デフォルト表紙
市場調査レポート
商品コード
1750724

ゲームにおけるブロックチェーン市場規模、シェア、動向分析レポート:ゲームタイプ別、プラットフォーム別、デバイス別、地域別、セグメント予測、2025年~2030年

Blockchain In Gaming Market Size, Share & Trends Analysis Report By Game Type (Role Playing Games, Open World Games, Collectible Games), By Platform (ETH, BNB Chain, Polygon), By Device (Android, Web, IOS), By Region, And Segment Forecasts, 2025 - 2030


出版日
ページ情報
英文 110 Pages
納期
2~10営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.06円
ゲームにおけるブロックチェーン市場規模、シェア、動向分析レポート:ゲームタイプ別、プラットフォーム別、デバイス別、地域別、セグメント予測、2025年~2030年
出版日: 2025年05月30日
発行: Grand View Research
ページ情報: 英文 110 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲームにおけるブロックチェーン市場の成長と動向:

Grand View Research, Inc.の最新レポートによると、ゲームにおけるブロックチェーンの世界市場規模は、2025年から2030年にかけて69.4%のCAGRを記録し、2030年までに3,015億3,000万米ドルに達すると推定されます。

市場の成長は、ゲーム内資産の実際の所有権と管理、透明性、新たな収益化の機会に対する需要によって、従来のゲームからブロックチェーンベースのゲームへのシフトが進んでいることに起因しています。

従来のゲームでは、プレイヤーはゲーム内資産を真に所有することはなく、ゲーム開発者のルールや決定に従うことになります。しかし、ゲーム業界におけるブロックチェーンでは、ゲーム内アセットが分散型ブロックチェーン上に保存されるため、プレイヤーはアセットを完全に所有し、管理することができます。さらに、ブロックチェーン技術はゲームに透明で安全なプラットフォームを提供し、不正行為のリスクを低減します。

ゲーミングメタバーズはブロックチェーン技術に基づいて構築された仮想世界であり、完全没入型の分散型ゲーム体験を提供します。このような仮想世界は、ゲーム、交流、商取引の新たな機会を提供し、ブロックチェーンゲーム市場において今後数年で大きなトレンドになると予想されています。ゲームのメタバースでは、プレイヤーは仮想世界内を探索し、交流し、さまざまな活動に参加することができます。

ブロックチェーンベースのゲームプロバイダーは、分散型金融(DeFi)プロトコルを統合しています。DeFiプロトコルをブロックチェーンゲームに統合することで、ゲーム開発者はゲーム市場に収益化と投資の新たな機会を提供できます。プレイヤーはゲームに参加することで暗号通貨の報酬を得ることができ、その報酬で他のゲーム内資産を購入したり、分散型取引所で他の暗号通貨と交換したりすることができます。これにより、プレイヤーは自分の時間やスキルを収益化することができ、より魅力的でやりがいのあるゲーム体験を生み出すことができます。

COVID-19のパンデミックは、ゲーム業界におけるブロックチェーンに好影響を与えました。パンデミックによってオンラインゲームやバーチャル体験の需要が高まり、ブロックチェーンベースのゲームに新たな機会が生まれました。人々が家に閉じこもり、オンラインで過ごす時間が増えたことで、オンラインゲームやバーチャル体験の需要が急増しました。

ゲームにおけるブロックチェーン市場レポートハイライト

  • コレクタブルゲーム分野は予測期間中に大きな成長が見込まれます。ブロックチェーンベースのコレクタブルゲームは、異なるプラットフォームやゲーム間の相互運用性を可能にします。つまり、プレイヤーは自分の資産を複数のゲームやプラットフォームで使用することができ、資産の有用性と価値を高めることができます。
  • ETHセグメントは2024年の市場を独占しました。イーサリアムには、分散型アプリケーションやゲームの開発に注力する大規模かつ活発な開発者コミュニティが存在します。このため、イーサリアム・ブロックチェーン上でさまざまなゲームやゲーム・プラットフォームが誕生し、この分野のイノベーションを後押ししています。
  • 2024年の市場はウェブセグメントが支配しました。ウェブベースのゲームは、デスクトップ、ラップトップ、タブレット、スマートフォンなど、ウェブブラウザを備えたあらゆるデバイスでプレイできます。このため、プレイヤーはいつでもどこからでもブロックチェーンゲームにアクセスしてプレイすることが容易になります。
  • アジア太平洋地域が2024年の市場を独占。アジア太平洋地域には、ゲームにおけるブロックチェーン技術の可能性を追求する様々な革新的なゲーム・ブロックチェーン企業が存在します。これらの企業は、分散型取引所で取引可能なゲーム内アセットなど、独自の機能を提供する新しいブロックチェーンゲームプラットフォームやサービスを開発しています。

目次

第1章 調査手法と範囲

第2章 エグゼクティブサマリー

第3章 ゲーム市場におけるブロックチェーンの変数、動向、範囲

  • 市場系統の見通し
  • 市場力学
    • 市場促進要因分析
    • 市場抑制要因分析
    • 業界の課題
  • ゲーム市場分析ツールにおけるブロックチェーン
    • 業界分析- ポーターのファイブフォース分析
    • PESTEL分析

第4章 ゲーム市場におけるブロックチェーン:ゲームタイプ別 推定・動向分析

  • セグメントダッシュボード
  • ゲーム市場におけるブロックチェーン:ゲームタイプの変動分析、2024年と2030年
  • ロールプレイングゲーム
  • オープンワールドゲーム
  • コレクター向けゲーム

第5章 ゲーム市場におけるブロックチェーン:プラットフォーム別 推定・動向分析

  • セグメントダッシュボード
  • ゲーム市場におけるブロックチェーン:プラットフォーム変動分析、2024年と2030年
  • イーサリアム
  • BNBチェーン
  • ポリゴン
  • その他

第6章 ゲーム市場におけるブロックチェーン:デバイス別 推定・動向分析

  • セグメントダッシュボード
  • ゲーム市場におけるブロックチェーン:デバイス変動分析、2024年と2030年
  • アンドロイド
  • ウェブ
    • ウェブ収益の推定と予測、2018年~2030年
  • iOS
    • IOS収益推定と予測、2018年~2030年
  • その他
    • その他収益推定および予測、2018年~2030年

第7章 ゲーム市場におけるブロックチェーン:地域別 推定・動向分析

  • ゲーム市場におけるブロックチェーンのシェア(地域別、2024年および2030年)
  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • 英国
    • ドイツ
    • フランス
  • アジア太平洋
    • シンガポール
    • 日本
    • インド
    • 韓国
    • オーストラリア
  • ラテンアメリカ
    • ブラジル
  • 中東およびアフリカ
    • アラブ首長国連邦
    • サウジアラビア
    • 南アフリカ

第8章 競合情勢

  • 企業分類
  • 企業の市場ポジショニング
  • 企業ヒートマップ分析
  • 企業プロファイル/上場企業
    • Dapper Labs, Inc.
    • Sky Mavis
    • Splinterlands
    • Animoca Brands Corporation Limited
    • Immutable
    • Uplandme, Inc.
    • Illuvium
    • Mythical Inc.
    • ROKO GAME STUDIOS
    • Autonomous Worlds Ltd.
図表

List of Tables

  • Table 1 Global Blockchain in Gaming market size estimates & forecasts 2018 - 2030 (USD Million)
  • Table 2 Global Blockchain in Gaming market, by region, 2018 - 2030 (USD Million)
  • Table 3 Global Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 4 Global Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 5 Global Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 6 Role Playing Game Blockchain in Gaming market, by region, 2018 - 2030 (USD Million)
  • Table 7 Open World Games Blockchain in Gaming market, by region, 2018 - 2030 (USD Million)
  • Table 8 Collectible Games Blockchain in Gaming market, by region, 2018 - 2030 (USD Million)
  • Table 9 ETH Blockchain in Gaming market, by region, 2018 - 2030 (USD Million)
  • Table 10 BNB Chain Blockchain in Gaming market, by region, 2018 - 2030 (USD Million)
  • Table 11 Polygon Blockchain in Gaming market, by region, 2018 - 2030 (USD Million)
  • Table 12 Others Blockchain in Gaming market, by region, 2018 - 2030 (USD Million)
  • Table 13 Android Blockchain in Gaming market, by region, 2018 - 2030 (USD Million)
  • Table 14 Web Blockchain in Gaming market, by region, 2018 - 2030 (USD Million)
  • Table 15 IOS Blockchain in Gaming market, by region, 2018 - 2030 (USD Million)
  • Table 16 Others Blockchain in Gaming market, by region, 2018 - 2030 (USD Million)
  • Table 17 North America Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 18 North America Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 19 North America Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 20 U.S. Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 21 U.S. Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 22 U.S. Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 23 Canada Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 24 Canada Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 25 Canada Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 26 Mexico Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 27 Mexico Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 28 Mexico Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 29 Europe Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 30 Europe Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 31 Europe Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 32 UK Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 33 UK Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 34 UK Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 35 Germany Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 36 Germany Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 37 Germany Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 38 France Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 39 France Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 40 France Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 41 Asia Pacific Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 42 Asia Pacific Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 43 Asia Pacific Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 44 Singapore Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 45 Singapore Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 46 Singapore Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 47 India Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 48 India Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 49 India Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 50 Japan Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 51 Japan Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 52 Japan Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 53 South Korea Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 54 South Korea Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 55 South Korea Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 56 Australia Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 57 Australia Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 58 Australia Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 59 Latin America Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 60 Latin America Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 61 Latin America Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 62 Brazil Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 63 Brazil Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 64 Brazil Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 65 MEA Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 66 MEA Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 67 MEA Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 68 UAE Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 69 UAE Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 70 UAE Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 71 KSA Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 72 KSA Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 73 KSA Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)
  • Table 74 South Africa Blockchain in Gaming market, by Game Type, 2018 - 2030 (USD Million)
  • Table 75 South Africa Blockchain in Gaming market, by Platform, 2018 - 2030 (USD Million)
  • Table 76 South Africa Blockchain in Gaming market, by Device, 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 Blockchain in Gaming Market Segmentation
  • Fig. 2 Market research process
  • Fig. 3 Information procurement
  • Fig. 4 Primary research pattern
  • Fig. 5 Market research approaches
  • Fig. 6 Value chain-based sizing & forecasting
  • Fig. 7 Parent market analysis
  • Fig. 8 Market formulation & validation
  • Fig. 9 Blockchain in Gaming Market Snapshot
  • Fig. 10 Blockchain in Gaming market segment snapshot
  • Fig. 11 Blockchain in Gaming market competitive landscape snapshot
  • Fig. 12 Market research process
  • Fig. 13 Market driver relevance analysis (Current & future impact)
  • Fig. 14 Market restraint relevance analysis (Current & future impact)
  • Fig. 15 Blockchain in Gaming market: Game Type outlook key takeaways (USD Million)
  • Fig. 16 Blockchain in Gaming market: Game Type movement analysis 2024 & 2030 (USD Million)
  • Fig. 17 Role Playing Game market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 18 Open World Games market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 19 Collectible Games market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 20 Blockchain in Gaming market: Platform outlook key takeaways (USD Million)
  • Fig. 21 Blockchain in Gaming market: Platform movement analysis 2024 & 2030 (USD Million)
  • Fig. 22 ETH market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 23 BNB Chain market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 24 Polygon market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 25 Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 26 Blockchain in Gaming market: Device outlook key takeaways (USD Million)
  • Fig. 27 Blockchain in Gaming market: Device movement analysis 2024 & 2030 (USD Million)
  • Fig. 28 Android market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 29 Web market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 30 IOS market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 31 Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 32 Regional marketplace: Key takeaways
  • Fig. 33 Blockchain in Gaming market: Regional outlook, 2024 & 2030 (USD Million)
  • Fig. 34 North America Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 35 U.S. Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 36 Canada Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 37 Mexico Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 38 Europe Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 39 UK Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 40 Germany Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 41 France Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 42 Asia Pacific Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 43 Singapore Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 44 Japan Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 45 India Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 46 Australia Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 47 South Korea Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 48 Latin America Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 49 Brazil Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 50 MEA Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 51 KSA Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 52 UAE Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 53 South Africa Blockchain in Gaming market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 54 Strategy framework
  • Fig. 55 Company Categorization
目次
Product Code: GVR-4-68040-047-4

Blockchain In Gaming Market Growth & Trends:

The global blockchain in gaming market size is estimated to reach USD 301.53 billion by 2030, registering a CAGR of 69.4% from 2025 to 2030, according to a new report by Grand View Research, Inc. The market's growth can be attributed to the growing shift from traditional games to blockchain-based games, driven by the demand for actual ownership and control of in-game assets, transparency, and new monetization opportunities.

In traditional games, players do not truly own their in-game assets and are subject to the rules and decisions of the game developer. However, with blockchain in the gaming industry, in-game assets are stored on a decentralized blockchain, providing players with full ownership and control over their assets. Additionally, blockchain technology provides a transparent and secure platform for gaming, reducing the risk of fraud.

Gaming metaverses are virtual worlds built on blockchain technology, providing a fully immersive and decentralized gaming experience. These virtual worlds are expected to be a significant trend in the blockchain gaming market in the coming years, providing new opportunities for gaming, socializing, and commerce. In a gaming metaverse, players can explore, interact, and participate in various activities within the virtual world.

Blockchain-based game providers are integrating Decentralized Finance (DeFi) protocols. By integrating DeFi protocols into blockchain games, game developers can provide new opportunities for monetization and investment in the gaming market. Players can earn cryptocurrency rewards by participating in the game, which can be used to purchase other in-game assets or traded on decentralized exchanges for other cryptocurrencies. This allows players to monetize their time, and skills and can create a more engaging and rewarding gaming experience.

The COVID-19 pandemic had a positive impact on the blockchain in the gaming industry. The pandemic has increased demand for online gaming and virtual experiences, which has created new opportunities for blockchain-based games. With people staying at home and spending more time online, there has been a surge in demand for online gaming and virtual experiences.

Blockchain In Gaming Market Report Highlights:

  • The collectible games segment is expected to witness significant growth over the forecast period. Blockchain-based collectible games allow for interoperability between different platforms and games. This means that players can use their assets across multiple games and platforms, increasing the utility and value of their assets
  • The ETH segment dominated the market in 2024. Ethereum has a large and active developer community focused on creating decentralized applications and games. This has led to the creation of a wide range of games and gaming platforms on the Ethereum blockchain, which has helped to drive innovation in the space
  • The web segment dominated the market in 2024. Web-based games can be played on any device with a web browser, including desktops, laptops, tablets, and smartphones. This makes it easier for players to access and play blockchain games from anywhere, at any time
  • Asia Pacific region dominated the market in 2024. The Asia Pacific region is home to various innovative gaming and blockchain companies that are exploring the potential of blockchain technology in gaming. These companies are developing new blockchain gaming platforms and services that offer exclusive features such as in-game assets, which can be traded on decentralized exchanges.

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Research Methodology
    • 1.2.1. Information Procurement
  • 1.3. Information or Data Analysis
  • 1.4. Methodology
  • 1.5. Research Scope and Assumptions
  • 1.6. Market Formulation & Validation
  • 1.7. Country-Based Segment Share Calculation
  • 1.8. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. Blockchain in Gaming Market Variables, Trends, & Scope

  • 3.1. Market Lineage Outlook
  • 3.2. Market Dynamics
    • 3.2.1. Market Driver Analysis
    • 3.2.2. Market Restraint Analysis
    • 3.2.3. Industry Challenge
  • 3.3. Blockchain in Gaming Market Analysis Tools
    • 3.3.1. Industry Analysis - Porter's
      • 3.3.1.1. Bargaining power of the suppliers
      • 3.3.1.2. Bargaining power of the buyers
      • 3.3.1.3. Threats of substitution
      • 3.3.1.4. Threats from new entrants
      • 3.3.1.5. Competitive rivalry
    • 3.3.2. PESTEL Analysis
      • 3.3.2.1. Political landscape
      • 3.3.2.2. Economic and social landscape
      • 3.3.2.3. Technological landscape

Chapter 4. Blockchain in Gaming Market: Game Type Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Blockchain in Gaming Market: Game Type Movement Analysis, 2024 & 2030 (USD Million)
  • 4.3. Role Playing Game
    • 4.3.1. Role Playing Game Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.4. Open World Games
    • 4.4.1. Open World Games Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.5. Collectible Games
    • 4.5.1. Collectible Games Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 5. Blockchain in Gaming Market: Platform Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Blockchain in Gaming Market: Platform Movement Analysis, 2024 & 2030 (USD Million)
  • 5.3. ETH
    • 5.3.1. ETH Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.4. BNB Chain
    • 5.4.1. BNB Chain Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.5. Polygon
    • 5.5.1. Polygon Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.6. Others
    • 5.6.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 6. Blockchain in Gaming Market: Device Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. Blockchain in Gaming Market: Device Movement Analysis, 2024 & 2030 (USD Million)
  • 6.3. Android
    • 6.3.1. Android Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.4. Web
    • 6.4.1. Web Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.5. IOS
    • 6.5.1. IOS Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.6. Others
    • 6.6.1. Others Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 7. Blockchain in Gaming Market: Regional Estimates & Trend Analysis

  • 7.1. Blockchain in Gaming Market Share, By Region, 2024 & 2030 (USD Million)
  • 7.2. North America
    • 7.2.1. North America Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.2.2. U.S.
      • 7.2.2.1. U.S. Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.2.3. Canada
      • 7.2.3.1. Canada Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.2.4. Mexico
      • 7.2.4.1. Mexico Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 7.3. Europe
    • 7.3.1. Europe Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.3.2. UK
      • 7.3.2.1. UK Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.3.3. Germany
      • 7.3.3.1. Germany Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD MILLION)
    • 7.3.4. France
      • 7.3.4.1. France Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 7.4. Asia Pacific
    • 7.4.1. Asia Pacific Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.4.2. Singapore
      • 7.4.2.1. Singapore Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.4.3. Japan
      • 7.4.3.1. Japan Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.4.4. India
      • 7.4.4.1. India Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.4.5. South Korea
      • 7.4.5.1. South Korea Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.4.6. Australia
      • 7.4.6.1. Australia Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 7.5. Latin America
    • 7.5.1. Latin America Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.5.2. Brazil
      • 7.5.2.1. Brazil Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 7.6. Middle East and Africa
    • 7.6.1. Middle East and Africa Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.6.2. UAE
      • 7.6.2.1. UAE Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.6.3. KSA
      • 7.6.3.1. KSA Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.6.4. South Africa
      • 7.6.4.1. South Africa Blockchain in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 8. Competitive Landscape

  • 8.1. Company Categorization
  • 8.2. Company Market Positioning
  • 8.3. Company Heat Map Analysis
  • 8.4. Company Profiles/Listing
    • 8.4.1. Dapper Labs, Inc.
      • 8.4.1.1. Participant's Overview
      • 8.4.1.2. Financial Performance
      • 8.4.1.3. Product Benchmarking
      • 8.4.1.4. Strategic Initiatives
    • 8.4.2. Sky Mavis
      • 8.4.2.1. Participant's Overview
      • 8.4.2.2. Financial Performance
      • 8.4.2.3. Product Benchmarking
      • 8.4.2.4. Strategic Initiatives
    • 8.4.3. Splinterlands
      • 8.4.3.1. Participant's Overview
      • 8.4.3.2. Financial Performance
      • 8.4.3.3. Product Benchmarking
      • 8.4.3.4. Strategic Initiatives
    • 8.4.4. Animoca Brands Corporation Limited
      • 8.4.4.1. Participant's Overview
      • 8.4.4.2. Financial Performance
      • 8.4.4.3. Product Benchmarking
      • 8.4.4.4. Strategic Initiatives
    • 8.4.5. Immutable
      • 8.4.5.1. Participant's Overview
      • 8.4.5.2. Financial Performance
      • 8.4.5.3. Product Benchmarking
      • 8.4.5.4. Strategic Initiatives
    • 8.4.6. Uplandme, Inc.
      • 8.4.6.1. Participant's Overview
      • 8.4.6.2. Financial Performance
      • 8.4.6.3. Product Benchmarking
      • 8.4.6.4. Strategic Initiatives
    • 8.4.7. Illuvium
      • 8.4.7.1. Participant's Overview
      • 8.4.7.2. Financial Performance
      • 8.4.7.3. Product Benchmarking
      • 8.4.7.4. Strategic Initiatives
    • 8.4.8. Mythical Inc.
      • 8.4.8.1. Participant's Overview
      • 8.4.8.2. Financial Performance
      • 8.4.8.3. Product Benchmarking
      • 8.4.8.4. Strategic Initiatives
    • 8.4.9. ROKO GAME STUDIOS
      • 8.4.9.1. Participant's Overview
      • 8.4.9.2. Financial Performance
      • 8.4.9.3. Product Benchmarking
      • 8.4.9.4. Strategic Initiatives
    • 8.4.10. Autonomous Worlds Ltd.
      • 8.4.10.1. Participant's Overview
      • 8.4.10.2. Financial Performance
      • 8.4.10.3. Product Benchmarking
      • 8.4.10.4. Strategic Initiatives