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1239494

BFSIにおける拡張現実市場:コンポーネント別、展開モード別、用途別、エンドユーザー別:世界の機会分析と産業予測、2021-2031年

Augmented Reality in BFSI Market By Component, By Deployment Mode, By Applications, By End User : Global Opportunity Analysis and Industry Forecast, 2021-2031

出版日: | 発行: Allied Market Research | ページ情報: 英文 320 Pages | 納期: 2~3営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
BFSIにおける拡張現実市場:コンポーネント別、展開モード別、用途別、エンドユーザー別:世界の機会分析と産業予測、2021-2031年
出版日: 2023年01月01日
発行: Allied Market Research
ページ情報: 英文 320 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

テキスト、画像、音楽などの情報を、物理的なものと組み合わせて仮想的にアップグレードすることを拡張現実(AR)と呼びます。

この「現実世界」の要素が、拡張現実を仮想現実と異なるものにしています。シミュレーションとは異なり、拡張現実(AR)はユーザーと実際の環境との関わりを組み合わせ、強化するものです。

BFSIでは、ソリューションへのアクセスが容易で、世界中のどこからでも好きな活動を行えることから、エンドユーザーの間で拡張現実の採用が進んでいます。さらに、消費者の好みが変化するにつれて、金融機関はテクノロジーを活用した顧客サービスの向上に力を入れ始めています。さらに、金融分野で拡張現実技術を活用する上で最も重要なのは、データの可視化です。したがって、高度な拡張現実を利用した株式取引や投資は、参入企業が3次元的かつインタラクティブな環境で、金融市場をより深く追跡し可視化する方法を生み出しました。しかし、ユーザーデータのプライバシーが、BFSIにおける拡張現実市場の成長を抑制しています。大量の個人データや機密データは、潜在的に侵害されやすく、悪意のあるエンティティによってアクセスされる可能性があります。そのため、こうした要因がBFSIにおける拡張現実市場の成長を抑制しています。その一方で、人工知能の利用が拡大していることが、BFSIにおける拡張現実市場の成長を後押ししています。さらに、人工知能は銀行や金融機関が記録レベルの高速データを管理し、貴重な知見を得ることを可能にします。さらに、人工知能は、機械学習、自然言語処理、エキスパートシステム、視覚、音声、計画、ロボット工学などを含むが、これらに限定されない幅広い技術群から構成されています。したがって、BFSI業界における人工知能&マシンの採用は、今後数年間、市場に有利な成長機会をもたらすと予想されます。

目次

第1章 イントロダクション

第2章 エグゼクティブサマリー

第3章 市場概要

  • 市場の定義と範囲
  • 主な調査結果
    • 主な影響要因
    • 主な投資ポケット
  • ポーターのファイブフォース分析
    • 供給企業の交渉力は高から中程度
    • 買い手の交渉力が高いから低い
    • 中程度から高い代替品の脅威
    • 新規参入業者の脅威が高から中程度
    • ライバル関係の強度が中程度から高度
  • 市場力学
    • 促進要因
      • BFSIセクターでのAR技術の採用の増加
      • より簡単な支払いへのアクセス
      • AR別トレーニングと教育の質の向上
    • 抑制要因
      • 銀行における拡張現実の実装に関する課題
      • メンタルヘルスに対する拡張現実の長期的な影響
    • 機会
      • BFSI部門における拡張現実の進歩
  • 市場におけるCOVID-19影響分析

第4章 BFSIにおける拡張現実市場: コンポーネント別

  • 概要
    • 市場規模と予測
  • ハードウェア
    • 主要な市場動向、成長要因と機会
    • 市場規模と予測:地域別
    • 市場シェア分析: 国別
  • ソフトウェア
    • 主要な市場動向、成長要因と機会
    • 市場規模と予測:地域別
    • 市場シェア分析: 国別
  • サービス
    • 主要な市場動向、成長要因と機会
    • 市場規模と予測:地域別
    • 市場シェア分析: 国別

第5章 BFSIにおける拡張現実市場: 展開モード別

  • 概要
    • 市場規模と予測
  • オンプレミス
    • 主要な市場動向、成長要因と機会
    • 市場規模と予測:地域別
    • 市場シェア分析: 国別
  • クラウド
    • 主要な市場動向、成長要因と機会
    • 市場規模と予測:地域別
    • 市場シェア分析: 国別

第6章 BFSIにおける拡張現実市場: アプリケーション別

  • 概要
    • 市場規模と予測
  • APIとSDK
    • 主要な市場動向、成長要因と機会
    • 市場規模と予測:地域別
    • 市場シェア分析: 国別
  • アプリケーション配信ネットワーク(ADN)
    • 主要な市場動向、成長要因と機会
    • 市場規模と予測:地域別
    • 市場シェア分析: 国別
  • コンテンツ配信ネットワーク(CDN)
    • 主要な市場動向、成長要因と機会
    • 市場規模と予測:地域別
    • 市場シェア分析: 国別
  • 顧客関係管理(CRM)
    • 主要な市場動向、成長要因と機会
    • 市場規模と予測:地域別
    • 市場シェア分析: 国別
  • その他
    • 主要な市場動向、成長要因と機会
    • 市場規模と予測:地域別
    • 市場シェア分析: 国別

第7章 BFSIにおける拡張現実市場:エンドユーザー別

  • 概要
    • 市場規模と予測
  • 銀行
    • 主要な市場動向、成長要因と機会
    • 市場規模と予測:地域別
    • 市場シェア分析: 国別
  • 保険会社
    • 主要な市場動向、成長要因と機会
    • 市場規模と予測:地域別
    • 市場シェア分析: 国別
  • 信用組合(信用金庫
    • 主要な市場動向、成長要因と機会
    • 市場規模と予測:地域別
    • 市場シェア分析: 国別
  • NBFC
    • 主要な市場動向、成長要因と機会
    • 市場規模と予測:地域別
    • 市場シェア分析: 国別

第8章 BFSIにおける拡張現実市場:地域別

  • 概要
    • 市場規模と予測:地域別
  • 北米
    • 主な動向と機会
    • 市場規模と予測:成分別
    • 市場規模と予測:展開モード別
    • 市場規模と予測:用途別
    • 市場規模と予測:エンドユーザー別
    • 市場規模と予測:国別
      • 米国
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
      • カナダ
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
  • 欧州
    • 主な動向と機会
    • 市場規模と予測:成分別
    • 市場規模と予測:展開モード別
    • 市場規模と予測:用途別
    • 市場規模と予測:エンドユーザー別
    • 市場規模と予測:国別
      • 英国
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
      • ドイツ
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
      • フランス
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
      • イタリア
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
      • スペイン
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
      • その他欧州
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
  • アジア太平洋
    • 主な動向と機会
    • 市場規模と予測:成分別
    • 市場規模と予測:展開モード別
    • 市場規模と予測:用途別
    • 市場規模と予測:エンドユーザー別
    • 市場規模と予測:国別
      • 中国
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
      • 日本
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
      • インド
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
      • オーストラリア
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
      • 韓国
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
      • その他アジア太平洋地域
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
  • ラテンアメリカ・中東・アフリカ
    • 主な動向と機会
    • 市場規模と予測:成分別
    • 市場規模と予測:展開モード別
    • 市場規模と予測:用途別
    • 市場規模と予測:エンドユーザー別
    • 市場規模と予測:国別
      • ラテンアメリカ
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
      • 中東
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別
      • アフリカ
      • 主要な市場動向、成長要因と機会
      • 市場規模と予測:成分別
      • 市場規模と予測:展開モード別
      • 市場規模と予測:用途別
      • 市場規模と予測:エンドユーザー別

第9章 競合情勢

  • イントロダクション
  • 主要成功戦略
  • 主要10社の製品マッピング
  • 競合ダッシュボード
  • 競合ヒートマップ
  • トップ企業のポジショニング、2021年

第10章 企業プロファイル

  • Microsoft
  • Samsung
  • Oracle
  • IBM
  • Magic Leap, Inc.
  • Blippar Group Limited
  • 3rockAR
  • Plain Concepts
  • VisionLabs
  • Vuzix
図表

LIST OF TABLES

  • TABLE 01. GLOBAL AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 02. AUGMENTED REALITY IN BFSI MARKET FOR HARDWARE, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 03. AUGMENTED REALITY IN BFSI MARKET FOR SOFTWARE, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 04. AUGMENTED REALITY IN BFSI MARKET FOR SERVICES, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 05. GLOBAL AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 06. AUGMENTED REALITY IN BFSI MARKET FOR ON-PREMISE, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 07. AUGMENTED REALITY IN BFSI MARKET FOR CLOUD, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 08. GLOBAL AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 09. AUGMENTED REALITY IN BFSI MARKET FOR APIS AND SDKS, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 10. AUGMENTED REALITY IN BFSI MARKET FOR APPLICATION DELIVERY NETWORKS (ADNS), BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 11. AUGMENTED REALITY IN BFSI MARKET FOR CONTENT DELIVERY NETWORKS (CDNS), BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 12. AUGMENTED REALITY IN BFSI MARKET FOR CUSTOMER RELATIONSHIP MANAGEMENT (CRM), BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 13. AUGMENTED REALITY IN BFSI MARKET FOR OTHERS, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 14. GLOBAL AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 15. AUGMENTED REALITY IN BFSI MARKET FOR BANKS, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 16. AUGMENTED REALITY IN BFSI MARKET FOR INSURANCE COMPANIES, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 17. AUGMENTED REALITY IN BFSI MARKET FOR CREDIT UNIONS, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 18. AUGMENTED REALITY IN BFSI MARKET FOR NBFCS, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 19. AUGMENTED REALITY IN BFSI MARKET, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 20. NORTH AMERICA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 21. NORTH AMERICA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 22. NORTH AMERICA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 23. NORTH AMERICA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 24. NORTH AMERICA AUGMENTED REALITY IN BFSI MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 25. U.S. AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 26. U.S. AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 27. U.S. AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 28. U.S. AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 29. CANADA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 30. CANADA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 31. CANADA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 32. CANADA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 33. EUROPE AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 34. EUROPE AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 35. EUROPE AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 36. EUROPE AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 37. EUROPE AUGMENTED REALITY IN BFSI MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 38. UK AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 39. UK AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 40. UK AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 41. UK AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 42. GERMANY AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 43. GERMANY AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 44. GERMANY AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 45. GERMANY AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 46. FRANCE AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 47. FRANCE AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 48. FRANCE AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 49. FRANCE AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 50. ITALY AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 51. ITALY AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 52. ITALY AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 53. ITALY AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 54. SPAIN AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 55. SPAIN AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 56. SPAIN AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 57. SPAIN AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 58. REST OF EUROPE AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 59. REST OF EUROPE AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 60. REST OF EUROPE AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 61. REST OF EUROPE AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 62. ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 63. ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 64. ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 65. ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 66. ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 67. CHINA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 68. CHINA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 69. CHINA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 70. CHINA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 71. JAPAN AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 72. JAPAN AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 73. JAPAN AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 74. JAPAN AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 75. INDIA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 76. INDIA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 77. INDIA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 78. INDIA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 79. AUSTRALIA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 80. AUSTRALIA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 81. AUSTRALIA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 82. AUSTRALIA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 83. SOUTH KOREA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 84. SOUTH KOREA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 85. SOUTH KOREA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 86. SOUTH KOREA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 87. REST OF ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 88. REST OF ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 89. REST OF ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 90. REST OF ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 91. LAMEA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 92. LAMEA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 93. LAMEA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 94. LAMEA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 95. LAMEA AUGMENTED REALITY IN BFSI MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 96. LATIN AMERICA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 97. LATIN AMERICA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 98. LATIN AMERICA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 99. LATIN AMERICA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 100. MIDDLE EAST AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 101. MIDDLE EAST AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 102. MIDDLE EAST AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 103. MIDDLE EAST AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 104. AFRICA AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
  • TABLE 105. AFRICA AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 (REVENUE, $MILLION)
  • TABLE 106. AFRICA AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021-2031 (REVENUE, $MILLION)
  • TABLE 107. AFRICA AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
  • TABLE 108. MICROSOFT: KEY EXECUTIVES
  • TABLE 109. MICROSOFT: COMPANY SNAPSHOT
  • TABLE 110. MICROSOFT: SERVICE SEGMENTS
  • TABLE 111. MICROSOFT: PRODUCT PORTFOLIO
  • TABLE 112. SAMSUNG: KEY EXECUTIVES
  • TABLE 113. SAMSUNG: COMPANY SNAPSHOT
  • TABLE 114. SAMSUNG: SERVICE SEGMENTS
  • TABLE 115. SAMSUNG: PRODUCT PORTFOLIO
  • TABLE 116. ORACLE: KEY EXECUTIVES
  • TABLE 117. ORACLE: COMPANY SNAPSHOT
  • TABLE 118. ORACLE: SERVICE SEGMENTS
  • TABLE 119. ORACLE: PRODUCT PORTFOLIO
  • TABLE 120. IBM: KEY EXECUTIVES
  • TABLE 121. IBM: COMPANY SNAPSHOT
  • TABLE 122. IBM: SERVICE SEGMENTS
  • TABLE 123. IBM: PRODUCT PORTFOLIO
  • TABLE 124. MAGIC LEAP, INC.: KEY EXECUTIVES
  • TABLE 125. MAGIC LEAP, INC.: COMPANY SNAPSHOT
  • TABLE 126. MAGIC LEAP, INC.: SERVICE SEGMENTS
  • TABLE 127. MAGIC LEAP, INC.: PRODUCT PORTFOLIO
  • TABLE 128. MAGIC LEAP, INC.: KEY STRATERGIES
  • TABLE 129. BLIPPAR GROUP LIMITED: KEY EXECUTIVES
  • TABLE 130. BLIPPAR GROUP LIMITED: COMPANY SNAPSHOT
  • TABLE 131. BLIPPAR GROUP LIMITED: SERVICE SEGMENTS
  • TABLE 132. BLIPPAR GROUP LIMITED: PRODUCT PORTFOLIO
  • TABLE 133. 3ROCKAR: KEY EXECUTIVES
  • TABLE 134. 3ROCKAR: COMPANY SNAPSHOT
  • TABLE 135. 3ROCKAR: SERVICE SEGMENTS
  • TABLE 136. 3ROCKAR: PRODUCT PORTFOLIO
  • TABLE 137. PLAIN CONCEPTS: KEY EXECUTIVES
  • TABLE 138. PLAIN CONCEPTS: COMPANY SNAPSHOT
  • TABLE 139. PLAIN CONCEPTS: SERVICE SEGMENTS
  • TABLE 140. PLAIN CONCEPTS: PRODUCT PORTFOLIO
  • TABLE 141. VISIONLABS: KEY EXECUTIVES
  • TABLE 142. VISIONLABS: COMPANY SNAPSHOT
  • TABLE 143. VISIONLABS: SERVICE SEGMENTS
  • TABLE 144. VISIONLABS: PRODUCT PORTFOLIO
  • TABLE 145. VISIONLABS: KEY STRATERGIES
  • TABLE 146. VUZIX: KEY EXECUTIVES
  • TABLE 147. VUZIX: COMPANY SNAPSHOT
  • TABLE 148. VUZIX: SERVICE SEGMENTS
  • TABLE 149. VUZIX: PRODUCT PORTFOLIO
  • TABLE 150. VUZIX: KEY STRATERGIES

LIST OF FIGURES

  • FIGURE 01. AUGMENTED REALITY IN BFSI MARKET, 2021-2031
  • FIGURE 02. SEGMENTATION OF AUGMENTED REALITY IN BFSI MARKET, 2021-2031
  • FIGURE 03. TOP INVESTMENT POCKETS IN AUGMENTED REALITY IN BFSI MARKET (2022-2031)
  • FIGURE 04. HIGH TO MODERATE BARGAINING POWER OF SUPPLIERS
  • FIGURE 05. HIGH TO LOW BARGAINING POWER OF BUYERS
  • FIGURE 06. MODERATE TO HIGH THREAT OF SUBSTITUTES
  • FIGURE 07. HIGH TO MODERATE THREAT OF NEW ENTRANTS
  • FIGURE 08. MODERATE TO HIGH INTENSITY OF RIVALRY
  • FIGURE 09. DRIVERS, RESTRAINTS AND OPPORTUNITIES: GLOBALAUGMENTED REALITY IN BFSI MARKET
  • FIGURE 10. AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT, 2021(%)
  • FIGURE 11. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR HARDWARE, BY COUNTRY 2021-2031(%)
  • FIGURE 12. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR SOFTWARE, BY COUNTRY 2021-2031(%)
  • FIGURE 13. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR SERVICES, BY COUNTRY 2021-2031(%)
  • FIGURE 14. AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021(%)
  • FIGURE 15. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR ON-PREMISE, BY COUNTRY 2021-2031(%)
  • FIGURE 16. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR CLOUD, BY COUNTRY 2021-2031(%)
  • FIGURE 17. AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS, 2021(%)
  • FIGURE 18. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR APIS AND SDKS, BY COUNTRY 2021-2031(%)
  • FIGURE 19. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR APPLICATION DELIVERY NETWORKS (ADNS), BY COUNTRY 2021-2031(%)
  • FIGURE 20. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR CONTENT DELIVERY NETWORKS (CDNS), BY COUNTRY 2021-2031(%)
  • FIGURE 21. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR CUSTOMER RELATIONSHIP MANAGEMENT (CRM), BY COUNTRY 2021-2031(%)
  • FIGURE 22. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR OTHERS, BY COUNTRY 2021-2031(%)
  • FIGURE 23. AUGMENTED REALITY IN BFSI MARKET, BY END USER, 2021(%)
  • FIGURE 24. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR BANKS, BY COUNTRY 2021-2031(%)
  • FIGURE 25. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR INSURANCE COMPANIES, BY COUNTRY 2021-2031(%)
  • FIGURE 26. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR CREDIT UNIONS, BY COUNTRY 2021-2031(%)
  • FIGURE 27. COMPARATIVE SHARE ANALYSIS OF AUGMENTED REALITY IN BFSI MARKET FOR NBFCS, BY COUNTRY 2021-2031(%)
  • FIGURE 28. AUGMENTED REALITY IN BFSI MARKET BY REGION, 2021
  • FIGURE 29. U.S. AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 30. CANADA AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 31. UK AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 32. GERMANY AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 33. FRANCE AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 34. ITALY AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 35. SPAIN AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 36. REST OF EUROPE AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 37. CHINA AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 38. JAPAN AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 39. INDIA AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 40. AUSTRALIA AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 41. SOUTH KOREA AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 42. REST OF ASIA-PACIFIC AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 43. LATIN AMERICA AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 44. MIDDLE EAST AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 45. AFRICA AUGMENTED REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
  • FIGURE 46. TOP WINNING STRATEGIES, BY YEAR
  • FIGURE 47. TOP WINNING STRATEGIES, BY DEVELOPMENT
  • FIGURE 48. TOP WINNING STRATEGIES, BY COMPANY
  • FIGURE 49. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 50. COMPETITIVE DASHBOARD
  • FIGURE 51. COMPETITIVE HEATMAP: AUGMENTED REALITY IN BFSI MARKET
  • FIGURE 52. TOP PLAYER POSITIONING, 2021
  • FIGURE 53. MICROSOFT: NET REVENUE, 2019-2021 ($MILLION)
  • FIGURE 54. MICROSOFT: REVENUE SHARE BY SEGMENT, 2021 (%)
  • FIGURE 55. MICROSOFT: REVENUE SHARE BY REGION, 2021 (%)
  • FIGURE 56. SAMSUNG: NET REVENUE, 2019-2021 ($MILLION)
  • FIGURE 57. SAMSUNG: REVENUE SHARE BY SEGMENT, 2021 (%)
  • FIGURE 58. SAMSUNG: REVENUE SHARE BY REGION, 2021 (%)
  • FIGURE 59. IBM: NET REVENUE, 2019-2021 ($MILLION)
  • FIGURE 60. IBM: REVENUE SHARE BY SEGMENT, 2021 (%)
  • FIGURE 61. IBM: REVENUE SHARE BY REGION, 2021 (%)
  • FIGURE 62. VUZIX: NET REVENUE, 2019-2021 ($MILLION)
目次
Product Code: A11749

The utilization of information in the form of text, pictures, music, and other virtual upgrades that are combined with physical items is known as augmented reality (AR). This "real world" component is what sets augmented reality apart from virtual reality. As opposed to a simulation, augmented reality (AR) combines and enhances the user's engagement with the actual environment.

There is a rising adoption of augmented reality in BFSI among the end user due to the easy access to solutions and the opportunity to carry out whatever activities they want easily from anywhere across globe. Furthermore, as consumer preferences shift, lenders have begun to focus on improving customer service through technology. Additionally, the most important aspect of utilizing augmented reality technologies in the financial sector is the visualization of data. Accordingly, advanced augmented reality-backed stock trading and investing has created a way for participants to track and visualize the financial market with greater depth in a three-dimensional and interactive environment. However, privacy of the users data, is restraining the growth of the augmented reality in BFSI market. A large amount of personal and sensitive data is potentially vulnerable to breaches and can be accessed by malicious entities. Thus, such factors is restraining the growth of the Augmented reality in BFSI market. On the contrary growing use of artificial intelligence is helping to boost the augmented reality in BFSI market. Furthermore, it enables banks and financial institution to manage record-level high-speed data to receive valuable insights. Moreover, artificial intelligence comprises a broad set of technologies, including, but are not limited to, machine learning, natural language processing, expert systems, vision, speech, planning, and robotics, etc. Therefore, adoption of artificial intelligence & machine in the BFSI industry is expected to provide lucrative growth opportunities for the market in the coming years.

The augmented reality in BFSI market is segmented based on component, deployment mode, application, end user, and region. By component, it is segmented into hardware, software and services. By deployment mode, it is bifurcated into on-premise and cloud. On the basis of application, the augmented reality in BFSI market is segmented into APIs and SDKs, application delivery networks (ADNs), content delivery networks (CDN), customer relationship management (CRM), and others. By end user, the augmented reality in BFSI market is bifurcated into banks, insurance companies, credit unions, and NBFCs. By region, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The report analyzes the profiles of key players operating in the loan management software market such as Microsoft, Samsung, Oracle, IBM, Magic Leap, Inc., Blippar Group Limited, 3rockAR, Plain Concepts, VisionLabs, and Vuzix. These players have adopted various strategies to increase their market penetration and strengthen their position in the loan management software industry.

Key benefits for stakeholders

  • The study provides in-depth analysis of the global loan management software market along with the current & future trends to illustrate the imminent investment pockets.
  • Information about key drivers, restrains, & opportunities and their impact analysis on the global loan management software market size are provided in the report.
  • Porter's five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
  • The quantitative analysis of the global loan management software market from 2022 to 2031 is provided to determine the market potential.

Key Market Segments

By Component

  • Hardware
  • Software
  • Services

By Deployment Mode

  • On-Premise
  • Cloud

By Applications

  • APIs and SDKs
  • Application Delivery Networks (ADNs)
  • Content Delivery Networks (CDNs)
  • Customer Relationship Management (CRM)
  • Others

By End User

  • Banks
  • Insurance Companies
  • Credit Unions
  • NBFCs

By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
    • Middle East
    • Africa

Key Market Players

  • Microsoft
  • Samsung
  • IBM
  • 3rockAR
  • Plain Concepts
  • Vuzix
  • Oracle
  • Blippar Group Limited
  • VisionLabs
  • Magic Leap, Inc.

TABLE OF CONTENTS

CHAPTER 1: INTRODUCTION

  • 1.1. Report description
  • 1.2. Key market segments
  • 1.3. Key benefits to the stakeholders
  • 1.4. Research Methodology
    • 1.4.1. Primary research
    • 1.4.2. Secondary research
    • 1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY

  • 2.1. CXO Perspective

CHAPTER 3: MARKET OVERVIEW

  • 3.1. Market definition and scope
  • 3.2. Key findings
    • 3.2.1. Top impacting factors
    • 3.2.2. Top investment pockets
  • 3.3. Porter's five forces analysis
    • 3.3.1. High to moderate bargaining power of suppliers
    • 3.3.2. High to low bargaining power of buyers
    • 3.3.3. Moderate to high threat of substitutes
    • 3.3.4. High to moderate threat of new entrants
    • 3.3.5. Moderate to high intensity of rivalry
  • 3.4. Market dynamics
    • 3.4.1. Drivers
      • 3.4.1.1. Increasing adoption of AR technology in BFSI sector
      • 3.4.1.2. Access to easier payments
      • 3.4.1.3. Improved training and quality of education with AR
    • 3.4.2. Restraints
      • 3.4.2.1. Challenges with the implementation of augmented reality in banking
      • 3.4.2.2. Long-term impacts of augmented reality on mental health
    • 3.4.3. Opportunities
      • 3.4.3.1. The advancement of augmented reality in BFSI sector
  • 3.5. COVID-19 Impact Analysis on the market

CHAPTER 4: AUGMENTED REALITY IN BFSI MARKET, BY COMPONENT

  • 4.1. Overview
    • 4.1.1. Market size and forecast
  • 4.2. Hardware
    • 4.2.1. Key market trends, growth factors and opportunities
    • 4.2.2. Market size and forecast, by region
    • 4.2.3. Market share analysis by country
  • 4.3. Software
    • 4.3.1. Key market trends, growth factors and opportunities
    • 4.3.2. Market size and forecast, by region
    • 4.3.3. Market share analysis by country
  • 4.4. Services
    • 4.4.1. Key market trends, growth factors and opportunities
    • 4.4.2. Market size and forecast, by region
    • 4.4.3. Market share analysis by country

CHAPTER 5: AUGMENTED REALITY IN BFSI MARKET, BY DEPLOYMENT MODE

  • 5.1. Overview
    • 5.1.1. Market size and forecast
  • 5.2. On-Premise
    • 5.2.1. Key market trends, growth factors and opportunities
    • 5.2.2. Market size and forecast, by region
    • 5.2.3. Market share analysis by country
  • 5.3. Cloud
    • 5.3.1. Key market trends, growth factors and opportunities
    • 5.3.2. Market size and forecast, by region
    • 5.3.3. Market share analysis by country

CHAPTER 6: AUGMENTED REALITY IN BFSI MARKET, BY APPLICATIONS

  • 6.1. Overview
    • 6.1.1. Market size and forecast
  • 6.2. APIs and SDKs
    • 6.2.1. Key market trends, growth factors and opportunities
    • 6.2.2. Market size and forecast, by region
    • 6.2.3. Market share analysis by country
  • 6.3. Application Delivery Networks (ADNs)
    • 6.3.1. Key market trends, growth factors and opportunities
    • 6.3.2. Market size and forecast, by region
    • 6.3.3. Market share analysis by country
  • 6.4. Content Delivery Networks (CDNs)
    • 6.4.1. Key market trends, growth factors and opportunities
    • 6.4.2. Market size and forecast, by region
    • 6.4.3. Market share analysis by country
  • 6.5. Customer Relationship Management (CRM)
    • 6.5.1. Key market trends, growth factors and opportunities
    • 6.5.2. Market size and forecast, by region
    • 6.5.3. Market share analysis by country
  • 6.6. Others
    • 6.6.1. Key market trends, growth factors and opportunities
    • 6.6.2. Market size and forecast, by region
    • 6.6.3. Market share analysis by country

CHAPTER 7: AUGMENTED REALITY IN BFSI MARKET, BY END USER

  • 7.1. Overview
    • 7.1.1. Market size and forecast
  • 7.2. Banks
    • 7.2.1. Key market trends, growth factors and opportunities
    • 7.2.2. Market size and forecast, by region
    • 7.2.3. Market share analysis by country
  • 7.3. Insurance Companies
    • 7.3.1. Key market trends, growth factors and opportunities
    • 7.3.2. Market size and forecast, by region
    • 7.3.3. Market share analysis by country
  • 7.4. Credit Unions
    • 7.4.1. Key market trends, growth factors and opportunities
    • 7.4.2. Market size and forecast, by region
    • 7.4.3. Market share analysis by country
  • 7.5. NBFCs
    • 7.5.1. Key market trends, growth factors and opportunities
    • 7.5.2. Market size and forecast, by region
    • 7.5.3. Market share analysis by country

CHAPTER 8: AUGMENTED REALITY IN BFSI MARKET, BY REGION

  • 8.1. Overview
    • 8.1.1. Market size and forecast By Region
  • 8.2. North America
    • 8.2.1. Key trends and opportunities
    • 8.2.2. Market size and forecast, by Component
    • 8.2.3. Market size and forecast, by Deployment Mode
    • 8.2.4. Market size and forecast, by Applications
    • 8.2.5. Market size and forecast, by End User
    • 8.2.6. Market size and forecast, by country
      • 8.2.6.1. U.S.
      • 8.2.6.1.1. Key market trends, growth factors and opportunities
      • 8.2.6.1.2. Market size and forecast, by Component
      • 8.2.6.1.3. Market size and forecast, by Deployment Mode
      • 8.2.6.1.4. Market size and forecast, by Applications
      • 8.2.6.1.5. Market size and forecast, by End User
      • 8.2.6.2. Canada
      • 8.2.6.2.1. Key market trends, growth factors and opportunities
      • 8.2.6.2.2. Market size and forecast, by Component
      • 8.2.6.2.3. Market size and forecast, by Deployment Mode
      • 8.2.6.2.4. Market size and forecast, by Applications
      • 8.2.6.2.5. Market size and forecast, by End User
  • 8.3. Europe
    • 8.3.1. Key trends and opportunities
    • 8.3.2. Market size and forecast, by Component
    • 8.3.3. Market size and forecast, by Deployment Mode
    • 8.3.4. Market size and forecast, by Applications
    • 8.3.5. Market size and forecast, by End User
    • 8.3.6. Market size and forecast, by country
      • 8.3.6.1. UK
      • 8.3.6.1.1. Key market trends, growth factors and opportunities
      • 8.3.6.1.2. Market size and forecast, by Component
      • 8.3.6.1.3. Market size and forecast, by Deployment Mode
      • 8.3.6.1.4. Market size and forecast, by Applications
      • 8.3.6.1.5. Market size and forecast, by End User
      • 8.3.6.2. Germany
      • 8.3.6.2.1. Key market trends, growth factors and opportunities
      • 8.3.6.2.2. Market size and forecast, by Component
      • 8.3.6.2.3. Market size and forecast, by Deployment Mode
      • 8.3.6.2.4. Market size and forecast, by Applications
      • 8.3.6.2.5. Market size and forecast, by End User
      • 8.3.6.3. France
      • 8.3.6.3.1. Key market trends, growth factors and opportunities
      • 8.3.6.3.2. Market size and forecast, by Component
      • 8.3.6.3.3. Market size and forecast, by Deployment Mode
      • 8.3.6.3.4. Market size and forecast, by Applications
      • 8.3.6.3.5. Market size and forecast, by End User
      • 8.3.6.4. Italy
      • 8.3.6.4.1. Key market trends, growth factors and opportunities
      • 8.3.6.4.2. Market size and forecast, by Component
      • 8.3.6.4.3. Market size and forecast, by Deployment Mode
      • 8.3.6.4.4. Market size and forecast, by Applications
      • 8.3.6.4.5. Market size and forecast, by End User
      • 8.3.6.5. Spain
      • 8.3.6.5.1. Key market trends, growth factors and opportunities
      • 8.3.6.5.2. Market size and forecast, by Component
      • 8.3.6.5.3. Market size and forecast, by Deployment Mode
      • 8.3.6.5.4. Market size and forecast, by Applications
      • 8.3.6.5.5. Market size and forecast, by End User
      • 8.3.6.6. Rest of Europe
      • 8.3.6.6.1. Key market trends, growth factors and opportunities
      • 8.3.6.6.2. Market size and forecast, by Component
      • 8.3.6.6.3. Market size and forecast, by Deployment Mode
      • 8.3.6.6.4. Market size and forecast, by Applications
      • 8.3.6.6.5. Market size and forecast, by End User
  • 8.4. Asia-Pacific
    • 8.4.1. Key trends and opportunities
    • 8.4.2. Market size and forecast, by Component
    • 8.4.3. Market size and forecast, by Deployment Mode
    • 8.4.4. Market size and forecast, by Applications
    • 8.4.5. Market size and forecast, by End User
    • 8.4.6. Market size and forecast, by country
      • 8.4.6.1. China
      • 8.4.6.1.1. Key market trends, growth factors and opportunities
      • 8.4.6.1.2. Market size and forecast, by Component
      • 8.4.6.1.3. Market size and forecast, by Deployment Mode
      • 8.4.6.1.4. Market size and forecast, by Applications
      • 8.4.6.1.5. Market size and forecast, by End User
      • 8.4.6.2. Japan
      • 8.4.6.2.1. Key market trends, growth factors and opportunities
      • 8.4.6.2.2. Market size and forecast, by Component
      • 8.4.6.2.3. Market size and forecast, by Deployment Mode
      • 8.4.6.2.4. Market size and forecast, by Applications
      • 8.4.6.2.5. Market size and forecast, by End User
      • 8.4.6.3. India
      • 8.4.6.3.1. Key market trends, growth factors and opportunities
      • 8.4.6.3.2. Market size and forecast, by Component
      • 8.4.6.3.3. Market size and forecast, by Deployment Mode
      • 8.4.6.3.4. Market size and forecast, by Applications
      • 8.4.6.3.5. Market size and forecast, by End User
      • 8.4.6.4. Australia
      • 8.4.6.4.1. Key market trends, growth factors and opportunities
      • 8.4.6.4.2. Market size and forecast, by Component
      • 8.4.6.4.3. Market size and forecast, by Deployment Mode
      • 8.4.6.4.4. Market size and forecast, by Applications
      • 8.4.6.4.5. Market size and forecast, by End User
      • 8.4.6.5. South Korea
      • 8.4.6.5.1. Key market trends, growth factors and opportunities
      • 8.4.6.5.2. Market size and forecast, by Component
      • 8.4.6.5.3. Market size and forecast, by Deployment Mode
      • 8.4.6.5.4. Market size and forecast, by Applications
      • 8.4.6.5.5. Market size and forecast, by End User
      • 8.4.6.6. Rest of Asia-Pacific
      • 8.4.6.6.1. Key market trends, growth factors and opportunities
      • 8.4.6.6.2. Market size and forecast, by Component
      • 8.4.6.6.3. Market size and forecast, by Deployment Mode
      • 8.4.6.6.4. Market size and forecast, by Applications
      • 8.4.6.6.5. Market size and forecast, by End User
  • 8.5. LAMEA
    • 8.5.1. Key trends and opportunities
    • 8.5.2. Market size and forecast, by Component
    • 8.5.3. Market size and forecast, by Deployment Mode
    • 8.5.4. Market size and forecast, by Applications
    • 8.5.5. Market size and forecast, by End User
    • 8.5.6. Market size and forecast, by country
      • 8.5.6.1. Latin America
      • 8.5.6.1.1. Key market trends, growth factors and opportunities
      • 8.5.6.1.2. Market size and forecast, by Component
      • 8.5.6.1.3. Market size and forecast, by Deployment Mode
      • 8.5.6.1.4. Market size and forecast, by Applications
      • 8.5.6.1.5. Market size and forecast, by End User
      • 8.5.6.2. Middle East
      • 8.5.6.2.1. Key market trends, growth factors and opportunities
      • 8.5.6.2.2. Market size and forecast, by Component
      • 8.5.6.2.3. Market size and forecast, by Deployment Mode
      • 8.5.6.2.4. Market size and forecast, by Applications
      • 8.5.6.2.5. Market size and forecast, by End User
      • 8.5.6.3. Africa
      • 8.5.6.3.1. Key market trends, growth factors and opportunities
      • 8.5.6.3.2. Market size and forecast, by Component
      • 8.5.6.3.3. Market size and forecast, by Deployment Mode
      • 8.5.6.3.4. Market size and forecast, by Applications
      • 8.5.6.3.5. Market size and forecast, by End User

CHAPTER 9: COMPETITIVE LANDSCAPE

  • 9.1. Introduction
  • 9.2. Top winning strategies
  • 9.3. Product Mapping of Top 10 Player
  • 9.4. Competitive Dashboard
  • 9.5. Competitive Heatmap
  • 9.6. Top player positioning, 2021

CHAPTER 10: COMPANY PROFILES

  • 10.1. Microsoft
    • 10.1.1. Company overview
    • 10.1.2. Key Executives
    • 10.1.3. Company snapshot
    • 10.1.4. Operating business segments
    • 10.1.5. Product portfolio
    • 10.1.6. Business performance
  • 10.2. Samsung
    • 10.2.1. Company overview
    • 10.2.2. Key Executives
    • 10.2.3. Company snapshot
    • 10.2.4. Operating business segments
    • 10.2.5. Product portfolio
    • 10.2.6. Business performance
  • 10.3. Oracle
    • 10.3.1. Company overview
    • 10.3.2. Key Executives
    • 10.3.3. Company snapshot
    • 10.3.4. Operating business segments
    • 10.3.5. Product portfolio
  • 10.4. IBM
    • 10.4.1. Company overview
    • 10.4.2. Key Executives
    • 10.4.3. Company snapshot
    • 10.4.4. Operating business segments
    • 10.4.5. Product portfolio
    • 10.4.6. Business performance
  • 10.5. Magic Leap, Inc.
    • 10.5.1. Company overview
    • 10.5.2. Key Executives
    • 10.5.3. Company snapshot
    • 10.5.4. Operating business segments
    • 10.5.5. Product portfolio
    • 10.5.6. Key strategic moves and developments
  • 10.6. Blippar Group Limited
    • 10.6.1. Company overview
    • 10.6.2. Key Executives
    • 10.6.3. Company snapshot
    • 10.6.4. Operating business segments
    • 10.6.5. Product portfolio
  • 10.7. 3rockAR
    • 10.7.1. Company overview
    • 10.7.2. Key Executives
    • 10.7.3. Company snapshot
    • 10.7.4. Operating business segments
    • 10.7.5. Product portfolio
  • 10.8. Plain Concepts
    • 10.8.1. Company overview
    • 10.8.2. Key Executives
    • 10.8.3. Company snapshot
    • 10.8.4. Operating business segments
    • 10.8.5. Product portfolio
  • 10.9. VisionLabs
    • 10.9.1. Company overview
    • 10.9.2. Key Executives
    • 10.9.3. Company snapshot
    • 10.9.4. Operating business segments
    • 10.9.5. Product portfolio
    • 10.9.6. Key strategic moves and developments
  • 10.10. Vuzix
    • 10.10.1. Company overview
    • 10.10.2. Key Executives
    • 10.10.3. Company snapshot
    • 10.10.4. Operating business segments
    • 10.10.5. Product portfolio
    • 10.10.6. Business performance
    • 10.10.7. Key strategic moves and developments