株式会社グローバルインフォメーション
TEL: 044-952-0102
市場調査レポート

バーチャルクラスルーム - 世界市場の見通し(2017年~2026年)

Virtual Classroom - Global Market Outlook (2017-2026)

発行 Stratistics Market Research Consulting 商品コード 907602
出版日 ページ情報 英文 175 Pages
納期: 2-3営業日
価格
本日の銀行送金レート: 1USD=109.42円で換算しております。
Back to Top
バーチャルクラスルーム - 世界市場の見通し(2017年~2026年) Virtual Classroom - Global Market Outlook (2017-2026)
出版日: 2019年07月19日 ページ情報: 英文 175 Pages
概要

バーチャルクラスルームの世界市場は、2017年に78億6,000万米ドルとなりました。2017年から2026年の間に18.2%のCAGRで推移し、2026年には354億3,000万米ドル規模の市場に成長すると予測されています。

当レポートでは、世界のバーチャルクラスルーム市場を調査し、市場の概要、地域別の市場規模の推移と予測、市場の成長要因および阻害要因の分析、競合情勢、主要企業のプロファイルなど、包括的な情報を提供しています。

目次

第1章 エグゼクティブサマリー

第2章 序文

第3章 市場動向の分析

  • イントロダクション
  • 成長要因
  • 阻害要因
  • 市場機会
  • 脅威
  • 製品分析
  • 用途分析
  • 新興市場
  • 将来の市場シナリオ

第4章 ファイブフォース分析

  • サプライヤーの交渉力
  • バイヤーの交渉力
  • 新規参入業者の脅威
  • 代替品の脅威
  • 業界内の競争

第5章 世界市場:タイプ別

  • イントロダクション
  • インターネット
  • 遠隔授業
  • インターネット・遠隔授業の併用

第6章 世界市場:ソリューション別

  • イントロダクション
  • セキュリティ
  • ユニファイドコミュニケーション・コラボレーション
  • 端末管理
  • コンテンツ管理
  • アナリティクス・データ可視化

第7章 世界市場:展開モード別

  • イントロダクション
  • オンプレミス
  • クラウド

第8章 世界市場:ハードウェア別

  • イントロダクション
  • セキュリティビデオカメラ
  • インタラクティブディスプレイおよびプロジェクター
  • モバイルコンピューティングデバイス
  • インタラクティブホワイトボード
  • バーチャルリアリティデバイス
  • その他

第9章 世界市場:ユーザータイプ別

  • イントロダクション
  • 企業
    • 銀行・金融サービス・保険
    • ヘルスケア・ライフサイエンス
    • 政府・公共部門
    • IT・通信
    • 小売・Eコマース
    • 製造
    • スクール・カレッジ
    • その他
  • 教育・学術機関
    • 高等教育
    • K-12

第10章 世界市場:コンポーネント別

  • イントロダクション
  • ハードウェア
  • サービス
  • ソリューション

第11章 世界市場:組織規模別

  • イントロダクション
  • 大規模
  • 中小規模

第12章 世界市場:サービス別

  • イントロダクション
  • トレーニング・コンサルティング
  • プロフェッショナルサービス
  • マネージドサービス
  • サポート・メンテナンス
  • 実装・統合

第13章 世界市場:製品別

第14章 世界市場:用途別

  • イントロダクション
  • ビジネス教育

第15章 世界市場:地域別

  • イントロダクション
  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • ドイツ
    • 英国
    • イタリア
    • フランス
    • スペイン
    • その他
  • アジア太平洋地域
    • 日本
    • 中国
    • インド
    • オーストラリア
    • ニュージーランド
    • 韓国
    • その他
  • 南米
    • アルゼンチン
    • ブラジル
    • チリ
    • その他
  • 中東・アフリカ
    • サウジアラビア
    • アラブ首長国連邦
    • カタール
    • 南アフリカ
    • その他

第16章 主な開発

  • 契約、協業、提携、および合弁事業
  • 買収および合併
  • 新製品の発売
  • 拡張
  • その他の主要戦略

第17章 企業プロファイル

  • ソニー株式会社
  • Oracle
  • Skyprep
  • Edvance360
  • Google
  • IBM
  • HTC
  • 株式会社日立製作所
  • LG Electronics
  • Dell
  • Blackboard
  • Bigbluebutton
  • パナソニック株式会社
  • Samsung Electronics
  • Cisco
  • Microsoft
図表

List of Tables

  • 1 Global Virtual Classroom Market Outlook, By Region (2016-2026) (US $MN)
  • 2 Global Virtual Classroom Market Outlook, By Type (2016-2026) (US $MN)
  • 3 Global Virtual Classroom Market Outlook, By Combination of Teleconferencing And World Wide Web (2016-2026) (US $MN)
  • 4 Global Virtual Classroom Market Outlook, By World Wide Web (2016-2026) (US $MN)
  • 5 Global Virtual Classroom Market Outlook, By Teleconferencing (2016-2026) (US $MN)
  • 6 Global Virtual Classroom Market Outlook, By Solution (2016-2026) (US $MN)
  • 7 Global Virtual Classroom Market Outlook, By Security (2016-2026) (US $MN)
  • 8 Global Virtual Classroom Market Outlook, By Unified Communications and Collaboration (2016-2026) (US $MN)
  • 9 Global Virtual Classroom Market Outlook, By Device Management (2016-2026) (US $MN)
  • 10 Global Virtual Classroom Market Outlook, By Content Management (2016-2026) (US $MN)
  • 11 Global Virtual Classroom Market Outlook, By Analytics and Data Visualization (2016-2026) (US $MN)
  • 12 Global Virtual Classroom Market Outlook, By Deployment Mode (2016-2026) (US $MN)
  • 13 Global Virtual Classroom Market Outlook, By On-Premises (2016-2026) (US $MN)
  • 14 Global Virtual Classroom Market Outlook, By Cloud (2016-2026) (US $MN)
  • 15 Global Virtual Classroom Market Outlook, By Hardware (2016-2026) (US $MN)
  • 16 Global Virtual Classroom Market Outlook, By Security and Video Cameras (2016-2026) (US $MN)
  • 17 Global Virtual Classroom Market Outlook, By Interactive Displays and Projectors (2016-2026) (US $MN)
  • 18 Global Virtual Classroom Market Outlook, By Mobile Computing Devices (2016-2026) (US $MN)
  • 19 Global Virtual Classroom Market Outlook, By Interactive Whiteboards (2016-2026) (US $MN)
  • 20 Global Virtual Classroom Market Outlook, By Virtual Reality Devices (2016-2026) (US $MN)
  • 21 Global Virtual Classroom Market Outlook, By Gesture-Tracking Device (2016-2026) (US $MN)
  • 22 Global Virtual Classroom Market Outlook, By Head-Mounted Gear (2016-2026) (US $MN)
  • 23 Global Virtual Classroom Market Outlook, By Other Hardwares (2016-2026) (US $MN)
  • 24 Global Virtual Classroom Market Outlook, By User Type (2016-2026) (US $MN)
  • 25 Global Virtual Classroom Market Outlook, By Corporates (2016-2026) (US $MN)
  • 26 Global Virtual Classroom Market Outlook, By Banking, Financial Services, and Insurance (2016-2026) (US $MN)
  • 27 Global Virtual Classroom Market Outlook, By Healthcare and Life Sciences (2016-2026) (US $MN)
  • 28 Global Virtual Classroom Market Outlook, By Government and Public Sector (2016-2026) (US $MN)
  • 29 Global Virtual Classroom Market Outlook, By Telecommunications and It (2016-2026) (US $MN)
  • 30 Global Virtual Classroom Market Outlook, By Retail and Ecommerce (2016-2026) (US $MN)
  • 31 Global Virtual Classroom Market Outlook, By Manufacturing (2016-2026) (US $MN)
  • 32 Global Virtual Classroom Market Outlook, By School & College (2016-2026) (US $MN)
  • 33 Global Virtual Classroom Market Outlook, By Other Corporates (2016-2026) (US $MN)
  • 34 Global Virtual Classroom Market Outlook, By Academic Institutions (2016-2026) (US $MN)
  • 35 Global Virtual Classroom Market Outlook, By Higher Education (2016-2026) (US $MN)
  • 36 Global Virtual Classroom Market Outlook, By K-12 (2016-2026) (US $MN)
  • 37 Global Virtual Classroom Market Outlook, By Component (2016-2026) (US $MN)
  • 38 Global Virtual Classroom Market Outlook, By Hardware (2016-2026) (US $MN)
  • 39 Global Virtual Classroom Market Outlook, By Services (2016-2026) (US $MN)
  • 40 Global Virtual Classroom Market Outlook, By Solutions (2016-2026) (US $MN)
  • 41 Global Virtual Classroom Market Outlook, By Organization Size (2016-2026) (US $MN)
  • 42 Global Virtual Classroom Market Outlook, By Large Organization (2016-2026) (US $MN)
  • 43 Global Virtual Classroom Market Outlook, By Small and Medium Organization (2016-2026) (US $MN)
  • 44 Global Virtual Classroom Market Outlook, By Service (2016-2026) (US $MN)
  • 45 Global Virtual Classroom Market Outlook, By Training and Consulting (2016-2026) (US $MN)
  • 46 Global Virtual Classroom Market Outlook, By Professional Services (2016-2026) (US $MN)
  • 47 Global Virtual Classroom Market Outlook, By Managed Services (2016-2026) (US $MN)
  • 48 Global Virtual Classroom Market Outlook, By Support and Maintenance (2016-2026) (US $MN)
  • 49 Global Virtual Classroom Market Outlook, By Deployment and Integration (2016-2026) (US $MN)
  • 50 Global Virtual Classroom Market Outlook, By Product (2016-2026) (US $MN)
  • 51 Global Virtual Classroom Market Outlook, By Immune Support (2016-2026) (US $MN)
  • 52 Global Virtual Classroom Market Outlook, By Digestive Support (2016-2026) (US $MN)
  • 53 Global Virtual Classroom Market Outlook, By Application (2016-2026) (US $MN)
  • 54 Global Virtual Classroom Market Outlook, By Business Education (2016-2026) (US $MN)

NOTE: Tables for North America, Europe, Asia Pacific, Middle East & Africa, and South America are represented in the same manner above.

目次

According to Stratistics MRC, the Global Virtual Classroom market accounted for $7.86 billion in 2017 and is expected to reach $35.43 billion by 2026 growing at a CAGR of 18.2 % during the forecast period. Some of the key factors such as increasing need for personalized learning experiences and growing participation and involvement in learning are boosting the market growth. However, lack of resources and infrastructure in industries is the restraining factor for the market growth. Moreover, the emergence of Ml and AI and blended learning technologies will provide ample growth opportunities for the market.

Virtual classroom is among the most nascent advancements offers e-learning environment where users can learn, interact, communicate, view and discuss presentation through numerous virtual classroom softwares, teleconferencing and web based accessed. It is an online system wherein user can log in from their devices in order to access range of lectures, videos, and teaching modules. The upcoming revolution in the education system is replacing traditional classroom and learning methods.

By hardware, mobile computing devices segment is constantly enhancing due to increasing expectation of flexible learning. These devices enable students and employees to access all educational material and organization work. By geography, North America is expected to observe significant growth mainly due to the presence of many prominent educational institutions and quality education provided by them.

Some of the key players in this market include Sony, Oracle, Skyprep, Edvance360, Google, IBM, HTC, Hitachi, LG Electronics, Dell, Blackboard, Bigbluebutton, Panasonic, Samsung Electronics, Cisco and Microsoft.

Types Covered:

  • Combination of Teleconferencing And World Wide Web
  • World Wide Web
  • Teleconferencing

Solutions Covered:

  • Security
  • Unified Communications and Collaboration
  • Device Management
  • Content Management
  • Analytics and Data Visualization

Deployment Modes Covered:

  • On-Premises
  • Cloud

Hardware Covered:

  • Security and Video Cameras
  • Interactive Displays and Projectors
  • Mobile Computing Devices
  • Interactive Whiteboards
  • Virtual Reality Devices
  • Other Hardwares

User Types Covered:

  • Corporates
  • Academic Institutions

Components Covered:

  • Hardware
  • Services
  • Solutions

Organization Size Covered:

  • Large Organization
  • Small and Medium Organization

Services Covered:

  • Training and Consulting
  • Professional Services
  • Managed Services
  • Support and Maintenance
  • Deployment and Integration

Products Covered:

  • Immune Support
  • Digestive Support

Applications Covered:

  • Business Education

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country level segments
  • Strategic recommendations for the new entrants
  • Market forecasts for a minimum of 9 years of all the mentioned segments, sub segments and the regional markets
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic analysis: Drivers and Constraints, Product/Technology Analysis, Porter's five forces analysis, SWOT analysis etc.
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the clients interest (Note: Depends of feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Product Analysis
  • 3.7 Application Analysis
  • 3.8 Emerging Markets
  • 3.9 Futuristic Market Scenario

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Virtual Classroom Market, By Type

  • 5.1 Introduction
  • 5.2 Combination of Teleconferencing And World Wide Web
  • 5.3 World Wide Web
  • 5.4 Teleconferencing

6 Global Virtual Classroom Market, By Solution

  • 6.1 Introduction
  • 6.2 Security
  • 6.3 Unified Communications and Collaboration
  • 6.4 Device Management
  • 6.5 Content Management
  • 6.6 Analytics and Data Visualization

7 Global Virtual Classroom Market, By Deployment Mode

  • 7.1 Introduction
  • 7.2 On-Premises
  • 7.3 Cloud

8 Global Virtual Classroom Market, By Hardware

  • 8.1 Introduction
  • 8.2 Security and Video Cameras
  • 8.3 Interactive Displays and Projectors
  • 8.4 Mobile Computing Devices
  • 8.5 Interactive Whiteboards
  • 8.6 Virtual Reality Devices
    • 8.6.1 Gesture-Tracking Device
    • 8.6.2 Head-Mounted Gear
  • 8.7 Other Hardwares

9 Global Virtual Classroom Market, By User Type

  • 9.1 Introduction
  • 9.2 Corporates
    • 9.2.1 Banking, Financial Services, and Insurance
    • 9.2.2 Healthcare and Life Sciences
    • 9.2.3 Government and Public Sector
    • 9.2.4 Telecommunications and It
    • 9.2.5 Retail and Ecommerce
    • 9.2.6 Manufacturing
    • 9.2.7 School & College
    • 9.2.8 Other Corporates
  • 9.3 Academic Institutions
    • 9.3.1 Higher Education
    • 9.3.2 K-12

10 Global Virtual Classroom Market, By Component

  • 10.1 Introduction
  • 10.2 Hardware
  • 10.3 Services
  • 10.4 Solutions

11 Global Virtual Classroom Market, By Organization Size

  • 11.1 Introduction
  • 11.2 Large Organization
  • 11.3 Small and Medium Organization

12 Global Virtual Classroom Market, By Service

  • 12.1 Introduction
  • 12.2 Training and Consulting
  • 12.3 Professional Services
  • 12.4 Managed Services
  • 12.5 Support and Maintenance
  • 12.6 Deployment and Integration

13 Global Virtual Classroom Market, By Product

  • 13.1 Introduction
  • 13.2 Immune Support
  • 13.3 Digestive Support

14 Global Virtual Classroom Market, By Application

  • 14.1 Introduction
  • 14.2 Business Education

15 Global Virtual Classroom Market, By Geography

  • 15.1 Introduction
  • 15.2 North America
    • 15.2.1 US
    • 15.2.2 Canada
    • 15.2.3 Mexico
  • 15.3 Europe
    • 15.3.1 Germany
    • 15.3.2 UK
    • 15.3.3 Italy
    • 15.3.4 France
    • 15.3.5 Spain
    • 15.3.6 Rest of Europe
  • 15.4 Asia Pacific
    • 15.4.1 Japan
    • 15.4.2 China
    • 15.4.3 India
    • 15.4.4 Australia
    • 15.4.5 New Zealand
    • 15.4.6 South Korea
    • 15.4.7 Rest of Asia Pacific
  • 15.5 South America
    • 15.5.1 Argentina
    • 15.5.2 Brazil
    • 15.5.3 Chile
    • 15.5.4 Rest of South America
  • 15.6 Middle East & Africa
    • 15.6.1 Saudi Arabia
    • 15.6.2 UAE
    • 15.6.3 Qatar
    • 15.6.4 South Africa
    • 15.6.5 Rest of Middle East & Africa

16 Key Developments

  • 16.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 16.2 Acquisitions & Mergers
  • 16.3 New Product Launch
  • 16.4 Expansions
  • 16.5 Other Key Strategies

17 Company Profiling

  • 17.1 Sony
  • 17.2 Oracle
  • 17.3 Skyprep
  • 17.4 Edvance360
  • 17.5 Google
  • 17.6 IBM
  • 17.7 HTC
  • 17.8 Hitachi
  • 17.9 LG Electronics
  • 17.10 Dell
  • 17.11 Blackboard
  • 17.12 Bigbluebutton
  • 17.13 Panasonic
  • 17.14 Samsung Electronics
  • 17.15 Cisco
  • 17.16 Microsoft
Back to Top