場、ソフトウェアまたはビデオゲームのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • PCとコンソールゲーム
  • モバイルゲーム
  • 仮想現実(VR)と拡張現実(AR)ゲーム
  • 教育ソフトウェア
  • ゲームグッズ
  • サブスクリプション型ゲーム
  • 世界のブランドライセンシング市場、飲食品のサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 包装食品
  • 飲料
  • 菓子類とスナック
  • 乳製品
  • 冷凍食品
  • ファーストフードチェーン
  • 世界のブランドライセンシング市場、その他のタイプのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 自動車
  • テーマパークとアトラクション
  • 文房具と学用品
  • フィットネスとスポーツ用品
  • 美容とパーソナルケア
  • ペット用品

第7章 地域別・国別分析

  • 世界のブランドライセンシング市場:地域別、実績と予測、2019~2024年、2024~2029年、2034年
  • 世界のブランドライセンシング市場:国別、実績と予測、2019~2024年、2024~2029年、2034年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ブランドライセンシング市場:競合情勢
  • ブランドライセンシング市場:企業プロファイル
    • General Motors
    • The Walt Disney Company
    • Procter & Gamble
    • Warner Media Inc.
    • Paramount Global

第31章 その他の大手企業と革新的企業

  • Electrolux
  • Major League Baseball
  • National Football League
  • The Pokemon Company International
  • PVH Corp.
  • Hasbro Inc.
  • Ferrari
  • Meredith Corporation
  • Learfield IMG College
  • Sanrio Co. Ltd.
  • Authentic Brands Group
  • Sequential Brands Group
  • Iconix Brand Group
  • BlueStar Alliance
  • Universal Brand Development

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、戦略

  • ブランドライセンシング市場、2029年:新たな機会を提供する国
  • ブランドライセンシング市場、2029年:新たな機会を提供するセグメント
  • ブランドライセンシング市場、2029年:成長戦略
    • 市場動向による戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r34475

Brand licensing refers to a strategic collaboration in which a brand owner (licensor) permits another party (licensee) to use their brand assets, such as trademarks or logos, in return for royalties or fees. This arrangement allows licensees to benefit from the brand's established reputation while enabling licensors to expand their market presence without incurring additional production costs.

The main types of brand licensing include apparel, toys, accessories, home decor, software or video games, food and beverage, and other categories. Apparel brand licensing is an agreement where a brand owner allows a licensee to produce and sell clothing under its brand name in exchange for royalties or fees. This type of licensing is applied across various sectors, such as entertainment, corporate trademarks, fashion, sports, and more. Key end-users include retail and e-commerce businesses, media and entertainment companies, sports teams and leagues, luxury brands, consumer goods manufacturers, and the automotive and accessories sectors.

The brand licensing market research report is one of a series of new reports from The Business Research Company that provides brand licensing market statistics, including the brand licensing industry global market size, regional shares, competitors with the brand licensing market share, detailed brand licensing market segments, market trends, and opportunities, and any further data you may need to thrive in the brand licensing industry. This brand licensing market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The brand licensing market size has grown strongly in recent years. It will grow from $295.26 billion in 2024 to $312.79 billion in 2025 at a compound annual growth rate (CAGR) of 5.9%. The growth observed in the historic period can be attributed to the increase in consumer demand, the growth in e-commerce adoption, the rise in sports licensing, the surge in global franchising, and the expansion of digital branding.

The brand licensing market size is expected to see strong growth in the next few years. It will grow to $390.83 billion in 2029 at a compound annual growth rate (CAGR) of 5.7%. The expected growth in the forecast period can be attributed to the growing digital content licensing, the rising demand for brand marketing, the expansion of virtual branding, the increasing corporate brand extensions, and the growing influence of celebrity endorsements. Key trends anticipated in this period include technological advancements, AI-powered licensing solutions, blockchain-enabled brand protection, the integration of NFTs in licensing, and the emergence of hybrid licensing models.

The rising demand for consumerism is expected to drive the growth of the brand licensing market. Consumerism, which encourages the acquisition of goods and services in increasing amounts, is being fueled by higher disposable incomes, greater access to products, and changing lifestyle preferences, leading people to purchase more goods and services. Brand licensing plays a crucial role in supporting consumerism by enabling companies to expand their brand reach, improve product differentiation, enhance customer loyalty, and justify premium pricing. By leveraging established brand names, businesses can make their products more appealing, expand market access, and stimulate consumer demand, ultimately promoting higher purchasing behavior. For example, in 2023, the Bureau of Labor Statistics, a U.S.-based government agency, reported that the average annual consumer expenditure reached $77,280, marking a 5.9% increase from 2022. This growing demand for consumerism is driving the expansion of the brand licensing market.

Companies operating in the brand licensing market are focusing on technological integrations and strategic expansion initiatives. These initiatives help businesses improve product performance, strengthen brand identity, and engage with consumers more effectively. By expanding their presence in new markets and reaching more consumers, companies can increase revenue and boost brand value. For instance, in February 2025, Citgo Petroleum Corporation, a U.S.-based fuel industry company, launched a strategic brand licensing program aimed at expanding into five new U.S. markets, including Arizona, Colorado, New Mexico, Nevada, and Utah. This program allows qualified marketers and retailers to source gasoline while utilizing CITGO's TriCLEAN additive system, a premium fuel with 50% more cleaning agents. The company is also considering expanding into additional states in the future.

In January 2024, Authentic Brands Group LLC (ABG), a U.S.-based brand management company, acquired Sperry for approximately $130 million. This acquisition aims to expand Sperry's global presence by utilizing ABG's licensing model, partnering with ALDO Group for North American operations and global footwear distribution. The acquisition will help optimize brand growth, enhance market reach, and foster innovation in the footwear industry. Sperry, a U.S.-based footwear company, is well-known for its boat shoes and other licensed casual footwear.

Major players in the brand licensing market are General Motors, The Walt Disney Company, Procter & Gamble, Warner Media Inc., Paramount Global, Electrolux, Major League Baseball, National Football League, The Pokemon Company International, PVH Corp., Hasbro Inc., Ferrari, Meredith Corporation, Learfield IMG College, Sanrio Co. Ltd., Authentic Brands Group, Sequential Brands Group, Iconix Brand Group, BlueStar Alliance, and Universal Brand Development.

North America was the largest region in the brand licensing market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in brand licensing report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the brand licensing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The brand licensing market includes revenues earned by entities by providing services such as trademark licensing, character and entertainment licensing, sports licensing, fashion and apparel licensing, and corporate brand licensing. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Brand Licensing Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on brand licensing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for brand licensing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The brand licensing market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Types: Apparels; Toys; Accessories; Home Decoration; Software Or Video Games; Food And Beverage; Other Types
  • 2) By Application: Entertainment; Corporate Trademarks Or Brand; Fashion; Sports; Other Applications
  • 3) By End-user: Retail And E-commerce; Media And Entertainment Companies; Sports Teams And Leagues; Luxury Brands; Consumer Goods Manufacturers; Automotive And Accessories
  • Sub Segment:
  • 1) By Apparels: Casual Wear; Sportswear; Footwear; Innerwear; Kidswear; Formal Wear
  • 2) By Toys: Action Figures; Dolls And Plush Toys; Educational Toys; Board Games And Puzzles; Electronic Toys; Collectibles
  • 3) By Accessories: Watches; Bags And Backpacks; Eyewear; Jewelry; Footwear Accessories; Headwear
  • 4) By Home Decoration: Furniture; Wall Art And Posters; Bedding And Linens; Kitchenware; Lighting; Rugs And Carpets
  • 5) By Software Or Video Game: PC And Console Games; Mobile Games; Virtual Reality (VR) And Augmented Reality (AR) Games; Educational Software; Game Merchandise; Subscription-based Gaming
  • 6) By Food And Beverage: Packaged Foods; Beverages; Confectionery And Snacks; Dairy Products; Frozen Foods; Fast Food Chains
  • 7) By Other Types: Automobiles; Theme Parks And Attractions; Stationery And School Supplies; Fitness And Sports Equipment; Beauty And Personal Care; Pet Products
  • Companies Mentioned: General Motors; The Walt Disney Company; Procter & Gamble; Warner Media Inc.; Paramount Global
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Brand Licensing Market Characteristics

3. Brand Licensing Market Trends And Strategies

4. Brand Licensing Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Brand Licensing Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Brand Licensing PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Brand Licensing Market Growth Rate Analysis
  • 5.4. Global Brand Licensing Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Brand Licensing Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Brand Licensing Total Addressable Market (TAM)

6. Brand Licensing Market Segmentation

  • 6.1. Global Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Apparels
  • Toys
  • Accessories
  • Home Decoration
  • Software Or Video Games
  • Food And Beverage
  • Other Types
  • 6.2. Global Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Entertainment
  • Corporate Trademarks Or Brand
  • Fashion
  • Sports
  • Other Applications
  • 6.3. Global Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Retail And E-commerce
  • Media And Entertainment Companies
  • Sports Teams And Leagues
  • Luxury Brands
  • Consumer Goods Manufacturers
  • Automotive And Accessories
  • 6.4. Global Brand Licensing Market, Sub-Segmentation Of Apparels, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Casual Wear
  • Sportswear
  • Footwear
  • Innerwear
  • Kidswear
  • Formal Wear
  • 6.5. Global Brand Licensing Market, Sub-Segmentation Of Toys, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Action Figures
  • Dolls And Plush Toys
  • Educational Toys
  • Board Games And Puzzles
  • Electronic Toys
  • Collectibles
  • 6.6. Global Brand Licensing Market, Sub-Segmentation Of Accessories, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Watches
  • Bags And Backpacks
  • Eyewear
  • Jewelry
  • Footwear Accessories
  • Headwear
  • 6.7. Global Brand Licensing Market, Sub-Segmentation Of Home Decoration, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Furniture
  • Wall Art And Posters
  • Bedding And Linens
  • Kitchenware
  • Lighting
  • Rugs And Carpets
  • 6.8. Global Brand Licensing Market, Sub-Segmentation Of Software Or Video Game, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • PC And Console Games
  • Mobile Games
  • Virtual Reality (VR) And Augmented Reality (AR) Games
  • Educational Software
  • Game Merchandise
  • Subscription-based Gaming
  • 6.9. Global Brand Licensing Market, Sub-Segmentation Of Food And Beverage, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Packaged Foods
  • Beverages
  • Confectionery And Snacks
  • Dairy Products
  • Frozen Foods
  • Fast Food Chains
  • 6.10. Global Brand Licensing Market, Sub-Segmentation Of Other Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Automobiles
  • Theme Parks And Attractions
  • Stationery And School Supplies
  • Fitness And Sports Equipment
  • Beauty And Personal Care
  • Pet Products

7. Brand Licensing Market Regional And Country Analysis

  • 7.1. Global Brand Licensing Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Brand Licensing Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Brand Licensing Market

  • 8.1. Asia-Pacific Brand Licensing Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Brand Licensing Market

  • 9.1. China Brand Licensing Market Overview
  • 9.2. China Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Brand Licensing Market

  • 10.1. India Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Brand Licensing Market

  • 11.1. Japan Brand Licensing Market Overview
  • 11.2. Japan Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Brand Licensing Market

  • 12.1. Australia Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Brand Licensing Market

  • 13.1. Indonesia Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Brand Licensing Market

  • 14.1. South Korea Brand Licensing Market Overview
  • 14.2. South Korea Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Brand Licensing Market

  • 15.1. Western Europe Brand Licensing Market Overview
  • 15.2. Western Europe Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Brand Licensing Market

  • 16.1. UK Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Brand Licensing Market

  • 17.1. Germany Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Brand Licensing Market

  • 18.1. France Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Brand Licensing Market

  • 19.1. Italy Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Brand Licensing Market

  • 20.1. Spain Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Brand Licensing Market

  • 21.1. Eastern Europe Brand Licensing Market Overview
  • 21.2. Eastern Europe Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Brand Licensing Market

  • 22.1. Russia Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Brand Licensing Market

  • 23.1. North America Brand Licensing Market Overview
  • 23.2. North America Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Brand Licensing Market

  • 24.1. USA Brand Licensing Market Overview
  • 24.2. USA Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Brand Licensing Market

  • 25.1. Canada Brand Licensing Market Overview
  • 25.2. Canada Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Brand Licensing Market

  • 26.1. South America Brand Licensing Market Overview
  • 26.2. South America Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Brand Licensing Market

  • 27.1. Brazil Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Brand Licensing Market

  • 28.1. Middle East Brand Licensing Market Overview
  • 28.2. Middle East Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Brand Licensing Market

  • 29.1. Africa Brand Licensing Market Overview
  • 29.2. Africa Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Brand Licensing Market Competitive Landscape And Company Profiles

  • 30.1. Brand Licensing Market Competitive Landscape
  • 30.2. Brand Licensing Market Company Profiles
    • 30.2.1. General Motors Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. The Walt Disney Company Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Procter & Gamble Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Warner Media Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Paramount Global Overview, Products and Services, Strategy and Financial Analysis

31. Brand Licensing Market Other Major And Innovative Companies

  • 31.1. Electrolux
  • 31.2. Major League Baseball
  • 31.3. National Football League
  • 31.4. The Pokemon Company International
  • 31.5. PVH Corp.
  • 31.6. Hasbro Inc.
  • 31.7. Ferrari
  • 31.8. Meredith Corporation
  • 31.9. Learfield IMG College
  • 31.10. Sanrio Co. Ltd.
  • 31.11. Authentic Brands Group
  • 31.12. Sequential Brands Group
  • 31.13. Iconix Brand Group
  • 31.14. BlueStar Alliance
  • 31.15. Universal Brand Development

32. Global Brand Licensing Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Brand Licensing Market

34. Recent Developments In The Brand Licensing Market

35. Brand Licensing Market High Potential Countries, Segments and Strategies

  • 35.1 Brand Licensing Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Brand Licensing Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Brand Licensing Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer