デフォルト表紙
市場調査レポート
商品コード
1434540

アニメーションソフトウェア市場:製品別、産業別-2024-2030年の世界予測

Animation Software Market by Product (2D Animation, 3D Animation, Flipbook Animation), Industry (Automotive, Media & Entertainment, Online Education) - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 180 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
アニメーションソフトウェア市場:製品別、産業別-2024-2030年の世界予測
出版日: 2024年01月15日
発行: 360iResearch
ページ情報: 英文 180 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

アニメーションソフトウェア市場規模は2023年に4,400億5,000万米ドルと推定され、2024年には4,857億米ドルに達すると予測され、CAGR 10.46%で2030年には8,834億米ドルに達すると予測されます。

世界のアニメーションソフトウェア市場

主な市場の統計
基準年[2023] 4,400億5,000万米ドル
予測年 [2024] 4,857億米ドル
予測年 [2030] 8,834億米ドル
CAGR(%) 10.46%
アニメーションソフトウェア Market-IMG1

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスはアニメーションソフトウェア市場を評価する上で極めて重要です。事業戦略と製品満足度に関連する主要指標を調査し、ベンダーの包括的な評価を提供します。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、アニメーションソフトウェア市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された累積、断片化の優位性、合併の特徴などの要因を含む、この分野の競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています:

1-市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2-市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3-市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を提供します。

4-競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力などを網羅的に評価します。

5-製品開発およびイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような主要な質問に対応しています:

1-アニメーションソフトウェア市場の市場規模および予測は?

2-アニメーションソフトウェア市場の予測期間中に投資を検討すべき製品、セグメント、用途、分野は何か?

3-アニメーションソフトウェア市場における技術動向と規制の枠組みは?

4-アニメーションソフトウェア市場における主要ベンダーの市場シェアは?

5-アニメーションソフトウェア市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 漫画、映画、ゲームの業界によるアニメーションソフトウェアの採用
      • ナビゲーションと地理空間分析におけるマッピング技術の使用の増加
      • 法医学におけるアニメーションソフトウェアの必要性
    • 抑制要因
      • 限られた投資と政府支援
    • 機会
      • より効率的なグラフィックスを実現するための急速な技術進歩
      • 仮想現実と人工知能技術の出現
    • 課題
      • 著作権侵害に関する懸念
  • 市場セグメンテーション分析
  • 市場動向分析
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制の枠組み

第6章 アニメーションソフトウェア市場:製品別

  • 2Dアニメーション
  • 3Dアニメーション
  • パラパラ漫画アニメーション
  • ストップモーション

第7章 アニメーションソフトウェア市場:業界別

  • 自動車
  • メディアとエンターテイメント
  • オンライン教育

第8章 南北アメリカのアニメーションソフトウェア市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第9章 アジア太平洋地域のアニメーションソフトウェア市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第10章 欧州・中東・アフリカのアニメーションソフトウェア市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第11章 競合情勢

  • FPNVポジショニングマトリクス
  • 市場シェア分析:主要企業別
  • 競合シナリオ主要企業別の分析

第12章 競争力のあるポートフォリオ

  • 主要な企業プロファイル
    • Banuba Limited
    • Celsys, Inc.
    • Corel Corporation
    • Corus Entertainment
    • Electric Image Animation System
    • MAGIX Software GmbH
    • MAXON Computer GmbH
    • Microsoft Corporation
    • NaturalPoint, Inc. by Planar Systems, Inc
    • Pixar Animation Studios
    • Pixologic Inc.
    • Reallusion Inc.
    • Side Effects Software Inc.
    • Vizrt
    • Zco Corporation
  • 主要な製品ポートフォリオ

第13章 付録

  • ディスカッションガイド
  • ライセンスと価格について
図表

LIST OF FIGURES

  • FIGURE 1. ANIMATION SOFTWARE MARKET RESEARCH PROCESS
  • FIGURE 2. ANIMATION SOFTWARE MARKET SIZE, 2023 VS 2030
  • FIGURE 3. ANIMATION SOFTWARE MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. ANIMATION SOFTWARE MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. ANIMATION SOFTWARE MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. ANIMATION SOFTWARE MARKET DYNAMICS
  • FIGURE 7. ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 8. ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2023 VS 2030 (%)
  • FIGURE 10. ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. AMERICAS ANIMATION SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 12. AMERICAS ANIMATION SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. UNITED STATES ANIMATION SOFTWARE MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 14. UNITED STATES ANIMATION SOFTWARE MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. ASIA-PACIFIC ANIMATION SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 16. ASIA-PACIFIC ANIMATION SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA ANIMATION SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA ANIMATION SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. ANIMATION SOFTWARE MARKET, FPNV POSITIONING MATRIX, 2023
  • FIGURE 20. ANIMATION SOFTWARE MARKET SHARE, BY KEY PLAYER, 2023

LIST OF TABLES

  • TABLE 1. ANIMATION SOFTWARE MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. ANIMATION SOFTWARE MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL ANIMATION SOFTWARE MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 6. ANIMATION SOFTWARE MARKET SIZE, BY 2D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. ANIMATION SOFTWARE MARKET SIZE, BY 3D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 8. ANIMATION SOFTWARE MARKET SIZE, BY FLIPBOOK ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. ANIMATION SOFTWARE MARKET SIZE, BY STOP MOTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 11. ANIMATION SOFTWARE MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. ANIMATION SOFTWARE MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. ANIMATION SOFTWARE MARKET SIZE, BY ONLINE EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS ANIMATION SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17. ARGENTINA ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 18. ARGENTINA ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 19. BRAZIL ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 20. BRAZIL ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 21. CANADA ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 22. CANADA ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 23. MEXICO ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 24. MEXICO ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES ANIMATION SOFTWARE MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC ANIMATION SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 31. AUSTRALIA ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 32. AUSTRALIA ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 33. CHINA ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 34. CHINA ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 35. INDIA ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 36. INDIA ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 37. INDONESIA ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 38. INDONESIA ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 39. JAPAN ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 40. JAPAN ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 41. MALAYSIA ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 42. MALAYSIA ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 43. PHILIPPINES ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 44. PHILIPPINES ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 45. SINGAPORE ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 46. SINGAPORE ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 47. SOUTH KOREA ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 48. SOUTH KOREA ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 49. TAIWAN ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 50. TAIWAN ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 51. THAILAND ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 52. THAILAND ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 53. VIETNAM ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 54. VIETNAM ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA ANIMATION SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. DENMARK ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 59. DENMARK ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 60. EGYPT ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 61. EGYPT ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 62. FINLAND ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 63. FINLAND ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 64. FRANCE ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 65. FRANCE ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 66. GERMANY ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 67. GERMANY ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 68. ISRAEL ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 69. ISRAEL ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 70. ITALY ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 71. ITALY ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 72. NETHERLANDS ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 73. NETHERLANDS ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 74. NIGERIA ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 75. NIGERIA ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 76. NORWAY ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 77. NORWAY ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 78. POLAND ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 79. POLAND ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 80. QATAR ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 81. QATAR ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 82. RUSSIA ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 83. RUSSIA ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 84. SAUDI ARABIA ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 85. SAUDI ARABIA ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH AFRICA ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH AFRICA ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 88. SPAIN ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 89. SPAIN ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 90. SWEDEN ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 91. SWEDEN ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 92. SWITZERLAND ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 93. SWITZERLAND ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 94. TURKEY ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 95. TURKEY ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED ARAB EMIRATES ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED ARAB EMIRATES ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED KINGDOM ANIMATION SOFTWARE MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED KINGDOM ANIMATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 100. ANIMATION SOFTWARE MARKET, FPNV POSITIONING MATRIX, 2023
  • TABLE 101. ANIMATION SOFTWARE MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 102. ANIMATION SOFTWARE MARKET LICENSE & PRICING
目次
Product Code: MRR-4358917D647B

[180 Pages Report] The Animation Software Market size was estimated at USD 440.05 billion in 2023 and expected to reach USD 485.70 billion in 2024, at a CAGR 10.46% to reach USD 883.40 billion by 2030.

Global Animation Software Market

KEY MARKET STATISTICS
Base Year [2023] USD 440.05 billion
Estimated Year [2024] USD 485.70 billion
Forecast Year [2030] USD 883.40 billion
CAGR (%) 10.46%
Animation Software Market - IMG1

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Animation Software Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Animation Software Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Animation Software Market, highlighting leading vendors and their innovative profiles. These include Banuba Limited, Celsys, Inc., Corel Corporation, Corus Entertainment, Electric Image Animation System, MAGIX Software GmbH, MAXON Computer GmbH, Microsoft Corporation, NaturalPoint, Inc. by Planar Systems, Inc, Pixar Animation Studios, Pixologic Inc., Reallusion Inc., Side Effects Software Inc., Vizrt, and Zco Corporation.

Market Segmentation & Coverage

This research report categorizes the Animation Software Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Product
    • 2D Animation
    • 3D Animation
    • Flipbook Animation
    • Stop Motion
  • Industry
    • Automotive
    • Media & Entertainment
    • Online Education
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Animation Software Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Animation Software Market?

3. What are the technology trends and regulatory frameworks in the Animation Software Market?

4. What is the market share of the leading vendors in the Animation Software Market?

5. Which modes and strategic moves are suitable for entering the Animation Software Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Animation Software Market, by Region

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Adoption of animation software by industry verticals for cartoons, movies, and games
      • 5.1.1.2. Increasing use of mapping technology in navigation and geospatial analysis
      • 5.1.1.3. Need for the animation software in medical forensics
    • 5.1.2. Restraints
      • 5.1.2.1. Limited investments and government support
    • 5.1.3. Opportunities
      • 5.1.3.1. Rapid technological advancement to deliver more efficient graphics
      • 5.1.3.2. Emergence of virtual reality and artificial intelligence technologies
    • 5.1.4. Challenges
      • 5.1.4.1. Concerns related to piracy
  • 5.2. Market Segmentation Analysis
  • 5.3. Market Trend Analysis
  • 5.4. Cumulative Impact of High Inflation
  • 5.5. Porter's Five Forces Analysis
    • 5.5.1. Threat of New Entrants
    • 5.5.2. Threat of Substitutes
    • 5.5.3. Bargaining Power of Customers
    • 5.5.4. Bargaining Power of Suppliers
    • 5.5.5. Industry Rivalry
  • 5.6. Value Chain & Critical Path Analysis
  • 5.7. Regulatory Framework

6. Animation Software Market, by Product

  • 6.1. Introduction
  • 6.2. 2D Animation
  • 6.3. 3D Animation
  • 6.4. Flipbook Animation
  • 6.5. Stop Motion

7. Animation Software Market, by Industry

  • 7.1. Introduction
  • 7.2. Automotive
  • 7.3. Media & Entertainment
  • 7.4. Online Education

8. Americas Animation Software Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Animation Software Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Animation Software Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. FPNV Positioning Matrix
  • 11.2. Market Share Analysis, By Key Player
  • 11.3. Competitive Scenario Analysis, By Key Player

12. Competitive Portfolio

  • 12.1. Key Company Profiles
    • 12.1.1. Banuba Limited
    • 12.1.2. Celsys, Inc.
    • 12.1.3. Corel Corporation
    • 12.1.4. Corus Entertainment
    • 12.1.5. Electric Image Animation System
    • 12.1.6. MAGIX Software GmbH
    • 12.1.7. MAXON Computer GmbH
    • 12.1.8. Microsoft Corporation
    • 12.1.9. NaturalPoint, Inc. by Planar Systems, Inc
    • 12.1.10. Pixar Animation Studios
    • 12.1.11. Pixologic Inc.
    • 12.1.12. Reallusion Inc.
    • 12.1.13. Side Effects Software Inc.
    • 12.1.14. Vizrt
    • 12.1.15. Zco Corporation
  • 12.2. Key Product Portfolio

13. Appendix

  • 13.1. Discussion Guide
  • 13.2. License & Pricing