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1259979

バーチャル試着室(VFR)の世界市場:市場規模、シェア、成長分析、コンポーネント別(ハードウェア、ソフトウェア)、最終用途ス別(実店舗、仮想店舗)-業界予測(2022年~2028年)

Global Virtual Fitting Room (VFR) Market Size, Share, Growth Analysis, By Components(Hardware, Software), By End Use(Physical Stores, Virtual Store) - Industry Forecast 2022-2028

出版日: | 発行: SkyQuest | ページ情報: 英文 242 Pages | 納期: 3~5営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=155.11円
バーチャル試着室(VFR)の世界市場:市場規模、シェア、成長分析、コンポーネント別(ハードウェア、ソフトウェア)、最終用途ス別(実店舗、仮想店舗)-業界予測(2022年~2028年)
出版日: 2022年11月12日
発行: SkyQuest
ページ情報: 英文 242 Pages
納期: 3~5営業日
  • 全表示
  • 概要
  • 目次
概要

世界のバーチャル試着室(VFR)の市場規模は、2021年の33億米ドルから、2028年には166億米ドルになると予測されており、2022年から2028年までの予測期間中のCAGRは25.5%以上となっています。オンラインショッピングの需要の高まり、eコマースの台頭、AR技術の採用の拡大は、市場の成長を促進しています。

当レポートでは、世界のバーチャル試着室(VFR)市場について調査しており、市場概要、市場分析、企業プロファイルなど、包括的な情報を提供しています。

目次

エグゼクティブサマリー

エグゼクティブサマリー

親市場分析

市場概要

市場規模

  • 市場力学
  • 促進要因
  • 機会
  • 抑制要因
  • 課題
  • SWOT分析

主要な市場の洞察

  • 技術分析
  • 価格分析
  • サプライチェーン分析
  • バリューチェーン分析
  • 市場のエコシステム
  • IP分析
  • 貿易分析
  • スタートアップ分析
  • 原材料分析
  • イノベーションマトリックス
  • パイプライン製品分析
  • マクロ経済指標

市場力学と展望

  • 市場力学
  • 促進要因
  • 機会
  • 抑制要因
  • 課題
  • 規制状況
  • SWOT分析
  • ポーター分析
    • 競争企業間の敵対関係
    • 代替品の脅威
    • 買い手の交渉力
    • 新規参入業者の脅威
    • 供給企業の交渉力
    • 政治的影響
    • 経済的影響
    • 社会的影響
    • 技術的影響
    • 環境的影響
    • 法的影響

世界のバーチャル試着室(VFR)市場:コンポーネント別

  • 市場概要
  • ハードウェア
  • ソフトウェア
  • サービス

世界のバーチャル試着室(VFR)市場:最終用途別

  • 市場概要
  • 実店舗
  • 仮想店舗

世界のバーチャル試着室(VFR)市場規模:地域別

  • 市場概要
  • 北米
  • 米国
  • カナダ
  • 欧州
  • ドイツ
  • スペイン
  • フランス
  • 英国
  • その他の欧州
  • アジア太平洋
  • 中国
  • インド
  • 日本
  • 韓国
  • その他のアジア太平洋
  • ラテンアメリカ
  • ブラジル
  • その他のラテンアメリカ
  • 中東・アフリカ
  • GCC諸国
  • 南アフリカ
  • その他の中東・アフリカ

競合情勢

  • 主要5社の比較
  • 主要企業の市場ポジショニング(2021年)
  • 主要な市場参入企業が採用した戦略
  • 主要成功戦略
  • 開発別
  • 企業別
  • 年別
  • 市場における最近の活動
  • 主要企業の市場シェア(%)(2021年)

主な企業プロファイル

  • Else Corp Srl(イタリア)
  • FXGear Inc.(韓国)
  • Fision AG(スイス)
  • Magic Mirror LLC(米国)
  • MemoMi Labs Inc.(米国)
  • Zugara Inc.(米国)
  • NeXR Technologies SE(ドイツ)
  • Sizebay(ポルトガル)
  • My Size Inc.(イスラエル)
  • SenseMi ViuBox(ドバイ)
  • Shandong Yashe Information Technology Co., Ltd.(山東省)
  • Reactive Reality AG(グラーツ、オーストリア)
  • True Fit Corporation(米国)
目次
Product Code: SQSG25S2007

Global Virtual Fitting Room (VFR) Market was valued at USD 3.3 Billion in 2021, and it is expected to reach a value of USD 16.6 Billion by 2028, at a CAGR of more than 25.5% over the forecast period (2022- 2028).

A computer or mobile device can be used as a virtual fitting room (VFR) so that users can digitally try on clothing and accessories. With VFRs, users can virtually recreate their bodies and see how various outfits and accessories would appear on them by using augmented reality (AR) and 3D scanning technology. The worldwide VFR market has been expanding quickly in recent years, and it is anticipated that this growth trend will continue in the years to come.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Virtual Fitting Room (VFR) Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Segments covered in this report:

Global Virtual fitting room (VFR) Market is segmented based on the Product, End Use, and region. Based on the Product, the Market is segmented as Hardware, Software, Services. Based On End Use, the Market is segmented as Physical Stores and Virtual Stores. Based on Region it is categorized into North America, Europe, Asia-Pacific, Latin America, and MEA.

Driver

The global VFR market is the increasing demand for online shopping. With the rise of e-commerce, consumers are increasingly turning to online channels to purchase clothing and accessories. VFR technology provides a solution for the problem of online clothes shopping, which is the inability to try on clothes before purchase. VFR technology can enhance the online shopping experience, increase consumer engagement, and reduce product returns. the VFR market is the growing adoption of AR technology. AR technology has been gaining popularity in various industries, including gaming, healthcare, and retail. VFR technology uses AR technology to create a virtual representation of the user's body and allow them to try on clothes and accessories virtually. The increasing adoption of AR technology is expected to drive the growth of the VFR market.

Restraint

The VFR market is the high cost of implementing VFR technology. The technology required for VFR systems, such as 3D scanners, cameras, and software, can be expensive. Additionally, the integration of VFR technology into existing retail systems can be complex and time-consuming, which can further increase the cost of implementation.

Market Trends

The VFR market is the integration of VFR technology into physical retail stores. VFR technology can enhance the in-store shopping experience by allowing customers to try on clothes and accessories virtually without the need for physical changing rooms. The integration of VFR technology into physical retail stores can also increase foot traffic and improve consumer engagement. the VFR market is the use of VFR technology for personalized recommendations. VFR technology can be used to collect data on user preferences and body measurements, which can be used to provide personalized clothing and accessory recommendations. This can enhance the consumer shopping experience and increase customer loyalty.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune
  • Research Methodology
  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
  • Key Market Insights
  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition
  • Market Dynamics & Outlook
  • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
  • Regulatory Landscape
  • Porters Analysis
  • Competitive rivalry
  • Threat of Substitute Products
  • Bargaining Power of Buyers
  • Threat of New Entrants
  • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
  • Political Impact
  • Economic Impact
  • Social Impact
  • Technical Impact
  • Environmental Impact
  • Legal Impact
  • Global Virtual Fitting Room (VFR) Market by Components
  • Market Overview
  • Hardware
  • Software
  • Services
  • Global Virtual Fitting Room (VFR) Market by End Use
  • Market Overview
  • Physical Stores
  • Virtual Store
  • Global Virtual Fitting Room (VFR) Market Size by Region
  • Market Overview
  • North America
  • USA
  • Canada
  • Europe
  • Germany
  • Spain
  • France
  • UK
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
  • Latin America
  • Brazil
  • Rest of Latin America
  • Middle East & Africa (MEA)
  • GCC Countries
  • South Africa
  • Rest of MEA
  • Competitive Landscape
  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
  • By Development
  • By Company
  • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021
  • Key Company Profiles
  • Else Corp Srl (Italy)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • FXGear Inc. (South Korea)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Fision AG (Switzerland)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Magic Mirror LLC (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • MemoMi Labs Inc. (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Zugara Inc. (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • NeXR Technologies SE (Germany)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Sizebay. (Portugal)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • My Size Inc. (Israel)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • SenseMi ViuBox (Dubai)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Shandong Yashe Information Technology Co., Ltd. (Shandong)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Reactive Reality AG (Graz, Austria)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • True Fit Corporation (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments