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市場調査レポート
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1662325

ソーシャルカジノの世界市場レポート 2025年

Social Casino Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
ソーシャルカジノの世界市場レポート 2025年
出版日: 2025年02月25日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 全表示
  • 概要
  • 目次
概要

ソーシャルカジノの市場規模は、今後数年間で力強い成長が見込まれます。2029年の年間平均成長率(CAGR)は9.8%で、135億7,000万米ドルに成長します。予測期間の成長は、健康とウェルネスの統合、ソーシャル機能の強化、個別化とプレイヤー維持戦略、スキルベースのゲームの登場、モバイルゲームの優位性に起因すると考えられます。予測期間の主な動向には、アプリ内課金と収益化モデル、ソーシャル機能の統合、エンターテインメントブランドとのコラボレーション、スキルベースのゲームの出現、社会的責任と責任あるゲームなどが含まれます。

スマートフォンの普及拡大が、今後数年間のソーシャルカジノ市場の拡大を牽引すると予想されます。スマートフォンは、携帯電話ネットワークに接続されたポータブルデバイスであり、性能の向上、ディスプレイの改善、ゲーム体験を向上させる高度な仕様を提供することで、ソーシャルカジノ市場の成長に貢献しています。例えば、2024年2月、英国の金融行為当局であるUswitch Limitedは、2022年初頭の英国のモバイル接続数は7,180万であり、個人が複数の接続を持つことにより、人口数を420万上回ったと報告しました。また2021年から3.8%増加し、接続数は260万件増加しました。2025年までに英国の人口は6,830万人に達し、その95%(約6,500万人)がスマートフォンユーザーになると予測されています。このように、スマートフォンの増加がソーシャルカジノ市場の成長を牽引しています。

インターネット利用者の増加は、今後数年間、ソーシャルカジノ市場の成長を牽引すると予想されます。インターネット利用とは、個人や組織が様々な活動のためにインターネットにアクセスし、利用する範囲を指します。ソーシャルカジノでは、インターネットは、プレイヤーが物理的なカジノを訪れることなく、どこからでもカジノスタイルのゲームに参加し、楽しむことを可能にすることで、重要な役割を果たしています。例えば、スイスに本部を置く国連機関である国際電気通信連合(ITU)によると、2022年の世界のインターネット普及率は約53億人に達し、世界人口の66%を占め、2021年比で6.1%の伸びを示しています。このようなインターネット利用の増加は、ソーシャルカジノ市場の拡大を促進する重要な要因となっています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場:金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界のソーシャルカジノ市場のPESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のソーシャルカジノ市場:成長率分析
  • 世界のソーシャルカジノ市場の実績:規模と成長、2019~2024年
  • 世界のソーシャルカジノ市場の予測:規模と成長、2024~2029年、2034年
  • 世界のソーシャルカジノ総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のソーシャルカジノ市場:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • カジュアルゲーム
  • 無料ゲーム
  • ターンベースゲーム
  • その他
  • 世界のソーシャルカジノ市場:用途別、実績と予測、2019~2024年、2024~2029年、2034年
  • 無料
  • 料金制
  • 世界のソーシャルカジノ市場:エンドユーザー別、実績と予測、2019~2024年、2024~2029年、2034年
  • ゲーム人口
  • モバイルユーザー
  • 世界のソーシャルカジノ市場:カジュアルゲームのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • スロットマシン
  • カードゲーム
  • ビンゴゲーム
  • 世界のソーシャルカジノ市場:無料ゲームのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 無料スロット
  • 無料ポーカーゲーム
  • 無料ビンゴ
  • 世界のソーシャルカジノ市場:ターンベースゲームのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • ターン制カードゲーム
  • ターン制ボードゲーム
  • マルチプレイヤーストラテジーゲーム
  • 世界のソーシャルカジノ市場:その他のサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • ソーシャルビンゴ
  • ファンタジースポーツ
  • バーチャルベッティングゲーム

第7章 地域別・国別分析

  • 世界のソーシャルカジノ市場:地域別、実績と予測、2019~2024年、2024~2029年、2034年
  • 世界のソーシャルカジノ市場:国別、実績と予測、2019~2024年、2024~2029年、2034年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ソーシャルカジノ市場:競合情勢
  • ソーシャルカジノ市場:企業プロファイル
    • Zynga Inc. Overview, Products and Services, Strategy and Financial Analysis
    • International Game Technology Overview, Products and Services, Strategy and Financial Analysis
    • Scientific Games Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Caesars Entertainment Overview, Products and Services, Strategy and Financial Analysis
    • Creatiosoft Solutions Pvt Ltd. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • KamaGames Ltd.
  • Ruby Seven Studios Inc.
  • Playtika Holding Corp.
  • PLAYSTUDIOS Inc.
  • Tripledot Studios Limited
  • Huuuge Games
  • Big Fish Games Inc.
  • DoubleDown Interactive
  • High 5 Games
  • Murka Games Limited
  • Product Madness
  • Tangelo Games
  • Akamon Entertainment S.L.
  • Aristocrat Leisure Limited
  • Betsson AB

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • ソーシャルカジノ市場2029年:新たな機会を提供する国
  • ソーシャルカジノ市場2029年:新たな機会を提供するセグメント
  • ソーシャルカジノ市場2029年:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r22960

Social casino gaming refers to an online platform where players can engage in popular gambling-style games without the need for monetary wagering. It's accessible through downloadable applications on computers or mobile devices, offering virtual currencies instead of real money.

The primary categories of social casinos include casual games, free games, turn-based games, and others. Casual games are designed with straightforward and enjoyable gameplay mechanics, requiring minimal time investment and targeting a broad audience of mobile gamers. These applications cater to both free and paid users across various demographics within the gaming and mobile user communities.

The social casino market research report is one of a series of new reports from The Business Research Company that provides social casino market statistics, including social casino industry global market size, regional shares, competitors with a social casino market share, detailed social casino market segments, market trends and opportunities, and any further data you may need to thrive in the social casino industry. This social casino market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The social casino market size has grown strongly in recent years. It will grow from $8.69 billion in 2024 to $9.33 billion in 2025 at a compound annual growth rate (CAGR) of 7.4%. The growth in the historic period can be attributed to rise of social gaming, casino entertainment experience, community and social interaction, expansion in emerging markets, regulatory acceptance, sustainability and green practices.

The social casino market size is expected to see strong growth in the next few years. It will grow to $13.57 billion in 2029 at a compound annual growth rate (CAGR) of 9.8%. The growth in the forecast period can be attributed to health and wellness integration, enhanced social features, personalization and player retention strategies, emergence of skill-based games, mobile gaming dominance. Major trends in the forecast period include in-app purchases and monetization models, integration of social features, collaborations with entertainment brands, emergence of skill-based games, social responsibility and responsible gaming.

The growing proliferation of smartphones is expected to drive the expansion of the social casino market in the coming years. Smartphones, which are portable devices connected to cellular networks, contribute to the growth of the social casino market by offering enhanced performance, improved displays, and advanced specifications that elevate the gaming experience. For example, in February 2024, Uswitch Limited, a UK-based financial conduct authority, reported that at the start of 2022, the UK had 71.8 million mobile connections, surpassing the population by 4.2 million due to individuals having multiple connections. This marked a 3.8% increase from 2021, with 2.6 million more connections. By 2025, the UK population is expected to reach 68.3 million, with 95% (around 65 million people) projected to be smartphone users. As a result, the increasing number of smartphones is driving the growth of the social casino market.

The rise in internet usage is expected to drive the growth of the social casino market in the coming years. Internet usage refers to the extent to which individuals or organizations access and use the internet for various activities. In social casinos, the internet plays a crucial role by allowing players to engage with and enjoy casino-style games from anywhere, without needing to visit a physical casino. For example, according to the International Telecommunication Union (ITU), a Switzerland-based United Nations agency, global internet penetration reached approximately 5.3 billion people in 2022, representing 66% of the world's population, with a 6.1% growth compared to 2021. This increasing internet usage is a key factor driving the expansion of the social casino market.

Product innovation emerges as a significant trend in the social casino market, with major players focusing on introducing new products to enhance their market share. In August 2022, Wind Creek Hospitality, a US-based gaming and hospitality entity, launched CasinoVerse, a social game that can be played for free without in-app purchases or 'freemium' features. CasinoVerse offers an immersive 3D setting modeled after popular role-playing games (RPGs), allowing users to explore virtual versions of Wind Creek locations around North America and the Caribbean. This innovative approach enhances user engagement and represents a key trend driving growth in the social casino market.

Leading companies in the social casino market are strategically launching technological platforms, exemplified by ZulaCasino.com, to enhance their profitability. ZulaCasino.com, introduced by Blazesoft, a Canada-based software company in October 2023, is a rapidly expanding social casino site accessible throughout the United States, with certain exceptions based on jurisdictional constraints. The platform offers a substantial selection of casino-style games, attractive bonuses, promotions, and the opportunity to win significant amounts of money. Zula Casino collaborates with top gaming companies, providing players with a diverse array of games, including over 150 different slots, tables, and fish games. ZulaCasino.com operates as a free online casino that doesn't require downloads and features daily promotions and events, enhancing user engagement and contributing to its market success.

In October 2023, Light & Wonder, a US-based gambling company, acquired SciPlay for an undisclosed amount. This acquisition is intended to strengthen its portfolio in the interactive gaming sector and broaden its presence in the digital gaming market. By integrating SciPlay's expertise in mobile gaming and social casino games, Light & Wonder aims to enhance its offerings. SciPlay is a US-based company specializing in computer games.

Major companies operating in the social casino market are Zynga Inc., International Game Technology, Scientific Games Corporation, Caesars Entertainment, Creatiosoft Solutions Pvt Ltd., KamaGames Ltd., Ruby Seven Studios Inc., Playtika Holding Corp., PLAYSTUDIOS Inc., Tripledot Studios Limited, Huuuge Games, Big Fish Games Inc., DoubleDown Interactive, High 5 Games, Murka Games Limited, Product Madness, Tangelo Games, Akamon Entertainment S.L., Aristocrat Leisure Limited, Betsson AB

North America was the largest region in the social casino market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the social casino market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the social casino market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The social casino market consists of revenues earned by entities by social networking games, board games, poker, lotteries, poker, blackjack, spinners, and roulette. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Social Casino Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on social casino market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for social casino ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The social casino market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Casual Games; Free Game; Turn-Based Game; Other Types
  • 2) By Application: Free; Toll
  • 3) By End-User: Gaming Population; Mobile Users
  • Subsegments:
  • 1) By Casual Games: Slot Machines; Card Games; Bingo Games
  • 2) By Free Games: Free-To-Play Slots; Free Poker Games; Free Bingo
  • 3) By Turn-Based Games: Turn-Based Card Games; Turn-Based Board Games; Multiplayer Strategy Games
  • 4) By Other Types: Social Bingo; Fantasy Sports; Virtual Betting Games
  • Companies Mentioned: Zynga Inc.; International Game Technology; Scientific Games Corporation; Caesars Entertainment; Creatiosoft Solutions Pvt Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Social Casino Market Characteristics

3. Social Casino Market Trends And Strategies

4. Social Casino Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Social Casino Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Social Casino PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Social Casino Market Growth Rate Analysis
  • 5.4. Global Social Casino Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Social Casino Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Social Casino Total Addressable Market (TAM)

6. Social Casino Market Segmentation

  • 6.1. Global Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Casual Games
  • Free Game
  • Turn-Based Game
  • Other Types
  • 6.2. Global Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Free
  • Toll
  • 6.3. Global Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming Population
  • Mobile Users
  • 6.4. Global Social Casino Market, Sub-Segmentation Of Casual Games, By Typw, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Slot Machines
  • Card Games
  • Bingo Games
  • 6.5. Global Social Casino Market, Sub-Segmentation Of Free Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Free-To-Play Slots
  • Free Poker Games
  • Free Bingo
  • 6.6. Global Social Casino Market, Sub-Segmentation Of Turn-Based Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Turn-Based Card Games
  • Turn-Based Board Games
  • Multiplayer Strategy Games
  • 6.7. Global Social Casino Market, Sub-Segmentation Of Other Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Social Bingo
  • Fantasy Sports
  • Virtual Betting Games

7. Social Casino Market Regional And Country Analysis

  • 7.1. Global Social Casino Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Social Casino Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Social Casino Market

  • 8.1. Asia-Pacific Social Casino Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Social Casino Market

  • 9.1. China Social Casino Market Overview
  • 9.2. China Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Social Casino Market

  • 10.1. India Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Social Casino Market

  • 11.1. Japan Social Casino Market Overview
  • 11.2. Japan Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Social Casino Market

  • 12.1. Australia Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Social Casino Market

  • 13.1. Indonesia Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Social Casino Market

  • 14.1. South Korea Social Casino Market Overview
  • 14.2. South Korea Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Social Casino Market

  • 15.1. Western Europe Social Casino Market Overview
  • 15.2. Western Europe Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Social Casino Market

  • 16.1. UK Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Social Casino Market

  • 17.1. Germany Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Social Casino Market

  • 18.1. France Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Social Casino Market

  • 19.1. Italy Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Social Casino Market

  • 20.1. Spain Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Social Casino Market

  • 21.1. Eastern Europe Social Casino Market Overview
  • 21.2. Eastern Europe Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Social Casino Market

  • 22.1. Russia Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Social Casino Market

  • 23.1. North America Social Casino Market Overview
  • 23.2. North America Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Social Casino Market

  • 24.1. USA Social Casino Market Overview
  • 24.2. USA Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Social Casino Market

  • 25.1. Canada Social Casino Market Overview
  • 25.2. Canada Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Social Casino Market

  • 26.1. South America Social Casino Market Overview
  • 26.2. South America Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Social Casino Market

  • 27.1. Brazil Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Social Casino Market

  • 28.1. Middle East Social Casino Market Overview
  • 28.2. Middle East Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Social Casino Market

  • 29.1. Africa Social Casino Market Overview
  • 29.2. Africa Social Casino Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Social Casino Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Social Casino Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Social Casino Market Competitive Landscape And Company Profiles

  • 30.1. Social Casino Market Competitive Landscape
  • 30.2. Social Casino Market Company Profiles
    • 30.2.1. Zynga Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. International Game Technology Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Scientific Games Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Caesars Entertainment Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Creatiosoft Solutions Pvt Ltd. Overview, Products and Services, Strategy and Financial Analysis

31. Social Casino Market Other Major And Innovative Companies

  • 31.1. KamaGames Ltd.
  • 31.2. Ruby Seven Studios Inc.
  • 31.3. Playtika Holding Corp.
  • 31.4. PLAYSTUDIOS Inc.
  • 31.5. Tripledot Studios Limited
  • 31.6. Huuuge Games
  • 31.7. Big Fish Games Inc.
  • 31.8. DoubleDown Interactive
  • 31.9. High 5 Games
  • 31.10. Murka Games Limited
  • 31.11. Product Madness
  • 31.12. Tangelo Games
  • 31.13. Akamon Entertainment S.L.
  • 31.14. Aristocrat Leisure Limited
  • 31.15. Betsson AB

32. Global Social Casino Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Social Casino Market

34. Recent Developments In The Social Casino Market

35. Social Casino Market High Potential Countries, Segments and Strategies

  • 35.1 Social Casino Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Social Casino Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Social Casino Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer