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ゲームにおけるジェネレーティブAIの世界市場レポート 2025年

Generative AI In Gaming Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
ゲームにおけるジェネレーティブAIの世界市場レポート 2025年
出版日: 2025年03月04日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

ゲームにおけるジェネレーティブAI市場規模は、今後数年で飛躍的な成長が見込まれます。2029年にはCAGR23.4%で41億8,000万米ドルに成長します。予測期間の成長は、バーチャルリアリティ(VR)および拡張現実(AR)ゲームにおけるジェネレーティブAIの統合、適応的でダイナミックなゲーム世界の需要、AI駆動型ゲームアシスタントおよびNPCSの出現、ゲームストリーミングプラットフォームにおけるジェネレーティブAIの統合、プレイヤーのエンゲージメントとリテンションの重視の高まりに起因しています。予測期間における主な動向には、AIが生成するバーチャルアクターやNPCS、AI主導のダイナミックなストーリーテリング、コラボレーションAIデザイン環境、ライブゲーム用のリアルタイムAIコンテンツ生成、ゲームデザインツールにおけるジェネレーティブAIの統合などがあります。

ゲーム産業の成長は、今後ゲーム市場におけるジェネレーティブAIの成長を促進すると予想されます。ゲーム業界は、ビデオゲーム、esports、ゲームハードウェア、ソフトウェア開発など、さまざまな側面を包含するダイナミックで急速に進化するセクターです。ジェネレーティブAIは、ゲーム業界において、ゲーム開発、コンテンツ制作、プレイヤー体験の複数の側面を強化する、いくつかのアプリケーションを見出しています。例えば、2023年5月、英国を拠点とする価格比較サービスおよびスイッチング・ウェブサイトのUswitch Limitedによると、英国のビデオゲーム消費者市場の総評価額は2022年に70億5,000万英ポンド(約75億7,000万米ドル)に達し、2021年と比較して17%増加しました。さらに、英国におけるデジタルゲームの販売台数は2021年から2022年にかけて100万台増加し、6,100万台から6,200万台に増加しました。したがって、ゲーム産業の成長がゲーム市場におけるジェネレーティブAIの成長を促進しています。

ゲーム市場におけるジェネレーティブAIの主要企業は、競争優位性を獲得するために、AI駆動型ゲームデザイン機器などの技術的に高度な製品の開発に注力しています。AI駆動型ゲームデザイン機器とは、人工知能(AI)を活用してゲーム開発プロセスのさまざまな側面を支援・強化するツールやシステムを指します。例えば、2023年11月、英国のブロックチェーン技術とRPGベースの仮想ゲーム・メタバース・プラットフォーム・プロバイダーであるBitmagic社は、AIを活用したジェネレーティブ・ゲーム開発プラットフォームを立ち上げ、クローズド・アルファ・プログラムを通じて一般に公開しました。この革新的なプラットフォームは、豊富な開発経験を持たない個人でも、ゲームのアイデアを3Dで実現できるようにします。Bitmagicは高度なAIを駆使し、ユーザーがテキストプロンプトでコンセプトを入力すると、その内容を完全にプレイ可能なゲームに変換します。Bitmagicプラットフォームは、たった一度のプロンプトで完全にプレイ可能なゲームを生成する世界初のシステムです。Bitmagicプラットフォームのデモンストレーションでは、ゲームアセットを迅速に作成し、ゲームシーンにカスケードのようにシームレスに配置する驚くべき能力が紹介されています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、コロナ、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界ゲームにおけるジェネレーティブAI PESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のゲームにおけるジェネレーティブAI市場:成長率分析
  • 世界のゲームにおけるジェネレーティブAI市場の実績:規模と成長, 2019-2024
  • 世界のゲームにおけるジェネレーティブAI市場の予測:規模と成長, 2024-2029, 2034F
  • 世界ゲームにおけるジェネレーティブAI総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のゲームにおけるジェネレーティブAI市場:技術別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 決定論的
  • 非決定論的
  • 世界のゲームにおけるジェネレーティブAI市場:機能別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 画像強調
  • レベル生成
  • シナリオとストーリー
  • ゲーム内の複雑さのバランスをとる
  • ノンプレイヤーキャラクター
  • 世界のゲームにおけるジェネレーティブAI市場:エンドユーザー別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ゲームスタジオ
  • 開発者
  • デザイナー
  • アーティスト
  • その他のエンドユーザー
  • 世界のゲームにおけるジェネレーティブAI市場、決定論的サブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ルールベースシステム
  • 手続き型生成アルゴリズム
  • 世界のゲームにおけるジェネレーティブAI市場、非決定論的サブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 機械学習モデル
  • 進化的アルゴリズム
  • 生成的敵対ネットワーク(GAN)

第7章 地域別・国別分析

  • 世界のゲームにおけるジェネレーティブAI市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のゲームにおけるジェネレーティブAI市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ゲームにおけるジェネレーティブAI市場:競合情勢
  • ゲームにおけるジェネレーティブAI市場:企業プロファイル
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • International Business Machines Corporation Overview, Products and Services, Strategy and Financial Analysis
    • NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Baidu Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Game Studios Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Titan AI Inc.
  • Square Enix Holdings Co. Ltd.
  • Ubisoft Entertainment SA
  • Unity Technologies Inc.
  • Sony Interactive Entertainment LLC
  • Rockstar Games Inc.
  • SideFX Software Inc.
  • Kata.ai
  • Pyka Inc.
  • Promethean AI Inc.
  • Sixfold AI Limited
  • Illumix Inc.
  • Charisma.ai Limited

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • ゲームにおけるジェネレーティブAI市場2029:新たな機会を提供する国
  • ゲームにおけるジェネレーティブAI市場2029:新たな機会を提供するセグメント
  • ゲームにおけるジェネレーティブAI市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r28155

Generative AI in gaming refers to applying artificial intelligence (AI) techniques, particularly generative models, to create and enhance various elements within video games. Generative AI in gaming is used to produce content, environments, characters, and even entire game worlds, providing a dynamic and immersive experience for players.

The main types of techniques in generative AI in gaming are deterministic and nondeterministic. Deterministic techniques in generative AI for games are predictable and straightforward algorithms used in game development. The functions include image enhancement, level generation, scenarios and stories, balancing in-game complexity, and non-player characters. The end users are categorized into game studios, developers, designers, artists, and other end users.

The main types of techniques in generative AI in gaming are deterministic and nondeterministic. Deterministic techniques in generative AI for games are predictable and straightforward algorithms used in game development. The functions include image enhancement, level generation, scenarios and stories, balancing in-game complexity, and non-player characters. The end users are categorized into game studios, developers, designers, artists, and other end users.

The generative AI in gaming market size has grown exponentially in recent years. It will grow from $1.47 billion in 2024 to $1.81 billion in 2025 at a compound annual growth rate (CAGR) of 22.8%. The growth in the historic period can be attributed to competition in the gaming industry, desire for player-centric content, need for scalability and flexibility in game design, cost and time efficiency in game development, and rise of procedural content generation.

The generative AI in gaming market size is expected to see exponential growth in the next few years. It will grow to $4.18 billion in 2029 at a compound annual growth rate (CAGR) of 23.4%. The growth in the forecast period can be attributed to integration of generative AI in virtual reality (VR) and augmented reality (AR) games, demand for adaptive and dynamic game worlds, emergence of ai-driven game assistants and NPCS, integration of generative AI in game streaming platforms, and increasing emphasis on player engagement and retention. Major trends in the forecast period include AI-generated virtual actors and NPCS, AI-driven dynamic storytelling, collaborative AI design environments, real-time AI content generation for live games, and integration of generative AI in game design tools.

The growing gaming industry is expected to propel the growth of generative AI in the gaming market going forward. The gaming industry is a dynamic and rapidly evolving sector encompassing various aspects, including video games, esports, gaming hardware, and software development. Generative AI has found several applications in the gaming industry, enhancing multiple aspects of game development, content creation, and player experiences. For instance, in May 2023, according to Uswitch Limited, a UK-based price comparison service and switching website, the total valuation of the UK video game consumer market reached £7.05 billion ($7.57 billion) in 2022, reflecting a 17% increase compared to 2021. Further, the sales of digital games in the UK witnessed a growth of one million units between 2021 and 2022, rising from 61 million to 62 million. Therefore, the growing gaming industry is driving the growth of generative AI in the gaming market.

Major companies operating in generative AI in the gaming market focus on developing technologically advanced products, such as AI-driven game design instruments, to gain a competitive advantage. AI-driven game design instruments refer to tools and systems that leverage artificial intelligence (AI) to assist and enhance various aspects of the game development process. For instance, in November 2023, Bitmagic, a UK-based blockchain technology and RPG-based virtual gaming metaverse platform provider, launched its generative AI-powered game development platform, opening it to the public through a closed alpha program. This innovative platform empowers individuals without extensive development experience to bring their game ideas to life in 3D. Users can articulate their concepts through text prompts, and Bitmagic, through its advanced AI, transforms these descriptions into fully playable games. The Bitmagic platform is the world's first system to generate fully playable games with just a single prompt. Demonstrations of the platform showcase its remarkable ability to rapidly create game assets, seamlessly arranging them like a cascade in a game scene.

In October 2023, Game Theory, an India-based sports technology company, acquired Matchday AI Technologies Pvt. Ltd. for an undisclosed amount. The acquisition is intended to bolster Game Theory's dedication to innovation in sports gaming by incorporating technology into casual real sports. Matchday AI Technologies Pvt. Ltd. is an India-based artificial intelligence-based sports and gaming provider.

Major companies operating in the generative AI in gaming market are Google LLC, International Business Machines Corporation, NVIDIA Corporation, Baidu Inc., Microsoft Game Studios, Activision Blizzard Inc., Electronic Arts Inc., Titan AI Inc., Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Unity Technologies Inc., Sony Interactive Entertainment LLC, Rockstar Games Inc., SideFX Software Inc., Kata.ai, Pyka Inc., Promethean AI Inc., Sixfold AI Limited, Illumix Inc., Charisma.ai Limited, Bounti Labs Inc., OpenAI LP, Latitude Technologies Inc., Apex Game Tools, AidaMask, Procedural Arts LLC, Martian Lawyers Club Inc., Rival Theory Inc., Latitude Technologies Inc., Selas Studio

Asia-Pacific was the largest region in the generative AI in gaming market in 2024. The regions covered in the generative ai in gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the generative AI in gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The generative AI in gaming market consists of revenues earned by entities by providing services such as procedural content generation (PCG) for dynamic level design, object placement, and terrain creation. The market value includes the value of related goods sold by the service provider or included within the service offering. The generative AI in gaming market also includes sales of products such as dynamic level design tools, procedural content generation systems, and adaptive narrative engines. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Generative AI In Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative ai in gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for generative ai in gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The generative ai in gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Technique: Deterministic; Nondeterministic
  • 2) By Function: Image Enhancement; Level Generation; Scenarios And Stories; Balancing In-Game Complexity; Non-Player Characters
  • 3) By End-Users: Game Studios; Developers; Designers; Artists; Other End-Users
  • Subsegments:
  • 1) By Deterministic: Rule-Based Systems; Procedural Generation Algorithms
  • 2) By Nondeterministic: Machine Learning Models; Evolutionary Algorithms; Generative Adversarial Networks (GANs)
  • Companies Mentioned: Google LLC; International Business Machines Corporation; NVIDIA Corporation; Baidu Inc.; Microsoft Game Studios
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Generative AI In Gaming Market Characteristics

3. Generative AI In Gaming Market Trends And Strategies

4. Generative AI In Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Generative AI In Gaming Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Generative AI In Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Generative AI In Gaming Market Growth Rate Analysis
  • 5.4. Global Generative AI In Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Generative AI In Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Generative AI In Gaming Total Addressable Market (TAM)

6. Generative AI In Gaming Market Segmentation

  • 6.1. Global Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Deterministic
  • Nondeterministic
  • 6.2. Global Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Image Enhancement
  • Level Generation
  • Scenarios And Stories
  • Balancing In-Game Complexity
  • Non-Player Characters
  • 6.3. Global Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Game Studios
  • Developers
  • Designers
  • Artists
  • Other End-Users
  • 6.4. Global Generative AI In Gaming Market, Sub-Segmentation Of Deterministic, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Rule-Based Systems
  • Procedural Generation Algorithms
  • 6.5. Global Generative AI In Gaming Market, Sub-Segmentation Of Nondeterministic, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Machine Learning Models
  • Evolutionary Algorithms
  • Generative Adversarial Networks (GANs)

7. Generative AI In Gaming Market Regional And Country Analysis

  • 7.1. Global Generative AI In Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Generative AI In Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Generative AI In Gaming Market

  • 8.1. Asia-Pacific Generative AI In Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Generative AI In Gaming Market

  • 9.1. China Generative AI In Gaming Market Overview
  • 9.2. China Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Generative AI In Gaming Market

  • 10.1. India Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Generative AI In Gaming Market

  • 11.1. Japan Generative AI In Gaming Market Overview
  • 11.2. Japan Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Generative AI In Gaming Market

  • 12.1. Australia Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Generative AI In Gaming Market

  • 13.1. Indonesia Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Generative AI In Gaming Market

  • 14.1. South Korea Generative AI In Gaming Market Overview
  • 14.2. South Korea Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Generative AI In Gaming Market

  • 15.1. Western Europe Generative AI In Gaming Market Overview
  • 15.2. Western Europe Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Generative AI In Gaming Market

  • 16.1. UK Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Generative AI In Gaming Market

  • 17.1. Germany Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Generative AI In Gaming Market

  • 18.1. France Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Generative AI In Gaming Market

  • 19.1. Italy Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Generative AI In Gaming Market

  • 20.1. Spain Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Generative AI In Gaming Market

  • 21.1. Eastern Europe Generative AI In Gaming Market Overview
  • 21.2. Eastern Europe Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Generative AI In Gaming Market

  • 22.1. Russia Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Generative AI In Gaming Market

  • 23.1. North America Generative AI In Gaming Market Overview
  • 23.2. North America Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Generative AI In Gaming Market

  • 24.1. USA Generative AI In Gaming Market Overview
  • 24.2. USA Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Generative AI In Gaming Market

  • 25.1. Canada Generative AI In Gaming Market Overview
  • 25.2. Canada Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Generative AI In Gaming Market

  • 26.1. South America Generative AI In Gaming Market Overview
  • 26.2. South America Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Generative AI In Gaming Market

  • 27.1. Brazil Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Generative AI In Gaming Market

  • 28.1. Middle East Generative AI In Gaming Market Overview
  • 28.2. Middle East Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Generative AI In Gaming Market

  • 29.1. Africa Generative AI In Gaming Market Overview
  • 29.2. Africa Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Generative AI In Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Generative AI In Gaming Market Competitive Landscape
  • 30.2. Generative AI In Gaming Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. International Business Machines Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Baidu Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Microsoft Game Studios Overview, Products and Services, Strategy and Financial Analysis

31. Generative AI In Gaming Market Other Major And Innovative Companies

  • 31.1. Activision Blizzard Inc.
  • 31.2. Electronic Arts Inc.
  • 31.3. Titan AI Inc.
  • 31.4. Square Enix Holdings Co. Ltd.
  • 31.5. Ubisoft Entertainment SA
  • 31.6. Unity Technologies Inc.
  • 31.7. Sony Interactive Entertainment LLC
  • 31.8. Rockstar Games Inc.
  • 31.9. SideFX Software Inc.
  • 31.10. Kata.ai
  • 31.11. Pyka Inc.
  • 31.12. Promethean AI Inc.
  • 31.13. Sixfold AI Limited
  • 31.14. Illumix Inc.
  • 31.15. Charisma.ai Limited

32. Global Generative AI In Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Generative AI In Gaming Market

34. Recent Developments In The Generative AI In Gaming Market

35. Generative AI In Gaming Market High Potential Countries, Segments and Strategies

  • 35.1 Generative AI In Gaming Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Generative AI In Gaming Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Generative AI In Gaming Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer