表紙:拡張現実(AR)・複合現実(MR)の世界市場 - 産業動向・2029年までの予測
市場調査レポート
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1114632

拡張現実(AR)・複合現実(MR)の世界市場 - 産業動向・2029年までの予測

Global Augmented Reality (AR) & Mixed Reality (MR) Market - Industry Trends and Forecast to 2029

出版日: | 発行: Data Bridge Market Research | ページ情報: 英文 202 Pages | 納期: お問合せ

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価格
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拡張現実(AR)・複合現実(MR)の世界市場 - 産業動向・2029年までの予測
出版日: 2022年07月01日
発行: Data Bridge Market Research
ページ情報: 英文 202 Pages
納期: お問合せ
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界の拡張現実(AR)・複合現実(MR)の市場規模は、2022年~2029年の予測期間に50.5%のCAGRで成長すると予測されています。 市場の成長を促進する要因には、スマートデバイス・インターネットサービスの普及率の上昇、政府・民間機関による拡張現実の多用途での採用の拡大が挙げられます。

当レポートでは、世界の拡張現実(AR)・複合現実(MR)市場について調査分析し、業界動向や予測、セグメント分析、企業プロファイルなどを提供しています。

目次

第1章 イントロダクション

第2章 市場セグメンテーション

第3章 エグゼクティブサマリー

第4章 重要考察

  • 規則
    • IEEE規格
  • COVID後
  • マーケティング
  • 価格分析/価格感応度
  • 韓国コンテンツの人気

第5章 市場概要

  • 促進要因
  • 抑制要因
  • 機会
  • 課題

第6章 世界の拡張現実(AR)・複合現実(MR)市場:コンポーネント別

  • 概要
  • ハードウェア
    • ディスプレイ・プロジェクター
    • カメラ
    • コントローラー・プロセッサー
    • センサー
    • 近接センサー
    • 磁気探知機
    • その他
    • 位置追跡装置
    • その他
  • ソフトウェア
  • サービス
    • 導入
    • サポート・メンテナンス
    • トレーニング

第7章 世界の拡張現実(AR)・複合現実(MR)市場:展開モデル別

  • 概要
  • クラウド
  • オンプレミス

第8章 世界の拡張現実(AR)・複合現実(MR)市場:デバイスタイプ別

  • 概要
  • ヘッドマウントディスプレイ
    • スマートグラス
    • スマートヘルメット
  • ヘッドアップディスプレイ
  • プロジェクター・ディスプレイウォール
  • ジェスチャー追跡デバイス

第9章 世界の拡張現実(AR)・複合現実(MR)市場:技術別

  • 概要
  • モバイル拡張現実
  • モニターベース技術
  • ニアアイベースの技術

第10章 世界の拡張現実(AR)・複合現実(MR)市場:流通チャネル別

  • 概要
  • オフライン
  • オンライン

第11章 世界の拡張現実(AR)・複合現実(MR)市場:用途別

  • 概要
  • ワークフローの最適化
  • 高度2D・3D
  • 視覚化
  • 共同マーケティング
  • 3Dモデリング
  • 文書化
  • ナビゲーション

第12章 世界の拡張現実(AR)・複合現実(MR)市場:エンドユーザー別

  • 概要
  • メディア・エンターテイメント
    • 放送
    • 音楽
    • アートギャラリー・展示会
    • 博物館
    • テーマパーク
  • ゲーム・スポーツ
  • 小売・Eコマース
    • 宝飾品
    • 美容・化粧品
    • アパレルフィッティング
    • 食料品の買い物
    • 履物
    • 家具・照明のデザイン
  • 旅行・観光
  • 医療
    • 手術
    • 体調管理
    • 患者ケア管理
    • 薬局管理
    • その他
  • アニメーション
    • キャラクター
    • 漫画
  • 航空宇宙・防衛
  • 自動車
  • 建設
  • 教育
  • 銀行
  • エネルギー
  • IT・通信
  • その他

第13章 世界の拡張現実(AR)・複合現実(MR)市場:地域別

  • 概要
  • 北米
  • アジア太平洋
  • 欧州
  • 中東・アフリカ
  • 南米

第14章 世界の拡張現実(AR)・複合現実(MR)市場:企業情勢

  • 企業シェア分析:世界
  • 企業シェア分析:北米
  • 企業シェア分析:アジア太平洋
  • 企業シェア分析:欧州

第15章 SWOT分析

第16章 企業プロファイル

  • MICROSOFT
  • GOOGLE(A SUBSIDIARY OF ALPHABET INC.)
  • SAMSUNG ELECTRONICS CO., LTD.
  • PANASONIC CORPORATION
  • DELL
  • LENOVO
  • AUTODESK INC.
  • ASUSTEK COMPUTER INC.
  • BARCO
  • EON REALITY
  • HP DEVELOPMENT COMPANY, L.P.
  • HTC CORPORATION
  • INTEL CORPORATION
  • MAGIC LEAP, INC.
  • PTC
  • REALWEAR, INC.
  • SEIKO EPSON CORPORATION
  • SONY CORPORATION
  • TEAMVIEWER
  • ULTRALEAP LIMITED

第17章 アンケート

第18章 関連レポート

図表

LIST OF TABLES

  • TABLE 1 AVERAGE DEVELOPMENT TIME AND COST FOR AR: 49
  • TABLE 2 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION) 63
  • TABLE 3 GLOBAL HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 63
  • TABLE 4 GLOBAL HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION) 64
  • TABLE 5 GLOBAL SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION) 65
  • TABLE 6 GLOBAL SOFTWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 66
  • TABLE 7 GLOBAL SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 67
  • TABLE 8 GLOBAL SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION) 67
  • TABLE 9 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION) 70
  • TABLE 10 GLOBAL CLOUD IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 70
  • TABLE 11 GLOBAL ON-PREMISE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 71
  • TABLE 12 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION) 74
  • TABLE 13 GLOBAL HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 74
  • TABLE 14 GLOBAL HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 75
  • TABLE 15 GLOBAL HEAD UP DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 75
  • TABLE 16 GLOBAL PROJECTORS & DISPLAY WALLS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 76
  • TABLE 17 GLOBAL GESTURE-TRACKING DEVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 77
  • TABLE 18 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION) 80
  • TABLE 19 GLOBAL MOBILE AUGMENTED REALITY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 80
  • TABLE 20 GLOBAL MONITOR-BASED TECHNOLOGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 81
  • TABLE 21 GLOBAL NEAR EYE BASED TECHNOLOGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 81
  • TABLE 22 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION) 84
  • TABLE 23 GLOBAL OFFLINE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 84
  • TABLE 24 GLOBAL ONLINE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 85
  • TABLE 25 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION) 88
  • TABLE 26 GLOBAL WORKFLOW OPTIMIZATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 88
  • TABLE 27 GLOBAL ENHANCED 2-D AND 3-D IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 89
  • TABLE 28 GLOBAL VISUALIZATIONS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 90
  • TABLE 29 GLOBAL MARKETING COLLABORATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 90
  • TABLE 30 GLOBAL 3D MODELING IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 91
  • TABLE 31 GLOBAL DOCUMENTATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION) 92
  • TABLE 32 GLOBAL NAVIGATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 92
  • TABLE 33 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION) 96
  • TABLE 34 GLOBAL MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 97
  • TABLE 35 GLOBAL MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 97
  • TABLE 36 GLOBAL GAMES AND SPORTS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 98
  • TABLE 37 GLOBAL RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 99
  • TABLE 38 GLOBAL RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 99
  • TABLE 39 GLOBAL TRAVEL AND TOURISM IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 101
  • TABLE 40 GLOBAL HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 101
  • TABLE 41 GLOBAL HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 102
  • TABLE 42 GLOBAL ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 103
  • TABLE 43 GLOBAL ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 103
  • TABLE 44 GLOBAL AEROSPACE AND DEFENSE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 104
  • TABLE 45 GLOBAL AUTOMOTIVE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 105
  • TABLE 46 GLOBAL CONSTRUCTION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 105
  • TABLE 47 GLOBAL EDUCATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 106
  • TABLE 48 GLOBAL BANKING IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 107
  • TABLE 49 GLOBAL ENERGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 107
  • TABLE 50 GLOBAL IT AND TELECOMMUNICATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 108
  • TABLE 51 GLOBAL OTHERS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 108
  • TABLE 52 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 115
  • TABLE 53 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION) 119
  • TABLE 54 NORTH AMERICA HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 119
  • TABLE 55 NORTH AMERICA SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 119
  • TABLE 56 NORTH AMERICA SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 120
  • TABLE 57 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION) 120
  • TABLE 58 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION) 120
  • TABLE 59 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION) 120
  • TABLE 60 NORTH AMERICA HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 120
  • TABLE 61 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION) 121
  • TABLE 62 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION) 121
  • TABLE 63 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION) 122
  • TABLE 64 NORTH AMERICA MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 122
  • TABLE 65 NORTH AMERICA RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 123
  • TABLE 66 NORTH AMERICA HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 123
  • TABLE 67 NORTH AMERICA ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 123
  • TABLE 68 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION) 126
  • TABLE 69 ASIA-PACIFIC HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 126
  • TABLE 70 ASIA-PACIFIC SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 126
  • TABLE 71 ASIA-PACIFIC SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 126
  • TABLE 72 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION) 127
  • TABLE 73 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION) 127
  • TABLE 74 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION) 127
  • TABLE 75 ASIA-PACIFIC HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 127
  • TABLE 76 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION) 127
  • TABLE 77 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION) 128
  • TABLE 78 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION) 128
  • TABLE 79 ASIA-PACIFIC MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 129
  • TABLE 80 ASIA-PACIFIC RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 129
  • TABLE 81 ASIA-PACIFIC HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 129
  • TABLE 82 ASIA-PACIFIC ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 129
  • TABLE 83 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION) 133
  • TABLE 84 EUROPE HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 133
  • TABLE 85 EUROPE SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 133
  • TABLE 86 EUROPE SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 133
  • TABLE 87 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION) 134
  • TABLE 88 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION) 134
  • TABLE 89 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION) 134
  • TABLE 90 EUROPE HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 134
  • TABLE 91 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION) 134
  • TABLE 92 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION) 135
  • TABLE 93 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION) 135
  • TABLE 94 EUROPE MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 136
  • TABLE 95 EUROPE RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 136
  • TABLE 96 EUROPE HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 136
  • TABLE 97 EUROPE ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 136
  • TABLE 98 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION) 140
  • TABLE 99 MIDDLE EAST & AFRICA HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 140
  • TABLE 100 MIDDLE EAST & AFRICA SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 140
  • TABLE 101 MIDDLE EAST & AFRICA SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 140
  • TABLE 102 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION) 141
  • TABLE 103 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION) 141
  • TABLE 104 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION) 141
  • TABLE 105 MIDDLE EAST & AFRICA HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 141
  • TABLE 106 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION) 141
  • TABLE 107 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION) 142
  • TABLE 108 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION) 142
  • TABLE 109 MIDDLE EAST & AFRICA MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 143
  • TABLE 110 MIDDLE EAST & AFRICA RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 143
  • TABLE 111 MIDDLE EAST & AFRICA HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 143
  • TABLE 112 MIDDLE EAST & AFRICA ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 143
  • TABLE 113 SOUTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION) 147
  • TABLE 114 SOUTH AMERICA HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 147
  • TABLE 115 SOUTH AMERICA SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 147
  • TABLE 116 SOUTH AMERICA SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 147
  • TABLE 117 SOUTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION) 148
  • TABLE 118 SOUTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION) 148
  • TABLE 119 SOUTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION) 148
  • TABLE 120 SOUTH AMERICA HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 148
  • TABLE 121 SOUTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION) 148
  • TABLE 122 SOUTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION) 149
  • TABLE 123 SOUTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION) 149
  • TABLE 124 SOUTH AMERICA MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 150
  • TABLE 125 SOUTH AMERICA RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 150
  • TABLE 126 SOUTH AMERICA HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 150
  • TABLE 127 SOUTH AMERICA ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 150

LIST OF FIGURES

  • FIGURE 1 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SEGMENTATION 26
  • FIGURE 2 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DATA TRIANGULATION 29
  • FIGURE 3 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DROC ANALYSIS 30
  • FIGURE 4 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: GLOBAL VS REGIONAL MARKET ANALYSIS 31
  • FIGURE 5 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY RESEARCH ANALYSIS 31
  • FIGURE 6 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: INTERVIEW DEMOGRAPHICS 32
  • FIGURE 7 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DBMR MARKET POSITION GRID 33
  • FIGURE 8 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: VENDOR SHARE ANALYSIS 34
  • FIGURE 9 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MULTIVARIATE MODELING 35
  • FIGURE 10 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPONENT TIMELINE CURVE 35
  • FIGURE 11 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MARKET APPLICATION COVERAGE GRID 36
  • FIGURE 12 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SEGMENTATION 40
  • FIGURE 13 INCREASING PENETRATION OF SMART DEVICES AND INTERNET SERVICES IS EXPECTED TO DRIVE GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET IN THE FORECAST PERIOD OF 2022 TO 2029 41
  • FIGURE 14 THE HARDWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET FROM 2022 TO 2029 41
  • FIGURE 15 NORTH AMERICA IS EXPECTED TO DOMINATE, AND ASIA-PACIFIC IS THE FASTEST-GROWING REGION IN THE GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET IN THE FORECAST PERIOD OF 2022 TO 2029 42
  • FIGURE 16 ASIA-PACIFIC IS THE FASTEST-GROWING MARKET FOR AUGMENTED REALITY (AR) & MIXED REALITY (MR) MANUFACTURERS IN THE FORECAST PERIOD OF 2022 TO 2029 43
  • FIGURE 17 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET 51
  • FIGURE 18 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT, 2021 62
  • FIGURE 19 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DEPLOYMENT MODEL, 2021 69
  • FIGURE 20 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DEVICE TYPE, 2021 73
  • FIGURE 21 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY TECHNOLOGY, 2021 79
  • FIGURE 22 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DISTRIBUTION CHANNEL, 2021 83
  • FIGURE 23 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY APPLICATION, 2021 87
  • FIGURE 24 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY END USER, 2021 95
  • FIGURE 25 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SNAPSHOT (2021) 111
  • FIGURE 26 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY REGION (2021) 113
  • FIGURE 27 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY REGION (2022 & 2029) 113
  • FIGURE 28 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY REGION (2021 & 2029) 114
  • FIGURE 29 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT (2022-2029) 114
  • FIGURE 30 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SNAPSHOT (2021) 116
  • FIGURE 31 NORTH ANERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT (2022 & 2029) 118
  • FIGURE 32 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SNAPSHOT (2021) 124
  • FIGURE 33 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT (2022 & 2029) 125
  • FIGURE 34 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SNAPSHOT (2021) 130
  • FIGURE 35 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT (2022 & 2029) 132
  • FIGURE 36 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SNAPSHOT (2021) 137
  • FIGURE 37 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT (2022 & 2029) 139
  • FIGURE 38 SOUTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SNAPSHOT (2021) 144
  • FIGURE 39 AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT (2022 & 2029) 146
  • FIGURE 40 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY SHARE 2021(%) 151
  • FIGURE 41 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY SHARE 2021(%) 152
  • FIGURE 42 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY SHARE 2021(%) 153
  • FIGURE 43 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY SHARE 2021(%) 154
目次

Global augmented reality (AR) & mixed reality (MR) market is projected to register a CAGR of 50.5% in the forecast period of 2022 to 2029. The new market report contains data for the historic year 2020, the base year of calculation is 2021, and the forecast period is 2022 to 2029.

Global Augmented Reality (AR) & Mixed Reality (MR) Market, By Component (Hardware, Software, Services), Deployment Model (Cloud, On Premise), Distribution Channel (Offline, Online), Device Type (Head Up Display, Head Mounted Display, Projector & Display Wall, Gesture Tracking Devices), Technology (Mobile Augmented Reality, Monitor-Based Technology, Near Eye Based Technology), Application (Workflow Optimization, Marketing Collaboration, Enhanced 2-D & 3-D, Visualizations, 3D Modelling, Documentation, Navigation), End User (Retail & E-Commerce, IT & Telecommunication, Automotive, Aerospace & Defense, Healthcare, Travel & Tourism, Energy, Media & Entertainment, Education, Construction, Games & Sports, Banking), Countries (U.S., Canada, Mexico, Germany, Italy, U.K., France, Spain, the Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Brazil, Argentina, Rest of South America, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of the Middle East and Africa) Industry Trends and Forecast to 2029.

Some of the significant factors contributing to the growth of the Global augmented reality (AR) & mixed reality (MR) market are:

  • Increasing penetration of smart devices and internet services
  • Rise in adoption of augmented reality for different purposes by different government and private institutions

Market Players

Some of the major players operating in the Global augmented reality (AR) & mixed reality (MR) market are:

  • Microsoft
  • Samsung Electronics Co. Ltd.
  • Panasonic Corporation
  • Google
  • AsusTek Computer Inc.
  • Autodesk Inc.
  • Barco
  • Dell
  • EON Reality
  • HP Development Company, L.P
  • HTC Corporation
  • Intel Corporation
  • Lenovo
  • Magic Leap, Inc.
  • PTC
  • Realwear, Inc.
  • Seiko Epson Corporation
  • Sony Corporation
  • Teamviewer
  • Ultraleap Limited

TABLE OF CONTENTS

1 INTRODUCTION 20

  • 1.1 OBJECTIVES OF THE STUDY 20
  • 1.2 MARKET DEFINITION 20
  • 1.3 OVERVIEW OF GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET 20
  • 1.4 CURRENCY AND PRICING 22
  • 1.5 LIMITATIONS 22
  • 1.6 MARKETS COVERED 23

2 MARKET SEGMENTATION 26

  • 2.1 MARKETS COVERED 26
  • 2.2 GEOGRAPHICAL SCOPE 27
  • 2.3 YEARS CONSIDERED FOR THE STUDY 28
  • 2.4 DBMR TRIPOD DATA VALIDATION MODEL 29
  • 2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS 32
  • 2.6 DBMR MARKET POSITION GRID 33
  • 2.7 VENDOR SHARE ANALYSIS 34
  • 2.8 MULTIVARIATE MODELING 35
  • 2.9 COMPONENT TIMELINE CURVE 35
  • 2.10 MARKET APPLICATION COVERAGE GRID 36
  • 2.11 SECONDARY SOURCES 37
  • 2.12 ASSUMPTIONS 37

3 EXECUTIVE SUMMARY 38

4 PREMIUM INSIGHTS 41

  • 4.1 REGULATIONS 44
    • 4.1.1 IEEE STANDARDS 44
  • 4.2 POST COVID 46
  • 4.3 MARKETING 47
  • 4.4 PRICING ANALYSIS/PRICE SENSITIVITY 48
  • 4.5 KOREAN CONTENT'S POPULARITY 49

5 MARKET OVERVIEW 50

  • 5.1 DRIVERS 52
    • 5.1.1 INCREASING PENETRATION OF SMART DEVICES AND INTERNET SERVICES 52
    • 5.1.2 RISE IN ADOPTION OF AUGMENTED REALITY BY EDUCATIONAL INSTITUTES 52
    • 5.1.3 INCREASING FOCUS ON CYBER-PHYSICAL SYSTEMS 53
    • 5.1.4 MORE OF TECHNOLOGICAL ADVANCEMENT AND DIGITIZATION 54

  • 5.2 RESTRAINTS 54
    • 5.2.1 STRINGENT REGULATIONS OF GOVERNMENT FOR VARIED ORGANIZATIONS 54
    • 5.2.2 LOSS OF DATA AND PRIVACY 54
  • 5.3 OPPORTUNITIES 55
    • 5.3.1 INCREASED DEPLOYMENT OF AR AND MR TECHNOLOGY IN NUMEROUS INDUSTRIES 55
    • 5.3.2 INCREASE IN VARIOUS STRATEGIC DECISIONS SUCH AS PARTNERSHIP AND ACQUISITION 56
    • 5.3.3 DEVELOPMENT OF HARDWARE WITH FASTER PROCESSING SPEEDS 57
    • 5.3.4 RISE IN INVESTMENT AND FUNDING BY DEVELOPED COUNTRIES 58
  • 5.4 CHALLENGES 59
    • 5.4.1 GLOBAL ECONOMIC SLOWDOWN LIMITS THE MARKET DEVELOPMENT 59
    • 5.4.2 COMPLICATIONS WHILE OPERATING AUGMENTED REALITY (AR) & MIXED REALITY (MR) BASED PRODUCT 59

6 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT 61

  • 6.1 OVERVIEW 62
  • 6.2 HARDWARE 63
    • 6.2.1 DISPLAYS AND PROJECTORS 64
    • 6.2.2 CAMERAS 64
    • 6.2.3 CONTROLLER AND PROCESSOR 64
    • 6.2.4 SENSORS 64
      • 6.2.4.1 ACCELEROMETERS 65
      • 6.2.4.2 GYROSCOPES 65
    • 6.2.5 PROXIMITY SENSORS 65
    • 6.2.6 MAGNETOMETERS 65
    • 6.2.7 OTHERS 65
    • 6.2.8 POSITION TRACKERS 65
    • 6.2.9 OTHERS 65
  • 6.3 SOFTWARE 66
  • 6.4 SERVICES 66
    • 6.4.1 IMPLEMENTATION 67
    • 6.4.2 SUPPORT AND MAINTENANCE 67
    • 6.4.3 TRAINING 67

7 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL 68

  • 7.1 OVERVIEW 69
  • 7.2 CLOUD 70
  • 7.3 ON-PREMISE 70

8 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE 72

  • 8.1 OVERVIEW 73
  • 8.2 HEAD MOUNTED DISPLAY 74
    • 8.2.1 SMART GLASSES 75
    • 8.2.2 SMART HELMET 75
  • 8.3 HEAD UP DISPLAY 75
  • 8.4 PROJECTOR & DISPLAY WALLS 76
  • 8.5 GESTURE-TRACKING DEVICES 76

9 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY 78

  • 9.1 OVERVIEW 79
  • 9.2 MOBILE AUGMENTED REALITY 80
  • 9.3 MONITOR-BASED TECHNOLOGY 80
  • 9.4 NEAR EYE BASED TECHNOLOGY 81

10 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL 82

  • 10.1 OVERVIEW 83
  • 10.2 OFFLINE 84
  • 10.3 ONLINE 84

11 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION 86

  • 11.1 OVERVIEW 87
  • 11.2 WORKFLOW OPTIMIZATION 88
  • 11.3 ENHANCED 2-D AND 3-D 89
  • 11.4 VISUALIZATIONS 89
  • 11.5 MARKETING COLLABORATION 90
  • 11.6 3D MODELING 91
  • 11.7 DOCUMENTATION 91
  • 11.8 NAVIGATION 92

12 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER 93

  • 12.1 OVERVIEW 94
  • 12.2 MEDIA AND ENTERTAINMENT 96
    • 12.2.1 BROADCAST 97
    • 12.2.2 MUSIC 97
    • 12.2.3 ART GALLERIES AND EXHIBITIONS 97
    • 12.2.4 MUSEUMS 97
    • 12.2.5 THEME PARKS 98
  • 12.3 GAMES AND SPORTS 98
  • 12.4 RETAIL AND E-COMMERCE 98
    • 12.4.1 JEWELLERY 99
    • 12.4.2 BEAUTY AND COSMETICS 99
    • 12.4.3 APPAREL FITTING 99
    • 12.4.4 GROCERY SHOPPING 100
    • 12.4.5 FOOTWEAR 100
    • 12.4.6 FURNITURE AND LIGHTING DESIGN 100
  • 12.5 TRAVEL AND TOURISM 100
  • 12.6 HEALTHCARE 101
    • 12.6.1 SURGERY 102
    • 12.6.2 FITNESS MANAGEMENT 102
    • 12.6.3 PATIENT CARE MANAGEMENT 102
    • 12.6.4 PHARMACY MANAGEMENT 102
    • 12.6.5 OTHERS 102
  • 12.7 ANIMATION 102
    • 12.7.1 CHARACTER 103
    • 12.7.2 CARTOON 103
  • 12.8 AEROSPACE AND DEFENSE 104
  • 12.9 AUTOMOTIVE 104
  • 12.10 CONSTRUCTION 105
  • 12.11 EDUCATION 105
  • 12.12 BANKING 106
  • 12.13 ENERGY 107
  • 12.14 IT AND TELECOMMUNICATION 107
  • 12.15 OTHERS 108

13 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION 109

  • 13.1 OVERVIEW 110
  • 13.2 NORTH AMERICA 116
  • 13.3 ASIA-PACIFIC 124
  • 13.4 EUROPE 130
  • 13.5 MIDDLE EAST & AFRICA 137
  • 13.6 SOUTH AMERICA 144

14 GLOBAL AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, COMPANY LANDSCAPE 151

  • 14.1 COMPANY SHARE ANALYSIS: GLOBAL 151
  • 14.2 COMPANY SHARE ANALYSIS: NORTH AMERICA 152
  • 14.3 COMPANY SHARE ANALYSIS: ASIA-PACIFIC 153
  • 14.4 COMPANY SHARE ANALYSIS: EUROPE 154

15 SWOT ANALYSIS 155

16 COMPANY PROFILE 156

  • 16.1 MICROSOFT 156
    • 16.1.1 COMPANY SNAPSHOT 156
    • 16.1.2 REVENUE ANALYSIS 156
    • 16.1.3 COMPANY SHARE ANALYSIS 157
    • 16.1.4 PRODUCTS PORTFOLIO 157
    • 16.1.5 RECENT DEVELOPMENTS 158
  • 16.2 GOOGLE (A SUBSIDIARY OF ALPHABET INC.) 159
    • 16.2.1 COMPANY SNAPSHOT 159
    • 16.2.2 REVENUE ANALYSIS 159
    • 16.2.3 COMPANY SHARE ANALYSIS 160
    • 16.2.4 PRODUCTS PORTFOLIO 160
    • 16.2.5 RECENT DEVELOPMENTS 160
  • 16.3 SAMSUNG ELECTRONICS CO., LTD. 161
    • 16.3.1 COMPANY SNAPSHOT 161
    • 16.3.2 REVENUE ANALYSIS 161
    • 16.3.3 COMPANY SHARE ANALYSIS 162
    • 16.3.4 PRODUCT PORTFOLIO 162
    • 16.3.5 RECENT DEVELOPMENTS 162

  • 16.4 PANASONIC CORPORATION 163
    • 16.4.1 COMPANY SNAPSHOT 163
    • 16.4.2 REVENUE ANALYSIS 163
    • 16.4.3 COMPANY SHARE ANALYSIS 164
    • 16.4.4 PRODUCTS PORTFOLIO 164
    • 16.4.5 RECENT DEVELOPMENTS 165
  • 16.5 DELL 166
    • 16.5.1 COMPANY SNAPSHOT 166
    • 16.5.2 REVENUE ANALYSIS 166
    • 16.5.3 PRODUCTS PORTFOLIO 167
    • 16.5.4 RECENT DEVELOPMENTS 167
  • 16.6 LENOVO 168
    • 16.6.1 COMPANY SNAPSHOT 168
    • 16.6.2 REVENUE ANALYSIS 168
    • 16.6.3 PRODUCTS PORTFOLIO 169
    • 16.6.4 RECENT DEVELOPMENT 169
  • 16.7 AUTODESK INC. 170
    • 16.7.1 COMPANY SNAPSHOT 170
    • 16.7.2 REVENUE ANALYSIS 170
    • 16.7.3 PRODUCTS PORTFOLIO 170
    • 16.7.4 RECENT DEVELOPMENTS 171
  • 16.8 ASUSTEK COMPUTER INC. 172
    • 16.8.1 COMPANY SNAPSHOT 172
    • 16.8.2 REVENUE ANALYSIS 172
    • 16.8.3 PRODUCT PORTFOLIO 173
    • 16.8.4 RECENT DEVELOPMENT 173
  • 16.9 BARCO 174
    • 16.9.1 COMPANY SNAPSHOT 174
    • 16.9.2 REVENUE ANALYSIS 174
    • 16.9.3 PRODUCT PORTFOLIO 175
    • 16.9.4 RECENT DEVELOPMENTS 175
  • 16.10 EON REALITY 177
    • 16.10.1 COMPANY SNAPSHOT 177
    • 16.10.2 PRODUCT PORTFOLIO 177
    • 16.10.3 RECENT DEVELOPMENTS 177
  • 16.11 HP DEVELOPMENT COMPANY, L.P. 178
    • 16.11.1 COMPANY SNAPSHOT 178
    • 16.11.2 REVENUE ANALYSIS 178
    • 16.11.3 PRODUCTS PORTFOLIO 179
    • 16.11.4 RECENT DEVELOPMENTS 179
  • 16.12 HTC CORPORATION 180
    • 16.12.1 COMPANY SNAPSHOT 180
    • 16.12.2 REVENUE ANALYSIS 180
    • 16.12.3 PRODUCT PORTFOLIO 181
    • 16.12.4 RECENT DEVELOPMENTS 181
  • 16.13 INTEL CORPORATION 183
    • 16.13.1 COMPANY SNAPSHOT 183
    • 16.13.2 REVENUE ANALYSIS 183
    • 16.13.3 PRODUCT PORTFOLIO 184
    • 16.13.4 RECENT DEVELOPMENTS 184
  • 16.14 MAGIC LEAP, INC. 185
    • 16.14.1 COMPANY SNAPSHOT 185
    • 16.14.2 PRODUCT PORTFOLIO 185
    • 16.14.3 RECENT DEVELOPMENTS 185
  • 16.15 PTC 186
    • 16.15.1 COMPANY SNAPSHOT 186
    • 16.15.2 REVENUE ANALYSIS 186
    • 16.15.3 PRODUCTS PORTFOLIO 187
    • 16.15.4 RECENT DEVELOPMENT 187
  • 16.16 REALWEAR, INC. 188
    • 16.16.1 COMPANY SNAPSHOT 188
    • 16.16.2 PRODUCT PORTFOLIO 188
    • 16.16.3 RECENT DEVELOPMENTS 188
  • 16.17 SEIKO EPSON CORPORATION 190
    • 16.17.1 COMPANY SNAPSHOT 190
    • 16.17.2 REVENUE ANALYSIS 190
    • 16.17.3 PRODUCT PORTFOLIO 191
    • 16.17.4 RECENT DEVELOPMENTS 191
  • 16.18 SONY CORPORATION 192
    • 16.18.1 COMPANY SNAPSHOT 192
    • 16.18.2 REVENUE ANALYSIS 192
    • 16.18.3 PRODUCTS PORTFOLIO 193
    • 16.18.4 RECENT DEVELOPMENT 193
  • 16.19 TEAMVIEWER 194
    • 16.19.1 COMPANY SNAPSHOT 194
    • 16.19.2 REVENUE ANALYSIS 194
    • 16.19.3 PRODUCT PORTFOLIO 195
    • 16.19.4 RECENT DEVELOPMENTS 195

  • 16.20 ULTRALEAP LIMITED 196
    • 16.20.1 COMPANY SNAPSHOT 196
    • 16.20.2 PRODUCT PORTFOLIO 196
    • 16.20.3 RECENT DEVELOPMENT 196

17 QUESTIONNAIRE 197

18 RELATED REPORTS 202