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ビデオゲームにおける人工知能(AI)の世界市場レポート 2024年

Artificial Intelligence (AI) In Video Games Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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ビデオゲームにおける人工知能(AI)の世界市場レポート 2024年
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

ビデオゲームにおける人工知能(AI)市場規模は、今後数年で飛躍的な成長が見込まれます。2028年の年間平均成長率(CAGR)は29.6%で、63億2,000万米ドルに成長します。予測期間における成長予測は、プレーヤー分析の拡大、仮想現実および拡張現実ゲームの人気の高まり、モバイルゲーム市場の成長、クラウドゲームサービスの幅広い採用、プレーヤー分析の継続的な成長など、いくつかの主要要因に起因しています。この期間に予想される注目すべき動向には、AIを活用したパーソナライズされた体験、ゲーム開発ツールへのAIの統合、AI生成コンテンツの出現、AI駆動型バーチャルアシスタントの拡大、AI生成グラフィックスによる臨場感の向上などがあります。

スマートフォンの急速な普及が、当面のビデオゲームにおける人工知能(AI)市場の成長を牽引する構えです。スマートフォンは、テレフォニー、コンピューティング、インターネット機能を組み合わせた高度なモバイル機器であり、手頃な価格、技術の進歩、接続サービスやアプリケーションに対する需要の高まりなどの要因により、普及が進んでいます。スマートフォンの普及に伴い、人工知能(AI)がビデオゲームに統合され、ユーザー体験の向上、パーソナライズされたコンテンツ推奨の提供、適応的なゲームプレイ要素の組み込みが可能になりました。これにより、ゲーム開発者は、リアルなキャラクター、ダイナミックな環境、複雑なゲームプレイシナリオを作成するための高度なAIアルゴリズムを導入することができます。例えば、英国を拠点とする価格比較・乗り換えサービス会社Uswitch Limitedによると、2023年2月の英国のモバイル接続数は7,180万件で、2021年比で3.8%増加しました。英国の人口は2025年までに6,830万人に達すると予想されており、個人の約95%(約6,500万人)がスマートフォンを所有すると予測されています。したがって、スマートフォンの普及率の急増が、ビデオゲームにおける人工知能(AI)市場の成長に拍車をかけています。

ビデオゲームにおける人工知能(AI)市場の主なプレーヤーは、クロスプラットフォームAI統合などの先進技術を積極的に開発し、ユーザーに強化された機能や体験を提供しています。クロスプラットフォームAI統合では、AI技術を活用して、さまざまなゲームプラットフォームでシームレスかつ一貫性のある体験を実現します。これには、ユーザーインターフェースの最適化、プラットフォーム固有のコードの生成、リアルタイムのデータストリーミングの促進などが含まれ、開発者は複数のプラットフォーム向けのアプリケーションを同時に作成し、維持することができます。例えば、フィンランドを拠点とするゲーム制作会社Yahaha Studios Oy Limitedは、2023年6月、人工知能(AI)を搭載したクロスプラットフォーム共創ツールを発表しました。このツールにより、開発者は加速されたAIの支援により、モバイル、PC、Macなどのプラットフォーム間でユーザー生成コンテンツ(UGC)をシームレスに統合することに重点を置いたノーコード・タイトルを簡単に作成することができます。ユーザーフレンドリーなインターフェイス、わかりやすい機能性、安定性、インタラクティブ性を提供するこのプラットフォームは、ゲーム開発の効率とユーザー体験を向上させます。このようなイノベーションを通じて、企業はビデオゲームにおけるAIの進歩を推進し、さまざまなプラットフォームで進化するゲーマーのニーズに応えています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界の市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のビデオゲームにおける人工知能(AI)市場:コンポーネント別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • ハードウェア
  • ソフトウェア
  • サービス
  • 世界のビデオゲームにおける人工知能(AI)市場:技術別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • 機械学習
  • 自然言語処理
  • コンピュータビジョン
  • ジェスチャーコントロール
  • その他の技術
  • 世界のビデオゲームにおける人工知能(AI)市場:ジャンル別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • アクション
  • アドベンチャー
  • パズル
  • シミュレーション
  • ロールプレイング
  • その他のジャンル

第7章 地域別・国別分析

  • 世界のビデオゲームにおける人工知能(AI)市場:地域別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • 世界のビデオゲームにおける人工知能(AI)市場:国別、実績と予測, 2018-2023, 2023-2028F, 2033F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ビデオゲームにおける人工知能(AI)市場:競合情勢
  • ビデオゲームにおける人工知能(AI)市場:企業プロファイル
    • Microsoft Corporation
    • Tencent Holdings Limited
    • NVIDIA Corporation
    • Nintendo Co. Ltd.
    • Teleperformance Nordic AB

第31章 その他の大手企業と革新的企業

  • Bandai Namco Entertainment Inc.
  • Electronic Arts Inc.
  • Square Enix Holdings Co. Ltd.
  • Inworld AI Inc.
  • Ubisoft Entertainment SA
  • Konami Holdings Corporation
  • Unity Technologies Inc.
  • Rival Theory Inc.
  • Eidos-Sherbrooke Inc.
  • Google DeepMind Technologies Limited
  • Rockstar Games Inc.
  • LeewayHertz Technologies Private Limited
  • SideFX Software Inc.
  • Heroz Inc.
  • Osmo

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと潜在的な分析

第36章 付録

目次
Product Code: r16978

Artificial intelligence (AI) in video games involves leveraging algorithms and programming techniques to develop computer-controlled characters capable of intelligent behaviors, adapting to dynamic game environments. This technology enriches player experiences by offering realistic and challenging interactions within the virtual gaming realm.

The primary components of AI in video games encompass hardware, software, and services. Hardware elements comprise specialized computing devices and components tailored to support and accelerate the computational demands of AI tasks. These technologies span machine learning, natural language processing, computer vision, gesture control, and others, catering to various gaming genres such as action, adventure, puzzles, simulation, and role-playing.

The artificial intelligence (AI) in video games research report is one of a series of new reports from The Business Research Company that provides artificial intelligence (AI) in video games market statistics, including the artificial intelligence (AI) in video games industry's global market size, regional shares, competitors with an Artificial intelligence (AI) in video games market share, detailed artificial intelligence (AI) in video games market segments, market trends and opportunities, and any further data you may need to thrive in the artificial intelligence (AI) in video games industry. This artificial intelligence (AI) in video games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The artificial Intelligence (AI) in video games market size has grown exponentially in recent years. It will grow from $1.71 billion in 2023 to $2.24 billion in 2024 at a compound annual growth rate (CAGR) of 30.8%. The historical growth can be attributed to several factors, including the advent of 3D graphics, the evolution of game design practices, increasing demand for realism and immersive experiences, advancements in machine learning technologies, and the proliferation of multiplayer gaming platforms.

The artificial Intelligence (AI) in video games market size is expected to see exponential growth in the next few years. It will grow to $6.32 billion in 2028 at a compound annual growth rate (CAGR) of 29.6%. The projected growth in the forecast period can be attributed to several key factors, including the expansion of player analytics, the increasing popularity of virtual and augmented reality gaming, the growing mobile gaming market, the broader adoption of cloud gaming services, and the continued growth of player analytics. Noteworthy trends anticipated in this period include AI-powered personalized experiences, the integration of AI into game development tools, the emergence of AI-generated content, the expansion of AI-driven virtual assistants, and the enhanced realism achieved through AI-generated graphics.

The surge in smartphone penetration is poised to drive the growth of the artificial intelligence (AI) in the video games market in the foreseeable future. Smartphones, advanced mobile devices combining telephony, computing, and internet capabilities, are experiencing increased adoption due to factors such as affordability, technological advancements, and growing demand for connected services and applications. The rising utilization of smartphones integrates artificial intelligence (AI) into video games to enhance user experiences, provide personalized content recommendations, and incorporate adaptive gameplay elements. This enables game developers to deploy advanced AI algorithms for creating realistic characters, dynamic environments, and intricate gameplay scenarios. For example, according to Uswitch Limited, a UK-based price comparison and switching service company, there were 71.8 million mobile connections in the UK in February 2023, representing a 3.8% increase over 2021. With the UK population expected to reach 68.3 million by 2025, approximately 95% of individuals (around 65 million) are projected to own smartphones. Hence, the surge in smartphone penetration is fueling the growth of the artificial intelligence (AI) in the video games market.

Key players in the artificial intelligence (AI) in video games market are actively developing advanced technologies such as cross-platform AI integration to provide users with enhanced features and experiences. Cross-platform AI integration involves leveraging AI technology to ensure seamless and consistent experiences across various gaming platforms. This includes optimizing user interfaces, generating platform-specific code, and facilitating real-time data streaming, enabling developers to create and maintain applications for multiple platforms simultaneously. For instance, Yahaha Studios Oy Limited, a Finland-based game-creation company, launched a cross-platform co-creation tool powered by artificial intelligence (AI) in June 2023. This tool allows developers to easily create no-code titles with accelerated AI assistance, focusing on seamlessly integrating user-generated content (UGC) across platforms such as mobile, PC, and Mac. Offering a user-friendly interface, straightforward functionality, stability, and interactivity, this platform enhances game development efficiency and user experience. Through such innovations, companies are driving the advancement of AI in video games and catering to the evolving needs of gamers across various platforms.

In October 2023, Microsoft Corporation, a US-based developer of computer software, operating systems, cloud computing, and artificial intelligence applications, successfully acquired Activision Blizzard Inc. for a substantial $69 billion. This strategic move positions Microsoft as a major player in the gaming industry, as Activision Blizzard holds ownership of renowned gaming franchises such as Call of Duty, Warcraft, and Candy Crush. Activision Blizzard Inc., headquartered in the US, is a notable developer and manufacturer not only of electronic games but also of AI tools incorporated into their gaming products.

Major companies operating in the artificial intelligence (ai) in video games market are Microsoft Corporation, Tencent Holdings Limited, NVIDIA Corporation, Nintendo Co. Ltd., Teleperformance Nordic AB, Bandai Namco Entertainment Inc., Electronic Arts Inc., Square Enix Holdings Co. Ltd., Inworld AI Inc., Ubisoft Entertainment SA, Konami Holdings Corporation, Unity Technologies Inc., Rival Theory Inc., Eidos-Sherbrooke Inc., Google DeepMind Technologies Limited, Rockstar Games Inc., LeewayHertz Technologies Private Limited, SideFX Software Inc., Heroz Inc., Osmo, Leia Inc., Powder AI Inc., Titan AI Inc., Signality Inc., Latitude.io Inc., Markovate Inc., Bungie Inc., PrometheanAI Inc., DefinedCrowd Corporation, Martian Lawyers Club

North-America was the largest region in the artificial intelligence (AI) in video games market in 2023. The regions covered in the artificial intelligence (ai) in video games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the artificial intelligence (ai) in video games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The artificial intelligence (AI) in video games market consists of revenues earned by entities providing services such as procedural content generation, non-player character (NPC) behavior, and pathfinding and navigation. The market value includes the value of related goods sold by the service provider or included within the service offering. The artificial intelligence (AI) in video games market also includes sales of sales of game recommendation systems, chatbots and virtual assistants, and predictive analytics. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Artificial Intelligence (AI) In Video Games Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on artificial intelligence (AI) in video games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
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Where is the largest and fastest growing market for artificial intelligence (AI) in video games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The artificial intelligence (AI) in video games market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Component: Hardware; Software; Service
  • 2) By Technology: Machine Learning; Natural Language Processing; Computer Vision; Gesture Control; Other Technologies
  • 3) By Genre: Action; Adventure; Puzzle; Simulation; Role playing; Other Genres
  • Companies Mentioned: Microsoft Corporation; Tencent Holdings Limited; NVIDIA Corporation; Nintendo Co. Ltd.; Teleperformance Nordic AB
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Artificial Intelligence (AI) In Video Games Market Characteristics

3. Artificial Intelligence (AI) In Video Games Market Trends And Strategies

4. Artificial Intelligence (AI) In Video Games Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Artificial Intelligence (AI) In Video Games Market Size and Growth

  • 5.1. Global Artificial Intelligence (AI) In Video Games Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Artificial Intelligence (AI) In Video Games Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Artificial Intelligence (AI) In Video Games Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Artificial Intelligence (AI) In Video Games Market Segmentation

  • 6.1. Global Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware
  • Software
  • Service
  • 6.2. Global Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Machine Learning
  • Natural Language Processing
  • Computer Vision
  • Gesture Control
  • Other Technologies
  • 6.3. Global Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Action
  • Adventure
  • Puzzle
  • Simulation
  • Role playing
  • Other Genres

7. Artificial Intelligence (AI) In Video Games Market Regional And Country Analysis

  • 7.1. Global Artificial Intelligence (AI) In Video Games Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Artificial Intelligence (AI) In Video Games Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Artificial Intelligence (AI) In Video Games Market

  • 8.1. Asia-Pacific Artificial Intelligence (AI) In Video Games Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Artificial Intelligence (AI) In Video Games Market

  • 9.1. China Artificial Intelligence (AI) In Video Games Market Overview
  • 9.2. China Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Artificial Intelligence (AI) In Video Games Market

  • 10.1. India Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Artificial Intelligence (AI) In Video Games Market

  • 11.1. Japan Artificial Intelligence (AI) In Video Games Market Overview
  • 11.2. Japan Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Artificial Intelligence (AI) In Video Games Market

  • 12.1. Australia Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Artificial Intelligence (AI) In Video Games Market

  • 13.1. Indonesia Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Artificial Intelligence (AI) In Video Games Market

  • 14.1. South Korea Artificial Intelligence (AI) In Video Games Market Overview
  • 14.2. South Korea Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Artificial Intelligence (AI) In Video Games Market

  • 15.1. Western Europe Artificial Intelligence (AI) In Video Games Market Overview
  • 15.2. Western Europe Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Artificial Intelligence (AI) In Video Games Market

  • 16.1. UK Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Artificial Intelligence (AI) In Video Games Market

  • 17.1. Germany Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Artificial Intelligence (AI) In Video Games Market

  • 18.1. France Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Artificial Intelligence (AI) In Video Games Market

  • 19.1. Italy Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Artificial Intelligence (AI) In Video Games Market

  • 20.1. Spain Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Artificial Intelligence (AI) In Video Games Market

  • 21.1. Eastern Europe Artificial Intelligence (AI) In Video Games Market Overview
  • 21.2. Eastern Europe Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Artificial Intelligence (AI) In Video Games Market

  • 22.1. Russia Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Artificial Intelligence (AI) In Video Games Market

  • 23.1. North America Artificial Intelligence (AI) In Video Games Market Overview
  • 23.2. North America Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Artificial Intelligence (AI) In Video Games Market

  • 24.1. USA Artificial Intelligence (AI) In Video Games Market Overview
  • 24.2. USA Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Artificial Intelligence (AI) In Video Games Market

  • 25.1. Canada Artificial Intelligence (AI) In Video Games Market Overview
  • 25.2. Canada Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Artificial Intelligence (AI) In Video Games Market

  • 26.1. South America Artificial Intelligence (AI) In Video Games Market Overview
  • 26.2. South America Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Artificial Intelligence (AI) In Video Games Market

  • 27.1. Brazil Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Artificial Intelligence (AI) In Video Games Market

  • 28.1. Middle East Artificial Intelligence (AI) In Video Games Market Overview
  • 28.2. Middle East Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Artificial Intelligence (AI) In Video Games Market

  • 29.1. Africa Artificial Intelligence (AI) In Video Games Market Overview
  • 29.2. Africa Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Artificial Intelligence (AI) In Video Games Market Competitive Landscape And Company Profiles

  • 30.1. Artificial Intelligence (AI) In Video Games Market Competitive Landscape
  • 30.2. Artificial Intelligence (AI) In Video Games Market Company Profiles
    • 30.2.1. Microsoft Corporation
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Tencent Holdings Limited
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. NVIDIA Corporation
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Nintendo Co. Ltd.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Teleperformance Nordic AB
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Artificial Intelligence (AI) In Video Games Market Other Major And Innovative Companies

  • 31.1. Bandai Namco Entertainment Inc.
  • 31.2. Electronic Arts Inc.
  • 31.3. Square Enix Holdings Co. Ltd.
  • 31.4. Inworld AI Inc.
  • 31.5. Ubisoft Entertainment SA
  • 31.6. Konami Holdings Corporation
  • 31.7. Unity Technologies Inc.
  • 31.8. Rival Theory Inc.
  • 31.9. Eidos-Sherbrooke Inc.
  • 31.10. Google DeepMind Technologies Limited
  • 31.11. Rockstar Games Inc.
  • 31.12. LeewayHertz Technologies Private Limited
  • 31.13. SideFX Software Inc.
  • 31.14. Heroz Inc.
  • 31.15. Osmo

32. Global Artificial Intelligence (AI) In Video Games Market Competitive Benchmarking

33. Global Artificial Intelligence (AI) In Video Games Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Artificial Intelligence (AI) In Video Games Market

35. Artificial Intelligence (AI) In Video Games Market Future Outlook and Potential Analysis

  • 35.1 Artificial Intelligence (AI) In Video Games Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Artificial Intelligence (AI) In Video Games Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Artificial Intelligence (AI) In Video Games Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer