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市場調査レポート

世界のDRM(デジタル著作権管理)市場の分析

Global DRM Market Analysis

発行 RNCOS E-Services Pvt. Ltd. 商品コード 191987
出版日 ページ情報 英文 55 Pages
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世界のDRM(デジタル著作権管理)市場の分析 Global DRM Market Analysis
出版日: 2011年05月01日 ページ情報: 英文 55 Pages
概要

当レポートでは、DRM(デジタル著作権管理)の世界市場の最新動向について分析し、これまでの業績、現在顕著な技術的・市場的傾向、将来有望な使用分野(金融業など)、主要企業プロファイルなどの情報を盛り込んで、概略以下の構成でお届けします。

第1章 アナリストの見解

第2章 産業の実績

第3章 産業の傾向

  • 新たなデジタル透かし技術
  • 有料テレビによる市場成長促進
  • デジタルメディア市場
  • 相互運用性:主要な問題
  • 企業のスキャンダルによる成長促進
  • コンテンツのカスタマイズ市場

第4章 DRMの使用分野

  • モバイルコンテンツ産業
  • 音楽産業
  • 医療産業
  • 教育サービス
  • ソフトウェア産業
  • 金融業

第5章 産業の抑制要因

第6章 競争環境

  • Adobe
  • Microsoft
  • Hewlett-Packard
  • IBM
  • ソニー
  • RealNetworks
  • VeriSign
  • Philips Electronics
  • EMC Corporation
  • Oracle Corporation

図表一覧

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目次

The global market for the Digital Rights Management (DRM) has witnessed significant changes with a plethora of opportunities in the form of media & entertainment DRM, enterprise DRM, and software DRM. Media & entertainment sector will witness the strongest growth in the next few years followed by enterprise DRM and software DRM. Mobile content market will be one of the major driving forces behind the growth in the DRM industry.

In addition to securing content on PCs, televisions, laptop computers, and smart phones, DRM companies are ready to provide content protection for rapidly developing industry sectors including mobile, gaming, and GPS navigation. Besides, telecom operators are offering premium multimedia content to compensate the falling Average Revenue Per User (ARPU) for their voice services. Moreover, healthcare, financial, and educational sector will be among the key sectors for the development of the DRM market.

It is projected that the growth in Asia Pacific will achieve requisite pace during the forecast period. Many countries in North America and Europe have witnessed highest growth over the past years, which are expected to get eroded in the years to come as the market gets saturated. Additionally, pay-TV services will also fuel growth in the overall DRM market with more premium content required to be secured against piracy.

According to our analysis, DRM interoperability remains a key issue for the industry. It is essential for the industry to develop a platform where creator of the content and end-user get fair compensation. It is projected that the DRM market will grow more than three times during 2008-2014.

The RNCOS report, “Global DRM Market Analysis”, provides extensive research and objective analysis on the DRM market at global level, sorted by applications of the technology. This report will help clients to analyze the leading-edge opportunities critical to the success of the DRM industry. Detailed data and analysis will help the potential investors to navigate through the evolving market of DRM Technology and also help in examining the key application areas of DRM in different industries including Financial Services, Healthcare Industry, Education, Software Industry, and many others.

Table of Contents

1. Analyst View

2. Industry Performance

3. Industry Trends

  • 3.1. Emerging Digital Watermarks Technology
  • 3.2. Pay TV Fuel Market Growth
  • 3.3. Digital Media Market
  • 3.4. Interoperability: A Key Issue
  • 3.5. Corporate Scandals Driving Growth
  • 3.6. Content Customization Market

4. DRM Applications

  • 4.1. Mobile Content Industry
  • 4.2. Music Industry
  • 4.3. Healthcare Industry
  • 4.4. Educational Services
  • 4.5. Software Industry
  • 4.6. Financial Industry

5. Industry Restraints

6. Competitive Landscape

  • 6.1. Adobe
  • 6.2. Microsoft
  • 6.3. Hewlett-Packard
  • 6.4. IBM
  • 6.5. Sony Corporation
  • 6.6. RealNetworks
  • 6.7. VeriSign
  • 6.8. Philips Electronics
  • 6.9. EMC Corporation
  • 6.10. Oracle Corporation

List of Figures:

  • Figure 2-1: Global - DRM Industry (Million US$), 2008 & 2014
  • Figure 2-2: Global - Mobile Applications Download Revenue (Billion US$), 2010-2013
  • Figure 2-3: Europe - Average Annual Spending Per User on Mobile Downloads (Euro), 2005 & 2010
  • Figure 4-1: Global - Mobile Content Service Industry (Billion US$), 2010 & 2014
  • Figure 4-2: Global - Mobile Gaming Industry (Billion US$), 2010 & 2014
  • Figure 4-3: Global - Online Music Industry (Billion US$), 2010 & 2014
  • Figure 4-4: Global - Comparison of Digital Music to Physical Music Sale (%), 2010 & 2014
  • Figure 4-5: Global - Value of Unlicensed Software (Billion US$), 2008 & 2009
  • Figure 4-6: Global - Piracy Rates by Region (%), 2008 & 2009

List of Tables:

  • Table 6-1: Adobe - Financial Overview (Million US$), 2009 & 2010
  • Table 6-2: Microsoft - Financial Overview (Million US$), 2009 & 2010
  • Table 6-3: Hewlett-Packard - Financial Overview (Million US$), 2009 & 2010
  • Table 6-4: IBM - Financial Overview (Million US$), 2009 & 2010
  • Table 6-5: Sony Corporation - Financial Overview (Million US$), 2009 & 2010
  • Table 6-6: RealNetworks - Financial Overview (Million US$), 2009 & 2010
  • Table 6-7: VeriSign - Financial Overview (Million US$), 2009 & 2010
  • Table 6-8: Philips Electronics - Financial Overview (Million US$), 2008 & 2009
  • Table 6-9: EMC Corporation - Financial Overview (Million US$), 2009 & 2010
  • Table 6-10: Oracle Corporation - Financial Overview (Million US$), 2009 & 2010
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