表紙:世界のゲーム用ハードウェア市場:製品タイプ(ゲーム機(据え置き型、携帯型)、付属品(コントローラー、ヘッドセット、カメラ))、エンドユーザー(商業、個人)、地域別 - 産業分析、市場規模、市場シェア、成長率、市場動向、市場予測 2018年~2026年
市場調査レポート
商品コード
719540

世界のゲーム用ハードウェア市場:製品タイプ(ゲーム機(据え置き型、携帯型)、付属品(コントローラー、ヘッドセット、カメラ))、エンドユーザー(商業、個人)、地域別 - 産業分析、市場規模、市場シェア、成長率、市場動向、市場予測 2018年~2026年

Gaming Hardware Market (Product Type - Consoles (Standard Consoles, Handheld), Accessories (Controller, Headsets, Camera); End use - Commercial, Residential) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2018 - 2026

出版日: | 発行: Transparency Market Research | ページ情報: 英文 205 Pages | 納期: 即日から翌営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=114.84円
世界のゲーム用ハードウェア市場:製品タイプ(ゲーム機(据え置き型、携帯型)、付属品(コントローラー、ヘッドセット、カメラ))、エンドユーザー(商業、個人)、地域別 - 産業分析、市場規模、市場シェア、成長率、市場動向、市場予測 2018年~2026年
出版日: 2018年08月30日
発行: Transparency Market Research
ページ情報: 英文 205 Pages
納期: 即日から翌営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

当レポートでは、世界のゲーム用ハードウェア市場を調査し、市場の概要、製品タイプ・エンドユーザー・地域別の市場規模の推移と予測、市場動向、市場の成長要因および阻害要因の分析、市場機会、市場シェア、競合情勢、主要企業のプロファイルなど、包括的な情報を提供しています。

目次

第1章 イントロダクション

  • 市場規模
  • 市場区分
  • 主な調査目的

第2章 前提条件と調査方法

  • 市場分類 - セグメント定義
  • 調査方法
    • 1次・2次情報源
  • データモデリングの主要な前提条件

第3章 エグゼクティブサマリー

第4章 市場の概要

  • イントロダクション
  • マクロ経済要因の概要
    • 世界のGDP指標 - 上位20カ国
    • 世界のICT支出(実績値・予測値)
  • 技術/製品ロードマップ
  • ゲーム市場における複合現実
  • 価格分析
  • ゲーム浸透率の分析:プラットフォーム別
    • パソコン
    • モバイルデバイス
    • ゲーム機
  • 市場要因の分析
    • ファイブフォース分析
    • PESTEL分析
    • バリューチェーン分析
    • 市場のダイナミクス
  • ゲーム産業における仮想現実・拡張現実の影響
  • 市場分析と予測
    • 市場収益予測
  • 市場魅力分析:地域別
    • 地域/国別
    • 製品別
    • エンドユーザー別
  • 市場の見通し
  • 競争シナリオと動向
    • 市場集中率
    • 合併・買収、事業拡大

第5章 世界のゲーム用ハードウェア市場:製品タイプ別

  • 概要と定義
  • 主要セグメントの分析
  • 市場規模の推移と予測:製品タイプ別
    • ゲーム機
    • 付属品

第6章 世界のゲーム用ハードウェア市場:エンドユーザー別

  • 概要と定義
  • 主要セグメントの分析
  • 市場規模の推移と予測:エンドユーザー別
    • 個人
    • 商業

第7章 世界のゲーム用ハードウェア市場:地域別

  • 概要と定義
  • 主要セグメントの分析
  • 市場規模の推移と予測:地域別
    • 北米
    • 欧州
    • アジア太平洋地域
    • 中東・アフリカ
    • 南米

第8章 北米

第9章 欧州

第10章 アジア太平洋市場

第11章 中東・アフリカ

第12章 南米

第13章 競合情勢

  • 参入企業の競合情勢
  • 収益シェアの分析:企業別

第14章 企業プロファイル(詳細 - 概要、営業域/地域プレゼンス、競合企業、収益、戦略)

  • Microsoft Corporation
  • 任天堂
  • NVIDIA Corporation
  • ソニー
    • 付属品メーカー
      • Logitech International S.A.
      • Magic Leap
      • A4TECH
      • Scuf Gaming International LLC.
      • V-MODA, LLC
      • Razer Inc.
      • Turtle Beach.

第15章 主要な取り組み

図表

List of Tables

  • Table 1: Global Gaming Hardware Market Value Forecast, by Product Type, 2016-2026 (US$ Mn)
  • Table 2: Global Gaming Hardware Market Volume Forecast, by Product Type, 2016-2026 (Million Units)
  • Table 3: Global Gaming Hardware Market Value Forecast, by End-use, 2016-2026 (US$ Mn)
  • Table 4: Global Gaming Hardware Market Volume Forecast, by End-use, 2016-2026 (Million Units)
  • Table 5: Global Gaming Hardware Market Value Forecast, by Region, 2016-2026 (US$ Mn)
  • Table 6: Global Gaming Hardware Market Volume Forecast, by Region, 2016-2026 (Million Units)
  • Table 7: North America Gaming Hardware Market Value Forecast, by Product Type, 2016-2026 (US$ Mn)
  • Table 8: North America Gaming Hardware Market Volume Forecast, by Product Type, 2016-2026 (Million Units)
  • Table 9: North America Gaming Hardware Market Value Forecast, by End-use, 2016-2026 (US$ Mn)
  • Table 10: North America Gaming Hardware Market Volume Forecast, by End-use, 2016-2026 (Million Units)
  • Table 11: North America Gaming Hardware Market Value Forecast, by Country, 2016-2026 (US$ Mn)
  • Table 12: North America Gaming Hardware Market Volume Forecast, by Country, 2016-2026 (Million Units)
  • Table 13: Europe Gaming Hardware Market Value Forecast, by Product Type, 2016-2026 (US$ Mn)
  • Table 14: Europe Gaming Hardware Market Volume Forecast, by Product Type, 2016-2026 (Million Units)
  • Table 15: Europe Gaming Hardware Market Value Forecast, by End-use, 2016-2026 (US$ Mn)
  • Table 16: Europe Gaming Hardware Market Volume Forecast, by End-use, 2016-2026 (Million Units)
  • Table 17: Europe Gaming Hardware Market Value Forecast, by Country, 2016-2026 (US$ Mn)
  • Table 18: Europe Gaming Hardware Market Volume Forecast, by Country, 2016-2026 (Million Units)
  • Table 19: APAC Gaming Hardware Market Value Forecast, by Product Type, 2016 - 2026 (US$ Mn)
  • Table 20: APAC Gaming Hardware Market Volume Forecast, by Product Type, 2016 - 2026 (Million Units)
  • Table 21: APAC Gaming Hardware Market Value Forecast, by End-use, 2016 - 2026 (US$ Mn)
  • Table 22: APAC Gaming Hardware Market Volume Forecast, by End-use, 2016 - 2026 (Million Units)
  • Table 23: APAC Gaming Hardware Market Value Forecast, by Country, 2016 - 2026 (US$ Mn)
  • Table 24: APAC Gaming Hardware Market Volume Forecast, by Country, 2016 - 2026 (Million Units)
  • Table 25: MEA Gaming Hardware Market Value Forecast, by Product Type, 2016 - 2026 (US$ Mn)
  • Table 26: MEA Gaming Hardware Market Volume Forecast, by Product Type, 2016 - 2026 (Million Units)
  • Table 27: MEA Gaming Hardware Market Value Forecast, by End-use, 2016 - 2026 (US$ Mn)
  • Table 28: MEA Gaming Hardware Market Volume Forecast, by End-use, 2016 - 2026 (Million Units)
  • Table 29: MEA Gaming Hardware Market Value Forecast, by Country, 2016 - 2026 (US$ Mn)
  • Table 30: MEA Gaming Hardware Market Volume Forecast, by Country, 2016 - 2026 (Million Units)
  • Table 31: South America Gaming Hardware Market Value Forecast, by Product Type, 2016 - 2026 (US$ Mn)
  • Table 32: South America Gaming Hardware Market Volume Forecast, by Product Type, 2016 - 2026 (Million Units)
  • Table 33: South America Gaming Hardware Market Value Forecast, by End-use, 2016 - 2026 (US$ Mn)
  • Table 34: South America Gaming Hardware Market Volume Forecast, by End-use, 2016 - 2026 (Million Units)
  • Table 35: South America Gaming Hardware Market Value Forecast, by Country, 2016 - 2026 (US$ Mn)
  • Table 36: South America Gaming Hardware Market Volume Forecast, by Country, 2016 - 2026 (Million Units)

List of Figures

  • Figure 1: Global Gaming Hardware Market Size (US$ Mn) Forecast, 2016-2026
  • Figure 2: Global Snapshot
  • Figure 3: North America Gaming Hardware Market Share Analysis, by Product Type 2018
  • Figure 4: North America Gaming Hardware Market Share Analysis, by End-user, 2018
  • Figure 5: North America Gaming Hardware Market Share Analysis, by Country, 2018
  • Figure 6: Europe Gaming Hardware Market Share Analysis, by Product Type 2018
  • Figure 7: Europe Gaming Hardware Market Share Analysis, by End-user, 2018
  • Figure 8: Europe Gaming Hardware Market Share Analysis, by Country, 2018
  • Figure 9: APAC Gaming Hardware Market Share Analysis, by Product Type 2018
  • Figure 10: APAC Gaming Hardware Market Share Analysis, by End-user, 2018
  • Figure 11: APAC Gaming Hardware Market Share Analysis, by Country, 2018
  • Figure 12: MEA Gaming Hardware Market Share Analysis, by Product Type 2018
  • Figure 13: MEA Gaming Hardware Market Share Analysis, by End-user, 2018
  • Figure 14: MEA Gaming Hardware Market Share Analysis, by Country, 2018
  • Figure 15: South America Gaming Hardware Market Share Analysis, by Product Type 2018
  • Figure 16: South America Gaming Hardware Market Share Analysis, by End-user, 2018
  • Figure 17: South America Gaming Hardware Market Share Analysis, by Country, 2018
  • Figure 18: Global Mixed Reality in Gaming Market Revenue Projection (US$ Mn), 2015 - 2025
  • Figure 19: Global Mixed Reality in Gaming Market Y-o-Y Growth (%) Forecast, 2016 - 2025
  • Figure 20: Price Trend Analysis (Average Price) : Hardware Gaming (US$), 2018 and 2026
  • Figure 21: Global Gaming Hardware Market Size (US$ Mn) Forecast, 2016 - 2026
  • Figure 22: Global Gaming Hardware Market Y-o-Y Growth (Value %), 2017 - 2026
  • Figure 23: Global Gaming Hardware Market Opportunity Growth Analysis (US$ Mn), 2016 - 2026
  • Figure 24: Global Gaming Hardware Market Volume Size (Million Units) Forecast, 2016 - 2026
  • Figure 25: Global Gaming Hardware Market Volume Y-o-Y Growth (Value %), 2017 - 2026
  • Figure 26: Global Gaming Hardware Market Volume Opportunity Growth Analysis (Million Units), 2016 - 2026
  • Figure 27: Global Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
  • Figure 28 Global Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
  • Figure 29: Global Gaming Hardware Market Attractiveness Analysis, by Region (2018)
  • Figure 30: North America Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
  • Figure 31: North America Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
  • Figure 32: North America Gaming Hardware Market Attractiveness Analysis, by Country (2018)
  • Figure 33: Europe Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
  • Figure 34: Europe Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
  • Figure 35: Europe Gaming Hardware Market Attractiveness Analysis, by Country (2018)
  • Figure 36: APAC Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
  • Figure 37: APAC Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
  • Figure 38: APAC Gaming Hardware Market Attractiveness Analysis, by Country (2018)
  • Figure 39: MEA Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
  • Figure 40: MEA Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
  • Figure 41: MEA Gaming Hardware Market Attractiveness Analysis, by Country (2018)
  • Figure 42: South America Gaming Hardware Market Attractiveness Analysis, by Product Type(2018)
  • Figure 43: South America Gaming Hardware Market Attractiveness Analysis, by End-use (2018)
  • Figure 44: South America Gaming Hardware Market Attractiveness Analysis, by Country (2018)
  • Figure 45: Global Gaming Hardware Market Share Analysis, by Product Type (2018)
  • Figure 46: Global Gaming Hardware Market Share Analysis, by Product Type (2026)
  • Figure 47: Global Gaming Hardware Market Value Share Analysis, by End-use (2018)
  • Figure 48: Global Gaming Hardware Market Value Share Analysis, by End-use (2026)
  • Figure 49: Global Gaming Hardware Market Share Analysis, by Region (2018)
  • Figure 50: Global Gaming Hardware Market Share Analysis, by Region (2026)
  • Figure 51: North America Gaming Hardware Market Overview
  • Figure 52: North America Gaming Hardware Market Share Analysis, by Product Type (2018)
  • Figure 53: North America Gaming Hardware Market Share Analysis, by Product Type (2026)
  • Figure 54: North America Gaming Hardware Market Share Analysis, by End-use (2018)
  • Figure 55: North America Gaming Hardware Market Share Analysis, by End-use (2026)
  • Figure 56: North America Gaming Hardware Market Share Analysis, by Country (2018)
  • Figure 57: North America Gaming Hardware Market Share Analysis, by Country (2026)
  • Figure 58: Europe Gaming Hardware Market Overview
  • Figure 59: Europe Gaming Hardware Market Share Analysis, by Product Type (2018)
  • Figure 60: Europe Gaming Hardware Market Share Analysis, by Product Type (2026)
  • Figure 61: Europe Gaming Hardware Market Share Analysis, by End-use (2018)
  • Figure 62: Europe Gaming Hardware Market Share Analysis, by End-use (2026)
  • Figure 63: Europe Gaming Hardware Market Share Analysis, by Country (2018)
  • Figure 64: Europe Gaming Hardware Market Share Analysis, by Country (2026)
  • Figure 65: APAC Gaming Hardware Market Overview
  • Figure 66: APAC Gaming Hardware Market Share Analysis, by Product Type (2018)
  • Figure 67: APAC Gaming Hardware Market Share Analysis, by Product Type (2026)
  • Figure 68: APAC Gaming Hardware Market Share Analysis, by End-use (2018)
  • Figure 69: APAC Gaming Hardware Market Share Analysis, by End-use (2026)
  • Figure 70: APAC Gaming Hardware Market Share Analysis, by Country (2018)
  • Figure 71: APAC Gaming Hardware Market Share Analysis, by Country (2026)
  • Figure 72: MEA Gaming Hardware Market Overview
  • Figure 73: MEA Gaming Hardware Market Share Analysis, by Product Type 2018)
  • Figure 74: MEA Gaming Hardware Market Share Analysis, by Product Type (2026)
  • Figure 75: MEA Gaming Hardware Market Share Analysis, by End-use (2018)
  • Figure 76: MEA Gaming Hardware Market Share Analysis, by End-use (2026)
  • Figure 77: MEA Gaming Hardware Market Share Analysis, by Country (2018)
  • Figure 78: MEA Gaming Hardware Market Share Analysis, by Country (2026)
  • Figure 79: South America Gaming Hardware Market Overview
  • Figure 80: South America Gaming Hardware Market Share Analysis, by Product Type 2018)
  • Figure 81: South America Gaming Hardware Market Share Analysis, by Product Type (2026)
  • Figure 82: South America Gaming Hardware Market Share Analysis, by End-use (2018)
  • Figure 83: South America Gaming Hardware Market Share Analysis, by End-use (2026)
  • Figure 84: South America Gaming Hardware Market Share Analysis, by Country (2018)
  • Figure 85: South America Gaming Hardware Market Share Analysis, by Country (2026)
  • Figure 86: Market Share Analysis, 2017 (Value %)
目次

Gaming Hardware Market - Overview

This report by Transparency Market Research aims to provide a comprehensive strategic analysis of the global gaming hardware market along with revenue and growth forecasts for the period 2018 to 2026. The study provides an analysis of the growth trends across each of the segments for the period 2016-2026, with 2017 as the base year. The gaming hardware market study highlights various drivers, restraints, and opportunities expected to influence market growth during the forecast period. The report provides a comprehensive perspective about the gaming hardware market and its expansion in terms of revenue (US$ Mn) and volume (Million Units) across regions, segmented into North America, Asia Pacific, South America, Middle East & Africa, and Europe. Moreover, the study explains the penetration of each market segment within various regions and how these segments have accelerated the growth of the market.

The overview section of the report demonstrates market dynamics such as drivers, restraints, and opportunities that influence the current nature and future status of this market, integration challenges, and opportunities for future growth of the market. The study also includes Porter's Five Forces analysis, technology roadmap which provides industry evolution and technologies playing an important role in the industry, and value chain analysis of the gaming hardware market. Market attractiveness analysis has also been provided for every segment in the report, wherein the segments such as product type and end-user are benchmarked based on their market size, growth rate, and attractiveness in terms of opportunity.

Global Gaming Hardware Market: Scope of the Report

The study provides a decisive view of the global gaming hardware market by segmenting it on the basis of product type into consoles (divided into standard consoles and handheld), and accessories (categorized into controller, headsets, and camera).

Based on end-use, the global gaming hardware market has been categorized into residential and commercial. The report also highlights the competitive landscape of the market, positioning all the major players according to their presence in different regions of the world and recent/key developments initiated by them in the gaming hardware market. The comprehensive market estimates are a result of in-depth secondary research, primary interviews, and in-house expert panel reviews. The gaming hardware market report also includes strategies, financial information, recent developments, and business segments under the company profiles section. Moreover, the report provides insights related to key trends and their impact on the regional market.

Global Gaming Hardware Market: Research Methodology

The research methodology is a combination of primary research, secondary research, and expert panel reviews. For secondary research, sources such as annual reports, company websites, broker reports, financial reports, SEC filings and investor presentations, national government documents, internal and external proprietary databases, statistical databases, relevant patent and regulatory databases, market reports, government publications, statistical databases, World Bank database, and industry white papers are usually referred.

Primary research involves telephonic interviews, e-mail interactions, and face-to-face interviews for detailed and unbiased reviews on the gaming hardware market across regions. Primary interviews are conducted on an ongoing basis with industry experts and participants in order to get the latest market insights, and validate the existing data and analysis and underlying assumptions. Moreover, the data collected and analyzed from secondary and primary research is again discussed and examined by our expert panel.

Global Gaming Hardware Market: Competitive Dynamics

The research study includes profiles of prominent companies operating in the global gaming hardware market. Players profiled in the report include Microsoft Corporation, Nintendo Co Ltd., NVIDIA Corporation, Sony Corporation, Logitech International S.A, Venom UK Ltd, Madcatz, A4TECH, Scuf Gaming International LLC., V-MODA, LLC, Razer Inc. and Turtle Beach.

The global gaming hardware market has been segmented as below:

Global Gaming Hardware Market, by Product Type

  • Consoles
  • Standard Consoles
  • Handheld Consoles
  • Accessories
  • Controller (Gamepads, Steering Wheel, JoySticks)
  • Headsets
  • Cameras

Global Gaming Hardware Market, by End-use

  • Commercial
  • Residential

Global Gaming Hardware Market, by Geography

  • North America
    • The U.S.
    • Canada
    • Rest of North America
  • Europe
    • The U.K.
    • Germany
    • France
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Rest of Asia Pacific
  • Middle East & Africa (MEA)
    • GCC
    • South Africa
    • Rest of Middle East & Africa
  • South America
    • Brazil
    • Rest of South America

Table of Contents

1. Preface

  • 1.1. Market Scope
  • 1.2. Market Segmentation
  • 1.3. Key Research Objectives

2. Assumptions and Research Methodology

  • 2.1. Market Taxonomy - Segment Definitions
  • 2.2. Research Methodology
    • 2.2.1. List of Primary and Secondary Sources
  • 2.3. Key Assumptions for Data Modelling

3. Executive Summary: Global Gaming Hardware Market

4. Market Overview

  • 4.1. Introduction
  • 4.2. Global Market - Macro Economic Factors Overview
    • 4.2.1. World GDP Indicator - For Top 20 Economies
    • 4.2.2. Global ICT Spending (US$ Mn), 2012, 2018, 2026
  • 4.3. Technology/Product Roadmap
  • 4.4. Mixed Reality in Gaming Market Overview
  • 4.5. Pricing Analysis
  • 4.6. Adoption Analysis of Games by Platform
    • 4.6.1. Personal Computers
    • 4.6.2. Mobile Devices
    • 4.6.3. Consoles
  • 4.7. Market Factor Analysis
    • 4.7.1. Porter's Five Forces Analysis
    • 4.7.2. PESTEL Analysis
    • 4.7.3. Value Chain Analysis
    • 4.7.4. Market Dynamics (Growth Influencers)
      • 4.7.4.1. Drivers
      • 4.7.4.2. Restraints
      • 4.7.4.3. Opportunities
      • 4.7.4.4. Impact Analysis of Drivers & Restraints
  • 4.8. Impact of AR/VR on Gaming Industry
  • 4.9. Global Gaming Hardware Market Analysis and Forecast, 2016 - 2026
    • 4.9.1. Market Revenue Analysis (US$ Mn & Million Units)
      • 4.9.1.1. Historic growth trends, 2012-2017
      • 4.9.1.2. Forecast trends, 2017-2026
  • 4.10. Market Attractiveness Analysis - By Region (Global/North America/Europe/Asia Pacific/Middle East & Africa/South America)
    • 4.10.1. By Region/Country
    • 4.10.2. By Product
    • 4.10.3. By End-use
  • 4.11. Market Outlook
  • 4.12. Competitive Scenario and Trends
    • 4.12.1. Gaming Hardware Market Concentration Rate
      • 4.12.1.1.List of New Entrants
    • 4.12.2. Mergers & Acquisitions, Expansions

5. Global Gaming Hardware Market Analysis and Forecast, By Product Type

  • 5.1. Overview and Definition
  • 5.2. Key Segment Analysis
  • 5.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
    • 5.3.1. Consoles
      • 5.3.1.1. Standard Consoles
      • 5.3.1.2. Handheld Consoles
    • 5.3.2. Accessories
      • 5.3.2.1. Controller (Gamepads, Steering Wheel & Joysticks)
      • 5.3.2.2. Headsets
      • 5.3.2.3. Cameras

6. Global Gaming Hardware Market Analysis and Forecast, By End-user

  • 6.1. Overview and Definition
  • 6.2. Key Segment Analysis
  • 6.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
    • 6.3.1. Residential
    • 6.3.2. Commercial

7. Global Gaming Hardware Market Analysis and Forecast, by Region

  • 7.1. Overview
  • 7.2. Key Segment Analysis
  • 7.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, by Region, 2016 - 2026
    • 7.3.1. North America
    • 7.3.2. Europe
    • 7.3.3. Asia Pacific
    • 7.3.4. Middle East and Africa
    • 7.3.5. South America

8. North America Gaming Hardware Market Analysis and Forecast

  • 8.1. Key Findings
  • 8.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
    • 8.2.1. Consoles
      • 8.2.1.1. Standard Console
      • 8.2.1.2. Handheld Consoles
    • 8.2.2. Accessories
      • 8.2.2.1. Controller
      • 8.2.2.2. Headsets
      • 8.2.2.3. Cameras
  • 8.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
    • 8.3.1. Residential
    • 8.3.2. Commercial
  • 8.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
    • 8.4.1. The U.S.
    • 8.4.2. Canada
    • 8.4.3. Rest of North America

9. Europe Gaming Hardware Market Analysis and Forecast

  • 9.1. Key Findings
  • 9.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
    • 9.2.1. Consoles
      • 9.2.1.1. Standard Console
      • 9.2.1.2. Handheld Consoles
    • 9.2.2. Accessories
      • 9.2.2.1. Controller
      • 9.2.2.2. Headsets
      • 9.2.2.3. Cameras
  • 9.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
    • 9.3.1. Residential
    • 9.3.2. Commercial
  • 9.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
    • 9.4.1. Germany
    • 9.4.2. France
    • 9.4.3. UK
    • 9.4.4. Rest of Europe

10. Asia Pacific Gaming Hardware Market Analysis and Forecast

  • 10.1. Key Findings
  • 10.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
    • 10.2.1. Consoles
      • 10.2.1.1. Standard Console
      • 10.2.1.2. Handheld Consoles
    • 10.2.2. Accessories
      • 10.2.2.1.Controller
      • 10.2.2.2.Headsets
      • 10.2.2.3.Cameras
  • 10.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
    • 10.3.1. Residential
    • 10.3.2. Commercial
  • 10.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
    • 10.4.1. China
    • 10.4.2. Japan
    • 10.4.3. India
    • 10.4.4. Rest of Asia Pacific

11. Middle East & Africa (MEA) Gaming Hardware Market Analysis and Forecast

  • 11.1. Key Findings
  • 11.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
    • 11.2.1. Consoles
      • 11.2.1.1. Standard Console
      • 11.2.1.2. Handheld Consoles
    • 11.2.2. Accessories
      • 11.2.2.1.Controller
      • 11.2.2.2.Headsets
      • 11.2.2.3.Cameras
  • 11.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
    • 11.3.1. Residential
    • 11.3.2. Commercial
  • 11.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
    • 11.4.1. GCC
    • 11.4.2. South Africa
    • 11.4.3. Rest of MEA

12. South America Global Gaming Hardware Market Analysis and Forecast

  • 12.1. Key Findings
  • 12.2. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Product Type, 2016 - 2026
    • 12.2.1. Consoles
      • 12.2.1.1. Standard Console
      • 12.2.1.2. Handheld Consoles
    • 12.2.2. Accessories
      • 12.2.2.1.Controller
      • 12.2.2.2.Headsets
      • 12.2.2.3.Cameras
  • 12.3. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By End-user, 2016 - 2026
    • 12.3.1. Residential
    • 12.3.2. Commercial
  • 12.4. Gaming Hardware Market Size (US$ Mn & Million Units) Forecast, By Country, 2016 - 2026
    • 12.4.1. Brazil
    • 12.4.2. Rest of South America

13. Competition Landscape

  • 13.1. Market Player - Competition Matrix
  • 13.2. Market Revenue Share Analysis (%), By Company (2017)

14. Company Profiles(Details - Basic Overview, Sales Area/Geographical Presence, Key Competitors, Revenue, Strategy)

  • 14.1. Microsoft Corporation
    • 14.1.1. Company Overview
    • 14.1.2. Financials
    • 14.1.3. Key Competitor
    • 14.1.4. Business Strategy
  • 14.2. Nintendo
    • 14.2.1. Company Overview
    • 14.2.2. Financials
    • 14.2.3. Key Competitor
    • 14.2.4. Business Strategy
  • 14.3. NVIDIA Corporation
    • 14.3.1. Company Overview
    • 14.3.2. Financials
    • 14.3.3. Key Competitor
    • 14.3.4. Business Strategy
  • 14.4. Sony Corporation
    • 14.4.1. Company Overview
    • 14.4.2. Financials
    • 14.4.3. Key Competitor
    • 14.4.4. Business Strategy

Accessories Manufacturers

  • 14.5. Logitech International S.A.
    • 14.5.1. Company Overview
    • 14.5.2. Financials
    • 14.5.3. Key Competitor
    • 14.5.4. Business Strategy
  • 14.6. Magic Leap
    • 14.6.1. Company Overview
    • 14.6.2. Financials
    • 14.6.3. Key Competitor
    • 14.6.4. Business Strategy
  • 14.7. A4TECH
    • 14.7.1. Company Overview
    • 14.7.2. Financials
    • 14.7.3. Key Competitor
    • 14.7.4. Business Strategy
  • 14.8. Scuf Gaming International LLC.
    • 14.8.1. Company Overview
    • 14.8.2. Financials
    • 14.8.3. Key Competitor
    • 14.8.4. Business Strategy
  • 14.9. V-MODA, LLC
    • 14.9.1. Company Overview
    • 14.9.2. Financials
    • 14.9.3. Key Competitor
    • 14.9.4. Business Strategy
  • 14.10. Razer Inc.
    • 14.10.1. Company Overview
    • 14.10.2. Financials
    • 14.10.3. Key Competitor
    • 14.10.4. Business Strategy
  • 14.11. Turtle Beach.
    • 14.11.1. Company Overview
    • 14.11.2. Financials
    • 14.11.3. Key Competitor
    • 14.11.4. Business Strategy

15. Key Takeaways