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VR (仮想現実) サービスの世界市場 - COVID-19による成長と変化:2020年~2030年

Virtual Reality Services Global Market Report 2020-30: Covid 19 Growth and Change

出版日: | 発行: The Business Research Company | ページ情報: 英文 200 Pages | 納期: 2-3営業日

価格
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本日の銀行送金レート: 1USD=105.60円
VR (仮想現実) サービスの世界市場 - COVID-19による成長と変化:2020年~2030年
出版日: 2020年06月15日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2-3営業日
  • 全表示
  • 概要
  • 目次
概要

当レポートでは、世界のVR (仮想現実) サービス市場について調査分析し、市場概要、市場規模と予測、セグメント別の市場分析、地域別の市場分析、競合情勢などについて、体系的な情報を提供しています。

目次

第1章 エグゼクティブサマリー

第2章 VR (仮想現実) サービス市場の特徴

第3章 VR (仮想現実) サービス市場規模と成長率

  • 世界の市場実績 (金額)
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場予測 (金額)
    • 市場促進要因
    • 市場抑制要因

第4章 VR (仮想現実) サービス市場セグメンテーション

  • 用途別、実績と予測 (金額)
    • 医療
    • 教育
    • 不動産
    • 広告
    • 旅行
    • ゲーム
    • エンターテインメント
    • その他

第5章 VR (仮想現実) サービス市場の地域別・国別分析

  • 地域別
  • 国別

第6章 アジア太平洋地域のVR (仮想現実) サービス市場

  • 市場概要
  • 用途別、実績と予測 (金額)

第7章 中国のVR (仮想現実) サービス市場

  • 市場概要
  • 用途別、実績と予測 (金額)

第8章 インドのVR (仮想現実) サービス市場

  • 市場概要
  • 用途別、実績と予測 (金額)

第9章 日本のVR (仮想現実) サービス市場

  • 市場概要
  • 用途別、実績と予測 (金額)

第10章 オーストラリアのVR (仮想現実) サービス市場

  • 用途別、実績と予測 (金額)

第11章 インドネシアのVR (仮想現実) サービス市場

  • 用途別、実績と予測 (金額)

第12章 韓国のVR (仮想現実) サービス市場

  • 用途別、実績と予測 (金額)

第13章 西欧のVR (仮想現実) サービス市場

第14章 英国のVR (仮想現実) サービス市場

第15章 ドイツのVR (仮想現実) サービス市場

第16章 フランスのVR (仮想現実) サービス市場

第17章 東欧のVR (仮想現実) サービス市場

第18章 ロシアのVR (仮想現実) サービス市場

第19章 北米のVR (仮想現実) サービス市場

第20章 米国のVR (仮想現実) サービス市場

第21章 南米のVR (仮想現実) サービス市場

第22章 ブラジルのVR (仮想現実) サービス市場

第23章 中東のVR (仮想現実) サービス市場

第24章 アフリカのVR (仮想現実) サービス市場

第25章 VR (仮想現実) サービスの市場の競合情勢と企業プロファイル

  • 競合情勢
  • 企業プロファイル
    • VR Vision
    • Skywell Software
    • LittlStar
    • Creative Solutions
    • Gramercy Tech

第26章 VR (仮想現実) サービス市場における主なM&A

第27章 VR (仮想現実) サービス市場の動向と戦略

第28章 VR (仮想現実) サービス市場の将来見通しと潜在的分析

第29章 付録

目次

Title:
Virtual Reality Services Global Market Report 2020-30:
Covid 19 Growth and Change Including:
1) By Application: Healthcare; Education; Real Estate; Advertising; Travel; Gaming; Entertainment; Others Covering: VR Vision; Skywell Software; LittlStar; Creative Solutions; Gramercy Tech

‘Virtual Reality Services Global Market Report 2020’: Covid 19 Growth and Change from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global virtual reality services market.

This report focuses on virtual reality services market which is experiencing strong growth. The report gives a guide to the virtual reality services market which will be shaping and changing our lives over the next ten years and beyond, including the markets response to the challenge of the global pandemic.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Where is the largest and fastest growing market for the virtual reality services? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? ‘The Virtual Reality Services market global report’ from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider virtual reality services market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the influence of the Covid 19 virus and forecasting its growth.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The virtual reality services market section of the report gives context. It compares the virtual reality services market with other segments of the virtual reality services market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, virtual reality services indicators comparison.

Scope

Markets Covered:

  • 1) By Application: Healthcare; Education; Real Estate; Advertising; Travel; Gaming; Entertainment; Others
  • Companies Mentioned: VR Vision; Skywell Software; LittlStar; Creative Solutions; Gramercy Tech
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1. Executive Summary

2. Virtual Reality Services Market Characteristics

3. Virtual Reality Services Market Size And Growth

  • 3.1. Global Virtual Reality Services Historic Market, 2015 - 2019, $ Billion
    • 3.1.1. Drivers Of The Market
    • 3.1.2. Restraints On The Market
  • 3.2. Global Virtual Reality Services Forecast Market, 2019 - 2023F, 2025F, 2030F, $ Billion
    • 3.2.1. Drivers Of The Market
    • 3.2.2. Restraints On the Market

4. Virtual Reality Services Market Segmentation

  • 4.1. Global Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
    • Healthcare
    • Education
    • Real Estate
    • Advertising
    • Travel
    • Gaming
    • Entertainment
    • Others

5. Virtual Reality Services Market Regional And Country Analysis

  • 5.1. Global Virtual Reality Services Market, Split By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
  • 5.2. Global Virtual Reality Services Market, Split By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

6. Asia-Pacific Virtual Reality Services Market

  • 6.1. Asia-Pacific Virtual Reality Services Market Overview
  • 6.2. Asia-Pacific Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

7. China Virtual Reality Services Market

  • 7.1. China Virtual Reality Services Market Overview
  • 7.2. China Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

8. India Virtual Reality Services Market

  • 8.1. India Virtual Reality Services Market Overview
  • 8.2. India Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

9. Japan Virtual Reality Services Market

  • 9.1. Japan Virtual Reality Services Market Overview
  • 9.2. Japan Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

10. Australia Virtual Reality Services Market

  • 10.1. Australia Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

11. Indonesia Virtual Reality Services Market

  • 11.1. Indonesia Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

12. South Korea Virtual Reality Services Market

  • 12.1. South Korea Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

13. Western Europe Virtual Reality Services Market

  • 13.1. Western Europe Virtual Reality Services Market Overview
  • 13.2. Western Europe Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

14. UK Virtual Reality Services Market

  • 14.1. UK Virtual Reality Services Market Overview
  • 14.2. UK Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

15. Germany Virtual Reality Services Market

  • 15.1. Germany Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

16. France Virtual Reality Services Market

  • 16.3. France Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

17. Eastern Europe Virtual Reality Services Market

  • 17.1. Eastern Europe Virtual Reality Services Market Overview
  • 17.2. Eastern Europe Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

18. Russia Virtual Reality Services Market

  • 18.1. Russia Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

19. North America Virtual Reality Services Market

  • 19.1. North America Virtual Reality Services Market Overview
  • 19.2. North America Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

20. USA Virtual Reality Services Market

  • 20.1. USA Virtual Reality Services Market Overview
  • 20.2. USA Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

21. South America Virtual Reality Services Market

  • 21.1. South America Virtual Reality Services Market Overview
  • 21.2. South America Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

22. Brazil Virtual Reality Services Market

  • 22.1. Brazil Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

23. Middle East Virtual Reality Services Market

  • 23.1. Middle East Virtual Reality Services Market Overview
  • 23.2. Middle East Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

24. Africa Virtual Reality Services Market

  • 24.1. Africa Virtual Reality Services Market Overview
  • 24.2. Africa Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

25. Virtual Reality Services Market Competitive Landscape And Company Profiles

  • 25.1. Virtual Reality Services Market Competitive Landscape
  • 25.2. Virtual Reality Services Market Company Profiles
    • 25.2.1. VR Vision
      • 25.2.1.1. Overview
      • 25.2.1.2. Products and Services
      • 25.2.1.3. Strategy
      • 25.2.1.4. Financial Performance
    • 25.2.2. Skywell Software
      • 25.2.2.1. Overview
      • 25.2.2.2. Products and Services
      • 25.2.2.3. Strategy
      • 25.2.2.4. Financial Performance
    • 25.2.3. LittlStar
      • 25.2.3.1. Overview
      • 25.2.3.2. Products and Services
      • 25.2.3.3. Strategy
      • 25.2.3.4. Financial Performance
    • 25.2.4. Creative Solutions
      • 25.2.4.1. Overview
      • 25.2.4.2. Products and Services
      • 25.2.4.3. Strategy
      • 25.2.4.4. Financial Performance
    • 25.2.5. Gramercy Tech
      • 25.2.5.1. Overview
      • 25.2.5.2. Products and Services
      • 25.2.5.3. Strategy
      • 25.2.5.4. Financial Performance

26. Key Mergers And Acquisitions In The Virtual Reality Services Market

27. Virtual Reality Services Market Trends And Strategies

28. Virtual Reality Services Market Future Outlook and Potential Analysis

29. Appendix

  • 29.1. Abbreviations
  • 29.2. Currencies
  • 29.3. Research Inquiries
  • 29.4. The Business Research Company
  • 29.5. Copyright And Disclaimer
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