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市場調査レポート

ジェスチャー認識の世界市場:用途(自動車、ホスピタリティ、家庭用電化製品、ゲーム、航空宇宙・防衛、商業施設他)、技術、地域別

Gesture Recognition Market (By Application: Automobile, Hospitality, Consumer Electronics, Gaming, Aerospace &Defence, Commercial Centres, and Others; By Technology; By Geography) Global Scenario, Market Size, Outlook, Trend and Forecast, 2015-2024

発行 Variant Market Research LLP 商品コード 512269
出版日 ページ情報 英文 98 Pages
納期: 即日から翌営業日
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本日の銀行送金レート: 1USD=114.02円で換算しております。
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ジェスチャー認識の世界市場:用途(自動車、ホスピタリティ、家庭用電化製品、ゲーム、航空宇宙・防衛、商業施設他)、技術、地域別 Gesture Recognition Market (By Application: Automobile, Hospitality, Consumer Electronics, Gaming, Aerospace &Defence, Commercial Centres, and Others; By Technology; By Geography) Global Scenario, Market Size, Outlook, Trend and Forecast, 2015-2024
出版日: 2017年05月25日 ページ情報: 英文 98 Pages
概要

当レポートでは、ジェスチャー認識の世界市場について調査し、用途・技術・地域別の市場動向や、市場促進・阻害要因、市場機会、市場シェア・市場規模の分析、市場展望、競合情勢や主要企業のプロファイルなど、体系的な情報を提供しています。

第1章 序文

第2章 エグゼクティブサマリー

第3章 市場アウトライン

  • 市場の方向性、動向、注目点
  • 市場シェアの分析:企業の競合情勢
  • バリューチェーン分析
  • 市場力学
    • 促進要因
    • 阻害要因
    • 市場機会
  • ファイブフォース分析

第4章 ジェスチャー認識の世界市場:用途別

  • 自動車
  • ホスピタリティ
  • 家庭用電化製品
  • ゲーム
  • 航空宇宙・防衛
  • 商業施設
  • 教育施設
  • 医療施設
  • その他

第5章 ジェスチャー認識の世界市場:技術別

  • 接触型ジェスチャー認識
    • ジャイロスコープ
    • 加速度計
    • ジャイロ・加速度コンボセンサー
  • 非接触型ジェスチャー認識
    • 超音波センサー
    • 2次元赤外線アレイセンサー

第6章 ジェスチャー認識の世界市場:地域別

  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • ドイツ
    • フランス
    • 英国
    • その他
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他
  • その他の地域
    • 南米
    • 中東
    • アフリカ

第7章 企業プロファイル

  • ArcSoft
  • Crunchfish
  • eyeSight Technologies
  • Intel
  • Microsoft
  • PointGrab
  • Samsung
  • SoftKinetic
  • ソニー
  • Google Inc.
目次

Title:
Gesture Recognition Market
(By Application: Automobile, Hospitality, Consumer Electronics, Gaming, Aerospace &Defence; Commercial Centres, Educational Hubs, Medical Centres; By Technology: Touch-Based Gesture Recognition (Gyroscope, Accelerometer, and Combo Censor) and Touches Less Gesture Recognition; By Geography) Global Scenario, Market Size, Outlook, Trend and Forecast, 2015-2024.

Global Gesture recognition Market is estimated to reach $43.6 billion by 2024; growing at a CAGR of 16.2% from 2016 to 2024. Gesture recognition technology enables the user to have control on their devices by using body movements and gestures. Gesture based technologies can be used in various electronic devices such as gaming consoles, laptops, smartphones, smart TV, laptops and others, that are available in the market. Rising unlawful activities and cybercrimes globally has driven the growth of the market.

The factors that are propelling the growth of the gesture recognition market includes growing penetration of various smart devices such as smartphones and smart TVs and increasing awareness among end-users about cyber security. Rising popularity of smart homes globally also boosts the growth of the market. Though, high competition among current market players may restrict the growth. Nevertheless, growing knowledge about various benefits offered by gesture technology enabled devices may provide growth opportunities in the forecast period.

The global gesture recognition market has been categorized into technology and application. By technology, the global gesture recognition market has been segmented into touches less gesture recognition and touch-based gesture recognition. By application, the market is further segmented into aerospace & defence, automobile, consumer electronics, educational hubs, hospitality, gaming, commercial centres, medical centres, and others. Geographically, the market is categorized into North America, Europe, Asia-Pacific and Rest of the World (RoW).

Based on geography, the global gesture recognition market has been segmented into North America, Europe, Asia-Pacific and RoW. The U.S., Mexico and Canada are covered under North America wherein Europe covers Germany, France, UK, and others. Asia-Pacific covers China, India, Japan, South Korea, and others. Rest of the World (RoW) covers South America, Middle East and Africa.

Major companies operating in this market are Crunchfish, Microsoft, eyesight Technologies, ArcSoft, Intel, SoftKinetic, PointGrab, Samsung, and Sony, Google Inc. among others.

The key takeaways from the report:

  • The report will provide detailed analysis of the Global Gesture Recognition Market with respect to major segments such as technology and application
  • The report will include the qualitative and quantitative analysis with market estimation over 2015-2024 and compound annual growth rate (CAGR) between 2016 and 2024
  • Comprehensive analysis of market dynamics including factors and opportunities will be provided in the report
  • An exhaustive regional analysis of Gesture Recognition Market has been included in the report
  • Profile of key players of the Gesture Recognition Market, which include key financials, product & services, new developments, and business strategies

Scope of Gesture Recognition Market

Technology Segment

  • Touches Less Gesture Recognition
  • Touch-Based Gesture Recognition

Application Segment

  • Aerospace & Defence
  • Automobile
  • Consumer Electronics
  • Educational Hubs
  • Hospitality
  • Gaming
  • Commercial Centres
  • Medical Centres
  • Others

Geographical Segments

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • UK
    • Others
  • Asia-Pacific
    • China
    • India
    • Japan
    • South Korea
    • Others
  • RoW
    • South America
    • Middle East
    • Africa

Table of Contents

Chapter 1: Prefix

  • 1.1. Market Scope
  • 1.2. Report Description
  • 1.3. Research Methodology
    • 1.3.1. Primary Research
    • 1.3.2. Secondary Research
    • 1.3.3. In-house Data Modelling

Chapter 2: Executive Summary

Chapter 3: Market Outline

  • 3.1. Market Inclination, Trend, Outlook and Viewpoint
  • 3.2. Market Share Analysis: Company's Competitive Scenario
  • 3.3. Value Chain Analysis
  • 3.4. Market Dynamics
    • 3.4.1. Drivers
      • 3.4.1.1. Impact Analysis
    • 3.4.2. Restraints
      • 3.4.2.1. Impact Analysis
    • 3.4.3. Opportunities
  • 3.5. Porter's five forces analysis
    • 3.5.1. Factors Impact Analysis

Chapter 4: GestureRecognitionMarket by Application Type: Market Size and Forecast, 2015-2024

  • 4.1. Automobile
  • 4.2. Hospitality
  • 4.3. Consumer electronics
  • 4.4. Gaming
  • 4.5. Aerospace & defence
  • 4.6. Commercial centres
  • 4.7. Educational hubs
  • 4.8. Medical centres
  • 4.9. Others

Chapter 5: GestureRecognitionMarket by Technology Type: Market Size and Forecast, 2015-2024

  • 5.1. Touch-Based Gesture Recognition
    • 5.1.1. Gyroscope
    • 5.1.2. Accelerometer
    • 5.1.3. Combo Censor
  • 5.2. TouchLessGestureRecognition
    • 5.2.1. Ultrasonic
    • 5.2.2. Infrared 2D-Array

Chapter 6: GestureRecognitionMarket by Geography: Market Size and Forecast, 2015-2024

  • 6.1. North America
    • 6.1.1. US
    • 6.1.2. Canada
    • 6.1.3. Mexico
  • 6.2. Europe
    • 6.2.1. Germany
    • 6.2.2. France
    • 6.2.3. UK
    • 6.2.4. Others
  • 6.3. Asia-Pacific
    • 6.3.1. China
    • 6.3.2. India
    • 6.3.3. Japan
    • 6.3.4. South Korea
    • 6.3.5. Others
  • 6.4. RoW
    • 6.4.1. South America
    • 6.4.2. Middle East
    • 6.4.3. Africa

Chapter 7: Company Profiles

  • 7.1. ArcSoft
  • 7.2. Crunchfish
  • 7.3. eyesight Technologies
  • 7.4. Intel
  • 7.5. Microsoft
  • 7.6. PointGrab
  • 7.7. Samsung
  • 7.8. SoftKinetic
  • 7.9. Sony
  • 7.10. Google Inc.
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