デフォルト表紙
市場調査レポート
商品コード
1538923

スポーツトレーニング市場、スポーツタイプ別、形態別、用途別、年齢層別、媒体別、構成要素別:2024年~2035年の世界機会分析と産業予測

Sports Training Market By Sports Type, By Form, By Application, By Age Group, By Medium, By Component : Global Opportunity Analysis and Industry Forecast, 2024-2035

出版日: | 発行: Allied Market Research | ページ情報: 英文 469 Pages | 納期: 2~3営業日

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スポーツトレーニング市場、スポーツタイプ別、形態別、用途別、年齢層別、媒体別、構成要素別:2024年~2035年の世界機会分析と産業予測
出版日: 2024年07月01日
発行: Allied Market Research
ページ情報: 英文 469 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 目次
概要

世界のスポーツトレーニング市場は、2023年には278億米ドルと評価され、2024年から2035年までのCAGRは5.2%で成長し、2035年には507億米ドルに達すると予測されています。

Sports Training Market-IMG1

スポーツトレーニングには、運動能力の向上を目的とした体系的な練習や運動が含まれます。これには、スポーツ特有の要求に合わせた身体的コンディショニング、スキル開発、戦略、精神的準備が含まれます。トレーニングレジメンは、コーチやトレーナーの指導のもと、パフォーマンスを最適化し、ケガを予防するために、スポーツに特化したドリルとともに、筋力、持久力、柔軟性、敏捷性のトレーニングを統合することが多いです。

トレーニング機器の技術的進歩は、スポーツトレーニング業界の市場需要を大幅に押し上げています。スマート・ウェアラブル、生体センサー、高度な分析ソフトウェアなどの技術革新は、リアルタイムのパフォーマンス指標とパーソナライズされた洞察を提供することで、トレーニング・レジメンを一変させました。GarminやPolarなどのブランドは、アスリートの動きや生理学的反応を追跡するGPS対応ウォッチや心拍数モニターを発表し、トレーニングの精度と効率を高めています。これらのツールは、パフォーマンスを監視し、また、トレーニングプログラムを最適化するためのデータ駆動型の調整を容易にすることで、個人のスポーツトレーニングプログラムの好感度を高めています。

さらに、OculusやHTC Viveなどの企業が始めた仮想現実(VR)や拡張現実(AR)技術は、トレーニング環境の変革に役立っており、スポーツトレーニング市場の需要を促進しています。アスリートは試合のシナリオをシミュレートし、即座にフィードバックを受けることができるため、意思決定や状況認識が向上します。さらに、TechnogymやMatrix Fitnessなどの企業は、AIを搭載したコーチング・プラットフォームを機器に統合し、個人のパフォーマンス・データに基づいてパーソナライズされたトレーニングを推奨しています。このような進歩は、競争力を求めるプロのアスリートを惹きつけ、革新的で魅力的なトレーニング体験を通じてフィットネスレベルを向上させようとするレクリエーションの愛好家にもアピールしています。このような技術が進化を続けるにつれ、スポーツトレーニング市場のさらなる成長と多様化が進むと予想されます。

さらに、プロスポーツチームとスポーツトレーニング企業とのコラボレーションは、市場に大きな機会を生み出し、質の高いトレーニング方法への革新とアクセス拡大につながりました。このようなパートナーシップにより、トレーニング会社はプロチームの専門知識、ブランド認知度、リソースを活用することができ、チームは最先端のトレーニング技術や手法の恩恵を受けることができます。この連携により、エリートアスリートからアマチュア愛好家まで対応する高度なトレーニングプログラム、パフォーマンス分析ツール、専用機器の開発が後押しされています。その結果、スポーツトレーニング市場は大幅な成長を遂げ、プロ級のトレーニング体験を求める消費者が増えています。

例えば、NFLはウェアラブル・テクノロジー企業のWHOOPと提携し、選手のパフォーマンス・モニタリングを強化するとともに、高度な生体情報トラッキングをより多くの人々が利用できるようにしました。同様に、NBAはモーションキャプチャー・テクノロジー企業であるBlast Motionと提携し、シュートフォームやボールハンドリングに関する詳細な分析を提供することで、バスケットボールのトレーニングに変革をもたらしました。サッカーでは、マンチェスター市がバーチャルリアリティ・トレーニング・プラットフォームのRezzil社と提携し、没入型トレーニング体験の新たな可能性を切り開きました。これらの提携は、プロスポーツチームがスポーツトレーニング市場のイノベーションを推進するのに役立っていることを示しており、その結果、企業が洗練されたトレーニング・ソリューションを開発し、成長する消費者層に向けて販売する機会を生み出しています。

スポーツトレーニング市場は、スポーツタイプ、形態、用途、年齢層、媒体、構成要素、地域に区分されます。スポーツタイプ別では、サッカー、クリケット、野球、バレーボール、バスケットボール、ホッケー、テニス、ゴルフ、卓球、ラグビー、バドミントン、ボクシング、ハンドボール、アイスホッケー、ラクロス、ピックルボール、スパイクボール、ソフトボール、その他に分類されます。形態別では、アカデミー・コーチング、セラピー、スポーツ分析に分けられます。用途別では、男性、女性、子供に分類されます。年齢層別では、20歳未満、21~35歳、35歳以上に分けられます。媒体別では、市場はオンラインとオフラインに二分されます。構成要素別では、アクセサリーとデバイス、ソフトウェアに分類されます。地域別では、北米(米国、カナダ、メキシコ)、欧州(フランス、ドイツ、イタリア、スペイン、英国、その他欧州地域)、アジア太平洋地域(中国、日本、アフリカ、インド、韓国、オーストラリア、ニュージーランド、その他アジア太平洋地域)、ラテンアメリカ・中東・アフリカ(ブラジル、南アフリカ、アラビア、UAE、アルゼンチン、その他ラテンアメリカ・中東・アフリカ地域)で分析されます。

利害関係者にとっての主なメリット

  • 当レポートでは、2023年から2035年までのスポーツトレーニング市場分析の市場セグメント、現在の動向、推定・動向分析、ダイナミクスを定量的に分析し、スポーツトレーニング市場の実勢機会を明らかにします。
  • 市場促進要因、市場抑制要因、市場機会に関連する情報とともに市場調査を提供します。
  • ポーターのファイブフォース分析では、利害関係者が利益重視のビジネス決定を下し、サプライヤーとバイヤーのネットワークを強化できるよう、バイヤーとサプライヤーの潜在力を明らかにします。
  • スポーツトレーニング市場のセグメンテーションを詳細に分析することで、市場機会を見極めることができます。
  • 各地域の主要国は、世界市場への収益貢献度に応じてマッピングされています。
  • 市場プレイヤーのポジショニングはベンチマーキングを容易にし、市場プレイヤーの現在のポジションを明確に理解することができます。
  • 本レポートには、地域および世界のスポーツトレーニング市場動向、主要企業、市場セグメント、応用分野、市場成長戦略の分析が含まれています。

レポートカスタマイズの可能性(別途費用とスケジュールが必要です。)

  • 顧客の関心に応じた企業プロファイルの追加
  • 国別または地域別の追加分析-市場規模と予測
  • 平均販売価格分析/プライスポイント分析
  • ブランドシェア分析
  • クリスクロスセグメント分析-市場規模と予測
  • 企業プロファイルの拡張リスト
  • 過去の市場データ
  • 主要プレーヤーの詳細(所在地、連絡先、サプライヤー/ベンダーネットワークなどを含む、エクセル形式)
  • 顧客/消費者/原料サプライヤーのリスト-バリューチェーン分析
  • 世界/地域/国レベルでのプレーヤーの市場シェア分析
  • 一人当たり消費動向
  • SWOT分析
  • 数量市場規模と予測

目次

第1章 イントロダクション

第2章 エグゼクティブサマリー

第3章 市場概要

  • 市場の定義と範囲
  • 主な調査結果
    • 影響要因
    • 主な投資機会
  • ポーターのファイブフォース分析
  • 市場力学
    • 促進要因
      • スポーツ参加率の増加
      • 回復・リハビリ技術の進歩
      • アウトドアスポーツとアドベンチャースポーツの成長
      • トレーニング機器の技術的進歩
    • 抑制要因
      • 地方における不十分なインフラ
      • スポーツ・トラッキング・デバイスによるデータ・プライバシーの懸念
      • スポーツトレーニング・ソフトウェアの高コスト
    • 機会
      • スポーツトレーニングにおけるAIと機械学習の統合
      • 教育機関とのパートナーシップ
      • プロスポーツチームとの連携

第4章 スポーツトレーニング市場:スポーツタイプ別

  • 概要
  • サッカー
  • クリケット
  • 野球
  • バレーボール
  • バスケットボール
  • ホッケー
  • テニス
  • ゴルフ
  • 卓球
  • ラグビー
  • バドミントン
  • ボクシング
  • ハンドボール
  • アイスホッケー
  • ラクロス
  • ピックルボール
  • スパイクボール
  • ソフトボール
  • その他

第5章 スポーツトレーニング市場:形態別

  • 概要
  • アカデミー・コーチング
  • セラピー
  • スポーツアナリティクス

第6章 スポーツトレーニング市場:用途別

  • 概要
  • 男性
  • 女性
  • 子供

第7章 スポーツトレーニング市場:年齢層別

  • 概要
  • 20歳未満
  • 21-35
  • 35歳以上

第8章 スポーツトレーニング市場:媒体別

  • 概要
  • オンライン
  • オフライン

第9章 スポーツトレーニング市場:構成要素別

  • 概要
  • アクセサリーとデバイス
  • ソフトウェア

第10章 スポーツトレーニング市場:地域別

  • 概要
  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • ドイツ
    • フランス
    • イタリア
    • スペイン
    • 英国
    • その他
  • アジア太平洋
    • 中国
    • 日本
    • インド
    • 韓国
    • オーストラリア
    • ニュージーランド
    • その他
  • ラテンアメリカ・中東・アフリカ
    • ブラジル
    • 南アフリカ
    • サウジアラビア
    • UAE
    • アルゼンチン
    • その他

第11章 競合情勢

  • イントロダクション
  • 主要成功戦略
  • 主要10社の製品マッピング
  • 競合ダッシュボード
  • 競合ヒートマップ
  • 主要企業のポジショニング(2023年)

第12章 企業プロファイル

  • Kitman Labs
  • EDGE10 Group
  • Coach Logic Ltd.
  • Firstbeat Technologies Oy
  • P3, LLC
  • Playermaker Ltd.
  • Sparta Science
  • Blast Motion, Inc.
  • CoachMePlus
  • ShotTracker Inc.
目次
Product Code: A16942

The global sports training market was valued at $27.8 billion in 2023, and is projected to reach $50.7 billion by 2035, growing at a CAGR of 5.2% from 2024 to 2035.

Sports Training Market - IMG1

Sports training involves systematic practice and exercise designed to improve athletic performance. It includes physical conditioning, skill development, strategy, and mental preparation tailored to the specific demands of a sport. Training regimens often integrate strength, endurance, flexibility, and agility workouts, alongside sport-specific drills, under the guidance of coaches and trainers to optimize performance and prevent injuries.

Technological advancements in training equipment have significantly boosted market demand within the sports training industry. Innovations such as smart wearables, biometric sensors, and advanced analytics software have transformed training regimens by providing real-time performance metrics and personalized insights. Brands such as Garmin and Polar have introduced GPS-enabled watches and heart rate monitors that track athletes' movements and physiological responses, which enhances training precision and efficiency. These tools monitor performance and also facilitate data-driven adjustments to optimize training programs, thereby increasing the likeliness of sports training programs among individuals.

Moreover, virtual reality (VR) and augmented reality (AR) technologies, initiated by companies such as Oculus and HTC Vive, have helped transform training environments, thus driving the sports training market demand. Athletes can simulate game scenarios and receive immediate feedback, improving decision-making and situational awareness. In addition, companies such as Technogym and Matrix Fitness are integrating AI-powered coaching platforms into their equipment, offering personalized training recommendations based on individual performance data. Such advancements attract professional athletes seeking competitive edges and appeal to recreational enthusiasts seeking to improve their fitness levels through innovative and engaging training experiences. As these technologies continue to evolve, such developments are expected to drive further growth and diversification in the sports training market.

Furthermore, collaboration between professional sports teams and sports training companies has created significant opportunities in the market, which has led to innovation and expansion of access to high-quality training methods. These partnerships allow training companies to leverage the expertise, brand recognition, and resources of professional teams, while teams benefit from cutting-edge training technologies and methodologies. The collaboration has boosted the development of advanced training programs, performance analytics tools, and specialized equipment that cater to both elite athletes and amateur enthusiasts. As a result, the sports training market has seen substantial growth, with an increase in the number of consumers seeking professional-grade training experiences.

For instance, the NFL's partnership with WHOOP, a wearable technology company, has enhanced player performance monitoring and also made advanced biometric tracking accessible to a broader audience. Similarly, the NBA's collaboration with Blast Motion, a motion capture technology firm, has transformed basketball training by providing detailed analytics on shooting form and ball handling. In soccer, Manchester City's partnership with Rezzil, a virtual reality training platform, has opened up new possibilities for immersive training experiences. These collaborations demonstrate how professional sports teams are helping to drive innovation in the sports training market, thus creating opportunities for companies to develop and market sophisticated training solutions to a growing consumer base.

The sports training market is segmented into sports type, form, application, age group, medium, component, and region. By sports type, the market is categorized into soccer, cricket, baseball, volleyball, basketball, hockey, tennis, golf, table tennis, rugby, badminton, boxing, handball, ice hockey, lacrosse, pickleball, spikeball, softball, and others. By form, it is divided into academy and coaching, therapy, and sports analytics. By application, it is classified into men, women, and kid. By age group, the market is divided into below 20, 21-35, and 35 and above. By medium, the market is bifurcated into online, and offline. By component the market is grouped into accessories and devices, and software. By region, it is analyzed across North America (the U.S., Canada, and Mexico), Europe (France, Germany, Italy, Spain, the UK, and rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Australia, New Zealand, and rest of Asia-Pacific), and LAMEA (Brazil, South Africa, Saudi Arabia, UAE, Argentina, and rest of LAMEA).

The key players operating in the sports training industry include Edge10 Group, Coach Logic, Firstbeat Technologies Oy, Kitman Labs, P3, LLC, Playermaker, Sparta Science, Blast motion, inc., CoachMePlus, and Shottracker inc.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the sports training market analysis from 2023 to 2035 to identify the prevailing sports training market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the sports training market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global sports training market trends, key players, market segments, application areas, and market growth strategies.

Additional benefits you will get with this purchase are:

  • Quarterly Update and* (only available with a corporate license, on listed price)
  • 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update.
  • Free Upcoming Version on the Purchase of Five and Enterprise User License.
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  • 24-hour priority response*
  • Free Industry updates and white papers.

Possible Customization with this report (with additional cost and timeline, please talk to the sales executive to know more)

  • Additional company profiles with specific to client's interest
  • Additional country or region analysis- market size and forecast
  • Average Selling Price Analysis / Price Point Analysis
  • Brands Share Analysis
  • Criss-cross segment analysis- market size and forecast
  • Expanded list for Company Profiles
  • Historic market data
  • Key player details (including location, contact details, supplier/vendor network etc. in excel format)
  • List of customers/consumers/raw material suppliers- value chain analysis
  • Market share analysis of players at global/region/country level
  • Per Capita Consumption Trends
  • SWOT Analysis
  • Volume Market Size and Forecast

Key Market Segments

By Application

  • Men
  • Women
  • Kids

By Age Group

  • Below 20
  • 21-35
  • 35 and above

By Medium

  • Online
  • Offline

By Component

  • Accessories and Devices
  • Software

By Sports Type

  • Soccer
  • Cricket
  • Baseball
  • Volleyball
  • Basketball
  • Hockey
  • Tennis
  • Golf
  • Table Tennis
  • Rugby
  • Badminton
  • Boxing
  • Handball
  • Ice Hockey
  • Lacrosse
  • Pickleball
  • Spikeball
  • Softball
  • Others

By Form

  • Academy and Coaching
  • Therapy
  • Sports Analytics

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • Italy
    • Spain
    • UK
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • New Zealand
    • Rest of Asia-Pacific
  • LAMEA
    • Brazil
    • South Africa,
    • Saudi Arabia
    • UAE
    • Argentina
    • Rest of LAMEA

Key Market Players:

    • Blast Motion, Inc.
    • Coach Logic Ltd.
    • CoachMePlus
    • EDGE10 Group
    • Firstbeat Technologies Oy
    • Kitman Labs
    • P3, LLC
    • Playermaker Ltd.
    • ShotTracker Inc.
    • Sparta Science

TABLE OF CONTENTS

CHAPTER 1: INTRODUCTION

  • 1.1. Report description
  • 1.2. Key market segments
  • 1.3. Key benefits to the stakeholders
  • 1.4. Research methodology
    • 1.4.1. Primary research
    • 1.4.2. Secondary research
    • 1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY

  • 2.1. CXO perspective

CHAPTER 3: MARKET OVERVIEW

  • 3.1. Market definition and scope
  • 3.2. Key findings
    • 3.2.1. Top impacting factors
    • 3.2.2. Top investment pockets
  • 3.3. Porter's five forces analysis
    • 3.3.1. Moderate bargaining power of suppliers
    • 3.3.2. Moderate threat of new entrants
    • 3.3.3. Low threat of substitutes
    • 3.3.4. Moderate intensity of rivalry
    • 3.3.5. Moderate bargaining power of buyers
  • 3.4. Market dynamics
    • 3.4.1. Drivers
      • 3.4.1.1. Increase in sports participation rates
      • 3.4.1.2. Advances in recovery and rehabilitation technologies
      • 3.4.1.3. Growth of outdoor and adventure sports
      • 3.4.1.4. Technological advancements in training equipment
    • 3.4.2. Restraints
      • 3.4.2.1. Insufficient infrastructure in rural areas
      • 3.4.2.2. Data privacy concerns with sports tracking devices
      • 3.4.2.3. High cost of sports training software
    • 3.4.3. Opportunities
      • 3.4.3.1. Integration of AI and machine learning in sports training
      • 3.4.3.2. Partnerships with educational institutions
      • 3.4.3.3. Collaboration with professional sports teams

CHAPTER 4: SPORTS TRAINING MARKET, BY SPORTS TYPE

  • 4.1. Overview
    • 4.1.1. Market size and forecast
  • 4.2. Soccer
    • 4.2.1. Key market trends, growth factors and opportunities
    • 4.2.2. Market size and forecast, by region
    • 4.2.3. Market share analysis by country
  • 4.3. Cricket
    • 4.3.1. Key market trends, growth factors and opportunities
    • 4.3.2. Market size and forecast, by region
    • 4.3.3. Market share analysis by country
  • 4.4. Baseball
    • 4.4.1. Key market trends, growth factors and opportunities
    • 4.4.2. Market size and forecast, by region
    • 4.4.3. Market share analysis by country
  • 4.5. Volleyball
    • 4.5.1. Key market trends, growth factors and opportunities
    • 4.5.2. Market size and forecast, by region
    • 4.5.3. Market share analysis by country
  • 4.6. Basketball
    • 4.6.1. Key market trends, growth factors and opportunities
    • 4.6.2. Market size and forecast, by region
    • 4.6.3. Market share analysis by country
  • 4.7. Hockey
    • 4.7.1. Key market trends, growth factors and opportunities
    • 4.7.2. Market size and forecast, by region
    • 4.7.3. Market share analysis by country
  • 4.8. Tennis
    • 4.8.1. Key market trends, growth factors and opportunities
    • 4.8.2. Market size and forecast, by region
    • 4.8.3. Market share analysis by country
  • 4.9. Golf
    • 4.9.1. Key market trends, growth factors and opportunities
    • 4.9.2. Market size and forecast, by region
    • 4.9.3. Market share analysis by country
  • 4.10. Table Tennis
    • 4.10.1. Key market trends, growth factors and opportunities
    • 4.10.2. Market size and forecast, by region
    • 4.10.3. Market share analysis by country
  • 4.11. Rugby
    • 4.11.1. Key market trends, growth factors and opportunities
    • 4.11.2. Market size and forecast, by region
    • 4.11.3. Market share analysis by country
  • 4.12. Badminton
    • 4.12.1. Key market trends, growth factors and opportunities
    • 4.12.2. Market size and forecast, by region
    • 4.12.3. Market share analysis by country
  • 4.13. Boxing
    • 4.13.1. Key market trends, growth factors and opportunities
    • 4.13.2. Market size and forecast, by region
    • 4.13.3. Market share analysis by country
  • 4.14. Handball
    • 4.14.1. Key market trends, growth factors and opportunities
    • 4.14.2. Market size and forecast, by region
    • 4.14.3. Market share analysis by country
  • 4.15. Ice Hockey
    • 4.15.1. Key market trends, growth factors and opportunities
    • 4.15.2. Market size and forecast, by region
    • 4.15.3. Market share analysis by country
  • 4.16. Lacrosse
    • 4.16.1. Key market trends, growth factors and opportunities
    • 4.16.2. Market size and forecast, by region
    • 4.16.3. Market share analysis by country
  • 4.17. Pickleball
    • 4.17.1. Key market trends, growth factors and opportunities
    • 4.17.2. Market size and forecast, by region
    • 4.17.3. Market share analysis by country
  • 4.18. Spikeball
    • 4.18.1. Key market trends, growth factors and opportunities
    • 4.18.2. Market size and forecast, by region
    • 4.18.3. Market share analysis by country
  • 4.19. Softball
    • 4.19.1. Key market trends, growth factors and opportunities
    • 4.19.2. Market size and forecast, by region
    • 4.19.3. Market share analysis by country
  • 4.20. Others
    • 4.20.1. Key market trends, growth factors and opportunities
    • 4.20.2. Market size and forecast, by region
    • 4.20.3. Market share analysis by country

CHAPTER 5: SPORTS TRAINING MARKET, BY FORM

  • 5.1. Overview
    • 5.1.1. Market size and forecast
  • 5.2. Academy and Coaching
    • 5.2.1. Key market trends, growth factors and opportunities
    • 5.2.2. Market size and forecast, by region
    • 5.2.3. Market share analysis by country
  • 5.3. Therapy
    • 5.3.1. Key market trends, growth factors and opportunities
    • 5.3.2. Market size and forecast, by region
    • 5.3.3. Market share analysis by country
  • 5.4. Sports Analytics
    • 5.4.1. Key market trends, growth factors and opportunities
    • 5.4.2. Market size and forecast, by region
    • 5.4.3. Market share analysis by country

CHAPTER 6: SPORTS TRAINING MARKET, BY APPLICATION

  • 6.1. Overview
    • 6.1.1. Market size and forecast
  • 6.2. Men
    • 6.2.1. Key market trends, growth factors and opportunities
    • 6.2.2. Market size and forecast, by region
    • 6.2.3. Market share analysis by country
  • 6.3. Women
    • 6.3.1. Key market trends, growth factors and opportunities
    • 6.3.2. Market size and forecast, by region
    • 6.3.3. Market share analysis by country
  • 6.4. Kids
    • 6.4.1. Key market trends, growth factors and opportunities
    • 6.4.2. Market size and forecast, by region
    • 6.4.3. Market share analysis by country

CHAPTER 7: SPORTS TRAINING MARKET, BY AGE GROUP

  • 7.1. Overview
    • 7.1.1. Market size and forecast
  • 7.2. Below 20
    • 7.2.1. Key market trends, growth factors and opportunities
    • 7.2.2. Market size and forecast, by region
    • 7.2.3. Market share analysis by country
  • 7.3. 21-35
    • 7.3.1. Key market trends, growth factors and opportunities
    • 7.3.2. Market size and forecast, by region
    • 7.3.3. Market share analysis by country
  • 7.4. 35 and above
    • 7.4.1. Key market trends, growth factors and opportunities
    • 7.4.2. Market size and forecast, by region
    • 7.4.3. Market share analysis by country

CHAPTER 8: SPORTS TRAINING MARKET, BY MEDIUM

  • 8.1. Overview
    • 8.1.1. Market size and forecast
  • 8.2. Online
    • 8.2.1. Key market trends, growth factors and opportunities
    • 8.2.2. Market size and forecast, by region
    • 8.2.3. Market share analysis by country
  • 8.3. Offline
    • 8.3.1. Key market trends, growth factors and opportunities
    • 8.3.2. Market size and forecast, by region
    • 8.3.3. Market share analysis by country

CHAPTER 9: SPORTS TRAINING MARKET, BY COMPONENT

  • 9.1. Overview
    • 9.1.1. Market size and forecast
  • 9.2. Accessories and Devices
    • 9.2.1. Key market trends, growth factors and opportunities
    • 9.2.2. Market size and forecast, by region
    • 9.2.3. Market share analysis by country
  • 9.3. Software
    • 9.3.1. Key market trends, growth factors and opportunities
    • 9.3.2. Market size and forecast, by region
    • 9.3.3. Market share analysis by country

CHAPTER 10: SPORTS TRAINING MARKET, BY REGION

  • 10.1. Overview
    • 10.1.1. Market size and forecast By Region
  • 10.2. North America
    • 10.2.1. Key market trends, growth factors and opportunities
    • 10.2.2. Market size and forecast, by Sports Type
    • 10.2.3. Market size and forecast, by Form
    • 10.2.4. Market size and forecast, by Application
    • 10.2.5. Market size and forecast, by Age Group
    • 10.2.6. Market size and forecast, by Medium
    • 10.2.7. Market size and forecast, by Component
    • 10.2.8. Market size and forecast, by country
      • 10.2.8.1. U.S.
      • 10.2.8.1.1. Market size and forecast, by Sports Type
      • 10.2.8.1.2. Market size and forecast, by Form
      • 10.2.8.1.3. Market size and forecast, by Application
      • 10.2.8.1.4. Market size and forecast, by Age Group
      • 10.2.8.1.5. Market size and forecast, by Medium
      • 10.2.8.1.6. Market size and forecast, by Component
      • 10.2.8.2. Canada
      • 10.2.8.2.1. Market size and forecast, by Sports Type
      • 10.2.8.2.2. Market size and forecast, by Form
      • 10.2.8.2.3. Market size and forecast, by Application
      • 10.2.8.2.4. Market size and forecast, by Age Group
      • 10.2.8.2.5. Market size and forecast, by Medium
      • 10.2.8.2.6. Market size and forecast, by Component
      • 10.2.8.3. Mexico
      • 10.2.8.3.1. Market size and forecast, by Sports Type
      • 10.2.8.3.2. Market size and forecast, by Form
      • 10.2.8.3.3. Market size and forecast, by Application
      • 10.2.8.3.4. Market size and forecast, by Age Group
      • 10.2.8.3.5. Market size and forecast, by Medium
      • 10.2.8.3.6. Market size and forecast, by Component
  • 10.3. Europe
    • 10.3.1. Key market trends, growth factors and opportunities
    • 10.3.2. Market size and forecast, by Sports Type
    • 10.3.3. Market size and forecast, by Form
    • 10.3.4. Market size and forecast, by Application
    • 10.3.5. Market size and forecast, by Age Group
    • 10.3.6. Market size and forecast, by Medium
    • 10.3.7. Market size and forecast, by Component
    • 10.3.8. Market size and forecast, by country
      • 10.3.8.1. Germany
      • 10.3.8.1.1. Market size and forecast, by Sports Type
      • 10.3.8.1.2. Market size and forecast, by Form
      • 10.3.8.1.3. Market size and forecast, by Application
      • 10.3.8.1.4. Market size and forecast, by Age Group
      • 10.3.8.1.5. Market size and forecast, by Medium
      • 10.3.8.1.6. Market size and forecast, by Component
      • 10.3.8.2. France
      • 10.3.8.2.1. Market size and forecast, by Sports Type
      • 10.3.8.2.2. Market size and forecast, by Form
      • 10.3.8.2.3. Market size and forecast, by Application
      • 10.3.8.2.4. Market size and forecast, by Age Group
      • 10.3.8.2.5. Market size and forecast, by Medium
      • 10.3.8.2.6. Market size and forecast, by Component
      • 10.3.8.3. Italy
      • 10.3.8.3.1. Market size and forecast, by Sports Type
      • 10.3.8.3.2. Market size and forecast, by Form
      • 10.3.8.3.3. Market size and forecast, by Application
      • 10.3.8.3.4. Market size and forecast, by Age Group
      • 10.3.8.3.5. Market size and forecast, by Medium
      • 10.3.8.3.6. Market size and forecast, by Component
      • 10.3.8.4. Spain
      • 10.3.8.4.1. Market size and forecast, by Sports Type
      • 10.3.8.4.2. Market size and forecast, by Form
      • 10.3.8.4.3. Market size and forecast, by Application
      • 10.3.8.4.4. Market size and forecast, by Age Group
      • 10.3.8.4.5. Market size and forecast, by Medium
      • 10.3.8.4.6. Market size and forecast, by Component
      • 10.3.8.5. UK
      • 10.3.8.5.1. Market size and forecast, by Sports Type
      • 10.3.8.5.2. Market size and forecast, by Form
      • 10.3.8.5.3. Market size and forecast, by Application
      • 10.3.8.5.4. Market size and forecast, by Age Group
      • 10.3.8.5.5. Market size and forecast, by Medium
      • 10.3.8.5.6. Market size and forecast, by Component
      • 10.3.8.6. Rest of Europe
      • 10.3.8.6.1. Market size and forecast, by Sports Type
      • 10.3.8.6.2. Market size and forecast, by Form
      • 10.3.8.6.3. Market size and forecast, by Application
      • 10.3.8.6.4. Market size and forecast, by Age Group
      • 10.3.8.6.5. Market size and forecast, by Medium
      • 10.3.8.6.6. Market size and forecast, by Component
  • 10.4. Asia-Pacific
    • 10.4.1. Key market trends, growth factors and opportunities
    • 10.4.2. Market size and forecast, by Sports Type
    • 10.4.3. Market size and forecast, by Form
    • 10.4.4. Market size and forecast, by Application
    • 10.4.5. Market size and forecast, by Age Group
    • 10.4.6. Market size and forecast, by Medium
    • 10.4.7. Market size and forecast, by Component
    • 10.4.8. Market size and forecast, by country
      • 10.4.8.1. China
      • 10.4.8.1.1. Market size and forecast, by Sports Type
      • 10.4.8.1.2. Market size and forecast, by Form
      • 10.4.8.1.3. Market size and forecast, by Application
      • 10.4.8.1.4. Market size and forecast, by Age Group
      • 10.4.8.1.5. Market size and forecast, by Medium
      • 10.4.8.1.6. Market size and forecast, by Component
      • 10.4.8.2. Japan
      • 10.4.8.2.1. Market size and forecast, by Sports Type
      • 10.4.8.2.2. Market size and forecast, by Form
      • 10.4.8.2.3. Market size and forecast, by Application
      • 10.4.8.2.4. Market size and forecast, by Age Group
      • 10.4.8.2.5. Market size and forecast, by Medium
      • 10.4.8.2.6. Market size and forecast, by Component
      • 10.4.8.3. India
      • 10.4.8.3.1. Market size and forecast, by Sports Type
      • 10.4.8.3.2. Market size and forecast, by Form
      • 10.4.8.3.3. Market size and forecast, by Application
      • 10.4.8.3.4. Market size and forecast, by Age Group
      • 10.4.8.3.5. Market size and forecast, by Medium
      • 10.4.8.3.6. Market size and forecast, by Component
      • 10.4.8.4. South Korea
      • 10.4.8.4.1. Market size and forecast, by Sports Type
      • 10.4.8.4.2. Market size and forecast, by Form
      • 10.4.8.4.3. Market size and forecast, by Application
      • 10.4.8.4.4. Market size and forecast, by Age Group
      • 10.4.8.4.5. Market size and forecast, by Medium
      • 10.4.8.4.6. Market size and forecast, by Component
      • 10.4.8.5. Australia
      • 10.4.8.5.1. Market size and forecast, by Sports Type
      • 10.4.8.5.2. Market size and forecast, by Form
      • 10.4.8.5.3. Market size and forecast, by Application
      • 10.4.8.5.4. Market size and forecast, by Age Group
      • 10.4.8.5.5. Market size and forecast, by Medium
      • 10.4.8.5.6. Market size and forecast, by Component
      • 10.4.8.6. New Zealand
      • 10.4.8.6.1. Market size and forecast, by Sports Type
      • 10.4.8.6.2. Market size and forecast, by Form
      • 10.4.8.6.3. Market size and forecast, by Application
      • 10.4.8.6.4. Market size and forecast, by Age Group
      • 10.4.8.6.5. Market size and forecast, by Medium
      • 10.4.8.6.6. Market size and forecast, by Component
      • 10.4.8.7. Rest of Asia-Pacific
      • 10.4.8.7.1. Market size and forecast, by Sports Type
      • 10.4.8.7.2. Market size and forecast, by Form
      • 10.4.8.7.3. Market size and forecast, by Application
      • 10.4.8.7.4. Market size and forecast, by Age Group
      • 10.4.8.7.5. Market size and forecast, by Medium
      • 10.4.8.7.6. Market size and forecast, by Component
  • 10.5. LAMEA
    • 10.5.1. Key market trends, growth factors and opportunities
    • 10.5.2. Market size and forecast, by Sports Type
    • 10.5.3. Market size and forecast, by Form
    • 10.5.4. Market size and forecast, by Application
    • 10.5.5. Market size and forecast, by Age Group
    • 10.5.6. Market size and forecast, by Medium
    • 10.5.7. Market size and forecast, by Component
    • 10.5.8. Market size and forecast, by country
      • 10.5.8.1. Brazil
      • 10.5.8.1.1. Market size and forecast, by Sports Type
      • 10.5.8.1.2. Market size and forecast, by Form
      • 10.5.8.1.3. Market size and forecast, by Application
      • 10.5.8.1.4. Market size and forecast, by Age Group
      • 10.5.8.1.5. Market size and forecast, by Medium
      • 10.5.8.1.6. Market size and forecast, by Component
      • 10.5.8.2. South Africa,
      • 10.5.8.2.1. Market size and forecast, by Sports Type
      • 10.5.8.2.2. Market size and forecast, by Form
      • 10.5.8.2.3. Market size and forecast, by Application
      • 10.5.8.2.4. Market size and forecast, by Age Group
      • 10.5.8.2.5. Market size and forecast, by Medium
      • 10.5.8.2.6. Market size and forecast, by Component
      • 10.5.8.3. Saudi Arabia
      • 10.5.8.3.1. Market size and forecast, by Sports Type
      • 10.5.8.3.2. Market size and forecast, by Form
      • 10.5.8.3.3. Market size and forecast, by Application
      • 10.5.8.3.4. Market size and forecast, by Age Group
      • 10.5.8.3.5. Market size and forecast, by Medium
      • 10.5.8.3.6. Market size and forecast, by Component
      • 10.5.8.4. UAE
      • 10.5.8.4.1. Market size and forecast, by Sports Type
      • 10.5.8.4.2. Market size and forecast, by Form
      • 10.5.8.4.3. Market size and forecast, by Application
      • 10.5.8.4.4. Market size and forecast, by Age Group
      • 10.5.8.4.5. Market size and forecast, by Medium
      • 10.5.8.4.6. Market size and forecast, by Component
      • 10.5.8.5. Argentina
      • 10.5.8.5.1. Market size and forecast, by Sports Type
      • 10.5.8.5.2. Market size and forecast, by Form
      • 10.5.8.5.3. Market size and forecast, by Application
      • 10.5.8.5.4. Market size and forecast, by Age Group
      • 10.5.8.5.5. Market size and forecast, by Medium
      • 10.5.8.5.6. Market size and forecast, by Component
      • 10.5.8.6. Rest of LAMEA
      • 10.5.8.6.1. Market size and forecast, by Sports Type
      • 10.5.8.6.2. Market size and forecast, by Form
      • 10.5.8.6.3. Market size and forecast, by Application
      • 10.5.8.6.4. Market size and forecast, by Age Group
      • 10.5.8.6.5. Market size and forecast, by Medium
      • 10.5.8.6.6. Market size and forecast, by Component

CHAPTER 11: COMPETITIVE LANDSCAPE

  • 11.1. Introduction
  • 11.2. Top winning strategies
  • 11.3. Product mapping of top 10 player
  • 11.4. Competitive dashboard
  • 11.5. Competitive heatmap
  • 11.6. Top player positioning, 2023

CHAPTER 12: COMPANY PROFILES

  • 12.1. Kitman Labs
    • 12.1.1. Company overview
    • 12.1.2. Key executives
    • 12.1.3. Company snapshot
    • 12.1.4. Operating business segments
    • 12.1.5. Product portfolio
    • 12.1.6. Key strategic moves and developments
  • 12.2. EDGE10 Group
    • 12.2.1. Company overview
    • 12.2.2. Key executives
    • 12.2.3. Company snapshot
    • 12.2.4. Operating business segments
    • 12.2.5. Product portfolio
    • 12.2.6. Key strategic moves and developments
  • 12.3. Coach Logic Ltd.
    • 12.3.1. Company overview
    • 12.3.2. Key executives
    • 12.3.3. Company snapshot
    • 12.3.4. Operating business segments
    • 12.3.5. Product portfolio
  • 12.4. Firstbeat Technologies Oy
    • 12.4.1. Company overview
    • 12.4.2. Key executives
    • 12.4.3. Company snapshot
    • 12.4.4. Operating business segments
    • 12.4.5. Product portfolio
    • 12.4.6. Key strategic moves and developments
  • 12.5. P3, LLC
    • 12.5.1. Company overview
    • 12.5.2. Key executives
    • 12.5.3. Company snapshot
    • 12.5.4. Operating business segments
    • 12.5.5. Product portfolio
  • 12.6. Playermaker Ltd.
    • 12.6.1. Company overview
    • 12.6.2. Key executives
    • 12.6.3. Company snapshot
    • 12.6.4. Operating business segments
    • 12.6.5. Product portfolio
  • 12.7. Sparta Science
    • 12.7.1. Company overview
    • 12.7.2. Key executives
    • 12.7.3. Company snapshot
    • 12.7.4. Operating business segments
    • 12.7.5. Product portfolio
    • 12.7.6. Key strategic moves and developments
  • 12.8. Blast Motion, Inc.
    • 12.8.1. Company overview
    • 12.8.2. Key executives
    • 12.8.3. Company snapshot
    • 12.8.4. Operating business segments
    • 12.8.5. Product portfolio
    • 12.8.6. Key strategic moves and developments
  • 12.9. CoachMePlus
    • 12.9.1. Company overview
    • 12.9.2. Key executives
    • 12.9.3. Company snapshot
    • 12.9.4. Operating business segments
    • 12.9.5. Product portfolio
  • 12.10. ShotTracker Inc.
    • 12.10.1. Company overview
    • 12.10.2. Key executives
    • 12.10.3. Company snapshot
    • 12.10.4. Operating business segments
    • 12.10.5. Product portfolio
    • 12.10.6. Key strategic moves and developments