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市場調査レポート
商品コード
1806747
フルサイクルゲーム開発サービス世界市場の見通し:詳細分析、予測(~2031年)Global Full-Cycle Game Development Service Market Outlook, In-Depth Analysis & Forecast to 2031 |
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フルサイクルゲーム開発サービス世界市場の見通し:詳細分析、予測(~2031年) |
出版日: 2025年09月09日
発行: QYResearch
ページ情報: 英文 144 Pages
納期: 2~3営業日
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当レポートは、フルサイクルゲーム開発サービス (Full-Cycle Game Development Service) 市場について調査しており、市場規模や動向・需要の予測、成長要因および課題の分析、タイプ・用途・企業・地域別の内訳、競合情勢、主要企業のプロファイルなどの情報を提供しています。
Table 1. Global Full-Cycle Game Development Service Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
Table 2. Global Full-Cycle Game Development Service Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
Table 3. Global Full-Cycle Game Development Service Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 4. Global Full-Cycle Game Development Service Revenue by Region (2020-2025) & (US$ Million)
Table 5. Global Full-Cycle Game Development Service Revenue by Region (2026-2031) & (US$ Million)
Table 6. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 7. Global Full-Cycle Game Development Service Revenue by Players (2020-2025) & (US$ Million)
Table 8. Global Full-Cycle Game Development Service Revenue Market Share by Players (2020-2025)
Table 9. Global Key Players'Ranking Shift (2023 vs. 2024) (Based on Revenue)
Table 10. Global Full-Cycle Game Development Service by Player Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Full-Cycle Game Development Service as of 2024)
Table 11. Global Full-Cycle Game Development Service Average Gross Margin (%) by Player (2020 VS 2024)
Table 12. Global Full-Cycle Game Development Service Companies Headquarters
Table 13. Global Full-Cycle Game Development Service Market Concentration Ratio (CR5 and HHI)
Table 14. Key Market Entrant/Exit (2020-2024) - Drivers & Impact Analysis
Table 15. Key Mergers & Acquisitions, Expansion Plans, R&D Investment
Table 16. Global Full-Cycle Game Development Service Revenue by Type (2020-2025) & (US$ Million)
Table 17. Global Full-Cycle Game Development Service Revenue by Type (2026-2031) & (US$ Million)
Table 18. Key Product Attributes and Differentiation
Table 19. Global Full-Cycle Game Development Service Revenue by Application (2020-2025) & (US$ Million)
Table 20. Global Full-Cycle Game Development Service Revenue by Application (2026-2031) & (US$ Million)
Table 21. Full-Cycle Game Development Service High-Growth Sectors Demand CAGR (2024-2031)
Table 22. Top Customers by Region
Table 23. Top Customers by Application
Table 24. North America Full-Cycle Game Development Service Growth Accelerators and Market Barriers
Table 25. North America Full-Cycle Game Development Service Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 26. Europe Full-Cycle Game Development Service Growth Accelerators and Market Barriers
Table 27. Europe Full-Cycle Game Development Service Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 28. Asia-Pacific Full-Cycle Game Development Service Growth Accelerators and Market Barriers
Table 29. Asia-Pacific Full-Cycle Game Development Service Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 30. Central and South America Full-Cycle Game Development Service Investment Opportunities and Key Challenges
Table 31. Central and South America Full-Cycle Game Development Service Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 32. Middle East and Africa Full-Cycle Game Development Service Investment Opportunities and Key Challenges
Table 33. Middle East and Africa Full-Cycle Game Development Service Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 34. Inventive Studio Corporation Information
Table 35. Inventive Studio Description and Major Businesses
Table 36. Inventive Studio Product Features and Attributes
Table 37. Inventive Studio Revenue (US$ Million) and Gross Margin (2020-2025)
Table 38. Inventive Studio Revenue Proportion by Product in 2024
Table 39. Inventive Studio Revenue Proportion by Application in 2024
Table 40. Inventive Studio Revenue Proportion by Geographic Area in 2024
Table 41. Inventive Studio Full-Cycle Game Development Service SWOT Analysis
Table 42. Inventive Studio Recent Developments
Table 43. Game-Ace Corporation Information
Table 44. Game-Ace Description and Major Businesses
Table 45. Game-Ace Product Features and Attributes
Table 46. Game-Ace Revenue (US$ Million) and Gross Margin (2020-2025)
Table 47. Game-Ace Revenue Proportion by Product in 2024
Table 48. Game-Ace Revenue Proportion by Application in 2024
Table 49. Game-Ace Revenue Proportion by Geographic Area in 2024
Table 50. Game-Ace Full-Cycle Game Development Service SWOT Analysis
Table 51. Game-Ace Recent Developments
Table 52. Juego Studios Corporation Information
Table 53. Juego Studios Description and Major Businesses
Table 54. Juego Studios Product Features and Attributes
Table 55. Juego Studios Revenue (US$ Million) and Gross Margin (2020-2025)
Table 56. Juego Studios Revenue Proportion by Product in 2024
Table 57. Juego Studios Revenue Proportion by Application in 2024
Table 58. Juego Studios Revenue Proportion by Geographic Area in 2024
Table 59. Juego Studios Full-Cycle Game Development Service SWOT Analysis
Table 60. Juego Studios Recent Developments
Table 61. Chetu Corporation Information
Table 62. Chetu Description and Major Businesses
Table 63. Chetu Product Features and Attributes
Table 64. Chetu Revenue (US$ Million) and Gross Margin (2020-2025)
Table 65. Chetu Revenue Proportion by Product in 2024
Table 66. Chetu Revenue Proportion by Application in 2024
Table 67. Chetu Revenue Proportion by Geographic Area in 2024
Table 68. Chetu Full-Cycle Game Development Service SWOT Analysis
Table 69. Chetu Recent Developments
Table 70. Skywell Corporation Information
Table 71. Skywell Description and Major Businesses
Table 72. Skywell Product Features and Attributes
Table 73. Skywell Revenue (US$ Million) and Gross Margin (2020-2025)
Table 74. Skywell Revenue Proportion by Product in 2024
Table 75. Skywell Revenue Proportion by Application in 2024
Table 76. Skywell Revenue Proportion by Geographic Area in 2024
Table 77. Skywell Full-Cycle Game Development Service SWOT Analysis
Table 78. Skywell Recent Developments
Table 79. Kevuru Games Corporation Information
Table 80. Kevuru Games Description and Major Businesses
Table 81. Kevuru Games Product Features and Attributes
Table 82. Kevuru Games Revenue (US$ Million) and Gross Margin (2020-2025)
Table 83. Kevuru Games Recent Developments
Table 84. ZGames Corporation Information
Table 85. ZGames Description and Major Businesses
Table 86. ZGames Product Features and Attributes
Table 87. ZGames Revenue (US$ Million) and Gross Margin (2020-2025)
Table 88. ZGames Recent Developments
Table 89. Total Eclipse Corporation Information
Table 90. Total Eclipse Description and Major Businesses
Table 91. Total Eclipse Product Features and Attributes
Table 92. Total Eclipse Revenue (US$ Million) and Gross Margin (2020-2025)
Table 93. Total Eclipse Recent Developments
Table 94. Virtuos Corporation Information
Table 95. Virtuos Description and Major Businesses
Table 96. Virtuos Product Features and Attributes
Table 97. Virtuos Revenue (US$ Million) and Gross Margin (2020-2025)
Table 98. Virtuos Recent Developments
Table 99. ANGLER Technologies Corporation Information
Table 100. ANGLER Technologies Description and Major Businesses
Table 101. ANGLER Technologies Product Features and Attributes
Table 102. ANGLER Technologies Revenue (US$ Million) and Gross Margin (2020-2025)
Table 103. ANGLER Technologies Recent Developments
Table 104. Starloop Studios Corporation Information
Table 105. Starloop Studios Description and Major Businesses
Table 106. Starloop Studios Product Features and Attributes
Table 107. Starloop Studios Revenue (US$ Million) and Gross Margin (2020-2025)
Table 108. Starloop Studios Recent Developments
Table 109. 4wgame Corporation Information
Table 110. 4wgame Description and Major Businesses
Table 111. 4wgame Product Features and Attributes
Table 112. 4wgame Revenue (US$ Million) and Gross Margin (2020-2025)
Table 113. 4wgame Recent Developments
Table 114. Queppelin Corporation Information
Table 115. Queppelin Description and Major Businesses
Table 116. Queppelin Product Features and Attributes
Table 117. Queppelin Revenue (US$ Million) and Gross Margin (2020-2025)
Table 118. Queppelin Recent Developments
Table 119. Raw Materials Key Suppliers
Table 120. Distributors List
Table 121. Market Trends and Market Evolution
Table 122. Market Drivers and Opportunities
Table 123. Market Challenges, Risks, and Restraints
Table 124. Research Programs/Design for This Report
Table 125. Key Data Information from Secondary Sources
Table 126. Key Data Information from Primary Sources
Figure 1. Full-Cycle Game Development Service Product Picture
Figure 2. Global Full-Cycle Game Development Service Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
Figure 3. Casual Games Product Picture
Figure 4. Role Playing Games Product Picture
Figure 5. Shooting Games Product Picture
Figure 6. Others Product Picture
Figure 7. Global Full-Cycle Game Development Service Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
Figure 8. Android
Figure 9. iOS
Figure 10. Others
Figure 11. Full-Cycle Game Development Service Report Years Considered
Figure 12. Global Full-Cycle Game Development Service Revenue, (US$ Million), 2020 VS 2024 VS 2031
Figure 13. Global Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 14. Global Full-Cycle Game Development Service Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Figure 15. Global Full-Cycle Game Development Service Revenue Market Share by Region (2020-2031)
Figure 16. Global Full-Cycle Game Development Service Revenue Market Share Ranking (2024)
Figure 17. Tier Distribution by Revenue Contribution (2020 VS 2024)
Figure 18. Casual Games Revenue Market Share by Player in 2024
Figure 19. Role Playing Games Revenue Market Share by Player in 2024
Figure 20. Shooting Games Revenue Market Share by Player in 2024
Figure 21. Others Revenue Market Share by Player in 2024
Figure 22. Global Full-Cycle Game Development Service Revenue Market Share by Type (2020-2031)
Figure 23. Global Full-Cycle Game Development Service Revenue Market Share by Application (2020-2031)
Figure 24. North America Full-Cycle Game Development Service Revenue YoY (2020-2031) & (US$ Million)
Figure 25. North America Top 5 Players Full-Cycle Game Development Service Revenue (US$ Million) in 2024
Figure 26. North America Full-Cycle Game Development Service Revenue (US$ Million) by Type (2020 - 2031)
Figure 27. North America Full-Cycle Game Development Service Revenue (US$ Million) by Application (2020-2031)
Figure 28. US Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 29. Canada Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 30. Mexico Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 31. Europe Full-Cycle Game Development Service Revenue YoY (2020-2031) & (US$ Million)
Figure 32. Europe Top 5 Players Full-Cycle Game Development Service Revenue (US$ Million) in 2024
Figure 33. Europe Full-Cycle Game Development Service Revenue (US$ Million) by Type (2020-2031)
Figure 34. Europe Full-Cycle Game Development Service Revenue (US$ Million) by Application (2020-2031)
Figure 35. Germany Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 36. France Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 37. U.K. Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 38. Italy Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 39. Russia Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 40. Asia-Pacific Full-Cycle Game Development Service Revenue YoY (2020-2031) & (US$ Million)
Figure 41. Asia-Pacific Top 8 Players Full-Cycle Game Development Service Revenue (US$ Million) in 2024
Figure 42. Asia-Pacific Full-Cycle Game Development Service Revenue (US$ Million) by Type (2020-2031)
Figure 43. Asia-Pacific Full-Cycle Game Development Service Revenue (US$ Million) by Application (2020-2031)
Figure 44. Indonesia Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 45. Japan Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 46. South Korea Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 47. Australia Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 48. India Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 49. Indonesia Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 50. Vietnam Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 51. Malaysia Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 52. Philippines Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 53. Singapore Full-Cycle Game Development Service Revenue (2020-2031) & (US$ Million)
Figure 54. Central and South America Full-Cycle Game Development Service Revenue YoY (2020-2031) & (US$ Million)
Figure 55. Central and South America Top 5 Players Full-Cycle Game Development Service Revenue (US$ Million) in 2024
Figure 56. Central and South America Full-Cycle Game Development Service Revenue (US$ Million) by Type (2020-2031)
Figure 57. Central and South America Full-Cycle Game Development Service Revenue (US$ Million) by Application (2020-2031)
Figure 58. Brazil Full-Cycle Game Development Service Revenue (2020-2025) & (US$ Million)
Figure 59. Argentina Full-Cycle Game Development Service Revenue (2020-2025) & (US$ Million)
Figure 60. Middle East and Africa Full-Cycle Game Development Service Revenue YoY (2020-2031) & (US$ Million)
Figure 61. Middle East and Africa Top 5 Players Full-Cycle Game Development Service Revenue (US$ Million) in 2024
Figure 62. South America Full-Cycle Game Development Service Revenue (US$ Million) by Type (2020-2031)
Figure 63. Middle East and Africa Full-Cycle Game Development Service Revenue (US$ Million) by Application (2020-2031)
Figure 64. GCC Countries Full-Cycle Game Development Service Revenue (2020-2025) & (US$ Million)
Figure 65. Israel Full-Cycle Game Development Service Revenue (2020-2025) & (US$ Million)
Figure 66. Egypt Full-Cycle Game Development Service Revenue (2020-2025) & (US$ Million)
Figure 67. South Africa Full-Cycle Game Development Service Revenue (2020-2025) & (US$ Million)
Figure 68. Full-Cycle Game Development Service Industry Chain Mapping
Figure 69. Channels of Distribution (Direct Vs Distribution)
Figure 70. Bottom-up and Top-down Approaches for This Report
Figure 71. Data Triangulation
Figure 72. Key Executives Interviewed
This research report focuses on the Full-Cycle Game Development Service Market. It analyzes market size, trends and demand forecasts, as well as growth factors and challenges. The report provides market data breakdowns by type, application, company, and region, in addition to competitive landscape and key company profiles.