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1464220

ウェアラブルコンピューティングの世界市場レポート 2024年

Wearable Computing Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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ウェアラブルコンピューティングの世界市場レポート 2024年
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

ウェアラブルコンピューティングの市場規模は、今後数年間で飛躍的な成長が見込まれます。2028年には年間平均成長率(CAGR)20.0%で1,670億7,000万米ドルに成長します。ウェアラブルコンピューティングの予測期間における成長は、モノのインターネット(IoT)エコシステムとの統合、リモートヘルスケアモニタリングの台頭、ファッションとライフスタイルセグメントへの拡大、パーソナライズされた適応型コンピューティング体験の需要、ウェアラブル決済と非接触技術の成長に起因すると考えられます。予測期間に予想される主な動向には、デザインにおけるファッションとテクノロジーの融合、データプライバシーとセキュリティ対策の重視、多機能でモジュール化されたウェアラブルの開発、予測分析のための人工知能(AI)の統合、メンタルヘルスとウェルビーイング用途のウェアラブル技術の出現などがあります。

消費者のフィットネスと健康に対する意識の高まりと優先順位付けが、ウェアラブルコンピューティング市場の成長を牽引する構えです。健康志向の行動には、日々の選択が全体的な幸福に与える影響を個人が理解することが含まれます。心拍センサーを搭載したウェアラブルデバイスは、活動中や一日を通して心拍数を継続的にモニタリングする上で重要な役割を果たします。このデータは、運動強度の評価、心血管フィットネスの向上の追跡、潜在的な健康問題の特定に役立ちます。例えば、2023年12月、International Health Racquetは、2022年に米国人のフィットネス施設会員数が3.7%増加し、過去最高の6,890万人に達したと報告し、施設利用者全体は8.1%増の8,270万人に達したと報告しました。このようなフィットネスや健康に対する意識の高まりが、ウェアラブルコンピューティング市場の成長の促進力となっています。

ウェアラブルコンピューティング分野の有力企業は、既存の消費者ベースにより良いサービスを提供するため、戦略的に技術的進歩に注力しています。注目すべき技術革新の一つは、ウェアラブルデバイスに組み込まれたRISC-V Snapdragon Wearプラットフォームです。RISC-Vは、カスタムコアの開発を可能にするオープンソースの命令セットアーキテクチャ(ISA)であり、イノベーションと競争を促進します。2023年10月、Qualcomm TechnologiesとGoogleは共同でRISC-V Snapdragon Wearを発表し、Wear OSエコシステムの急速な進化とOEM(相手先ブランド製造)の市場投入までの時間の合理化を見込んでいます。RISC-Vアーキテクチャの手頃な価格、有効性、適応性により、ウェアラブル・プラットフォーム向けのArmの設計に代わる有利な選択肢となります。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界の市場規模と成長

  • 世界のウェアラブルコンピューティング市場の促進要因と抑制要因
    • 市場の促進要因
    • 市場の抑制要因
  • 世界のウェアラブルコンピューティングの過去の市場規模と成長、2018~2023年
  • 世界のウェアラブルコンピューティングの予測の市場規模と成長、2023~2028年、2033年

第6章 市場セグメンテーション

  • 世界のウェアラブルコンピューティング市場:製品タイプ別
  • 実績と予測、2018~2023年、2023~2028年、2033年
  • スマートウォッチ
  • スマートジュエリー
  • フィットネストラッカー
  • ヘッドマウントディスプレイ
  • ボディカメラ
  • その他の製品タイプ
  • 世界のウェアラブルコンピューティング市場:接続別、実績と予測、2018~2023年、2023~2028年、2033年
  • Bluetooth
  • Wi-Fi
  • 4G/5G
  • その他の接続
  • 世界のウェアラブルコンピューティング市場:最終用途別、実績と予測、2018~2023年、2023~2028年、2033年
  • フィットネス・ウェルネス
  • ヘルスケア
  • エンターテインメント
  • 防衛
  • ゲーム
  • その他のエンドユーザー

第7章 地域別・国別分析

  • 世界のウェアラブルコンピューティング市場:地域別、実績と予測、2018~2023年、2023~2028年、2033年
  • 世界のウェアラブルコンピューティング市場:国別、実績と予測、2018~2023年、2023~2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ウェアラブルコンピューティング市場:競合情勢
  • ウェアラブルコンピューティング市場:企業プロファイル
    • Apple Inc.
    • Google LLC
    • Samsung Electronics Co. Ltd.
    • Microsoft Corporation
    • Huawei Technologies Co.

第31章 その他の大手企業と革新的企業

  • Sony Corp.
  • LG Electronics Inc.
  • NIKE, Inc.
  • Xiaomi Inc.
  • Medtronic Inc.
  • Adidas AG
  • Siemens Healthcare
  • Philips Healthcare
  • GE Healthcare
  • Valve Corporation
  • Boston Scientific Corporation
  • Motorola Mobility Holdings, Inc.
  • Garmin Ltd.
  • Contour, Ascension Technology Corporation
  • Casio Computer Company Ltd.

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと潜在的な分析

第36章 付録

目次
Product Code: r16951

Wearable computing involves the development, design, and deployment of compact computational and sensory devices that are worn on, under, or within clothing, including integration into apparel. These wearable computers are designed to offer convenient access to information and improve workplaces by quickly delivering relevant data to the wearer.

The primary categories of wearable computing products include smartwatches, smart jewelry, fitness trackers, head-mounted displays, body-worn cameras, and others. Smartwatches are devices that closely resemble traditional wristwatches and incorporate connectivity features such as Bluetooth, Wi-Fi, and 4G/5G. They find applications in various sectors such as fitness and wellness, healthcare, entertainment, defense, gaming, and others.

The wearable computing market research report is one of a series of new reports from The Business Research Company that provides wearable computing market statistics, including wearable computing industry global market size, regional shares, competitors with wearable computing market share, detailed wearable computing market segments, market trends, and opportunities, and any further data you may need to thrive in the wearable computing industry. This wearable computing market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The wearable computing market size has grown exponentially in recent years. It will grow from $66.93 billion in 2023 to $80.68 billion in 2024 at a compound annual growth rate (CAGR) of 20.5%. The growth observed in the historic period in wearable computing can be attributed to advancements in microelectronics technology, a rising awareness of health among consumers, the popularity of fitness tracking and wellness trends, enhancements in battery life and energy efficiency, and the increased adoption of smartphones as companion devices.

The wearable computing market size is expected to see exponential growth in the next few years. It will grow to $167.07 billion in 2028 at a compound annual growth rate (CAGR) of 20.0%. The anticipated growth in the forecast period for wearable computing can be attributed to the integration with the Internet of Things (IoT) ecosystem, the rise of remote healthcare monitoring, expansion into fashion and lifestyle segments, the demand for personalized and adaptive computing experiences, and the growth of wearable payments and contactless technology. Major trends expected in the forecast period include the convergence of fashion and technology in design, an emphasis on data privacy and security measures, the development of multifunctional and modular wearables, integration of artificial intelligence (AI) for predictive analytics, and the emergence of wearable tech for mental health and well-being applications.

The increasing awareness and prioritization of fitness and health among consumers are poised to drive the growth of the wearable computing market. Health-conscious behavior involves individuals understanding the impact of their daily choices on overall well-being. Wearable devices, equipped with heart rate sensors, play a crucial role in continuously monitoring heart rate during activities and throughout the day. This data aids users in assessing workout intensity, tracking cardiovascular fitness improvements, and identifying potential health issues. For example, in December 2023, the International Health Racquet reported a 3.7% increase in Americans' fitness facility memberships in 2022, reaching a record 68.9 million consumers, while overall facility users rose by 8.1% to 82.7 million people. This surge in fitness and health consciousness is a driving force behind the growth of the wearable computing market.

Prominent companies in the wearable computing sector are strategically focusing on technological advancements to better serve their existing consumer base. One notable innovation is the RISC-V Snapdragon Wear platform incorporated into wearable devices. RISC-V is an open-source instruction set architecture (ISA) enabling the development of custom cores, fostering innovation and competition. In October 2023, Qualcomm Technologies and Google jointly launched the RISC-V Snapdragon Wear, anticipating a rapid evolution of the Wear OS ecosystem and a streamlined time-to-market for original equipment manufacturers (OEMs). The affordability, effectiveness, and adaptability of the RISC-V architecture position it as a favorable alternative to Arm's designs for wearable platforms.

In January 2021, Google, a leading US-based technology company, completed the acquisition of Fitbit for $2.1 billion, strengthening its presence in the wearables market focused on health and wellness. The acquisition aimed to position Google competitively in the expanding wearables market by leveraging Fitbit's established user base and expertise in developing fitness wearables. Additionally, the collaboration was expected to drive wearable innovation by combining Google's hardware, software, and AI capabilities with Fitbit's technological proficiency. Fitbit, a US-based company specializing in smartwatches and fitness-tracking devices, became an integral part of Google's strategy in the wearables sector.

Major companies operating in the wearable computing market report are Apple Inc., Google LLC, Samsung Electronics Co. Ltd., Microsoft Corporation, Huawei Technologies Co., Sony Corp., LG Electronics Inc., NIKE, Inc., Xiaomi Inc., Medtronic Inc., Adidas AG, Siemens Healthcare, Philips Healthcare, GE Healthcare, Valve Corporation, Boston Scientific Corporation, Motorola Mobility Holdings, Inc., Garmin Ltd., Contour, Ascension Technology Corporation, Casio Computer Company Ltd., Fossil Group, Fitbit, Inc., GoPro, Pebble Technology Corporation, Zephyr Technology Corporation

North America was the largest region in the wearable computing market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the wearable computing market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the wearable computing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The wearable computing market consists of revenues earned by entities by providing services such as health and fitness tracking, navigation and location services, payments and transactions, safety and security, and personalized assistance. The market value includes the value of related goods sold by the service provider or included within the service offering. products such as smart shoes, wearable medical devices, smart glasses, and smart clothing devices. The wearable computing market also consists of sales of smart watches, fitness trackers, smart glasses, smart clothing, wearable cameras, wearable health monitors, and smart jewelry. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Wearable Computing Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on wearable computing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for wearable computing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The wearable computing market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product Type: Smart Watches; Smart Jewelry; Fitness Trackers; Head Mounted Display; Body Worn Cameras; Other Product Types
  • 2) By Connectivity: Bluetooth; Wi-Fi; 4G/5G; Other Connectivity
  • 3) By End Use: Fitness and Wellness; Healthcare; Entertainment; Defense; Gaming; Other End Users
  • Companies Mentioned: Apple Inc.; Google LLC; Samsung Electronics Co. Ltd.; Microsoft Corporation; Huawei Technologies Co.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Wearable Computing Market Characteristics

3. Wearable Computing Market Trends And Strategies

4. Wearable Computing Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Wearable Computing Market Size and Growth

  • 5.1. Global Wearable Computing Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Wearable Computing Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Wearable Computing Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Wearable Computing Market Segmentation

  • 6.1. Global Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Smart Watches
  • Smart Jewelry
  • Fitness Trackers
  • Head Mounted Display
  • Body Worn Cameras
  • Other Product Types
  • 6.2. Global Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Bluetooth
  • Wi-Fi
  • 4G/5G
  • Other Connectivity
  • 6.3. Global Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Fitness and Wellness
  • Healthcare
  • Entertainment
  • Defense
  • Gaming
  • Other End Users

7. Wearable Computing Market Regional And Country Analysis

  • 7.1. Global Wearable Computing Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Wearable Computing Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Wearable Computing Market

  • 8.1. Asia-Pacific Wearable Computing Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Wearable Computing Market

  • 9.1. China Wearable Computing Market Overview
  • 9.2. China Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Wearable Computing Market

  • 10.1. India Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Wearable Computing Market

  • 11.1. Japan Wearable Computing Market Overview
  • 11.2. Japan Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Wearable Computing Market

  • 12.1. Australia Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Wearable Computing Market

  • 13.1. Indonesia Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Wearable Computing Market

  • 14.1. South Korea Wearable Computing Market Overview
  • 14.2. South Korea Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Wearable Computing Market

  • 15.1. Western Europe Wearable Computing Market Overview
  • 15.2. Western Europe Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Wearable Computing Market

  • 16.1. UK Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Wearable Computing Market

  • 17.1. Germany Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Wearable Computing Market

  • 18.1. France Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Wearable Computing Market

  • 19.1. Italy Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Wearable Computing Market

  • 20.1. Spain Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Wearable Computing Market

  • 21.1. Eastern Europe Wearable Computing Market Overview
  • 21.2. Eastern Europe Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Wearable Computing Market

  • 22.1. Russia Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Wearable Computing Market

  • 23.1. North America Wearable Computing Market Overview
  • 23.2. North America Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Wearable Computing Market

  • 24.1. USA Wearable Computing Market Overview
  • 24.2. USA Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Wearable Computing Market

  • 25.1. Canada Wearable Computing Market Overview
  • 25.2. Canada Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Wearable Computing Market

  • 26.1. South America Wearable Computing Market Overview
  • 26.2. South America Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Wearable Computing Market

  • 27.1. Brazil Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Wearable Computing Market

  • 28.1. Middle East Wearable Computing Market Overview
  • 28.2. Middle East Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Wearable Computing Market

  • 29.1. Africa Wearable Computing Market Overview
  • 29.2. Africa Wearable Computing Market, Segmentation By Product Type
  • , Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Wearable Computing Market Competitive Landscape And Company Profiles

  • 30.1. Wearable Computing Market Competitive Landscape
  • 30.2. Wearable Computing Market Company Profiles
    • 30.2.1. Apple Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Google LLC
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Samsung Electronics Co. Ltd.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Microsoft Corporation
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Huawei Technologies Co.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Wearable Computing Market Other Major And Innovative Companies

  • 31.1. Sony Corp.
  • 31.2. LG Electronics Inc.
  • 31.3. NIKE, Inc.
  • 31.4. Xiaomi Inc.
  • 31.5. Medtronic Inc.
  • 31.6. Adidas AG
  • 31.7. Siemens Healthcare
  • 31.8. Philips Healthcare
  • 31.9. GE Healthcare
  • 31.10. Valve Corporation
  • 31.11. Boston Scientific Corporation
  • 31.12. Motorola Mobility Holdings, Inc.
  • 31.13. Garmin Ltd.
  • 31.14. Contour, Ascension Technology Corporation
  • 31.15. Casio Computer Company Ltd.

32. Global Wearable Computing Market Competitive Benchmarking

33. Global Wearable Computing Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Wearable Computing Market

35. Wearable Computing Market Future Outlook and Potential Analysis

  • 35.1 Wearable Computing Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Wearable Computing Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Wearable Computing Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer