デフォルト表紙
市場調査レポート
商品コード
1075575

AR・VRディスプレイの世界市場規模:デバイスタイプ別、技術別、ディスプレイ技術別、アプリケーション別、地域別の予測(2022年~2028年)

Global AR and VR Display Market Size study, By Device Type, By Technology, By Display Technology, By Application, and Regional Forecasts 2022-2028

出版日: | 発行: Bizwit Research & Consulting LLP | ページ情報: 英文 | 納期: 2~3営業日

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AR・VRディスプレイの世界市場規模:デバイスタイプ別、技術別、ディスプレイ技術別、アプリケーション別、地域別の予測(2022年~2028年)
出版日: 2022年05月09日
発行: Bizwit Research & Consulting LLP
ページ情報: 英文
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

当レポートでは、世界のAR・VRディスプレイ市場について調査分析し、市場の概要とともに、デバイスタイプ別・技術別・ディスプレイ技術別などの予測、および競合情報を含む包括的な情報を提供しています。

目次

第1章 エグゼクティブサマリー

第2章 世界のAR・VRディスプレイ市場の定義と範囲

第3章 世界のAR・VRディスプレイ市場力学

  • AR・VRディスプレイ市場の影響分析(2020年~2028年)

第4章 世界のAR・VRディスプレイ市場:業界分析

  • ポーターのファイブフォースモデル
  • PEST分析
  • 投資採用モデル
  • アナリストの推奨事項と結論
  • 主要投資機会
  • 主要成功戦略

第5章 リスク評価:COVID-19の影響

    • 業界に対するCOVID-19の全体的な影響の評価
    • COVID-19以前とCOVID-19後の市場シナリオ

第6章 世界のAR・VRディスプレイ市場:デバイスタイプ別

  • 市場スナップショット
  • 世界のAR・VRディスプレイ市場:デバイスタイプ別、実績 - 潜在的分析
  • 世界のAR・VRディスプレイ市場の推定と予測:デバイスタイプ別(2018年~2028年)
  • AR・VRディスプレイ市場:サブセグメント分析
    • AR HMD
    • VR HMD
    • AR HUD
    • VR プロジェクター

第7章 世界のAR・VRディスプレイ市場:技術別

  • 市場スナップショット
  • 世界のAR・VRディスプレイ市場:技術別、実績 - 潜在的分析
  • 世界のAR・VRディスプレイ市場の推定と予測:技術別(2018年~2028年)
  • AR・VRディスプレイ市場:サブセグメント分析
    • AR
    • VR

第8章 世界のAR・VRディスプレイ市場:ディスプレイ技術別

  • 市場スナップショット
  • 世界のAR・VRディスプレイ市場:ディスプレイ技術別、実績 - 潜在的分析
  • 世界のAR・VRディスプレイ市場の推定と予測:ディスプレイ技術別(2018年~2028年)
  • AR・VRディスプレイ市場:サブセグメント分析
    • LCD
    • OLED
    • その他

第9章 世界のAR・VRディスプレイ市場:アプリケーション別

  • 市場スナップショット
  • 世界のAR・VRディスプレイ市場:アプリケーション別、実績 - 潜在的分析
  • 世界のAR・VRディスプレイ市場の推定と予測:アプリケーション別(2018年~2028年)
  • AR・VRディスプレイ市場:サブセグメント分析
    • ARディスプレイアプリケーション
    • VRディスプレイアプリケーション

第10章 世界のAR・VRディスプレイ市場:地域分析

  • 地域市場のスナップショット
  • 北米
    • 米国
    • カナダ
  • 欧州のスナップショット
    • 英国
    • ドイツ
    • フランス
    • スペイン
    • イタリア
    • その他の欧州
  • アジア太平洋のスナップショット
    • 中国
    • インド
    • 日本
    • オーストラリア
    • 韓国
    • その他のアジア太平洋
  • ラテンアメリカのスナップショット
    • ブラジル
    • メキシコ
  • その他の地域

第11章 競合情報

  • 主要市場戦略
  • 企業プロファイル
    • Samsung Electronics Co., Ltd.
    • Sony Group Corporation
    • LG Display
    • eMagin Corporation
    • Kopin Corporation
    • AU Optronics Corporation
    • Japan Display Inc.
    • Barco NV
    • BOE Technology Group Co., Ltd.
    • Syndiant Inc.

第12章 調査プロセス

図表

LIST OF TABLES

  • TABLE 1. Global AR and VR Display market, report scope
  • TABLE 2. Global AR and VR Display market estimates & forecasts by Region 2018-2028 (USD Million)
  • TABLE 3. Global AR and VR Display market estimates & forecasts by Device Type 2018-2028 (USD Million)
  • TABLE 4. Global AR and VR Display market estimates & forecasts by Technology 2018-2028 (USD Million)
  • TABLE 5. Global AR and VR Display market estimates & forecasts by Display Technology 2018-2028 (USD Million)
  • TABLE 6. Global AR and VR Display market estimates & forecasts by Application 2018-2028 (USD Million)
  • TABLE 7. Global AR and VR Display market by segment, estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 8. Global AR and VR Display market by region, estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 9. Global AR and VR Display market by segment, estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 10. Global AR and VR Display market by region, estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 11. Global AR and VR Display market by segment, estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 12. Global AR and VR Display market by region, estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 13. Global AR and VR Display market by segment, estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 14. Global AR and VR Display market by region, estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 15. Global AR and VR Display market by segment, estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 16. Global AR and VR Display market by region, estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 17. U.S. AR and VR Display market estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 18. U.S. AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 19. U.S. AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 20. Canada AR and VR Display market estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 21. Canada AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 22. Canada AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 23. UK AR and VR Display market estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 24. UK AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 25. UK AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 26. Germany AR and VR Display market estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 27. Germany AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 28. Germany AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 29. RoE AR and VR Display market estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 30. RoE AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 31. RoE AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 32. China AR and VR Display market estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 33. China AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 34. China AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 35. India AR and VR Display market estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 36. India AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 37. India AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 38. Japan AR and VR Display market estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 39. Japan AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 40. Japan AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 41. RoAPAC AR and VR Display market estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 42. RoAPAC AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 43. RoAPAC AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 44. Brazil AR and VR Display market estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 45. Brazil AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 46. Brazil AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 47. Mexico AR and VR Display market estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 48. Mexico AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 49. Mexico AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 50. RoLA AR and VR Display market estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 51. RoLA AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 52. RoLA AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 53. Row AR and VR Display market estimates & forecasts, 2018-2028 (USD Million)
  • TABLE 54. Row AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 55. Row AR and VR Display market estimates & forecasts by segment 2018-2028 (USD Million)
  • TABLE 56. List of secondary sources, used in the study of global AR and VR Display market
  • TABLE 57. List of primary sources, used in the study of global AR and VR Display market
  • TABLE 58. Years considered for the study
  • TABLE 59. Exchange rates considered

LIST OF FIGURES

List of figures

  • FIG 1. Global AR and VR Display market, research methodology
  • FIG 2. Global AR and VR Display market, market estimation techniques
  • FIG 3. Global market size estimates & forecast methods
  • FIG 4. Global AR and VR Display market, key trends 2021
  • FIG 5. Global AR and VR Display market, growth prospects 2022-2028
  • FIG 6. Global AR and VR Display market, porters 5 force model
  • FIG 7. Global AR and VR Display market, pest analysis
  • FIG 8. Global AR and VR Display market, value chain analysis
  • FIG 9. Global AR and VR Display market by segment, 2018 & 2028 (USD Million)
  • FIG 10. Global AR and VR Display market by segment, 2018 & 2028 (USD Million)
  • FIG 11. Global AR and VR Display market by segment, 2018 & 2028 (USD Million)
  • FIG 12. Global AR and VR Display market by segment, 2018 & 2028 (USD Million)
  • FIG 13. Global AR and VR Display market by segment, 2018 & 2028 (USD Million)
  • FIG 14. Global AR and VR Display market, regional snapshot 2018 & 2028
  • FIG 15. North America AR and VR Display market 2018 & 2028 (USD Million)
  • FIG 16. Europe AR and VR Display market 2018 & 2028 (USD Million)
  • FIG 17. Asia pacific market 2018 & 2028 (USD Million)
  • FIG 18. Latin America AR and VR Display market 2018 & 2028 (USD Million)
  • FIG 19. Global AR and VR Display market, company market share analysis (2021)
目次

Global AR and VR Display Market is valued approximately USD XX million in 2021 and is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2022-2028.

AR display (Augmented Reality display) that presents an improved version of the physical world by the usage of digital visual elements, sound, or sensory stimuli by the adoption of novel technology. VR display or virtual reality display offers a computer-generated environment by the utilization of stimulus that facilitates connects users with the 3D virtual world. The increasing adoption of AR and VR devices in various applications, growing demand for OLED displays in AR and VR devices, coupled with the increasing demand for the AR and VR devices in the gaming industry is the primary factors that are bolstering the market demand across the globe. For instance, according to Statista, the global video game market was accounted for USD 178.37 billion and is expected to increase and reach USD 268.81 billion by 2025. Therefore, the rapid growth of the video game market is propelling the demand for AR and VR displays, which, in turn, augments the market growth in the near future. However, complex processes involved in manufacturing AR and VR displays and the limited availability of relevant content impedes the growth of the market over the forecast period of 2022-2028. Also, rising investments in the AR and VR ecosystem and increasing technological developments, and growing use of micro displays in AR and VR devices are anticipated to act as a catalyzing factor for the market demand during the forecast period.

The key regions considered for the global AR and VR Display market study include Asia Pacific, North America, Europe, Latin America, and the Rest of the World. North America is the leading region across the world in terms of market share owing to the surging demand for AR and VR displays, along with rising application in education, healthcare, automotive, and many other sectors. Whereas, Asia-Pacific is anticipated to exhibit the highest CAGR over the forecast period 2022-2028. Factors such as the presence of leading display manufacturers, as well as the growth of the end-use industries, would create lucrative growth prospects for the AR and VR Display market across the Asia-Pacific region.

Major market players included in this report are:

Samsung Electronics Co., Ltd.

Sony Group Corporation

LG Display

eMagin Corporation

Kopin Corporation

AU Optronics Corporation

Japan Display Inc.

Barco NV

BOE Technology Group Co., Ltd.

Syndiant Inc.

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Device Type:

AR HMDs

VR HMDs

AR HUDs

VR Projectors

By Technology:

AR

VR

By Display Technology:

LCD

OLED

Others

By Application:

AR Display Application

VR Display Application

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Furthermore, years considered for the study are as follows:

Historical year - 2018, 2019, 2020

Base year - 2021

Forecast period - 2022 to 2028

Target Audience of the Global AR and VR Display Market in Market Study:

Key Consulting Companies & Advisors

Large, medium-sized, and small enterprises

Venture capitalists

Value-Added Resellers (VARs)

Third-party knowledge providers

Investment bankers

Investors

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2028 (USD Million)
    • 1.2.1. Global AR and VR Display Market, by Region, 2020-2028 (USD Million)
    • 1.2.2. Global AR and VR Display Market, by Device Type, 2020-2028 (USD Million)
    • 1.2.3. Global AR and VR Display Market, by Technology, 2020-2028 (USD Million)
    • 1.2.4. Global AR and VR Display Market, by Display Technology, 2020-2028 (USD Million)
    • 1.2.5. Global AR and VR Display Market, by Application, 2020-2028 (USD Million)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global AR and VR Display Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global AR and VR Display Market Dynamics

  • 3.1. AR and VR Display Market Impact Analysis (2020-2028)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Growing adoption of AR and VR HMDs in various industries
      • 3.1.1.2. Increasing demand for OLED displays in AR and VR devices
    • 3.1.2. Market Challenges
      • 3.1.2.1. Complex processes involved in manufacturing AR and VR displays
      • 3.1.2.2. Limited availability of relevant content
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Rising investments in AR and VR ecosystem
      • 3.1.3.2. Increasing technological developments and growing use of micro displays in AR and VR devices

Chapter 4. Global AR and VR Display Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model (2018-2028)
  • 4.2. PEST Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
  • 4.3. Investment Adoption Model
  • 4.4. Analyst Recommendation & Conclusion
  • 4.5. Top investment opportunity
  • 4.6. Top winning strategies

Chapter 5. Risk Assessment: COVID-19 Impact

    • 5.1.1. Assessment of the overall impact of COVID-19 on the industry
    • 5.1.2. Pre COVID-19 and post COVID-19 market scenario

Chapter 6. Global AR and VR Display Market, by Device Type

  • 6.1. Market Snapshot
  • 6.2. Global AR and VR Display Market by Device Type, Performance - Potential Analysis
  • 6.3. Global AR and VR Display Market Estimates & Forecasts by Device Type 2018-2028 (USD Million)
  • 6.4. AR and VR Display Market, Sub Segment Analysis
    • 6.4.1. AR HMDs
    • 6.4.2. VR HMDs
    • 6.4.3. AR HUDs
    • 6.4.4. VR Projectors

Chapter 7. Global AR and VR Display Market, by Technology

  • 7.1. Market Snapshot
  • 7.2. Global AR and VR Display Market by Technology, Performance - Potential Analysis
  • 7.3. Global AR and VR Display Market Estimates & Forecasts by Technology 2018-2028 (USD Million)
  • 7.4. AR and VR Display Market, Sub Segment Analysis
    • 7.4.1. AR
    • 7.4.2. VR

Chapter 8. Global AR and VR Display Market, by Display Technology

  • 8.1. Market Snapshot
  • 8.2. Global AR and VR Display Market by Display Technology, Performance - Potential Analysis
  • 8.3. Global AR and VR Display Market Estimates & Forecasts by Display Technology 2018-2028 (USD Million)
  • 8.4. AR and VR Display Market, Sub Segment Analysis
    • 8.4.1. LCD
    • 8.4.2. OLED
    • 8.4.3. Others

Chapter 9. Global AR and VR Display Market, by Application

  • 9.1. Market Snapshot
  • 9.2. Global AR and VR Display Market by Application, Performance - Potential Analysis
  • 9.3. Global AR and VR Display Market Estimates & Forecasts by Application 2018-2028 (USD Million)
  • 9.4. AR and VR Display Market, Sub Segment Analysis
    • 9.4.1. AR Display Application
    • 9.4.2. VR Display Application

Chapter 10. Global AR and VR Display Market, Regional Analysis

  • 10.1. AR and VR Display Market, Regional Market Snapshot
  • 10.2. North America AR and VR Display Market
    • 10.2.1. U.S. AR and VR Display Market
      • 10.2.1.1. Device Type estimates & forecasts, 2018-2028
      • 10.2.1.2. Technology estimates & forecasts, 2018-2028
      • 10.2.1.3. Display Technology estimates & forecasts, 2018-2028
      • 10.2.1.4. Application estimates & forecasts, 2018-2028
    • 10.2.2. Canada AR and VR Display Market
  • 10.3. Europe AR and VR Display Market Snapshot
    • 10.3.1. U.K. AR and VR Display Market
    • 10.3.2. Germany AR and VR Display Market
    • 10.3.3. France AR and VR Display Market
    • 10.3.4. Spain AR and VR Display Market
    • 10.3.5. Italy AR and VR Display Market
    • 10.3.6. Rest of Europe AR and VR Display Market
  • 10.4. Asia-Pacific AR and VR Display Market Snapshot
    • 10.4.1. China AR and VR Display Market
    • 10.4.2. India AR and VR Display Market
    • 10.4.3. Japan AR and VR Display Market
    • 10.4.4. Australia AR and VR Display Market
    • 10.4.5. South Korea AR and VR Display Market
    • 10.4.6. Rest of Asia Pacific AR and VR Display Market
  • 10.5. Latin America AR and VR Display Market Snapshot
    • 10.5.1. Brazil AR and VR Display Market
    • 10.5.2. Mexico AR and VR Display Market
  • 10.6. Rest of The World AR and VR Display Market

Chapter 11. Competitive Intelligence

  • 11.1. Top Market Strategies
  • 11.2. Company Profiles
    • 11.2.1. Samsung Electronics Co., Ltd.
      • 11.2.1.1. Key Information
      • 11.2.1.2. Overview
      • 11.2.1.3. Financial (Subject to Data Availability)
      • 11.2.1.4. Product Summary
      • 11.2.1.5. Recent Developments
    • 11.2.2. Sony Group Corporation
    • 11.2.3. LG Display
    • 11.2.4. eMagin Corporation
    • 11.2.5. Kopin Corporation
    • 11.2.6. AU Optronics Corporation
    • 11.2.7. Japan Display Inc.
    • 11.2.8. Barco NV
    • 11.2.9. BOE Technology Group Co., Ltd.
    • 11.2.10. Syndiant Inc.

Chapter 12. Research Process

  • 12.1. Research Process
    • 12.1.1. Data Mining
    • 12.1.2. Analysis
    • 12.1.3. Market Estimation
    • 12.1.4. Validation
    • 12.1.5. Publishing
  • 12.2. Research Attributes
  • 12.3. Research Assumption