デフォルト表紙
市場調査レポート
商品コード
1605248

インタラクティブディスプレイの市場規模、シェア、成長分析、製品別、技術別、パネルサイズ別、パネルタイプ別、最終用途別、地域別 - 産業予測、2024年~2031年

Interactive Display Market Size, Share, Growth Analysis, By Product, By Technology, By Panel Size, By Panel Type, By End-Use, By Region - Industry Forecast 2024-2031


出版日
発行
SkyQuest
ページ情報
英文 157 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
インタラクティブディスプレイの市場規模、シェア、成長分析、製品別、技術別、パネルサイズ別、パネルタイプ別、最終用途別、地域別 - 産業予測、2024年~2031年
出版日: 2024年12月01日
発行: SkyQuest
ページ情報: 英文 157 Pages
納期: 3~5営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

インタラクティブディスプレイの世界市場規模は、2022年に428億米ドルと評価され、2023年の466億米ドルから2031年には914億米ドルに成長し、予測期間中(2024年~2031年)のCAGRは8.8%で成長する見通しです。

特に空港や駅などの交通機関では、バーチャルクラスルームへの需要が高まり、ビデオウォールやインタラクティブテーブルなどのダイナミックディスプレイの統合が進んでいます。これらのオンスクリーン・ディスプレイは、タッチ操作によるユーザーとのインタラクションを容易にし、従来の周辺機器なしでシームレスなエンゲージメントを可能にするもので、小売、ヘルスケア、ホスピタリティ、教育など、さまざまな分野で導入されています。教室では、タッチスクリーン・ホワイトボードやプロジェクション・スクリーンのような革新的なテクノロジーが、学習をよりインタラクティブなものにすることで生徒の学習意欲を高め、定着率を高めています。このようなインタラクティブディスプレイは、生徒や教師間のコミュニケーションや創造性を育み、共同学習環境を促進します。ビデオ、ゲーム、音楽などのマルチメディア要素を教育方法に取り入れることは、教育体験を豊かにするだけでなく、デジタル学習ツールに対する生徒の嗜好にも合致しています。さらに、インターネットの普及と技術嗜好の進化がタッチディスプレイ技術の採用を後押しし、教育におけるパーソナライゼーションへの注目の高まりが市場の拡大をさらに後押ししています。ゲーミフィケーション戦略は、授業を魅力的な体験に変え、認知スキルと授業への参加意欲を高めています。3Dキャラクターやゲームのような機能を組み込むことで、これらのディスプレイ技術は学習プロセスをより魅力的なものにし、インタラクティブで関連性の高い教材を求める現代の学生の欲求に応えています。これらの動向を総合すると、インタラクティブディスプレイ市場は、教育分野だけでなく、それ以外の分野でも堅調な推移を見せることが予想されます。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次データと一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーター分析と影響
    • 競争企業間の敵対関係
    • 代替品の脅威
    • 買い手の交渉力
    • 新規参入業者の脅威
    • 供給企業の交渉力

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 主な投資機会
  • 市場エコシステム
  • 市場の魅力指数(2023年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 価格分析
  • 技術の進歩
  • 規制情勢
  • 特許分析
  • ケーススタディ
  • 顧客と購買基準の分析
  • スタートアップ分析

インタラクティブディスプレイの市場規模:製品別& CAGR(2024-2031)

  • 市場概要
  • インタラクティブキオスク
  • インタラクティブホワイトボード
  • インタラクティブテーブル
  • インタラクティブビデオウォール
  • インタラクティブモニター
  • その他

インタラクティブディスプレイの市場規模:技術別& CAGR(2024-2031)

  • 市場概要
  • LCD
  • LED
  • QLED
  • その他の技術

インタラクティブディスプレイの市場規模:パネルサイズ別& CAGR(2024-2031)

  • 市場概要
  • 17~32インチ
  • 32~65インチ
  • 65インチ以上

インタラクティブディスプレイの市場規模:パネルタイプ別& CAGR(2024-2031)

  • 市場概要
  • フラット
  • フレキシブル
  • 透明

インタラクティブディスプレイの市場規模:最終用途別& CAGR(2024-2031)

  • 市場概要
  • 小売・ホスピタリティ
  • BFSI
  • 産業
  • ヘルスケア
  • 企業・政府
  • 変換
  • 教育
  • スポーツとエンターテイメント
  • その他の用途

インタラクティブディスプレイの市場規模:地域別& CAGR(2024-2031)

  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • スペイン
    • フランス
    • イタリア
    • その他欧州地域
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東およびアフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2023年)
  • 主な市場企業が採用した戦略
  • 市場の最近の動向
  • 企業の市場シェア分析(2023年)
  • 主要企業の企業プロファイル
    • 会社概要
    • 製品ポートフォリオ分析
    • セグメント別シェア分析
    • 収益の前年比比較(2021-2023)

主要企業プロファイル

  • Samsung Electronics Co., Ltd.(South Korea)
  • LG Electronics Inc.(South Korea)
  • Sharp Corporation(Japan)
  • Sony Corporation(Japan)
  • Panasonic Corporation(Japan)
  • NEC Display Solutions Ltd.(Japan)
  • Planar Systems(United States)
  • BenQ Corporation(Taiwan)
  • ViewSonic Corporation(Taiwan)
  • Promethean World Ltd.(United Kingdom)
  • SMART Technologies ULC(Canada)
  • Elo Touch Solutions, Inc.(United States)
  • Hitachi, Ltd.(Japan)
  • Vestel Ticaret A.S.(Turkey)
  • Horizn Studios AG(Switzerland)
  • Newline Interactive, Inc.(United States)
  • Prysm Systems, Inc.(United States)
  • TouchMagix Media Pvt. Ltd.(India)
  • Boxlight Corporation(United States)
  • Mimio(United States)

結論と推奨事項

目次
Product Code: SQMIG45J2131

Global Interactive Display Market size was valued at USD 42.8 billion in 2022 and is poised to grow from USD 46.6 billion in 2023 to USD 91.4 billion by 2031, growing at a CAGR of 8.8% during the forecast period (2024-2031).

The market for interactive display technologies is poised for significant growth in the coming years, driven by the rising demand for virtual classrooms and the increasing integration of dynamic displays, such as video walls and interactive tables, particularly in transit areas like airports and train stations. These on-screen displays facilitate user interaction through touch, allowing for seamless engagement without traditional peripherals, and are deployed across various sectors including retail, healthcare, hospitality, and education. In classrooms, innovative technologies like touchscreen whiteboards and projection screens are enhancing student engagement by making learning more interactive, thereby boosting retention rates. These interactive displays promote a collaborative learning environment by fostering communication and creativity among students and teachers alike. The integration of multimedia elements-such as videos, games, and music-into teaching methods not only enriches the educational experience but also aligns with students' preferences for digital learning tools. Additionally, the proliferation of the internet and evolving technology preferences are propelling the adoption of touch display technologies, while a growing focus on personalization in education further fuels market expansion. Gamification strategies are transforming lessons into engaging experiences, enhancing cognitive skills and participation in classes. By incorporating 3D characters and game-like features, these display technologies make the learning process more captivating, catering to the modern student's desire for interactive and relevant educational materials. Overall, the combination of these trends suggests a robust trajectory for the interactive display market in education and beyond.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Interactive Display market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Interactive Display Market Segmental Analysis

Global Interactive Display Market is segmented by Product, Technology, Panel Size, Panel Type, End-Use and Region. Based on Product, the market is segmented into Interactive Kiosk, Interactive Whiteboards, Interactive Tables, Interactive Video Walls, Interactive Monitors. Based on Technology, the market is segmented into LCD, LED, QLED, Other Technologies. Based on Panel Size, the market is segmented into 17-32 Inches, 32-65 Inches, above 65 Inches. Based on Panel Type, the market is segmented into Flat, Flexible, Transparent. Based on End-Use, the market is segmented into Retail & Hospitality, BFSI, Industrial, Healthcare, Corporate & Government, Transformation, Education, Sports & Entertainment, other Uses. Based on Region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global Interactive Display Market

The Global Interactive Display market is significantly driven by the rising adoption of these technologies in the education sector. Interactive displays play a crucial role in modernizing learning environments, fostering interactive and collaborative teaching methods that enhance student engagement and retention of knowledge. As educational institutions increasingly embrace digital content and move towards e-learning formats, the demand for interactive displays in schools and universities continues to grow. This shift not only enriches the educational experience but also supports educators in delivering more dynamic and effective lessons, ultimately propelling the market forward in response to these evolving educational needs.

Restraints in the Global Interactive Display Market

The Global Interactive Display market faces several restraints, notably the considerable initial investment required. Businesses, particularly small and medium-sized enterprises (SMEs), may find the expenses associated with acquiring interactive display systems, along with software development, installation, and ongoing maintenance, to be prohibitively high. This substantial upfront cost acts as a barrier, potentially hindering the adoption of interactive displays and limiting broader market growth. Consequently, while the technology offers various advantages, the financial implications can dissuade some organizations from embracing it fully, thus impacting the overall trajectory of the market's expansion.

Market Trends of the Global Interactive Display Market

The Global Interactive Display market is witnessing a robust trend driven by the increasing adoption of interactive displays in the education sector. Educational institutions are increasingly recognizing the potential of these technologies to revolutionize learning experiences, moving beyond traditional teaching methods. By fostering collaborative learning environments, interactive displays not only enhance digital content delivery but also significantly boost student participation and engagement. This paradigm shift towards more interactive learning platforms is expected to propel market growth, as schools and universities seek innovative solutions to enhance educational outcomes and adapt to the evolving digital landscape, ultimately shaping the future of education.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2023
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technological Advancement
  • Regulatory Landscape
  • Patent Analysis
  • Case Studies
  • Customer & Buying Criteria Analysis
  • Startup Analysis

Global Interactive Display Market Size by Product & CAGR (2024-2031)

  • Market Overview
  • Interactive Kiosk
  • Interactive Whiteboards
  • Interactive Tables
  • Interactive Video Walls
  • Interactive Monitors
  • Others

Global Interactive Display Market Size by Technology & CAGR (2024-2031)

  • Market Overview
  • LCD
  • LED
  • QLED
  • Other Technologies

Global Interactive Display Market Size by Panel Size & CAGR (2024-2031)

  • Market Overview
  • 17-32 Inches
  • 32-65 Inches
  • Above 65 Inches

Global Interactive Display Market Size by Panel Type & CAGR (2024-2031)

  • Market Overview
  • Flat
  • Flexible
  • Transparent

Global Interactive Display Market Size by End-Use & CAGR (2024-2031)

  • Market Overview
  • Retail & Hospitality
  • BFSI
  • Industrial
  • Healthcare
  • Corporate & Government
  • Transformation
  • Education
  • Sports & Entertainment
  • Other Uses

Global Interactive Display Market Size & CAGR (2024-2031)

  • North America, (Product, Technology, Panel Size, Panel Type, End-Use)
    • US
    • Canada
  • Europe, (Product, Technology, Panel Size, Panel Type, End-Use)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (Product, Technology, Panel Size, Panel Type, End-Use)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (Product, Technology, Panel Size, Panel Type, End-Use)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (Product, Technology, Panel Size, Panel Type, End-Use)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Samsung Electronics Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LG Electronics Inc. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sharp Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Panasonic Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NEC Display Solutions Ltd. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Planar Systems (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BenQ Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ViewSonic Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Promethean World Ltd. (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SMART Technologies ULC (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Elo Touch Solutions, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hitachi, Ltd. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vestel Ticaret A.S. (Turkey)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Horizn Studios AG (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Newline Interactive, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Prysm Systems, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • TouchMagix Media Pvt. Ltd. (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Boxlight Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mimio (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation