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ゲーム用コントローラー市場 - COVID-19の影響と世界市場の分析:2027年までの予測

Gaming Controller Market Forecast to 2027 - COVID-19 Impact and Global Analysis By Product, Compatibility, Connectivity, Distribution, and End User

出版日: | 発行: The Insight Partners | ページ情報: 英文 203 Pages | 納期: 即納可能 即納可能とは

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ゲーム用コントローラー市場 - COVID-19の影響と世界市場の分析:2027年までの予測
出版日: 2021年02月25日
発行: The Insight Partners
ページ情報: 英文 203 Pages
納期: 即納可能 即納可能とは
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲーム用コントローラー市場は、2019年の16億6,350万米ドルから、2027年までに29億7,350万米ドルに達し、2020年~2027年のCAGRで8.0%の成長が予測されています。

当レポートでは、世界のゲーム用コントローラー市場について調査分析し、市場情勢、市場力学、セグメント別市場分析、地域別市場分析、競合情勢、主要企業について、体系的な情報を提供しています。

目次

第1章 イントロダクション

第2章 要点

第3章 調査手法

第4章 ゲーム用コントローラー市場情勢

  • 市場概要
  • PEST分析
  • エコシステム分析
  • 専門家の見解

第5章 ゲーム用コントローラー市場:主要な業界力学

  • 市場促進要因
  • 市場抑制要因
  • 市場機会
  • 将来動向
  • 促進要因・抑制要因の影響分析

第6章 ゲーム用コントローラー市場:世界の分析

  • ゲーム用コントローラー市場の世界の概要
  • 市場ポジショニング:主要企業5社

第7章 ゲーム用コントローラー市場分析:製品別

  • 概要
  • ゲーム用コントローラー市場:製品別
  • ゲームパッド
  • ジョイスティック
  • トラックボール
  • スロットルクアドラント
  • ライトガン

第8章 ゲーム用コントローラー市場分析:互換性別

  • 概要
  • ゲーム用コントローラー市場:互換性別
  • PC・モバイル
  • コンソール

第9章 ゲーム用コントローラー市場分析:コネクティビティ別

  • 概要
  • ゲーム用コントローラー市場:コネクティビティ別
  • 無線
  • 有線

第10章 ゲーム用コントローラー市場分析:流通別

  • 概要
  • ゲーム用コントローラー市場:流通別
  • オンライン
  • オフライン

第11章 ゲーム用コントローラー市場分析:エンドユーザー別

  • 概要
  • ゲーム用コントローラー市場:エンドユーザー別
  • 個人
  • 商用

第12章 ゲーム用コントローラー市場:地域別分析

  • 概要
  • 北米:ゲーム用コントローラー市場
  • 欧州:ゲーム用コントローラー市場
  • アジア太平洋地域:ゲーム用コントローラー市場
  • 中東・アフリカ:ゲーム用コントローラー市場
  • 南米:ゲーム用コントローラー市場

第13章 世界のゲーム用コントローラー市場に対するCOVID-19パンデミックの影響

  • 北米:COVID-19パンデミックの影響評価
  • 欧州:COVID-19パンデミックの影響評価
  • アジア太平洋地域:COVID-19パンデミックの影響評価
  • 中東・アフリカ:COVID-19パンデミックの影響評価
  • 南米:COVID-19パンデミックの影響評価

第14章 業界情勢

  • 概要
  • 市場イニシアチブ
  • 新製品の開発
  • M&A

第15章 企業プロファイル

  • Scuf Gaming International, LLC
  • Sony Corporation
  • Guillemot Corporation S.A.
  • HORI USA
  • Logitech
  • NVIDIA CORPORATION
  • Microsoft Corporation
  • Nitendo
  • Mad Catz Global Limited
  • Razer Inc.

第16章 付録

図表

List Of Tables

  • Table 1. Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Table 2. North America: Gaming controller Market, by Product - Revenue and Forecast to 2027 (US$ Million)
  • Table 3. North America: Gaming Controller Market, by Compatibility - Revenue and Forecast to 2027 (US$ Million)
  • Table 4. North America: Gaming Controller Market, by Connectivity - Revenue and Forecast to 2027 (US$ Million)
  • Table 5. North America: Gaming Controller Market, by Distribution - Revenue and Forecast to 2027 (US$ Million)
  • Table 6. North America: Gaming Controller Market, by End-User - Revenue and Forecast to 2027 (US$ Million)
  • Table 7. US: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 8. US: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 9. US: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 10. US: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 11. US: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 12. Canada: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 13. Canada: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 14. Canada: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 15. Canada: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 16. Canada: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 17. Mexico: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 18. Mexico: Gaming controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 19. Mexico: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 20. Mexico: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 21. Mexico: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 22. Europe: Gaming Controller Market, by Product- Revenue and Forecast to 2027 (US$ Million)
  • Table 23. Europe: Gaming Controller Market, by Compatibility - Revenue and Forecast to 2027 (US$ Million)
  • Table 24. Europe: Gaming Controller Market, by Connectivity - Revenue and Forecast to 2027 (US$ Million)
  • Table 25. Europe: Gaming Controller Market, by Distribution - Revenue and Forecast to 2027 (US$ Million)
  • Table 26. Europe: Gaming Controller Market, by End-User - Revenue and Forecast to 2027 (US$ Million)
  • Table 27. Germany: Gaming controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 28. Germany: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 29. Germany: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 30. Germany: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 31. Germany: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 32. France: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 33. France: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 34. France: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 35. France: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 36. France: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 37. Italy: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 38. Italy: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 39. Italy: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 40. Italy: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 41. Italy: Gaming controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 42. UK: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 43. UK: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 44. UK: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 45. UK: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 46. UK: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 47. Russia: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 48. Russia: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 49. Russia: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 50. Russia: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 51. Russia: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 52. Rest of Europe: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 53. Rest of Europe: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 54. Rest of Europe: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 55. Rest of Europe: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 56. Rest of Europe: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 57. APAC: Gaming Controller Market, by Product - Revenue and Forecast to 2027 (US$ Million)
  • Table 58. APAC: Gaming Controller Market, by Compatibility - Revenue and Forecast to 2027 (US$ Million)
  • Table 59. APAC: Gaming Controller Market, by Connectivity - Revenue and Forecast to 2027 (US$ Million)
  • Table 60. APAC: Gaming Controller Market, by Distribution - Revenue and Forecast to 2027 (US$ Million)
  • Table 61. APAC: Gaming Controller Market, by End-User - Revenue and Forecast to 2027 (US$ Million)
  • Table 62. Australia: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 63. Australia: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 64. Australia: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 65. Australia: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 66. Australia: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 67. China: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 68. China: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 69. China: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 70. China: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 71. China: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 72. India: Gaming controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 73. India: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 74. India: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 75. India: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 76. India: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 77. Japan: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 78. Japan: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 79. Japan: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 80. Japan: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 81. Japan: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 82. South Korea: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 83. South Korea: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 84. South Korea: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 85. South Korea: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 86. South Korea: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 87. Rest of APAC: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 88. Rest of APAC: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 89. Rest of APAC: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 90. Rest of APAC: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 91. Rest of APAC: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 92. MEA: Gaming Controller Market, by Product - Revenue and Forecast to 2027 (US$ Million)
  • Table 93. MEA: Gaming Controller Market, by Compatibility - Revenue and Forecast to 2027 (US$ Million)
  • Table 94. MEA: Gaming Controller Market, by Connectivity - Revenue and Forecast to 2027 (US$ Million)
  • Table 95. MEA: Gaming Controller Market, by Distribution - Revenue and Forecast to 2027 (US$ Million)
  • Table 96. MEA: Gaming Controller Market, by End-User - Revenue and Forecast to 2027 (US$ Million)
  • Table 97. South Africa: Gaming Controller Market, by Product - Revenue and Forecast to 2027 (US$ Million)
  • Table 98. South Africa: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 99. South Africa: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 100. South Africa: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 101. South Africa: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 102. Saudi Arabia: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 103. Saudi Arabia: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 104. Saudi Arabia: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 105. Saudi Arabia: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 106. Saudi Arabia: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 107. UAE: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 108. UAE: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 109. UAE: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 110. UAE: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 111. UAE: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 112. Rest of MEA: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 113. Rest of MEA: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 114. Rest of MEA: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 115. Rest of MEA: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 116. Rest of MEA: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 117. SAM: Gaming Controller Market, by Product - Revenue and Forecast to 2027 (US$ Million)
  • Table 118. SAM: Gaming Controller Market, by Compatibility - Revenue and Forecast to 2027 (US$ Million)
  • Table 119. SAM: Gaming Controller Market, by Connectivity - Revenue and Forecast to 2027 (US$ Million)
  • Table 120. SAM: Gaming Controller Market, by Distribution - Revenue and Forecast to 2027 (US$ Million)
  • Table 121. SAM: Gaming Controller Market, by End-User - Revenue and Forecast to 2027 (US$ Million)
  • Table 122. Brazil: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 123. Brazil: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 124. Brazil: Gaming Controller Market, by Connectivity - Revenue and Forecast to 2027 (US$ Million)
  • Table 125. Brazil: Gaming Controller Market, by Distribution - Revenue and Forecast to 2027 (US$ Million)
  • Table 126. Brazil: Gaming Controller Market, by End-User - Revenue and Forecast to 2027 (US$ Million)
  • Table 127. Argentina: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 128. Argentina: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 129. Argentina: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 130. Argentina: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 131. Argentina: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 132. Rest of SAM: Gaming Controller Market, by Product -Revenue and Forecast to 2027 (US$ Million)
  • Table 133. Rest of SAM: Gaming Controller Market, by Compatibility -Revenue and Forecast to 2027 (US$ Million)
  • Table 134. Rest of SAM: Gaming Controller Market, by Connectivity -Revenue and Forecast to 2027 (US$ Million)
  • Table 135. Rest of SAM: Gaming Controller Market, by Distribution -Revenue and Forecast to 2027 (US$ Million)
  • Table 136. Rest of SAM: Gaming Controller Market, by End-User -Revenue and Forecast to 2027 (US$ Million)
  • Table 137. List of Abbreviation

List Of Figures

  • Figure 1. Gaming Controller Market Segmentation
  • Figure 2. Gaming Controller Market Segmentation - By Geography
  • Figure 3. Global Gaming Controller Market Overview
  • Figure 4. Joystick Segment Held the Largest Market Share Based on Product
  • Figure 5. Console Segment Held the Largest Market Share Based on Compatibility
  • Figure 6. Wireless Segment Held the Largest Market Share Based on Connectivity
  • Figure 7. Online Segment Held the Largest Market Share Based on Distribution
  • Figure 8. Commercial Segment Held the Largest Market Share Based on End-User
  • Figure 9. APAC Segment Held the Largest Market Share Based on Geography
  • Figure 10. APAC to Show Great Traction During Forecast Period
  • Figure 11. North America PEST Analysis
  • Figure 12. Europe PEST Analysis
  • Figure 13. Asia Pacific - PEST Analysis
  • Figure 14. Middle East & Africa PEST Analysis
  • Figure 15. South America PEST Analysis
  • Figure 16. Expert Opinion
  • Figure 17. Global Gaming Controller Market: Impact Analysis of Drivers and Restraints
  • Figure 18. Geographic Overview of Gaming Controller Market
  • Figure 19. Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 20. Gaming Controller Market Revenue Share, by Product (2019 and 2027)
  • Figure 21. Gamepad: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 22. Joystick: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 23. Trackball: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 24. Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 25. Light Gun: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 26. Gaming Controller Market Revenue Share, by Compatibility (2019 and 2027)
  • Figure 27. PC and Mobiles: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 28. Console: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 29. Gaming Controller Market Revenue Share, by Connectivity (2019 and 2027)
  • Figure 30. Wireless: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 31. Wired: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 32. Gaming Controller Market Revenue Share, by Distribution (2019 and 2027)
  • Figure 33. Online: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 34. Offline: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 35. Gaming Controller Market Revenue Share, by End-User (2019 and 2027)
  • Figure 36. Personal: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 37. Commercial: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 38. Gaming Controller Market Revenue Share, By Region (2019 and 2027)
  • Figure 39. North America: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 40. North America: Gaming controller Market Revenue Share, by Product (2019 and 2027)
  • Figure 41. North America: Gaming controller Market Revenue Share, by Compatibility (2019 and 2027)
  • Figure 42. North America: Gaming controller Market Revenue Share, by Connectivity (2019 and 2027)
  • Figure 43. North America: Gaming controller Market Revenue Share, by Distribution (2019 and 2027)
  • Figure 44. North America: Gaming controller Market Revenue Share, by End-User (2019 and 2027)
  • Figure 45. North America: Gaming Controller Market Revenue Share, by Country (2019 and 2027)
  • Figure 46. US: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 47. Canada: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 48. Mexico: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 49. Europe: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 50. Europe: Gaming Controller Market Revenue Share, by Product (2019 and 2027)
  • Figure 51. Europe: Gaming Controller Market Revenue Share, by Compatibility (2019 and 2027)
  • Figure 52. Europe: Gaming Controller Market Revenue Share, by Connectivity (2019 and 2027)
  • Figure 53. Europe: Gaming Controller Market Revenue Share, by Distribution (2019 and 2027)
  • Figure 54. Europe: Gaming Controller Market Revenue Share, by End-User (2019 and 2027)
  • Figure 55. Europe: Gaming controller Market Revenue Share, by Country (2019 and 2027)
  • Figure 56. Germany: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 57. France: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 58. Italy: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 59. UK: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 60. Russia: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 61. Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 62. APAC: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 63. APAC: Gaming Controller Market Revenue Share, by Product (2019 and 2027)
  • Figure 64. APAC: Gaming Controller Market Revenue Share, by Compatibility (2019 and 2027)
  • Figure 65. APAC: Gaming Controller Market Revenue Share, by Connectivity (2019 and 2027)
  • Figure 66. APAC: Gaming Controller Market Revenue Share, by Distribution (2019 and 2027)
  • Figure 67. APAC: Gaming Controller Market Revenue Share, by End-User (2019 and 2027)
  • Figure 68. APAC: Gaming Controller Market Revenue Share, by Country (2019 and 2027)
  • Figure 69. Australia: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 70. China: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 71. India: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 72. Japan: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 73. South Korea: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 74. Rest of APAC: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 75. MEA: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 76. MEA: Gaming Controller Market Revenue Share, by Product (2019 and 2027)
  • Figure 77. MEA: Gaming Controller Market Revenue Share, by Compatibility (2019 and 2027)
  • Figure 78. MEA: Gaming Controller Market Revenue Share, by Connectivity (2019 and 2027)
  • Figure 79. MEA: Gaming Controller Market Revenue Share, by Distribution (2019 and 2027)
  • Figure 80. MEA: Gaming Controller Market Revenue Share, by End-User (2019 and 2027)
  • Figure 81. MEA: Gaming controller Market Revenue Share, by Country (2019 and 2027)
  • Figure 82. South Africa: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 83. Saudi Arabia: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 84. UAE: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 85. Rest of MEA: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 86. SAM: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 87. SAM: Gaming Controller Market Revenue Share, by Product (2019 and 2027)
  • Figure 88. SAM: Gaming Controller Market Revenue Share, by Compatibility (2019 and 2027)
  • Figure 89. SAM: Gaming Controller Market Revenue Share, by Connectivity (2019 and 2027)
  • Figure 90. SAM: Gaming Controller Market Revenue Share, by Distribution (2019 and 2027)
  • Figure 91. SAM: Gaming Controller Market Revenue Share, by End-User (2019 and 2027)
  • Figure 92. SAM: Gaming Controller Market Revenue Share, by Country (2019 and 2027)
  • Figure 93. Brazil: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 94. Argentina: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 95. Rest of SAM: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • Figure 96. Impact of COVID-19 Pandemic in North American Country Markets
  • Figure 97. Impact of COVID-19 Pandemic In Europe Country Markets
  • Figure 98. Impact of COVID-19 Pandemic in Asia Pacific Country Markets
  • Figure 99. Impact of COVID-19 Pandemic in Middle East And Africa Country Markets
  • Figure 100. Impact of COVID-19 Pandemic In South America Country Markets
目次
Product Code: TIPRE00016973

The gaming controller market was valued at US$ 1,663.5 million in 2019 and is projected to reach US$ 2,973.5 million by 2027; it is expected to grow at a CAGR of 8.0% from 2020 to 2027.

Millions of people across the world are playing games using PCs and consoles. The new report has showcased that approx. 3.1 billion individuals play video games at a global scale, which is nearly 40% of world population. In context to number of users, India is one of the top five mobile gaming markets. On the other side, Colombia, Nigeria, Indonesia, Peru, Thailand, the Philippines, and Vietnam have also reported utmost numbers of adults inclined towards gaming. Growing number of gamers is influencing the gaming industry, which is anticipated to fuel the adoption of gaming controllers in the market. Also, pertaining to booming gaming trends and evolution in high-definition games, the inclination of gamers for procuring advanced games is increasing. This aspect is contributing toward the market growth.

The gaming controller market is segmented on the basis of product, compatibility, connectivity, distribution, and end user. Based on product, the market is segmented into gamepad, joystick, trackball, throttle quadrant, light gun. The gamepad segment is expected to hold the largest market share during the forecast period. Based on compatibility, the gaming controller market is bifurcated into PC & mobiles and console. In 2019, the PC & mobiles segment accounted for a significant share in the market. By connectivity, the market is bifurcated into wireless and wired. The wired segment accounted for a significant share in the market in 2019. Based on distribution, the gaming controller market is bifurcated into online and offline. In 2019, the offline segment accounted for a larger share in the market. By end user, the market is bifurcated into personal and commercial. The commercial segment is anticipated to be a fastest growing end user of gaming controller market.

North America has the highest acceptance and development rate of emerging technologies owing to the favorable government policies to boost innovation and reinforce infrastructure capabilities. Therefore, any hindrance on industries is projected to hamper the region's economic development. Currently, the US is the world's worst affected country due to the COVID-19 outbreak. The crisis is adversely affecting the sudden stands still across all the industries present in the region. For much of the US population, with stay-at-home orders in place, people are searching for ways to pass the time. Many people have switched to video games. In March, there was an unprecedented 75% increase globally in the use of gaming, according to Verizon. Additionally, the US also recorded the highest rise in adoption of video games during the pandemic, with an estimated increase in gamers by 46% across the country. Thus, owing to the factors mentioned above, the demand for gaming controllers such as gamepads, joysticks, and racing wheels is increasing.

The overall gaming controller market size has been derived using both primary and secondary sources. To begin the research process, exhaustive secondary research has been conducted using internal and external sources to obtain qualitative and quantitative information related to the market. The process also serves the purpose of obtaining an overview and forecast of the gaming controller market with respect to all the segments. It also provides the overview and forecast for the global market based on all the segmentation provided with respect to five major regions North America, Europe, Asia Pacific, Middle East and Africa, and South America. Also, primary interviews were conducted with industry participants and commentators to validate data and gain more analytical insights into the topic. The participants of this process include industry experts such as VPs, business development managers, market intelligence managers, and national sales managers, along with external consultants such as valuation experts, research analysts, and key opinion leaders, specializing in the gaming controller market.

A few major players operating in the global gaming controller market are Bensussen Deutsch and Associates, LLC; Guillemot Corporation S.A.; HORI USA; Logitech; Mad Catz Global Limited; Microsoft Corporation; Nintendo; Razer Inc.; Sony Corporation; and Scuf Gaming International LLC.

Reasons to Buy:

Highlights key business priorities in order to assist companies to realign their business strategies.

The key findings and recommendations highlight crucial progressive industry trends in the gaming controller market, thereby allowing players to develop effective long-term strategies.

Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.

Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it.

Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to component, application and vertical.

Table Of Contents

1. Introduction

  • 1.1 Study Scope
  • 1.2 The Insight Partners Research Report Guidance
  • 1.3 Market Segmentation
    • 1.3.1 Gaming Controller Market - By Product
    • 1.3.2 Gaming Controller Market - by Compatibility
    • 1.3.3 Gaming Controller Market - by Connectivity
    • 1.3.4 Gaming Controller Market - by Distribution
    • 1.3.5 Gaming Controller Market - by End-User
    • 1.3.6 Gaming Controller Market - By Region

2. Key Takeaways

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. Gaming Controller Market Landscape

  • 4.1 Market Overview
  • 4.2 PEST Analysis
    • 4.2.1 North America
    • 4.2.2 Europe
    • 4.2.3 Asia Pacific
    • 4.2.4 Middle East & Africa
    • 4.2.5 South America
  • 4.3 Ecosystem Analysis
  • 4.4 Expert Opinion

5. Gaming Controller Market- Key Industry Dynamics

  • 5.1 Market Drivers
    • 5.1.1 Growing gaming industry
    • 5.1.2 Technological advancements in gaming accessories
  • 5.2 Market Restraint
    • 5.2.1 Use of mobile phones as a console
  • 5.3 Market Opportunity
    • 5.3.1 Adoption of smartphone gaming controllers
  • 5.4 Future Trend
    • 5.4.1 Emergence of advanced gaming products
  • 5.5 Impact Analysis of Drivers and Restraints

6. Gaming Controller Market - Global Analysis

  • 6.1 Gaming Controller Market Global Overview
  • 6.2 Market Positioning - Five Key Players

7. Gaming Controller Market Analysis - By Product

  • 7.1 Overview
  • 7.2 Gaming Controller Market, by Product (2019 and 2027)
  • 7.3 Gamepad
    • 7.3.1 Overview
    • 7.3.2 Gamepad: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • 7.4 Joystick
    • 7.4.1 Overview
    • 7.4.2 Joystick: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • 7.5 Trackball
    • 7.5.1 Overview
    • 7.5.2 Trackball: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • 7.6 Throttle Quadrant
    • 7.6.1 Overview
    • 7.6.2 Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • 7.7 Light Gun
    • 7.7.1 Overview
    • 7.7.2 Light Gun: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)

8. Gaming Controller Market Analysis - By Compatibility

  • 8.1 Overview
  • 8.2 Gaming Controller Market, by Compatibility (2019 and 2027)
  • 8.3 PC and Mobiles
    • 8.3.1 Overview
    • 8.3.2 PC and Mobiles: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • 8.4 Console
    • 8.4.1 Overview
    • 8.4.2 Console: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)

9. Gaming Controller Market Analysis - By Connectivity

  • 9.1 Overview
  • 9.2 Gaming Controller Market, by Connectivity (2019 and 2027)
  • 9.3 Wireless
    • 9.3.1 Overview
    • 9.3.2 Wireless: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • 9.4 Wired
    • 9.4.1 Overview
    • 9.4.2 Wired: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)

10. Gaming Controller Market Analysis - By Distribution

  • 10.1 Overview
  • 10.2 Gaming Controller Market, by Distribution (2019 and 2027)
  • 10.3 Online
    • 10.3.1 Overview
    • 10.3.2 Online: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • 10.4 Offline
    • 10.4.1 Overview
    • 10.4.2 Offline: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)

11. Gaming Controller Market Analysis - By End-User

  • 11.1 Overview
  • 11.2 Gaming Controller Market, by End-User (2019 and 2027)
  • 11.3 Personal
    • 11.3.1 Overview
    • 11.3.2 Personal: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
  • 11.4 Commercial
    • 11.4.1 Overview
    • 11.4.2 Commercial: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)

12. Gaming Controller Market - Geographic Analysis

  • 12.1 Overview
  • 12.2 North America: Gaming Controller Market
    • 12.2.1 North America: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
    • 12.2.2 North America: Gaming Controller Market, by Product
    • 12.2.3 North America: Gaming Controller Market, by Compatibility
    • 12.2.4 North America: Gaming Controller Market, by Connectivity
    • 12.2.5 North America: Gaming Controller Market, by Distribution
    • 12.2.6 North America: Gaming Controller Market, by End-User
    • 12.2.7 North America: Gaming Controller Market, by Country
      • 12.2.7.1 US: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.2.7.1.1 US: Gaming Controller Market, by Product
        • 12.2.7.1.2 US: Gaming Controller Market, by Compatibility
        • 12.2.7.1.3 US: Gaming Controller Market, by Connectivity
        • 12.2.7.1.4 US: Gaming Controller Market, by Distribution
        • 12.2.7.1.5 US: Gaming Controller Market, by End-User
      • 12.2.7.2 Canada: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.2.7.2.1 Canada: Gaming Controller Market, by Product
        • 12.2.7.2.2 Canada: Gaming Controller Market, by Compatibility
        • 12.2.7.2.3 Canada: Gaming Controller Market, by Connectivity
        • 12.2.7.2.4 Canada: Gaming Controller Market, by Distribution
        • 12.2.7.2.5 Canada: Gaming Controller Market, by End-User
      • 12.2.7.3 Mexico: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.2.7.3.1 Mexico: Gaming Controller Market, by Product
        • 12.2.7.3.2 Mexico: Gaming Controller Market, by Compatibility
        • 12.2.7.3.3 Mexico: Gaming Controller Market, by Connectivity
        • 12.2.7.3.4 Mexico: Gaming Controller Market, by Distribution
        • 12.2.7.3.5 Mexico: Gaming Controller Market, by End-User
  • 12.3 Europe: Gaming Controller Market
    • 12.3.1 Europe: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
    • 12.3.2 Europe: Gaming Controller Market, by Product
    • 12.3.3 Europe: Gaming Controller Market, by Compatibility
    • 12.3.4 Europe: Gaming Controller Market, by Connectivity
    • 12.3.5 Europe: Gaming Controller Market, by Distribution
    • 12.3.6 Europe: Gaming Controller Market, by End-User
    • 12.3.7 Europe: Gaming controller Market, by Country
      • 12.3.7.1 Germany: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.3.7.1.1 Germany: Gaming controller Market, by Product
        • 12.3.7.1.2 Germany: Gaming Controller Market, by Compatibility
        • 12.3.7.1.3 Germany: Gaming Controller Market, by Connectivity
        • 12.3.7.1.4 Germany: Gaming Controller Market, by Distribution
        • 12.3.7.1.5 Germany: Gaming Controller Market, by End-User
      • 12.3.7.2 France: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.3.7.2.1 France: Gaming Controller Market, by Product
        • 12.3.7.2.2 France: Gaming Controller Market, by Compatibility
        • 12.3.7.2.3 France: Gaming Controller Market, by Connectivity
        • 12.3.7.2.4 France: Gaming Controller Market, by Distribution
        • 12.3.7.2.5 France: Gaming Controller Market, by End-User
      • 12.3.7.3 Italy: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.3.7.3.1 Italy: Gaming Controller Market, by Product
        • 12.3.7.3.2 Italy: Gaming Controller Market, by Compatibility
        • 12.3.7.3.3 Italy: Gaming Controller Market, by Connectivity
        • 12.3.7.3.4 Italy: Gaming Controller Market, by Distribution
        • 12.3.7.3.5 Italy: Gaming controller Market, by End-User
      • 12.3.7.4 UK: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.3.7.4.1 UK: Gaming Controller Market, by Product
        • 12.3.7.4.2 UK: Gaming Controller Market, by Compatibility
        • 12.3.7.4.3 UK: Gaming Controller Market, by Connectivity
        • 12.3.7.4.4 UK: Gaming Controller Market, by Distribution
        • 12.3.7.4.5 UK: Gaming Controller Market, by End-User
      • 12.3.7.5 Russia: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.3.7.5.1 Russia: Gaming Controller Market, by Product
        • 12.3.7.5.2 Russia: Gaming Controller Market, by Compatibility
        • 12.3.7.5.3 Russia: Gaming Controller Market, by Connectivity
        • 12.3.7.5.4 Russia: Gaming Controller Market, by Distribution
        • 12.3.7.5.5 Russia: Gaming Controller Market, by End-User
      • 12.3.7.6 Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.3.7.6.1 Rest of Europe: Gaming Controller Market, by Product
        • 12.3.7.6.2 Rest of Europe: Gaming Controller Market, by Compatibility
        • 12.3.7.6.3 Rest of Europe: Gaming Controller Market, by Connectivity
        • 12.3.7.6.4 Rest of Europe: Gaming Controller Market, by Distribution
        • 12.3.7.6.5 Rest of Europe: Gaming Controller Market, by End-User
  • 12.4 APAC: Gaming Controller Market
    • 12.4.1 APAC: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
    • 12.4.2 APAC: Gaming Controller Market, by Product
    • 12.4.3 APAC: Gaming Controller Market, by Compatibility
    • 12.4.4 APAC: Gaming Controller Market, by Connectivity
    • 12.4.5 APAC: Gaming Controller Market, by Distribution
    • 12.4.6 APAC: Gaming Controller Market, by End-User
    • 12.4.7 APAC: Gaming Controller Market, by Country
      • 12.4.7.1 Australia: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.4.7.1.1 Australia: Gaming Controller Market, by Product
        • 12.4.7.1.2 Australia: Gaming Controller Market, by Compatibility
        • 12.4.7.1.3 Australia: Gaming Controller Market, by Connectivity
        • 12.4.7.1.4 Australia: Gaming Controller Market, by Distribution
        • 12.4.7.1.5 Australia: Gaming Controller Market, by End-User
      • 12.4.7.2 China: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.4.7.2.1 China: Gaming Controller Market, by Product
        • 12.4.7.2.2 China: Gaming Controller Market, by Compatibility
        • 12.4.7.2.3 China: Gaming Controller Market, by Connectivity
        • 12.4.7.2.4 China: Gaming Controller Market, by Distribution
        • 12.4.7.2.5 China: Gaming Controller Market, by End-User
      • 12.4.7.3 India: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.4.7.3.1 India: Gaming Controller Market, by Product
        • 12.4.7.3.2 India: Gaming Controller Market, by Compatibility
        • 12.4.7.3.3 India: Gaming Controller Market, by Connectivity
        • 12.4.7.3.4 India: Gaming Controller Market, by Distribution
        • 12.4.7.3.5 India: Gaming Controller Market, by End-User
      • 12.4.7.4 Japan: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.4.7.4.1 Japan: Gaming Controller Market, by Product
        • 12.4.7.4.2 Japan: Gaming Controller Market, by Compatibility
        • 12.4.7.4.3 Japan: Gaming Controller Market, by Connectivity
        • 12.4.7.4.4 Japan: Gaming Controller Market, by Distribution
        • 12.4.7.4.5 Japan: Gaming Controller Market, by End-User
      • 12.4.7.5 South Korea: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.4.7.5.1 South Korea: Gaming Controller Market, by Product
        • 12.4.7.5.2 South Korea: Gaming Controller Market, by Compatibility
        • 12.4.7.5.3 South Korea: Gaming Controller Market, by Connectivity
        • 12.4.7.5.4 South Korea: Gaming Controller Market, by Distribution
        • 12.4.7.5.5 South Korea: Gaming Controller Market, by End-User
      • 12.4.7.6 Rest of APAC: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.4.7.6.1 Rest of APAC: Gaming Controller Market, by Product
        • 12.4.7.6.2 Rest of APAC: Gaming Controller Market, by Compatibility
        • 12.4.7.6.3 Rest of APAC: Gaming Controller Market, by Connectivity
        • 12.4.7.6.4 Rest of APAC: Gaming Controller Market, by Distribution
        • 12.4.7.6.5 Rest of APAC: Gaming Controller Market, by End-User
  • 12.5 MEA: Gaming Controller Market
    • 12.5.1 MEA: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
    • 12.5.2 MEA: Gaming Controller Market, by Product
    • 12.5.3 MEA: Gaming Controller Market, by Compatibility
    • 12.5.4 MEA: Gaming Controller Market, by Connectivity
    • 12.5.5 MEA: Gaming Controller Market, by Distribution
    • 12.5.6 MEA: Gaming Controller Market, by End-User
    • 12.5.7 MEA: Gaming controller Market, by Country
      • 12.5.7.1 South Africa: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.5.7.1.1 South Africa: Gaming Controller Market, by Product
        • 12.5.7.1.2 South Africa: Gaming Controller Market, by Compatibility
        • 12.5.7.1.3 South Africa: Gaming Controller Market, by Connectivity
        • 12.5.7.1.4 South Africa: Gaming Controller Market, by Distribution
        • 12.5.7.1.5 South Africa: Gaming Controller Market, by End-User
      • 12.5.7.2 Saudi Arabia: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.5.7.2.1 Saudi Arabia: Gaming Controller Market, by Product
        • 12.5.7.2.2 Saudi Arabia: Gaming Controller Market, by Compatibility
        • 12.5.7.2.3 Saudi Arabia: Gaming Controller Market, by Connectivity
        • 12.5.7.2.4 Saudi Arabia: Gaming Controller Market, by Distribution
        • 12.5.7.2.5 Saudi Arabia: Gaming Controller Market, by End-User
      • 12.5.7.3 UAE: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.5.7.3.1 UAE: Gaming Controller Market, by Product
        • 12.5.7.3.2 UAE: Gaming Controller Market, by Compatibility
        • 12.5.7.3.3 UAE: Gaming Controller Market, by Connectivity
        • 12.5.7.3.4 UAE: Gaming Controller Market, by Distribution
        • 12.5.7.3.5 UAE: Gaming Controller Market, by End-User
      • 12.5.7.4 Rest of MEA: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.5.7.4.1 Rest of MEA: Gaming Controller Market, by Product
        • 12.5.7.4.2 Rest of MEA: Gaming Controller Market, by Compatibility
        • 12.5.7.4.3 Rest of MEA: Gaming Controller Market, by Connectivity
        • 12.5.7.4.4 Rest of MEA: Gaming Controller Market, by Distribution
        • 12.5.7.4.5 Rest of MEA: Gaming Controller Market, by End-User
  • 12.6 SAM: Gaming Controller Market
    • 12.6.1 SAM: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
    • 12.6.2 SAM: Gaming Controller Market, by Product
    • 12.6.3 SAM: Gaming Controller Market, by Compatibility
    • 12.6.4 SAM: Gaming Controller Market, by Connectivity
    • 12.6.5 SAM: Gaming Controller Market, by Distribution
    • 12.6.6 SAM: Gaming Controller Market, by End-User
    • 12.6.7 SAM: Gaming Controller Market, by Country
      • 12.6.7.1 Brazil: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.6.7.1.1 Brazil: Gaming Controller Market, by Product
        • 12.6.7.1.2 Brazil: Gaming Controller Market, by Compatibility
        • 12.6.7.1.3 Brazil: Gaming Controller Market, by Connectivity
        • 12.6.7.1.4 Brazil: Gaming Controller Market, by Distribution
        • 12.6.7.1.5 Brazil: Gaming Controller Market, by End-User
      • 12.6.7.2 Argentina: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.6.7.2.1 Argentina: Gaming Controller Market, by Product
        • 12.6.7.2.2 Argentina: Gaming Controller Market, by Compatibility
        • 12.6.7.2.3 Argentina: Gaming Controller Market, by Connectivity
        • 12.6.7.2.4 Argentina: Gaming Controller Market, by Distribution
        • 12.6.7.2.5 Argentina: Gaming Controller Market, by End-User
      • 12.6.7.3 Rest of SAM: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
        • 12.6.7.3.1 Rest of SAM: Gaming Controller Market, by Product
        • 12.6.7.3.2 Rest of SAM: Gaming Controller Market, by Compatibility
        • 12.6.7.3.3 Rest of SAM: Gaming Controller Market, by Connectivity
        • 12.6.7.3.4 Rest of SAM: Gaming Controller Market, by Distribution
        • 12.6.7.3.5 Rest of SAM: Gaming Controller Market, by End-User

13. Impact of COVID-19 Pandemic on Global Gaming Controller Market

  • 13.1 North America: Impact Assessment of COVID-19 Pandemic
  • 13.2 Europe: Impact Assessment of COVID-19 Pandemic
  • 13.3 Asia Pacific: Impact Assessment of COVID-19 Pandemic
  • 13.4 Middle East and Africa: Impact Assessment of COVID-19 Pandemic
  • 13.5 South America Impact Assessment of COVID-19 Pandemic

14. Industry Landscape

  • 14.1 Overview
  • 14.2 Market Initiative
  • 14.3 New Product Development
  • 14.4 Merger and Acquisition

15. Company Profiles

  • 15.1 Scuf Gaming International, LLC
    • 15.1.1 Key Facts
    • 15.1.2 Business Description
    • 15.1.3 Products and Services
    • 15.1.4 Financial Overview
    • 15.1.5 SWOT Analysis
    • 15.1.6 Key Developments
  • 15.2 Sony Corporation
    • 15.2.1 Key Facts
    • 15.2.2 Business Description
    • 15.2.3 Products and Services
    • 15.2.4 Financial Overview
    • 15.2.5 SWOT Analysis
    • 15.2.6 Key Developments
  • 15.3 Guillemot Corporation S.A.
    • 15.3.1 Key Facts
    • 15.3.2 Business Description
    • 15.3.3 Products and Services
    • 15.3.4 Financial Overview
    • 15.3.5 SWOT Analysis
    • 15.3.6 Key Developments
  • 15.4 HORI USA
    • 15.4.1 Key Facts
    • 15.4.2 Business Description
    • 15.4.3 Products and Services
    • 15.4.4 Financial Overview
    • 15.4.5 SWOT Analysis
    • 15.4.6 Key Developments
  • 15.5 Logitech
    • 15.5.1 Key Facts
    • 15.5.2 Business Description
    • 15.5.3 Products and Services
    • 15.5.4 Financial Overview
    • 15.5.5 SWOT Analysis
    • 15.5.6 Key Developments
  • 15.6 NVIDIA CORPORATION
    • 15.6.1 Key Facts
    • 15.6.2 Business Description
    • 15.6.3 Products and Services
    • 15.6.4 Financial Overview
    • 15.6.5 SWOT Analysis
  • 15.7 Microsoft Corporation
    • 15.7.1 Key Facts
    • 15.7.2 Business Description
    • 15.7.3 Products and Services
    • 15.7.4 Financial Overview
    • 15.7.5 SWOT Analysis
  • 15.8 Nitendo
    • 15.8.1 Key Facts
    • 15.8.2 Business Description
    • 15.8.3 Products and Services
    • 15.8.4 Financial Overview
    • 15.8.5 SWOT Analysis
  • 15.9 Mad Catz Global Limited
    • 15.9.1 Key Facts
    • 15.9.2 Business Description
      • 15.9.2.1 Products and Services
    • 15.9.3 Financial Overview
    • 15.9.4 SWOT Analysis
  • 15.10 Razer Inc.
    • 15.10.1 Key Facts
    • 15.10.2 Business Description
    • 15.10.3 Products and Services
    • 15.10.4 Financial Overview
    • 15.10.5 SWOT Analysis
    • 15.10.6 Key Developments

16. Appendix

  • 16.1 About The Insight Partners
  • 16.2 Word Index
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