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市場調査レポート
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1260006

3Dゲーム機の世界市場:市場規模、シェア、成長分析、ゲーム機別、技術別、エンドユーザー別、コンポーネント別、プラットフォーム別、年齢層別、流通チャネル別-業界予測(2022年~2028年)

Global 3D Gaming Console Market Size, Share, Growth Analysis, By Console, By Technology, By End- use, By Component, By Platform, By Age Group, By Distribution Channel - Industry Forecast 2022-2028

出版日: | 発行: SkyQuest | ページ情報: 英文 157 Pages | 納期: 3~5営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
3Dゲーム機の世界市場:市場規模、シェア、成長分析、ゲーム機別、技術別、エンドユーザー別、コンポーネント別、プラットフォーム別、年齢層別、流通チャネル別-業界予測(2022年~2028年)
出版日: 2022年11月26日
発行: SkyQuest
ページ情報: 英文 157 Pages
納期: 3~5営業日
  • 全表示
  • 概要
  • 目次
概要

世界の3Dゲーム機の市場規模は、2021年の98億米ドルから、2028年には305億9,000万米ドルになると予測されており、2022年から2028年までの予測期間中のCAGRは14.58%となっています。仮想現実や事業拡大現実などの新しい技術の開発に伴い、より没入感のあるゲーム体験への需要が高まっていることが、市場の成長を促進しています。

当レポートでは、世界の3Dゲーム機市場について調査しており、市場概要、市場分析、企業プロファイルなど、包括的な情報を提供しています。

目次

エグゼクティブサマリー

親市場分析

市場概要

市場規模

  • 市場力学
  • 促進要因
  • 機会
  • 抑制要因
  • 課題
  • SWOT分析

主要な市場の洞察

  • 技術分析
  • 価格分析
  • サプライチェーン分析
  • バリューチェーン分析
  • 市場のエコシステム
  • IP分析
  • 貿易分析
  • スタートアップ分析
  • 原材料分析
  • イノベーションマトリックス
  • パイプライン製品分析
  • マクロ経済指標

市場力学と展望

  • 市場力学
  • 促進要因
  • 機会
  • 抑制要因
  • 課題
  • 規制状況
  • SWOT分析
  • ポーター分析
    • 競争企業間の敵対関係
    • 代替品の脅威
    • 買い手の交渉力
    • 新規参入業者の脅威
    • 供給企業の交渉力
    • 政治的影響
    • 経済的影響
    • 社会的影響
    • 技術的影響
    • 環境的影響
    • 法的影響

世界の3Dゲーム機市場:ゲーム機別

  • 市場概要
  • 家庭用3Dゲーム機
  • 携帯型3Dゲーム機

世界の3Dゲーム機市場:技術別

  • 市場概要
  • AR・VR
  • アクティブシャッター技術
  • プロジェクトホロデッキ
  • KINECTモーションゲーム
  • 跳躍モーション
  • その他

世界の3Dゲーム機市場:最終用途別

  • 市場概要
  • 医療
  • ゲーム
  • モバイル

世界の3Dゲーム機市場:コンポーネント別

  • 市場概要
  • ハードウェア
  • ソフトウェア

世界の3Dゲーム機市場:プラットフォーム別

  • 市場概要
  • マイクロソフトXbox
  • ソニープレイステーション
  • 任天堂Wii
  • その他

世界の3Dゲーム機市場:年齢層別

  • 市場概要
  • 0歳~22歳
  • 23歳~32歳
  • 33歳以上

世界の3Dゲーム機市場:流通チャネル別

  • 市場概要
  • オンライン配信チャネル
  • オフライン配信チャネル

世界の3Dゲーム機市場規模:地域別

  • 市場概要
  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • その他の欧州
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他のアジア太平洋
  • ラテンアメリカ
    • ブラジル
    • その他のラテンアメリカ
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他の中東・アフリカ

競合情勢

  • 主要5社の比較
  • 主要企業の市場ポジショニング(2021年)
  • 主要な市場参入企業が採用した戦略
  • 主要成功戦略
    • 開発別
    • 企業別
    • 年別
  • 市場における最近の活動
  • 主要企業の市場シェア(%)(2021年)

主な企業プロファイル

  • NVIDIA Corporation
  • Sony
  • Nintendo
  • Avatar Reality, Inc.
  • Electronic Arts Inc.
  • Kava LLC
  • Logitech
  • Linden Research, Inc.
  • Guillemot Corporation S.A.
目次
Product Code: SQSG25E2016

Global 3D Gaming Console Market was valued at USD 9.8 billion in 2021, and it is expected to reach a value of USD 30.59 billion by 2028, at a CAGR of 14.58% over the forecast period (2022-2028).

3D gaming consoles are video game consoles that are capable of displaying games in three dimensions, providing players with a more immersive gaming experience. The global 3D gaming console market has seen steady growth over the years, driven by various factors such as the increasing popularity of gaming, the development of advanced gaming technologies, and the increasing demand for high-quality visual experiences.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global 3D Gaming Console Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Segments covered in this report:

Global 3D gaming console market is segmented based on the console, technology, component, platform, end-use, age group, distribution channel, and region. Based on console, the market is segmented into home consoles and handheld consoles. On the basis of technology, the market is segmented into AR & VR, active shutter technology, project holodeck, KINECT motion gaming, leap motion, and others. Based on the component, the market can be segmented into software and hardware. Based on the platform segment, the market is segregated into Microsoft Xbox, Sony PlayStation, Nintendo Wii, and other platforms. According to end use, it is categorized into healthcare, gaming, and mobile. Based on age group, the market is segmented into 0-22 Years, 23-32 Years, and Above 33 Years. Based on distribution channel, the market is segmented into offline and online. Based on region, the market is segmented into North America, Europe, Asia Pacific, and Rest of the world.

Driver

The global 3D gaming console market is the increasing popularity of gaming. The gaming industry has seen significant growth in recent years, with more and more people engaging in gaming activities across various platforms. As a result, the demand for advanced gaming consoles, such as 3D gaming consoles, has increased. the market is the development of advanced gaming technologies. With the development of new technologies such as virtual reality and augmented reality, the demand for more immersive gaming experiences has increased, driving the demand for 3D gaming consoles.

Restraint

The global 3D gaming console market, there are also several factors that are restraining its growth. One of the primary factors is the high cost associated with these consoles. 3D gaming consoles can be expensive to manufacture and purchase, particularly for casual gamers.

Market Trends

The global 3D gaming console market is the increasing use of cloud gaming. Cloud gaming allows gamers to stream games on-demand, eliminating the need for expensive gaming consoles. Some companies are already offering cloud gaming services, and this trend is expected to continue in the coming years. the market is the development of consoles that are more environmentally friendly. Some manufacturers are developing consoles that use less power and are made from sustainable materials, addressing growing concerns about the environmental impact of gaming.

Table of Contents

Executive Summary

    • Market Overview
    • Wheel of Fortune
  • Research Methodology
    • Information Procurement
    • Secondary & Primary Data Sources
    • Market Size Estimation
    • Market Assumptions & Limitations
  • Parent Market Analysis
    • Market Overview
    • Market Size
    • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
  • Key Market Insights
    • Technology Analysis
    • Pricing Analysis
    • Supply Chain Analysis
    • Value Chain Analysis
    • Ecosystem of the Market
    • IP Analysis
    • Trade Analysis
    • Startup Analysis
    • Raw Material Analysis
    • Innovation Matrix
    • Pipeline Product Analysis
    • Macroeconomic Indicators
    • Top Investment Analysis
    • Key Success Factor
    • Degree of Competition
  • Market Dynamics & Outlook
    • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
    • Regulatory Landscape
    • Porters Analysis
  • Competitive rivalry
  • Threat of Substitute Products
  • Bargaining Power of Buyers
  • Threat of New Entrants
  • Bargaining Power of Suppliers
    • Skyquest Special Insights on Future Disruptions
  • Political Impact
  • Economic Impact
  • Social Impact
  • Technical Impact
  • Environmental Impact
  • Legal Impact
  • Global 3D Gaming Console Market by Console
    • Market Overview
    • Home Consoles
    • Handheld Consoles
  • Global 3D Gaming Console Market by Technology
    • Market Overview
    • AR & VR
    • active shutter technology
    • project holodeck
    • KINECT motion gaming
    • leap motion
    • others
  • Global 3D Gaming Console Market by End- use
    • Market Overview
    • Healthcare
    • Gaming
    • Mobile
  • Global 3D Gaming Console Market by Component
    • Market Overview
    • Hardware
    • Software
  • Global 3D Gaming Console Market by Platform
    • Market Overview
    • Microsoft Xbox
    • Sony PlayStation
    • Nintendo Wii
    • other platforms
  • Global 3D Gaming Console Market by Age Group
    • Market Overview
    • 0-22 Years
    • 23-32 Years
    • Above 33 Years
  • Global 3D Gaming Console Market by Distribution Channel
    • Market Overview
    • Online Distribution Channel
    • Offline Distribution Channel
  • Global 3D Gaming Console Market Size by Region
    • Market Overview
    • North America
  • USA
  • Canada
    • Europe
  • Germany
  • Spain
  • France
  • UK
  • Rest of Europe
    • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
    • Latin America
  • Brazil
  • Rest of Latin America
    • Middle East & Africa (MEA)
  • GCC Countries
  • South Africa
  • Rest of MEA
  • Competitive Landscape
    • Top 5 Player Comparison
    • Market Positioning of Key Players, 2021
    • Strategies Adopted by Key Market Players
    • Top Winning Strategies
  • By Development
  • By Company
  • By Year
    • Recent Activities in the Market
    • Key Companies Market Share (%), 2021
  • Key Company Profiles
    • NVIDIA Corporation
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Sony
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Nintendo
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Avatar Reality, Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Electronic Arts Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Kava LLC
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Logitech
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Linden Research, Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Guillemot Corporation S.A.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments