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アフェクティブコンピューティングの世界市場:産業の展望、包括的な分析、および予測

Affective Computing Market By Technology, By Software, By Hardware, and By Vertical: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018 - 2025

出版日: | 発行: Zion Market Research | ページ情報: 英文 168 Pages | 納期: 2-3営業日

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アフェクティブコンピューティングの世界市場:産業の展望、包括的な分析、および予測
出版日: 2019年08月26日
発行: Zion Market Research
ページ情報: 英文 168 Pages
納期: 2-3営業日
  • 全表示
  • 概要
  • 目次
概要

当レポートは世界のアフェクティブコンピューティング市場について調査しており、市場機会、成長および阻害要因、技術・ソフトウェア・ハードウェア・産業・地域別の市場分析、競合情勢、主要企業のプロファイル等の情報を提供しています。

目次

第1章 序文

  • レポートの説明
  • 調査範囲
  • 調査方法

第2章 エグゼクティブサマリー

第3章 産業分析

  • イントロダクション
  • 産業エコシステム分析
  • 技術ランドスケープ
  • 成長要因
  • 阻害要因
  • 市場機会
  • 革新・持続可能性
  • 規制の状況
  • ポーターのファイブフォース分析
  • PESTLE分析
  • 市場の魅力分析

第4章 競合情勢

  • 企業の市場シェア分析
  • 戦略的開発

第5章 市場分析:技術別

  • 市場シェア
  • タッチベース
  • タッチレス

第6章 市場分析:ソフトウェア別

  • 市場シェア
  • 音声認識
  • ジェスチャー認識
  • 顔特徴抽出
  • 分析ソフトウェア
  • エンタープライズソフトウェア

第7章 市場分析:ハードウェア別

  • 市場シェア
  • センサー
  • カメラ
  • ストレージデバイス・プロセッサ
  • その他

第8章 市場分析:産業別

  • 市場シェア
  • メディア・エンターテインメント
  • 政府
  • 防衛
  • ヘルスケア
  • IT・通信
  • 小売業
  • 自動車
  • BFSI

第9章 市場分析:地域別

  • 市場シェア
  • 北米
  • 欧州
  • アジア太平洋地域
  • ラテンアメリカ
  • 中東・アフリカ

第10章 企業プロファイル

  • IBM Corporation
  • Google
  • Saffron Technology
  • Microsoft Corporation
  • Affectiva
  • Softkinteic System
  • Eyesight Technologies
  • Cognitec Systems
  • Elliptic Labs
  • Pyreos
目次

The report analyzes and forecasts the affective computing market on a global and regional level. The study offers past data from 2016 to 2018 along with a forecast from 2019 to 2025 based on revenue (USD Billion). The assessment of affective computing market dynamics gives a brief thought about the market drivers and restraints along with their impact on the demand over the years to come. Additionally, the report also includes the study of opportunities available in the affective computing market on a global level.

The report gives a transparent view of the affective computing market. We have included a detailed competitive scenario and portfolio of the leading vendors operating in the affective computing market. To understand the competitive landscape of the affective computing market, an analysis of Porter’s Five Forces model for the market has also been included. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.

The study provides a crucial view of the affective computing market by segmenting it based on technology, software, hardware, vertical, and region. All the segments of affective computing market have been analyzed based on present and future trends and the market is estimated from 2019 to 2025. The regional segment comprises the current and forecast demand for the Middle East and Africa, North America, Asia Pacific, Latin America, and Europe.

Some noticeable players of the affective computing market are IBM, Google, Saffron Technology, Microsoft Corporation, Affectiva, Softkinteic System, Eyesight Technologies, Cognitec Systems, Elliptic Labs, and Pyreos.

This report segments the global affective computing market into:

Global Affective Computing Market: Technology Analysis

  • Touch-Based
  • Touchless

Global Affective Computing Market: Software Analysis

  • Speech Recognition
  • Gesture Recognition
  • Facial Feature Extraction
  • Analytics Software
  • Enterprise Software

Global Affective Computing Market: Hardware Analysis

  • Sensors
  • Cameras
  • Storage Devices and Processors
  • Others

Global Affective Computing Market: Vertical Analysis

  • BFSI
  • Media and Entertainment
  • Government
  • Defense
  • Healthcare
  • IT and Telecom
  • Retail
  • Automotive

Global Affective Computing Market: Regional Analysis

  • North America
    • The U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • Middle East and Africa

Table Of Contents

Chapter 1. Preface

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & Offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology
    • 1.3.3. Level 1: Primary Research
    • 1.3.4. Level 2: Secondary Research
    • 1.3.5. Level 3: Data Validation and Expert Panel Assessment Report Description and Scope

Chapter 2. Executive Summary

  • 2.1. Global Affective Computing Market, 2016-2025 (USD Billion)
  • 2.2. Affective Computing Market: Snapshot

Chapter 3. Global Affective Computing Market - Industry Analysis

  • 3.1. Introduction
  • 3.2. Industry ecosystem analysis
  • 3.3. Technology landscape
  • 3.4. Market Drivers
    • 3.4.1. North America
    • 3.4.2. Europe
    • 3.4.3. Asia Pacific
      • 3.4.3.1. Increasing Adoption of Wearable Devices
    • 3.4.4. Latin America
    • 3.4.5. MEA
  • 3.5. Restraints
    • 3.5.1. Absence of Governing Bodies and Regulations
  • 3.6. Opportunity
    • 3.6.1. Adoption of Cloud-Based Technology and IoT
  • 3.7. Innovation & sustainability
  • 3.8. Regulatory landscape
  • 3.9. Porter's Five Forces Analysis
  • 3.10. PESTLE Analysis
  • 3.11. Affective Computing Market: Market Attractiveness Analysis
    • 3.11.1. Market Attractiveness Analysis by Technology
    • 3.11.2. Market Attractiveness Analysis by Software
    • 3.11.3. Market Attractiveness Analysis by Hardware
    • 3.11.4. Market Attractiveness Analysis by Vertical
    • 3.11.5. Market Attractiveness Analysis by Region

Chapter 4. Global Affective Computing Market - Competitive Landscape

  • 4.1. Company Market Share Analysis, 2018
  • 4.2. Strategic Development
    • 4.2.1. Acquisitions and Mergers
    • 4.2.2. New Product Launch
    • 4.2.3. Agreements, Partnerships, Collaborations, and Joint Ventures
    • 4.2.4. Research & Development and Regional Expansion

Chapter 5. Affective Computing Market - Technology Analysis

  • 5.1. Global Affective Computing Market Share, by Technology, 2018 and 2025
  • 5.2. Global Affective Computing Market by Touch-Based, 2016-2025 (USD Billion)
  • 5.3. Global Affective Computing Market by Touchless, 2016-2025 (USD Billion)

Chapter 6. Affective Computing Market - Software Analysis

  • 6.1. Global Affective Computing Market Share, by Software, 2018 and 2025
  • 6.2. Global Affective Computing Market by Speech Recognition, 2016-2025 (USD Billion)
  • 6.3. Global Affective Computing Market by Gesture Recognition, 2016-2025 (USD Billion)
  • 6.4. Global Affective Computing Market by Facial Feature Extraction, 2016-2025 (USD Billion)
  • 6.5. Global Affective Computing Market by Analytics Software, 2016-2025 (USD Billion)
  • 6.6. Global Affective Computing Market by Enterprise Software, 2016-2025 (USD Billion)

Chapter 7. Affective Computing Market - Hardware Analysis

  • 7.1. Global Affective Computing Market Share, by Hardware, 2018 and 2025
  • 7.2. Global Affective Computing Market by Sensors, 2016-2025 (USD Billion)
  • 7.3. Global Affective Computing Market by Cameras, 2016-2025 (USD Billion)
  • 7.4. Global Affective Computing Market by Storage Devices and Processors, 2016-2025 (USD Billion)
  • 7.5. Global Affective Computing Market by Others, 2016-2025 (USD Billion)

Chapter 8. Affective Computing Market - Vertical Analysis

  • 8.1. Global Affective Computing Market Share, by Vertical, 2018 and 2025
  • 8.2. Global Affective Computing Market by Media and Entertainment, 2016-2025 (USD Billion)
  • 8.3. Global Affective Computing Market by Government, 2016-2025 (USD Billion)
  • 8.4. Global Affective Computing Market by Defense, 2016-2025 (USD Billion)
  • 8.5. Global Affective Computing Market by Healthcare, 2016-2025 (USD Billion)
  • 8.6. Global Affective Computing Market By IT and Telecom, 2016-2025 (USD Billion)
  • 8.7. Global Affective Computing Market by Retail, 2016-2025 (USD Billion)
  • 8.8. Global Affective Computing Market by Automotive, 2016-2025 (USD Billion)
  • 8.9. Global Affective Computing Market by BFSI, 2016-2025 (USD Billion)

Chapter 9. Affective Computing Market - Regional Analysis

  • 9.1. Global Affective Computing Market Share, By Region, 2018 and 2025
  • 9.2. North America
    • 9.2.1. North America Affective Computing Market Revenue, 2016-2025 (USD Billion)
    • 9.2.2. North America Affective Computing Market Revenue, By Technology, 2016-2025 (USD Billion)
    • 9.2.3. North America Affective Computing Market Revenue, By Software, 2016-2025 (USD Billion)
    • 9.2.4. North America Affective Computing Market Revenue, By Hardware, 2016-2025 (USD Billion)
    • 9.2.5. North America Affective Computing Market Revenue, By Vertical, 2016-2025 (USD Billion)
    • 9.2.6. The U.S.
      • 9.2.6.1. The U.S. Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.2.6.2. The U.S. Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.2.6.3. The U.S. Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.2.6.4. The U.S. Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.2.7. Canada
      • 9.2.7.1. Canada Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.2.7.2. Canada Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.2.7.3. Canada Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.2.7.4. Canada Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
  • 9.3. Europe
    • 9.3.1. Europe Affective Computing Market Revenue, 2016-2025 (USD Billion)
    • 9.3.2. Europe Affective Computing Market Revenue, By Technology, 2016-2025 (USD Billion)
    • 9.3.3. Europe Affective Computing Market Revenue, By Software, 2016-2025 (USD Billion)
    • 9.3.4. Europe Affective Computing Market Revenue, By Hardware, 2016-2025 (USD Billion)
    • 9.3.5. Europe Affective Computing Market Revenue, By Vertical, 2016-2025 (USD Billion)
    • 9.3.6. UK
      • 9.3.6.1. UK Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.3.6.2. UK Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.3.6.3. UK Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.3.6.4. UK Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.3.7. France
      • 9.3.7.1. France Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.3.7.2. France Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.3.7.3. France Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.3.7.4. France Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.3.8. Germany
      • 9.3.8.1. Germany Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.3.8.2. Germany Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.3.8.3. Germany Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.3.8.4. Germany Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.3.9. Rest of Europe
      • 9.3.9.1. Rest of Europe Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.3.9.2. Rest of Europe Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.3.9.3. Rest of Europe Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.3.9.4. Rest of Europe Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
  • 9.4. Asia Pacific
    • 9.4.1. Asia Pacific Affective Computing Market Revenue, 2016-2025 (USD Billion)
    • 9.4.2. Asia Pacific Affective Computing Market Revenue, By Technology, 2016-2025 (USD Billion)
    • 9.4.3. Asia Pacific Affective Computing Market Revenue, By Software, 2016-2025 (USD Billion)
    • 9.4.4. Asia Pacific Affective Computing Market Revenue, By Hardware, 2016-2025 (USD Billion)
    • 9.4.5. Asia Pacific Affective Computing Market Revenue, By Vertical, 2016-2025 (USD Billion)
    • 9.4.6. China
      • 9.4.6.1. China Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.4.6.2. China Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.4.6.3. China Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.4.6.4. China Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.4.7. Japan
      • 9.4.7.1. Japan Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.4.7.2. Japan Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.4.7.3. Japan Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.4.7.4. Japan Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.4.8. India
      • 9.4.8.1. India Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.4.8.2. India Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.4.8.3. India Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.4.8.4. India Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.4.9. Rest of Asia Pacific
      • 9.4.9.1. Rest of Asia Pacific Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.4.9.2. Rest of Asia Pacific Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.4.9.3. Rest of Asia Pacific Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.4.9.4. Rest of Asia Pacific Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
  • 9.5. Latin America
    • 9.5.1. Latin America Affective Computing Market Revenue, 2016-2025 (USD Billion)
    • 9.5.2. Latin America Affective Computing Market Revenue, By Technology, 2016-2025 (USD Billion)
    • 9.5.3. Latin America Affective Computing Market Revenue, By Software, 2016-2025 (USD Billion)
    • 9.5.4. Latin America Affective Computing Market Revenue, By Hardware, 2016-2025 (USD Billion)
    • 9.5.5. Latin America Affective Computing Market Revenue, By Vertical, 2016-2025 (USD Billion)
    • 9.5.6. Brazil
      • 9.5.6.1. Brazil Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.5.6.2. Brazil Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.5.6.3. Brazil Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.5.6.4. Brazil Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.5.7. Rest of Latin America
      • 9.5.7.1. Rest of Latin America Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.5.7.2. Rest of Latin America Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.5.7.3. Rest of Latin America Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.5.7.4. Rest of Latin America Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
  • 9.6. The Middle East and Africa
    • 9.6.1. The Middle East and Africa Affective Computing Market Revenue, 2016-2025 (USD Billion)
    • 9.6.2. The Middle East and Africa Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
    • 9.6.3. The Middle East and Africa Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
    • 9.6.4. The Middle East and Africa Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
    • 9.6.5. The Middle East and Africa Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)

Chapter 10. Company Profiles

  • 10.1. IBM Corporation
    • 10.1.1. Overview
    • 10.1.2. Financials
    • 10.1.3. Product portfolio
    • 10.1.4. Business strategy
    • 10.1.5. Recent developments
  • 10.2. Google
    • 10.2.1. Overview
    • 10.2.2. Financials
    • 10.2.3. Product portfolio
    • 10.2.4. Business strategy
    • 10.2.5. Recent developments
  • 10.3. Saffron Technology
    • 10.3.1. Overview
    • 10.3.2. Financials
    • 10.3.3. Product portfolio
    • 10.3.4. Business strategy
    • 10.3.5. Recent developments
  • 10.4. Microsoft Corporation
    • 10.4.1. Overview
    • 10.4.2. Financials
    • 10.4.3. Product portfolio
    • 10.4.4. Business strategy
    • 10.4.5. Recent developments
  • 10.5. Affectiva
    • 10.5.1. Overview
    • 10.5.2. Financials
    • 10.5.3. Product portfolio
    • 10.5.4. Business strategy
    • 10.5.5. Recent developments
  • 10.6. Softkinteic System
    • 10.6.1. Overview
    • 10.6.2. Financials
    • 10.6.3. Product portfolio
    • 10.6.4. Business strategy
    • 10.6.5. Recent developments
  • 10.7. Eyesight Technologies
    • 10.7.1. Overview
    • 10.7.2. Financials
    • 10.7.3. Product portfolio
    • 10.7.4. Business strategy
    • 10.7.5. Recent developments
  • 10.8. Cognitec Systems
    • 10.8.1. Overview
    • 10.8.2. Financials
    • 10.8.3. Product portfolio
    • 10.8.4. Business strategy
    • 10.8.5. Recent developments
  • 10.9. Elliptic Labs
    • 10.9.1. Overview
    • 10.9.2. Financials
    • 10.9.3. Product portfolio
    • 10.9.4. Business strategy
    • 10.9.5. Recent developments
  • 10.10. Pyreos
    • 10.10.1. Overview
    • 10.10.2. Financials
    • 10.10.3. Product portfolio
    • 10.10.4. Business strategy
    • 10.10.5. Recent developments
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