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1455352

バーチャルリアリティショッピングの世界市場レポート 2024

Virtual Reality Shopping Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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バーチャルリアリティショッピングの世界市場レポート 2024
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

バーチャルリアリティショッピングの市場規模は、今後数年間で急激に成長すると予想されています。 2028年には28.8%の年間複合成長率(CAGR)で2,050億3,000万米ドルに成長すると予想されます。予測期間中に予想される成長は、モバイルバーチャルリアリティ(VR)体験、ソーシャルVRショッピングの出現、AIを活用したパーソナライゼーション、バーチャル試着室の導入、拡張現実との統合、環境や持続可能なショッピング慣行への注目など、さまざまな要因によるものと考えられます。予測期間中に予想される主な動向には、テクノロジーの進歩、ソーシャルVRショッピング体験の台頭、AI主導のレコメンデーションによるパーソナライゼーション、仮想試着室の組み込み、eコマースプラットフォームとのシームレスな統合などが含まれます。

バーチャルリアリティショッピング市場の予想される成長は、拡大するeコマース業界によって推進されています。eコマースには、オンラインでの商品やサービスの売買が含まれ、幅広いデジタル取引とオンライン小売が含まれます。 バーチャルリアリティショッピングは、消費者を仮想店舗に没入させることでeコマースエクスペリエンスを強化し、自宅にいながらにして製品を探索し、情報に基づいた意思決定を行えるようにします。たとえば、2023年 8月、米国商務省は、2023年第2四半期の未調整の米国小売eコマース売上高が2,695億米ドルに達し、前四半期から6.6%増加し、2022年第2四半期と比較して7.7%増加したと報告しました。急成長するeコマース業界は、バーチャルリアリティショッピング市場の成長の主要な推進力です。

バーチャルリアリティショッピング市場の上昇軌道は、VRテクノロジーの採用の増加によって促進されています。仮想現実(VR)テクノロジーには、コンピューターで生成された3次元環境のシミュレーションが含まれており、ユーザーに没入型でインタラクティブなショッピング体験を提供します。このテクノロジーにより、顧客は自宅から仮想的に製品を探索し、試し、情報に基づいて購入の意思決定を行うことができます。 2023年 2月の時点で、米国では2020年に推定5,740万人がVRヘッドセットを所有しており、2022年には3,770万人に増加すると予測されています。したがって、VRテクノロジーの採用の増加は、バーチャルリアリティショッピング市場の拡大の重要な推進力となります。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のバーチャルリアリティショッピング市場、デバイス別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • ジェスチャー追跡デバイス(GTD)
  • ヘッドマウントディスプレイ(HMD)
  • プロジェクターとディスプレイウォール(PDW)
  • 世界のバーチャルリアリティショッピング市場、技術別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • 半没入型および完全没入型
  • 非没入型
  • 世界のバーチャルリアリティショッピング市場、コンポーネント別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • ハードウェア
  • ソフトウェア
  • 世界のバーチャルリアリティショッピング市場、用途別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • 航空宇宙と防衛
  • 商業
  • ヘルスケア
  • 企業
  • その他の用途

第7章 地域および国の分析

  • 世界のバーチャルリアリティショッピング市場、地域別、実績および予測、2018-2023年、2023-2028年、2033年
  • 世界のバーチャルリアリティショッピング市場、国別、実績および予測、2018-2023年、2023-2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • バーチャルリアリティショッピング市場の競合情勢
  • バーチャルリアリティショッピング市場の企業プロファイル
    • Amazon Inc.
    • Alphabet Inc.
    • Samsung Electronics Co. Ltd.
    • Microsoft Corporation
    • JD.com Inc.

第31章 その他の主要および革新的な企業

  • Alibaba Group Holding Limited
  • Meta Platforms Inc.
  • Target Corporation
  • Lowe's Companies Inc.
  • Best Buy Co. Inc.
  • IKEA Group
  • Macy's Inc.
  • Adobe Inc.
  • Wayfair Inc.
  • eBay Inc.
  • Pinterest Inc.
  • PTC Inc.
  • Unity Technologies Inc.
  • Barco NV
  • HTC Corporation

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと可能性の分析

第36章 付録

目次
Product Code: r16353

Virtual reality shopping represents a technology-driven retail experience that enables users to explore and purchase products within a simulated, immersive environment, thereby enhancing the online shopping encounter. The primary goal of virtual reality shopping is to provide distinctive product visualization and facilitate customers in virtually trying out products before making a purchase.

Key devices employed in virtual reality shopping include gesture-tracking devices (GTD), head-mounted displays (HMD), projectors, and display walls (PDW). A gesture-tracking device (GTD) is a technological tool that captures and interprets human gestures for various applications, such as controlling electronic devices or interacting with virtual environments. The technologies involved encompass semi- and fully immersive, as well as non-immersive technologies, utilizing various components including both hardware and software. These technologies find applications across diverse sectors such as aerospace and defense, commercial ventures, healthcare, enterprises, and other domains.

The virtual reality shopping market research report is one of a series of new reports from The Business Research Company that provides virtual reality shopping market statistics, including virtual reality shopping industry global market size, regional shares, competitors with virtual reality shopping market share, detailed virtual reality shopping market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual reality shopping industry. This virtual reality shopping market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality shopping market size has grown exponentially in recent years. It will grow from $57.53 billion in 2023 to $74.56 billion in 2024 at a compound annual growth rate (CAGR) of 29.6%. The growth observed in the historical period can be attributed to several factors, including an improved shopping experience, integration of e-commerce, a rise in consumer adoption of virtual reality (VR), increased brand engagement, and the attainment of a competitive edge in the market.

The virtual reality shopping market size is expected to see exponential growth in the next few years. It will grow to $205.03 billion in 2028 at a compound annual growth rate (CAGR) of 28.8%. The anticipated growth in the forecast period can be attributed to various factors, including mobile virtual reality (VR) experiences, the emergence of social VR shopping, AI-powered personalization, the introduction of virtual fitting rooms, integration with augmented reality, and a focus on environmental and sustainable shopping practices. Key trends expected in the forecast period encompass advancements in technology, the rise of social VR shopping experiences, personalization through AI-driven recommendations, the incorporation of virtual fitting rooms, and seamless integration with e-commerce platforms.

The anticipated growth of the virtual reality shopping market is driven by the expanding e-commerce industry. E-commerce involves the online buying and selling of goods and services, encompassing a broad spectrum of digital transactions and online retail. Virtual reality shopping enhances the e-commerce experience by immersing consumers in virtual stores, enabling them to explore products and make informed decisions from the comfort of their homes. For example, in August 2023, the U.S. Department of Commerce reported that unadjusted U.S. retail e-commerce sales for Q2 2023 reached $269.5 billion, marking a 6.6% increase from the previous quarter and a 7.7% rise compared to Q2 2022. Consequently, the burgeoning e-commerce industry is a key driver for the growth of the virtual reality shopping market.

The upward trajectory of the virtual reality shopping market is fueled by the increasing adoption of VR technology. Virtual reality (VR) technology involves a computer-generated simulation of a three-dimensional environment, offering users an immersive and interactive shopping experience. This technology allows customers to virtually explore products, try them out, and make informed purchasing decisions from their homes. As of February 2023, an estimated 57.4 million people in the United States owned a VR headset in 2020, with projections indicating an increase to 37.7 million in 2022. Hence, the growing adoption of VR technology is a significant driver for the expansion of the virtual reality shopping market.

The high cost associated with VR technology is anticipated to impede the growth of the virtual reality shopping market. The elevated expenses related to the purchase and utilization of virtual reality hardware and software make VR technology less accessible and affordable for businesses and consumers alike. For instance, in April 2023, DesignRush reported that developing a simple VR application in the US can cost between $3,000 and $9,000, while more complex applications, such as virtual try-on experiences for e-commerce, may range from $10,000 to $30,000. Consequently, the prohibitive costs of VR technology pose a constraint on the expansion of the virtual reality shopping market.

Leading companies in the virtual reality shopping market are adopting a strategic partnership approach to enhance their capabilities and competitiveness. Strategic partnerships involve companies leveraging each other's strengths and resources for mutual benefits and success. For example, in February 2023, Alo LLC collaborated with Obsess Inc. to launch a virtual reality shopping experience, providing an experiential e-commerce platform accessible via desktop, mobile, or Meta Quest 2 VR headset. The immersive digital shopping experience allows users to explore and shop Alo's collections, engage with various content, and create custom outfits.

In July 2021, Snap Inc. acquired Vertebrae Inc. to expand its services for retail clients. This acquisition allows Snap to offer a platform for retail clients to create and manage 3D versions of their products, accessible to shoppers within Snapchat. Vertebrae Inc. operates a 3D and augmented reality platform, contributing to the evolution of virtual reality in shopping.

Major companies operating in the virtual reality shopping market report are Amazon Inc., Alphabet Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, JD.com Inc., Alibaba Group Holding Limited, Meta Platforms Inc., Target Corporation, Lowe's Companies Inc., Best Buy Co. Inc., IKEA Group, Macy's Inc., Adobe Inc., Wayfair Inc., eBay Inc., Pinterest Inc., PTC Inc., Unity Technologies Inc., Barco NV, HTC Corporation, EON Reality Inc., Ultraleap Ltd., Threekit Inc., Cappasity Inc., Newegg Inc., InContext Solutions Inc., Sixense Enterprises Inc., WorldViz Inc., Obsess VR Inc., Marxent Labs LLC

Asia-Pacific was the largest region in the virtual reality shopping market in 2023. The regions covered in the virtual reality shopping market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the virtual reality shopping market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality shopping market consists of revenues earned by entities by providing services such as product customization and personalization, product visualization, store layout testing, and more. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality shopping market also includes sales of VR headsets, helmets, gloves, and controllers that are used in providing services. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality Shopping Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality shopping market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for virtual reality shopping ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual reality shopping market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Device: Gesture-Tracking Device (GTD); Head-Mounted Display (HMD); Projectors And Display Wall (PDW)

2) By Technology; Semi And Fully Immersive; Non-Immersive

3) By Component; Hardware; Software

  • 4) By Application: Aerospace And Defense; Commercial; Healthcare; Enterprise; Other Applications
  • Companies Mentioned: Amazon Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; JD.com Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality Shopping Market Characteristics

3. Virtual Reality Shopping Market Trends And Strategies

4. Virtual Reality Shopping Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Virtual Reality Shopping Market Size and Growth

  • 5.1. Global Virtual Reality Shopping Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Virtual Reality Shopping Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Virtual Reality Shopping Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Virtual Reality Shopping Market Segmentation

  • 6.1. Global Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Gesture-Tracking Device (GTD)
  • Head-Mounted Display (HMD)
  • Projectors And Display Wall (PDW)
  • 6.2. Global Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Semi And Fully Immersive
  • Non-Immersive
  • 6.3. Global Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware
  • Software
  • 6.4. Global Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Aerospace And Defense
  • Commercial
  • Healthcare
  • Enterprise
  • Other Applications

7. Virtual Reality Shopping Market Regional And Country Analysis

  • 7.1. Global Virtual Reality Shopping Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Virtual Reality Shopping Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Virtual Reality Shopping Market

  • 8.1. Asia-Pacific Virtual Reality Shopping Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Virtual Reality Shopping Market

  • 9.1. China Virtual Reality Shopping Market Overview
  • 9.2. China Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Virtual Reality Shopping Market

  • 10.1. India Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Virtual Reality Shopping Market

  • 11.1. Japan Virtual Reality Shopping Market Overview
  • 11.2. Japan Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Virtual Reality Shopping Market

  • 12.1. Australia Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Virtual Reality Shopping Market

  • 13.1. Indonesia Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Virtual Reality Shopping Market

  • 14.1. South Korea Virtual Reality Shopping Market Overview
  • 14.2. South Korea Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Virtual Reality Shopping Market

  • 15.1. Western Europe Virtual Reality Shopping Market Overview
  • 15.2. Western Europe Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Virtual Reality Shopping Market

  • 16.1. UK Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Virtual Reality Shopping Market

  • 17.1. Germany Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Virtual Reality Shopping Market

  • 18.1. France Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Virtual Reality Shopping Market

  • 19.1. Italy Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Virtual Reality Shopping Market

  • 20.1. Spain Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Virtual Reality Shopping Market

  • 21.1. Eastern Europe Virtual Reality Shopping Market Overview
  • 21.2. Eastern Europe Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Virtual Reality Shopping Market

  • 22.1. Russia Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Virtual Reality Shopping Market

  • 23.1. North America Virtual Reality Shopping Market Overview
  • 23.2. North America Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Virtual Reality Shopping Market

  • 24.1. USA Virtual Reality Shopping Market Overview
  • 24.2. USA Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Virtual Reality Shopping Market

  • 25.1. Canada Virtual Reality Shopping Market Overview
  • 25.2. Canada Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Virtual Reality Shopping Market

  • 26.1. South America Virtual Reality Shopping Market Overview
  • 26.2. South America Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Virtual Reality Shopping Market

  • 27.1. Brazil Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Virtual Reality Shopping Market

  • 28.1. Middle East Virtual Reality Shopping Market Overview
  • 28.2. Middle East Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Virtual Reality Shopping Market

  • 29.1. Africa Virtual Reality Shopping Market Overview
  • 29.2. Africa Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Virtual Reality Shopping Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality Shopping Market Competitive Landscape
  • 30.2. Virtual Reality Shopping Market Company Profiles
    • 30.2.1. Amazon Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Alphabet Inc.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Samsung Electronics Co. Ltd.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Microsoft Corporation
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. JD.com Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Virtual Reality Shopping Market Other Major And Innovative Companies

  • 31.1. Alibaba Group Holding Limited
  • 31.2. Meta Platforms Inc.
  • 31.3. Target Corporation
  • 31.4. Lowe's Companies Inc.
  • 31.5. Best Buy Co. Inc.
  • 31.6. IKEA Group
  • 31.7. Macy's Inc.
  • 31.8. Adobe Inc.
  • 31.9. Wayfair Inc.
  • 31.10. eBay Inc.
  • 31.11. Pinterest Inc.
  • 31.12. PTC Inc.
  • 31.13. Unity Technologies Inc.
  • 31.14. Barco NV
  • 31.15. HTC Corporation

32. Global Virtual Reality Shopping Market Competitive Benchmarking

33. Global Virtual Reality Shopping Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Virtual Reality Shopping Market

35. Virtual Reality Shopping Market Future Outlook and Potential Analysis

  • 35.1 Virtual Reality Shopping Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality Shopping Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality Shopping Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer