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市場調査レポート

スマートフォンおよびタブレットゲームの世界市場

Smart Phone/Tablet Games Global Market Report 2020

発行 The Business Research Company 商品コード 915169
出版日 ページ情報 英文 200 Pages
納期: 2-3営業日
価格
本日の銀行送金レート: 1USD=109.81円で換算しております。
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スマートフォンおよびタブレットゲームの世界市場 Smart Phone/Tablet Games Global Market Report 2020
出版日: 2019年11月01日 ページ情報: 英文 200 Pages
概要

当レポートでは、世界のスマートフォンおよびタブレットゲーム市場を調査し、市場の概要、ゲームタイプ・アプリケーション・地域・国別の市場規模の推移と予測(過去5年・今後5年間分)、市場シェア、市場戦略、競合情勢、主要企業のプロファイルなど、包括的な情報を提供しています。

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場規模と成長

  • 市場動向(実績値)
    • 成長要因
    • 阻害要因
  • 市場動向(予測値)

第4章 スマートフォンおよびタブレットゲーム市場:セグメント別

  • ゲームタイプ別(実績値・予測値)
    • シューティングゲーム
    • アクションゲーム
    • スポーツゲーム
    • ロールプレイングゲーム
    • アドベンチャーゲーム
    • レーシングゲーム
    • 対戦型格闘ゲーム
    • ストラテジーゲーム
    • その他
  • アプリケーション別(実績値・予測値)
    • iOS
    • Android

第5章 世界のスマートフォンおよびタブレットゲーム市場の分析:地域・国別

  • 市場動向:地域別(実績値・予測値)
  • 市場動向:国別(実績値・予測値)

第6章 アジア太平洋地域のスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第7章 中国のスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第8章 インドのスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第9章 日本のスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第10章 オーストラリアのスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第11章 インドネシアのスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第12章 韓国のスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第13章 西欧のスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第14章 英国のスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第15章 ドイツのスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第16章 フランスのスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第17章 東欧のスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第18章 ロシアのスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第19章 北米のスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第20章 米国のスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第21章 南米のスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第22章 ブラジルのスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第23章 中東のスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第24章 アフリカのスマートフォンおよびタブレットゲーム市場

  • 市場概要
  • ゲームタイプ別(実績値・予測値)
  • アプリケーション別(実績値・予測値)

第25章 競合情勢と企業プロファイル

  • 競合環境
  • 企業プロファイル

第26章 主な合併・買収事例

第27章 市場動向と戦略

第28章 市場の見通しと潜在性の分析

第29章 付録

目次

Smart Phone/Tablet Games Market Global Report 2020 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the global smart phone/tablet games market.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Description:

Where is the largest and fastest growing market for the smart phone/tablet games? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Smart Phone/Tablet Games Market Global Report from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market.

  • The Market Characteristics section of the report defines and explains the market.
  • The Market Size section gives the market size ($b) covering both the historic growth of the market and forecasting the future. Drivers and restraints looks at the external factors supporting and controlling the growth of the market.
  • Market Segmentations break down market into sub markets.
  • The Regional and Country section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers all the regions, key developed countries and major emerging markets. It draws comparisons with country populations and economies to understand the importance of the market by country and how this is changing.
  • Competitive Landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The Trends and Strategies section highlights the likely future developments in the market and suggests approaches companies can take to exploit this.

Scope

Markets Covered: 1) By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Others 2) By Application: Ios User, Android User

Companies Mentioned: Tencent Hold, Sony, Electronic Arts, Nintendo, Netmarble

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA

Regions: Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

Time Series: Five years historic and forecast.

Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1. Executive Summary

2. Smart Phone /Tablet Games Market Characteristics

3. Smart Phone /Tablet Games Market Size And Growth

  • 3.1. Global Smart Phone /Tablet Games Historic Market, 2015 - 2019, $ Billion
    • 3.1.1. Drivers Of The Market
    • 3.1.2. Restraints On The Market
  • 3.2. Global Smart Phone /Tablet Games Forecast Market, 2019 - 2022F, 2025F, 2030F, $ Billion
    • 3.2.1. Drivers Of The Market
    • 3.2.2. Restraints On the Market

4. Smart Phone /Tablet Games Market Segmentation

  • 4.1. Global Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
    • Shooter
    • Action
    • Sports Games
    • Role-Playing
    • Adventure
    • Racing
    • Fighting
    • Strategy
    • Others
  • 4.2. Global Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
    • Ios User
    • Android User

5. Smart Phone /Tablet Games Market Regional And Country Analysis

  • 5.1. Global Smart Phone /Tablet Games Market, Split By Region, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 5.2. Global Smart Phone /Tablet Games Market, Split By Country, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

6. Asia-Pacific Smart Phone /Tablet Games Market

  • 6.1. Asia-Pacific Smart Phone /Tablet Games Market Overview
  • 6.2. Asia-Pacific Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 6.3. Asia-Pacific Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

7. China Smart Phone /Tablet Games Market

  • 7.1. China Smart Phone /Tablet Games Market Overview
  • 7.2. China Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F,$ Billion
  • 7.3. China Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F,$ Billion

8. India Smart Phone /Tablet Games Market

  • 8.1. India Smart Phone /Tablet Games Market Overview
  • 8.2. India Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 8.3. India Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

9. Japan Smart Phone /Tablet Games Market

  • 9.1. Japan Smart Phone /Tablet Games Market Overview
  • 9.2. Japan Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 9.3. Japan Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

10. Australia Smart Phone /Tablet Games Market

  • 10.1. Australia Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 10.2. Australia Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

11. Indonesia Smart Phone /Tablet Games Market

  • 11.1. Indonesia Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 11.2. Indonesia Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

12. South Korea Smart Phone /Tablet Games Market

  • 12.1. South Korea Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 12.2. South Korea Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

13. Western Europe Smart Phone /Tablet Games Market

  • 13.1. Western Europe Smart Phone /Tablet Games Market Overview
  • 13.2. Western Europe Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 13.3. Western Europe Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

14. UK Smart Phone /Tablet Games Market

  • 14.1. UK Smart Phone /Tablet Games Market Overview
  • 14.2. UK Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 14.3. UK Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

15. Germany Smart Phone /Tablet Games Market

  • 15.1. Germany Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 15.2. Germany Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

16. France Smart Phone /Tablet Games Market

  • 16.4. France Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 16.5. France Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

17. Eastern Europe Smart Phone /Tablet Games Market

  • 17.1. Eastern Europe Smart Phone /Tablet Games Market Overview
  • 17.2. Eastern Europe Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 17.3. Eastern Europe Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

18. Russia Smart Phone /Tablet Games Market

  • 18.1. Russia Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 18.2. Russia Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

19. North America Smart Phone /Tablet Games Market

  • 19.1. North America Smart Phone /Tablet Games Market Overview
  • 19.2. North America Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 19.3. North America Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

20. USA Smart Phone /Tablet Games Market

  • 20.1. USA Smart Phone /Tablet Games Market Overview
  • 20.2. USA Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 20.3. USA Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

21. South America Smart Phone /Tablet Games Market

  • 21.1. South America Smart Phone /Tablet Games Market Overview
  • 21.2. South America Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 21.3. South America Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

22. Brazil Smart Phone /Tablet Games Market

  • 22.1. Brazil Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 22.2. Brazil Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

23. Middle East Smart Phone /Tablet Games Market

  • 23.1. Middle East Smart Phone /Tablet Games Market Overview
  • 23.2. Middle East Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 23.3. Middle East Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

24. Africa Smart Phone /Tablet Games Market

  • 24.1. Africa Smart Phone /Tablet Games Market Overview
  • 24.2. Africa Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 24.3. Africa Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

25. Smart Phone /Tablet Games Market Competitive Landscape And Company Profiles

  • 25.1. Smart Phone /Tablet Games Market Competitive Landscape
  • 25.2. Smart Phone /Tablet Games Market Company Profiles
    • 25.2.1. Tencent Hold
      • 25.2.1.1. Overview
      • 25.2.1.2. Products and Services
      • 25.2.1.3. Strategy
      • 25.2.1.4. Financial Performance
    • 25.2.2. Sony
      • 25.2.2.1. Overview
      • 25.2.2.2. Products and Services
      • 25.2.2.3. Strategy
      • 25.2.2.4. Financial Performance
    • 25.2.3. Electronic Arts
      • 25.2.3.1. Overview
      • 25.2.3.2. Products and Services
      • 25.2.3.3. Strategy
      • 25.2.3.4. Financial Performance
    • 25.2.4. Nintendo
      • 25.2.4.1. Overview
      • 25.2.4.2. Products and Services
      • 25.2.4.3. Strategy
      • 25.2.4.4. Financial Performance
    • 25.2.5. Netmarble
      • 25.2.5.1. Overview
      • 25.2.5.2. Products and Services
      • 25.2.5.3. Strategy
      • 25.2.5.4. Financial Performance

26. Key Mergers And Acquisitions In The Smart Phone /Tablet Games Market

27. Smart Phone /Tablet Games Market Trends And Strategies

28. Smart Phone /Tablet Games Market Future Outlook and Potential Analysis

29. Appendix

  • 29.1. Abbreviations
  • 29.2. Currencies
  • 29.3. Research Inquiries
  • 29.4. The Business Research Company
  • 29.5. Copyright And Disclaimer
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