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1797385

神経リハビリテーションゲームシステムの世界市場

Neurorehabilitation Gaming Systems


出版日
ページ情報
英文 340 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=149.02円
神経リハビリテーションゲームシステムの世界市場
出版日: 2025年08月25日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 340 Pages
納期: 即日から翌営業日
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概要

神経リハビリテーションゲームシステムの世界市場は2030年までに54億米ドルに到達

2024年に25億米ドルと推定される神経リハビリテーションゲームシステムの世界市場は、2024年から2030年にかけてCAGR 13.4%で成長し、2030年には54億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるハードウェアコンポーネントは、CAGR 15.4%を記録し、分析期間終了時には38億米ドルに達すると予測されます。ソフトウェアコンポーネント分野の成長率は、分析期間でCAGR 9.7%と推定されます。

米国市場は6億8,990万米ドル、中国はCAGR18.3%で成長予測

米国の神経リハビリテーションゲームシステム市場は、2024年に6億8,990万米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに12億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは18.3%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ9.6%と12.1%と予測されています。欧州では、ドイツがCAGR 10.7%で成長すると予測されています。

世界の神経リハビリテーションゲームシステム市場- 主要動向と促進要因のまとめ

ゲーム技術は神経リハビリテーションの実践をどう変えるか?

神経リハビリテーションゲームシステムの世界市場は、ゲーム技術が最新の神経治療介入に不可欠となるにつれ、急速に勢いを増しています。このようなシステムは、脳卒中、外傷性脳損傷、多発性硬化症、パーキンソン病などの神経疾患から回復した患者を対象に、モーションセンシングデバイス、VR/ARインターフェース、ゲーム化された認知タスクを活用しています。神経リハビリテーションゲームシステムは、反復的で身体的負担の大きい従来のリハビリテーションとは異なり、神経可塑性の回復に不可欠な要素である患者のモチベーション、アドヒアランス、治療期間を高める没入型のインタラクティブな環境を提供します。

ゲームベースのリハビリテーションは、身体的、認知的、行動的治療の要素を融合させ、運動協調性、記憶、反応時間、注意力などをターゲットとした個人化されたエクササイズを可能にします。先進的なシステムは、センサーとリアルタイムのフィードバックを活用して、各患者の回復の軌跡に適応し、リハビリの各段階に適した強度と複雑さを保証します。多感覚的な相互作用を通じて中枢神経系を刺激することで、これらの技術は運動学習と認知的関与を促し、治療成果を大幅に向上させる。

製品の進歩を支える技術的基盤とは?

最新の神経リハビリテーションゲームシステムは、ハードウェアとソフトウェアの進歩のエコシステムの上に構築されています。主要なハードウェアコンポーネントには、慣性計測ユニット(IMU)、筋電図(EMG)センサー、感圧マット、マイクロソフトKinectやLeap Motionのようなカメラベースのモーショントラッカーなどがあります。これらにより、リアルタイムの体の動きのトラッキングが可能になり、物理的な入力をゲームプレイの要素に変換することができます。より没入感のある体験のためには、ヘッドマウント型VRディスプレイや触覚フィードバック装置が3次元環境や触覚をシミュレートし、神経学的フィードバックループを豊かにします。

ソフトウェアも同様に変革的な役割を果たし、AIベースのパーソナライゼーション、適応学習アルゴリズム、クラウドベースのアナリティクスが組み込まれています。患者の治療経過は長期的に追跡でき、治療者は安全なプラットフォームを通じて治療パラメーターを遠隔操作で変更できます。スコア、課題、アバター、ゴールベースのチャレンジなど、ゲーム化された要素は、長い治療サイクルに渡ってエンゲージメントを維持するために戦略的に設計されています。例えば、脳卒中の回復においては、バーチャルな釣りや調理作業などのVRゲームが、手と目の協調や機能的自立の著しい改善を示しています。

遠隔ニューロリハビリテーションもまた、臨床の場以外での治療の継続を可能にするものとして、定着してきています。遠隔ゲームプラットフォームやモバイルアプリケーションは、農村部や資源に制約のある地域におけるアクセシビリティのギャップを埋めています。クラウドとの統合により、患者と臨床医間の安全なデータ共有が保証され、リアルタイムの介入とケアの継続性が向上します。こうしたシステムの携帯性、低価格化、ユーザー中心主義が進むにつれ、その関連性は病院から外来センター、高齢者介護施設、個人家庭へと拡大しています。

どのようなアプリケーションと世界市場が普及の先陣を切っているのか?

脳卒中リハビリテーションは、依然として神経リハビリテーションゲームシステムの最大かつ最も調査されたアプリケーション分野です。脳卒中患者の増加や、彼らがしばしば経験する長期的な障害を考えると、先進経済諸国や新興経済諸国のヘルスケアシステムは、技術主導の回復ソリューションに投資しています。同様に、パーキンソン病やアルツハイマー病のような神経変性疾患の患者は、機能低下を遅らせるために、運動活動と認知ゲームを組み合わせた二重課題トレーニングから利益を得ています。

小児神経リハビリテーションは新たなフロンティアであり、遊び心のあるインタラクティブな環境が、脳性麻痺や自閉症スペクトラム障害、発達遅滞のある子どもたちのセラピーを強化します。学校、小児科クリニック、早期介入センターでは、タブレットベースのゲームやAR機能付きゲームをセラピーセッションに組み込んで、参加意欲と行動コンプライアンスを向上させています。外傷性脳損傷やPTSDから回復した退役軍人は、もう1つの重要なユーザーグループであり、ゲーム化された環境は治療的関与と感情的緩和の両方を提供します。

北米が世界市場をリードしているのは、強力な研究開発、支援的な償還の枠組み、リハビリテーションインフラへの機関投資によるものです。欧州は、公的ヘルスケアシステムや学術医療センターでの採用が多く、これに続いています。アジア太平洋地域は、高齢化人口の多さ、中間層の拡大、テクノロジーを活用した治療に対する意識の高まりにより、大きな成長を記録しています。中国、日本、韓国、インドでは、地域の健康上の優先事項に合わせた現地語ベースのプラットフォームの統合が進んでいます。

世界の神経リハビリテーションゲームシステム市場の成長を促進しているものは何か?

世界の神経リハビリテーションゲームシステム市場の成長は、神経疾患の増加、ヘルスケアのデジタル化の進展、魅力的な在宅リハビリを好む患者など、いくつかの要因によって牽引されています。世界人口の高齢化、脳卒中、認知機能低下、神経外傷の増加により、拡張可能で効果的な治療ソリューションへの需要が高まっています。従来の治療モデルは、労働力不足、アクセス制限、高コストといった課題を抱えています。

技術的融合は主要な促進要因です。AI、IoT、拡張現実(XR)の統合は、個別化、アドヒアランス追跡、臨床意思決定を強化します。数カ国でデジタル治療薬に対する償還が開始され、商業的実現可能性が向上しているため、新興企業や医療技術大手の参入が後押しされています。病院、大学、ゲーム開発者間の戦略的パートナーシップにより、規制当局の期待に沿った、臨床的に検証されたエビデンスに裏打ちされたゲームプロトコルが育成されつつあります。

患者のエンパワーメントも市場成長に寄与しています。ユーザーフレンドリーなインターフェースとやりがいのあるゲームプレイにより、患者は自主的に治療を開始し、継続する可能性が高まる。デジタルヘルスリテラシーが向上し、遠隔リハビリのインフラが拡大するにつれて、神経リハビリテーションゲームシステムは急性期治療と長期的な神経回復プログラムの両方で主流となる要素に進化すると予想されます。

セグメント

コンポーネント(ハードウェア、ソフトウェア)、ゲームシステム(コンソールベース、PCベース、モーションキャプチャ、ジェスチャトラッキング、バーチャルリアリティ、拡張現実)、アプリケーション(脳卒中リハビリテーション、外傷性脳損傷リハビリテーション、パーキンソン病リハビリテーション、多発性硬化症リハビリテーション、脊髄損傷リハビリテーション、脳性麻痺リハビリテーション、その他のアプリケーション)、エンドユーザー(病院、リハビリセンター、在宅介護現場)

調査対象企業の例

  • Barrow Neurological Institute
  • Bionik Laboratories
  • BrainAble(Barcelona Brain Health Initiative)
  • Brontes Processing
  • Center for Neurotechnology(CNT)
  • Cognitive Therapeutics
  • DIH Technology
  • Eodyne Systems
  • Flint Rehabilitation Devices
  • Gait Up
  • Hocoma(a DIH brand)
  • Imago Rehab
  • Kinestica
  • Khymeia Group
  • LiteGait(Mobility Research)
  • MindMaze
  • Motek Medical(A DIH brand)
  • Neurofenix
  • NeuronUP
  • Tyromotion

AIインテグレーション

Global Industry Analystsは、有効な専門家コンテンツとAIツールによって、市場情報と競合情報を変革しています。

Global Industry Analystsは、一般的なLLMや業界別SLMのクエリに従う代わりに、ビデオ記録、ブログ、検索エンジン調査、大量の企業、製品/サービス、市場データなど、世界中の専門家から収集したコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP39097

Global Neurorehabilitation Gaming Systems Market to Reach US$5.4 Billion by 2030

The global market for Neurorehabilitation Gaming Systems estimated at US$2.5 Billion in the year 2024, is expected to reach US$5.4 Billion by 2030, growing at a CAGR of 13.4% over the analysis period 2024-2030. Hardware Component, one of the segments analyzed in the report, is expected to record a 15.4% CAGR and reach US$3.8 Billion by the end of the analysis period. Growth in the Software Component segment is estimated at 9.7% CAGR over the analysis period.

The U.S. Market is Estimated at US$689.9 Million While China is Forecast to Grow at 18.3% CAGR

The Neurorehabilitation Gaming Systems market in the U.S. is estimated at US$689.9 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$1.2 Billion by the year 2030 trailing a CAGR of 18.3% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 9.6% and 12.1% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 10.7% CAGR.

Global Neurorehabilitation Gaming Systems Market - Key Trends & Drivers Summarized

How Are Gaming Technologies Transforming Neurorehabilitation Practices?

The global market for neurorehabilitation gaming systems is rapidly gaining momentum as gaming technologies become integral to modern neurotherapy interventions. These systems utilize motion-sensing devices, VR/AR interfaces, and gamified cognitive tasks to engage patients recovering from neurological disorders such as stroke, traumatic brain injury, multiple sclerosis, and Parkinson’s disease. Unlike conventional rehabilitation, which can be repetitive and physically taxing, neurorehabilitation gaming systems offer immersive and interactive environments that boost patient motivation, adherence, and therapy duration-critical components for neuroplastic recovery.

Gaming-based rehabilitation blends physical, cognitive, and behavioral therapy elements, allowing personalized exercises that target motor coordination, memory, reaction time, and attention span. Advanced systems leverage sensors and real-time feedback to adapt to each patient’s recovery trajectory, ensuring the right intensity and complexity for every stage of rehabilitation. By stimulating the central nervous system through multisensory interaction, these technologies encourage motor learning and cognitive engagement, significantly improving therapy outcomes.

What Are the Technological Foundations Fueling Product Advancements?

Modern neurorehabilitation gaming systems are built upon an ecosystem of hardware and software advancements. Key hardware components include inertial measurement units (IMUs), electromyography (EMG) sensors, pressure-sensitive mats, and camera-based motion trackers like Microsoft Kinect or Leap Motion. These enable real-time body movement tracking, translating physical inputs into gameplay elements. For more immersive experiences, head-mounted VR displays and haptic feedback devices simulate three-dimensional environments and tactile sensations, enriching the neurological feedback loop.

Software plays an equally transformative role, incorporating AI-based personalization, adaptive learning algorithms, and cloud-based analytics. Patient progress can be tracked longitudinally, and therapists can remotely modify treatment parameters through secure platforms. Gamified elements-such as scores, rewards, avatars, and goal-based challenges-are strategically designed to sustain engagement over long treatment cycles. In stroke recovery, for instance, VR games like virtual fishing or cooking tasks have shown significant improvement in hand-eye coordination and functional independence.

Remote neurorehabilitation has also gained ground, enabling therapy continuity outside clinical settings. Tele-gaming platforms and mobile applications are bridging accessibility gaps in rural or resource-constrained geographies. Cloud integration ensures secure data sharing between patients and clinicians, facilitating real-time intervention and better continuity of care. As these systems grow more portable, affordable, and user-centric, their relevance is expanding from hospitals to outpatient centers, eldercare homes, and individual households.

Which Applications and Global Markets Are Spearheading Adoption?

Stroke rehabilitation remains the largest and most researched application area for neurorehabilitation gaming systems. Given the growing prevalence of stroke survivors and the long-term disability they often experience, healthcare systems across developed and emerging economies are investing in tech-driven recovery solutions. Similarly, individuals with neurodegenerative diseases such as Parkinson’s and Alzheimer’s benefit from dual-task training-combining motor activity with cognitive games-to delay functional decline.

Pediatric neurorehabilitation is an emerging frontier, where playful and interactive environments enhance therapy for children with cerebral palsy, autism spectrum disorders, or developmental delays. Schools, pediatric clinics, and early intervention centers are integrating tablet-based and AR-enhanced games into therapy sessions, improving engagement and behavioral compliance. Military veterans recovering from traumatic brain injuries and PTSD are another important user group, where gamified environments offer both therapeutic engagement and emotional relief.

North America leads the global market due to strong R&D, supportive reimbursement frameworks, and institutional investment in rehabilitation infrastructure. Europe closely follows, with high adoption in public healthcare systems and academic medical centers. Asia-Pacific is registering significant growth owing to its large aging population, expanding middle class, and increased awareness of tech-enabled therapy. China, Japan, South Korea, and India are seeing rising integration of local language-based platforms tailored to regional health priorities.

What Is Fueling Growth in the Global Neurorehabilitation Gaming Systems Market?

The growth in the global neurorehabilitation gaming systems market is driven by several factors, including the rise in neurological disorders, increased healthcare digitization, and patient preference for engaging, home-based rehabilitation. With an aging global population and growing incidence of strokes, cognitive decline, and neurotrauma, the demand for scalable and effective therapy solutions is rising. Traditional therapy models are being challenged by labor shortages, access limitations, and high costs-creating an opening for tech-enhanced rehabilitation options.

Technological convergence is a major growth driver. Integration of AI, IoT, and extended reality (XR) is enhancing personalization, adherence tracking, and clinical decision-making. Reimbursement for digital therapeutics in several countries is improving commercial viability, encouraging startups and medtech giants to enter the space. Strategic partnerships between hospitals, universities, and game developers are fostering clinically validated, evidence-backed gaming protocols that align with regulatory expectations.

Patient empowerment is also contributing to market growth. With user-friendly interfaces and rewarding gameplay, individuals are more likely to initiate and continue therapy independently. As digital health literacy improves and tele-rehabilitation infrastructure expands, neurorehabilitation gaming systems are expected to evolve into mainstream components of both acute care and long-term neuro-recovery programs.

SCOPE OF STUDY:

The report analyzes the Neurorehabilitation Gaming Systems market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Hardware Component, Software Component); Gaming System (Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems, Augmented Reality Systems); Application (Brain Stroke Rehabilitation Application, Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications); End-User (Hospitals End-User, Rehabilitation Centers End-User, Homecare Settings End-User)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 32 Featured) -

  • Barrow Neurological Institute
  • Bionik Laboratories
  • BrainAble (Barcelona Brain Health Initiative)
  • Brontes Processing
  • Center for Neurotechnology (CNT)
  • Cognitive Therapeutics
  • DIH Technology
  • Eodyne Systems
  • Flint Rehabilitation Devices
  • Gait Up
  • Hocoma (a DIH brand)
  • Imago Rehab
  • Kinestica
  • Khymeia Group
  • LiteGait (Mobility Research)
  • MindMaze
  • Motek Medical (A DIH brand)
  • Neurofenix
  • NeuronUP
  • Tyromotion

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TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Neurorehabilitation Gaming Systems - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Incidence of Stroke and Neurological Disorders Throws the Spotlight on Neurorehabilitation Gaming Systems
    • Integration of Motion Sensing and Haptic Feedback Drives Adoption in Therapeutic Settings
    • Expansion of At-Home Rehabilitation Models Spurs Demand for Interactive Gaming-Based Neurotherapies
    • Partnerships With Rehab Hospitals Strengthen Validation of Game-Based Therapy Outcomes
    • Growing Need for Patient Engagement in Therapy Regimens Accelerates Use of Gamified Rehab Tools
    • Focus on VR and AR-Enabled Therapy Environments Expands Addressable Market in Advanced Neurorehab
    • Integration of Cognitive and Motor Skill Modules Enhances Treatment Outcomes in Multi-Domain Rehabilitation
    • Interest in AI-Driven Adaptive Gaming Systems Supports Personalized Neurorehabilitation
    • Shift Toward Value-Based Healthcare Models Strengthens Case for Cost-Effective Gaming Therapies
    • Collaboration With Neurologists and PTs Enhances Functional Precision of Gaming Modules
    • Government Support for Telerehabilitation Platforms Spurs Home-Based Deployment of Gaming Systems
    • Development of Mobile App Interfaces Drives Adoption Among Tech-Savvy Patient Demographics
    • Increased Prevalence of Aging Population With Neurodegenerative Conditions Fuels Long-Term Demand
    • Innovation in Real-Time Progress Monitoring Enhances Caregiver and Clinician Feedback Loops
    • Rise in Demand for Non-Pharmacological Therapies Spurs Inclusion of Games in Rehab Protocols
    • Strategies for Insurance Reimbursement Bolster Clinical Integration of Neuro-Gaming Systems
    • Use of Gamified Environments in Pediatric Neurorehab Expands Application Across Age Groups
    • Introduction of Multiplayer and Social Modules Enhances Motivation and Retention in Long-Term Use
    • Proliferation of Cross-Platform Compatibility Enables Greater Access to Neurorehabilitation Games
    • Engagement in Clinical Trials and Academic Research Validates Efficacy and Expands Adoption
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Neurorehabilitation Gaming Systems Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Neurorehabilitation Gaming Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Hardware Component by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Hardware Component by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Software Component by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Software Component by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Traumatic Brain Injury Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Traumatic Brain Injury Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Parkinson's Disease Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Parkinson's Disease Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Multiple Sclerosis Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Multiple Sclerosis Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Spinal Cord Injury Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Spinal Cord Injury Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Cerebral Palsy Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Cerebral Palsy Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Brain Stroke Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Brain Stroke Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Hospitals End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Hospitals End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Rehabilitation Centers End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Rehabilitation Centers End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Homecare Settings End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Homecare Settings End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Console-based Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Console-based Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 30: World Recent Past, Current & Future Analysis for PC-based Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: World 6-Year Perspective for PC-based Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Motion Capture Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World 6-Year Perspective for Motion Capture Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 34: World Recent Past, Current & Future Analysis for Gesture-Tracking Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 35: World 6-Year Perspective for Gesture-Tracking Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 36: World Recent Past, Current & Future Analysis for Virtual Reality Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 37: World 6-Year Perspective for Virtual Reality Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Augmented Reality Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World 6-Year Perspective for Augmented Reality Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 40: USA Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: USA 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 42: USA Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: USA 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 44: USA Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 46: USA Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: USA 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • CANADA
    • TABLE 48: Canada Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: Canada 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 50: Canada Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Canada 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 52: Canada Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Canada 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 54: Canada Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Canada 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • JAPAN
    • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 56: Japan Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Japan 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 58: Japan Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Japan 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 60: Japan Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Japan 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 62: Japan Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Japan 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • CHINA
    • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 64: China Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: China 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 66: China Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: China 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 68: China Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: China 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 70: China Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: China 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • EUROPE
    • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 72: Europe Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 73: Europe 6-Year Perspective for Neurorehabilitation Gaming Systems by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 74: Europe Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Europe 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 76: Europe Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Europe 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 78: Europe Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Europe 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 80: Europe Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Europe 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • FRANCE
    • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 82: France Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: France 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 84: France Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: France 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 86: France Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: France 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 88: France Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: France 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • GERMANY
    • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 90: Germany Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Germany 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 92: Germany Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Germany 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 94: Germany Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Germany 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 96: Germany Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Germany 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • ITALY
    • TABLE 98: Italy Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Italy 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 100: Italy Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Italy 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 102: Italy Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Italy 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 104: Italy Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Italy 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • UNITED KINGDOM
    • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 106: UK Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 107: UK 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 108: UK Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 109: UK 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 110: UK Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: UK 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 112: UK Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 113: UK 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • SPAIN
    • TABLE 114: Spain Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 115: Spain 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 116: Spain Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Spain 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 118: Spain Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 119: Spain 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 120: Spain Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 121: Spain 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • RUSSIA
    • TABLE 122: Russia Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Russia 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 124: Russia Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 125: Russia 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 126: Russia Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 127: Russia 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 128: Russia Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Russia 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 130: Rest of Europe Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 131: Rest of Europe 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 132: Rest of Europe Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 133: Rest of Europe 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 134: Rest of Europe Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Europe 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 136: Rest of Europe Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 137: Rest of Europe 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 138: Asia-Pacific Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 139: Asia-Pacific 6-Year Perspective for Neurorehabilitation Gaming Systems by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2025 & 2030
    • TABLE 140: Asia-Pacific Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Asia-Pacific 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 142: Asia-Pacific Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 143: Asia-Pacific 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 144: Asia-Pacific Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 145: Asia-Pacific 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 146: Asia-Pacific Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Asia-Pacific 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • AUSTRALIA
    • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 148: Australia Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 149: Australia 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 150: Australia Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 151: Australia 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 152: Australia Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Australia 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 154: Australia Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 155: Australia 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • INDIA
    • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 156: India Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 157: India 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 158: India Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: India 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 160: India Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 161: India 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 162: India Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 163: India 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • SOUTH KOREA
    • TABLE 164: South Korea Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: South Korea 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 166: South Korea Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 167: South Korea 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 168: South Korea Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 169: South Korea 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 170: South Korea Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: South Korea 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 172: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 173: Rest of Asia-Pacific 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 174: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 175: Rest of Asia-Pacific 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 176: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Rest of Asia-Pacific 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 178: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 179: Rest of Asia-Pacific 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • LATIN AMERICA
    • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 180: Latin America Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 181: Latin America 6-Year Perspective for Neurorehabilitation Gaming Systems by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2025 & 2030
    • TABLE 182: Latin America Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Latin America 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 184: Latin America Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 185: Latin America 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 186: Latin America Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 187: Latin America 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 188: Latin America Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Latin America 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • ARGENTINA
    • TABLE 190: Argentina Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 191: Argentina 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 192: Argentina Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 193: Argentina 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 194: Argentina Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Argentina 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 196: Argentina Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 197: Argentina 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • BRAZIL
    • TABLE 198: Brazil Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 199: Brazil 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 200: Brazil Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Brazil 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 202: Brazil Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 203: Brazil 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 204: Brazil Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 205: Brazil 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • MEXICO
    • TABLE 206: Mexico Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Mexico 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 208: Mexico Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 209: Mexico 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 210: Mexico Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 211: Mexico 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 212: Mexico Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Mexico 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 214: Rest of Latin America Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 215: Rest of Latin America 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 216: Rest of Latin America Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 217: Rest of Latin America 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 218: Rest of Latin America Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: Rest of Latin America 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 220: Rest of Latin America Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 221: Rest of Latin America 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • MIDDLE EAST
    • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 222: Middle East Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 223: Middle East 6-Year Perspective for Neurorehabilitation Gaming Systems by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2025 & 2030
    • TABLE 224: Middle East Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: Middle East 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 226: Middle East Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 227: Middle East 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 228: Middle East Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 229: Middle East 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 230: Middle East Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: Middle East 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • IRAN
    • TABLE 232: Iran Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 233: Iran 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 234: Iran Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 235: Iran 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 236: Iran Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: Iran 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 238: Iran Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 239: Iran 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • ISRAEL
    • TABLE 240: Israel Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 241: Israel 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 242: Israel Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 243: Israel 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 244: Israel Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 245: Israel 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 246: Israel Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 247: Israel 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • SAUDI ARABIA
    • TABLE 248: Saudi Arabia Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Saudi Arabia 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 250: Saudi Arabia Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 251: Saudi Arabia 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 252: Saudi Arabia Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 253: Saudi Arabia 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 254: Saudi Arabia Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 255: Saudi Arabia 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 256: UAE Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 257: UAE 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 258: UAE Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 259: UAE 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 260: UAE Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: UAE 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 262: UAE Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 263: UAE 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 264: Rest of Middle East Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 265: Rest of Middle East 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 266: Rest of Middle East Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Rest of Middle East 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 268: Rest of Middle East Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 269: Rest of Middle East 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 270: Rest of Middle East Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 271: Rest of Middle East 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030
  • AFRICA
    • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 272: Africa Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Component - Hardware Component and Software Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Africa 6-Year Perspective for Neurorehabilitation Gaming Systems by Component - Percentage Breakdown of Value Sales for Hardware Component and Software Component for the Years 2025 & 2030
    • TABLE 274: Africa Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Application - Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 275: Africa 6-Year Perspective for Neurorehabilitation Gaming Systems by Application - Percentage Breakdown of Value Sales for Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications and Brain Stroke Rehabilitation Application for the Years 2025 & 2030
    • TABLE 276: Africa Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by End-user - Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 277: Africa 6-Year Perspective for Neurorehabilitation Gaming Systems by End-user - Percentage Breakdown of Value Sales for Hospitals End-User, Rehabilitation Centers End-User and Homecare Settings End-User for the Years 2025 & 2030
    • TABLE 278: Africa Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Gaming System - Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: Africa 6-Year Perspective for Neurorehabilitation Gaming Systems by Gaming System - Percentage Breakdown of Value Sales for Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems and Augmented Reality Systems for the Years 2025 & 2030

IV. COMPETITION