市場調査レポート
商品コード
1260006
3Dゲーム機の世界市場:市場規模、シェア、成長分析、ゲーム機別、技術別、エンドユーザー別、コンポーネント別、プラットフォーム別、年齢層別、流通チャネル別-業界予測(2022年~2028年)Global 3D Gaming Console Market Size, Share, Growth Analysis, By Console, By Technology, By End- use, By Component, By Platform, By Age Group, By Distribution Channel - Industry Forecast 2022-2028 |
3Dゲーム機の世界市場:市場規模、シェア、成長分析、ゲーム機別、技術別、エンドユーザー別、コンポーネント別、プラットフォーム別、年齢層別、流通チャネル別-業界予測(2022年~2028年) |
出版日: 2022年11月26日
発行: SkyQuest
ページ情報: 英文 157 Pages
納期: 3~5営業日
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世界の3Dゲーム機の市場規模は、2021年の98億米ドルから、2028年には305億9,000万米ドルになると予測されており、2022年から2028年までの予測期間中のCAGRは14.58%となっています。仮想現実や事業拡大現実などの新しい技術の開発に伴い、より没入感のあるゲーム体験への需要が高まっていることが、市場の成長を促進しています。
当レポートでは、世界の3Dゲーム機市場について調査しており、市場概要、市場分析、企業プロファイルなど、包括的な情報を提供しています。
Global 3D Gaming Console Market was valued at USD 9.8 billion in 2021, and it is expected to reach a value of USD 30.59 billion by 2028, at a CAGR of 14.58% over the forecast period (2022-2028).
3D gaming consoles are video game consoles that are capable of displaying games in three dimensions, providing players with a more immersive gaming experience. The global 3D gaming console market has seen steady growth over the years, driven by various factors such as the increasing popularity of gaming, the development of advanced gaming technologies, and the increasing demand for high-quality visual experiences.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global 3D Gaming Console Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Segments covered in this report:
Global 3D gaming console market is segmented based on the console, technology, component, platform, end-use, age group, distribution channel, and region. Based on console, the market is segmented into home consoles and handheld consoles. On the basis of technology, the market is segmented into AR & VR, active shutter technology, project holodeck, KINECT motion gaming, leap motion, and others. Based on the component, the market can be segmented into software and hardware. Based on the platform segment, the market is segregated into Microsoft Xbox, Sony PlayStation, Nintendo Wii, and other platforms. According to end use, it is categorized into healthcare, gaming, and mobile. Based on age group, the market is segmented into 0-22 Years, 23-32 Years, and Above 33 Years. Based on distribution channel, the market is segmented into offline and online. Based on region, the market is segmented into North America, Europe, Asia Pacific, and Rest of the world.
Driver
The global 3D gaming console market is the increasing popularity of gaming. The gaming industry has seen significant growth in recent years, with more and more people engaging in gaming activities across various platforms. As a result, the demand for advanced gaming consoles, such as 3D gaming consoles, has increased. the market is the development of advanced gaming technologies. With the development of new technologies such as virtual reality and augmented reality, the demand for more immersive gaming experiences has increased, driving the demand for 3D gaming consoles.
Restraint
The global 3D gaming console market, there are also several factors that are restraining its growth. One of the primary factors is the high cost associated with these consoles. 3D gaming consoles can be expensive to manufacture and purchase, particularly for casual gamers.
Market Trends
The global 3D gaming console market is the increasing use of cloud gaming. Cloud gaming allows gamers to stream games on-demand, eliminating the need for expensive gaming consoles. Some companies are already offering cloud gaming services, and this trend is expected to continue in the coming years. the market is the development of consoles that are more environmentally friendly. Some manufacturers are developing consoles that use less power and are made from sustainable materials, addressing growing concerns about the environmental impact of gaming.