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ビデオゲームソフトウェアの世界市場:2030年までの機会と戦略 - COVID-19の影響と回復

Video Game Software Global Market Opportunities And Strategies To 2030: COVID-19 Impact and Recovery

出版日: | 発行: The Business Research Company | ページ情報: 英文 377 Pages | 納期: 2-3営業日

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ビデオゲームソフトウェアの世界市場:2030年までの機会と戦略 - COVID-19の影響と回復
出版日: 2020年12月11日
発行: The Business Research Company
ページ情報: 英文 377 Pages
納期: 2-3営業日
  • 全表示
  • 概要
  • 目次
概要

当レポートは、世界のビデオゲームソフトウェア市場について調査しており、市場規模や予測、動向、サプライチェーンやサービス/製品の分析、成長および抑制要因、タイプ・ジャンル・地域別の市場分析、戦略や競合情勢、主要企業のプロファイルなどの情報を提供しています。

目次

第1章 ビデオゲームソフトウェア市場のエグゼクティブサマリー

第2章 目次

第3章 図のリスト

第4章 表のリスト

第5章 レポートの構造

第6章 イントロダクション

  • 地域別
  • タイプ別
  • ジャンル別

第7章 市場の特徴

  • 市場の定義
  • タイプ別
  • トランザクションタイプ別
  • ジャンルタイプ別

第8章 サプライチェーン分析

  • リソース
  • ビデオゲームソフトウェア開発者
  • 出版社および販売代理店
  • 利用者

第9章 製品/サービス分析:製品/サービスの例

  • Activision Blizzard
  • Nintendo
  • Sony
  • Electronic Arts Inc.
  • Microsoft

第10章 市場の顧客情報

  • 高齢者の間で急成長しているビデオゲーム
  • ビデオゲームのプレイ習慣と態度
  • ビデオゲームプレーヤーの考え方
  • ビデオゲームに費やした時間
  • すべての年齢層にアピールするビデオゲーム
  • ゲーマーのプラットフォーム設定
  • 高齢者が選好するゲーム

第11章 市場の動向と戦略

  • バーチャルリアリティ(VR)および拡張現実(AR)テクノロジーの採用
  • ゲーム内広告
  • 新しいゲームおよびビジネスモデルのゲーム内課金
  • Games-As-A-Service(GaaS)の台頭
  • ストリーミングゲームの需要の増加
  • 独立した開発者と発行者
  • 高度なコンソール用の新しいゲームソフトウェア
  • オンラインゲームエコシステム
  • ライブインタラクション
  • クロスプラットフォーム

第12章 ビデオゲームソフトウェア市場におけるCOVID-19の影響

  • ロックダウン開始以来史上最高に達するビデオゲーム
  • 肯定的な影響
  • 悪影響

第13章 市場規模と成長

  • 市場規模
  • 市場の売上実績の成長(2015-2019)
  • 市場の成長要因(2015-2019)
  • 市場で抑制要因(2015-2019)
  • 市場の売上成長予測(2019-2023、2025F、2030F)
  • 市場の成長要因(2019-2023)
  • 市場で抑制要因(2019-2023)

第14章 地域分析

  • 世界市場:地域別の売上実績および予測(2015-2019、2023F、2025F、2030F)
  • 世界市場:地域別の実績および予測(2015-2023)
  • 世界市場:地域別の成長と市場シェアの比較(2019-2023)

第15章 世界市場のセグメンテーション

  • タイプ別売上実績および予測(2015-2019、2023F、2025F、2030F)
    • PCゲーム
    • コンソールゲーム
    • スマートフォン/タブレットゲーム
    • ブラウザゲーム
  • ジャンル別売上実績および予測(2015-2019、2023F、2025F、2030F)
    • アクション
    • シューター
    • ロールプレイング
    • スポーツ
    • ファイティング
    • アドベンチャー
    • レーシング
    • その他
    • ストラテジー

第16章 市場セグメント

  • PCゲーム
    • 市場の特徴
    • タイプ別
    • フィジカル
    • オンライン/マイクロトランザクション
    • デジタル
    • タイプ別の売上実績および予測(2015-2019、2023F、2025F、2030F)
    • オンラインマイクロトランザクション
    • デジタル
    • フィジカル

第17章 世界市場とマクロ経済要因の比較

  • ビデオゲームソフトウェアの市場規模、GDPの割合、世界の
  • 一人当たりの平均ビデオゲームソフトウェア市場支出、世界の

第18章 アジア太平洋地域市場

第19章 西欧市場

第20章 東欧市場

第21章 北米市場

第22章 南米市場

第23章 中東市場

第24章 アフリカ市場

第25章 競合情勢

  • 企業プロファイル
  • Tencent Holdings Ltd
  • Nintendo Co., Ltd
  • Sony Corporation
  • NetEase, Inc.
  • Microsoft Corporation
  • Activision Blizzard, Inc.

第26章 市場における主要な合併と買収

  • Microsoft:ZeniMaxを買収
  • Flaregames:KoplaGamesを買収
  • Zynga:Peakを買収
  • FacebookInc:DawnStudiosLLCでReadyを買収
  • Riot Games, Inc.:HypixelStudiosIncを買収
  • Facebook, Inc.:Sanzaru Games,Incを買収
  • Garena:PhoenixLabsを買収、など

第27章 市場の背景:ソフトウェア製品市場

  • ソフトウェア製品の市場特性
  • 世界のソフトウェア製品市場:タイプ別の売上(2015-2023)
  • 世界のソフトウェア製品市場:地域別の売上(2019)
  • 世界のソフトウェア製品市場:地域別の実績と予測(2015-2023)

第28章 将来展望と潜在的分析

  • 2023年の世界市場:最も新しい機会を提供する国
  • 2023年の世界市場:最も新しい機会を提供するセグメント
  • 2023年の世界市場:成長戦略
    • 市場動向ベースの戦略
    • 競合他社の戦略

第29章 結論・提言

  • 結論
  • 提言

第30章 付録

目次

“Video Game Software Global Market Opportunities And Strategies To 2030: COVID-19 Impact and Recovery” from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global video game software market.

Reasons to Purchase

  • Outperform competitors using accurate up to date demand-side dynamics information.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Identify growth segments for investment.
  • Facilitate decision making on the basis of historic and forecast data and the drivers and restraints on the market.
  • Create regional and country strategies on the basis of local data and analysis.
  • Stay abreast of the latest customer and market research findings
  • Benchmark performance against key competitors.
  • Develop strategies based on likely future developments.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Gain a global perspective on the development of the market.

Where is the largest and fastest growing market for the video game software market? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? “The global video game software market opportunities and strategies to 2030 report” from the Business Research Company answers all these questions and many more.

The report covers the following chapters

  • Executive Summary - The executive summary section of the report gives a brief overview and summary of the report
  • Report Structure - This section gives the structure of the report and the information covered in the various sections.
  • Introduction - The introduction section of the report gives brief introduction about segmentation by geography, and segmentation by type, and by genre.
  • Market Characteristics - The market characteristics section of the report defines and explains the video game software market. This chapter includes different products and services covered in the report and basic definitions.
  • Supply Chain - The supply chain section of the report defines and explains the key players in the video game software market supply chain.
  • Product Analysis - The product analysis section of the report describes the leading products/services in the market along with key features and differentiators for those products/services.
  • Customer Information- This chapters covers recent customers' trends/preferences in the global video game software market.
  • Trends And Strategies - This chapter describes the major trends shaping the global video game software market. This section highlights likely future developments in the market and suggests approaches companies can take to exploit these opportunities.
  • Impact of COVID-19 - This section describes the impact of COVID-19 on the video game software market.
  • Global Market Size And Growth - This section contains the global historic (2015-2019) and forecast (2023F, 2025F, 2030F) market values, and drivers and restraints that support and restrain the growth of the market in the historic and forecast periods.
  • Regional Analysis - This section contains the historic (2015-2019), forecast (2019-2023F, 2025F, 2030F) market value and growth and market share comparison by region.
  • Market Segmentation - This section contains the market values (2015-2019, 2019-2023F, 2025F, 2030F) and analysis for segment by type in the market.
  • Regional Market Size And Growth - This section contains the region's market size (2019), historic and forecast (2015-2019, and 2023F, 2025F, 2030F) market values, and growth and market share comparison of major countries within the region. This report includes information on all the regions (Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa).
  • Competitive Landscape - This section covers details on the competitive landscape of the global video game software market, estimated market shares and company profiles of the leading players.
  • Key Mergers And Acquisitions - This chapter gives the information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions, which have shaped the market in recent years.
  • Market Background - This section describes the software products market of which the video game software market is a segment. This chapter includes the investments market 2015-23 values, and regional analyses for the software products market.
  • Market Future Outlook And Potential - This section includes market opportunities and strategies based on findings of the research. This section also gives information on growth opportunities across countries, segments and strategies to be followed in those markets. It gives an understanding of where there is significant business to be gained by competitors in the next five years.
  • Conclusions And Recommendations - This section includes conclusions and recommendations based on findings of the research. This section also gives recommendations for video game software providers in terms of product offerings, geographic expansion, marketing strategies and target groups.
  • Appendix - This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:

The global Video Game Software market is segmented into -

  • By Type: PC Games; Browser Games; Smartphone/ Tablet; Console Games
  • PC Games By Type Of Transaction: Physical; Online/Microtransaction; Digital
  • By Type Of Genre: Action; Shooter; Adventure; Role-Playing; Strategy; Fighting; Sports; Racing; Others
  • Companies Mentioned: Tencent Holdings Ltd.; Nintendo Co., Ltd.; Sony Corporation; NetEase, Inc.; Microsoft Corporation; Activision Blizzard, Inc.
  • Countries: China, Australia, Hong Kong, India, Indonesia, Japan, Malaysia, New Zealand, Philippines, Singapore, South Korea, Thailand, Vietnam, Canada, Mexico, USA, Argentina, Brazil, Chile, Colombia, Peru, Venezuela, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, UK, Czech Republic, Poland, Romania, Russia, Saudi Arabia, Israel, Turkey, UAE, Egypt, Nigeria, South Africa, Ethiopia, Kenya, Mozambique
  • Regions: Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
  • Time series: Five years historic and forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1. Video Game Software Market Executive Summary

2. Table of Contents

3. List of Figures

4. List of Tables

5. Report Structure

6. Introduction

    • 6.1.1. Segmentation By Geography
    • 6.1.2. Segmentation By Type
    • 6.1.3. Segmentation By Genre

7. Video Game Software Market Characteristics

  • 7.1. Market Definition
  • 7.2. Market Segmentation By Type
    • 7.2.1. PC Games
    • 7.2.2. Browser Games
    • 7.2.3. Smartphone/ Tablet
    • 7.2.4. Console Games
  • 7.3. PC Video Games Market Segmentation By Type Of Transaction
    • 7.3.1. Physical
    • 7.3.2. Online/Microtransaction
    • 7.3.3. Digital
  • 7.4. Market Segmentation By Type Of Genre
    • 7.4.1. Action
    • 7.4.2. Shooter
    • 7.4.3. Adventure
    • 7.4.4. Role-Playing
    • 7.4.5. Strategy
    • 7.4.6. Fighting
    • 7.4.7. Sports
    • 7.4.8. Racing
    • 7.4.9. Others

8. Video Game Software Market, Supply Chain Analysis

  • 8.1. Resources
    • 8.1.1. Real Estate, Building And Infrastructure Developers
    • 8.1.2. Office Equipment And Utilities Suppliers
    • 8.1.3. Hardware And Software Suppliers
    • 8.1.4. Human Resources
  • 8.2. Video Game Software Developers
  • 8.3. Publishers And Distributors
    • 8.3.1. Publishers
    • 8.3.2. Distributors
  • 8.4. End Users

9. Video Game Software Market, Product/Service Analysis -Product/Service Examples

    • 9.1.1. Activision Blizzard
    • 9.1.2. Nintendo
    • 9.1.3. Sony
    • 9.1.4. Electronic Arts Inc.
    • 9.1.5. Microsoft

10. Video Game Software Market Customer Information

  • 10.1. Video Games Booming Among Older Adults
  • 10.2. Video Game Playing Habits And Attitudes
  • 10.3. Mindset Of Video Game Players
  • 10.4. Time Spent On Video Games
  • 10.5. Video Games Appeal To All Ages
  • 10.6. Platform Preference of Gamers
  • 10.7. Older Adults' Gaming Preferences

11. Video Game Software Market Trends And Strategies

  • 11.1. Adoption of Virtual Reality (VR) And Augmented Reality (AR) Technologies
  • 11.2. In-Game Advertising
  • 11.3. New Game And Business Models Aim For In-Game Purchases
  • 11.4. Rise In Games-As-A-Service (GaaS)
  • 11.5. Increasing Demand For Streaming Games
  • 11.6. Independent Developers And Publishers
  • 11.7. New Gaming Software For Advanced Consoles
  • 11.8. Online Gaming Ecosystems
  • 11.9. Live Interaction
  • 11.10. Cross-Platform

12. Implications of COVID-19 On The Video Game Software Market

  • 12.1. Video Gaming Reaches An All-Time High Since Lockdown Initiation
  • 12.2. Positive Impact
    • 12.2.1. Increase In Video Game Sales
    • 12.2.2. Consumers Are Opting For Digital Versions Of Video Games
    • 12.2.3. The Need For Socializing Has Benefitted Video Game Streaming During Lockdown
    • 12.2.4. Increase In the Delivery Of Games Through Mobile And Cloud-Based Platforms
    • 12.2.5. Growth Partnerships Of Gaming Industry With Other Entertainment Sectors
  • 12.3. Negative Impact
    • 12.3.1. Hardware And Software Delays Due To The Virus
    • 12.3.2. Loss In Efficiency Of Game Developers

13. Global Video Game Software Market Size And Growth

  • 13.1. Market Size
  • 13.2. Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 13.3. Drivers Of The Market 2015 - 2019
    • 13.3.1. In-Game Purchases And Freemiums
    • 13.3.2. Live Streamers And Gaming Influencers
    • 13.3.3. Rise In Disposable Income
    • 13.3.4. Rise In Smart Phone Users
  • 13.4. Restraints On The Market 2015 - 2019
    • 13.4.1. Stringent Regulations
  • 13.5. Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 13.6. Drivers Of The Market 2019 - 2023
    • 13.6.1. Increasing Use Of Internet
    • 13.6.2. Cross-Platform Publishing And Play
    • 13.6.3. Technologically Advanced Platforms
    • 13.6.4. Increasing Gamers Involvement
    • 13.6.5. Shifting Preference Towards Digital Games
  • 13.7. Restraints On The Market 2019 - 2023
    • 13.7.1. Growing Privacy Concerns
    • 13.7.2. Regulatory Restrictions to Curb PC Games Addiction
    • 13.7.3. COVID-19
    • 13.7.4. Global Recession
    • 13.7.5. Age-Based Restrictions

14. Video Game Software Market, Regional Analysis

  • 14.1. Global Video Game Software Market, By Region, Historic and Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 14.2. Global Video Game Software Market, 2015 - 2023, Historic And Forecast, By Region
  • 14.3. Global Video Game Software Market, 2019-2023, Growth And Market Share Comparison, By Region

15. Global Video Game Software Market Segmentation

  • 15.1. Global Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
    • 15.1.1. PC Games
    • 15.1.2. Console Games
    • 15.1.3. Smart Phone/Tablet Games
    • 15.1.4. Browser Games
  • 15.2. Global Video Game Software Market, Segmentation By Genre, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
    • 15.2.1. Action
    • 15.2.2. Shooter
    • 15.2.3. Role-Playing
    • 15.2.4. Sports
    • 15.2.5. Fighting
    • 15.2.6. Adventure
    • 15.2.7. Racing
    • 15.2.8. Other
    • 15.2.9. Strategy

16. Video Game Software Market Segments

  • 16.1. PC Games
    • 16.1.1. Market Characteristics
    • 16.1.2. PC Games Market Segmentation By Type
    • 16.1.3. Physical
    • 16.1.4. Online/Microtransaction
    • 16.1.5. Digital
    • 16.1.6. Global PC Games Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
    • 16.1.7. Online Microtransaction
    • 16.1.8. Digital
    • 16.1.9. Physical

17. Global Video Game Software Market Comparison with Macro Economic Factors

  • 17.1. Video Game Software Market Size, Percentage Of GDP, Global
  • 17.2. Per Capita Average Video Game Software Market Expenditure, Global

18. Asia-Pacific Video Game Software Market

  • 18.1. Asia-Pacific Video Game Software Market Overview
    • 18.1.1. Region Information
    • 18.1.2. Impact Of COVID-19
    • 18.1.3. Market Information
    • 18.1.4. Background Information
    • 18.1.5. Number Of Internet Users
    • 18.1.6. Gamers Statistics
    • 18.1.7. Regulatory Bodies
    • 18.1.8. Regulations
    • 18.1.9. Associations
    • 18.1.10. Taxes Levied
    • 18.1.11. Corporate Tax
    • 18.1.12. Investments
    • 18.1.13. Major Companies
  • 18.2. Asia-Pacific Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 18.3. Asia-Pacific Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 18.4. Asia-Pacific Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 18.5. Asia-Pacific Video Game Software Market, 2019, By Country, Value ($ Million)
  • 18.6. Asia-Pacific Video Game Software Market, 2015 - 2023, Historic And Forecast, By Country
  • 18.7. Asia-Pacific Video Game Software Market, 2019 - 2023, Growth And Market Share Comparison, By Country
  • 18.8. Asia-Pacific Video Game Software Market Metrics
    • 18.8.1. Video Game Software Market Size, Percentage Of GDP, 2019, Asia-Pacific Major Countries
    • 18.8.2. Estimated Number Of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2019, Asia-Pacific Countries
    • 18.8.3. Estimated Number Of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2019, Asia-Pacific Countries
  • 18.9. Asia-Pacific Video Game Software Market: Country Analysis
  • 18.10. China Video Game Software Market
  • 18.11. China Video Game Software Market Overview
    • 18.11.1. Country Information
    • 18.11.2. Impact Of COVID-19
    • 18.11.3. Market Information
    • 18.11.4. Background Information
    • 18.11.5. Number Of Internet Users
    • 18.11.6. Gamers Statistics
    • 18.11.7. Regulatory Bodies
    • 18.11.8. Regulations
    • 18.11.9. Associations
    • 18.11.10. Corporate Tax
    • 18.11.11. Investments
    • 18.11.12. Major Companies
  • 18.12. China Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 18.13. China Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 18.14. China Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 18.15. Australia Video Game Software Market
    • 18.15.1. Impact Of COVID-19
    • 18.15.2. Market Information
  • 18.16. Australia Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 18.17. Australia Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 18.18. Australia Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 18.19. Hong Kong Video Game Software Market
  • 18.20. Hong Kong Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 18.21. Hong Kong Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 18.22. India Video Game Software Market
  • 18.23. India Video Game Software Market Overview
    • 18.23.1. Country Information
    • 18.23.2. Impact Of COVID-19
    • 18.23.3. Market Information
    • 18.23.4. Background Information
    • 18.23.5. Number Of Internet Users
    • 18.23.6. Gamers Statistics
    • 18.23.7. Government Initiatives
    • 18.23.8. Regulatory Bodies
    • 18.23.9. Regulations
    • 18.23.10. Associations
    • 18.23.11. Taxes Levied
    • 18.23.12. Corporate Tax
    • 18.23.13. Investments
    • 18.23.14. Major Companies
  • 18.24. India Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 18.25. India Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 18.26. India Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 18.27. Indonesia Video Game Software Market
    • 18.27.1. Impact Of COVID-19
    • 18.27.2. Market Information
  • 18.28. Indonesia Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 18.29. Indonesia Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 18.30. Indonesia Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 18.31. Japan Video Game Software Market
  • 18.32. Japan Video Game Software Market Overview
    • 18.32.1. Country Information
    • 18.32.2. Impact Of COVID-19
    • 18.32.3. Market Information
    • 18.32.4. Government Initiatives
    • 18.32.5. Background Information
    • 18.32.6. Number Of Internet Users
    • 18.32.7. Gamers Statistics
    • 18.32.8. Regulatory Bodies
    • 18.32.9. Regulations
    • 18.32.10. Associations
    • 18.32.11. Taxes Levied
    • 18.32.12. Corporate Tax
    • 18.32.13. Investments
    • 18.32.14. Major Companies
  • 18.33. Japan Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 18.34. Japan Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 18.35. Japan Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 18.36. Malaysia Video Game Software Market
  • 18.37. Malaysia Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 18.38. Malaysia Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 18.39. New Zealand Video Game Software Market
  • 18.40. New Zealand Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 18.41. New Zealand Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 18.42. Philippines Video Game Software Market
  • 18.43. Philippines Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 18.44. Philippines Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 18.45. Singapore Video Game Software Market
  • 18.46. Singapore Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 18.47. Singapore Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 18.48. South Korea Video Game Software Market
    • 18.48.1. Impact Of COVID-19
    • 18.48.2. Market Information
  • 18.49. South Korea Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 18.50. South Korea Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 18.51. South Korea Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 18.52. Thailand Video Game Software Market
  • 18.53. Thailand Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 18.54. Thailand Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 18.55. Vietnam Video Game Software Market
  • 18.56. Vietnam Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 18.57. Vietnam Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)

19. Western Europe Video Game Software Market

  • 19.1. Western Europe Video Game Software Market Overview
    • 19.1.1. Region Information
    • 19.1.2. Impact of COVID-19
    • 19.1.3. Market Information
    • 19.1.4. Background Information
    • 19.1.5. Number Of Internet Users
    • 19.1.6. Gamers Statistics
    • 19.1.7. Government Initiatives
    • 19.1.8. Regulations
    • 19.1.9. Regulatory Bodies
    • 19.1.10. Associations
    • 19.1.11. Investments
    • 19.1.12. Major Companies
  • 19.2. Western Europe Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.3. Western Europe Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.4. Western Europe Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 19.5. Western Europe Video Game Software Market, 2019, By Country, Value ($ Million)
  • 19.6. Western Europe Video Game Software Market, 2015 - 2023, Historic And Forecast, By Country
  • 19.7. Western Europe Video Game Software Market, 2019 - 2023, Growth And Market Share Comparison, By Country
  • 19.8. Western Europe Video Game Software Market Metrics
    • 19.8.1. Video Game Software Market Size, Percentage Of GDP, 2019, Western Europe Major Countries
    • 19.8.2. Estimated Number Of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2019, Western Europe Countries
    • 19.8.3. Estimated Number Of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2019, Western Europe Countries
  • 19.9. Western Europe Video Game Software Market: Country Analysis
  • 19.10. Austria Video Game Software Market
  • 19.11. Austria Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.12. Austria Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.13. Belgium Video Game Software Market
  • 19.14. Belgium Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.15. Belgium Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.16. Denmark Video Game Software Market
  • 19.17. Denmark Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.18. Denmark Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.19. Finland Video Game Software Market
  • 19.20. Finland Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.21. Finland Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.22. France Video Game Software Market
    • 19.22.1. Impact Of COVID-19
    • 19.22.2. Market Information
  • 19.23. France Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.24. France Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.25. France Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 19.26. Germany Video Game Software Market
    • 19.26.1. Impact Of COVID-19
    • 19.26.2. Market Information
  • 19.27. Germany Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.28. Germany Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.29. Germany Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 19.30. Ireland Video Game Software Market
  • 19.31. Ireland Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.32. Ireland Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.33. Italy Video Game Software Market
  • 19.34. Italy Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.35. Italy Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.36. Netherlands Video Game Software Market
  • 19.37. Netherlands Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.38. Netherlands Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.39. Norway Video Game Software Market
  • 19.40. Norway Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.41. Norway Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.42. Portugal Video Game Software Market
  • 19.43. Portugal Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.44. Portugal Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.45. Spain Video Game Software Market
  • 19.46. Spain Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.47. Spain Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.48. Sweden Video Game Software Market
  • 19.49. Sweden Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.50. Sweden Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.51. Switzerland Video Game Software Market
  • 19.52. Switzerland Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.53. Switzerland Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.54. UK Video Game Software Market
  • 19.55. UK Video Game Software Market Overview
    • 19.55.1. Country Information
    • 19.55.2. Impact Of COVID-19
    • 19.55.3. Market Information
    • 19.55.4. Background Information
    • 19.55.5. Number Of Internet Users
    • 19.55.6. Gamers Statistics
    • 19.55.7. Government Initiatives
    • 19.55.8. Regulations
    • 19.55.9. Regulatory bodies
    • 19.55.10. Major Associations
    • 19.55.11. Investments
    • 19.55.12. Taxes Levied
    • 19.55.13. Corporate Tax Structure
    • 19.55.14. Major Companies
  • 19.56. UK Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 19.57. UK Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 19.58. UK Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)

20. Eastern Europe Video Game Software Market

  • 20.1. Eastern Europe Video Game Software Market Overview
    • 20.1.1. Region Information
    • 20.1.2. Impact Of COVID-19
    • 20.1.3. Market Information
    • 20.1.4. Background Information
    • 20.1.5. Number Of Internet Users
    • 20.1.6. Gamers Statistics
    • 20.1.7. Government Initiatives
    • 20.1.8. Regulations
    • 20.1.9. Regulatory Bodies
    • 20.1.10. Associations
    • 20.1.11. Taxes Levied
    • 20.1.12. Corporate Tax Structure
    • 20.1.13. Investments
    • 20.1.14. Major Companies
  • 20.2. Eastern Europe Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 20.3. Eastern Europe Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 20.4. Eastern Europe Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 20.5. Eastern Europe Video Game Software Market, 2019, By Country, Value ($ Million)
  • 20.6. Eastern Europe Video Game Software Market, 2015 - 2023, Historic And Forecast, By Country
  • 20.7. Eastern Europe Video Game Software Market, 2019 - 2023, Growth And Market Share Comparison, By Country
  • 20.8. Eastern Europe Video Game Software Market Metrics
    • 20.8.1. Video Game Software Market Size, Percentage Of GDP, 2019, Eastern Europe Major Countries
    • 20.8.2. Estimated Number Of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2019, Eastern Europe Countries
    • 20.8.3. Estimated Number Of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2019, Eastern Europe Countries
  • 20.9. Eastern Europe Video Game Software Market: Country Analysis
  • 20.10. Czech Republic Video Game Software Market
  • 20.11. Czech Republic Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 20.12. Czech Republic Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 20.13. Poland Video Game Software Market
  • 20.14. Poland Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 20.15. Poland Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 20.16. Romania Video Game Software Market
  • 20.17. Romania Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 20.18. Romania Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 20.19. Russia Video Game Software Market
    • 20.19.1. Impact Of COVID-19
    • 20.19.2. Market Information
  • 20.20. Russia Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 20.21. Russia Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 20.22. Russia Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)

21. North America Video Game Software Market

  • 21.1. North America Video Game Software Market Overview
    • 21.1.1. Region Information
    • 21.1.2. Impact Of COVID-19
    • 21.1.3. Market Information
    • 21.1.4. Background Information
    • 21.1.5. Number Of Internet Users
    • 21.1.6. Gamers Statistics
    • 21.1.7. Regulations
    • 21.1.8. Regulatory Bodies
    • 21.1.9. Associations
    • 21.1.10. Corporate Tax Structure
    • 21.1.11. Investments
    • 21.1.12. Major Companies
  • 21.2. North America Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 21.3. North America Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 21.4. North America Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 21.5. North America Video Game Software Market, 2019, By Country, Value ($ Million)
  • 21.6. North America Video Game Software Market, 2015 - 2023, Historic And Forecast, By Country
  • 21.7. North America Video Game Software Market, 2019 - 2023, Growth And Market Share Comparison, By Country
  • 21.8. North America Video Game Software Market Metrics
    • 21.8.1. Video Game Software Market Size, Percentage Of GDP, 2019, North America Major Countries
    • 21.8.2. Estimated Number Of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2019, North America Countries
    • 21.8.3. Estimated Number Of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2019, North America Countries
  • 21.9. North America Video Game Software Market: Country Analysis
  • 21.10. Canada Video Game Software Market
  • 21.11. Canada Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 21.12. Canada Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 21.13. Mexico Video Game Software Market
  • 21.14. Mexico Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 21.15. Mexico Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 21.16. USA Video Game Software Market
  • 21.17. USA Video Game Software Market Overview
    • 21.17.1. Country Information
    • 21.17.2. Impact Of COVID-19
    • 21.17.3. Market Information
    • 21.17.4. Background Information
    • 21.17.5. Number of Internet Users
    • 21.17.6. Regulations
    • 21.17.7. Regulatory Bodies
    • 21.17.8. Associations
    • 21.17.9. Corporate Tax Structure
    • 21.17.10. Investments
    • 21.17.11. Major Companies
  • 21.18. USA Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 21.19. USA Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 21.20. USA Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)

22. South America Video Game Software Market

  • 22.1. South America Video Game Software Market Overview
    • 22.1.1. Region Information
    • 22.1.2. Impact Of COVID-19
    • 22.1.3. Market Information
    • 22.1.4. Background Information
    • 22.1.5. Number of Internet Users
    • 22.1.6. Gamers Statistics
    • 22.1.7. Government Initiatives
    • 22.1.8. Regulations
    • 22.1.9. Regulatory Bodies
    • 22.1.10. Associations
    • 22.1.11. Corporate Tax Structure
    • 22.1.12. Investments
    • 22.1.13. Major Companies
  • 22.2. South America Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 22.3. South America Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 22.4. South America Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 22.5. South America Video Game Software Market, 2019, By Country, Value ($ Million)
  • 22.6. South America Video Game Software Market, 2015 - 2023, Historic And Forecast, By Country
  • 22.7. South America Video Game Software Market, 2019 - 2023, Growth And Market Share Comparison, By Country
  • 22.8. South America Video Game Software Market Metrics
    • 22.8.1. Video Game Software Market Size, Percentage Of GDP, 2019, South America Major Countries
    • 22.8.2. Estimated Number Of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2019, South America Countries
    • 22.8.3. Estimated Number Of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2019, South America Countries
  • 22.9. South America Video Game Software Market: Country Analysis
  • 22.10. Argentina Video Game Software Market
  • 22.11. Argentina Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 22.12. Argentina Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 22.13. Brazil Video Game Software Market
    • 22.13.1. Impact Of COVID-19
    • 22.13.2. Market Information
  • 22.14. Brazil Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 22.15. Brazil Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 22.16. Brazil Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 22.17. Chile Video Game Software Market
  • 22.18. Chile Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 22.19. Chile Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 22.20. Colombia Video Game Software Market
  • 22.21. Colombia Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 22.22. Colombia Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 22.23. Peru Video Game Software Market
  • 22.24. Peru Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 22.25. Peru Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 22.26. Venezuela Video Game Software Market
  • 22.27. Venezuela Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 22.28. Venezuela Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)

23. Middle East Video Game Software Market

  • 23.1. Middle East Video Game Software Market Overview
    • 23.1.1. Region Information
    • 23.1.2. Impact Of COVID-19
    • 23.1.3. Market Information
    • 23.1.4. Background Information
    • 23.1.5. Gamers Statistics
    • 23.1.6. Government Initiatives
    • 23.1.7. Regulations
    • 23.1.8. Regulatory Bodies
    • 23.1.9. Major Associations
    • 23.1.10. Taxes Levied
    • 23.1.11. Corporate Tax Structure
    • 23.1.12. Investments
    • 23.1.13. Major Companies
  • 23.2. Middle East Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 23.3. Middle East Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 23.4. Middle East Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 23.5. Middle East Video Game Software Market, 2019, By Country, Value ($ Million)
  • 23.6. Middle East Video Game Software Market, 2015 - 2023, Historic And Forecast, By Country
  • 23.7. Middle East Video Game Software Market, 2019 - 2023, Growth And Market Share Comparison, By Country
  • 23.8. Middle East Video Game Software Market Metrics
    • 23.8.1. Video Game Software Market Size, Percentage Of GDP, 2019, Middle East Major Countries
    • 23.8.2. Estimated Number Of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2019, Middle East Countries
    • 23.8.3. Estimated Number Of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2019, Middle East Countries
  • 23.9. Middle East Video Game Software Market: Country Analysis
  • 23.10. Israel Video Game Software Market
  • 23.11. Israel Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 23.12. Israel Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 23.13. Saudi Arabia Video Game Software Market
  • 23.14. Saudi Arabia Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 23.15. Saudi Arabia Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 23.16. Turkey Video Game Software Market
  • 23.17. Turkey Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 23.18. Turkey Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 23.19. UAE Video Game Software Market
  • 23.20. UAE Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 23.21. UAE Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)

24. Africa Video Game Software Market

  • 24.1. Africa Video Game Software Market Overview
    • 24.1.1. Region Information
    • 24.1.2. Impact Of COVID-19
    • 24.1.3. Market Information
    • 24.1.4. Background Information
    • 24.1.5. Number Of Internet Users
    • 24.1.6. Gamers Statistics
    • 24.1.7. Regulations
    • 24.1.8. Regulatory Bodies
    • 24.1.9. Major Associations
    • 24.1.10. Taxes Levied
    • 24.1.11. Taxes Levied
    • 24.1.12. Corporate Tax
    • 24.1.13. Investments
    • 24.1.14. Major Companies
  • 24.2. Africa Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 24.3. Africa Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 24.4. Africa Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, Value ($ Million)
  • 24.5. Africa Video Game Software Market, 2019, By Country, Value ($ Million)
  • 24.6. Africa Video Game Software Market, 2015 - 2023, Historic And Forecast, By Country
  • 24.7. Africa Video Game Software Market, 2019 - 2023, Growth And Market Share Comparison, By Country
  • 24.8. Africa Video Game Software Market Metrics
    • 24.8.1. Video Game Software Market Size, Percentage Of GDP, 2019, Africa Major Countries
    • 24.8.2. Estimated Number Of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2019, Africa Countries
    • 24.8.3. Estimated Number Of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2019, Africa Countries
  • 24.9. Africa Video Game Software Market: Country Analysis
  • 24.10. Egypt Video Game Software Market
  • 24.11. Egypt Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 24.12. Egypt Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 24.13. Nigeria Video Game Software Market
  • 24.14. Nigeria Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 24.15. Nigeria Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)
  • 24.16. South Africa Video Game Software Market
  • 24.17. South Africa Video Game Software Market, Historic Market Growth, 2015 - 2019, Value ($ Million)
  • 24.18. South Africa Video Game Software Market, Forecast Market Growth, 2019 - 2023, 2025F, 2030F Value ($ Million)

25. Global Video Game Software Market Competitive Landscape

  • 25.1. Company Profiles
  • 25.2. Tencent Holdings Ltd
    • 25.2.1. Company Overview
    • 25.2.2. Products And Services
    • 25.2.3. Business Strategy
    • 25.2.4. Financial Overview
  • 25.3. Nintendo Co., Ltd
    • 25.3.1. Company Overview
    • 25.3.2. Products And Services
    • 25.3.3. Business Strategy
    • 25.3.4. Financial overview
  • 25.4. Sony Corporation
    • 25.4.1. Company Overview
    • 25.4.2. Products And Services
    • 25.4.3. Business Strategy
    • 25.4.4. Financial Overview
  • 25.5. NetEase, Inc.
    • 25.5.1. Company Overview
    • 25.5.2. Products And Services
    • 25.5.3. Business Strategy
    • 25.5.4. Financial Overview
  • 25.6. Microsoft Corporation
    • 25.6.1. Company Overview
    • 25.6.2. Products And Services
    • 25.6.3. Business Strategy
    • 25.6.4. Financial Overview
  • 25.7. Activision Blizzard, Inc.
    • 25.7.1. Company Overview
    • 25.7.2. Products And Services
    • 25.7.3. Business Strategy
    • 25.7.4. Financial Overview

26. Key Mergers And Acquisitions In The Video Game Software Market

  • 26.1. Microsoft Acquired ZeniMax
  • 26.2. Flaregames Acquired Kopla Games
  • 26.3. Zynga To Acquire Peak
  • 26.4. Facebook Inc. Acquired Ready At Dawn Studios LLC
  • 26.5. Riot Games, Inc. Acquired Hypixel Studios Inc.
  • 26.6. Facebook, Inc. Acquired Sanzaru Games, Inc.
  • 26.7. Garena Acquired Phoenix Labs
  • 26.8. Google Stadia Acquired Typhoon Studios
  • 26.9. Tencent Buys Majority Stake In Supercell
  • 26.10. Animoca Brands Acquired Stryking Entertainment
  • 26.11. Modus Games Acquired The Balance Inc.
  • 26.12. Nacon Acquired Spiders
  • 26.13. Microsoft Acquired Game Studio Double Fine
  • 26.14. Scopely, Inc Acquired DIGIT Game Studios
  • 26.15. Phoenix Games Acquired Well Played Games
  • 26.16. Sumo Group Acquired Red Kite Games
  • 26.17. Enthusiast Gaming Holdings Inc Acquired The Sims Resource
  • 26.18. Ubisoft Entertainment Acquired Blue Mammoth Games
  • 26.19. Electronic Arts Acquired Respawn Entertainment
  • 26.20. Modern Times Group Acquired InnoGames GmbH
  • 26.21. Netmarble Corp. Acquired Kabam
  • 26.22. Supercell (Tencent) Acquired Frogmind
  • 26.23. Animoca Acquired TicBits
  • 26.24. SEGA Acquired Amplitude
  • 26.25. Starbreeze Acquired ePawn
  • 26.26. Playtech Acquired Quickspin
  • 26.27. Activision Acquired King
  • 26.28. Jamcity (SGN) Acquired Kiwi and Fast Rascal
  • 26.29. Bonnier Publications Acquired Planeto
  • 26.30. Tencent Holdings Ltd Acquired Pocket Gems
  • 26.31. Candy Crush Maker King Acquired Z2

27. Market Background: Software Products Market

  • 27.1. Software Products Market Characteristics
  • 27.2. Global Software Products Market, Segmentation By Type, 2015 - 2023, Value ($ Billion)
  • 27.3. Global Software Products Market, 2019, By Region, Value ($ Billion)
  • 27.4. Global Software Products Market, 2015 - 2023, Historic And Forecast, By Region

28. Video Game Software Market Future Outlook and Potential Analysis

  • 28.1. Global Video Game Software Market In 2023 - Countries Offering Most New Opportunities
  • 28.2. Global Video Game Software Market In 2023 - Segments Offering Most New Opportunities
  • 28.3. Global Video Game Software Market In 2023 - Growth Strategies
    • 28.3.1. Market Trend Based Strategies
    • 28.3.2. Competitor Strategies

29. Video Game Software Market, Conclusions And Recommendations

  • 29.1. Conclusions
  • 29.2. Recommendations
    • 29.2.1. Product
    • 29.2.2. Place
    • 29.2.3. Price
    • 29.2.4. Promotion

30. Appendix

  • 30.1. Market Data Sources
  • 30.2. Research Methodology
  • 30.3. Currencies
  • 30.4. Research Inquiries
  • 30.5. The Business Research Company
  • 30.6. Copyright And Disclaimer
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