表紙:エデュテインメント世界市場規模調査&予測:サービスタイプ別、収益源別、エンドユーザー別、地域別分析、2023~2030年
市場調査レポート
商品コード
1355714

エデュテインメント世界市場規模調査&予測:サービスタイプ別、収益源別、エンドユーザー別、地域別分析、2023~2030年

Global Edutainment Market Size study & Forecast, by Service Type, by Revenue Source, By End User and Regional Analysis, 2023-2030

出版日: | 発行: Bizwit Research & Consulting LLP | ページ情報: 英文 | 納期: 2~3営業日

● お客様のご希望に応じて、既存データの加工や未掲載情報(例:国別セグメント)の追加などの対応が可能です。  詳細はお問い合わせください。

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
エデュテインメント世界市場規模調査&予測:サービスタイプ別、収益源別、エンドユーザー別、地域別分析、2023~2030年
出版日: 2023年09月10日
発行: Bizwit Research & Consulting LLP
ページ情報: 英文
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のエデュテイメント市場は、2022年に約57億6,000万米ドルと評価され、予測期間2023~2030年には17.66%以上の健全な成長率で成長すると予測されています。

エデュテインメント・センターは、教育とエンターテインメントを組み合わせたもので、動物園、水族館、科学センター、植物園、児童博物館などで教育的機能を提供しています。こうしたセンターは、エンターテインメントを通じて学びを提供し、子供たちや親たちに人気のある目的地となっています。エデュテインメント市場が拡大している背景には、デジタル学習プラットフォームの増加や、拡大現実(AR)や仮想現実(VR)技術の需要の高まりといった要因があります。さらに、拡大現実(AR)および仮想現実(VR)技術の利用の増加は、エデュテインメント市場に大きな影響を与えており、教育体験の提供方法に革命をもたらし、学習者のエンゲージメントを高めています。

Statistaによると、2023年には約9,800万人がVRハードウェアを利用し、約2,300万人がより高度なAR技術を探求すると予想されています。2027年には、ARとVRの両方の利用者が世界で1億人を超えると予想されています。デジタル学習の成長はエデュテインメント市場を再形成し、アクセス可能なデジタルプラットフォームを通じてインタラクティブで魅力的な教育体験へのシフトを促進しています。2022年のStatistaによると、世界のeラーニング市場は2,430億米ドルを突破し、2026年には4,000億米ドル近くに達すると予測されています。また、教育分野での技術進歩の高まりとオンラインコースの需要の急増は、有利な成長機会を生み出すと思われます。しかし、2023~2030年の予測期間を通じて、限られたリーチと低品質のコンテンツが市場の成長を阻害しています。

エデュテインメント世界市場の調査対象となる主要地域には、アジア太平洋、北米、欧州、ラテンアメリカ、中東・アフリカが含まれます。北米は、多数の組織が存在し、地域内のエデュテインメントセンターに多額の投資を行っているため、予測期間中、市場を独占しています。アジア太平洋は、クラウドコンピューティング技術の上昇、接続されたインテリジェントデバイスの増加などの要因により、予測期間中に最も急速に成長している地域です。さらに、同地域には多数のエデュテイメント組織が存在します。

本調査の目的は、近年におけるさまざまなセグメントと国の市場規模を明らかにし、今後数年間の市場規模を予測することです。本レポートは、調査対象国における産業の質的・量的側面の両方を盛り込むよう設計されています。

また、市場の将来的な成長を規定する促進要因や課題などの重要な側面に関する詳細情報も提供しています。さらに、主要企業の競合情勢や製品提供の詳細な分析とともに、利害関係者が投資するためのミクロ市場における潜在的な機会も組み込んでいます。

目次

第1章 エグゼクティブサマリー

第2章 世界のエデュテインメント市場の定義と範囲

  • 調査目的
  • 市場の定義と範囲
    • 産業の進化
    • 調査範囲
  • 調査対象年
  • 通貨換算レート

第3章 世界のエデュテインメント市場力学

  • エデュテインメント市場の影響分析(2020~2030年)
    • 市場促進要因
      • デジタル学習プラットフォームの増加
      • ARとVR技術の需要増加
    • 市場の課題
      • リーチの制限
      • コンテンツの質の低さ
    • 市場機会
      • 教育分野における技術進歩の高まり
      • オンラインコースの需要急増

第4章 世界のエデュテインメント市場産業分析

  • ポーターの5フォースモデル
    • 供給企業の交渉力
    • 買い手の交渉力
    • 新規参入業者の脅威
    • 代替品の脅威
    • 競争企業間の敵対関係
  • ポーターの5フォース影響分析
  • PEST分析
    • 政治
    • 経済
    • 社会
    • 技術
    • 環境
    • 法律
  • 主な投資機会
  • 主要成功戦略
  • COVID-19影響分析
  • 破壊的動向
  • 業界専門家の視点
  • アナリストの結論・提言

第5章 エデュテインメント世界市場:サービスタイプ別

  • 市場スナップショット
  • エデュテイメントの世界市場:サービスタイプ別、実績・ポテンシャル分析
  • エデュテインメント世界市場:サービスタイプ別、推定・予測、2020~2030年
  • エデュテインメント市場、サブセグメント分析
    • 非インタラクティブ参加型サービス
    • インタラクティブ参加型サービス

第6章 エデュテインメント世界市場:収益源別

  • 市場スナップショット
  • エデュテインメント世界市場:収益源別、実績・ポテンシャル分析
  • エデュテインメント世界市場:収益源別、推定・予測、2020~2030年
  • エデュテインメント市場、サブセグメント分析
    • 広告
    • チケット料金
    • パートナーシップ

第7章 エデュテインメント世界市場:エンドユーザー別

  • 市場スナップショット
  • エデュテインメント世界市場:エンドユーザー別、実績・ポテンシャル分析
  • エデュテインメント世界市場:エンドユーザー別、推定・予測、2020~2030年
  • エデュテインメント市場:サブセグメント分析
    • 個人
    • 学校
    • 大学

第8章 エデュテインメント世界市場、地域別分析

  • 主要国
  • 主な新興国
  • エデュテインメント市場の地域別市場スナップショット
  • 北米
    • 米国
      • サービスタイプ、推定・予測、2020~2030年
      • 収益源、推定・予測、2020~2030年
      • エンドユーザー別、推定・予測、2020~2030年
    • カナダ
  • 欧州エデュテインメント市場スナップショット
    • 英国
    • ドイツ
    • フランス
    • スペイン
    • イタリア
    • その他の欧州
  • アジア太平洋エデュテインメント市場スナップショット
    • 中国
    • インド
    • 日本
    • オーストラリア
    • 韓国
    • その他のアジア太平洋
  • ラテンアメリカエデュテインメント市場スナップショット
    • ブラジル
    • メキシコ
  • 中東・アフリカ
    • サウジアラビア
    • 南アフリカ
    • その他の中東およびアフリカ

第9章 競合情報

  • 主要企業のSWOT分析
  • 主要市場戦略
  • 企業プロファイル
    • Brightcove Inc.
      • 主要情報
      • 概要
      • 財務(データの入手可能性によります)
      • 製品概要
      • 最近の動向
    • Tata Sons Private Limited
    • KNeoMedia Limited
    • KidZania Operations S.A.R.L.
    • Merlin Entertainments
    • Kaltura Inc.
    • Kidz Holding S.A.L.
    • A.E.L. Data Services L.L.P.
    • Reliance Jio Infocomm Limited
    • zSpace Inc

第10章 調査プロセス

  • 調査プロセス
    • データ鉱業
    • 分析
    • 市場推定
    • 検証
    • 出版
  • 調査属性
  • 調査前提条件
図表

LIST OF TABLES

  • TABLE 1. Global Edutainment Market, report scope
  • TABLE 2. Global Edutainment Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Edutainment Market estimates & forecasts by Service Type 2020-2030 (USD Billion)
  • TABLE 4. Global Edutainment Market estimates & forecasts by Revenue Source 2020-2030 (USD Billion)
  • TABLE 5. Global Edutainment Market estimates & forecasts by End-User 2020-2030 (USD Billion)
  • TABLE 6. Global Edutainment Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Edutainment Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Edutainment Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Edutainment Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Edutainment Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Edutainment Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Edutainment Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Edutainment Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Edutainment Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. Global Edutainment Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17. U.S. Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. U.S. Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19. Canada Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20. Canada Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. Canada Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22. UK Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23. UK Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. UK Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25. Germany Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26. Germany Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. Germany Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28. France Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29. France Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. France Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31. Italy Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32. Italy Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Italy Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34. Spain Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35. Spain Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. Spain Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37. RoE Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38. RoE Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. RoE Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40. China Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41. China Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. China Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43. India Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44. India Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. India Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46. Japan Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47. Japan Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. Japan Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49. South Korea Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50. South Korea Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. South Korea Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52. Australia Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53. Australia Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. Australia Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. RoAPAC Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58. Brazil Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59. Brazil Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Brazil Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61. Mexico Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62. Mexico Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. Mexico Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64. RoLA Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65. RoLA Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. RoLA Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67. Saudi Arabia Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68. South Africa Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. RoMEA Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70. List of secondary sources, used in the study of global Edutainment Market
  • TABLE 71. List of primary sources, used in the study of global Edutainment Market
  • TABLE 72. Years considered for the study
  • TABLE 73. Exchange rates considered

List of tables and figures are dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1. Global Edutainment Market, research methodology
  • FIG 2. Global Edutainment Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Edutainment Market, key trends 2022
  • FIG 5. Global Edutainment Market, growth prospects 2023-2030
  • FIG 6. Global Edutainment Market, porters 5 force model
  • FIG 7. Global Edutainment Market, pest analysis
  • FIG 8. Global Edutainment Market, value chain analysis
  • FIG 9. Global Edutainment Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Edutainment Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Edutainment Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Edutainment Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Edutainment Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Edutainment Market, regional snapshot 2020 & 2030
  • FIG 15. North America Edutainment Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Edutainment Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Edutainment Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Edutainment Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Edutainment Market 2020 & 2030 (USD Billion)

List of tables and figures are dummy in nature, final lists may vary in the final deliverable

目次

Global Edutainment Market is valued at approximately USD 5.76 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 17.66 % over the forecast period 2023-2030. Edutainment centers combine education and entertainment, offering educational features in places such as zoos, aquariums, science centers, botanical gardens, and children's museums. These centers provide learning through entertainment, making them popular destinations for children and parents. The Edutainment market is expanding because of factors such as rising number of digital learning platforms and rising demand of Augmented Reality (AR) and Virtual Reality (VR) technologies. Moreover, the increasing utilization of Augmented Reality (AR) and Virtual Reality (VR) technologies is significantly impacting the Edutainment market, revolutionizing the way educational experiences are delivered and enhancing learner engagement.

According to Statista in 2023, approximately 98 million individuals are expected to utilize VR hardware, while around 23 million explore more advanced AR technology. By 2027, both AR and VR are anticipated to exceed 100 million users globally. The growth of digital learning is reshaping the Edutainment market, fostering a shift towards interactive and engaging educational experiences through accessible digital platforms. According to Statista in 2022, the global e-learning market is projected to surpass USD 243 billion and is forecast to reach nearly USD 400 billion by 2026. In addition, rising technological advancements in the education sector and surge in demand of online courses would create a lucrative growth opportunity. However, limited reach and low quality content stifles market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Edutainment Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominates the market during the forecast period owing to the presence of numerous organizations, substantial investment in edutainment centers within the region. Asia Pacific is the fastest growing region during the forecast period, owing to factors such as a rise in cloud computing technology and an increasing number of connected and intelligent devices. Additionally, the presence of numerous edutainment organizations in the region.

Major market player included in this report are:

  • Brightcove Inc.
  • Tata Sons Private Limited
  • KNeoMedia Limited
  • KidZania Operations S.A.R.L.
  • Merlin Entertainments
  • Kaltura Inc.
  • Kidz Holding S.A.L.
  • A.E.L. Data Services L.L.P.
  • Reliance Jio Infocomm Limited
  • zSpace Inc

Recent Developments in the Market:

  • In April 2021, Byju's successfully acquired Aakash Educational Services for a substantial amount of USD 1 billion. This strategic partnership unites two renowned educational brands in India, leveraging Aakash's expertise in exam preparation and Byju's strengths in content and technology. Following the integration, Byju's is committed to making additional investments to expedite the growth of Aakash.
  • In March 2022, iLearn launched Eggheads, a new mobile NFT gaming app. This release is set to disrupt the gaming industry, education industry, and Learn to Earn sector. Learn aims to leverage blockchain technology to offer an immersive, enjoyable, and educational learning experience. Eggheads, the inaugural game/software on the iLearn platform, provides users with an engaging and meaningful learning environment.

Global Edutainment Market Report Scope:

  • Historical Data: 2020 - 2021
  • Base Year for Estimation: 2022
  • Forecast period: 2023-2030
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Service Type, Revenue Source, End-User, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Service Type:

  • Non-Interactive Spectator Service
  • Interactive Participatory Service

By Revenue Source:

  • Advertising
  • Ticket Fees
  • Partnership

By End-User:

  • Individuals
  • Schools
  • Universities

By Region:

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Spain
    • Italy
    • ROE
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • RoAPAC
  • Latin America
    • Brazil
    • Mexico
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Edutainment Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Edutainment Market, by Service Type , 2020-2030 (USD Billion)
    • 1.2.3. Edutainment Market, by Revenue Source , 2020-2030 (USD Billion)
    • 1.2.4. Edutainment Market, by End-User , 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Edutainment Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Edutainment Market Dynamics

  • 3.1. Edutainment Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Rising in number of digital learning platforms
      • 3.1.1.2. Rising demand of AR and VR technologies
    • 3.1.2. Market Challenges
      • 3.1.2.1. Limited reach
      • 3.1.2.2. Low quality of content
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Rising technological advancements in the education sector
      • 3.1.3.2. Surge in demand of online courses

Chapter 4. Global Edutainment Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Edutainment Market, by Service Type

  • 5.1. Market Snapshot
  • 5.2. Global Edutainment Market by Service Type , Performance - Potential Analysis
  • 5.3. Global Edutainment Market Estimates & Forecasts by Service Type 2020-2030 (USD Billion)
  • 5.4. Edutainment Market, Sub Segment Analysis
    • 5.4.1. Non-Interactive Spectator Service
    • 5.4.2. Interactive Participatory Service

Chapter 6. Global Edutainment Market, by Revenue Source

  • 6.1. Market Snapshot
  • 6.2. Global Edutainment Market by Revenue Source , Performance - Potential Analysis
  • 6.3. Global Edutainment Market Estimates & Forecasts by Revenue Source 2020-2030 (USD Billion)
  • 6.4. Edutainment Market, Sub Segment Analysis
    • 6.4.1. Advertising
    • 6.4.2. Ticket Fees
    • 6.4.3. Partnership

Chapter 7. Global Edutainment Market, by End-User

  • 7.1. Market Snapshot
  • 7.2. Global Edutainment Market by End-User , Performance - Potential Analysis
  • 7.3. Global Edutainment Market Estimates & Forecasts by End-User 2020-2030 (USD Billion)
  • 7.4. Edutainment Market, Sub Segment Analysis
    • 7.4.1. Individuals
    • 7.4.2. Schools
    • 7.4.3. Universities

Chapter 8. Global Edutainment Market, Regional Analysis

  • 8.1. Top Leading Countries
  • 8.2. Top Emerging Countries
  • 8.3. Edutainment Market, Regional Market Snapshot
  • 8.4. North America Edutainment Market
    • 8.4.1. U.S. Edutainment Market
      • 8.4.1.1. Service Type breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2. Revenue Source breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3. End-User breakdown estimates & forecasts, 2020-2030
    • 8.4.2. Canada Edutainment Market
  • 8.5. Europe Edutainment Market Snapshot
    • 8.5.1. U.K. Edutainment Market
    • 8.5.2. Germany Edutainment Market
    • 8.5.3. France Edutainment Market
    • 8.5.4. Spain Edutainment Market
    • 8.5.5. Italy Edutainment Market
    • 8.5.6. Rest of Europe Edutainment Market
  • 8.6. Asia-Pacific Edutainment Market Snapshot
    • 8.6.1. China Edutainment Market
    • 8.6.2. India Edutainment Market
    • 8.6.3. Japan Edutainment Market
    • 8.6.4. Australia Edutainment Market
    • 8.6.5. South Korea Edutainment Market
    • 8.6.6. Rest of Asia Pacific Edutainment Market
  • 8.7. Latin America Edutainment Market Snapshot
    • 8.7.1. Brazil Edutainment Market
    • 8.7.2. Mexico Edutainment Market
  • 8.8. Middle East & Africa Edutainment Market
    • 8.8.1. Saudi Arabia Edutainment Market
    • 8.8.2. South Africa Edutainment Market
    • 8.8.3. Rest of Middle East & Africa Edutainment Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
    • 9.1.1. Company 1
    • 9.1.2. Company 2
    • 9.1.3. Company 3
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Brightcove Inc.
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Recent Developments
    • 9.3.2. Tata Sons Private Limited
    • 9.3.3. KNeoMedia Limited
    • 9.3.4. KidZania Operations S.A.R.L.
    • 9.3.5. Merlin Entertainments
    • 9.3.6. Kaltura Inc.
    • 9.3.7. Kidz Holding S.A.L.
    • 9.3.8. A.E.L. Data Services L.L.P.
    • 9.3.9. Reliance Jio Infocomm Limited
    • 9.3.10. zSpace Inc

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption