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市場調査レポート
商品コード
1471352

ゲーミングヘッドセット市場:タイプ別、プラットフォーム別-2024-2030年の世界予測

Gaming Headset Market by Type (Wired, Wireless), Platform (Console, Multi-Platform Gaming Headsets, Personal Computer & Mobile) - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 182 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.58円
ゲーミングヘッドセット市場:タイプ別、プラットフォーム別-2024-2030年の世界予測
出版日: 2024年04月17日
発行: 360iResearch
ページ情報: 英文 182 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲーミングヘッドセット市場規模は2023年に30億7,000万米ドルと推定され、2024年には33億3,000万米ドルに達し、CAGR 8.67%で2030年には55億米ドルに達すると予測されます。

ゲーミングヘッドセットは、ゲーマーの聴覚体験を向上させるために開発された特殊なオーディオ機器です。高音質再生、コミュニケーション機能、長時間の使用における快適性を兼ね備えた、ゲーマーの重要なツールキットです。ゲーミングヘッドセットは、サラウンドサウンド対応、ノイズキャンセリング、場合によってはカスタマイズ可能なサウンドプロファイルなどの高度な機能と統合されています。多人数参加型オンラインゲームの人気の高まりにより、コミュニケーションが必要となり、esports分野の拡大がゲーミングヘッドセットの採用を後押ししています。その他の特典として、スマートフォンやタブレットがゲーム機器として普及し、モバイルゲーミングヘッドセットの使用が促進されています。しかし、高級なゲーミングヘッドセットは高価であるため、予算重視の消費者にとっては障壁となる可能性があります。同じ品質を提供することなくハイエンドモデルを模倣した模倣品との競争が激化していることは、市場の整合性とブランドの評判に悪影響を及ぼします。さらに、ゲームにおける仮想現実と拡張現実の統合は、市場開拓の大きな機会を生み出します。

主な市場の統計
基準年[2023] 30億7,000万米ドル
予測年[2024] 33億3,000万米ドル
予測年 [2030] 55億米ドル
CAGR(%) 8.67%

タイプ柔軟性によりワイヤレスゲーミングヘッドセットの人気が高まる

有線ゲーミングヘッドセットは、ユーザーに信頼性とゼロレイテンシーを提供し、正確なオーディオレスポンスを求めるプロゲーマーや愛好家に好まれています。通常、USBまたは3.5mmオーディオジャックで接続し、PC、コンソール、モバイル機器とのユニバーサルな互換性を提供します。オーディオの忠実度、最小限の待ち時間、安定した接続を優先するゲーマーは、有線ヘッドセットを選ぶことが多いです。ワイヤレスゲーミングヘッドセットは柔軟性と自由な動きを提供し、利便性と散らからないセットアップを優先するゲーマーに対応します。これらのヘッドセットはBluetoothまたは専用のワイヤレスUSBドングルを介して接続し、わずかな、多くの場合感知できない遅延で高品質のオーディオを提供します。音質をあまり妥協することなく、シームレスでワイヤフリーのゲーム体験を求めるゲーマーやカジュアルユーザーにとって、ワイヤレスヘッドセットは最適な選択肢です。

プラットフォーム

PlayStation、Xbox、Nintendo Switchなどのコンソールプラットフォーム専用に設計されたゲーミングヘッドセットは、これらのデバイスのユニークなハードウェアおよび接続要件に対応しています。ユーザーは、コンソールのエコシステムとのシームレスな統合、低遅延ワイヤレス通信、長時間のゲームセッションでの快適性を優先します。マルチプラットフォームゲーミングヘッドセットは、PC、コンソール、場合によってはモバイルデバイスにまたがる汎用性を求めるゲーマー向けに設計されています。このようなヘッドセットは通常、3.5mmジャック、USB、Bluetoothなど、幅広い接続オプションを提供し、幅広いユーザーに対応しています。ユーザーは、適応性、音質、快適性を優先します。

地域別インサイト

南北アメリカ、特に米国とカナダでは、ゲーム産業が急成長を遂げています。これらの地域の主な消費者は、高品質で没入感のあるゲーム体験を好む傾向にあり、ノイズキャンセリング、ワイヤレス技術、サラウンドサウンドを搭載した先進的なゲーミングヘッドセットが非常に求められています。eスポーツやプロゲーミングリーグへの継続的な投資が、需要に拍車をかけています。欧州諸国では、高品質なオーディオ性能と環境の持続可能性を両立させたゲーミングヘッドセットが強く支持されています。電子機器廃棄物の削減を目指す欧州政府の取り組みが、メーカーがより環境にやさしい製品を製造するよう影響を及ぼしています。中東・アフリカでは、インターネットの普及とデジタルリテラシーの向上により、ゲームへの関心が高まっており、市場は進化しています。APAC地域では、中国、日本、インドなどがゲーミングヘッドセット市場で欠かせないプレーヤーです。膨大な数のゲーマーを抱えるこれらの国々では、ミッドレンジおよびハイエンドのゲーミングヘッドセットに対する需要が大きいです。ゲームインフラへの投資や地元でのeスポーツ大会が、これらの国々での市場をさらに後押ししています。

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスはゲーミングヘッドセット市場を評価する上で極めて重要です。事業戦略や製品満足度に関連する主要指標を調査し、ベンダーの包括的な評価を提供します。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、ゲーミングヘッドセット市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された蓄積、断片化の優位性、合併の特徴などの要因を含む、この分野の競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています:

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2.市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3.市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を提供します。

4.競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力などを網羅的に評価します。

5.製品開発およびイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような主要な質問に対応しています:

1.ゲーミングヘッドセット市場の市場規模および予測は?

2.ゲーミングヘッドセット市場の予測期間中に投資を検討すべき製品、セグメント、用途、分野は何か?

3.ゲーミングヘッドセット市場の技術動向と規制枠組みは?

4.ゲーミングヘッドセット市場における主要ベンダーの市場シェアは?

5.ゲーミングヘッドセット市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • マルチプレイヤーオンラインゲームの人気が高まり、eスポーツ部門も拡大
      • 消費者は高品質で没入感のあるゲーム体験を好む
      • 世界中でスマートフォンやゲーム機の普及が増加
    • 抑制要因
      • プレミアムゲーミングヘッドセットの高コスト
    • 機会
      • ゲームにおける仮想現実(VR)と拡張現実(AR)の統合
      • ゲーム体験を向上させる処理能力、グラフィックス、ユーザーインターフェースの技術的進歩
    • 課題
      • さまざまなゲームプラットフォーム間の接続と互換性の問題
  • 市場セグメンテーション分析
    • タイプ:柔軟性によりワイヤレスゲーミングヘッドセットの人気が高まっています

第5章 2.2.プラットフォーム:

  • 市場ディスラプション分析
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 価格分析
  • 技術分析
  • 特許分析
  • 貿易分析
  • 規制枠組みの分析

第6章 ゲーミングヘッドセット市場:タイプ別

  • 有線
  • 無線

第7章 ゲーミングヘッドセット市場:プラットフォーム別

  • コンソール
  • マルチプラットフォームゲーミングヘッドセット
  • パソコンとモバイル

第8章 南北アメリカのゲーミングヘッドセット市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第9章 アジア太平洋地域のゲーミングヘッドセット市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第10章 欧州・中東・アフリカのゲーミングヘッドセット市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第11章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス、2023
  • 競合シナリオ分析
    • PLAYSYNCとPRO-Gテクノロジーを搭載したLogitech G ASTRO A50 Xのご紹介
    • HyperX、COMPUTEX 2023で高精度サウンドを備えたCloud IIIゲーミングヘッドセットを発表
    • JBL、TWS AirとXBOXおよびPlayStation専用ヘッドセットを搭載した新Quantumシリーズでゲーミングオーディオを向上
  • 戦略分析と提言

第12章 競合ポートフォリオ

  • 主要企業プロファイル
  • 主要製品ポートフォリオ
図表

LIST OF FIGURES

  • FIGURE 1. GAMING HEADSET MARKET RESEARCH PROCESS
  • FIGURE 2. GAMING HEADSET MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMING HEADSET MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING HEADSET MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL GAMING HEADSET MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GAMING HEADSET MARKET DYNAMICS
  • FIGURE 7. GLOBAL GAMING HEADSET MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL GAMING HEADSET MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. AMERICAS GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 12. AMERICAS GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. UNITED STATES GAMING HEADSET MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 14. UNITED STATES GAMING HEADSET MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 16. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. GAMING HEADSET MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 20. GAMING HEADSET MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMING HEADSET MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMING HEADSET MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL GAMING HEADSET MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMING HEADSET MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL GAMING HEADSET MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMING HEADSET MARKET SIZE, BY WIRED, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL GAMING HEADSET MARKET SIZE, BY WIRED, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMING HEADSET MARKET SIZE, BY WIRELESS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL GAMING HEADSET MARKET SIZE, BY WIRELESS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMING HEADSET MARKET SIZE, BY CONSOLE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL GAMING HEADSET MARKET SIZE, BY CONSOLE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMING HEADSET MARKET SIZE, BY MULTI-PLATFORM GAMING HEADSETS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL GAMING HEADSET MARKET SIZE, BY MULTI-PLATFORM GAMING HEADSETS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMING HEADSET MARKET SIZE, BY PERSONAL COMPUTER & MOBILE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL GAMING HEADSET MARKET SIZE, BY PERSONAL COMPUTER & MOBILE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. AMERICAS GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 22. AMERICAS GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 23. AMERICAS GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 24. AMERICAS GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 25. AMERICAS GAMING HEADSET MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 26. AMERICAS GAMING HEADSET MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 27. ARGENTINA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 28. ARGENTINA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 29. ARGENTINA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 30. ARGENTINA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 31. BRAZIL GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 32. BRAZIL GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 33. BRAZIL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 34. BRAZIL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 35. CANADA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 36. CANADA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 37. CANADA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 38. CANADA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 39. MEXICO GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 40. MEXICO GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 41. MEXICO GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 42. MEXICO GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 43. UNITED STATES GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 44. UNITED STATES GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 45. UNITED STATES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 46. UNITED STATES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 47. UNITED STATES GAMING HEADSET MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 48. UNITED STATES GAMING HEADSET MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 49. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 50. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 51. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 52. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 53. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 54. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 55. AUSTRALIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 56. AUSTRALIA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 57. AUSTRALIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 58. AUSTRALIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 59. CHINA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 60. CHINA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 61. CHINA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 62. CHINA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 63. INDIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 64. INDIA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 65. INDIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 66. INDIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 67. INDONESIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 68. INDONESIA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 69. INDONESIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 70. INDONESIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 71. JAPAN GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 72. JAPAN GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 73. JAPAN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 74. JAPAN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 75. MALAYSIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 76. MALAYSIA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 77. MALAYSIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 78. MALAYSIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 79. PHILIPPINES GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 80. PHILIPPINES GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 81. PHILIPPINES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 82. PHILIPPINES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 83. SINGAPORE GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 84. SINGAPORE GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 85. SINGAPORE GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 86. SINGAPORE GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 87. SOUTH KOREA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 88. SOUTH KOREA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 89. SOUTH KOREA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 90. SOUTH KOREA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 91. TAIWAN GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 92. TAIWAN GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 93. TAIWAN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 94. TAIWAN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 95. THAILAND GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 96. THAILAND GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 97. THAILAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 98. THAILAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 99. VIETNAM GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 100. VIETNAM GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 101. VIETNAM GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 102. VIETNAM GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 103. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 104. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 105. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 106. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 107. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 108. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 109. DENMARK GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 110. DENMARK GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 111. DENMARK GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 112. DENMARK GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 113. EGYPT GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 114. EGYPT GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 115. EGYPT GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 116. EGYPT GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 117. FINLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 118. FINLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 119. FINLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 120. FINLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 121. FRANCE GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 122. FRANCE GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 123. FRANCE GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 124. FRANCE GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 125. GERMANY GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 126. GERMANY GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 127. GERMANY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 128. GERMANY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 129. ISRAEL GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 130. ISRAEL GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 131. ISRAEL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 132. ISRAEL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 133. ITALY GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 134. ITALY GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 135. ITALY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 136. ITALY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 137. NETHERLANDS GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 138. NETHERLANDS GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 139. NETHERLANDS GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 140. NETHERLANDS GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 141. NIGERIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 142. NIGERIA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 143. NIGERIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 144. NIGERIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 145. NORWAY GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 146. NORWAY GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 147. NORWAY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 148. NORWAY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 149. POLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 150. POLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 151. POLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 152. POLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 153. QATAR GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 154. QATAR GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 155. QATAR GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 156. QATAR GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 157. RUSSIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 158. RUSSIA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 159. RUSSIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 160. RUSSIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 161. SAUDI ARABIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 162. SAUDI ARABIA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 163. SAUDI ARABIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 164. SAUDI ARABIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 165. SOUTH AFRICA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 166. SOUTH AFRICA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 167. SOUTH AFRICA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 168. SOUTH AFRICA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 169. SPAIN GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 170. SPAIN GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 171. SPAIN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 172. SPAIN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 173. SWEDEN GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 174. SWEDEN GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 175. SWEDEN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 176. SWEDEN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 177. SWITZERLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 178. SWITZERLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 179. SWITZERLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 180. SWITZERLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 181. TURKEY GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 182. TURKEY GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 183. TURKEY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 184. TURKEY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 185. UNITED ARAB EMIRATES GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 186. UNITED ARAB EMIRATES GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 187. UNITED ARAB EMIRATES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 188. UNITED ARAB EMIRATES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 189. UNITED KINGDOM GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 190. UNITED KINGDOM GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 191. UNITED KINGDOM GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 192. UNITED KINGDOM GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 193. GAMING HEADSET MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 194. GAMING HEADSET MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-4349B3591F3D

[182 Pages Report] The Gaming Headset Market size was estimated at USD 3.07 billion in 2023 and expected to reach USD 3.33 billion in 2024, at a CAGR 8.67% to reach USD 5.50 billion by 2030.

A gaming headset is a specialized audio gadget developed to enhance the auditory experience for gamers. It is a crucial component of a gamer's toolkit, providing a combination of high-quality sound reproduction, communication capabilities, and comfort for extended periods of use. Gaming headsets are integrated with advanced features such as surround sound support, noise cancellation, and, in some cases, customizable sound profiles. The rising popularity of multiplayer online games necessitates communication, and the expansion of the esports sector drives the adoption of gaming headsets. Additionally, the market benefits from the increasing prevalence of smartphones and tablets as gaming devices, promoting the use of mobile gaming headsets. However, the high cost of premium gaming headsets may be a barrier for budget-conscious consumers. The increasing competition from counterfeit products that mimic high-end models without offering the same quality adversely affects market integrity and brand reputation. Furthermore, virtual reality and augmented reality integration in gaming create a significant opportunity for market development.

KEY MARKET STATISTICS
Base Year [2023] USD 3.07 billion
Estimated Year [2024] USD 3.33 billion
Forecast Year [2030] USD 5.50 billion
CAGR (%) 8.67%

Type: Growing popularity of wireless gaming headsets due to its flexibility

Wired gaming headsets offer users reliability and zero latency, making them a preferred choice for professional gamers and enthusiasts seeking precision audio response. They typically connect through USB or 3.5mm audio jacks, offering universal compatibility with PCs, consoles, and mobile devices. Gamers who prioritize audio fidelity, minimal latency, and a stable connection often opt for wired headsets. Wireless gaming headsets provide flexibility and freedom of movement, catering to gamers who prioritize convenience and a clutter-free setup. These headsets connect via Bluetooth or a dedicated wireless USB dongle, offering high-quality audio with slight, often imperceptible latency. For gamers and casual users seeking a seamless, wire-free gaming experience without compromising much on audio quality, wireless headsets are the go-to choice.

Platform:

Gaming headsets designed specifically for console platforms, such as PlayStation, Xbox, and Nintendo Switch, cater to the unique hardware and connectivity requirements of these devices. Users prioritize seamless integration with console ecosystems, low latency wireless communication, and comfort for long gaming sessions. Multi-platform gaming headsets are designed for gamers seeking versatility across PC, consoles, and sometimes mobile devices. Such headsets typically offer a range of connectivity options, including 3.5mm jack, USB, and Bluetooth, catering to a broad audience. Users prioritize adaptability, sound quality, and comfort.

Regional Insights

In the Americas, particularly in the United States and Canada, the gaming industry has seen exponential growth. The primary consumers in these regions are inclined towards high-quality, immersive gaming experiences, making advanced gaming headsets equipped with noise-cancelation, wireless technology, and surround sound highly sought after. Ongoing investments in eSports and professional gaming leagues have spurred demand. European countries have shown a strong preference for gaming headsets that offer both high-quality audio performance and environmental sustainability. European government initiatives to reduce electronic waste have influenced manufacturers to produce more eco-friendly products. In the Middle East and Africa, the market is evolving, with a growing interest in gaming due to increasing internet penetration and digital literacy. In the APAC region, countries including China, Japan, and India are essential players in the gaming headset market. These countries, with a vast number of gamers, have a considerable demand for both mid-range and high-end gaming headsets. Investments in gaming infrastructure and local eSports tournaments are further propelling the market in these countries.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Gaming Headset Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Gaming Headset Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Gaming Headset Market, highlighting leading vendors and their innovative profiles. These include ASUSTek Computer Inc., Bang & Olufsen A/S, Belkin, Beyerdynamic GmbH & Co. KG, Boat by Imagine Marketing Limited, Bose Corporation, Boult Audio, Cosmic Byte, Dell Inc., EKSA TECHNOLOGY PRIVATE LIMITED, EPOS Group A/S, GN Store Nord A/S, HP Inc., JLab Audio, Koninklijke Philips N.V., Lenovo Group Ltd., Logitech Europe S.A., Lucid Hearing Holding Company, LLC, Meta Platforms, Inc., Samsung Electronics Co., Ltd., Sennheiser electronic GmbH & Co. KG, Shure Incorporated, Skullcandy, Inc., Sony Corporation, and VOXX International Corporation.

Market Segmentation & Coverage

This research report categorizes the Gaming Headset Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Type
    • Wired
    • Wireless
  • Platform
    • Console
    • Multi-Platform Gaming Headsets
    • Personal Computer & Mobile
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Gaming Headset Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Gaming Headset Market?

3. What are the technology trends and regulatory frameworks in the Gaming Headset Market?

4. What is the market share of the leading vendors in the Gaming Headset Market?

5. Which modes and strategic moves are suitable for entering the Gaming Headset Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing popularity of multiplayer online games coupled with expansion of eSports sector
      • 5.1.1.2. Consumer inclined towards high-quality & immersive gaming experiences
      • 5.1.1.3. Rising penetration of smartphones and gaming devices across globe
    • 5.1.2. Restraints
      • 5.1.2.1. High cost associated with the premium gaming headsets
    • 5.1.3. Opportunities
      • 5.1.3.1. Integration of virtual reality (VR) and augmented reality (AR) in gaming
      • 5.1.3.2. Technological advances in processing power, graphics, and user interfaces to enhance the gaming experience
    • 5.1.4. Challenges
      • 5.1.4.1. Connection & compatibility issue across different gaming platforms
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Growing popularity of wireless gaming headsets due to its flexibility

5.2.2. Platform:

  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. Gaming Headset Market, by Type

  • 6.1. Introduction
  • 6.2. Wired
  • 6.3. Wireless

7. Gaming Headset Market, by Platform

  • 7.1. Introduction
  • 7.2. Console
  • 7.3. Multi-Platform Gaming Headsets
  • 7.4. Personal Computer & Mobile

8. Americas Gaming Headset Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Gaming Headset Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Gaming Headset Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
    • 11.3.1. Introducing the Logitech G ASTRO A50 X With PLAYSYNC and PRO-G Technology
    • 11.3.2. HyperX Unveils Cloud III Gaming Headset with Precision Sound at COMPUTEX 2023
    • 11.3.3. JBL Elevates Gaming Audio with New Quantum Series With TWS Air and Exclusive XBOX and PlayStation Headsets
  • 11.4. Strategy Analysis & Recommendation

12. Competitive Portfolio

  • 12.1. Key Company Profiles
  • 12.2. Key Product Portfolio