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表紙:ゲームソフトの世界市場:デバイスタイプ・ゲームタイプ・流通チャネル・エンドユーズ・地域別の競合・予測・機会 (2026年)
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998636

ゲームソフトの世界市場:デバイスタイプ・ゲームタイプ・流通チャネル・エンドユーズ・地域別の競合・予測・機会 (2026年)

Global Gaming Software Market, by Device Type, By Game Type, By Distribution Channel, By End Use, By Region, Competition Forecast & Opportunities, 2026

出版日: | 発行: TechSci Research | ページ情報: 英文 119 Pages | 納期: お問合せ

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ゲームソフトの世界市場:デバイスタイプ・ゲームタイプ・流通チャネル・エンドユーズ・地域別の競合・予測・機会 (2026年)
出版日: 2021年04月01日
発行: TechSci Research
ページ情報: 英文 119 Pages
納期: お問合せ
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界におけるゲームソフトの市場規模は、2026年までに1,595億9,000万米ドルに達すると予測され、急速な技術進歩と顧客エンゲージメントの高まりにより、10.81%のCAGRで拡大すると見込まれています。

世界のエンターテインメント・教育分野におけるゲームソフトの普及、スマートフォンの増加、ビジネスモデルの進化などにより、世界のゲームソフト市場には多くの成長機会が生まれています。エンドユーザーは、アドベンチャー、アクション、ロールプレイング、パズル、スポーツなど、さまざまなタイプのゲームソフトウェアを受け入れるようになっています。

当レポートでは、世界のゲームソフト市場について調査し、各セグメントに基づいた分析と予測を提供しており、市場動向・競合状況の分析、および主要企業のプロファイルなどを提供しています。

目次

第1章 製品概要

第2章 調査手法

第3章 COVID-19が世界のゲームソフト市場に与える影響

第4章 エグゼクティブサマリー

第5章 顧客の声

第6章 世界のゲームソフト市場の見通し

  • 市場規模と予測
    • 金額ベース
  • 市場シェアと予測
    • デバイスタイプ別(スマートフォン、PC、ゲーム機、端末型ゲーム機、タブレット)
    • ゲームタイプ別(アクション、アドベンチャー、ロールプレイング、スポーツ、パズルなど)
    • 最終用途別(エンターテインメント、教育、その他)
    • 流通チャネル別(オンラインおよびオフライン)
    • 地域別(アジア太平洋、欧州、北米、中東およびアフリカ、南米)
    • 企業別
  • 製品マップ

第7章 北米のゲームソフト市場の見通し

  • 市場規模と予測
    • 金額ベース
  • 市場シェアと予測
    • デバイスタイプ別(スマートフォン、PC、ゲーム機、ハンドヘルドゲーム機、タブレット)
    • ゲームタイプ別(アクション、アドベンチャー、ロールプレイング、スポーツ、パズルなど)
    • 最終用途別(エンターテインメント、教育、その他)
    • 流通チャネル別(オンラインおよびオフライン)
    • 国別
  • 製品マップ
  • 北米のゲームソフト市場の国別分析
    • 米国のゲームソフト市場の見通し
    • カナダのゲームソフト市場の見通し
    • メキシコのゲームソフト市場の見通し

第8章 アジア太平洋地域のゲームソフト市場の見通し

  • 市場規模と予測
    • 金額ベース
  • 市場シェアと予測
    • デバイスタイプ別(スマートフォン、PC、ゲーム機、ハンドヘルドゲーム機、タブレット)
    • ゲームタイプ別(アクション、アドベンチャー、ロールプレイング、スポーツ、パズルなど)
    • 最終用途別(エンターテインメント、教育、その他)
    • 流通チャネル別(オンラインおよびオフライン)
    • 国別
  • 製品マップ
  • アジア太平洋のゲームソフト市場の国別分析
    • 中国のゲームソフト市場の見通し
    • インドのゲームソフト市場の見通し
    • 日本のゲームソフト市場の見通し
    • 韓国のゲームソフト市場の見通し
    • シンガポールのゲームソフト市場の見通し

第9章 欧州のゲームソフト市場の見通し

  • 市場規模と予測
    • 金額ベース
  • 市場シェアと予測
    • デバイスタイプ別(スマートフォン、PC、ゲーム機、ハンドヘルドゲーム機、タブレット)
    • ゲームタイプ別(アクション、アドベンチャー、ロールプレイング、スポーツ、パズルなど)
    • 最終用途別(エンターテインメント、教育、その他)
    • 流通チャネル別(オンラインおよびオフライン)
    • 国別
  • 製品マップ
  • 欧州のゲームソフト市場の国別分析
    • フランスのゲームソフト市場の見通し
    • ドイツのゲームソフト市場の見通し
    • イタリアのゲームソフト市場の見通し
    • スペインのゲームソフト市場の見通し
    • 英国のゲームソフト市場の見通し

第10章 中東・アフリカのゲームソフト市場の見通し

  • 市場規模と予測
    • 金額ベース
  • 市場シェアと予測
    • デバイスタイプ別(スマートフォン、PC、ゲーム機、ハンドヘルドゲーム機、タブレット)
    • ゲームタイプ別(アクション、アドベンチャー、ロールプレイング、スポーツ、パズルなど)
    • 最終用途別(エンターテインメント、教育、その他)
    • 流通チャネル別(オンラインおよびオフライン)
    • 国別
  • 製品マップ
  • 中東・アフリカのゲームソフト市場の国別分析
    • サウジアラビアのゲームソフト市場の見通し
    • 南アフリカのゲームソフト市場の見通し
    • アラブ首長国連邦のゲームソフト市場の見通し

第11章 南米のゲームソフト市場の見通し

  • 市場規模と予測
    • 金額ベース
  • 市場シェアと予測
    • デバイスタイプ別(スマートフォン、PC、ゲーム機、ハンドヘルドゲーム機、タブレット)
    • ゲームタイプ別(アクション、アドベンチャー、ロールプレイング、スポーツ、パズルなど)
    • 最終用途別(エンターテインメント、教育、その他)
    • 流通チャネル別(オンラインおよびオフライン)
    • 国別
  • 製品マップ
  • 南米のゲームソフト市場の国別分析
    • アルゼンチンのゲームソフト市場の見通し
    • コロンビアのゲームソフト市場の見通し
    • ブラジルのゲームソフト市場の見通し

第12章 市場力学

  • 促進要因
  • 課題

第13章 市場の動向

第14章 競合情勢

  • 企業プロファイル
    • Disney Interactive Studios, Inc.
    • Tencent Holding Ltd.
    • Ubisoft Entertainment SA
    • Google LLC
    • Microsoft Corp.
    • NCSoft Corporation
    • Nexon Co. Ltd.
    • Nintendo Co, Ltd.
    • Electronic Arts, Inc.
    • Valve Corporation

第15章 戦略的推奨事項

第16章 当社について&免責事項

図表

List of Figures

  • Figure 1: Global Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 2: Global Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 3: Global Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 4: Global Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 5: Global Gaming Software Market Share, By Region, By Value, 2016-2026F
  • Figure 6: Global Gaming Software Market Share, By Company, By Value, 2020
  • Figure 7: North America Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 8: North America Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 9: North America Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 10: North America Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 11: North America Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 12: North America Gaming Software Market Share, By Country, By Value, 2016-2026F
  • Figure 13: United States Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 14: United States Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F.
  • Figure 15: United States Gaming Software Market Share, By Game Type, By Value, 2016-2026F.
  • Figure 16: United States Gaming Software Market Share, By End-Use, By Value, 2016-2026F.
  • Figure 17: United States Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F.
  • Figure 18: Mexico Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 19: Mexico Gaming Software Gaming Software Market Share, Gaming Device Type, By Value, 2016-2026F
  • Figure 20: Mexico Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 21: Mexico Gaming Software Gaming Software Market Share, Type, By Value, 2016-2026F
  • Figure 22: Mexico Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 23: Mexico Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 24: Canada Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 25: Canada Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 26: Canada Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 27: Canada Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 28: Canada Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 29: Asia-Pacific Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 30: Asia-Pacific Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 31: Asia-Pacific Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 32: Asia-Pacific Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 33: Asia-Pacific Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 34: Asia-Pacific Gaming Software Market Share, By Country, By Value, 2016-2026F
  • Figure 35: China Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 36: China Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 37: China Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 38: China Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 39: China Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 40: India Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 41: India Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 42: India Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 43: India Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 44: India Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 45: Japan Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 46: Japan Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 47: Japan Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 48: Japan Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 49: Japan Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 50: South Korea Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 51: South Korea Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 52: South Korea Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 53: South Korea Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 54: South Korea Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 55: Singapore Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 56: Singapore Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 57: Singapore Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 58: Singapore Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 59: Singapore Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026
  • Figure 60: Japan Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 61: Europe Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 62: Europe Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 63: Europe Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 64: Europe Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 65: Europe Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 66: Europe Gaming Software Market Share, By Country, By Value, 2016-2026F
  • Figure 67: France Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 68: France Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 69: France Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 70: France Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 71: France Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 72: Germany Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 73: Germany Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 74: Germany Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 75: Germany Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 76: Germany Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 77: Italy Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 78: Italy Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 79: Italy Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 80: Italy Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 81: Italy Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 82: Spain Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 83: Spain Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 84: Spain Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 85: Spain Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 86: Spain Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 87: UK Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 88: UK Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 89: UK Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 90: UK Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 91: UK Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 92: Middle East & Africa Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 93: Middle East & Africa Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 94: Middle East & Africa Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 95: Middle East & Africa Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 96: Middle East & Africa Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 97: Middle East & Africa Gaming Software Market Share, By Country, By Value, 2016-2026F
  • Figure 98: UAE Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 99: UAE Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 100: UAE Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 101: UAE Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 102: UAE Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 103: Saudi Arabia Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 104: Saudi Arabia Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 105: Saudi Arabia Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 106: Saudi Arabia Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 107: Saudi Arabia Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 108: UAE Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 109: UAE Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 110: UAE Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 111: UAE Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 112: UAE Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 99: South Africa Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 100: South Africa Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 100: South Africa Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 101: South Africa Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 102: South Africa Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 103: South America Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 104: South America Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 104: South America Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 105: South America Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 106: South America Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 107: South America Gaming Software Market Share, By Country, By Value, 2016-2026F
  • Figure 108: Colombia Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 109: Colombia Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 109: Colombia Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 110: Colombia Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 111: Colombia Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 112: Argentina Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 113: Argentina Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 113: Argentina Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 114: Argentina Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 115: Argentina Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
  • Figure 116: Brazil Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
  • Figure 117: Brazil Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
  • Figure 117: Brazil Gaming Software Market Share, By Game Type, By Value, 2016-2026F
  • Figure 118: Brazil Gaming Software Market Share, By End-Use, By Value, 2016-2026F
  • Figure 119: Brazil Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026
目次
Product Code: 5024

Title:
Global Gaming Software Market, by Device Type (Smartphones, Tablets, PC, Gaming Consoles and Handheld Games), By Game Type (Action, Adventure, Stimulation, Roleplaying, Sports, Puzzles and Others), By Distribution Channel (Online, Offline), By End Use (Entertainment, Education and Others), By Region, Competition Forecast & Opportunities, 2026.

Global Gaming Software Market is expected to reach USD159.59 billion by 2026, growing at a CAGR of 10.81% owing to the rapid technological advancements and growing customer engagement. The increasing penetration of gaming softwares into the entertainment and educational sectors around the world, increase in number of smartphones and evolving business models are creating numerous growth opportunities for the Global Gaming Software Market. The end users are progressively receiving diverse types of gaming softwares, for example, adventure, action, role playing, stimulation, puzzles, sports, and others.

Gaming softwares can be segmented based on the gaming device type, gaming type, end use, distribution channel, and region. Based on type, the market can be segmented into action, adventure, stimulation, role playing, sports, puzzles. Action segment is expected to lead the market owing to its increasing demand from the customers. Action games are highly used as they are believed to grow the cognitive abilities of the brain including perception, attention, and reaction time.

Some of the leading players operating in the Global Gaming Software Market are Disney Interactive Studios, Inc., Electronic Arts, Inc., Tencent Holding Ltd., Ubisoft Entertainment SA, Google LLC, NCSoft Corporation, Nexon Co. Ltd., Nintendo Co, Ltd., Electronic Arts, Inc., Valve Corporation. The companies operating in the market are focusing on expansion, merges, and collaborations to increase their share in the market.

Years considered for this report:

Historical Years: 2016-2019

Base Year: 2020

Estimated Year: 2021

Forecast Period: 2022-2026

Objective of the Study:

  • To analyze the historical growth in the market size of the Global Gaming Software Market from 2016 to 2020.
  • To estimate and forecast the market size of the Global Gaming Software Market from 2021 to 2026 and growth rate until 2026.
  • To define, classify and forecast Global Gaming Software Market based on device type, type, end use, region, distribution channel, and company.
  • To scrutinize the detailed market segmentation and forecast the market size, in terms of value, and based on end use sector by segmenting Global Gaming Software Market into six sectors, namely, Action, Adventure, Stimulation, Role Playing, Sports, Puzzles.
  • To analyze and forecast the market size, in terms of regions.
  • To identify the drivers and challenges for Global Gaming Software Market.
  • To strategically profile leading players in the market which are driving the innovation and technological advancements in Global Gaming Software Market.

TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of gaming software developers across the globe. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research was able to include the developers which could not be identified due to the limitations of secondary research. TechSci Research analyzed the product offerings, distribution channels and presence of all major developers across the globe.

TechSci Research calculated the Global Gaming Software market size using a top-down approach, where in data for various applications across various end-user segments was recorded and forecast for the future years. TechSci Research sourced these values from the industry experts and company representatives and externally validated them through analyzing historical data of these product types and applications for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied by TechSci Research.

Key Target Audience:

  • Software gaming technology solution providers
  • End users of Global Gaming Software Market
  • Associations, organizations, forums, and alliances associated with Global Gaming Software Market based technology platforms and start-ups
  • Government bodies such as regulating authorities and policy makers
  • Research & development organizations and consulting firms

The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as manufacturers, suppliers, and end users. The study would also help them in identifying which market segments should be targeted over the coming years to strategize investments and capitalize on growth of the market.

Report Scope:

In this report, Global Gaming Software Market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

  • Global Gaming Software Market, By Device Type:

Smartphones

Gaming Consoles

PC

Tablets

Handheld Games

  • Global Gaming Software Market, By Game Type:

Action

Adventure

Stimulation

Role Playing

Sports

Puzzles

Others

  • Global Gaming Software Market, By Distribution Channel:

Online

Offline

  • Global Gaming Software Market, By End Use:

Entertainment

Education

Others

  • Global Gaming Software Market, By Region:

North America

  • United States
  • Mexico
  • Canada

Asia-Pacific

  • China
  • India
  • Japan
  • South Korea
  • Singapore

Europe

  • UK
  • Germany
  • Italy
  • Spain
  • France

Middle East & Africa

  • UAE
  • Saudi Arabia
  • South Africa

South America

  • Colombia
  • Argentina
  • Brazil

Competitive Landscape:

Company Profiles: Detailed analysis of the major companies present in Global Gaming Software Market.

Voice of Customer: Brand awareness, brand satisfaction, and price, are the major factors affecting decision related to Gaming Software Market for various users, globally.

Available Customizations:

With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information:

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

2. Research Methodology

3. Impact of COVID-19 on Global Gaming Software Market

4. Executive Summary

5. Voice of Customer

6. Global Gaming Software Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)
    • 6.2.2. By Game Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)
    • 6.2.3. By End-Use (Entertainment, Education, Others)
    • 6.2.4. By Distribution Channel (Online and Offline)
    • 6.2.5. By Region (Asia-Pacific, Europe, North America, Middle East & Africa, and South America)
    • 6.2.6. By Company (2020)
  • 6.3. Product Map

7. North America Gaming Software Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)
    • 7.2.2. By Game Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)
    • 7.2.3. By End-Use (Entertainment, Education, Others)
    • 7.2.4. By Distribution Channel (Online and Offline)
    • 7.2.5. By Country
  • 7.3. Product Map
  • 7.4. North America Gaming Software Market Country Analysis
    • 7.4.1. United States Gaming Software Market Outlook
      • 7.4.1.1. Market Size & Forecast
        • 7.4.1.1.1. By Value
      • 7.4.1.2. Market Share & Forecast
        • 7.4.1.2.1. By Device Type
        • 7.4.1.2.2. By Game Type
        • 7.4.1.2.3. By End-Use
        • 7.4.1.2.4. By Distribution Channel
    • 7.4.2. Canada Gaming Software Market Outlook
      • 7.4.2.1. Market Size & Forecast
        • 7.4.2.1.1. By Value
      • 7.4.2.2. Market Share & Forecast
        • 7.4.2.2.1. By Device Type
        • 7.4.2.2.2. By Game Type
        • 7.4.2.2.3. By End-Use
        • 7.4.2.2.4. By Distribution Channel
    • 7.4.3. Mexico Gaming Software Market Outlook
      • 7.4.3.1. Market Size & Forecast
        • 7.4.3.1.1. By Value
      • 7.4.3.2. Market Share & Forecast
        • 7.4.3.2.1. By Device Type
        • 7.4.3.2.2. By Game Type
        • 7.4.3.2.3. By End-Use
        • 7.4.3.2.4. By Distribution Channel

8. Asia-Pacific Gaming Software Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)
    • 8.2.2. By Game Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)
    • 8.2.3. By End-Use (Entertainment, Education, Others)
    • 8.2.4. By Distribution Channel (Online and Offline)
    • 8.2.5. By Country
  • 8.3. Product Map
  • 8.4. Asia-Pacific Gaming Software Market Country Analysis
    • 8.4.1. China Gaming Software Market Outlook
      • 8.4.1.1. Market Size & Forecast
        • 8.4.1.1.1. By Value
      • 8.4.1.2. Market Share & Forecast
        • 8.4.1.2.1. By Device Type
        • 8.4.1.2.2. By Game Type
        • 8.4.1.2.3. By End-Use
        • 8.4.1.2.4. By Distribution Channel
    • 8.4.2. India Gaming Software Market Outlook
      • 8.4.2.1. Market Size & Forecast
        • 8.4.2.1.1. By Value
      • 8.4.2.2. Market Share & Forecast
        • 8.4.2.2.1. By Device Type
        • 8.4.2.2.2. By Game Type
        • 8.4.2.2.3. By End-Use
        • 8.4.2.2.4. By Distribution Channel
    • 8.4.3. Japan Gaming Software Market Outlook
      • 8.4.3.1. Market Size & Forecast
        • 8.4.3.1.1. By Value
      • 8.4.3.2. Market Share & Forecast
        • 8.4.3.2.1. By Device Type
        • 8.4.3.2.2. By Game Type
        • 8.4.3.2.3. By End-Use
        • 8.4.3.2.4. By Distribution Channel
    • 8.4.4. South Korea Gaming Software Market Outlook
      • 8.4.4.1. Market Size & Forecast
        • 8.4.4.1.1. By Value
      • 8.4.4.2. Market Share & Forecast
        • 8.4.4.2.1. By Device Type
        • 8.4.4.2.2. By Game Type
        • 8.4.4.2.3. By End-Use
        • 8.4.4.2.4. By Distribution Channel
    • 8.4.5. Singapore Gaming Software Market Outlook
      • 8.4.5.1. Market Size & Forecast
        • 8.4.5.1.1. By Value
      • 8.4.5.2. Market Share & Forecast
        • 8.4.5.2.1. By Device Type
        • 8.4.5.2.2. By Game Type
        • 8.4.5.2.3. By End-Use
        • 8.4.5.2.4. By Distribution Channel

9. Europe Gaming Software Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)
    • 9.2.2. By Game Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)
    • 9.2.3. By End-Use (Entertainment, Education, Others)
    • 9.2.4. By Distribution Channel (Online and Offline)
    • 9.2.5. By Country
  • 9.3. Product Map
  • 9.4. Europe Gaming Software Market Country Analysis
    • 9.4.1. France Gaming Software Market Outlook
      • 9.4.1.1. Market Size & Forecast
        • 9.4.1.1.1. By Value
      • 9.4.1.2. Market Share & Forecast
        • 9.4.1.2.1. By Device Type
        • 9.4.1.2.2. By Game Type
        • 9.4.1.2.3. By End-Use
        • 9.4.1.2.4. By Distribution Channel
    • 9.4.2. Germany Gaming Software Market Outlook
      • 9.4.2.1. Market Size & Forecast
        • 9.4.2.1.1. By Value
      • 9.4.2.2. Market Share & Forecast
        • 9.4.2.2.1. By Device Type
        • 9.4.2.2.2. By Game Type
        • 9.4.2.2.3. By End-Use
        • 9.4.2.2.4. By Distribution Channel
    • 9.4.3. Italy Gaming Software Market Outlook
      • 9.4.3.1. Market Size & Forecast
        • 9.4.3.1.1. By Value
      • 9.4.3.2. Market Share & Forecast
        • 9.4.3.2.1. By Device Type
        • 9.4.3.2.2. By Game Type
        • 9.4.3.2.3. By End-Use
        • 9.4.3.2.4. By Distribution Channel
    • 9.4.4. Spain Gaming Software Market Outlook
      • 9.4.4.1. Market Size & Forecast
        • 9.4.4.1.1. By Value
      • 9.4.4.2. Market Share & Forecast
        • 9.4.4.2.1. By Device Type
        • 9.4.4.2.2. By Game Type
        • 9.4.4.2.3. By End-Use
        • 9.4.4.2.4. By Distribution Channel
    • 9.4.5. United Kingdom Gaming Software Market Outlook
      • 9.4.5.1. Market Size & Forecast
        • 9.4.5.1.1. By Value
      • 9.4.5.2. Market Share & Forecast
        • 9.4.5.2.1. By Device Type
        • 9.4.5.2.2. By Game Type
        • 9.4.5.2.3. By End-Use
        • 9.4.5.2.4. By Distribution Channel

10. Middle East & Africa Gaming Software Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)
    • 10.2.2. By Game Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)
    • 10.2.3. By End-Use (Entertainment, Education, Others)
    • 10.2.4. By Distribution Channel (Online and Offline)
    • 10.2.5. By Country
  • 10.3. Product Map
  • 10.4. Middle East & Africa Gaming Software Market Country Analysis
    • 10.4.1. Saudi Arabia Gaming Software Market Outlook
      • 10.4.1.1. Market Size & Forecast
        • 10.4.1.1.1. By Value
      • 10.4.1.2. Market Share & Forecast
        • 10.4.1.2.1. By Device Type
        • 10.4.1.2.2. By Game Type
        • 10.4.1.2.3. By End-Use
        • 10.4.1.2.4. By Distribution Channel
    • 10.4.2. South Africa Gaming Software Market Outlook
      • 10.4.2.1. Market Size & Forecast
        • 10.4.2.1.1. By Value
      • 10.4.2.2. Market Share & Forecast
        • 10.4.2.2.1. By Device Type
        • 10.4.2.2.2. By Game Type
        • 10.4.2.2.3. By End-Use
        • 10.4.2.2.4. By Distribution
    • 10.4.3. UAE Gaming Software Market Outlook
      • 10.4.3.1. Market Size & Forecast
        • 10.4.3.1.1. By Value
      • 10.4.3.2. Market Share & Forecast
        • 10.4.3.2.1. By Device Type
        • 10.4.3.2.2. By Game Type
        • 10.4.3.2.3. By End-Use
        • 10.4.3.2.4. By Distribution Channel

11. South America Gaming Software Market Outlook

  • 11.1. Market Size & Forecast
    • 11.1.1. By Value
  • 11.2. Market Share & Forecast
    • 11.2.1. By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)
    • 11.2.2. By Game Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)
    • 11.2.3. By End-Use (Entertainment, Education, Others)
    • 11.2.4. By Distribution Channel (Online and Offline)
    • 11.2.5. By Country
  • 11.3. Product Map
  • 11.4. South America Gaming Software Market Country Analysis
    • 11.4.1. Argentina Gaming Software Market Outlook
      • 11.4.1.1. Market Size & Forecast
        • 11.4.1.1.1. By Value
      • 11.4.1.2. Market Share & Forecast
        • 11.4.1.2.1. By Device Type
        • 11.4.1.2.2. By Game Type
        • 11.4.1.2.3. By End-Use
        • 11.4.1.2.4. By Distribution Channel
    • 11.4.2. Colombia Gaming Software Market Outlook
      • 11.4.2.1. Market Size & Forecast
        • 11.4.2.1.1. By Value
      • 11.4.2.2. Market Share & Forecast
        • 11.4.2.2.1. By Device Type
        • 11.4.2.2.2. By Game Type
        • 11.4.2.2.3. By End-Use
        • 11.4.2.2.4. By Distribution Channel
    • 11.4.3. Brazil Gaming Software Market Outlook
      • 11.4.3.1. Market Size & Forecast
        • 11.4.3.1.1. By Value
      • 11.4.3.2. Market Share & Forecast
        • 11.4.3.2.1. By Device Type
        • 11.4.3.2.2. By Game Type
        • 11.4.3.2.3. By End-Use
        • 11.4.3.2.4. By Distribution Channel

12. Market Dynamics

  • 12.1. Drivers
  • 12.2. Challenges

13. Market Trends & Developments

14. Competitive Landscape

  • 14.1. Company Profiles
    • 14.1.1. Disney Interactive Studios, Inc.
    • 14.1.2. Tencent Holding Ltd.
    • 14.1.3. Ubisoft Entertainment SA
    • 14.1.4. Google LLC
    • 14.1.5. Microsoft Corp.
    • 14.1.6. NCSoft Corporation
    • 14.1.7. Nexon Co. Ltd.
    • 14.1.8. Nintendo Co, Ltd.
    • 14.1.9. Electronic Arts, Inc.
    • 14.1.10. Valve Corporation

15. Strategic Recommendations

16. About Us & Disclaimer

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