The Global Market for DSPs, GPUs, and Media Processors
|発行||VDC Research Group, Inc.||商品コード||248836|
|出版日||ページ情報||英文 24 Pages, 33 Exhibits
|世界のDSP・GPU・メディアプロセッサー市場 The Global Market for DSPs, GPUs, and Media Processors|
|出版日: 2013年11月27日||ページ情報: 英文 24 Pages, 33 Exhibits||
This research program analyzes emerging trends for commercially available DSPs, GPUs, and media processors. For each processing technology we examine the market size (revenues and units), regional influences, industry involvement, distribution channels, technological features/functions, and the competitive landscape. This research also provides a detailed analysis of engineers' processor selection criteria, preferences, and trends.
This annual research program is written for those responsible for making critical decisions regarding product, market, channel and competitive strategy and tactics. This report is intended for senior decision-makers who are developing embedded technology, including:
Discrete DSPs, GPUs, and media processors will persevere to accommodate increasingly stringent OEM preferences as demands for mobile connectivity and other capabilities continue to grow. As big data shifts from being a competitive advantage to a fundamental business requirement, enterprises will also seek to leverage the parallel computing capabilities of GPUs for high-performance computing (HPC). Similarly, increasing wireless infrastructure requirements to support next-gen connectivity will drive the market for embedded DSPs over the next several years.
Despite the advantages of traditional processors, heterogeneous SoCs will greatly influence their demand moving forward, regularly challenging them on cost, performance, and efficiency. Processor vendors will need to maintain the competitiveness of their traditional products through regular innovation and greater software support to remain viable.
Europe, Middle East, and Africa (EMEA) will experience positive growth in demand for discrete processors. However, lackluster economic conditions will continue to strain development in this region, causing expansion to remain progressively behind the Americas and Asia-Pacific and China (APAC) markets.
The digital signal processor (DSP) market will grow at a CAGR of X.X% from 2012 through 2017. The market reached revenues of nearly $XB in 2012 after strong year-over-year growth of X.X%. Handsets represent the majority market for DSPs and will be the leading cause for growth during the next several years. The continued evolution of communications and networking infrastructures across the world, particularly in new base stations and routing/switching equipment to accommodate next-gen connectivity, will also be a leading contributor to DSP expansion.
Despite a rough 2012 in which the embedded graphics processing unit (GPU) market declined X.X%, we expect the market to rebound and expand at a five-year CAGR of XX.X% through 2017 to reach more than $XB in revenues. Consumer electronics and digital signage will continue accounting for the lion's share of revenues; detailed visual experiences are essential for improving viewer satisfaction and conveying informational messages. However, discrete GPUs as well as DSPs are under pressure by the proliferation of competitive system-on-chip (SoC) alternatives. IP vendors are fueling this trend and in some cases are discrete manufacturers themselves, such as NVIDIA. SoCs are taking hold of several markets (such as consumer electronics, mobile phones, and tablets) as heterogeneous computing spreads to allow OEMs to consolidate processing functionality and performance within fewer chips.
The market for media processors, which include CPUs, DSPs, GPUs, and SoCs utilized for encoding/decoding or transcoding media content, will exceed $XX.XB in revenues in 2017, growing at a CAGR of XX.X% from 2012. Media gateways and servers for communications and networking applications will remain the top applications for media processors through the next several years. However, consumer electronics will see stronger growth as users continually expect rich media content across all devices.
Processing technology companies in these markets are moving in a variety of directions in anticipation of future shifts in technology and user requirements. In August 2013, Qualcomm, the leading embedded DSP vendor, opened up its Hexagon DSP cores to third-party programmers. The move raises the strong possibility of Qualcomm soon joining the ranks of Synopsys and other IP vendors in licensing entire cores to other processor manufacturers. NVIDIA, though, did announce its intentions to establish a licensing model for its Kepler GPUs in mid-2013, providing an industry alternative to the duopolistic graphics IP market currently had by ARM and Imagination Technologies.
The H.265 codec won the support of several leading processor technology suppliers over the past year, including Broadcom, Imagination Technologies, and Texas Instruments. UltraHD content is on the verge and vendors must begin preparing for the next wave of rich media now.
Big data analytics is emerging as a crucial business tool for enterprises in nearly all industries. The parallel computing advantage had by GPUs is ideal for reams of data. NVIDIA worked closely with IBM over the past year to unify the CUDA GPU and Power ecosystems and bring heterogeneous GPU acceleration, an increasingly prevalent system architecture, to high-end servers in high-performance computing (HPC) applications. As such, a variety of nontraditional or smaller GPU markets will accelerate adoption over the next five years.
The majority of the DSP market is owned by the top two vendors, Qualcomm and Texas Instruments. Texas Instruments boasts a broad portfolio of DSPs, used in devices ranging from doorbells to communications equipment. Meanwhile, Qualcomm enables the majority of modems for handsets and also leverages its Hexagon DSP expertise for its Snapdragon product line in adjacent mobile processor markets. We believe both of these vendors will continue to reign supreme over the next several years.
Likewise, the discrete embedded GPU market is controlled by AMD and NVIDIA, with AMD owning more than 95% share. AMD plays in a wide variety of industries and leads the processor markets for digital signage and gaming applications.
Heterogeneous SoCs are challenging the markets for discrete processors of all types. A variety of SoC providers are incorporating GPU and DSP cores to minimize footprint and power consumption of processors in increasingly stringent applications. Licensing IP for optimized cores is an effective business model for discrete technology manufacturers and will become even more beneficial as SoCs continue to garner design wins.