表紙:エデュテインメントの世界市場 - 業界分析、規模、シェア、成長、動向、予測(2022年~2031年)
市場調査レポート
商品コード
1110474

エデュテインメントの世界市場 - 業界分析、規模、シェア、成長、動向、予測(2022年~2031年)

Edutainment Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031

出版日: | 発行: Transparency Market Research | ページ情報: 英文 230 Pages | 納期: 2~10営業日

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エデュテインメントの世界市場 - 業界分析、規模、シェア、成長、動向、予測(2022年~2031年)
出版日: 2022年06月03日
発行: Transparency Market Research
ページ情報: 英文 230 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

当レポートでは、世界のエデュテインメント市場について調査し、市場規模や予測、市場力学、セグメント・地域別の市場分析、競合情勢、主要企業のプロファイルなどの情報を提供しています。

目次

第1章 序文

第2章 前提条件と調査手法

第3章 エグゼクティブサマリー:世界のエデュテインメント市場

第4章 市場概要

  • 市場の定義
  • 技術・製品ロードマップ
  • 市場要因分析
    • 予測要因
    • エコシステム/バリューチェーン分析
    • 市場力学(成長インフルエンサー)
  • COVID-19影響分析
    • エデュテインメント市場に対するCOVID-19の影響
    • エンドユーザーの感情分析:支出に関する比較分析
    • 市場への短期的および長期的な影響
  • 市場機会の評価 - 地域別(北米/欧州/アジア太平洋/中東・アフリカ/南米)
    • ゲームタイプ別
    • 収益源別
    • 訪問者の人口統計別

第5章 世界のエデュテインメント市場分析と予測

  • 市場収益分析:金額(2016年~2031年)
    • 過去の成長動向(2016年~2021年)
    • 動向予測(2022年~2031年)

第6章 世界のエデュテインメント市場分析:ゲームタイプ別

  • 概要と定義
  • 主要セグメント分析
  • 市場規模予測(金額):ゲームタイプ別(2018年~2031年)
    • インタラクティブ
    • 非インタラクティブ
    • 探索型
    • ハイブリッドコンビネーション

第7章 世界のエデュテインメント市場分析:収益源別

  • 概要と定義
  • 主要セグメント分析
  • 市場規模予測(金額):収益源別(2018年~2031年)
    • 入場料・チケット
    • 食品・飲料
    • 商品化
    • 広告
    • その他

第8章 世界のエデュテインメント市場分析:訪問者の人口統計別

  • 概要と定義
  • 主要セグメント分析
  • 市場規模予測(金額):訪問者の人口統計別(2018年~2031年)
    • 子供(0~12歳)
    • ティーンエイジャー(13~18歳)
    • ヤングアダルト(19~25歳)
    • 大人(25歳以上)

第9章 世界のエデュテインメント市場分析と予測:地域別

  • 主な調査結果
  • 市場規模予測(金額):地域別(2018年~2031年)
    • 北米
    • 欧州
    • アジア太平洋
    • 中東・アフリカ
    • 南米

第10章 北米のエデュテインメント市場分析と予測

  • 地域の見通し
  • 市場規模分析と予測:金額(2018年~2031年)
    • ゲームタイプ別
    • 収益源別
    • 訪問者の人口統計別
  • 市場規模予測(金額):国別(2018年~2031年)
    • 米国
    • カナダ
    • メキシコ

第11章 欧州のエデュテインメント市場分析と予測

第12章 アジア太平洋のエデュテインメント市場分析と予測

第13章 中東・アフリカのエデュテインメント市場分析と予測

第14章 南米のエデュテインメント市場分析と予測

第15章 競合情勢

  • 主要企業別:市場競争マトリックス
  • 主要企業別:市場収益シェア分析(2021年)
  • 競合シナリオ
    • 新興、著名、主要企業のリスト
    • 主な合併と買収、拡張、パートナーシップ、連絡先、取引など

第16章 企業プロファイル

  • Kidzania
    • 企業収益
    • 地域フットプリント
    • 戦略パートナーシップ、M&A、事業拡大、新製品の発売、イノベーションなど
  • LEGOLAND Discovery Centre
    • 企業収益
    • 地域フットプリント
    • 戦略パートナーシップ、M&A、事業拡大、新製品の発売、イノベーションなど
  • KinderCity
    • 企業収益
    • 地域フットプリント
    • 戦略パートナーシップ、M&A、事業拡大、新製品の発売、イノベーションなど
  • Plabo
    • 企業収益
    • 地域フットプリント
    • 戦略パートナーシップ、M&A、事業拡大、新製品の発売、イノベーションなど
  • Pororo Park
    • 企業収益
    • 地域フットプリント
    • 戦略パートナーシップ、M&A、事業拡大、新製品の発売、イノベーションなど
  • CurioCity
    • 企業収益
    • 地域フットプリント
    • 戦略パートナーシップ、M&A、事業拡大、新製品の発売、イノベーションなど
  • Mattel Play!Town
    • 企業収益
    • 地域フットプリント
    • 戦略パートナーシップ、M&A、事業拡大、新製品の発売、イノベーションなど
  • Little Explorer
    • 企業収益
    • 地域フットプリント
    • 戦略パートナーシップ、M&A、事業拡大、新製品の発売、イノベーションなど
  • Kidz Holding SAL
    • 企業収益
    • 地域フットプリント
    • 戦略パートナーシップ、M&A、事業拡大、新製品の発売、イノベーションなど
  • ELM Learning
    • 企業収益
    • 地域フットプリント
    • 戦略パートナーシップ、M&A、事業拡大、新製品の発売、イノベーションなど
  • EduSys
    • 企業収益
    • 地域フットプリント
    • 戦略パートナーシップ、M&A、事業拡大、新製品の発売、イノベーションなど
  • MentalUP
    • 企業収益
    • 地域フットプリント
    • 戦略パートナーシップ、M&A、事業拡大、新製品の発売、イノベーションなど
  • Timmersive
    • 企業収益
    • 地域フットプリント
    • 戦略パートナーシップ、M&A、事業拡大、新製品の発売、イノベーションなど
  • その他

第17章 要点

図表

List of Tables

  • Table 1: Acronyms Used in the Edutainment Market
  • Table 2: North America Edutainment Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
  • Table 3: Europe Edutainment Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
  • Table 4: Asia Pacific Edutainment Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
  • Table 5: Middle East & Africa Edutainment Market Revenue Analysis, by Country, 2021 and 2031 (US$ Mn)
  • Table 6: South America Edutainment Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
  • Table 7: Forecast Factors Relevance and Impact (1/2)
  • Table 8: Forecast Factors Relevance and Impact (2/2)
  • Table 9: Impact Analysis of Drivers & Restraints
  • Table 10: Global Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 - 2031
  • Table 11: Global Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 - 2031
  • Table 12: Global Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 - 2031
  • Table 13: Global Edutainment Market Volume (US$ Mn) Forecast, by Region, 2018 - 2031
  • Table 14: North America Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 - 2031
  • Table 15: North America Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 - 2031
  • Table 16: North America Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 - 2031
  • Table 17: North America Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 - 2031
  • Table 18: U.S. Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 19: Canada Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 20: Mexico Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 21: Europe Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 - 2031
  • Table 22: Europe Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 - 2031
  • Table 23: Europe Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 - 2031
  • Table 24: Europe Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 - 2031
  • Table 25: Germany Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 26: U.K. Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 27: France Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 28: Spain Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 29: Italy Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 30: Asia Pacific Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 - 2031
  • Table 31: Asia Pacific Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 - 2031
  • Table 32: Asia Pacific Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 - 2031
  • Table 33: Asia Pacific Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 - 2031
  • Table 34: China Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 35: India Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 36: Japan Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 37: ASEAN Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 38: Middle East & Africa Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 - 2031
  • Table 39: Middle East & Africa Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 - 2031
  • Table 40: Middle East & Africa Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 - 2031
  • Table 41: Middle East & Africa Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 - 2031
  • Table 42: Saudi Arabia Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 43: The United Arab Emirates Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 44: South Africa Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 45: South America Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 - 2031
  • Table 46: South America Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 - 2031
  • Table 47: South America Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 - 2031
  • Table 48: South America Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 - 2031
  • Table 49: Brazil Emirates Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 50: Argentina Edutainment Market Revenue CAGR Breakdown (%), by Growth Term

List of Figures

  • Figure 1: Global Edutainment Market Size (US$ Mn) Forecast, 2018-2031
  • Figure 2: Global Edutainment Market Revenue (US$ Mn) Opportunity Assessment, by Region, 2022E
  • Figure 3: Top Segment Analysis of Edutainment Market
  • Figure 4: Global Edutainment Market Revenue (US$ Mn) Opportunity Assessment, by Region, 2031F
  • Figure 5: Global Edutainment Market Attractiveness Assessment, by Gaming Type
  • Figure 6: Global Edutainment Market Attractiveness Assessment, by Revenue Source
  • Figure 7: Global Edutainment Market Attractiveness Assessment, by Visitors Demographics
  • Figure 8: Global Edutainment Market Attractiveness Assessment, by Region
  • Figure 9: Global Edutainment Market, by Gaming Type, CAGR (%) (2022 - 2031)
  • Figure 10: Global Edutainment Market, by Revenue Source, CAGR (%) (2022 - 2031)
  • Figure 11: Global Edutainment Market, by Visitors Demographics, CAGR (%) (2022 - 2031)
  • Figure 12: Global Edutainment Market, by Region, CAGR (%) (2022 - 2031)
  • Figure 13: Global Edutainment Market Revenue (US$ Mn) Historic Trends, 2016 - 2021
  • Figure 14: Global Edutainment Market Revenue Opportunity (US$ Mn) Historic Trends, 2016 - 2021
  • Figure 15: Global Edutainment Market Value Share Analysis, by Gaming Type, 2021
  • Figure 16: Global Edutainment Market Value Share Analysis, by Gaming Type, 2031
  • Figure 17: Global Edutainment Market Absolute Opportunity (US$ Mn), by Interactive, 2022 - 2031
  • Figure 18: Global Edutainment Market Absolute Opportunity (US$ Mn), by Non-interactive, 2022 - 2031
  • Figure 19: Global Edutainment Market Absolute Opportunity (US$ Mn), by Explorative, 2022 - 2031
  • Figure 20: Global Edutainment Market Absolute Opportunity (US$ Mn), by Hybrid Combination, 2022 - 2031
  • Figure 21: Global Edutainment Market Value Share Analysis, by Revenue Source, 2021
  • Figure 22: Global Edutainment Market Value Share Analysis, by Revenue Source, 2031
  • Figure 23: Global Edutainment Market Absolute Opportunity (US$ Mn), by Entry Fees & Tickets, 2022 - 2031
  • Figure 24: Global Edutainment Market Absolute Opportunity (US$ Mn), by Food & Beverages, 2022 - 2031
  • Figure 25: Global Edutainment Market Absolute Opportunity (US$ Mn), by Merchandising, 2022 - 2031
  • Figure 26: Global Edutainment Market Absolute Opportunity (US$ Mn), by Advertising, 2022 - 2031
  • Figure 27: Global Edutainment Market Absolute Opportunity (US$ Mn), by Others, 2022 - 2031
  • Figure 28: Global Edutainment Market Value Share Analysis, by Visitors Demographics, 2021
  • Figure 29: Global Edutainment Market Value Share Analysis, by Visitors Demographics, 2031
  • Figure 30: Global Edutainment Market Absolute Opportunity (US$ Mn), by Children (0-12), 2022 - 2031
  • Figure 31: Global Edutainment Market Absolute Opportunity (US$ Mn), by Teenager (13-18), 2022 - 2031
  • Figure 32: Global Edutainment Market Absolute Opportunity (US$ Mn), by Young Adult (19-25), 2022 - 2031
  • Figure 33: Global Edutainment Market Absolute Opportunity (US$ Mn), by Adult (25+), 2022 - 2031
  • Figure 34: Global Edutainment Market Opportunity (US$ Mn), by Region
  • Figure 35: Global Edutainment Market Opportunity Share (%), by Region, 2021-2031
  • Figure 36: Global Edutainment Market Value Share Analysis, by Region, 2021
  • Figure 37: Global Edutainment Market Value Share Analysis, by Region, 2031
  • Figure 38: North America Edutainment Market Absolute Opportunity (US$ Mn), 2022 - 2031
  • Figure 39: Europe Edutainment Market Absolute Opportunity (US$ Mn), 2022 - 2031
  • Figure 40: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), 2022 - 2031
  • Figure 41: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), 2022 - 2031
  • Figure 42: South America Edutainment Market Absolute Opportunity (US$ Mn), 2022 - 2031
  • Figure 43: North America Edutainment Revenue Opportunity Share, by Gaming Type
  • Figure 44: North America Edutainment Revenue Opportunity Share, by Revenue Source
  • Figure 45: North America Edutainment Revenue Opportunity Share, by Visitors Demographics
  • Figure 46: North America Edutainment Revenue Opportunity Share, by Country
  • Figure 47: North America Edutainment Market Value Share Analysis, by Gaming Type, 2021
  • Figure 48: North America Edutainment Market Value Share Analysis, by Gaming Type, 2031
  • Figure 49: North America Edutainment Market Absolute Opportunity (US$ Mn), by Interactive, 2022 - 2031
  • Figure 50: North America Edutainment Market Absolute Opportunity (US$ Mn), by Non-interactive, 2022 - 2031
  • Figure 51: North America Edutainment Market Absolute Opportunity (US$ Mn), by Explorative, 2022 - 2031
  • Figure 52: North America Edutainment Market Absolute Opportunity (US$ Mn), by Hybrid Combination, 2022 - 2031
  • Figure 53: North America Edutainment Market Value Share Analysis, by Revenue Source, 2021
  • Figure 54: North America Edutainment Market Value Share Analysis, by Revenue Source, 2031
  • Figure 55: North America Edutainment Market Absolute Opportunity (US$ Mn), by Entry Fees & Tickets, 2022 - 2031
  • Figure 56: North America Edutainment Market Absolute Opportunity (US$ Mn), by Food & Beverages, 2022 - 2031
  • Figure 57: North America Edutainment Market Absolute Opportunity (US$ Mn), by Merchandising, 2022 - 2031
  • Figure 58: North America Edutainment Market Absolute Opportunity (US$ Mn), by Advertising, 2022 - 2031
  • Figure 59: North America Edutainment Market Absolute Opportunity (US$ Mn), by Others, 2022 - 2031
  • Figure 60: North America Edutainment Market Value Share Analysis, by Country, 2021
  • Figure 61: North America Edutainment Market Value Share Analysis, by Country, 2031
  • Figure 62: North America Edutainment Market Absolute Opportunity (US$ Mn), by U.S. 2022 - 2031
  • Figure 63: North America Edutainment Market Absolute Opportunity (US$ Mn), by Canada 2022 - 2031
  • Figure 65: North America Edutainment Market Absolute Opportunity (US$ Mn), by Mexico 2022 - 2031
  • Figure 67: U.S. Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 68: Canada Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 69: Mexico Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 70: Europe Edutainment Revenue Opportunity Share, by Gaming Type
  • Figure 71: Europe Edutainment Revenue Opportunity Share, by Revenue Source
  • Figure 72: Europe Edutainment Revenue Opportunity Share, by Visitors Demographics
  • Figure 73: Europe Edutainment Revenue Opportunity Share, by Country
  • Figure 74: Europe Edutainment Market Value Share Analysis, by Gaming Type, 2021
  • Figure 75: Europe Edutainment Market Value Share Analysis, by Gaming Type, 2031
  • Figure 76: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Interactive, 2022 - 2031
  • Figure 78: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Non-interactive, 2022 - 2031
  • Figure 79: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Explorative, 2022 - 2031
  • Figure 80: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Hybrid Combination, 2022 - 2031
  • Figure 81: Europe Edutainment Market Value Share Analysis, by Revenue Source, 2021
  • Figure 82: Europe Edutainment Market Value Share Analysis, by Revenue Source, 2031
  • Figure 83: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Entry Fees & Tickets, 2022 - 2031
  • Figure 84: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Food & Beverages, 2022 - 2031
  • Figure 85: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Merchandising, 2022 - 2031
  • Figure 86: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Advertising, 2022 - 2031
  • Figure 87: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Others, 2022 - 2031
  • Figure 88: Europe Edutainment Market Value Share Analysis, by Country, 2021
  • Figure 89: Europe Edutainment Market Value Share Analysis, by Country, 2031
  • Figure 90: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Germany. 2022 - 2031
  • Figure 91: Europe Edutainment Market Absolute Opportunity (US$ Mn), by U.K. 2022 - 2031
  • Figure 92: Europe Edutainment Market Absolute Opportunity (US$ Mn), by France. 2022 - 2031
  • Figure 93: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Spain. 2022 - 2031
  • Figure 94: Europe Edutainment Market Absolute Opportunity (US$ Mn), by Italy 2022 - 2031
  • Figure 95: Germany Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 96: U.K. Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 97: France Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 98: Spain Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 99: Italy Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 100: Asia Pacific Edutainment Revenue Opportunity Share, by Gaming Type
  • Figure 101: Asia Pacific Edutainment Revenue Opportunity Share, by Revenue Source
  • Figure 102: Asia Pacific Edutainment Revenue Opportunity Share, by Revenue Sour Visitors Demographics
  • Figure 103: Asia Pacific Edutainment Revenue Opportunity Share, by Country
  • Figure 104: Asia Pacific Edutainment Market Value Share Analysis, by Gaming Type, 2021
  • Figure 105: Asia Pacific Edutainment Market Value Share Analysis, by Gaming Type, 2031
  • Figure 106: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Interactive, 2022 - 2031
  • Figure 107: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Non-interactive, 2022 - 2031
  • Figure 108: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Explorative, 2022 - 2031
  • Figure 101: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Hybrid Combination, 2022 - 2031
  • Figure 101: Asia Pacific Edutainment Market Value Share Analysis, by Revenue Source, 2021
  • Figure 102: Asia Pacific Edutainment Market Value Share Analysis, by Revenue Source, 2031
  • Figure 103: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Entry Fees & Tickets, 2022 - 2031
  • Figure 104: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Food & Beverages, 2022 - 2031
  • Figure 105: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Merchandising, 2022 - 2031
  • Figure 106: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Advertising, 2022 - 2031
  • Figure 107: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Other, 2022 - 2031
  • Figure 108: Asia Pacific Edutainment Market Value Share Analysis, by Visitors Demographics, 2021
  • Figure 109: Asia Pacific Edutainment Market Value Share Analysis, by Visitors Demographics, 2031
  • Figure 110: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Children (0-12), 2022 - 2031
  • Figure 111: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Teenager (13-18), 2022 - 2031
  • Figure 112: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Young Adult (19-25), 2022 - 2031
  • Figure 112: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Adult (25+), 2022 - 2031
  • Figure 112: Asia Pacific Edutainment Market Value Share Analysis, by Country, 2021
  • Figure 113: Asia Pacific Edutainment Market Value Share Analysis, by Country, 2031
  • Figure 114: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by China. 2022 - 2031
  • Figure 115: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by India. 2022 - 2031
  • Figure 116: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by Japan. 2022 - 2031
  • Figure 117: Asia Pacific Edutainment Market Absolute Opportunity (US$ Mn), by ASEAN. 2022 - 2031
  • Figure 118: China Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 119: India Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 118: Japan Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 119: ASEAN Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 120: Middle East & Africa Edutainment Revenue Opportunity Share, by Gaming Type
  • Figure 121: Middle East & Africa Edutainment Revenue Opportunity Share, by Revenue Source
  • Figure 122: Middle East & Africa Edutainment Revenue Opportunity Share, by Country
  • Figure 123: Middle East & Africa Edutainment Market Value Share Analysis, by Gaming Type, 2021:
  • Figure 124: Middle East & Africa Edutainment Market Value Share Analysis, by Gaming Type, 2031
  • Figure 125: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Interactive, 2022 - 2031
  • Figure 126: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Non-interactive, 2022 - 2031
  • Figure 127: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Explorative, 2022 - 2031
  • Figure 128: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Hybrid Combination, 2022 - 2031
  • Figure 129: Middle East & Africa Edutainment Market Value Share Analysis, by Revenue Source, 2021
  • Figure 130: Middle East & Africa Edutainment Market Value Share Analysis, by Revenue Source, 2031
  • Figure 131: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Entry Fees & Tickets, 2022 - 2031
  • Figure 132: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Food & Beverages, 2022 - 2031
  • Figure 133: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Merchandising, 2022 - 2031
  • Figure 134: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Advertising, 2022 - 2031
  • Figure 135: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Others, 2022 - 2031
  • Figure 136: Middle East & Africa Edutainment Market Value Share Analysis, by Visitors Demographics, 2021
  • Figure 137: Middle East & Africa Edutainment Market Value Share Analysis, by Visitors Demographics, 2031
  • Figure 138: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Children (0-12), 2022 - 2031
  • Figure 139: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Teenager (13-18), 2022 - 2031
  • Figure 140: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Young Adult (19-25), 2022 - 2031
  • Figure 141: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Adult (25+), 2022 - 2031
  • Figure 142: Middle East & Africa Edutainment Market Value Share Analysis, by Country, 2031
  • Figure 143: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by Saudi Arabia. 2022 - 2031
  • Figure 144: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by The United Arab Emirates. 2022 - 2031
  • Figure 145: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by South Africa2022 - 2031
  • Figure 146: Saudi Arabia Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 147: The United Arab Emirates Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 148: South Africa Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 149: South America Edutainment Revenue Opportunity Share, by Gaming Type
  • Figure 150: South America Edutainment Revenue Opportunity Share, by Revenue Source
  • Figure 151: South America Edutainment Revenue Opportunity Share, by Country
  • Figure 152: South America Edutainment Market Value Share Analysis, by Gaming Type, 2021
  • Figure 153: South America Edutainment Market Value Share Analysis, by Gaming Type, 2031
  • Figure 154: South America Edutainment Market Absolute Opportunity (US$ Mn), by Interactive, 2022 - 2031
  • Figure 155: South America Edutainment Market Absolute Opportunity (US$ Mn), by Non-interactive, 2022 - 2031
  • Figure 156: South America Edutainment Market Absolute Opportunity (US$ Mn), by Explorative, 2022 - 2031
  • Figure 157: South America Edutainment Market Absolute Opportunity (US$ Mn), by Hybrid Combination, 2022 - 2031
  • Figure 158: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by 5,001 to 10,000 Sq. Ft., 2022 - 2031
  • Figure 159: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by 10,001 to 20,000 Sq. Ft., 2022 - 2031
  • Figure 160: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by 20,001 to 40,000 Sq. Ft., 2022 - 2031
  • Figure 161: Middle East & Africa Edutainment Market Absolute Opportunity (US$ Mn), by 40,000 Sq. Ft., 2022 - 2031
  • Figure 162: South America Edutainment Market Value Share Analysis, by Revenue Source, 2021
  • Figure 163: South America Edutainment Market Value Share Analysis, by Revenue Source, 2031
  • Figure 164: South America Edutainment Market Absolute Opportunity (US$ Mn), by Entry Fees & Tickets, 2022 - 2031
  • Figure 165: South America Edutainment Market Absolute Opportunity (US$ Mn), by Food & Beverages, 2022 - 2031
  • Figure 166: South America Edutainment Market Absolute Opportunity (US$ Mn), by Merchandising, 2022 - 2031
  • Figure 167: South America Edutainment Market Absolute Opportunity (US$ Mn), by Others, 2022 - 2031
  • Figure 168: South America Edutainment Market Value Share Analysis, by Visitors Demographics, 2021
  • Figure 169: South America Edutainment Market Value Share Analysis, by Visitors Demographics, 2031
  • Figure 170: South America Edutainment Market Absolute Opportunity (US$ Mn), by Children (0-12). 2022 - 2031
  • Figure 171: South America Edutainment Market Absolute Opportunity (US$ Mn), by Teenager (13-18). 2022 - 2031
  • Figure 172: South America Edutainment Market Absolute Opportunity (US$ Mn), by Young Adult (19-25) 2022 - 2031
  • Figure 173: South America Edutainment Market Absolute Opportunity (US$ Mn), by Adult (25+) 2022 - 2031
  • Figure 174: South America Edutainment Market Value Share Analysis, by Country, 2021
  • Figure 175: South America Edutainment Market Value Share Analysis, by Country, 2031
  • Figure 176: South America Edutainment Market Absolute Opportunity (US$ Mn), by Brazil. 2022 - 2031
  • Figure 177: South America Edutainment Market Absolute Opportunity (US$ Mn), by Argentina. 2022 - 2031
  • Figure 178: Brazil Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
  • Figure 179: Argentina Edutainment Market Opportunity Growth Analysis (US$ Mn) Forecast, 2022 - 2031
目次
Product Code: TMRGL61689

Scope of Report

The report provides revenue of the global edutainment market for the period 2017-2031, considering 2021 as the base year and 2031 as the forecast year. The report also provides the compound annual growth rate (CAGR %) of the global edutainment market from 2022 to 2031.

The report has been prepared after an extensive research. Primary research involved bulk of the research efforts, wherein analysts carried out interviews with key opinion leaders, industry leaders, and opinion makers. Secondary research involved referring to key players' product literature, annual reports, press releases, and relevant documents to understand the edutainment market.

The report delves into the competitive landscape of the global edutainment market. Key players operating in the global edutainment market have been identified and each one of these has been profiled, in terms of various attributes. Company overview, financial standings, recent developments, and SWOT are attributes of players in the global edutainment market profiled in this report.

Table of Contents

1. Preface

  • 1.1. Market Introduction
  • 1.2. Market Segmentation
  • 1.3. Key Research Objectives

2. Assumptions and Research Methodology

  • 2.1. Research Methodology
    • 2.1.1. List of Primary and Secondary Sources
  • 2.2. Key Assumptions for Data Modelling

3. Executive Summary: Global Edutainment Market

4. Market Overview

  • 4.1. Market Definition
  • 4.2. Technology/ Product Roadmap
  • 4.3. Market Factor Analysis
    • 4.3.1. Forecast Factors
    • 4.3.2. Ecosystem/ Value Chain Analysis
    • 4.3.3. Market Dynamics (Growth Influencers)
      • 4.3.3.1. Drivers
      • 4.3.3.2. Restraints
      • 4.3.3.3. Opportunities
      • 4.3.3.4. Impact Analysis of Drivers and Restraints
  • 4.4. COVID-19 Impact Analysis
    • 4.4.1. Impact of COVID-19 on the Edutainment Market
    • 4.4.2. End-user Sentiment Analysis: Comparative Analysis on Spending
      • 4.4.2.1. Increase in Spending
      • 4.4.2.2. Decrease in Spending
    • 4.4.3. Short Term and Long Term Impact on the Market
  • 4.5. Market Opportunity Assessment - by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)
    • 4.5.1. By Gaming Type
    • 4.5.2. By Revenue Source
    • 4.5.3. By Visitors Demographics

5. Global Edutainment Market Analysis and Forecast

  • 5.1. Market Revenue Analysis (US$ Mn), 2016-2031
    • 5.1.1. Historic Growth Trends, 2016-2021
    • 5.1.2. Forecast Trends, 2022-2031

6. Global Edutainment Market Analysis, by Gaming Type

  • 6.1. Overview and Definitions
  • 6.2. Key Segment Analysis
  • 6.3. Edutainment Market Size (US$ Mn) Forecast, by Gaming Type, 2018 - 2031
    • 6.3.1. Interactive
    • 6.3.2. Non-interactive
    • 6.3.3. Explorative
    • 6.3.4. Hybrid Combination

7. Global Edutainment Market Analysis, by Revenue Source

  • 7.1. Overview and Definitions
  • 7.2. Key Segment Analysis
  • 7.3. Edutainment Market Size (US$ Mn) Forecast, by Revenue Source, 2018 - 2031
    • 7.3.1. Entry Fees & Tickets
    • 7.3.2. Food & Beverages
    • 7.3.3. Merchandising
    • 7.3.4. Advertising
    • 7.3.5. Others

8. Global Edutainment Market Analysis, by Visitors Demographics

  • 8.1. Overview and Definitions
  • 8.2. Key Segment Analysis
  • 8.3. Edutainment Market Size (US$ Mn) Forecast, by Visitors Demographics, 2018 - 2031
    • 8.3.1. Children (0-12)
    • 8.3.2. Teenager (13-18)
    • 8.3.3. Young Adult (19-25)
    • 8.3.4. Adult (25+)

9. Global Edutainment Market Analysis and Forecasts, by Region

  • 9.1. Key Findings
  • 9.2. Market Size (US$ Mn) Forecast by Region, 2018-2031
    • 9.2.1. North America
    • 9.2.2. Europe
    • 9.2.3. Asia Pacific
    • 9.2.4. Middle East & Africa
    • 9.2.5. South America

10. North America Edutainment Market Analysis and Forecast

  • 10.1. Regional Outlook
  • 10.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031
    • 10.2.1. By Gaming Type
    • 10.2.2. By Revenue Source
    • 10.2.3. By Visitors Demographics
  • 10.3. Edutainment Market Size (US$ Mn) Forecast, by Country, 2018 - 2031
    • 10.3.1. U.S.
    • 10.3.2. Canada
    • 10.3.3. Mexico

11. Europe Edutainment Market Analysis and Forecast

  • 11.1. Regional Outlook
  • 11.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031
    • 11.2.1. By Gaming Type
    • 11.2.2. By Revenue Source
    • 11.2.3. By Visitors Demographics
  • 11.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
    • 11.3.1. Germany
    • 11.3.2. UK
    • 11.3.3. France
    • 11.3.4. Italy
    • 11.3.5. Spain
    • 11.3.6. Rest of Europe

12. Asia Pacific Edutainment Market Analysis and Forecast

  • 12.1. Regional Outlook
  • 12.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031
    • 12.2.1. By Gaming Type
    • 12.2.2. By Revenue Source
    • 12.2.3. By Visitors Demographics
  • 12.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
    • 12.3.1. China
    • 12.3.2. India
    • 12.3.3. Japan
    • 12.3.4. ASEAN
    • 12.3.5. Rest of Asia Pacific

13. Middle East & Africa Edutainment Market Analysis and Forecast

  • 13.1. Regional Outlook
  • 13.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031
    • 13.2.1. By Gaming Type
    • 13.2.2. By Revenue Source
    • 13.2.3. By Visitors Demographics
  • 13.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
    • 13.3.1. Saudi Arabia
    • 13.3.2. The United Arab Emirates
    • 13.3.3. South Africa
    • 13.3.4. Rest of Middle East & Africa

14. South America Edutainment Market Analysis and Forecast

  • 14.1. Regional Outlook
  • 14.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031
    • 14.2.1. By Gaming Type
    • 14.2.2. By Revenue Source
    • 14.2.3. By Visitors Demographics
  • 14.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
    • 14.3.1. Brazil
    • 14.3.2. Argentina
    • 14.3.3. Rest of South America

15. Competition Landscape

  • 15.1. Market Competition Matrix, by Leading Players
  • 15.2. Market Revenue Share Analysis (%), by Leading Players (2021)
  • 15.3. Competitive Scenario
    • 15.3.1. List of Emerging, Prominent and Leading Players
    • 15.3.2. Major Mergers & Acquisitions, Expansions, Partnership, Contacts, Deals, etc.

16. Company Profiles

  • 16.1. Kidzania
    • 16.1.1. Business Overview
    • 16.1.2. Company Revenue
    • 16.1.3. Product Portfolio
    • 16.1.4. Geographic Footprint
    • 16.1.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
  • 16.2. LEGOLAND Discovery Centre
    • 16.2.1. Business Overview
    • 16.2.2. Company Revenue
    • 16.2.3. Product Portfolio
    • 16.2.4. Geographic Footprint
    • 16.2.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
  • 16.3. KinderCity
    • 16.3.1. Business Overview
    • 16.3.2. Company Revenue
    • 16.3.3. Product Portfolio
    • 16.3.4. Geographic Footprint
    • 16.3.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
  • 16.4. Plabo
    • 16.4.1. Business Overview
    • 16.4.2. Company Revenue
    • 16.4.3. Product Portfolio
    • 16.4.4. Geographic Footprint
    • 16.4.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
  • 16.5. Pororo Park
    • 16.5.1. Business Overview
    • 16.5.2. Company Revenue
    • 16.5.3. Product Portfolio
    • 16.5.4. Geographic Footprint
    • 16.5.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
  • 16.6. CurioCity
    • 16.6.1. Business Overview
    • 16.6.2. Company Revenue
    • 16.6.3. Product Portfolio
    • 16.6.4. Geographic Footprint
    • 16.6.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
  • 16.7. Mattel Play! Town
    • 16.7.1. Business Overview
    • 16.7.2. Company Revenue
    • 16.7.3. Product Portfolio
    • 16.7.4. Geographic Footprint
    • 16.7.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
  • 16.8. Little Explorer
    • 16.8.1. Business Overview
    • 16.8.2. Company Revenue
    • 16.8.3. Product Portfolio
    • 16.8.4. Geographic Footprint
    • 16.8.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
  • 16.9. Kidz Holding S.A.L.
    • 16.9.1. Business Overview
    • 16.9.2. Company Revenue
    • 16.9.3. Product Portfolio
    • 16.9.4. Geographic Footprint
    • 16.9.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
  • 16.10. ELM Learning
    • 16.10.1. Business Overview
    • 16.10.2. Company Revenue
    • 16.10.3. Product Portfolio
    • 16.10.4. Geographic Footprint
    • 16.10.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
  • 16.11. EduSys
    • 16.11.1. Business Overview
    • 16.11.2. Company Revenue
    • 16.11.3. Product Portfolio
    • 16.11.4. Geographic Footprint
    • 16.11.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
  • 16.12. MentalUP
    • 16.12.1. Business Overview
    • 16.12.2. Company Revenue
    • 16.12.3. Product Portfolio
    • 16.12.4. Geographic Footprint
    • 16.12.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
  • 16.13. Timmersive
    • 16.13.1. Business Overview
    • 16.13.2. Company Revenue
    • 16.13.3. Product Portfolio
    • 16.13.4. Geographic Footprint
    • 16.13.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
  • 16.14. Others

17. Key Takeaways