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Pre K-12(12年生以下)向けデジタル市場調査

PreK-12 Digital Market Survey Report 2015

発行 SIMBA Information, Inc. 商品コード 317414
出版日 ページ情報 英文 68 Pages
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Pre K-12(12年生以下)向けデジタル市場調査 PreK-12 Digital Market Survey Report 2015
出版日: 2015年09月17日 ページ情報: 英文 68 Pages
概要

当レポートでは、学校で使用されるデジタル教材について取り上げ、Pre K-12(12年生以下)の学校における教師を対象に実施した18項目のアンケート結果から、現在使用しているデジタル教材、教材の種類、特定プログラムの利用およびデジタル教材を使用する将来の計画などを分析しています。

調査方法

エグゼクティブサマリー

第1章 教室にデジタル教材がやって来る

  • イントロダクション
  • 教師はデジタル教材を必要とする
  • 提供が必要な技術

第2章 デジタルリソースの役割

  • デジタルリソースをどのように利用するか
  • デジタルリソースをいつ使用するか
  • デジタル教育リソースはどこから来るか

第3章 デジタルリソースの種類

  • デジタル教育リソースの利用頻度
  • デジタル教育リソースが使用される教科
  • デジタル教育リソースの使用目的

第4章 特殊デジタルソース

  • フルデジタルカリキュラムオプションの使用
  • オンラインコースオプションの使用
  • 補助的ソフトウェアの使用
  • ビデオオプションの使用
  • 教室で使用されるゲーム
  • 使用されるアプリケーションの種類

第5章 将来のデジタル材料

  • 教師は更なるデジタルリソースの使用を計画
  • 政策・資金が役割を果たす
  • 教師はトレーニングが必要
  • コンテンツに関する更なるオプション

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目次
Product Code: CURP5691348

Schools in 2015 are seeking out instructional materials that can engage students and build their critical thinking and collaboration skills. Even as the Common Core State Standards have come under attack, educators and parents do, for the most part, want rigorous programs that are aligned to standards and can prepare students to live and work in the 21st century world.

A number of factors, including public policy and the increased availability of classroom technology, have encouraged schools to change the ways they have been instructing students. An increasing portion of instructional materials are digital, although print-based products continue to have a large installed base and daily use in most schools.

Seeing these trends, Simba Information partnered with MCH Strategic Data on an Internet survey of teachers to better understand schools' use of digital instructional materials, specifically core digital programs, online courses, supplemental software, video, games and apps. An initial survey and report were issued in 2014.

PreK-12 Digital Market Survey Report 2015 is the new report about the ongoing digital integration in schools based on a 2015 survey, but including comparative data from the 2014 survey and report.

Over 90% of teachers responding to the April 2015 survey from Simba Information and MCH Strategic Data said they use digital resources for student instruction in their classrooms, but the survey found a range of answers on how teachers find and use those resources.

Beyond the broad participation number, the report provides up-to-date information about:

  • How frequently digital materials are being used
  • For what purposes teachers are using digital resources in class
  • Where teachers turn to acquire digital materials
  • Penetration of specific programs, by title
  • How digital materials are being delivered to students
  • Barriers holding back wider use of digital materials

This report is valuable to providers of digital resources currently in the market or considering entering. Investment and M&A professionals looking to understand areas of potential growth and where opportunities exist for new solutions also will find information they can use.

Table of Contents

Methodology

Executive Summary

Chapter 1: Digital Materials Are Used Widely

  • Introduction
  • Teachers Use Digital Materials
  • Why Not Use More?
  • Table 1.1: Teachers Use Digital Resources for Student Instruction
  • Table 1.2: Major Reasons for Not Using More Digital Materials

Chapter 2: Where Digital Resources Come From

  • How Digital Instructional Resources Are Used
  • When Digital Resources Are Used
  • Where Digital Instructional Resources Come From
  • Table 2.1: Digital Resources Use vs. Traditional Print
  • Table 2.2: How Many Hours Digital Resources Used in Average Day
  • Table 2.3: Most Common Sources for Digital Materials Used in Classrooms
  • PreK-12 Digital Market Survey Report 2015

Chapter 3: Range of Digital Resources

  • How Often Digital Instructional Resources Are Used
  • What Subject Areas Digital Instructional Resources Are Used for
  • What Purpose Digital Instructional Resources Are Used for
  • How Students Access Digital Instructional Resources
  • Table 3.1: Digital Materials Definitions
  • Table 3.2: How Often Digital Resources Are Used in Classroom
  • Table 3.3: What Subjects Digital Resources Are Being Used for
  • Table 3.4: Major Purpose for Which Digital Resources Are Used in Classroom
  • Table 3.5: How Students Access Digital Resources in Classroom

Chapter 4: Specific Digital Resources Used

  • Full Digital Curriculum Options in Use
  • Online Course Use Is Limited
  • Many Supplemental Software Programs Are in Use
  • Teachers Find Video Options
  • Games Enter the Classroom
  • Types of Apps Being Used
  • Table 4.1: Use of Learning Management System
  • Table 4.2: Use of Specific Core Digital Programs
  • Table 4.3: Use of Specific Online Courses
  • Table 4.4: Use of Specific Instructional Software Programs
  • Table 4.5: How Video is Accessed in the Classroom
  • Table 4.6: Use of Video Programs
  • Table 4.7: Use of Specific Games
  • Table 4.8: Types of Apps Used
  • Table 4.9: Students Purchase/Use Apps on Own for School Work

Chapter 5: The Digital Future

  • Teachers Plan More Digital Resource Use
  • Table 5.1: How Many Hours Digital Resources Are in Use in Average Day
  • PreK-12 Digital Market Survey Report 2015

Appendix

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