Product Code: TMRGL61689
Scope of Report
The report provides revenue of the global edutainment market for the period 2017-2031, considering 2021 as the base year and 2031 as the forecast year. The report also provides the compound annual growth rate (CAGR %) of the global edutainment market from 2022 to 2031.
The report has been prepared after an extensive research. Primary research involved bulk of the research efforts, wherein analysts carried out interviews with key opinion leaders, industry leaders, and opinion makers. Secondary research involved referring to key players' product literature, annual reports, press releases, and relevant documents to understand the edutainment market.
The report delves into the competitive landscape of the global edutainment market. Key players operating in the global edutainment market have been identified and each one of these has been profiled, in terms of various attributes. Company overview, financial standings, recent developments, and SWOT are attributes of players in the global edutainment market profiled in this report.
Table of Contents
1. Preface
- 1.1. Market Introduction
- 1.2. Market Segmentation
- 1.3. Key Research Objectives
2. Assumptions and Research Methodology
- 2.1. Research Methodology
- 2.1.1. List of Primary and Secondary Sources
- 2.2. Key Assumptions for Data Modelling
3. Executive Summary: Global Edutainment Market
4. Market Overview
- 4.1. Market Definition
- 4.2. Technology/ Product Roadmap
- 4.3. Market Factor Analysis
- 4.3.1. Forecast Factors
- 4.3.2. Ecosystem/ Value Chain Analysis
- 4.3.3. Market Dynamics (Growth Influencers)
- 4.3.3.1. Drivers
- 4.3.3.2. Restraints
- 4.3.3.3. Opportunities
- 4.3.3.4. Impact Analysis of Drivers and Restraints
- 4.4. COVID-19 Impact Analysis
- 4.4.1. Impact of COVID-19 on the Edutainment Market
- 4.4.2. End-user Sentiment Analysis: Comparative Analysis on Spending
- 4.4.2.1. Increase in Spending
- 4.4.2.2. Decrease in Spending
- 4.4.3. Short Term and Long Term Impact on the Market
- 4.5. Market Opportunity Assessment - by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)
- 4.5.1. By Gaming Type
- 4.5.2. By Revenue Source
- 4.5.3. By Visitors Demographics
5. Global Edutainment Market Analysis and Forecast
- 5.1. Market Revenue Analysis (US$ Mn), 2016-2031
- 5.1.1. Historic Growth Trends, 2016-2021
- 5.1.2. Forecast Trends, 2022-2031
6. Global Edutainment Market Analysis, by Gaming Type
- 6.1. Overview and Definitions
- 6.2. Key Segment Analysis
- 6.3. Edutainment Market Size (US$ Mn) Forecast, by Gaming Type, 2018 - 2031
- 6.3.1. Interactive
- 6.3.2. Non-interactive
- 6.3.3. Explorative
- 6.3.4. Hybrid Combination
7. Global Edutainment Market Analysis, by Revenue Source
- 7.1. Overview and Definitions
- 7.2. Key Segment Analysis
- 7.3. Edutainment Market Size (US$ Mn) Forecast, by Revenue Source, 2018 - 2031
- 7.3.1. Entry Fees & Tickets
- 7.3.2. Food & Beverages
- 7.3.3. Merchandising
- 7.3.4. Advertising
- 7.3.5. Others
8. Global Edutainment Market Analysis, by Visitors Demographics
- 8.1. Overview and Definitions
- 8.2. Key Segment Analysis
- 8.3. Edutainment Market Size (US$ Mn) Forecast, by Visitors Demographics, 2018 - 2031
- 8.3.1. Children (0-12)
- 8.3.2. Teenager (13-18)
- 8.3.3. Young Adult (19-25)
- 8.3.4. Adult (25+)
9. Global Edutainment Market Analysis and Forecasts, by Region
- 9.1. Key Findings
- 9.2. Market Size (US$ Mn) Forecast by Region, 2018-2031
- 9.2.1. North America
- 9.2.2. Europe
- 9.2.3. Asia Pacific
- 9.2.4. Middle East & Africa
- 9.2.5. South America
10. North America Edutainment Market Analysis and Forecast
- 10.1. Regional Outlook
- 10.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031
- 10.2.1. By Gaming Type
- 10.2.2. By Revenue Source
- 10.2.3. By Visitors Demographics
- 10.3. Edutainment Market Size (US$ Mn) Forecast, by Country, 2018 - 2031
- 10.3.1. U.S.
- 10.3.2. Canada
- 10.3.3. Mexico
11. Europe Edutainment Market Analysis and Forecast
- 11.1. Regional Outlook
- 11.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031
- 11.2.1. By Gaming Type
- 11.2.2. By Revenue Source
- 11.2.3. By Visitors Demographics
- 11.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
- 11.3.1. Germany
- 11.3.2. UK
- 11.3.3. France
- 11.3.4. Italy
- 11.3.5. Spain
- 11.3.6. Rest of Europe
12. Asia Pacific Edutainment Market Analysis and Forecast
- 12.1. Regional Outlook
- 12.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031
- 12.2.1. By Gaming Type
- 12.2.2. By Revenue Source
- 12.2.3. By Visitors Demographics
- 12.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
- 12.3.1. China
- 12.3.2. India
- 12.3.3. Japan
- 12.3.4. ASEAN
- 12.3.5. Rest of Asia Pacific
13. Middle East & Africa Edutainment Market Analysis and Forecast
- 13.1. Regional Outlook
- 13.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031
- 13.2.1. By Gaming Type
- 13.2.2. By Revenue Source
- 13.2.3. By Visitors Demographics
- 13.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
- 13.3.1. Saudi Arabia
- 13.3.2. The United Arab Emirates
- 13.3.3. South Africa
- 13.3.4. Rest of Middle East & Africa
14. South America Edutainment Market Analysis and Forecast
- 14.1. Regional Outlook
- 14.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 - 2031
- 14.2.1. By Gaming Type
- 14.2.2. By Revenue Source
- 14.2.3. By Visitors Demographics
- 14.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
- 14.3.1. Brazil
- 14.3.2. Argentina
- 14.3.3. Rest of South America
15. Competition Landscape
- 15.1. Market Competition Matrix, by Leading Players
- 15.2. Market Revenue Share Analysis (%), by Leading Players (2021)
- 15.3. Competitive Scenario
- 15.3.1. List of Emerging, Prominent and Leading Players
- 15.3.2. Major Mergers & Acquisitions, Expansions, Partnership, Contacts, Deals, etc.
16. Company Profiles
- 16.1. Kidzania
- 16.1.1. Business Overview
- 16.1.2. Company Revenue
- 16.1.3. Product Portfolio
- 16.1.4. Geographic Footprint
- 16.1.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
- 16.2. LEGOLAND Discovery Centre
- 16.2.1. Business Overview
- 16.2.2. Company Revenue
- 16.2.3. Product Portfolio
- 16.2.4. Geographic Footprint
- 16.2.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
- 16.3. KinderCity
- 16.3.1. Business Overview
- 16.3.2. Company Revenue
- 16.3.3. Product Portfolio
- 16.3.4. Geographic Footprint
- 16.3.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
- 16.4. Plabo
- 16.4.1. Business Overview
- 16.4.2. Company Revenue
- 16.4.3. Product Portfolio
- 16.4.4. Geographic Footprint
- 16.4.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
- 16.5. Pororo Park
- 16.5.1. Business Overview
- 16.5.2. Company Revenue
- 16.5.3. Product Portfolio
- 16.5.4. Geographic Footprint
- 16.5.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
- 16.6. CurioCity
- 16.6.1. Business Overview
- 16.6.2. Company Revenue
- 16.6.3. Product Portfolio
- 16.6.4. Geographic Footprint
- 16.6.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
- 16.7. Mattel Play! Town
- 16.7.1. Business Overview
- 16.7.2. Company Revenue
- 16.7.3. Product Portfolio
- 16.7.4. Geographic Footprint
- 16.7.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
- 16.8. Little Explorer
- 16.8.1. Business Overview
- 16.8.2. Company Revenue
- 16.8.3. Product Portfolio
- 16.8.4. Geographic Footprint
- 16.8.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
- 16.9. Kidz Holding S.A.L.
- 16.9.1. Business Overview
- 16.9.2. Company Revenue
- 16.9.3. Product Portfolio
- 16.9.4. Geographic Footprint
- 16.9.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
- 16.10. ELM Learning
- 16.10.1. Business Overview
- 16.10.2. Company Revenue
- 16.10.3. Product Portfolio
- 16.10.4. Geographic Footprint
- 16.10.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
- 16.11. EduSys
- 16.11.1. Business Overview
- 16.11.2. Company Revenue
- 16.11.3. Product Portfolio
- 16.11.4. Geographic Footprint
- 16.11.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
- 16.12. MentalUP
- 16.12.1. Business Overview
- 16.12.2. Company Revenue
- 16.12.3. Product Portfolio
- 16.12.4. Geographic Footprint
- 16.12.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
- 16.13. Timmersive
- 16.13.1. Business Overview
- 16.13.2. Company Revenue
- 16.13.3. Product Portfolio
- 16.13.4. Geographic Footprint
- 16.13.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
- 16.14. Others
17. Key Takeaways