表紙:3Dゲームコンソールの市場予測・競合動向・成長機会 (~2026年):コンポーネント・コンソール・流通経路・地域別SALE
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3Dゲームコンソールの市場予測・競合動向・成長機会 (~2026年):コンポーネント・コンソール・流通経路・地域別

Global 3D Gaming Consoles Market By Component, By Console, By Distribution Channel, By Region, Competition, Forecast & Opportunities, 2026

出版日: | 発行: TechSci Research | ページ情報: 英文 111 Pages | 納期: 2-3営業日

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3Dゲームコンソールの市場予測・競合動向・成長機会 (~2026年):コンポーネント・コンソール・流通経路・地域別
出版日: 2021年09月01日
発行: TechSci Research
ページ情報: 英文 111 Pages
納期: 2-3営業日
担当者のコメント
2021年12月末までSingle User Licenseのディスカウントキャンペーンを実施中です。
  • 全表示
  • 概要
  • 目次
概要

世界の3Dゲームコンソールの市場は、購買力の向上、手頃な価格の3Dディスプレイ技術の登場、新世代テレビの開発、ゲーマーの平均支出額の増加、開発者の積極的なマーケティング戦略などの要因により、予測期間中に大幅な成長が見込まれています。

また、VR・AR技術の登場により、ゲームエクスペリエンスがさらに豊かになっていることも市場成長をさらに促進しています。

当レポートでは、世界の3Dゲームコンソールの市場を調査し、市場の定義と概要、新型コロナウイルス感染症 (COVID-19) およびその他の市場影響因子の分析、顧客の声の分析、市場規模の推移・予測、コンポーネント・コンソール・流通経路別の内訳、地域・主要国別の詳細分析、競合環境、市場シェア、主要企業のプロファイルなどをまとめています。

目次

第1章 製品の概要

第2章 調査手法

第3章 COVID-19の影響

第4章 エグゼクティブサマリー

第5章 世界市場の見通し

  • 市場規模・予測
  • 市場シェア・予測
    • コンポーネント別
      • ハードウェア
      • ソフトウェア
    • コンソール別
      • ホームコンソール
      • ハンドヘルドコンソール
      • マイクロコンソール
      • 専用コンソール
    • 流通経路別
      • スーパーマーケット・ハイパーマーケット
      • 専門店
      • オンライン
      • その他
    • 企業別
    • 地域別
  • 市場の魅力度指数

第6章 アジア太平洋市場の分析・予測

  • 市場規模・予測
  • 市場シェア・予測
    • コンソール別
    • 流通経路別
    • 国別

第7章 欧州市場の分析・予測

  • 市場規模・予測
  • 市場シェア・予測
    • コンソール別
    • 流通経路別
    • 国別

第8章 北米市場の分析・予測

  • 市場規模・予測
  • 市場シェア・予測
    • コンソール別
    • 流通経路別
    • 国別

第9章 南米市場の分析・予測

  • 市場規模・予測
  • 市場シェア・予測
    • コンソール別
    • 流通経路別
    • 国別

第10章 中東・アフリカ市場の分析・予測

  • 市場規模・予測
  • 市場シェア・予測
    • コンソール別
    • 流通経路別
    • 国別

第11章 市場力学

  • 促進要因
  • 課題

第12章 市場動向

第13章 バリューチェーン分析

第14章 競合情勢

  • Kaneva, LLC
  • Sony Interactive Entertainment Inc.
  • Facebook Technologies, LLC.
  • Microsoft Corporation
  • Nintendo Co. Ltd
  • Apple Inc.
  • A4Tech Co. Ltd
  • Avatar Reality Inc.
  • Electronic Arts Inc.
  • Linden Lab Inc.

第15章 戦略的提言

第16章 当社について&免責事項

目次
Product Code: 4655

Global 3D gaming consoles market is expected to register substantial growth during the forecast period owing to factors such as increasing purchasing power, emergence of affordable 3D display technologies, development of new generation of TVs, rise in the average spending by gamers and aggressive marketing strategies adopted by developers. Moreover, advent of VR and AR technologies have further enriched the gaming experience, thereby propelling market growth. Furthermore, continuous technological advances are the key factors responsible for the rise in demand of 3D gaming consoles, globally. The global market is witnessing growing number of indie game studios owing to the easy availability of resources for game development and continuous technological advances in the gaming industry. These studios are getting high return on investments as they have greater access to better and advanced technologies which enable them to work independently without the financial support of video game publishers.

The global 3D gaming consoles market is segmented based on component, technology, console, platform, application, region and company. Based on console, the market is segmented into home consoles, handheld consoles, micro consoles and dedicated consoles. Home console segment is anticipated to grow at the highest rate during the forecast period on account of numerous features offered by them including cloud support and online multiplayer.

In terms of regional analysis, Asia-Pacific is expected to witness highest growth during the forecast years on account of increasing demand for 3D consoles from developing economies like India, China.

Major players operating in the global 3D gaming consoles market include Kaneva, LLC, Sony Interactive Entertainment Inc., Facebook Technologies, LLC., Microsoft Corporation, Nintendo Co. Ltd, Apple Inc., A4Tech Co. Ltd, Avatar Reality Inc., Electronic Arts Inc., Linden Lab Inc. and others. The companies operating the market are using growth strategies in order to increase their share in the market. For instance, Microsoft Corp and Sony partnered in 2020 for improving the customer experience on their direct-to-consumer entertainment platforms.

Years considered for this report:

  • Historical Years: 2016-2019
  • Base Year: 2020
  • Estimated Year: 2021
  • Forecast Period: 2022-2026

Objective of the Study:

  • To analyze and forecast the market size of global 3D gaming consoles market.
  • To classify and forecast global 3D gaming consoles market based on component, technology, console, platform, application, company and regional distribution.
  • To identify drivers and challenges for global 3D gaming consoles market.
  • To examine competitive developments such as expansions, new product launches, mergers & acquisitions, etc., in global 3D gaming consoles market.
  • To conduct pricing analysis for global 3D gaming consoles market.
  • To identify and analyze the profile of leading players operating in global 3D gaming consoles market.

TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of manufacturers across the globe. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research could include the manufacturers which could not be identified due to the limitations of secondary research. TechSci Research analyzed the manufacturers, distribution channels and presence of all major players across the globe.

TechSci Research calculated the market size of global 3D gaming consoles market using a bottom-up approach, wherein data for various end-user segments was recorded and forecast for the future years. TechSci Research sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these product types and applications for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied by TechSci Research.

Key Target Audience:

  • 3D gaming consoles manufacturers, suppliers, distributors and other stakeholders
  • Government bodies such as regulating authorities and policy makers
  • Organizations, forums and alliances related to 3D gaming consoles
  • Market research and consulting firms

The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as manufacturers, suppliers, partners, end users, etc., besides allowing them in strategizing investments and capitalizing on market opportunities.

Report Scope:

In this report, global 3D gaming consoles market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

Global 3D Gaming Consoles Market, By Component:

  • Hardware
  • Software

Global 3D Gaming Consoles Market, By Console:

  • Home Consoles
  • Handheld Consoles
  • Micro Consoles
  • Dedicated Consoles

Global 3D Gaming Consoles Market, By Distribution Channel:

  • Supermarket and Hypermarkets
  • Specialty Stores
  • Online
  • Others

Global 3D Gaming Consoles Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
  • South America
    • Brazil
    • Argentina
    • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in global 3D gaming consoles market.

Available Customizations:

With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

2. Research Methodology

3. Impact of COVID-19 on Global 3D Gaming Consoles Market

4. Executive Summary

5. Global 3D Gaming Consoles Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Component (Hardware & Software)
    • 5.2.2. By Console (Home Consoles, Handheld Consoles, Micro Consoles, Dedicated Consoles)
    • 5.2.3. By Distribution Channel (Supermarket and Hypermarkets, Specialty Stores, Online and Others)
    • 5.2.4. By Company
    • 5.2.5. By Region
  • 5.3. Market Attractiveness Index

6. Asia-Pacific 3D Gaming Consoles Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Console
    • 6.2.2. By Distribution Channel
    • 6.2.3. By Country
  • 6.3. Asia-Pacific: Country Analysis
    • 6.3.1. China 3D Gaming Consoles Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Console
        • 6.3.1.2.2. By Distribution Channel
    • 6.3.2. India 3D Gaming Consoles Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Console
        • 6.3.2.2.2. By Distribution Channel
    • 6.3.3. Japan 3D Gaming Consoles Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Console
        • 6.3.3.2.2. By Distribution Channel
    • 6.3.4. South Korea 3D Gaming Consoles Market Outlook
      • 6.3.4.1. Market Size & Forecast
        • 6.3.4.1.1. By Value
      • 6.3.4.2. Market Share & Forecast
        • 6.3.4.2.1. By Console
        • 6.3.4.2.2. By Distribution Channel
    • 6.3.5. Singapore 3D Gaming Consoles Market Outlook
      • 6.3.5.1. Market Size & Forecast
        • 6.3.5.1.1. By Value
      • 6.3.5.2. Market Share & Forecast
        • 6.3.5.2.1. By Console
        • 6.3.5.2.2. By Distribution Channel

7. Europe 3D Gaming Consoles Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Console
    • 7.2.2. By Distribution Channel
    • 7.2.3. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. France 3D Gaming Consoles Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Console
        • 7.3.1.2.2. By Distribution Channel
    • 7.3.2. Germany 3D Gaming Consoles Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Console
        • 7.3.2.2.2. By Distribution Channel
    • 7.3.3. United Kingdom 3D Gaming Consoles Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Console
        • 7.3.3.2.2. By Distribution Channel
    • 7.3.4. Italy 3D Gaming Consoles Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Console
        • 7.3.4.2.2. By Distribution Channel
    • 7.3.5. Spain 3D Gaming Consoles Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Console
        • 7.3.5.2.2. By Distribution Channel

8. North America 3D Gaming Consoles Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Console
    • 8.2.2. By Distribution Channel
    • 8.2.3. By Country
  • 8.3. North America: Country Analysis
    • 8.3.1. United States 3D Gaming Consoles Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Console
        • 8.3.1.2.2. By Distribution Channel
    • 8.3.2. Mexico 3D Gaming Consoles Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Console
        • 8.3.2.2.2. By Distribution Channel
    • 8.3.3. Canada 3D Gaming Consoles Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Console
        • 8.3.3.2.2. By Distribution Channel

9. South America 3D Gaming Consoles Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Console
    • 9.2.2. By Distribution Channel
    • 9.2.3. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil 3D Gaming Consoles Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Console
        • 9.3.1.2.2. By Distribution Channel
    • 9.3.2. Argentina 3D Gaming Consoles Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Console
        • 9.3.2.2.2. By Distribution Channel
    • 9.3.3. Colombia 3D Gaming Consoles Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Console
        • 9.3.3.2.2. By Distribution Channel

10. Middle East and Africa 3D Gaming Consoles Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Console
    • 10.2.2. By Distribution Channel
    • 10.2.3. By Country
  • 10.3. MEA: Country Analysis
    • 10.3.1. South Africa 3D Gaming Consoles Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Console
        • 10.3.1.2.2. By Distribution Channel
    • 10.3.2. Saudi Arabia 3D Gaming Consoles Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Console
        • 10.3.2.2.2. By Distribution Channel
    • 10.3.3. UAE 3D Gaming Consoles Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Console
        • 10.3.3.2.2. By Distribution Channel

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

13. Value Chain Analysis

14. Competitive Landscape

  • 14.1. Kaneva, LLC
  • 14.2. Sony Interactive Entertainment Inc.
  • 14.3. Facebook Technologies, LLC.
  • 14.4. Microsoft Corporation
  • 14.5. Nintendo Co. Ltd
  • 14.6. Apple Inc.
  • 14.7. A4Tech Co. Ltd
  • 14.8. Avatar Reality Inc.
  • 14.9. Electronic Arts Inc.
  • 14.10. Linden Lab Inc.

15. Strategic Recommendations

16. About Us & Disclaimer