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市場調査レポート

ロケーションベースVRの世界市場 - 産業分析、市場規模、シェア、成長、動向、予測 2019年〜2027年

Location Based VR Market -Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2019 - 2027

発行 Transparency Market Research 商品コード 881232
出版日 ページ情報 英文 225 Pages
納期: 即日から翌営業日
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本日の銀行送金レート: 1USD=108.98円で換算しております。
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ロケーションベースVRの世界市場 - 産業分析、市場規模、シェア、成長、動向、予測 2019年〜2027年 Location Based VR Market -Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2019 - 2027
出版日: 2019年05月15日 ページ情報: 英文 225 Pages
概要

当レポートでは、世界のロケーションベースVR市場を調査し、市場の概要、コンポーネント・エンドユーザー・用途・技術タイプ・地域別の市場規模の推移と予測、市場の成長要因および阻害要因の分析、市場機会、競合情勢、主要企業のプロファイルなど、包括的な情報を提供しています。

目次

第1章 イントロダクション

  • 市場範囲
  • 市場区分
  • 主な調査目的

第2章 仮定と調査方法

第3章 エグゼクティブサマリー

第4章 市場の概要

  • イントロダクション
  • マクロ経済要因の概要
  • 市場要因分析
    • ファイブフォース分析
    • PESTEL分析
    • バリューチェーン分析
    • 市場ダイナミクス
  • 規制政策
  • 技術ロードマップ
  • 接続要件の分析
    • Wi-Fi
    • 5G
  • 市場分析と予測
  • 市場機会の分析:セグメント・地域別
  • 競合シナリオと動向
    • 市場集中率
    • M&A、事業拡大
  • 市場の見通し

第5章 世界のロケーションベースVR市場:コンポーネント別

  • 概要と定義
  • 市場分析:コンポーネント別
  • 収益額の推移と予測:コンポーネント別(実績値・予測値)
    • ハードウェア
    • ソフトウェア

第6章 世界のロケーションベースVR市場:エンドユーザー別

  • 概要と定義
  • 市場分析:エンドユーザー別
  • 収益額の推移と予測:エンドユーザー別(実績値・予測値)
    • 遊園地
    • アトラクション
    • 4D映画
    • ゲーム
    • 自動車
    • 小売・輸送

第7章 世界のロケーションベースVR市場:用途別

  • 概要
  • 主要セグメント分析
  • 収益額の推移と予測:用途別(実績値・予測値)
    • エンターテイメント
    • ゲーム
    • メディア
    • トレーニング・シミュレーション
    • ナビゲーション
    • セールス

第8章 世界のロケーションベースVR市場:技術タイプ別

  • 概要
  • 主要セグメント分析
  • 収益額の推移と予測:技術タイプ別(実績値・予測値)
    • 2次元(2D)
    • 3次元(3D)
    • クラウド統合現実(CMR)

第9章 世界のロケーションベースVR市場:地域別

  • 概要
  • 主要セグメント分析
  • 収益額の推移と予測:地域別(実績値・予測値)
    • 北米
    • 欧州
    • アジア太平洋地域
    • 中東・アフリカ
    • 南米

第10章 北米

第11章 欧州

第12章 アジア太平洋地域

第13章 中東・アフリカ

第14章 南米

第15章 競合情勢

  • マーケットプレーヤー - 競争マトリックス
  • 市場シェア分析:企業別

第16章 企業プロファイル

  • Eon Reality Inc.
  • Google, LLC
  • HQSoftware
  • HTC Corporation
  • Huawei Technologies Co., Ltd.
  • Intel Corporation
  • Microsoft Corporation
  • Oculus VR
  • Samsung Electronics Co., Ltd.
  • ソニー・インタラクティブエンタテインメント

第17章 主な要点

図表

List of Tables

Table No. 1: New Entrants in Location Based VR Market

Table No. 2: Global Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027

Table No. 3: Global Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027

Table No. 4: Global Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027

Table No. 5: Global Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027

Table No. 6: Global Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027

Table No. 7: Global Location Based VR Market Value (US$ Mn) and Forecast, by Region, 2017?2027

Table No. 8: Global Location Based VR Market Volume (Thousand Units) and Forecast, by Region, 2017?2027

Table No. 9: North America Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027

Table No. 10: North America Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027

Table No. 11: North America Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027

Table No. 12: North America Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027

Table No. 13: North America Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027

Table No. 14: North America Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027

Table No. 15: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027

Table No. 16: Europe Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027

Table No. 17: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027

Table No. 18: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027

Table No. 19: Europe Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027

Table No. 20: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027

Table No. 21: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027

Table No. 22: Asia Pacific Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027

Table No. 23: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027

Table No. 24: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027

Table No. 25: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027

Table No. 26: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027

Table No. 27: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027

Table No. 28: Middle East & Africa Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027

Table No. 29: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027

Table No. 30: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027

Table No. 31: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027

Table No. 32: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027

Table No. 33: South America Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027

Table No. 34: South America Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027

Table No. 35: South America Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027

Table No. 36: South America Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027

Table No. 37: South America Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027

Table No. 38: South America Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027

List of Figures

Figure No. 1: Share Analysis

Figure No. 2: Gross Domestic Product (GDP) per Capita; Analysis (1/2) (US$ Tn), By Major Countries, 2012-2017

Figure No. 3: GDP (US$ Bn), Top Economies (2012-2017)

Figure No. 4: Top Economies GDP Landscape

Figure No. 5: Vale Chain Analysis

Figure No. 6: Global Location Based VR Market Size (US$ Mn) and Forecast, 2013 - 2027

Figure No. 7: Global Location Based VR Market Opportunity Analysis, 2017 - 2027

Figure No. 8: Global Location Based VR Market Size (Thousand Units) and Forecast, 2013 - 2027

Figure No. 9: Global Location Based VR Market Opportunity Analysis, 2017 - 2027

Figure No. 10: Global Location Based VR Market Opportunity Assessment, by Component

Figure No. 11: Global Location Based VR Market Opportunity Assessment, by Application

Figure No. 12: Global Location Based VR Market Opportunity Assessment, by Technology Type

Figure No. 13: Global Location Based VR Market Opportunity Assessment, by End-use

Figure No. 14: Global Location Based VR Market Opportunity Assessment, by Region

Figure No. 15: North America Location Based VR Market Opportunity Assessment, by Component

Figure No. 16: North America Location Based VR Market Opportunity Assessment, by Application

Figure No. 17: North America Location Based VR Market Opportunity Assessment, by Technology Type

Figure No. 18: North America Location Based VR Market Opportunity Assessment, by End-use

Figure No. 19: North America Location Based VR Market Opportunity Assessment, by Country

Figure No. 20: Europe Location Based VR Market Opportunity Assessment, by Component

Figure No. 21: Europe Location Based VR Market Opportunity Assessment, by Application

Figure No. 22: Europe Location Based VR Market Opportunity Assessment, by Technology Type

Figure No. 23: Europe Location Based VR Market Opportunity Assessment, by End-use

Figure No. 24: Europe Location Based VR Market Opportunity Assessment, by Country

Figure No. 25: Asia Pacific Location Based VR Market Opportunity Assessment, by Component

Figure No. 26: Asia Pacific Location Based VR Market Opportunity Assessment, by Application

Figure No. 27: Asia Pacific Location Based VR Market Opportunity Assessment, by Technology Type

Figure No. 28: Asia Pacific Location Based VR Market Opportunity Assessment, by End-use

Figure No. 29: Asia Pacific Location Based VR Market Opportunity Assessment, by Country

Figure No. 30: MEA Location Based VR Market Opportunity Assessment, by Component

Figure No. 31: MEA Location Based VR Market Opportunity Assessment, by Application

Figure No. 32: MEA Location Based VR Market Opportunity Assessment, by Technology Type

Figure No. 33: MEA Location Based VR Market Opportunity Assessment, by End-use

Figure No. 34: MEA Location Based VR Market Opportunity Assessment, by Country

Figure No. 35: South America MEA Location Based VR Market Opportunity Assessment, by Component

Figure No. 36: South America Location Based VR Market Opportunity Assessment, by Application

Figure No. 37: South America Location Based VR Market Opportunity Assessment, by Technology Type

Figure No. 38: South America Location Based VR Market Opportunity Assessment, by End-use

Figure No. 39: South America Location Based VR Market Opportunity Assessment, by Country

Figure No. 40: Global Location Based VR Market, Application, CAGR (%) (2019 - 2027)

Figure No. 41: Global Location Based VR Market, by Technology Type. CAGR (%) (2019 - 2027)

Figure No. 42: Global Location Based VR Market, End-use, CAGR (%) (2019 - 2027)

Figure No. 43: Global Location Based VR Market Analysis and Forecast, by Component (2019)

Figure No. 44: Global Location Based VR Market Analysis and Forecast, by Component (2027)

Figure No. 45: Global Location Based VR Market Analysis and Forecast, by End-use, (2019)

Figure No. 46: Global Location Based VR Market Analysis and Forecast, End-use (2027)

Figure No. 47: Global Location Based VR Market Analysis and Forecast, by Application (2019)

Figure No. 48: Global Location Based VR Market Analysis and Forecast, by Application (2027)

Figure No. 49: Global Location Based VR Market Analysis and Forecast, by Technology Type (2019)

Figure No. 50: Global Location Based VR Market Analysis and Forecast, by Technology Type (2027)

Figure No. 51: Global Location Based VR Market Analysis and Forecast, by Region, (2019)

Figure No. 52: Global Location Based VR Market Analysis and Forecast, Region (2027)

Figure No. 53: North America Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027

Figure No. 54: North America Location Based VR Market Opportunity Analysis, 2017?2027

Figure No. 55: North America Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027

Figure No. 56: North America Location Based VR Market Volume Opportunity Analysis, 2017?2027

Figure No. 57: North America Location Based VR Market Analysis and Forecast, by Component (2019)

Figure No. 58: North America Location Based VR Market Analysis and Forecast, by Component (2027)

Figure No. 59: North America Location Based VR Market Analysis and Forecast, by Application (2019)

Figure No. 60: North America Location Based VR Market Analysis and Forecast, by Application (2027)

Figure No. 61: North America Location Based VR Market Analysis and Forecast, by Technology Type (2019)

Figure No. 62: North America Location Based VR Market Analysis and Forecast, by Technology Type (2027)

Figure No. 63: North America Location Based VR Market Analysis and Forecast, by End-use, (2019)

Figure No. 64: North America Location Based VR Market Analysis and Forecast, End-use (2027)

Figure No. 65: North America Location Based VR Market Analysis and Forecast, by Country, (2019)

Figure No. 66: North America Location Based VR Market Analysis and Forecast, Country (2027)

Figure No. 67: Europe Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027

Figure No. 68: Europe Location Based VR Market Opportunity Analysis, 2017?2027

Figure No. 69: Europe Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027

Figure No. 70: Europe Location Based VR Market Volume Opportunity Analysis, 2017?2027

Figure No. 71: Europe Location Based VR Market Analysis and Forecast, by Component (2019)

Figure No. 72: Europe Location Based VR Market Analysis and Forecast, by Component (2027)

Figure No. 73: Europe Location Based VR Market Analysis and Forecast, by Application (2019)

Figure No. 74: Europe Location Based VR Market Analysis and Forecast, by Application (2027)

Figure No. 75: Europe Location Based VR Market Analysis and Forecast, by Technology Type (2019)

Figure No. 76: Europe Location Based VR Market Analysis and Forecast, by Technology Type (2027)

Figure No. 77: Europe Location Based VR Market Analysis and Forecast, by End-use, (2019)

Figure No. 78: Europe Location Based VR Market Analysis and Forecast, End-use (2027)

Figure No. 79: Europe Location Based VR Market Analysis and Forecast, by Country, (2019)

Figure No. 80: Europe Location Based VR Market Analysis and Forecast, Country (2027)

Figure No. 81: Asia Pacific Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027

Figure No. 82: Asia Pacific Location Based VR Market Opportunity Analysis, 2017?2027

Figure No. 83: Asia Pacific Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027

Figure No. 84: Asia Pacific Location Based VR Market Volume Opportunity Analysis, 2017?2027

Figure No. 85: Asia Pacific Location Based VR Market Analysis and Forecast, by Component (2019)

Figure No. 86: Asia Pacific Location Based VR Market Analysis and Forecast, by Component (2027)

Figure No. 87: Asia Pacific Location Based VR Market Analysis and Forecast, by Application (2019)

Figure No. 88: Asia Pacific Location Based VR Market Analysis and Forecast, by Application (2027)

Figure No. 89: Asia Pacific Location Based VR Market Analysis and Forecast, by Technology Type (2019)

Figure No. 90: Asia Pacific Location Based VR Market Analysis and Forecast, by Technology Type (2027)

Figure No. 91: Asia Pacific Location Based VR Market Analysis and Forecast, by End-use, (2019)

Figure No. 92: Asia Pacific Location Based VR Market Analysis and Forecast, End-use (2027)

Figure No. 93: Asia Pacific Location Based VR Market Analysis and Forecast, by Country, (2019)

Figure No. 94: Asia Pacific Location Based VR Market Analysis and Forecast, Country (2027)

Figure No. 95: Middle East & Africa Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027

Figure No. 96: Middle East & Africa Location Based VR Market Opportunity Analysis, 2017?2027

Figure No. 97: Middle East & Africa Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027

Figure No. 98: Middle East & Africa Location Based VR Market Volume Opportunity Analysis, 2017?2027

Figure No. 99: Middle East & Africa Location Based VR Market Analysis and Forecast, by Component (2019)

Figure No. 100: Middle East & Africa Location Based VR Market Analysis and Forecast, by Component (2027)

Figure No. 101: Middle East & Africa Location Based VR Market Analysis and Forecast, by Application (2019)

Figure No. 102: Middle East & Africa Location Based VR Market Analysis and Forecast, by Application (2027)

Figure No. 103: Middle East & Africa Location Based VR Market Analysis and Forecast, by Technology Type (2019)

Figure No. 104: Middle East & Africa Location Based VR Market Analysis and Forecast, by Technology Type (2027)

Figure No. 105: Middle East & Africa Location Based VR Market Analysis and Forecast, by End-use, (2019)

Figure No. 106: Middle East & Africa Location Based VR Market Analysis and Forecast, End-use (2027)

Figure No. 107: Middle East & Africa Location Based VR Market Analysis and Forecast, by Country, (2019)

Figure No. 108: Middle East & Africa Location Based VR Market Analysis and Forecast, Country (2027)

Figure No. 109: South America Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027

Figure No. 110: South America Location Based VR Market Opportunity Analysis, 2017?2027

Figure No. 111: South America Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027

Figure No. 112: South America Location Based VR Market Volume Opportunity Analysis, 2017?2027

Figure No. 113: South America Location Based VR Market Analysis and Forecast, by Component (2019)

Figure No. 114: South America Location Based VR Market Analysis and Forecast, by Component (2027)

Figure No. 115: South America Location Based VR Market Analysis and Forecast, by Application (2019)

Figure No. 116: South America Location Based VR Market Analysis and Forecast, by Application (2027)

Figure No. 117: South America Location Based VR Market Analysis and Forecast, by Technology Type (2019)

Figure No. 118: South America Location Based VR Market Analysis and Forecast, by Technology Type (2027)

Figure No. 119: South America Location Based VR Market Analysis and Forecast, by End-use, (2019)

Figure No. 120: South America Location Based VR Market Analysis and Forecast, End-use (2027)

Figure No. 121: South America Location Based VR Market Analysis and Forecast, by Country, (2019)

Figure No. 122: South America Location Based VR Market Analysis and Forecast, Country (2027)

Figure No. 123: Global Location Based VR Market Revenue Share Analysis, by Company, 2018

目次

Title:
Location Based VR Market (Component - Hardware, Software; End use - Amusement Park, Themed Attraction, 4D Films, Automotive, Retail and Transport, Healthcare; Application - Entertainment, Media, Training/Simulation, Navigation, Sales, Medical; Technology Type - 2 Dimensional, 3 Dimensional, Cloud Merged Reality (CMR)) -Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2019 - 2027.

Location Based VR Market: Overview

The location based VR market report provides analysis for the period 2017-2027, wherein the period from 2019 to 2027 is the forecast period and 2018 is the base year. The report covers all the major trends and technologies playing an influential role in the expansion of the market during the forecast period. It also highlights the market dynamics, which comprise drivers, restraints, and opportunities, for the analysis of market growth during the said period. Connectivity requirement analysis is also provided in the research scope. The study provides a complete perspective on the evolution of the global location based VR market throughout the above mentioned forecast period in terms of revenue (US$ Mn).

The market overview section of the report demonstrates market dynamics such as drivers, restraints, and opportunities that influence the current nature and future status of this market, besides the challenges of the market. The market overview section also includes connectivity requirement analysis based on connection requirement for the VR devices such as WiFi connectivity, 4G, and 5G. Additionally, market attractiveness analysis has been provided for every segment in the report, in order to offer a thorough understanding of the overall scenario in the location based VR market. The report also provides an overview of various strategies adopted by key players present in the market.

Global Location Based VR Market: Scope of the Report

The report also highlights the competitive landscape of the market, positioning all the major players according to their presence in different regions of the world, and initiated by them in the market. The comprehensive location based VR market estimates are the result of our in-depth secondary research, primary interviews, and in-house expert panel reviews. These market estimates have been analyzed by taking into account the impact of different political, social, economic, and technological factors along with the current market dynamics affecting the location based VR market growth.

This report provides all the essential information required to understand the key developments in the location based VR market and growth trends of each segment and region. It also includes companies' strategies, business overview, business portfolio, and financial information, under the company profile section. Furthermore, the Porter's five forces analysis explains the five forces, namely, buyers bargaining power, suppliers bargaining power, threat of new entrants, threat of substitutes, and degree of competition in the location based VR market. This report also provides a comprehensive ecosystem analysis of the market. It explains the various participants, including software & platform vendors, system integrators, intermediaries, and end-users within the ecosystem of the market.

Global Location Based VR Market: Research Methodology

The research methodology is a perfect combination of primary research, secondary research, and expert panel reviews. Secondary research sources such as annual reports, company websites, broker reports, financial reports, SEC filings and investor presentations, national government documents, internal and external proprietary databases, statistical databases, relevant patent and regulatory databases, market reports, government publications, statistical databases, World Bank database, and industry white papers are referred.

Primary research involves telephonic interviews, e-mail interactions, and face-to-face interviews for detailed and unbiased reviews on the location based VR market, across geographies. Primary interviews are usually conducted on an ongoing basis with industry experts and participants in order to get latest market insights and validate the existing data and analysis. Primary interviews offer firsthand information on important factors such as market trends, market size, competitive landscape, growth trends, outlook etc. These factors help to validate and strengthen secondary research findings and also help to develop the analysis team's expertise and market understanding. Moreover, the data collected and analyzed from secondary and primary research is again discussed and examined by our expert panel.

Global Location Based VR Market: Competitive Dynamics

The research study includes profiles of leading companies operating in the global location based VR market. Key players profiled include Appentus Technologies, BidOn Games Studio, Cortex, Craftars, Google, LLC, HQSoftware, HTC Corporation, Huawei Technologies Co., Ltd., Intel Corporation, MOFABLES, NEXT NOW, INC., Oculus VR, and ScienceSoft USA Corporation.

The global Location based VR market is segmented as below:

  • Global Location Based VR Market, by Component
  • Hardware (Thousand Units)
  • Head Mounted Display
  • Head up Display
  • Glasses
  • Sensor/ Input
  • Camera
  • Software
  • Global Location Based VR Market, by End-use
  • Amusement Park
  • Themed Attraction
  • 4D Films
  • Automotive
  • Retail & Transport
  • Healthcare
  • Global Location Based VR Market, by Application
  • Entertainment
  • Media
  • Training/ Simulation
  • Navigation
  • Sales
  • Medical
  • Global Location Based VR Market, by Technology Type

2 Dimensional (3D)

3 Dimensional (2D)

  • Cloud Merged Reality (CMR)
  • Global Location Based VR Market, by Region
  • North America
  • U.S.
  • Canada
  • Rest of North America
  • Europe
  • U.K
  • Germany
  • France
  • Rest of Europe
  • Asia Pacific (APAC)
  • India
  • China
  • Japan
  • Rest of Asia Pacific
  • Middle East & Africa (MEA)
  • GCC Countries
  • South Africa
  • Rest of Middle East & Africa
  • South America
  • Brazil
  • Rest of South America

Table of Contents

1. Preface

  • 1.1. Market Scope
  • 1.2. Market Segmentation
  • 1.3. Key Research Objectives

2. Assumptions and Research Methodology

  • 2.1. Market Taxonomy - Segment Definitions
  • 2.2. Research Methodology
    • 2.2.1. List of Primary and Secondary Sources
  • 2.3. Key Assumptions for Data Modelling

3. Executive Summary: Global Location Based VR Market

4. Market Overview

  • 4.1. Introduction
  • 4.2. Global Market - Macro Economic Factors Overview
    • 4.2.1. Global ICT Spending (US$ Mn), 2013, 2019, 2027
    • 4.2.2. Key Regional Socio-Political-Technological Developments and their Impact Considerations
  • 4.3. Market Factor Analysis
    • 4.3.1. Porter's Five Forces Analysis
    • 4.3.2. PESTEL Analysis
    • 4.3.3. Value Chain Analysis
    • 4.3.4. Market Dynamics (Growth Influencers)
      • 4.3.4.1. Drivers
      • 4.3.4.2. Restraints
      • 4.3.4.3. Opportunities
      • 4.3.4.4. Impact Analysis of Drivers & Restraints
  • 4.4. Regulations and Policies
  • 4.5. Technology Roadmap
  • 4.6. Connectivity Requirement Analysis
    • 4.6.1. WiFi Connectivity
    • 4.6.2. 5G
  • 4.7. Global Location Based VR Market Analysis and Forecast, 2012-2026
    • 4.7.1. Market Revenue Analysis (US$ Mn)
      • 4.7.1.1. Historic Growth Trends, 2013-2018
      • 4.7.1.2. Forecast Trends, 2019-2027
  • 4.8. Market Opportunity Analysis - By Region (Global/North America/Europe/Asia Pacific/Middle East & Africa/South America)
    • 4.8.1. By Component
    • 4.8.2. By End-use
    • 4.8.3. By Application
    • 4.8.4. By Technology Type
  • 4.9. Competitive Scenario and Trends
    • 4.9.1. Location Based VR Market Concentration Rate
      • 4.9.1.1. List of New Entrants
    • 4.9.2. Mergers & Acquisitions, Expansions
  • 4.10. Market Outlook

5. Global Location Based VR Market Analysis and Forecast, by Component

  • 5.1. Overview and Definitions
  • 5.2. Key Segment Analysis
  • 5.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017-2027
    • 5.3.1. Hardware (Mn Units)
      • 5.3.1.1. Head Mounted Display
      • 5.3.1.2. Head up Displays
      • 5.3.1.3. Glasses
      • 5.3.1.4. Sensor/Input
      • 5.3.1.5. Camera
    • 5.3.2. Software

6. Global Location Based VR Market Analysis and Forecast, by End-use

  • 6.1. Overview
  • 6.2. Key Segment Analysis
  • 6.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017-2027
    • 6.3.1. Amusement Park
    • 6.3.2. Themed Attraction
    • 6.3.3. 4D Films
    • 6.3.4. Games
    • 6.3.5. Automotive
    • 6.3.6. Retail & Transport

7. Global Location Based VR Market Analysis and Forecast, by Application

  • 7.1. Overview
  • 7.2. Key Segment Analysis
  • 7.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017-2027
    • 7.3.1. Entertainment
    • 7.3.2. Gaming
    • 7.3.3. Media
    • 7.3.4. Training/ Simulation
    • 7.3.5. Navigation
    • 7.3.6. Sales

8. Global Location Based VR Market Analysis and Forecast, by Technology Type

  • 8.1. Overview
  • 8.2. Key Segment Analysis
  • 8.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017-2027
    • 8.3.1. 2-Dimensional (2D)
    • 8.3.2. 3-Dimensional (3D)
    • 8.3.3. Cloud Merged Reality (CMR)

9. Global Location Based VR Market Analysis and Forecast, by Region

  • 9.1. Overview
  • 9.2. Key Segment Analysis
  • 9.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Region, 2017-2027
    • 9.3.1. North America
    • 9.3.2. Europe
    • 9.3.3. Asia Pacific
    • 9.3.4. Middle East & Africa
    • 9.3.5. South America

10. North America Location Based VR Market Analysis and Forecast

  • 10.1. Key Findings
  • 10.2. Impact Analysis of Drivers and Restraints
  • 10.3. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017-2027
    • 10.3.1. Hardware (Mn Units)
      • 10.3.1.1. Head Mounted Display
      • 10.3.1.2. Head up Displays
      • 10.3.1.3. Glasses
      • 10.3.1.4. Sensor/Input
      • 10.3.1.5. Camera
    • 10.3.2. Software
  • 10.4. North America Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017-2027
    • 10.4.1. Amusement Park
    • 10.4.2. Themed Attraction
    • 10.4.3. 4D Films
    • 10.4.4. Games
    • 10.4.5. Automotive
    • 10.4.6. Retail & Transport
  • 10.5. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017-2027
    • 10.5.1. Entertainment
    • 10.5.2. Gaming
    • 10.5.3. Media
    • 10.5.4. Training/ Simulation
    • 10.5.5. Navigation
    • 10.5.6. Sales
  • 10.6. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017-2027
    • 10.6.1. 2-Dimensional (2D)
    • 10.6.2. 3-Dimensional (3D)
    • 10.6.3. Cloud Merged Reality (CMR)
  • 10.7. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Country, 2017-2027
    • 10.7.1. The U.S.
    • 10.7.2. Canada
    • 10.7.3. Rest of North America

11. Europe Location Based VR Market Analysis and Forecast

  • 11.1. Key Findings
  • 11.2. Impact Analysis of Drivers and Restraints
  • 11.3. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017-2027
    • 11.3.1. Hardware (Mn Units)
      • 11.3.1.1. Head Mounted Display
      • 11.3.1.2. Head up Displays
      • 11.3.1.3. Glasses
      • 11.3.1.4. Sensor/Input
      • 11.3.1.5. Camera
    • 11.3.2. Software
  • 11.4. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017-2027
    • 11.4.1. Amusement Park
    • 11.4.2. Themed Attraction
    • 11.4.3. 4D Films
    • 11.4.4. Games
    • 11.4.5. Automotive
    • 11.4.6. Retail & Transport
  • 11.5. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017-2027
    • 11.5.1. Entertainment
    • 11.5.2. Gaming
    • 11.5.3. Media
    • 11.5.4. Training/ Simulation
    • 11.5.5. Navigation
    • 11.5.6. Sales
  • 11.6. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017-2027
    • 11.6.1. 2-Dimensional (2D)
    • 11.6.2. 3-Dimensional (3D)
    • 11.6.3. Cloud Merged Reality (CMR)
  • 11.7. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017-2027
    • 11.7.1. Germany
    • 11.7.2. France
    • 11.7.3. U.K.
    • 11.7.4. Rest of Europe

12. Asia Pacific Location Based VR Market Analysis and Forecast

  • 12.1. Key Findings
  • 12.2. Impact Analysis of Drivers and Restraints
  • 12.3. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017-2027
    • 12.3.1. Hardware (Mn Units)
      • 12.3.1.1. Head Mounted Display
      • 12.3.1.2. Head up Displays
      • 12.3.1.3. Glasses
      • 12.3.1.4. Sensor/Input
      • 12.3.1.5. Camera
    • 12.3.2. Software
  • 12.4. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017-2027
    • 12.4.1. Amusement Park
    • 12.4.2. Themed Attraction
    • 12.4.3. 4D Films
    • 12.4.4. Games
    • 12.4.5. Automotive
    • 12.4.6. Retail & Transport
  • 12.5. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017-2027
    • 12.5.1. Entertainment
    • 12.5.2. Gaming
    • 12.5.3. Media
    • 12.5.4. Training/ Simulation
    • 12.5.5. Navigation
    • 12.5.6. Sales
  • 12.6. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017-2027
    • 12.6.1. 2-Dimensional (2D)
    • 12.6.2. 3-Dimensional (3D)
    • 12.6.3. Cloud Merged Reality (CMR)
  • 12.7. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017-2027
    • 12.7.1. China
    • 12.7.2. India
    • 12.7.3. Japan
    • 12.7.4. Rest of Asia Pacific

13. Middle East & Africa (MEA) Location Based VR Market Analysis and Forecast

  • 13.1. Key Findings
  • 13.2. Impact Analysis of Drivers and Restraints
  • 13.3. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017-2027
    • 13.3.1. Hardware (Mn Units)
      • 13.3.1.1. Head Mounted Display
      • 13.3.1.2. Head up Displays
      • 13.3.1.3. Glasses
      • 13.3.1.4. Sensor/Input
      • 13.3.1.5. Camera
    • 13.3.2. Software
  • 13.4. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017-2027
    • 13.4.1. Amusement Park
    • 13.4.2. Themed Attraction
    • 13.4.3. 4D Films
    • 13.4.4. Games
    • 13.4.5. Automotive
    • 13.4.6. Retail & Transport
  • 13.5. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017-2027
    • 13.5.1. Entertainment
    • 13.5.2. Gaming
    • 13.5.3. Media
    • 13.5.4. Training/ Simulation
    • 13.5.5. Navigation
    • 13.5.6. Sales
  • 13.6. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017-2027
    • 13.6.1. 2-Dimensional (2D)
    • 13.6.2. 3-Dimensional (3D)
    • 13.6.3. Cloud Merged Reality (CMR)
  • 13.7. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017-2027
    • 13.7.1. GCC Countries
    • 13.7.2. South Africa
    • 13.7.3. Rest of Middle East & Africa

14. South America Location Based VR Market Analysis and Forecast

  • 14.1. Key Findings
  • 14.2. Impact Analysis of Drivers and Restraints
  • 14.3. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017-2027
    • 14.3.1. Hardware (Mn Units)
      • 14.3.1.1. Head Mounted Display
      • 14.3.1.2. Head up Displays
      • 14.3.1.3. Glasses
      • 14.3.1.4. Sensor/Input
      • 14.3.1.5. Camera
    • 14.3.2. Software
  • 14.4. South America Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017-2027
    • 14.4.1. Amusement Park
    • 14.4.2. Themed Attraction
    • 14.4.3. 4D Films
    • 14.4.4. Games
    • 14.4.5. Automotive
    • 14.4.6. Retail & Transport
  • 14.5. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017-2027
    • 14.5.1. Entertainment
    • 14.5.2. Gaming
    • 14.5.3. Media
    • 14.5.4. Training/ Simulation
    • 14.5.5. Navigation
    • 14.5.6. Sales
  • 14.6. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017-2027
    • 14.6.1. 2-Dimensional (2D)
    • 14.6.2. 3-Dimensional (3D)
    • 14.6.3. Cloud Merged Reality (CMR)
  • 14.7. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017-2027
    • 14.7.1. Brazil
    • 14.7.2. Rest of South America

15. Competition Landscape

  • 15.1. Market Player - Competition Matrix
  • 15.2. Market Share Analysis (%), by Company (2017)

16. Company Profiles (Details - Business Overview, Sales Area/Geographical Presence, and Strategy)

  • 16.1. Eon Reality Inc.
    • 16.1.1. Business Overview
    • 16.1.2. Business segment
    • 16.1.3. Financial
    • 16.1.4. Strategy
  • 16.2. Google, LLC
    • 16.2.1. Business Overview
    • 16.2.2. Business segment
    • 16.2.3. Financial
    • 16.2.4. Strategy
  • 16.3. HQSoftware
    • 16.3.1. Business Overview
    • 16.3.2. Business segment
    • 16.3.3. Financial
    • 16.3.4. Strategy
  • 16.4. HTC Corporation
    • 16.4.1. Business Overview
    • 16.4.2. Business segment
    • 16.4.3. Financial
    • 16.4.4. Strategy
  • 16.5. Huawei Technologies Co., Ltd.
    • 16.5.1. Business Overview
    • 16.5.2. Business segment
    • 16.5.3. Financial
    • 16.5.4. Strategy
  • 16.6. Intel Corporation
    • 16.6.1. Business Overview
    • 16.6.2. Business segment
    • 16.6.3. Financial
    • 16.6.4. Strategy
  • 16.7. Microsoft Corporation
    • 16.7.1. Business Overview
    • 16.7.2. Business segment
    • 16.7.3. Financial
    • 16.7.4. Strategy
  • 16.8. Oculus VR
    • 16.8.1. Business Overview
    • 16.8.2. Business segment
    • 16.8.3. Financial
    • 16.8.4. Strategy
  • 16.9. Samsung Electronics Co., Ltd.
    • 16.9.1. Business Overview
    • 16.9.2. Business segment
    • 16.9.3. Financial
    • 16.9.4. Strategy
  • 16.10. Sony Interactive Entertainment LLC
    • 16.10.1. Business Overview
    • 16.10.2. Business segment
    • 16.10.3. Financial
    • 16.10.4. Strategy

17. Key Takeaways

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