市場調査レポート
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メディアとエンターテインメントにおけるAIの世界市場規模調査:ソリューション別、アプリケーション別、地域別予測(2022年~2028年)

Global AI In Media & Entertainment Market Size study, By Solution, By Application and Regional Forecasts 2022-2028

出版日: | 発行: Bizwit Research & Consulting LLP | ページ情報: 英文 | 納期: 2~3営業日

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メディアとエンターテインメントにおけるAIの世界市場規模調査:ソリューション別、アプリケーション別、地域別予測(2022年~2028年)
出版日: 2022年06月28日
発行: Bizwit Research & Consulting LLP
ページ情報: 英文
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のメディアとエンターテインメントにおけるAIの市場規模は、2021年に約108億7,000万米ドルとなり、予測期間(2022年~2028年)中に26.9%以上のCAGRで成長すると予測されています。

メディアとエンターテインメント業界における仮想環境の創造に対する人気の高まりや、高精細なビジュアルやリアルタイムの仮想環境を生成する能力などが、メディアとエンターテインメントにおけるAI市場を牽引しています。

当レポートでは、世界のメディアとエンターテインメントにおけるAI市場について調査分析し、市場力学、業界分析、市場分析、競合情報など、体系的な情報を提供しています。

目次

第1章 エグゼクティブサマリー

第2章 世界のメディアとエンターテインメントにおけるAI市場の定義と範囲

第3章 世界のメディアとエンターテインメントにおけるAI市場力学

  • 世界のメディアとエンターテインメントにおけるAI市場の影響分析(2020年~2028年)

第4章 世界のメディアとエンターテインメントにおけるAI市場の業界分析

  • ポーターのファイブフォースモデル
  • PEST分析
  • 投資採用モデル
  • アナリストの推奨事項と結論
  • 主要投資機会
  • 主要成功戦略

第5章 リスク評価:COVID-19の影響

  • 業界に対するCOVID-19の全体的な影響の評価
  • COVID-19以前およびCOVID-19以後の市場シナリオ

第6章 世界のメディアとエンターテインメントにおけるAI市場:ソリューション別

  • 市場スナップショット
  • 世界のメディアとエンターテインメントにおけるAI市場実績:ソリューション別-潜在分析
  • 世界のメディアとエンターテインメントにおけるAI市場の推定と予測(10億米ドル)(2018年~2028年):ソリューション別
  • メディアとエンターテインメントにおけるAI、サブセグメント分析
    • ハードウェア/機器
    • サービス

第7章 世界のメディアとエンターテインメントにおけるAI市場:アプリケーション別

  • 市場スナップショット
  • 世界のメディアとエンターテインメントにおけるAI市場実績:アプリケーション別-潜在分析
  • 世界のメディアとエンターテインメントにおけるAI市場の推定と予測(10億米ドル)(2018年~2028年):アプリケーション別
  • メディアとエンターテインメントにおけるAI、サブセグメント分析
    • ゲーム
    • パーソナライゼーション
    • フェイクストーリー検出
    • 盗用検出
    • 生産計画・管理
    • 販売・マーケティング
    • タレント発掘
    • コンテンツキャプチャ
    • スポーツ自動制作

第8章 世界のメディアとエンターテインメントにおけるAI市場、地域分析

  • 地域の市場スナップショット
  • 北米
    • 米国
    • カナダ
  • 欧州スナップショット
    • 英国
    • ドイツ
    • フランス
    • スペイン
    • イタリア
    • その他の欧州
  • アジア太平洋スナップショット
    • 中国
    • インド
    • 日本
    • オーストラリア
    • 韓国
    • その他のアジア太平洋
  • ラテンアメリカスナップショット
    • ブラジル
    • メキシコ
  • その他

第9章 競合情報

  • 主要市場戦略
  • 企業プロファイル
    • Amazon Web Services, Inc
    • EMG
    • Gearhouse South Africa Pty. Ltd.
    • Gravity Media
    • GrayMeta
    • International Business Machines Corp.
    • LMG, LLC
    • Matchroom Sport Ltd.
    • Production Resource Group, L.L.C.
    • Synthesia Ltd.

第10章 調査プロセス

図表

LIST OF TABLES

  • TABLE 1. Global AI In Media & Entertainment Market, report scope
  • TABLE 2. Global AI In Media & Entertainment Market estimates & forecasts by Region 2018-2028 (USD Billion)
  • TABLE 3. Global AI In Media & Entertainment Market estimates & forecasts by Solution 2018-2028 (USD Billion)
  • TABLE 4. Global AI In Media & Entertainment Market estimates & forecasts by Application 2018-2028 (USD Billion)
  • TABLE 5. Global AI In Media & Entertainment Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 6. Global AI In Media & Entertainment Market by region, estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 7. Global AI In Media & Entertainment Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 8. Global AI In Media & Entertainment Market by region, estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 9. Global AI In Media & Entertainment Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 10. Global AI In Media & Entertainment Market by region, estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 11. Global AI In Media & Entertainment Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 12. Global AI In Media & Entertainment Market by region, estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 13. Global AI In Media & Entertainment Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 14. Global AI In Media & Entertainment Market by region, estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 15. U.S. AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 16. U.S. AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 17. U.S. AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 18. Canada AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 19. Canada AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 20. Canada AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 21. UK AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 22. UK AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 23. UK AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 24. Germany AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 25. Germany AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 26. Germany AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 27. RoE AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 28. RoE AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 29. RoE AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 30. China AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 31. China AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 32. China AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 33. India AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 34. India AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 35. India AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 36. Japan AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 37. Japan AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 38. Japan AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 39. RoAPAC AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 40. RoAPAC AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 41. RoAPAC AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 42. Brazil AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 43. Brazil AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 44. Brazil AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 45. Mexico AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 46. Mexico AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 47. Mexico AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 48. RoLA AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 49. RoLA AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 50. RoLA AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 51. Row AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
  • TABLE 52. Row AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 53. Row AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
  • TABLE 54. List of secondary sources, used in the study of global AI In Media & Entertainment Market
  • TABLE 55. List of primary sources, used in the study of global AI In Media & Entertainment Market
  • TABLE 56. Years considered for the study
  • TABLE 57. Exchange rates considered

LIST OF FIGURES

List of figures

  • FIG 1. Global AI In Media & Entertainment Market, research methodology
  • FIG 2. Global AI In Media & Entertainment Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global AI In Media & Entertainment Market, key trends 2021
  • FIG 5. Global AI In Media & Entertainment Market, growth prospects 2022-2028
  • FIG 6. Global AI In Media & Entertainment Market, porters 5 force model
  • FIG 7. Global AI In Media & Entertainment Market, pest analysis
  • FIG 8. Global AI In Media & Entertainment Market, value chain analysis
  • FIG 9. Global AI In Media & Entertainment Market by segment, 2018 & 2028 (USD Billion)
  • FIG 10. Global AI In Media & Entertainment Market by segment, 2018 & 2028 (USD Billion)
  • FIG 11. Global AI In Media & Entertainment Market by segment, 2018 & 2028 (USD Billion)
  • FIG 12. Global AI In Media & Entertainment Market by segment, 2018 & 2028 (USD Billion)
  • FIG 13. Global AI In Media & Entertainment Market by segment, 2018 & 2028 (USD Billion)
  • FIG 14. Global AI In Media & Entertainment Market, regional snapshot 2018 & 2028
  • FIG 15. North America AI In Media & Entertainment Market 2018 & 2028 (USD Billion)
  • FIG 16. Europe AI In Media & Entertainment Market 2018 & 2028 (USD Billion)
  • FIG 17. Asia pacific AI In Media & Entertainment Market 2018 & 2028 (USD Billion)
  • FIG 18. Latin America AI In Media & Entertainment Market 2018 & 2028 (USD Billion)
  • FIG 19. Global AI In Media & Entertainment Market, company Market share analysis (2021)
目次

Global AI In Media & Entertainment Market is valued approximately USD 10.87 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 26.9% over the forecast period 2022-2028. Artificial intelligence (AI) applications in gaming, false story recognition, plagiarism detection, production planning and management, customization, sales and marketing, talent acquisition, and other sectors are accelerating the worldwide AI in the media and entertainment sector. The market is being driven by the rising popularity of virtual creation in the media and entertainment industries, as well as its capacity to generate high-definition visuals and real-time virtual environments. Furthermore, favourable government measures are projected to have a positive influence on sector growth. In athletic events, AI algorithms are utilized to detect objects and actions. It may also employ drone video to generate intriguing content and in-depth sports commentary in its broadcasts. For example, Netflix, a well-known platform, has integrated AI technology in order to provide a more customised experience to its subscribers. This AI-powered solution will automatically complete numerous machine learning pipelines that provide suggestions for shows/movies/programs. The media and entertainment industries are experiencing unprecedented transformation. For example, in June 2020, Epic Games, Inc.'s Unreal Engine 4.25, a PlayStation programme, was improved and the advanced version was released. An unreal engine is a piece of VFX software used for developing, pre-visualizing, and visual editing effects in real time. Furthermore, significant attempts are being made by film-making businesses, such as 20th Century Fox, who employed IBM's AI system, Watson, to generate a trailer for the horror thriller "Morgan." However, threat of Cyber attacks impedes the growth of the market over the forecast period of 2022-2028.

The key regions considered for the Global AI In Media & Entertainment Market study includes Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America emerged as the market leader. This expansion was mostly owing to corporations' large spending in R&D for developing AI-based virtual production software solutions. One of the most notable developments observed in the region is the use of AI for voice and speech recognition. Furthermore, Asia Pacific is expected to have the greatest CAGR during the predicted period.

Major market player included in this report are:

Amazon Web Services, Inc.

EMG

Gearhouse South Africa Pty. Ltd.

Gravity Media

GrayMeta

International Business Machines Corp.

LMG, LLC

Matchroom Sport Ltd.

Production Resource Group, L.L.C.

Synthesia Ltd.

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Solution:

Hardware/Equipment

Services

By Application:

Gaming

Personalization

Fake Story Detection

Plagiarism Detection

Production Planning & Management

Sales & Marketing

Talent Identification

Content Capture

Sports Automatic Productions

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Furthermore, years considered for the study are as follows:

Historical year - 2018, 2019, 2020

Base year - 2021

Forecast period - 2022 to 2028

Target Audience of the Global AI In Media & Entertainment Market in Market Study:

Key Consulting Companies & Advisors

Large, medium-sized, and small enterprises

Venture capitalists

Value-Added Resellers (VARs)

Third-party knowledge providers

Investment bankers

Investors

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2028 (USD Billion)
    • 1.2.1. AI In Media & Entertainment Market, by Region, 2020-2028 (USD Billion)
    • 1.2.2. AI In Media & Entertainment Market, by Solution, 2020-2028 (USD Billion)
    • 1.2.3. AI In Media & Entertainment Market, by Application, 2020-2028 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global AI In Media & Entertainment Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global AI In Media & Entertainment Market Dynamics

  • 3.1. AI In Media & Entertainment Market Impact Analysis (2020-2028)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increasing popularity of virtual creation in the media and entertainment business
      • 3.1.1.2. Favorable government initiatives
    • 3.1.2. Market Challenges
      • 3.1.2.1. Threat of Cyber attacks
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Technological improvements in AI In Media & Entertainment

Chapter 4. Global AI In Media & Entertainment Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model (2018-2028)
  • 4.2. PEST Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
  • 4.3. Investment Adoption Model
  • 4.4. Analyst Recommendation & Conclusion
  • 4.5. Top investment opportunity
  • 4.6. Top winning strategies

Chapter 5. Risk Assessment: COVID-19 Impact

    • 5.1.1. Assessment of the overall impact of COVID-19 on the industry
    • 5.1.2. Pre COVID-19 and post COVID-19 Market scenario

Chapter 6. Global AI In Media & Entertainment Market, by Solution

  • 6.1. Market Snapshot
  • 6.2. Global AI In Media & Entertainment Market by Solution, Performance - Potential Analysis
  • 6.3. Global AI In Media & Entertainment Market Estimates & Forecasts by Solution 2018-2028 (USD Billion)
  • 6.4. AI In Media & Entertainment Market, Sub Segment Analysis
    • 6.4.1. Hardware/Equipment
    • 6.4.2. Services

Chapter 7. Global AI In Media & Entertainment Market, by Application

  • 7.1. Market Snapshot
  • 7.2. Global AI In Media & Entertainment Market by Application, Performance - Potential Analysis
  • 7.3. Global AI In Media & Entertainment Market Estimates & Forecasts by Application 2018-2028 (USD Billion)
  • 7.4. AI In Media & Entertainment Market, Sub Segment Analysis
    • 7.4.1. Gaming
    • 7.4.2. Personalization
    • 7.4.3. Fake Story Detection
    • 7.4.4. Plagiarism Detection
    • 7.4.5. Production Planning & Management
    • 7.4.6. Sales & Marketing
    • 7.4.7. Talent Identification
    • 7.4.8. Content Capture
    • 7.4.9. Sports Automatic Productions

Chapter 8. Global AI In Media & Entertainment Market, Regional Analysis

  • 8.1. AI In Media & Entertainment Market, Regional Market Snapshot
  • 8.2. North America AI in Media & Entertainment Market
    • 8.2.1. U.S. AI In Media & Entertainment Market
      • 8.2.1.1. Solution breakdown estimates & forecasts, 2018-2028
      • 8.2.1.2. Application breakdown estimates & forecasts, 2018-2028
    • 8.2.2. Canada AI In Media & Entertainment Market
  • 8.3. Europe AI In Media & Entertainment Market Snapshot
    • 8.3.1. U.K. AI In Media & Entertainment Market
    • 8.3.2. Germany AI In Media & Entertainment Market
    • 8.3.3. France AI In Media & Entertainment Market
    • 8.3.4. Spain AI In Media & Entertainment Market
    • 8.3.5. Italy AI In Media & Entertainment Market
    • 8.3.6. Rest of Europe AI In Media & Entertainment Market
  • 8.4. Asia-Pacific AI In Media & Entertainment Market Snapshot
    • 8.4.1. China AI In Media & Entertainment Market
    • 8.4.2. India AI In Media & Entertainment Market
    • 8.4.3. Japan AI In Media & Entertainment Market
    • 8.4.4. Australia AI In Media & Entertainment Market
    • 8.4.5. South Korea AI In Media & Entertainment Market
    • 8.4.6. Rest of Asia Pacific AI In Media & Entertainment Market
  • 8.5. Latin America AI In Media & Entertainment Market Snapshot
    • 8.5.1. Brazil AI In Media & Entertainment Market
    • 8.5.2. Mexico AI In Media & Entertainment Market
  • 8.6. Rest of The World AI In Media & Entertainment Market

Chapter 9. Competitive Intelligence

  • 9.1. Top Market Strategies
  • 9.2. Company Profiles
    • 9.2.1. Amazon Web Services, Inc
      • 9.2.1.1. Key Information
      • 9.2.1.2. Overview
      • 9.2.1.3. Financial (Subject to Data Availability)
      • 9.2.1.4. Solution Summary
      • 9.2.1.5. Recent Developments
    • 9.2.2. EMG
    • 9.2.3. Gearhouse South Africa Pty. Ltd.
    • 9.2.4. Gravity Media
    • 9.2.5. GrayMeta
    • 9.2.6. International Business Machines Corp.
    • 9.2.7. LMG, LLC
    • 9.2.8. Matchroom Sport Ltd.
    • 9.2.9. Production Resource Group, L.L.C.
    • 9.2.10. Synthesia Ltd.

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption