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市場調査レポート

ジェスチャーコントロールインターフェースの世界市場分析・予測:モバイルデバイス、ゲーム、スマートビルディング & スマート家電、自動車、医療、AR & VR、手話、コンピューティング

Gesture Control Interfaces - Mobile Devices, Gaming, Smart Buildings and Smart Appliances, Automotive, Healthcare, Augmented and Virtual Reality, Sign Language and Computing: Global Market Analysis and Forecasts

発行 Tractica 商品コード 689281
出版日 ページ情報 英文 68 Pages; 60 Tables, Charts & Figures
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ジェスチャーコントロールインターフェースの世界市場分析・予測:モバイルデバイス、ゲーム、スマートビルディング & スマート家電、自動車、医療、AR & VR、手話、コンピューティング Gesture Control Interfaces - Mobile Devices, Gaming, Smart Buildings and Smart Appliances, Automotive, Healthcare, Augmented and Virtual Reality, Sign Language and Computing: Global Market Analysis and Forecasts
出版日: 2018年08月31日 ページ情報: 英文 68 Pages; 60 Tables, Charts & Figures
概要

当レポートでは、世界のジェスチャーコントロールインターフェース市場について調査し、現在、非接触ジェスチャー認識技術の利用が成功している領域、市場潜在性が最も大きな新しい利用例、ジェスチャー認識技術の市場成長促進要因・阻害要因、および主要企業などについて分析しています。

第1章 エグゼクティブサマリー

第2章 市場課題

  • ジェスチャーコントロールインターフェース開発の背景
  • 市場概要
  • 市場成長促進因子
    • 建物・家電のコントロール
    • 自動車
    • 電話・タブレット・コンピューターのコントロール
    • 2Dゲーム
    • 拡張現実 (AR)・仮想現実 (VR)
    • テレオペレーション
    • 医療
    • ハンディキャップアクセシビリティ
  • 市場障壁
    • その他のインターフェースとの競合
    • コスト
    • スペース要件・疲労
    • カメラ機能
    • ジェスチャー解釈の精度
    • プライバシー・セキュリティの懸念
    • レイテンシー
    • 消費者の抵抗
  • 法律・規制の問題
    • 安全性
    • 信頼性
    • その他の問題
  • 主な市場セグメント・アプリケーション
    • 家電
    • 自動車
    • 電話・タブレット
    • ラップトップ・デスクトップ・企業向けコンピューター
    • 非AR/VR
    • AR/VR
    • テレオペレーション (ドローン、ロボット、ほか)
    • 医療
    • ハンディキャップアクセシビリティ
    • 新規デバイス
  • 地域区分

第3章 技術課題

  • イントロダクション
  • 課題・制限事項
  • ジェスチャーのタイプ
  • ジェスチャートラッキングのタイプ
  • ジェスチャーコントロールインターフェースのタイプ
  • ジェスチャーコントロールインターフェースを用いた技術の検討事項

第4章 主要企業

  • スマートホーム・スマート家電
    • eyeSight Technologies
    • XYZ Labs
    • Fibaro
    • Cognitive Systems Corp.
    • Otodo
    • Piccolo Labs Inc
    • ソニー
    • Thalmic Labs
    • Texas Instruments
    • IMEC
  • 自動車
    • eyeSight Technologies
    • BMW
    • Continental Automotive
    • Texas Instruments
    • IMEC
  • 電話・タブレット
    • eyeSight Technologies
    • Google
    • Apple
    • Elliptic Labs
    • Samsung
    • INTank Corp and Macron Software
  • デスクトップ・企業向けコンピューター
    • ソニー
    • Microsoft
    • Leap Motion
    • AMD and Lenovo
  • ゲーム (非VR/AR)
    • 任天堂
    • Microsoft
    • ソニー
    • Thalmic Labs
  • AR・VR
    • Leap Motion
    • Thalmic Labs
    • Oculus VR
    • ソニー
    • Samsung
    • Sensoryx
    • eyeSight Technologies
  • テレオペレーション
    • Thalmic Labs
    • DJI
    • Texas Instruments
  • 医療
    • Intel
    • Microsoft
    • Thalmic Labs
    • Intuitive Surgical, Inc.
    • Somatix Ltd.
  • コミュニケーション/ハンディキャップアクセシビリティ
    • SignAloud
    • SignAll
    • Microsoft
    • MotionSavvy
  • 新規デバイス
    • eyeSight Technologies
    • Google

第5章 市場予測

  • 現在の活用
  • 調査手法・予測の前提条件
  • 市場予測
  • 結論

第6章 企業ディレクトリ

第7章 頭字語・略語リスト

第8章 目次

第9章 図表

第10章 調査範囲・情報ソース・調査手法・注記

目次
Product Code: GEST-18

Touchless gesture recognition occurs when a user makes movements in the air (whether intentionally or unintentionally), rather than in contact with a trackpad, touchscreen, stylus, or similar surface interface. These gestures are uniquely distinguishable as human, and are recognized and interpreted by automated systems to deduce the user's intention or status. Gesture recognition technologies include 2D cameras, 3D cameras, infrared (IR), lidar, ultrasonics, radio frequency (RF), motion-sensing gloves, and accelerometers.

In the past, gesture recognition has been used to bring a more intuitive user experience to gaming systems. Sales in this category will continue to be brisk. However, recent games have brought augmented reality (AR) to the attention of mainstream smartphone users, who are increasingly comfortable "looking through" their phones into annotated or imaginary worlds. This leads naturally to a desire to "reach through" into the AR world as well, manipulating it via gestures. At the same time, gesture recognition software APIs now exist that can recognize a user's hand and arm gestures using whatever sensors may already be present. Furthermore, the detection of "inadvertent gestures" will be used, increasingly, to distinguish human from nonhuman movements, and to deduce health analytics and other personal data in real time.

This Tractica report assesses the expected growth in gesture recognition technologies between 2018 and 2023. Substantial growth is anticipated in the fields of healthcare, smart buildings and smart appliances, phones and tablets, VR gaming, and enterprise AR. Modest growth is anticipated in automotive, 2D console gaming and sign language interpretation, while slight or negative change is anticipated in desktop and laptop computing. The report includes a comprehensive examination of market issues, technology issues, and key industry players.

Key Questions Addressed:

  • Where is touchless gesture recognition being used successfully today?
  • Where has it been attempted in the past?
  • Which emerging use cases have the greatest market potential?
  • What market factors are driving or inhibiting the growth of gesture recognition technology?
  • Which technologies are best suited to support this growth?
  • Which industry players are best positioned to grow?

Who Needs This Report?

  • User interface technology developers
  • Mobile application developers and users
  • Healthcare providers and users
  • Smart building and smart appliance device manufacturers and users
  • Factory and maintenance operators
  • Automotive industry
  • Investor community

Table of Contents

1. Executive Summary

  • 1. Introduction
  • 2. Market Issues and Key Trends
  • 3. Key Technologies
  • 4. Market Forecast

2. Market Issues

  • 1. Background on Gesture Control Interface Development
  • 2. Market Overview
  • 3. Key Market Drivers
    • 1. Control of Building and Household Devices
    • 2. Automotive
    • 3. Control of Phones, Tablets, and Computers
    • 4. 2D Gaming
    • 5. Augmented Reality and Virtual Reality
    • 6. Teleoperation
    • 7. Healthcare
    • 8. Handicapped Accessibility
  • 4. Market Barriers
    • 1. Competition with Other Interfaces
    • 2. Cost
    • 3. Space Requirements and Fatigue
    • 4. Camera Capabilities
    • 5. Accuracy of Gesture Interpretation
    • 6. Privacy and Security Concerns
    • 7. Latency
    • 8. Consumer Resistance
  • 5. Legal and Regulatory Issues
    • 1. Safety
    • 2. Liability
    • 3. Other Issues
  • 6. Key Market Segments and Applications
    • 1. Household Devices
    • 2. Automotive
    • 3. Phones and Tablets
    • 4. Laptop, Desktop, and Enterprise Computing
    • 5. Non-Augmented Reality/Virtual Reality Gaming
    • 6. Augmented and Virtual Reality
    • 7. Teleoperation (Drones, Robots, etc.)
    • 8. Healthcare
    • 9. Handicapped Accessibility
    • 10. Novel Devices
  • 7. Geographic Segmentation

3. Technology Issues

  • 1. Introduction
  • 2. Challenges and Limitations
  • 3. Gesture Types
    • 1. Emotion and Alertness
      • 1. Facial Expression
      • 2. Body Language
      • 3. Eye Motion
      • 4. Proxemics
    • 2. Semaphoric Commands
    • 3. Communication
      • 1. Response and Disambiguation
      • 2. Drawing and Writing
      • 3. Sign Language
    • 4. Manipulation
      • 1. Virtual Keyboards
      • 2. Virtual Mouse Inputs (Menus, Icons, Buttons)
      • 3. Virtual Objects
  • 4. Gesture Tracking Types
    • 1. 2D Image and Pattern Recognition
    • 2. 3D Hand/Finger tracking
    • 3. 3D Skeletal Tracking and Pose Estimation
    • 4. Gaze Tracking
    • 5. Expression Tracking
  • 5. Gesture Control Interface Types
    • 1. Controller-Based Interfaces
    • 2. Glove Interfaces
    • 3. Space-Aware Interfaces
      • 1. 2D Cameras
      • 2. Depth-Aware Cameras
      • 3. Stereo Cameras
      • 4. Ultrasonics
        • 1. Dedicated Device
        • 2. Repurposing Existing Sensors
    • 4. Radar
    • 5. Sensor Fusion
  • 6. Technical Considerations with Gesture Control Interfaces
    • 1. Minimizing Space Requirements
    • 2. Minimizing Fatigue
    • 3. Improving Accuracy
    • 4. Maintaining Privacy
    • 5. Compatibility and Integration

4. Key Industry Players

  • 1. Smart Home and Smart Appliances
    • 1. eyeSight Technologies
    • 2. XYZ Labs
    • 3. Fibaro
    • 4. Cognitive Systems Corp.
    • 5. Otodo
    • 6. Piccolo Labs Inc
    • 7. Sony
    • 8. Thalmic Labs
    • 9. Texas Instruments
    • 10. IMEC
  • 2. Automotive
    • 1. eyeSight Technologies
    • 2. BMW
    • 3. Continental Automotive
    • 4. Texas Instruments
    • 5. IMEC
  • 3. Phones and Tablets
    • 1. eyeSight Technologies
    • 2. Google
    • 3. Apple
    • 4. Elliptic Labs
    • 5. Samsung
    • 6. INTank Corp and Macron Software
  • 4. Desktop and Enterprise Computing
    • 1. Sony
    • 2. Microsoft
    • 3. Leap Motion
    • 4. AMD and Lenovo
  • 5. Gaming (Non-Virtual Reality/Augmented Reality)
    • 1. Nintendo
    • 2. Microsoft
    • 3. Sony
    • 4. Thalmic Labs
  • 6. Augmented and Virtual Reality
    • 1. Leap Motion
    • 2. Thalmic Labs
    • 3. Oculus VR
    • 4. Sony
    • 5. Samsung
    • 6. Sensoryx
    • 7. eyeSight Technologies
  • 7. Teleoperation (Drones, Robots, etc.)
    • 1. Thalmic Labs
    • 2. DJI
    • 3. Texas Instruments
  • 8. Healthcare
    • 1. Intel
    • 2. Microsoft
    • 3. Thalmic Labs
    • 4. Intuitive Surgical, Inc.
    • 5. Somatix Ltd.
  • 9. Communications/Handicapped Accessibility
    • 1. SignAloud
    • 2. SignAll
    • 3. Microsoft
    • 4. MotionSavvy
  • 10. Novel Devices
    • 1. eyeSight Technologies
  • v2. Google

5. Market Forecasts

  • 1. Current Utilization
  • 2. Methodology and Assumptions
  • 3. Market Forecasts
    • 1. Overall Market for Gesture Control Interface Technology
    • 2. Hardware Revenue
    • 3. Licensing and Services
    • 4. Smart Home and Smart Appliances Market
    • 5. Automotive Market
    • 6. Phone and Tablet Market
    • 7. Laptop, Desktop, and Enterprise Computing Market
    • 8. Non-Augmented Reality/Virtual Reality Gaming Market
    • 9. Enterprise Augmented & Virtual Reality Market
    • 10. Teleoperation Market
    • 11. Healthcare Market
    • 12. Handicapped Accessibility and Communications Market
    • 13. Novel Devices Market
  • 4. Conclusions

6. Company Directory

7. Acronym and Abbreviation List

8. Table of Contents

9. Table of Charts and Figures

10. Scope of Study, Sources and Methodology, Notes

List of Charts, Figures, and Tables

Charts

  • Gesture Recognition Interface Unit Shipments (Hardware, Software & Services) by Application Type, World Markets: 2018-2023
  • Gesture Recognition Interface Revenue (Hardware, Software & Services) by Application Type, World Markets: 2018-2023
  • Gesture Recognition Interface (Hardware, Software & Services) Unit Shipments by Technology Type, World Markets: 2018-2023
  • Gesture Recognition Interface Revenue by Technology Type, World Markets: 2018-2023
  • Gesture Recognition Interface Hardware Unit Shipments by Application Type, World Markets: 2018-2023
  • Gesture Recognition Interface Hardware Revenue by Application Type, World Markets: 2018-2023
  • Gesture Recognition Interface Software & Services Revenue by Application Type, World Markets: 2018-2023
  • Gesture Recognition Interface Software & Services Revenue by Technology Type, World Markets: 2018-2023
  • Gesture Recognition Interface Unit Shipments (Hardware, Software & Services) by Region, World Markets: 2018-2023
  • Gesture Recognition Interface Revenue (Hardware, Software, and Services), by Region, World Markets: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Application Type, North America: 2018-2023
  • Gesture Recognition Interface Revenue by Application Type, North America: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Application Type, Europe: 2018-2023
  • Gesture Recognition Interface Revenue by Application Type, Europe: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Application Type, Asia Pacific: 2018-2023
  • Gesture Recognition Interface Revenue by Application Type, Asia Pacific: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Application Type, Latin America: 2018-2023
  • Gesture Recognition Interface Revenue by Application Type, Latin America: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Application Type, Middle East & Africa: 2018-2023
  • Gesture Recognition Interface Revenue by Application Type, Middle East & Africa: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Technology Type, North America: 2018-2023
  • Gesture Recognition Interface Revenue by Technology Type, North America: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Technology Type, Europe: 2018-2023
  • Gesture Recognition Interface Revenue by Technology Type, Europe: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Technology Type, Asia Pacific: 2018-2023
  • Gesture Recognition Interface Revenue by Technology Type, Asia Pacific: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Technology Type, Latin America: 2018-2023
  • Gesture Recognition Interface Revenue by Technology Type, Latin America: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Technology Type, Middle East & Africa: 2018-2023
  • Gesture Recognition Interface Revenue by Technology Type, Middle East & Africa: 2018-2023

Tables

  • Gesture Recognition Interface Unit Shipments (Hardware, Software & Services) by Application Type, World Markets: 2018-2023
  • Gesture Recognition Interface Revenue (Hardware, Software & Services) by Application Type, World Markets: 2018-2023
  • Gesture Recognition Interface (Hardware, Software & Services) Unit Shipments by Technology Type, World Markets: 2018-2023
  • Gesture Recognition Interface Revenue by Technology Type, World Markets: 2018-2023
  • Gesture Recognition Interface Hardware Unit Shipments by Application Type, World Markets: 2018-2023
  • Gesture Recognition Interface Hardware Revenue by Application Type, World Markets: 2018-2023
  • Gesture Recognition Interface Software & Services Revenue by Application Type, World Markets: 2018-2023
  • Gesture Recognition Interface Software & Services Revenue by Technology Type, World Markets: 2018-2023
  • Gesture Recognition Interface Unit Shipments (Hardware, Software & Services) by Region, World Markets: 2018-2023
  • Gesture Recognition Interface Revenue (Hardware, Software, and Services), by Region, World Markets: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Application Type, North America: 2018-2023
  • Gesture Recognition Interface Revenue by Application Type, North America: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Application Type, Europe: 2018-2023
  • Gesture Recognition Interface Revenue by Application Type, Europe: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Application Type, Asia Pacific: 2018-2023
  • Gesture Recognition Interface Revenue by Application Type, Asia Pacific: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Application Type, Latin America: 2018-2023
  • Gesture Recognition Interface Revenue by Application Type, Latin America: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Application Type, Middle East & Africa: 2018-2023
  • Gesture Recognition Interface Revenue by Application Type, Middle East & Africa: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Technology Type, North America: 2018-2023
  • Gesture Recognition Interface Revenue by Technology Type, North America: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Technology Type, Europe: 2018-2023
  • Gesture Recognition Interface Revenue by Technology Type, Europe: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Technology Type, Asia Pacific: 2018-2023
  • Gesture Recognition Interface Revenue by Technology Type, Asia Pacific: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Technology Type, Latin America: 2018-2023
  • Gesture Recognition Interface Revenue by Technology Type, Latin America: 2018-2023
  • Gesture Recognition Interface Revenue by Technology Type, Middle East & Africa: 2018-2023
  • Gesture Recognition Interface Unit Shipments by Technology Type, Middle East & Africa: 2018-2023
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