デフォルト表紙
市場調査レポート
商品コード
1595620

STEAM学習ツール用プログラマブルロボット市場:タイプ、コンポーネント、流通別-2025-2030年の世界予測

Programmable Robots for STEAM Learning Tools Market by Type (Primary Education, Secondary Education), Component (Hardware, Software), Distribution - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 199 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
STEAM学習ツール用プログラマブルロボット市場:タイプ、コンポーネント、流通別-2025-2030年の世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 199 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

STEAM学習ツール用プログラマブルロボット市場の2023年の市場規模は6億5,039万米ドル、2024年には7億5,484万米ドルに達すると予測され、2030年にはCAGR 16.47%で成長し、18億9,202万米ドルに達すると予測されます。

STEAM(科学、技術、工学、芸術、数学)学習ツールとしてのプログラマブル・ロボットの可能性は、インタラクティブで実践的な学習体験を強化することで、教育の枠組みに革命をもたらす可能性にあります。これらのロボットは、様々な認知レベルや年齢層にアピールするコーディングや組み立て作業を通じて、これらの分野にわたる複雑な概念を教えるように設計されています。このようなツールのニーズは、デジタルリテラシーと教育におけるテクノロジーの統合が重視されるようになったことに起因しており、教室、課外プログラム、ホームスクーリング環境での応用が強調されています。この市場は、生徒に21世紀型の必須スキルを身につけさせようとする初等・中等教育機関を含むエンドユーザーによって拡大しています。この市場の主な成長促進要因には、ロボット工学や人工知能の進歩、教育テクノロジーに対する政府支出の増加、カスタマイズ可能で拡張性の高い学習ソリューションに対する需要の高まりなどがあります。しかし、潜在的なビジネスチャンスは、十分なサービスを受けていない地域社会向けに手頃な価格のモデルを開発することや、学習経験の個別化を可能にする高度なソフトウェアを統合することにあります。市場の成長に影響を与える課題には、初期投資コストの高さ、これらのツールをカリキュラムに効果的に組み込むための教育者の育成不足、教育環境によって技術インフラのレベルが異なることなどがあります。この分野における技術革新は、生徒の進歩に合わせて進化できる適応型学習プラットフォームの構築と、現実世界の問題解決シナリオにロボット工学を組み込んだ分野横断的カリキュラムの開発に焦点を当てるべきです。調査では、技術に精通していない教育者のためのユーザーインターフェイスデザインの強化や、ロボット製造のための環境に優しい素材の探求を優先させることができると思われます。市場の性質は非常にダイナミックであり、世界な顧客ベースの多様なニーズを満たすためにメーカー間の競争が激化しているため、継続的な製品の進化と、信頼性と市場リーチを強化するための教育機関との戦略的提携が必要です。

主な市場の統計
基準年[2023] 6億5,039万米ドル
予測年[2024] 7億5,484万米ドル
予測年[2030] 18億9,202万米ドル
CAGR(%) 16.47%

市場力学:急速に進化するSTEAM学習ツール用プログラマブルロボット市場の主要市場インサイトを公開

STEAM学習ツール用プログラマブルロボット市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的意思決定、新たなビジネスチャンスの獲得を行うことができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができ、また、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • 教育分野におけるプログラマブルロボットの採用
    • STEAMベースのカリキュラムとeラーニングプラットフォームの採用を推進する政府
  • 市場抑制要因
    • STEAMロボットキットの初期コストの高さ
  • 市場機会
    • 教育機関との協働による、ロボット・プログラミングの専門知識を育成するための包括的な教師トレーニング・プログラムの設計
    • 手頃な価格のSTEAMロボットキットを開発し、質の高い教育を提供する
  • 市場の課題
    • 複雑なロボット工学の概念を生徒に教える熟練した専門家の不足

ポーターの5つの力:STEAM学習ツール用プログラマブルロボット市場をナビゲートする戦略ツール

ポーターの5つの力フレームワークは、市場情勢の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:STEAM学習ツール用プログラマブルロボット市場における外部からの影響の把握

外部マクロ環境要因は、STEAM学習ツール用プログラマブルロボット市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析STEAM学習ツール用プログラマブルロボット市場における競合情勢の把握

STEAM学習ツール用プログラマブルロボット市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスSTEAM学習ツール用プログラマブルロボット市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、STEAM学習ツール用プログラマブルロボット市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨STEAM学習ツール用プログラマブルロボット市場における成功への道筋を描く

STEAM学習ツール用プログラマブルロボット市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 教育分野におけるプログラム可能なロボットの導入
      • STEAMベースのカリキュラムとeラーニングプラットフォームの導入を推進する政府
    • 抑制要因
      • STEAMロボットキットの初期コストが高い
    • 機会
      • 教育機関と協力して、ロボットプログラミングの専門知識を養成するための包括的な教師トレーニングプログラムを設計します。
      • 手頃な価格のSTEAMロボットキットを開発し、質の高い教育を提供する
    • 課題
      • 複雑なロボット工学の概念を学生に教える熟練した専門家の不足
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 STEAM学習ツール用プログラマブルロボット市場:タイプ別

  • 初等教育
  • 中等教育

第7章 STEAM学習ツール用プログラマブルロボット市場:コンポーネント別

  • ハードウェア
    • アクチュエータ
    • PCインターフェースキット
    • 電源
    • プログラマブルプラットフォーム
    • センサー
  • ソフトウェア

第8章 STEAM学習ツール用プログラマブルロボット市場配布元

  • オフライン
  • オンライン

第9章 南北アメリカのSTEAM学習ツール用プログラマブルロボット市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋地域のSTEAM学習ツール用プログラマブルロボット市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカのSTEAM学習ツール用プログラマブルロボット市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
    • KinderLab Robotics、幼児向けAIカリキュラムを発表
    • PhyXTGearsロボットチームがSTEM教育推進のための助成金を獲得
    • フル装備で新しく最適化されたプログラム可能なロボット、Sphero RVR+が中学校や高校の教室やメーカースペースで利用可能になりました
  • 戦略分析と提言

企業一覧

  • Amtek Company, Inc.
  • Arduino
  • Dexter Industries
  • DFRobot Corporation
  • ELEGOO, INC.
  • HamiltonBuhl
  • iRobot Corp.
  • KinderLab Robotics, Inc.
  • LEGO Group
  • Makeblock INC.
  • mBot by Makeblock
  • Ozo EDU, Inc.
  • Robo Wunderkind, Inc.
  • Robobloq
  • Robolink
  • ROBOTLAB Inc.
  • Shenzhen Bell Creative Edutech Co., Ltd.
  • SparkFun Electronics
  • Sphero, Inc.
  • Staples Inc.
  • STEMROBO Technologies Pvt. Ltd.
  • Studica, Inc.
  • SunFounder
  • SuperDroid Robots, Inc.
  • VEX Robotics, Inc.
図表

LIST OF FIGURES

  • FIGURE 1. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET RESEARCH PROCESS
  • FIGURE 2. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET DYNAMICS
  • TABLE 7. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRIMARY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY SECONDARY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ACTUATORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PC INTERFACE KITS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY POWER SOURCES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PROGRAMMABLE PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY SENSORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 23. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 24. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 25. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 27. ARGENTINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 28. ARGENTINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 29. ARGENTINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 30. ARGENTINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 31. BRAZIL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. BRAZIL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 33. BRAZIL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 34. BRAZIL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 35. CANADA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. CANADA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 37. CANADA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 38. CANADA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 39. MEXICO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. MEXICO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 41. MEXICO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 42. MEXICO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 43. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 45. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 46. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 47. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 48. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 50. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 51. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 52. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 53. AUSTRALIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. AUSTRALIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 55. AUSTRALIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 56. AUSTRALIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 57. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 59. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 60. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 61. INDIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. INDIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 63. INDIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 64. INDIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 65. INDONESIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 66. INDONESIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 67. INDONESIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 68. INDONESIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 69. JAPAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. JAPAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 71. JAPAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 72. JAPAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 73. MALAYSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. MALAYSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 75. MALAYSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 76. MALAYSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 77. PHILIPPINES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. PHILIPPINES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 79. PHILIPPINES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 80. PHILIPPINES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 81. SINGAPORE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. SINGAPORE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 83. SINGAPORE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 84. SINGAPORE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 85. SOUTH KOREA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH KOREA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH KOREA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 88. SOUTH KOREA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 89. TAIWAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. TAIWAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 91. TAIWAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 92. TAIWAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 93. THAILAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. THAILAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. THAILAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 96. THAILAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 97. VIETNAM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. VIETNAM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 99. VIETNAM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 100. VIETNAM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 101. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 102. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 103. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 104. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 105. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 106. DENMARK PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. DENMARK PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 108. DENMARK PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 109. DENMARK PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 110. EGYPT PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. EGYPT PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 112. EGYPT PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 113. EGYPT PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 114. FINLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 115. FINLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 116. FINLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 117. FINLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 118. FRANCE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. FRANCE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 120. FRANCE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 121. FRANCE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 122. GERMANY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 123. GERMANY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 124. GERMANY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 125. GERMANY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 126. ISRAEL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 127. ISRAEL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 128. ISRAEL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 129. ISRAEL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 130. ITALY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. ITALY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 132. ITALY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 133. ITALY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 134. NETHERLANDS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. NETHERLANDS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 136. NETHERLANDS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 137. NETHERLANDS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 138. NIGERIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. NIGERIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 140. NIGERIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 141. NIGERIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 142. NORWAY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. NORWAY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 144. NORWAY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 145. NORWAY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 146. POLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. POLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 148. POLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 149. POLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 150. QATAR PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 151. QATAR PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 152. QATAR PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 153. QATAR PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 154. RUSSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 155. RUSSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 156. RUSSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 157. RUSSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 158. SAUDI ARABIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. SAUDI ARABIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 160. SAUDI ARABIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 161. SAUDI ARABIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 162. SOUTH AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 163. SOUTH AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 164. SOUTH AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 165. SOUTH AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 166. SPAIN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. SPAIN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 168. SPAIN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 169. SPAIN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 170. SWEDEN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 171. SWEDEN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 172. SWEDEN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 173. SWEDEN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 174. SWITZERLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 175. SWITZERLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 176. SWITZERLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 177. SWITZERLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 178. TURKEY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 179. TURKEY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 180. TURKEY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 181. TURKEY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 182. UNITED ARAB EMIRATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 183. UNITED ARAB EMIRATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 184. UNITED ARAB EMIRATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 185. UNITED ARAB EMIRATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 186. UNITED KINGDOM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED KINGDOM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 188. UNITED KINGDOM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 189. UNITED KINGDOM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 190. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 191. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-43676CF424D3

The Programmable Robots for STEAM Learning Tools Market was valued at USD 650.39 million in 2023, expected to reach USD 754.84 million in 2024, and is projected to grow at a CAGR of 16.47%, to USD 1,892.02 million by 2030.

The scope of programmable robots for STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning tools lies in their potential to revolutionize educational frameworks by enhancing interactive and hands-on learning experiences. These robots are designed to teach complex concepts across these disciplines through coding and assembly tasks, appealing to varied cognitive levels and age groups. The need for such tools stems from the growing emphasis on digital literacy and the integration of technology in education, which underscores their application in classrooms, extracurricular programs, and homeschooling environments. This market is expanding with end-users including primary and secondary educational institutions, which seek to equip students with essential 21st-century skills. Key growth drivers in this market include advancements in robotics and artificial intelligence, increased government spending on education technology, and the rising demand for customizable and scalable learning solutions. However, potential opportunities lie in developing affordable models for underserved communities and integrating advanced software that allows for personalization of learning experiences. Challenges affecting market growth encompass high initial investment costs, the lack of trained educators to effectively integrate these tools into curriculums, and varying levels of technological infrastructure across different educational environments. Innovation in this field should focus on creating adaptive learning platforms that can evolve with student progress and developing cross-disciplinary curricula that incorporate robotics with real-world problem-solving scenarios. Research could prioritize enhancing user interface design for non-tech-savvy educators and exploring eco-friendly materials for robot manufacturing. The nature of the market is highly dynamic, with burgeoning competition among manufacturers vying to meet the diverse needs of a global customer base, requiring continuous product evolution and strategic alliances with educational institutions to bolster credibility and market reach.

KEY MARKET STATISTICS
Base Year [2023] USD 650.39 million
Estimated Year [2024] USD 754.84 million
Forecast Year [2030] USD 1,892.02 million
CAGR (%) 16.47%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Programmable Robots for STEAM Learning Tools Market

The Programmable Robots for STEAM Learning Tools Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Adoption of programmable robots in the education sector
    • Governments promoting STEAM-based curriculums and adoption of e-learning platforms
  • Market Restraints
    • High initial cost of STEAM robotic kits
  • Market Opportunities
    • Collaboration with educational institutions to design comprehensive teacher training programs to develop expertise in robotics programming
    • Developing affordable STEAM robot kits to deliver high-quality education
  • Market Challenges
    • Shortage of skilled professionals to train students on complex robotics concepts

Porter's Five Forces: A Strategic Tool for Navigating the Programmable Robots for STEAM Learning Tools Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Programmable Robots for STEAM Learning Tools Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Programmable Robots for STEAM Learning Tools Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Programmable Robots for STEAM Learning Tools Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Programmable Robots for STEAM Learning Tools Market

A detailed market share analysis in the Programmable Robots for STEAM Learning Tools Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Programmable Robots for STEAM Learning Tools Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Programmable Robots for STEAM Learning Tools Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Programmable Robots for STEAM Learning Tools Market

A strategic analysis of the Programmable Robots for STEAM Learning Tools Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Programmable Robots for STEAM Learning Tools Market, highlighting leading vendors and their innovative profiles. These include Amtek Company, Inc., Arduino, Dexter Industries, DFRobot Corporation, ELEGOO, INC., HamiltonBuhl, iRobot Corp., KinderLab Robotics, Inc., LEGO Group, Makeblock INC., mBot by Makeblock, Ozo EDU, Inc., Robo Wunderkind, Inc., Robobloq, Robolink, ROBOTLAB Inc., Shenzhen Bell Creative Edutech Co., Ltd., SparkFun Electronics, Sphero, Inc., Staples Inc., STEMROBO Technologies Pvt. Ltd., Studica, Inc., SunFounder, SuperDroid Robots, Inc., and VEX Robotics, Inc..

Market Segmentation & Coverage

This research report categorizes the Programmable Robots for STEAM Learning Tools Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Primary Education and Secondary Education.
  • Based on Component, market is studied across Hardware and Software. The Hardware is further studied across Actuators, PC Interface Kits, Power Sources, Programmable Platforms, and Sensors.
  • Based on Distribution, market is studied across Offline and Online.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Adoption of programmable robots in the education sector
      • 5.1.1.2. Governments promoting STEAM-based curriculums and adoption of e-learning platforms
    • 5.1.2. Restraints
      • 5.1.2.1. High initial cost of STEAM robotic kits
    • 5.1.3. Opportunities
      • 5.1.3.1. Collaboration with educational institutions to design comprehensive teacher training programs to develop expertise in robotics programming
      • 5.1.3.2. Developing affordable STEAM robot kits to deliver high-quality education
    • 5.1.4. Challenges
      • 5.1.4.1. Shortage of skilled professionals to train students on complex robotics concepts
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Programmable Robots for STEAM Learning Tools Market, by Type

  • 6.1. Introduction
  • 6.2. Primary Education
  • 6.3. Secondary Education

7. Programmable Robots for STEAM Learning Tools Market, by Component

  • 7.1. Introduction
  • 7.2. Hardware
    • 7.2.1. Actuators
    • 7.2.2. PC Interface Kits
    • 7.2.3. Power Sources
    • 7.2.4. Programmable Platforms
    • 7.2.5. Sensors
  • 7.3. Software

8. Programmable Robots for STEAM Learning Tools Market, by Distribution

  • 8.1. Introduction
  • 8.2. Offline
  • 8.3. Online

9. Americas Programmable Robots for STEAM Learning Tools Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Programmable Robots for STEAM Learning Tools Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Programmable Robots for STEAM Learning Tools Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. KinderLab Robotics Debuts AI Curriculum for Young Learners
    • 12.3.2. PhyXTGears Robotics Team Wins Grant for Advancing STEM Education
    • 12.3.3. Sphero RVR+, the Fully-Loaded, Newly-Optimized, Programmable Robot is Now Available for Middle and High School Classrooms and Makerspaces
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Amtek Company, Inc.
  • 2. Arduino
  • 3. Dexter Industries
  • 4. DFRobot Corporation
  • 5. ELEGOO, INC.
  • 6. HamiltonBuhl
  • 7. iRobot Corp.
  • 8. KinderLab Robotics, Inc.
  • 9. LEGO Group
  • 10. Makeblock INC.
  • 11. mBot by Makeblock
  • 12. Ozo EDU, Inc.
  • 13. Robo Wunderkind, Inc.
  • 14. Robobloq
  • 15. Robolink
  • 16. ROBOTLAB Inc.
  • 17. Shenzhen Bell Creative Edutech Co., Ltd.
  • 18. SparkFun Electronics
  • 19. Sphero, Inc.
  • 20. Staples Inc.
  • 21. STEMROBO Technologies Pvt. Ltd.
  • 22. Studica, Inc.
  • 23. SunFounder
  • 24. SuperDroid Robots, Inc.
  • 25. VEX Robotics, Inc.