Product Code: A05810
According to a new report published by Allied Market Research, titled, "Children Entertainment Centers Market," The children entertainment centers market was valued at $11.5 billion in 2022, and is estimated to reach $30.7 billion by 2032, growing at a CAGR of 10.6% from 2023 to 2032.
Children entertainment areas are capable and are preferable to host private celebrations such as corporate events, birthday parties, and even personal accomplishment celebrations. Growth in per capita disposable income, availability of diversified gaming and entertainment options, rise in preference for indoor entertainment, and favorable youth demographics in the Asia-Pacific region majorly supplement the growth of the market. However, home gaming and mobile devices, high initial cost, and increase in ticket prices are expected to hamper the market growth.
Children entertainment centers are widely preferred as a recreational and entertainment aspect among families over the outdoor entertainment centers. This is among some of the major factors expected to drive the growth of the global market. However, smartphones, home gaming such as video games, and high initial investments required are the major factors that are expected to hinder the market growth to a certain extent.
The children entertainment centers market is segmented on the basis of visitor demographic, facility size, revenue source, and activity area, and region. On the basis of visitor demographics, the market is categorized into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (Ages 24+). By facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. By revenue source, it is classified into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. In terms of activity area, the market is classified into arcade studios, AR & VR gaming zones, physical play activities, skill/competition games, and others. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The global children entertainment centers market is dominated by key players such as Disney, LEGO System A/S, Dave and Buster's, Inc., SCENE75 ENTERTAINMENT CENTERS LLC, CEC Entertainment Concepts, LP., Funriders, KidZania, LANDMARK GROUP, SMAAASH, and Cinergy Entertainment Group.
Key Benefits For Stakeholders
- This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the children entertainment centers market analysis from 2022 to 2032 to identify the prevailing children entertainment centers market opportunities.
- The market research is offered along with information related to key drivers, restraints, and opportunities.
- Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
- In-depth analysis of the children entertainment centers market segmentation assists to determine the prevailing market opportunities.
- Major countries in each region are mapped according to their revenue contribution to the global market.
- Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
- The report includes the analysis of the regional as well as global children entertainment centers market trends, key players, market segments, application areas, and market growth strategies.
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- Investment Opportunities
- Regulatory Guidelines
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- Historic market data
- Key player details (including location, contact details, supplier/vendor network etc. in excel format)
- Market share analysis of players at global/region/country level
- SWOT Analysis
Key Market Segments
By Revenue Source
- Entry Fees and Ticket Sales
- Food and Beverages
- Merchandising
- Advertisement
- Others
By Activity Area
- Arcade Studios
- AR and VR gaming Zones
- Physical Play Activities
- Skill/Competition Games
- Others
By Visitor Demographic
- Young Adults (18-24)
- Adults (Ages 24+)
- Families with Children (0-9)
- Families with Children (9-12)
- Teenagers (12-18)
By Facility Size
- Up to 5,000 sq. ft.
- 5,001 to 10,000 sq. ft.
- 10,001 to 20,000 sq. ft.
- 20,001 to 40,000 sq. ft.
- 1 to 10 acres
- 11 to 30 acres
- Over 30 acres
By Region
- North America
- Europe
- UK
- Germany
- France
- Italy
- Spain
- Rest of Europe
- Asia-Pacific
- China
- Japan
- India
- Australia
- South Korea
- Rest of Asia-Pacific
- LAMEA
- Latin America
- Middle East
- Africa
Key Market Players:
- LEGO System A/S
- Dave and Buster's, Inc.
- SCENE75 ENTERTAINMENT CENTERS LLC
- CEC Entertainment Concepts, LP.
- Funriders
- LANDMARK GROUP
- Cinergy Entertainment Group
- KidZania
- SMAAASH
- The Walt Disney Company
TABLE OF CONTENTS
CHAPTER 1: INTRODUCTION
- 1.1. Report description
- 1.2. Key market segments
- 1.3. Key benefits to the stakeholders
- 1.4. Research methodology
- 1.4.1. Primary research
- 1.4.2. Secondary research
- 1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
CHAPTER 3: MARKET OVERVIEW
- 3.1. Market definition and scope
- 3.2. Key findings
- 3.2.1. Top impacting factors
- 3.2.2. Top investment pockets
- 3.3. Porter's five forces analysis
- 3.3.1. Low bargaining power of suppliers
- 3.3.2. Low threat of new entrants
- 3.3.3. Low threat of substitutes
- 3.3.4. Low intensity of rivalry
- 3.3.5. Low bargaining power of buyers
- 3.4. Market dynamics
- 3.4.1. Drivers
- 3.4.1.1. Continuous launch of new entertainment centers supporting family activities, F&B integration, and participatory play
- 3.4.1.2. Increase in number of malls
- 3.4.1.3. Favorable youth demographics
- 3.4.2. Restraints
- 3.4.2.1. Increase in ticket prices
- 3.4.3. Opportunities
- 3.4.3.1. Surge in investments in new games and attractions
CHAPTER 4: CHILDREN ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHIC
- 4.1. Overview
- 4.1.1. Market size and forecast
- 4.2. Families with Children (0-9)
- 4.2.1. Key market trends, growth factors and opportunities
- 4.2.2. Market size and forecast, by region
- 4.2.3. Market share analysis by country
- 4.3. Families with Children (9-12)
- 4.3.1. Key market trends, growth factors and opportunities
- 4.3.2. Market size and forecast, by region
- 4.3.3. Market share analysis by country
- 4.4. Teenagers (12-18)
- 4.4.1. Key market trends, growth factors and opportunities
- 4.4.2. Market size and forecast, by region
- 4.4.3. Market share analysis by country
- 4.5. Young Adults (18-24)
- 4.5.1. Key market trends, growth factors and opportunities
- 4.5.2. Market size and forecast, by region
- 4.5.3. Market share analysis by country
- 4.6. Adults (Ages 24+)
- 4.6.1. Key market trends, growth factors and opportunities
- 4.6.2. Market size and forecast, by region
- 4.6.3. Market share analysis by country
CHAPTER 5: CHILDREN ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE
- 5.1. Overview
- 5.1.1. Market size and forecast
- 5.2. Up to 5,000 sq. ft.
- 5.2.1. Key market trends, growth factors and opportunities
- 5.2.2. Market size and forecast, by region
- 5.2.3. Market share analysis by country
- 5.3. 5,001 to 10,000 sq. ft.
- 5.3.1. Key market trends, growth factors and opportunities
- 5.3.2. Market size and forecast, by region
- 5.3.3. Market share analysis by country
- 5.4. 10,001 to 20,000 sq. ft.
- 5.4.1. Key market trends, growth factors and opportunities
- 5.4.2. Market size and forecast, by region
- 5.4.3. Market share analysis by country
- 5.5. 20,001 to 40,000 sq. ft.
- 5.5.1. Key market trends, growth factors and opportunities
- 5.5.2. Market size and forecast, by region
- 5.5.3. Market share analysis by country
- 5.6. 1 to 10 acres
- 5.6.1. Key market trends, growth factors and opportunities
- 5.6.2. Market size and forecast, by region
- 5.6.3. Market share analysis by country
- 5.7. 11 to 30 acres
- 5.7.1. Key market trends, growth factors and opportunities
- 5.7.2. Market size and forecast, by region
- 5.7.3. Market share analysis by country
- 5.8. Over 30 acres
- 5.8.1. Key market trends, growth factors and opportunities
- 5.8.2. Market size and forecast, by region
- 5.8.3. Market share analysis by country
CHAPTER 6: CHILDREN ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE
- 6.1. Overview
- 6.1.1. Market size and forecast
- 6.2. Entry Fees and Ticket Sales
- 6.2.1. Key market trends, growth factors and opportunities
- 6.2.2. Market size and forecast, by region
- 6.2.3. Market share analysis by country
- 6.3. Food and Beverages
- 6.3.1. Key market trends, growth factors and opportunities
- 6.3.2. Market size and forecast, by region
- 6.3.3. Market share analysis by country
- 6.4. Merchandising
- 6.4.1. Key market trends, growth factors and opportunities
- 6.4.2. Market size and forecast, by region
- 6.4.3. Market share analysis by country
- 6.5. Advertisement
- 6.5.1. Key market trends, growth factors and opportunities
- 6.5.2. Market size and forecast, by region
- 6.5.3. Market share analysis by country
- 6.6. Others
- 6.6.1. Key market trends, growth factors and opportunities
- 6.6.2. Market size and forecast, by region
- 6.6.3. Market share analysis by country
CHAPTER 7: CHILDREN ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA
- 7.1. Overview
- 7.1.1. Market size and forecast
- 7.2. Arcade Studios
- 7.2.1. Key market trends, growth factors and opportunities
- 7.2.2. Market size and forecast, by region
- 7.2.3. Market share analysis by country
- 7.3. AR and VR gaming Zones
- 7.3.1. Key market trends, growth factors and opportunities
- 7.3.2. Market size and forecast, by region
- 7.3.3. Market share analysis by country
- 7.4. Physical Play Activities
- 7.4.1. Key market trends, growth factors and opportunities
- 7.4.2. Market size and forecast, by region
- 7.4.3. Market share analysis by country
- 7.5. Skill/Competition Games
- 7.5.1. Key market trends, growth factors and opportunities
- 7.5.2. Market size and forecast, by region
- 7.5.3. Market share analysis by country
- 7.6. Others
- 7.6.1. Key market trends, growth factors and opportunities
- 7.6.2. Market size and forecast, by region
- 7.6.3. Market share analysis by country
CHAPTER 8: CHILDREN ENTERTAINMENT CENTERS MARKET, BY REGION
- 8.1. Overview
- 8.1.1. Market size and forecast By Region
- 8.2. North America
- 8.2.1. Key market trends, growth factors and opportunities
- 8.2.2. Market size and forecast, by Visitor Demographic
- 8.2.3. Market size and forecast, by Facility Size
- 8.2.4. Market size and forecast, by Revenue Source
- 8.2.5. Market size and forecast, by Activity Area
- 8.2.6. Market size and forecast, by country
- 8.2.6.1. U.S.
- 8.2.6.1.1. Market size and forecast, by Visitor Demographic
- 8.2.6.1.2. Market size and forecast, by Facility Size
- 8.2.6.1.3. Market size and forecast, by Revenue Source
- 8.2.6.1.4. Market size and forecast, by Activity Area
- 8.2.6.2. Canada
- 8.2.6.2.1. Market size and forecast, by Visitor Demographic
- 8.2.6.2.2. Market size and forecast, by Facility Size
- 8.2.6.2.3. Market size and forecast, by Revenue Source
- 8.2.6.2.4. Market size and forecast, by Activity Area
- 8.3. Europe
- 8.3.1. Key market trends, growth factors and opportunities
- 8.3.2. Market size and forecast, by Visitor Demographic
- 8.3.3. Market size and forecast, by Facility Size
- 8.3.4. Market size and forecast, by Revenue Source
- 8.3.5. Market size and forecast, by Activity Area
- 8.3.6. Market size and forecast, by country
- 8.3.6.1. UK
- 8.3.6.1.1. Market size and forecast, by Visitor Demographic
- 8.3.6.1.2. Market size and forecast, by Facility Size
- 8.3.6.1.3. Market size and forecast, by Revenue Source
- 8.3.6.1.4. Market size and forecast, by Activity Area
- 8.3.6.2. Germany
- 8.3.6.2.1. Market size and forecast, by Visitor Demographic
- 8.3.6.2.2. Market size and forecast, by Facility Size
- 8.3.6.2.3. Market size and forecast, by Revenue Source
- 8.3.6.2.4. Market size and forecast, by Activity Area
- 8.3.6.3. France
- 8.3.6.3.1. Market size and forecast, by Visitor Demographic
- 8.3.6.3.2. Market size and forecast, by Facility Size
- 8.3.6.3.3. Market size and forecast, by Revenue Source
- 8.3.6.3.4. Market size and forecast, by Activity Area
- 8.3.6.4. Italy
- 8.3.6.4.1. Market size and forecast, by Visitor Demographic
- 8.3.6.4.2. Market size and forecast, by Facility Size
- 8.3.6.4.3. Market size and forecast, by Revenue Source
- 8.3.6.4.4. Market size and forecast, by Activity Area
- 8.3.6.5. Spain
- 8.3.6.5.1. Market size and forecast, by Visitor Demographic
- 8.3.6.5.2. Market size and forecast, by Facility Size
- 8.3.6.5.3. Market size and forecast, by Revenue Source
- 8.3.6.5.4. Market size and forecast, by Activity Area
- 8.3.6.6. Rest of Europe
- 8.3.6.6.1. Market size and forecast, by Visitor Demographic
- 8.3.6.6.2. Market size and forecast, by Facility Size
- 8.3.6.6.3. Market size and forecast, by Revenue Source
- 8.3.6.6.4. Market size and forecast, by Activity Area
- 8.4. Asia-Pacific
- 8.4.1. Key market trends, growth factors and opportunities
- 8.4.2. Market size and forecast, by Visitor Demographic
- 8.4.3. Market size and forecast, by Facility Size
- 8.4.4. Market size and forecast, by Revenue Source
- 8.4.5. Market size and forecast, by Activity Area
- 8.4.6. Market size and forecast, by country
- 8.4.6.1. China
- 8.4.6.1.1. Market size and forecast, by Visitor Demographic
- 8.4.6.1.2. Market size and forecast, by Facility Size
- 8.4.6.1.3. Market size and forecast, by Revenue Source
- 8.4.6.1.4. Market size and forecast, by Activity Area
- 8.4.6.2. Japan
- 8.4.6.2.1. Market size and forecast, by Visitor Demographic
- 8.4.6.2.2. Market size and forecast, by Facility Size
- 8.4.6.2.3. Market size and forecast, by Revenue Source
- 8.4.6.2.4. Market size and forecast, by Activity Area
- 8.4.6.3. India
- 8.4.6.3.1. Market size and forecast, by Visitor Demographic
- 8.4.6.3.2. Market size and forecast, by Facility Size
- 8.4.6.3.3. Market size and forecast, by Revenue Source
- 8.4.6.3.4. Market size and forecast, by Activity Area
- 8.4.6.4. Australia
- 8.4.6.4.1. Market size and forecast, by Visitor Demographic
- 8.4.6.4.2. Market size and forecast, by Facility Size
- 8.4.6.4.3. Market size and forecast, by Revenue Source
- 8.4.6.4.4. Market size and forecast, by Activity Area
- 8.4.6.5. South Korea
- 8.4.6.5.1. Market size and forecast, by Visitor Demographic
- 8.4.6.5.2. Market size and forecast, by Facility Size
- 8.4.6.5.3. Market size and forecast, by Revenue Source
- 8.4.6.5.4. Market size and forecast, by Activity Area
- 8.4.6.6. Rest of Asia-Pacific
- 8.4.6.6.1. Market size and forecast, by Visitor Demographic
- 8.4.6.6.2. Market size and forecast, by Facility Size
- 8.4.6.6.3. Market size and forecast, by Revenue Source
- 8.4.6.6.4. Market size and forecast, by Activity Area
- 8.5. LAMEA
- 8.5.1. Key market trends, growth factors and opportunities
- 8.5.2. Market size and forecast, by Visitor Demographic
- 8.5.3. Market size and forecast, by Facility Size
- 8.5.4. Market size and forecast, by Revenue Source
- 8.5.5. Market size and forecast, by Activity Area
- 8.5.6. Market size and forecast, by country
- 8.5.6.1. Latin America
- 8.5.6.1.1. Market size and forecast, by Visitor Demographic
- 8.5.6.1.2. Market size and forecast, by Facility Size
- 8.5.6.1.3. Market size and forecast, by Revenue Source
- 8.5.6.1.4. Market size and forecast, by Activity Area
- 8.5.6.2. Middle East
- 8.5.6.2.1. Market size and forecast, by Visitor Demographic
- 8.5.6.2.2. Market size and forecast, by Facility Size
- 8.5.6.2.3. Market size and forecast, by Revenue Source
- 8.5.6.2.4. Market size and forecast, by Activity Area
- 8.5.6.3. Africa
- 8.5.6.3.1. Market size and forecast, by Visitor Demographic
- 8.5.6.3.2. Market size and forecast, by Facility Size
- 8.5.6.3.3. Market size and forecast, by Revenue Source
- 8.5.6.3.4. Market size and forecast, by Activity Area
CHAPTER 9: COMPETITIVE LANDSCAPE
- 9.1. Introduction
- 9.2. Top winning strategies
- 9.3. Product mapping of top 10 player
- 9.4. Competitive dashboard
- 9.5. Competitive heatmap
- 9.6. Top player positioning, 2022
CHAPTER 10: COMPANY PROFILES
- 10.1. The Walt Disney Company
- 10.1.1. Company overview
- 10.1.2. Key executives
- 10.1.3. Company snapshot
- 10.1.4. Operating business segments
- 10.1.5. Product portfolio
- 10.1.6. Business performance
- 10.1.7. Key strategic moves and developments
- 10.2. LEGO System A/S
- 10.2.1. Company overview
- 10.2.2. Key executives
- 10.2.3. Company snapshot
- 10.2.4. Operating business segments
- 10.2.5. Product portfolio
- 10.3. Dave and Buster's, Inc.
- 10.3.1. Company overview
- 10.3.2. Key executives
- 10.3.3. Company snapshot
- 10.3.4. Operating business segments
- 10.3.5. Product portfolio
- 10.3.6. Business performance
- 10.3.7. Key strategic moves and developments
- 10.4. LANDMARK GROUP
- 10.4.1. Company overview
- 10.4.2. Key executives
- 10.4.3. Company snapshot
- 10.4.4. Operating business segments
- 10.4.5. Product portfolio
- 10.4.6. Key strategic moves and developments
- 10.5. Funriders
- 10.5.1. Company overview
- 10.5.2. Key executives
- 10.5.3. Company snapshot
- 10.5.4. Operating business segments
- 10.5.5. Product portfolio
- 10.6. KidZania
- 10.6.1. Company overview
- 10.6.2. Key executives
- 10.6.3. Company snapshot
- 10.6.4. Operating business segments
- 10.6.5. Product portfolio
- 10.6.6. Key strategic moves and developments
- 10.7. SCENE75 ENTERTAINMENT CENTERS LLC
- 10.7.1. Company overview
- 10.7.2. Key executives
- 10.7.3. Company snapshot
- 10.7.4. Operating business segments
- 10.7.5. Product portfolio
- 10.8. SMAAASH
- 10.8.1. Company overview
- 10.8.2. Key executives
- 10.8.3. Company snapshot
- 10.8.4. Operating business segments
- 10.8.5. Product portfolio
- 10.9. CEC Entertainment Concepts, LP.
- 10.9.1. Company overview
- 10.9.2. Key executives
- 10.9.3. Company snapshot
- 10.9.4. Operating business segments
- 10.9.5. Product portfolio
- 10.9.6. Key strategic moves and developments
- 10.10. Cinergy Entertainment Group
- 10.10.1. Company overview
- 10.10.2. Key executives
- 10.10.3. Company snapshot
- 10.10.4. Operating business segments
- 10.10.5. Product portfolio
- 10.10.6. Key strategic moves and developments