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市場調査レポート

教育用アプリの世界市場の分析:2015〜2019年

Global Education Apps Market - Market Study 2015-2019

発行 TechNavio (Infiniti Research Ltd.) 商品コード 341163
出版日 ページ情報 英文 64 Pages
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教育用アプリの世界市場の分析:2015〜2019年 Global Education Apps Market - Market Study 2015-2019
出版日: 2015年09月30日 ページ情報: 英文 64 Pages
概要

コンテンツのデジタル化に伴い、学生の学習環境の改善につながるような、様々なイノベーション (技術革新) が登場しつつあります。その中でも、教育用アプリの開発が今後の市場成長の牽引役として期待されています。世界各地の都市部や郊外部でモバイル通信の接続性が向上するのに伴い、教育用アプリの市場規模は巨大な規模に達する、と期待されています。現在、各アプリストアでは317万種類以上のアプリケーションが入手可能ですが、そのうち約15〜16%が教育カテゴリーに分類されます。世界の教育用アプリ市場は2014〜2019年にかけて、34.72%もの年平均成長率 (CAGR) で成長する見通しです。

当レポートでは、世界の教育用アプリケーションの市場について分析し、市場の概要や構造、市場規模の動向 (今後5年間の予測値)、製品別・対象年齢別・地域別の詳細動向、市場の促進・抑制要因とその影響力、主要企業のプロファイル、今後の市場機会などを調査・推計しております。

第1章 エグゼクティブ・サマリー

  • 分析結果の概略

第2章 分析範囲

  • 分析概要
  • 大手ベンダーの主要製品

第3章 市場分析の手法

  • 分析手法
  • 経済指標

第4章 イントロダクション

  • 市場動向の概略

第5章 市場環境

  • 世界のモバイルアプリケーション市場
  • 市場概要
  • 市場規模とその予測
  • ファイブフォース分析

第6章 製品別の市場区分

  • 世界の教育用アプリ市場:製品別の分類
  • 就学前教育向け市場
  • 初等・中等教育向け市場
  • 高等教育向け市場

第7章 地域別の市場区分

  • 世界の教育用アプリ市場:地域別の分類
  • 南北アメリカ市場
  • 欧州・中東・アフリカ地域 (EMEA) 市場
  • アジア太平洋地域市場

第8章 市場促進要因

第9章 促進要因の影響力

第10章 市場の課題

第11章 促進要因・課題の影響力

第12章 市場の動向

第13章 ベンダー環境

  • 競争シナリオ
  • 主要ベンダー分析 (全5社)

第14章 その他の有力ベンダー

  • Age of Learning
  • BenchPrep
  • DubLabs
  • IXL Learning

第15章 主要ベンダーの分析

  • Duolingo
  • Edmodo
  • Lumos Labs
  • Rosetta Stone
  • Wiz IQ

第16章 付録

  • 略語集

第17章 Technavioについて

図表一覧

目次
Product Code: IRTNTR7245

About education apps

Digitization of content has resulted in the advent of various technological innovations that improves the learning process of students. Amongst all other innovations, the development of educational apps is a major concept that is expected to drive the education technology market. Since the semi-urban and urban world is witnessing increased mobile connectivity, there exists a huge potential for growth in the global education apps market. Currently, there are more than 3.17 million applications available in various app stores, out of which approximately 15%-16% apps are categorized under education.

Technavio's analysts forecast the global education apps market to grow at a CAGR of 34.72% over the period 2014-2019.

Covered in this report

The report covers the current scenario and the growth prospects of the global education apps market for the period of 2015-2019. To calculate the market size, the report considers revenue generated from the sales of education apps for the following end-users:

  • Pre-primary schools
  • Primary and secondary schools
  • Higher education institutes

Technavio's report, Global Education Apps Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global education apps market and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key regions

  • Americas
  • APAC
  • EMEA

Key vendors

  • Duo Lingo
  • Edmodo
  • Lumos Labs
  • Rosetta Stone
  • WizIQ

Other Prominent Vendors

  • Age of Learning
  • Bench Prep
  • DubLabs
  • IXL Learning

Key market driver

  • Integration of learning tools
  • For a full, detailed list, view our report

Key market challenge

  • Inability to measure effectiveness of usage
  • For a full, detailed list, view our report

Key market trend

  • Increased focus on competency-based education
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2019 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

Table of Contents

PART 01: Executive summary

  • Highlights

PART 02: Scope of the report

  • Market overview
  • Top vendor offerings

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights

PART 05: Market landscape

  • Global mobile applications market
  • Market overview
  • Market size and forecast
  • Five forces analysis

PART 06: Market segmentation by product

  • Segmentation of global education apps market by product
  • Global education apps market by pre-primary education
  • Global education apps market by primary and secondary education
  • Global education apps market by higher education

PART 07: Geographical segmentation

  • Segmentation of global education apps market by geography 2014
  • Education apps market in Americas
  • Education apps market in EMEA
  • Education apps market in APAC

PART 08: Market drivers

PART 09: Impact of drivers

PART 10: Market challenges

PART 11: Impact of drivers and challenges

PART 12: Market trends

PART 13: Vendor landscape

  • Competitive scenario
  • Market vendor analysis
  • Duolingo
  • Edmodo
  • Lumos Labs
  • Rosetta Stone
  • WizIQ

PART 14: Other prominent vendors

  • Age of Learning
  • BenchPrep
  • DubLabs
  • IXL Learning

PART 15: Key vendor analysis

  • Duolingo
  • Edmodo
  • Lumos Labs
  • Rosetta Stone
  • Wiz IQ

PART 16: Appendix

  • List of abbreviations

PART 17: Explore Technavio

List of Exhibits

  • Exhibit 01: Product offerings
  • Exhibit 02: Types of mobile applications
  • Exhibit 03: Global mobile application market 2014-2019 ($ billions)
  • Exhibit 04: Key developments in m-learning
  • Exhibit 05: Education apps development: Key considerations
  • Exhibit 06: Global education apps market 2014
  • Exhibit 07: Global education apps market 2019
  • Exhibit 08: Global education apps market 2014-2019 ($ billions)
  • Exhibit 09: Five forces analysis
  • Exhibit 10: Segmentation of global education apps market by product 2014
  • Exhibit 11: Segmentation of global education apps market by product 2019
  • Exhibit 12: Segmentation of global education apps market by product 2014-2019 ($ billions)
  • Exhibit 13: Segmentation of global education apps market by product 2014-2019
  • Exhibit 14: Global education apps market by pre-primary education 2014-2019 ($ billions)
  • Exhibit 15: Global education apps market by primary and secondary education 2014-2019 ($ billions)
  • Exhibit 16: Global education apps market by higher education 2014-2019 ($ billions)
  • Exhibit 17: Segmentation of global education apps market by geography 2014
  • Exhibit 18: Segmentation of global education apps market by geography 2019
  • Exhibit 19: Segmentation of global education apps market by geography 2014-2019 ($ billions)
  • Exhibit 20: Segmentation of global education apps market by geography 2014-2019
  • Exhibit 21: Education apps market in Americas 2014-2019 ($ billions)
  • Exhibit 22: Education apps market in EMEA 2014-2019 ($ billions)
  • Exhibit 23: Education apps market in APAC 2014-2019 ($ billions)
  • Exhibit 24: Global education tablet market 2014-2019 ($ billions)
  • Exhibit 25: Number of Internet users through mobile devices 2013-2019 (billions)
  • Exhibit 26: Impact of drivers
  • Exhibit 27: Key features of MDM
  • Exhibit 28: Impact of drivers and challenges
  • Exhibit 29: Game-based learning market by educational institutions 2015-2019 ($ millions)
  • Exhibit 30: Game-based learning market by educational institutions 2015-2019 ($ millions)
  • Exhibit 31: Global e-learning market 2015-2019 ($ billions)
  • Exhibit 32: BenchPrep: Product offerings
  • Exhibit 33: DubLabs services
  • Exhibit 34: IXL Learning: Product offerings
  • Exhibit 35: Rosetta Stone: Products and services
  • Exhibit 36: Rosetta Stone: Business segmentation by revenue 2014
  • Exhibit 37: Rosetta Stone: Business segmentation by revenue 2013 and 2014 ($ millions)
  • Exhibit 38: Rosetta Stone: Geographical segmentation by revenue 2014
  • Exhibit 39: Rosetta Stone: Geographical segmentation by revenue 2013 and 2014 ($ millions)
  • Exhibit 40: Wiz IQ: Product segmentation
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