表紙:メタバースの世界市場 - 業界規模、シェア、動向、機会、予測(2017年~2027年):コンポーネント別、プラットフォーム別、技術別、用途別、エンドユーザー別、地域別
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メタバースの世界市場 - 業界規模、シェア、動向、機会、予測(2017年~2027年):コンポーネント別、プラットフォーム別、技術別、用途別、エンドユーザー別、地域別

Metaverse Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027 Segmented By Component, By Platform, By Technology, By Application, By End User, and By Region

出版日: | 発行: TechSci Research | ページ情報: 英文 116 Pages | 納期: 2~3営業日

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メタバースの世界市場 - 業界規模、シェア、動向、機会、予測(2017年~2027年):コンポーネント別、プラットフォーム別、技術別、用途別、エンドユーザー別、地域別
出版日: 2022年12月01日
発行: TechSci Research
ページ情報: 英文 116 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 目次
概要

世界のメタバース市場は、2023年~2027年の予測期間中にすばらしいCAGRでの成長が予測されています。

オンライン教育に対する需要の増加や、複合現実(MR)の人気の向上、物理世界とデジタル世界の融合への注目の高まりが、予測期間において市場の成長を加速させる重大な促進要因となっています。

当レポートでは、世界のメタバース市場について調査分析し、市場規模と予測、各地域の見通し、企業プロファイルなどを提供しています。

目次

第1章 製品の概要

第2章 調査手法

第3章 世界のメタバース市場に対するCOVID-19の影響

第4章 エグゼクティブサマリー

第5章 VOC (顧客の声)

  • ブランド認知度
  • サプライヤーを選択する際に考慮される要素
  • 顧客満足度
  • 直面する主な課題

第6章 世界のメタバース市場の見通し

  • 市場規模と予測
  • 市場シェアと予測
    • コンポーネント別(ハードウェア、ソフトウェア)
    • プラットフォーム別(デスクトップ、モバイル)
    • 技術別(ブロックチェーン、VR・AR、複合現実)
    • 用途別(ゲーム、オンラインショッピング、コンテンツ作成、ソーシャルメディア、その他)
    • エンドユーザー別(BFSI、小売、製造、メディア・エンターテインメント、教育、航空宇宙・防衛、その他)
    • 地域別
    • 企業別
  • 製品市場マップ

第7章 北米のメタバース市場の見通し

  • 市場規模と予測
  • 市場シェアと予測
    • コンポーネント別
    • プラットフォーム別
    • 技術別
    • 用途別
    • エンドユーザー別
    • 国別
  • 北米:国別分析
    • 米国のメタバース市場の見通し
    • カナダのメタバース市場の見通し
    • メキシコのメタバース市場の見通し

第8章 アジア太平洋の見通し

  • 市場規模と予測
  • 市場シェアと予測
    • コンポーネント別
    • プラットフォーム別
    • 技術別
    • 用途別
    • エンドユーザー別
    • 国別
  • アジア太平洋:国別分析
    • 中国のメタバース市場の見通し
    • インドのメタバース市場の見通し
    • 日本のメタバース市場の見通し
    • 韓国のメタバース市場の見通し
    • オーストラリアのメタバース市場の見通し
    • シンガポールのメタバース市場の見通し
    • マレーシアのメタバース市場の見通し

第9章 欧州のメタバース市場の見通し

  • 市場規模と予測
  • 市場シェアと予測
    • コンポーネント別
    • プラットフォーム別
    • 技術別
    • 用途別
    • エンドユーザー別
    • 国別
  • 欧州:国別分析
    • ドイツのメタバース市場の見通し
    • 英国のメタバース市場の見通し
    • フランスのメタバース市場の見通し
    • イタリアのメタバース市場の見通し
    • スペインのメタバース市場の見通し
    • ポーランドのメタバース市場の見通し
    • デンマークのメタバース市場の見通し

第10章 南米のメタバース市場の見通し

  • 市場規模と予測
  • 市場シェアと予測
    • コンポーネント別
    • プラットフォーム別
    • 技術別
    • 用途別
    • エンドユーザー別
    • 国別
  • 南米:国別分析
    • ブラジルのメタバース市場の見通し
    • アルゼンチンのメタバース市場の見通し
    • コロンビアのメタバース市場の見通し
    • ペルーのメタバース市場の見通し
    • チリのメタバース市場の見通し

第11章 中東・アフリカのメタバース市場の見通し

  • 市場規模と予測
  • 市場シェアと予測
    • コンポーネント別
    • プラットフォーム別
    • 技術別
    • 用途別
    • エンドユーザー別
    • 国別
  • 中東・アフリカ:国別分析
    • サウジアラビアのメタバース市場の見通し
    • 南アフリカのメタバース市場の見通し
    • アラブ首長国連邦のメタバース市場の見通し
    • イラクのメタバース市場の見通し
    • トルコのメタバース市場の見通し

第12章 市場力学

  • 促進要因
  • 課題

第13章 市場の動向と発展

第14章 企業プロファイル

  • Facebook Inc.
  • Tencent Holdings Ltd.
  • ByteDance Ltd.
  • NetEase Inc.
  • Nvidia Corporation
  • Epic Games Inc.
  • Roblox Corporation
  • Unity Technologies Inc.
  • Nextech AR Solutions Inc.
  • Lilith Games

第15章 戦略的提言

目次
Product Code: 8232

The global metaverse market is expected to grow at an impressive CAGR in the forecast period, 2023-2027. Growing demand for online education, the rising popularity of mixed reality (MR), and the increasing focus on converging physical and digital worlds are the significant drivers accelerating the growth of the global metaverse market in the forecast period.

Metaverse is a network of 3D build worlds and refers to the virtual world accessible via internet facility. It is a type of simulated digital environment that uses augmented reality (AR), virtual reality (VR), blockchain technology, and concepts of social media platforms to enrich the consumer experience. Rise in expenditure capacity of consumers to invest in the latest technology and smart devices to enhance the experience. Market players are constantly looking for innovative solutions to upgrade the user experience by adopting cutting-edge technology.

High-end Investments by Major Companies is Expected to Drive Market Growth

Facebook has announced plans to become a Metaverse company, including an investment plan of $10 billion to build the metaverse. Facebook has also changed its name from Facebook Inc to Meta Platforms and revealed its plans, allowing users to interact with family, friends, and colleagues by using their digital avatars. Microsoft has also planned to enter metaverse by making their software more enterprise-centric by allowing professionals to join Team meetings as their digital avatars. BolleyHeroes NFT Project is building a metaverse based on the Bollywood film industry where users can create, launch shows and films, and create and sell NFTs. Fantico, which is an NFT platform, has also introduced that they are about to create a metaverse where people can create their avatars. Nike has announced to invest in the Metaverse industry and has planned to launch their version called Nikeland, in which the users can play and create their digital avatars. Future plans, huge investments, collaborations, and partnerships between companies to enter the metaverse industry are expected to create massive growth opportunities for the global metaverse industry in the forecast period.

Adoption Of Metaverse Technology by Enterprise Supports Market Growth

Microsoft, Meta, HTC, and other big companies are about to invest in strengthening their metaverse capabilities to capture the largest market share and develop software specializing in training, collaborative working, and factory optimization. Enterprises are constantly looking for modern solutions to upgrade their existing structure and improve the productivity and efficiency of the employees. Metaverse technology is expected to create new avenues and opportunities to change how businesses operate. Organizations working in the customer support and experience sector leverage the metaverse to enhance the consumer experience by assisting the customers through digital twins of the customer service executives to assemble, repair, and exchange their products. Companies are planning to use metaverse technology for skill development. The development of virtual plants to give on-hand training to the employees for better understanding is expected to bolster the growth of the global metaverse market in the forecast period.

Market Segmentation

The global metaverse market is segmented based on component, platform, technology, application, end user, regional distribution, and competitive landscape. Based on the component, the market is divided into in hardware and software. Based on the platform, the market is divided into desktop and mobile. Based on the technology, the market is divided into blockchain, VR & AR, and mixed reality. Based on the application, the market is divided into gaming, online shopping, content creation, social media, and others. Based on the end user, the market is divided into BFSI, retail, manufacturing, media & entertainment, education, aerospace & defense, and others. The market analysis also studies the regional segmentation to devise regional market segmentation, divided among North American region, Asia-Pacific region, European region, South American region, and Middle East & African region.

Market Players

Facebook Inc., Tencent Holdings Ltd., ByteDance Ltd., NetEase Inc., Nvidia Corporation, Epic Games Inc., Roblox Corporation, Unity Technologies Inc., Nextech AR Solutions Inc. are among the major market players in the global platform that lead the market growth of the Global Metaverse Market.

Report Scope

In this report, global metaverse market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

Metaverse Market, By Component:

  • Hardware
  • Software

Metaverse Market, By Platform:

  • Desktop
  • Mobile

Metaverse Market, By Technology:

  • Blockchain
  • VR & AR
  • Mixed Reality

Metaverse Market, By Application:

  • Gaming
  • Online Shopping
  • Content Creation
  • Social Media
  • Others

Metaverse Market, By End User:

  • BFSI
  • Retail
  • Manufacturing
  • Media & Entertainment
  • Education
  • Aerospace & Defense
  • Others

Metaverse Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia-Pacific
    • China
    • India
    • Japan
    • South Korea
    • Australia
    • Singapore
    • Malaysia
  • Europe
    • Germany
    • United Kingdom
    • France
    • Italy
    • Spain
    • Poland
    • Denmark
  • South America
    • Brazil
    • Argentina
    • Colombia
    • Peru
    • Chile
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • UAE
    • Iraq
    • Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in global metaverse market.

Available Customizations

With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

2. Research Methodology

3. Impact of COVID-19 on Global Metaverse Market

4. Executive Summary

5. Voice of Customers

  • 5.1. Brand Awareness
  • 5.2. Factors Considered while Selecting Supplier
  • 5.3. Customer Satisfaction Level
  • 5.4. Major Challenges Faced

6. Global Metaverse Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Component (Hardware and Software)
    • 6.2.2. By Platform (Desktop, Mobile)
    • 6.2.3. By Technology (Blockchain, VR & AR, Mixed Reality)
    • 6.2.4. By Application (Gaming, Online Shopping, Content Creation, Social Media, Others)
    • 6.2.5. By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense, Others)
    • 6.2.6. By Region
    • 6.2.7. By Company
  • 6.3. Product Market Map

7. North America Metaverse Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Component
    • 7.2.2. By Platform
    • 7.2.3. By Technology
    • 7.2.4. By Application
    • 7.2.5. By End User
    • 7.2.6. By Country
  • 7.3. North America: Country Analysis
    • 7.3.1. United States Metaverse Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Component
        • 7.3.1.2.2. By Platform
        • 7.3.1.2.3. By Technology
        • 7.3.1.2.4. By Application
        • 7.3.1.2.5. By End User
    • 7.3.2. Canada Metaverse Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Component
        • 7.3.2.2.2. By Platform
        • 7.3.2.2.3. By Technology
        • 7.3.2.2.4. By Application
        • 7.3.2.2.5. By End User
    • 7.3.3. Mexico Metaverse Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Component
        • 7.3.3.2.2. By Platform
        • 7.3.3.2.3. By Technology
        • 7.3.3.2.4. By Application
        • 7.3.3.2.5. By End User

8. Asia-Pacific Metaverse Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By Platform
    • 8.2.3. By Technology
    • 8.2.4. By Application
    • 8.2.5. By End User
    • 8.2.6. By Country
  • 8.3. Asia-Pacific: Country Analysis
    • 8.3.1. China Metaverse Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Component
        • 8.3.1.2.2. By Platform
        • 8.3.1.2.3. By Technology
        • 8.3.1.2.4. By Application
        • 8.3.1.2.5. By End User
    • 8.3.2. India Metaverse Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Component
        • 8.3.2.2.2. By Platform
        • 8.3.2.2.3. By Technology
        • 8.3.2.2.4. By Application
        • 8.3.2.2.5. By End User
    • 8.3.3. Japan Metaverse Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Component
        • 8.3.3.2.2. By Platform
        • 8.3.3.2.3. By Technology
        • 8.3.3.2.4. By Application
        • 8.3.3.2.5. By End User
    • 8.3.4. South Korea Metaverse Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Component
        • 8.3.4.2.2. By Platform
        • 8.3.4.2.3. By Technology
        • 8.3.4.2.4. By Application
        • 8.3.4.2.5. By End User
    • 8.3.5. Australia Metaverse Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Component
        • 8.3.5.2.2. By Platform
        • 8.3.5.2.3. By Technology
        • 8.3.5.2.4. By Application
        • 8.3.5.2.5. By End User
    • 8.3.6. Singapore Metaverse Market Outlook
      • 8.3.6.1. Market Size & Forecast
        • 8.3.6.1.1. By Value
      • 8.3.6.2. Market Share & Forecast
        • 8.3.6.2.1. By Component
        • 8.3.6.2.2. By Platform
        • 8.3.6.2.3. By Technology
        • 8.3.6.2.4. By Application
        • 8.3.6.2.5. By End User
    • 8.3.7. Malaysia Metaverse Market Outlook
      • 8.3.7.1. Market Size & Forecast
        • 8.3.7.1.1. By Value
      • 8.3.7.2. Market Share & Forecast
        • 8.3.7.2.1. By Component
        • 8.3.7.2.2. By Platform
        • 8.3.7.2.3. By Technology
        • 8.3.7.2.4. By Application
        • 8.3.7.2.5. By End User

9. Europe Metaverse Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By Platform
    • 9.2.3. By Technology
    • 9.2.4. By Application
    • 9.2.5. By End User
    • 9.2.6. By Country
  • 9.3. Europe: Country Analysis
    • 9.3.1. Germany Metaverse Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Component
        • 9.3.1.2.2. By Platform
        • 9.3.1.2.3. By Technology
        • 9.3.1.2.4. By Application
        • 9.3.1.2.5. By End User
    • 9.3.2. United Kingdom Metaverse Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Component
        • 9.3.2.2.2. By Platform
        • 9.3.2.2.3. By Technology
        • 9.3.2.2.4. By Application
        • 9.3.2.2.5. By End User
    • 9.3.3. France Metaverse Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Component
        • 9.3.3.2.2. By Platform
        • 9.3.3.2.3. By Technology
        • 9.3.3.2.4. By Application
        • 9.3.3.2.5. By End User
    • 9.3.4. Italy Metaverse Market Outlook
      • 9.3.4.1. Market Size & Forecast
        • 9.3.4.1.1. By Value
      • 9.3.4.2. Market Share & Forecast
        • 9.3.4.2.1. By Component
        • 9.3.4.2.2. By Platform
        • 9.3.4.2.3. By Technology
        • 9.3.4.2.4. By Application
        • 9.3.4.2.5. By End User
    • 9.3.5. Spain Metaverse Market Outlook
      • 9.3.5.1. Market Size & Forecast
        • 9.3.5.1.1. By Value
      • 9.3.5.2. Market Share & Forecast
        • 9.3.5.2.1. By Component
        • 9.3.5.2.2. By Platform
        • 9.3.5.2.3. By Technology
        • 9.3.5.2.4. By Application
        • 9.3.5.2.5. By End User
    • 9.3.6. Poland Metaverse Market Outlook
      • 9.3.6.1. Market Size & Forecast
        • 9.3.6.1.1. By Value
      • 9.3.6.2. Market Share & Forecast
        • 9.3.6.2.1. By Component
        • 9.3.6.2.2. By Platform
        • 9.3.6.2.3. By Technology
        • 9.3.6.2.4. By Application
        • 9.3.6.2.5. By End User
    • 9.3.7. Denmark Metaverse Market Outlook
      • 9.3.7.1. Market Size & Forecast
        • 9.3.7.1.1. By Value
      • 9.3.7.2. Market Share & Forecast
        • 9.3.7.2.1. By Component
        • 9.3.7.2.2. By Platform
        • 9.3.7.2.3. By Technology
        • 9.3.7.2.4. By Application
        • 9.3.7.2.5. By End User

10. South America Metaverse Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Component
    • 10.2.2. By Platform
    • 10.2.3. By Technology
    • 10.2.4. By Application
    • 10.2.5. By End User
    • 10.2.6. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil Metaverse Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Component
        • 10.3.1.2.2. By Platform
        • 10.3.1.2.3. By Technology
        • 10.3.1.2.4. By Application
        • 10.3.1.2.5. By End User
    • 10.3.2. Argentina Metaverse Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Component
        • 10.3.2.2.2. By Platform
        • 10.3.2.2.3. By Technology
        • 10.3.2.2.4. By Application
        • 10.3.2.2.5. By End User
    • 10.3.3. Colombia Metaverse Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Component
        • 10.3.3.2.2. By Platform
        • 10.3.3.2.3. By Technology
        • 10.3.3.2.4. By Application
        • 10.3.3.2.5. By End User
    • 10.3.4. Peru Metaverse Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Component
        • 10.3.4.2.2. By Platform
        • 10.3.4.2.3. By Technology
        • 10.3.4.2.4. By Application
        • 10.3.4.2.5. By End User
    • 10.3.5. Chile Metaverse Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Component
        • 10.3.5.2.2. By Platform
        • 10.3.5.2.3. By Technology
        • 10.3.5.2.4. By Application
        • 10.3.5.2.5. By End User

11. Middle East & Africa Metaverse Market Outlook

  • 11.1. Market Size & Forecast
    • 11.1.1. By Value
  • 11.2. Market Share & Forecast
    • 11.2.1. By Component
    • 11.2.2. By Platform
    • 11.2.3. By Technology
    • 11.2.4. By Application
    • 11.2.5. By End User
    • 11.2.6. By Country
  • 11.3. Middle East & Africa: Country Analysis
    • 11.3.1. Saudi Arabia Metaverse Market Outlook
      • 11.3.1.1. Market Size & Forecast
        • 11.3.1.1.1. By Value
      • 11.3.1.2. Market Share & Forecast
        • 11.3.1.2.1. By Component
        • 11.3.1.2.2. By Platform
        • 11.3.1.2.3. By Technology
        • 11.3.1.2.4. By Application
        • 11.3.1.2.5. By End User
    • 11.3.2. South Africa Metaverse Market Outlook
      • 11.3.2.1. Market Size & Forecast
        • 11.3.2.1.1. By Value
      • 11.3.2.2. Market Share & Forecast
        • 11.3.2.2.1. By Component
        • 11.3.2.2.2. By Platform
        • 11.3.2.2.3. By Technology
        • 11.3.2.2.4. By Application
        • 11.3.2.2.5. By End User
    • 11.3.3. UAE Metaverse Market Outlook
      • 11.3.3.1. Market Size & Forecast
        • 11.3.3.1.1. By Value
      • 11.3.3.2. Market Share & Forecast
        • 11.3.3.2.1. By Component
        • 11.3.3.2.2. By Platform
        • 11.3.3.2.3. By Technology
        • 11.3.3.2.4. By Application
        • 11.3.3.2.5. By End User
    • 11.3.4. Iraq Metaverse Market Outlook
      • 11.3.4.1. Market Size & Forecast
        • 11.3.4.1.1. By Value
      • 11.3.4.2. Market Share & Forecast
        • 11.3.4.2.1. By Component
        • 11.3.4.2.2. By Platform
        • 11.3.4.2.3. By Technology
        • 11.3.4.2.4. By Application
        • 11.3.4.2.5. By End User
    • 11.3.5. Turkey Metaverse Market Outlook
      • 11.3.5.1. Market Size & Forecast
        • 11.3.5.1.1. By Value
      • 11.3.5.2. Market Share & Forecast
        • 11.3.5.2.1. By Component
        • 11.3.5.2.2. By Platform
        • 11.3.5.2.3. By Technology
        • 11.3.5.2.4. By Application
        • 11.3.5.2.5. By End User

12. Market Dynamics

  • 12.1. Drivers
  • 12.2. Challenges

13. Market Trends & Developments

14. Company Profiles

  • 14.1. Facebook Inc.
  • 14.2. Tencent Holdings Ltd.
  • 14.3. ByteDance Ltd.
  • 14.4. NetEase Inc.
  • 14.5. Nvidia Corporation
  • 14.6. Epic Games Inc.
  • 14.7. Roblox Corporation
  • 14.8. Unity Technologies Inc.
  • 14.9. Nextech AR Solutions Inc.
  • 14.10. Lilith Games

15. Strategic Recommendations