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バーチャルリアリティショッピングの世界市場レポート 2025年

Virtual Reality Shopping Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
バーチャルリアリティショッピングの世界市場レポート 2025年
出版日: 2025年03月04日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 全表示
  • 概要
  • 目次
概要

バーチャルリアリティショッピング市場規模は、今後数年間で飛躍的な成長が見込まれます。2029年にはCAGR29.0%で2,649億7,000万米ドルに成長します。予測期間の成長は、モバイルvr体験、ソーシャルvrショッピング、AIを活用したパーソナライゼーション、バーチャル試着室、拡張現実との統合、環境および持続可能なショッピングに起因しています。予測期間の主な動向には、技術の進歩、ソーシャルvrショッピング、パーソナライゼーションとai駆動レコメンデーション、バーチャル試着室、eコマースプラットフォームとの統合などが含まれます。

予想されるバーチャルリアリティショッピング市場の成長は、拡大するeコマース産業が牽引しています。eコマースとは、オンライン上で商品やサービスを売買することであり、デジタル取引やオンライン小売を幅広く包含しています。バーチャルリアリティショッピングは、消費者をバーチャル店舗に没入させることでeコマース体験を向上させ、消費者が自宅にいながらにして商品を探索し、十分な情報を得た上で意思決定できるようにします。例えば、2023年8月に米国商務省が発表した2023年第2四半期の米国小売eコマース売上高(調整前)は2,695億米ドルに達し、前期比6.6%増、2022年第2四半期比7.7%増となりました。その結果、急成長するeコマース産業は、バーチャルリアリティショッピング市場の成長を促進する重要な要因となっています。

バーチャルリアリティショッピング市場の上昇軌道は、VR技術の採用増加によって後押しされています。バーチャルリアリティ(VR)技術とは、コンピュータで生成された3次元環境のシミュレーションであり、ユーザーに没入型かつインタラクティブなショッピング体験を提供します。この技術により、顧客は自宅からバーチャルに商品を探索し、試用し、十分な情報に基づいた購買決定を下すことができます。2023年2月現在、米国では2020年に推定5,740万人がVRヘッドセットを所有し、2022年には3,770万人に増加すると予測されています。したがって、VR技術の採用拡大がバーチャルリアリティショッピング市場拡大の重要な促進要因となっています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、コロナ、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界バーチャルリアリティショッピング PESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のバーチャルリアリティショッピング市場:成長率分析
  • 世界のバーチャルリアリティショッピング市場の実績:規模と成長, 2019-2024
  • 世界のバーチャルリアリティショッピング市場の予測:規模と成長, 2024-2029, 2034F
  • 世界バーチャルリアリティショッピング総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のバーチャルリアリティショッピング市場:デバイス別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ジェスチャートラッキングデバイス(GTD)
  • ヘッドマウントディスプレイ(HMD)
  • プロジェクターとディスプレイウォール(PDW)
  • 世界のバーチャルリアリティショッピング市場:技術別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 半没入型および完全没入型
  • 非没入型
  • 世界のバーチャルリアリティショッピング市場:コンポーネント別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ハードウェア
  • ソフトウェア
  • 世界のバーチャルリアリティショッピング市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 航空宇宙および防衛
  • 商業用
  • ヘルスケア
  • 企業
  • その他の用途
  • 世界のバーチャルリアリティショッピング市場ジェスチャートラッキングデバイス(GTD)のサブセグメンテーション(タイプ別)、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ハンドヘルドジェスチャーコントローラー
  • モーションセンサーグローブ
  • 全身ジェスチャートラッキングシステム
  • 世界のバーチャルリアリティショッピング市場ヘッドマウントディスプレイ(HMD)の種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • テザーHMD
  • ワイヤレスHMD
  • 拡張現実(AR)HMD
  • 世界のバーチャルリアリティショッピング市場プロジェクターとディスプレイウォール(PDW)のタイプ別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 大画面プロジェクター
  • インタラクティブディスプレイウォール
  • 3Dプロジェクションシステム

第7章 地域別・国別分析

  • 世界のバーチャルリアリティショッピング市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のバーチャルリアリティショッピング市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • バーチャルリアリティショッピング市場:競合情勢
  • バーチャルリアリティショッピング市場:企業プロファイル
    • Amazon Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • JD.com Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Alibaba Group Holding Limited
  • Meta Platforms Inc.
  • Target Corporation
  • Lowe's Companies Inc.
  • Best Buy Co. Inc.
  • IKEA Group
  • Macy's Inc.
  • Adobe Inc.
  • Wayfair Inc.
  • eBay Inc.
  • Pinterest Inc.
  • PTC Inc.
  • Unity Technologies Inc.
  • Barco NV
  • HTC Corporation

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • バーチャルリアリティショッピング市場2029:新たな機会を提供する国
  • バーチャルリアリティショッピング市場2029:新たな機会を提供するセグメント
  • バーチャルリアリティショッピング市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r29246

Virtual reality shopping represents a technology-driven retail experience that enables users to explore and purchase products within a simulated, immersive environment, thereby enhancing the online shopping encounter. The primary goal of virtual reality shopping is to provide distinctive product visualization and facilitate customers in virtually trying out products before making a purchase.

Key devices employed in virtual reality shopping include gesture-tracking devices (GTD), head-mounted displays (HMD), projectors, and display walls (PDW). A gesture-tracking device (GTD) is a technological tool that captures and interprets human gestures for various applications, such as controlling electronic devices or interacting with virtual environments. The technologies involved encompass semi- and fully immersive, as well as non-immersive technologies, utilizing various components including both hardware and software. These technologies find applications across diverse sectors such as aerospace and defense, commercial ventures, healthcare, enterprises, and other domains.

The virtual reality shopping market research report is one of a series of new reports from The Business Research Company that provides virtual reality shopping market statistics, including virtual reality shopping industry global market size, regional shares, competitors with virtual reality shopping market share, detailed virtual reality shopping market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual reality shopping industry. This virtual reality shopping market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality shopping market size has grown exponentially in recent years. It will grow from $74.56 billion in 2024 to $95.69 billion in 2025 at a compound annual growth rate (CAGR) of 28.3%. The growth in the historic period can be attributed to enhanced shopping experience, e-commerce integration, increased consumer adoption of vr, brand engagement, competitive edge.

The virtual reality shopping market size is expected to see exponential growth in the next few years. It will grow to $264.97 billion in 2029 at a compound annual growth rate (CAGR) of 29.0%. The growth in the forecast period can be attributed to mobile vr experiences, social vr shopping, ai-powered personalization, virtual fitting rooms, integration with augmented reality, environmental and sustainable shopping. Major trends in the forecast period include technology advancements, social vr shopping, personalization and ai-driven recommendations, virtual fitting rooms, integration with e-commerce platforms.

The anticipated growth of the virtual reality shopping market is driven by the expanding e-commerce industry. E-commerce involves the online buying and selling of goods and services, encompassing a broad spectrum of digital transactions and online retail. Virtual reality shopping enhances the e-commerce experience by immersing consumers in virtual stores, enabling them to explore products and make informed decisions from the comfort of their homes. For example, in August 2023, the U.S. Department of Commerce reported that unadjusted U.S. retail e-commerce sales for Q2 2023 reached $269.5 billion, marking a 6.6% increase from the previous quarter and a 7.7% rise compared to Q2 2022. Consequently, the burgeoning e-commerce industry is a key driver for the growth of the virtual reality shopping market.

The upward trajectory of the virtual reality shopping market is fueled by the increasing adoption of VR technology. Virtual reality (VR) technology involves a computer-generated simulation of a three-dimensional environment, offering users an immersive and interactive shopping experience. This technology allows customers to virtually explore products, try them out, and make informed purchasing decisions from their homes. As of February 2023, an estimated 57.4 million people in the United States owned a VR headset in 2020, with projections indicating an increase to 37.7 million in 2022. Hence, the growing adoption of VR technology is a significant driver for the expansion of the virtual reality shopping market.

Leading companies in the virtual reality shopping market are adopting a strategic partnership approach to enhance their capabilities and competitiveness. Strategic partnerships involve companies leveraging each other's strengths and resources for mutual benefits and success. For example, in February 2023, Alo LLC collaborated with Obsess Inc. to launch a virtual reality shopping experience, providing an experiential e-commerce platform accessible via desktop, mobile, or Meta Quest 2 VR headset. The immersive digital shopping experience allows users to explore and shop Alo's collections, engage with various content, and create custom outfits.

In February 2023, Alo Yoga LLC, a US-based provider of luxury activewear and lifestyle products, teamed up with Obsess Inc. to introduce a VR shopping experience. The partnership aims to enhance consumer engagement and interaction by transforming traditional e-commerce and connecting brands like Alo Yoga with their customers. The virtual shopping experience can be accessed on desktop, mobile, and the Meta Quest 2 VR headset. It allows users to explore Alo's collections, interact with various types of content, and create custom outfits by virtually mixing different tops and bottoms. Obsess Inc. is a US-based company that specializes in creating immersive virtual stores and experiences for brands and retailers.

Major companies operating in the virtual reality shopping market report are Amazon Inc., Alphabet Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, JD.com Inc., Alibaba Group Holding Limited, Meta Platforms Inc., Target Corporation, Lowe's Companies Inc., Best Buy Co. Inc., IKEA Group, Macy's Inc., Adobe Inc., Wayfair Inc., eBay Inc., Pinterest Inc., PTC Inc., Unity Technologies Inc., Barco NV, HTC Corporation, EON Reality Inc., Ultraleap Ltd., Threekit Inc., Cappasity Inc., Newegg Inc., InContext Solutions Inc., Sixense Enterprises Inc., WorldViz Inc., Obsess VR Inc., Marxent Labs LLC

Asia-Pacific was the largest region in the virtual reality shopping market in 2024. The regions covered in the virtual reality shopping market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the virtual reality shopping market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality shopping market consists of revenues earned by entities by providing services such as product customization and personalization, product visualization, store layout testing, and more. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality shopping market also includes sales of VR headsets, helmets, gloves, and controllers that are used in providing services. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality Shopping Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality shopping market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for virtual reality shopping ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual reality shopping market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Device: Gesture-Tracking Device (GTD); Head-Mounted Display (HMD); Projectors And Display Wall (PDW)

2) By Technology; Semi And Fully Immersive; Non-Immersive

3) By Component; Hardware; Software

  • 4) By Application: Aerospace And Defense; Commercial; Healthcare; Enterprise; Other Applications
  • Subsegments:
  • 1) By Gesture-Tracking Device (GTD): Handheld Gesture Controllers; Motion Sensing Gloves; Full-Body Gesture Tracking Systems
  • 2) By Head-Mounted Display (HMD): Tethered HMD; Wireless HMD; Augmented Reality (AR) HMD
  • 3) By Projectors And Display Wall (PDW): Large-Screen Projectors; Interactive Display Walls; 3D Projection Systems
  • Companies Mentioned: Amazon Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; JD.com Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality Shopping Market Characteristics

3. Virtual Reality Shopping Market Trends And Strategies

4. Virtual Reality Shopping Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Virtual Reality Shopping Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Reality Shopping PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Reality Shopping Market Growth Rate Analysis
  • 5.4. Global Virtual Reality Shopping Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Reality Shopping Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Reality Shopping Total Addressable Market (TAM)

6. Virtual Reality Shopping Market Segmentation

  • 6.1. Global Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gesture-Tracking Device (GTD)
  • Head-Mounted Display (HMD)
  • Projectors And Display Wall (PDW)
  • 6.2. Global Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Semi And Fully Immersive
  • Non-Immersive
  • 6.3. Global Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • 6.4. Global Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Aerospace And Defense
  • Commercial
  • Healthcare
  • Enterprise
  • Other Applications
  • 6.5. Global Virtual Reality Shopping Market, Sub-Segmentation Of Gesture-Tracking Device (GTD), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Handheld Gesture Controllers
  • Motion Sensing Gloves
  • Full-Body Gesture Tracking Systems
  • 6.6. Global Virtual Reality Shopping Market, Sub-Segmentation Of Head-Mounted Display (HMD), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Tethered HMD
  • Wireless HMD
  • Augmented Reality (AR) HMD
  • 6.7. Global Virtual Reality Shopping Market, Sub-Segmentation Of Projectors And Display Wall (PDW), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Large-Screen Projectors
  • Interactive Display Walls
  • 3D Projection Systems

7. Virtual Reality Shopping Market Regional And Country Analysis

  • 7.1. Global Virtual Reality Shopping Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Reality Shopping Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Reality Shopping Market

  • 8.1. Asia-Pacific Virtual Reality Shopping Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Reality Shopping Market

  • 9.1. China Virtual Reality Shopping Market Overview
  • 9.2. China Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Reality Shopping Market

  • 10.1. India Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Reality Shopping Market

  • 11.1. Japan Virtual Reality Shopping Market Overview
  • 11.2. Japan Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Reality Shopping Market

  • 12.1. Australia Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Reality Shopping Market

  • 13.1. Indonesia Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Reality Shopping Market

  • 14.1. South Korea Virtual Reality Shopping Market Overview
  • 14.2. South Korea Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Reality Shopping Market

  • 15.1. Western Europe Virtual Reality Shopping Market Overview
  • 15.2. Western Europe Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Reality Shopping Market

  • 16.1. UK Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Reality Shopping Market

  • 17.1. Germany Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Reality Shopping Market

  • 18.1. France Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Reality Shopping Market

  • 19.1. Italy Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Reality Shopping Market

  • 20.1. Spain Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Reality Shopping Market

  • 21.1. Eastern Europe Virtual Reality Shopping Market Overview
  • 21.2. Eastern Europe Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Reality Shopping Market

  • 22.1. Russia Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Reality Shopping Market

  • 23.1. North America Virtual Reality Shopping Market Overview
  • 23.2. North America Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Reality Shopping Market

  • 24.1. USA Virtual Reality Shopping Market Overview
  • 24.2. USA Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Reality Shopping Market

  • 25.1. Canada Virtual Reality Shopping Market Overview
  • 25.2. Canada Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Reality Shopping Market

  • 26.1. South America Virtual Reality Shopping Market Overview
  • 26.2. South America Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Reality Shopping Market

  • 27.1. Brazil Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Reality Shopping Market

  • 28.1. Middle East Virtual Reality Shopping Market Overview
  • 28.2. Middle East Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Reality Shopping Market

  • 29.1. Africa Virtual Reality Shopping Market Overview
  • 29.2. Africa Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Reality Shopping Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality Shopping Market Competitive Landscape
  • 30.2. Virtual Reality Shopping Market Company Profiles
    • 30.2.1. Amazon Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. JD.com Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Reality Shopping Market Other Major And Innovative Companies

  • 31.1. Alibaba Group Holding Limited
  • 31.2. Meta Platforms Inc.
  • 31.3. Target Corporation
  • 31.4. Lowe's Companies Inc.
  • 31.5. Best Buy Co. Inc.
  • 31.6. IKEA Group
  • 31.7. Macy's Inc.
  • 31.8. Adobe Inc.
  • 31.9. Wayfair Inc.
  • 31.10. eBay Inc.
  • 31.11. Pinterest Inc.
  • 31.12. PTC Inc.
  • 31.13. Unity Technologies Inc.
  • 31.14. Barco NV
  • 31.15. HTC Corporation

32. Global Virtual Reality Shopping Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality Shopping Market

34. Recent Developments In The Virtual Reality Shopping Market

35. Virtual Reality Shopping Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Reality Shopping Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality Shopping Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality Shopping Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer