Product Code: GVR-4-68039-937-4
Video Player Market Growth & Trends:
The global video player market size is expected to reach USD178.26 million by 2028, registering a CAGR of -12.6% during the forecast period, according to a new report by Grand View Research, Inc. The increasing number of other channels of entertainment such as OTT (over-the-top) platforms, and streaming websites, in developed regions, are the major restraining factors for the video player market growth.
However, increasing technological developments in this Blu-ray technology such as the creation of new formats, like High-Efficiency Video Coding (HEVC), which has led to a substantial reduction in the Blu-ray media content size. These developments have allowed storing more content in the same Blu-ray disc. This may help to increase demand for Blu-ray players.
Due to the dropping prices of DVD and Blu-ray players, consumers are expected to take on these video players. Additionally, video games and movie distributors are also offering combo offers and major discounts to gain new consumers towards this technology. These factors may help to increase demand for video players.
The outbreak of the COVID-19 pandemic impacted adversely and triggered the downfall of the already declining video player market. Massive adoption of online streaming services and subscriptions has been observed as the source of entertainment between the populations across the globe hence driving the online streaming services. However, it had a negative impact on the video player market.
The purchase of video players has already decreased and it got further confirmed during the COVID-19. The supply chains and transportation services were halted due to the lockdown situation which resulted in a halt on the shipment of video plyers and thus contributing to the market decline.
1080P Blu-ray player type segment contributed revenue share of more than 70.0% in the global market in 2021, due to its increasing demand for DVD players. Blu-ray discs used in Blu-ray players have better features, as compared to DVDs, such as high capacity, re-writable, high speed of data transfer, scratch resistance, high picture quality, hardware compatibility, and relatively long life. Thus, all these factors may drive the sales of 1080P Blu-ray players over DVD players in coming years. Furthermore, growing demand for 1080P Blu-ray players from developing regions may further propel the growth of this segment during the forecast period.
The offline distribution channel segment contributed to the highest revenue share of more than 80.0%in the global market during 2021. The segment includes specialty stores, hypermarkets, supermarkets, independent retail stores; etc. Design of the organized retail sector has guaranteed better visibility of consumer electronic products. Moreover, the growing organized retail sector in emerging economies such as China, and Japan may further enrich the demand for video players, during the forecast period.
North America holds the majority of share in this market. This can be credited to the rapid adoption of Blu-ray technology appliances within this region. However, the growing penetration of 4K HD Blu-ray players in homes and several other places is hampering the growth of the video player market. Also, major key players are ending the production of DVD and Blu-ray player series in this region.
Video Player Market Report Highlights:
- Asia Pacific is expected to register a lower growth rate of -9.6% CAGR from 2022 to 2028 due to steady demand for DVD players and Blu-ray players as a result of its reduction in price
- 1080P Blu-ray player type segment contributed to the highest revenue share of more than 70.0% in the global market during 2021 owing to its various advanced and technologically developed features over the DVD player
- North America dominated the global market by contributing more than 30.0% revenue share in 2021, due to the rising adoption of Blu-ray technology in this region
- Offline distribution channel held the largest share in 2021 and contributed more than 80.0% of the total revenue due to the development of the organized retail sales channel across the globe
Table of Contents
Chapter 1. Methodology and Scope
- 1.1. Market Segmentation& Scope
- 1.2. Market Definition
- 1.3. Information Procurement
- 1.3.1. Purchased Database
- 1.3.2. GVR's Internal Database
- 1.3.3. Secondary Distribution Channels & Third-Party Perspectives
- 1.3.4. Primary Research
- 1.4. Information Analysis
- 1.4.1. Data Analysis Models
- 1.5. Market Information& Data Visualization
- 1.6. Data Validation & Publishing
Chapter 2. Executive Summary
- 2.1. Market Outlook
- 2.2. Ingredients Outlook
- 2.3. Type Outlook
- 2.4. Distribution Channel Outlook
- 2.5. Competitive Insights
Chapter 3. Video Player Market Variables, Trends & Scope
- 3.1. Market Introduction
- 3.2. Penetration & Growth Prospect Mapping
- 3.3. Industry Value Chain Analysis
- 3.3.1. Sales/Retail Channel Analysis
- 3.3.2. Profit Margin Analysis
- 3.4. Market Dynamics
- 3.4.1. Market Driver Analysis
- 3.4.2. Market Restraint Analysis
- 3.4.3. Industry Challenges
- 3.4.4. Industry Opportunities
- 3.5. Business Environment Analysis
- 3.5.1. Industry Analysis - Porter's Five Forces Analysis
- 3.5.1.1. Supplier Power
- 3.5.1.2. Buyer Power
- 3.5.1.3. Substitution Threat
- 3.5.1.4. Threat from New Entrant
- 3.5.1.5. Competitive Rivalry
- 3.6. Roadmap of Video Player Market
- 3.7. Market Entry Strategies
- 3.8. Impact of COVID-19
Chapter 4. Consumer Behavior Analysis
- 4.1. Consumer Trends and Preferences
- 4.2. Factors Affecting Buying Decision
- 4.3. Consumer Type Adoption
- 4.4. Observations & Recommendations
Chapter 5. Video Player Market: Type Estimates & Trend Analysis
- 5.1. Type Movement Analysis & Market Share, 2021& 2028
- 5.2. 1080P Blu-ray Players
- 5.2.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 5.3. DVD players
- 5.3.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
Chapter 6. Video Player Market: Distribution Channel Estimates & Trend Analysis
- 6.1. Ingredients Movement Analysis & Market Share, 2021& 2028
- 6.2. Offline
- 6.2.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 6.3. Online
- 6.3.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
Chapter 7. Video Player Market: Regional Estimates & Trend Analysis
- 7.1. Regional Movement Analysis & Market Share, 2021& 2028
- 7.2. North America
- 7.2.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 7.2.2. Market Estimates and Forecast, By Type, 2017 - 2028 (USD Million)
- 7.2.3. Market Estimates and Forecast, By Distribution Channel, 2017 - 2028 (USD Million)
- 7.2.4. U.S.
- 7.2.4.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 7.2.4.2. Market Estimates and Forecast, By Type, 2017 - 2028 (USD Million)
- 7.2.4.3. Market Estimates and Forecast, By Distribution Channel, 2017 - 2028 (USD Million)
- 7.3. Europe
- 7.3.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 7.3.2. Market Estimates and Forecast, By Type, 2017 - 2028 (USD Million)
- 7.3.3. Market Estimates and Forecast, By Distribution Channel, 2017 - 2028 (USD Million)
- 7.3.4. Germany
- 7.3.4.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 7.3.4.2. Market Estimates and Forecast, By Type, 2017 - 2028 (USD Million)
- 7.3.4.3. Market Estimates and Forecast, By Distribution Channel, 2017 - 2028 (USD Million)
- 7.3.5. U.K.
- 7.3.5.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 7.3.5.2. Market Estimates and Forecast, By Type, 2017 - 2028 (USD Million)
- 7.3.5.3. Market Estimates and Forecast, By Distribution Channel, 2017 - 2028 (USD Million)
- 7.3.6. France
- 7.3.6.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 7.3.6.2. Market Estimates and Forecast, By Type, 2017 - 2028 (USD Million)
- 7.3.6.3. Market Estimates and Forecast, By Distribution Channel, 2017 - 2028 (USD Million)
- 7.4. Asia Pacific
- 7.4.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 7.4.2. Market Estimates and Forecast, By Type, 2017 - 2028 (USD Million)
- 7.4.3. Market Estimates and Forecast, By Distribution Channel, 2017 - 2028 (USD Million)
- 7.4.4. China
- 7.4.4.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 7.4.4.2. Market Estimates and Forecast, By Type, 2017 - 2028 (USD Million)
- 7.4.4.3. Market Estimates and Forecast, By Distribution Channel, 2017 - 2028 (USD Million)
- 7.4.5. Japan
- 7.4.5.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 7.4.5.2. Market Estimates and Forecast, By Type, 2017 - 2028 (USD Million)
- 7.4.5.3. Market Estimates and Forecast, By Distribution Channel, 2017 - 2028 (USD Million)
- 7.5. Central & South America
- 7.5.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 7.5.2. Market Estimates and Forecast, By Type, 2017 - 2028 (USD Million)
- 7.5.3. Market Estimates and Forecast, By Distribution Channel, 2017 - 2028 (USD Million)
- 7.5.4. Brazil
- 7.5.4.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 7.5.4.2. Market Estimates and Forecast, By Type, 2017 - 2028 (USD Million)
- 7.5.4.3. Market Estimates and Forecast, By Distribution Channel, 2017 - 2028 (USD Million)
- 7.6. Middle East & Africa
- 7.6.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 7.6.2. Market Estimates and Forecast, By Type, 2017 - 2028 (USD Million)
- 7.6.3. Market Estimates and Forecast, By Distribution Channel, 2017 - 2028 (USD Million)
- 7.6.4. South Africa
- 7.6.4.1. Market Estimates and Forecast, 2017 - 2028 (USD Million)
- 7.6.4.2. Market Estimates and Forecast, By Type, 2017 - 2028 (USD Million)
- 7.6.4.3. Market Estimates and Forecast, By Distribution Channel, 2017 - 2028 (USD Million)
Chapter 8. Competitive Analysis
- 8.1. Key Global Players, Recent Developments & Their Impact on the Industry
- 8.2. Key Company/Competition Categorization (Key Innovators, Market Leaders, Emerging Players)
- 8.3. Vendor Landscape
- 8.3.1. Key Company Market Share Analysis, 2021
Chapter 9. Company Profiles
- 9.1. Samsung Electronics Co. Ltd.
- 9.1.1. Company Overview
- 9.1.2. Financial Performance
- 9.1.3. Product Benchmarking
- 9.1.4. Strategic Initiatives
- 9.2. Sony Corporation
- 9.2.1. Company Overview
- 9.2.2. Financial Performance
- 9.2.3. Product Benchmarking
- 9.2.4. Strategic Initiatives
- 9.3. LG Electronics Inc.
- 9.3.1. Company Overview
- 9.3.2. Financial Performance
- 9.3.3. Product Benchmarking
- 9.3.4. Strategic Initiatives
- 9.4. Toshiba Corporation
- 9.4.1. Company Overview
- 9.4.2. Financial Performance
- 9.4.3. Product Benchmarking
- 9.4.4. Strategic Initiatives
- 9.5. Haier Electronics Group Co., Ltd.
- 9.5.1. Company Overview
- 9.5.2. Financial Performance
- 9.5.3. Product Benchmarking
- 9.5.4. Strategic Initiatives
- 9.6. Philips
- 9.6.1. Company Overview
- 9.6.2. Financial Performance
- 9.6.3. Product Benchmarking
- 9.6.4. Strategic Initiatives
- 9.7. Logitech International S.A.
- 9.7.1. Company Overview
- 9.7.2. Financial Performance
- 9.7.3. Product Benchmarking
- 9.7.4. Strategic Initiatives