企業レポート

世界のゲーム企業上位50社の分析

Research on Global Top 50 Game Companies, 2012

発行 ResearchInChina 商品コード 253495
出版日 ページ情報 英文 182 Pages
納期: 即日から翌営業日
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世界のゲーム企業上位50社の分析 Research on Global Top 50 Game Companies, 2012
出版日: 2012年10月01日 ページ情報: 英文 182 Pages
概要

世界経済は緩やかな回復の傾向を見せていますが、欧州の財政危機などの影響により厳しい状態がまだ続いています。それに伴う個人消費の低迷などにより、世界のエンタテインメント産業は先行きが不透明な状態となっています。しかし一方では、スマートフォンやタブレットPCなどの普及やソーシャルゲーム・サイトの流行により、ソフトウェアの流通体系が多様化したため、各企業はゲームソフトの「アウトレット」の数を増やし、この新たな市場機会を活用しようとしています。

当レポートでは、全世界のゲーム企業(アーケードゲーム、テレビゲーム、オンラインゲーム、モバイルゲーム)の売上高ベースでのランキングを作成すると共に、ランキング入りしたゲーム企業上位50社のプロファイル(企業概要、経営実績、収益構造、ゲーム製品の販売傾向、事業見通し、発展戦略など)を調査して、その結果を概略以下の構成でお届けします。

第1章 ゲーム産業の概要

  • 定義
  • 概要

第2章 ゲーム産業のランキング

  • ランキングの手法
  • 市場収益によるランキング

第3章 日本のゲーム企業

  • 任天堂
  • ソニー・コンピュータエンタテインメント
  • バンダイナムコゲームス
  • グリー
  • ディー・エヌ・エー
  • スクウェア・エニックス
  • コナミ
  • カプコン
  • セガ
  • コーエーテクモホールディングス
  • マーベラスAQL
  • トーセ
  • モブキャスト
  • ランキング外の日本企業

第4章 米国のゲーム企業

  • Gamestop
  • Microsoft EDD
  • Activision Blizzard
  • EA
  • Zynga
  • Take-Two
  • Disney Interactive
  • THQ
  • Glu Mobile
  • Alliance Distributors
  • ランキング外の米国企業

第5章 韓国のゲーム企業

  • NEXON
  • Neowiz Games
  • NCSOFT
  • NHN
  • CJ E&M
  • Wemade
  • Gamevil
  • GRAVITY
  • WEBZEN
  • ランキング外の韓国企業

第6章 欧州のゲーム企業

  • Ubisoft
  • Gameloft
  • Digital Bros
  • Net Entertainment
  • CD Projekt Red
  • ランキング外の欧州企業

第7章 中国本土のゲーム企業

  • Tencent Game
  • NETEASE Game
  • Shanda Games
  • Changyou
  • Perfect World
  • Giant Interactive
  • KongZhong Corporation
  • KINGSOFT
  • NETDRAGON
  • Renren Games
  • CMGE
  • ランキング外の中国企業
    • Zqgame
    • The9
    • TAOMEE
    • Ourpalm

第8章 他地域のゲーム企業

  • Soft-World
  • Gamania Digital Entertainment
  • ランキング外の他地域の企業

用語集

図表一覧

目次
Product Code: TMT002

Abstract

Based on the game business revenue disclosed by related listed companies in global game industry, ResearchInChina compiled the game business earnings in USD of relevant game companies in fiscal quarter closest to 2012Q2 (from April 1st, 2012 to June 30, 2012).

This report studies the game market including arcade game, home video game, online game and mobile game.

image1

Among the top 50 game companies, 13 came from Japan, 10 from the United States, 11 from Mainland China, 9 from South Korea, 5 from Europe and 2 from Taiwan.

Although there were signs of gradual recovery in the global economy, overall economic conditions continued to be harsh, mainly because of a slowdown in economies caused by fiscal instability in Europe. As for the entertainment industry, weak individual consumption and other factors have added further uncertainty to the outlook.

Game and game devices businesses are highly competitive, characterized by rapid product life cycles, frequent introductions of new products and game titles, and the development of new technologies.

With the spread of smartphones and tablet PCs worldwide and the increased popularity of social networking sites, the available means of providing game software continue to diversify, and opportunities to reach an even greater audience for game software are increasing.

Against such a backdrop, game companies increased the number of "outlets" for the game content by taking advantage of opportunities presented by the emergence of new devices and developing business around game content. Every company intends to develop ways of playing games that match the characteristics of each device.

The report analytically highlights the operating results, revenue structure, sales trend of game products, business outlook and development strategy of TOP 50 game companies, and studies some enterprises to go for the top list.

Table of Contents

1 Overview of Game Industry

  • 1.1 Definition
  • 1.2 Overview

2 Ranking of Game Industry

  • 2.1 Method of Ranking
  • 2.2 Ranking by Revenue
  • 2.3 Ranking by Profit
  • 2.4 Ranking by Gross Margin
  • 2.5 Other Ranking

3, Japanese Companies in Games TOP 50

  • 3.1 Nintendo
    • 3.1.1 Profile
    • 3.1.2 Operating Results
    • 3.1.3 Product Sales
    • 3.1.4 Investors Wish Nintendo to Gear Its Development Direction
  • 3.2 SONY GAME
    • 3.2.1 Profile
    • 3.2.2 Operating Results of Games
    • 3.2.3 Company Outlook
  • 3.3 BANDAI NAMCO
    • 3.3.1 Introduction
    • 3.3.2 Operating Results
    • 3.3.3 Analysis on Game Business
    • 3.3.4 Strategy
  • 3.4 GREE
    • 3.4.1 Profile
    • 3.4.2 Business Model of GREE
    • 3.4.3 Operating Results
    • 3.4.4 FY2013 Business Strategy
  • 3.5 DeNA
    • 3.5.1 Profile
    • 3.5.2 Operating Results
  • 3.6 SQUARE ENIX
    • 3.6.1 Introduction
    • 3.6.2 Operating Results of Games
    • 3.6.3 FY2013 Outlook
  • 3.7 KONAMI
    • 3.7.1 Profile
    • 3.7.2 Operating Results
    • 3.7.3 Revenue Structure
    • 3.7.4 FY2013 Outlook
  • 3.8 Capcom
    • 3.8.1 Introduction
    • 3.8.2 Operating Results
    • 3.8.3 Analysis of each operational department
  • 3.9 SEGA
    • 3.9.1 Introduction
    • 3.9.2 Operating Results
    • 3.9.3 Revenue Structure
    • 3.9.4 Shipment of Main Products
  • 3.10 KOEI TECMO
    • 3.10.1 Introduction
    • 3.10.2 Operating Results
  • 3.11 MarvelousAQL
    • 3.11.1 Profile
    • 3.11.2 Operating Results of Game Business
  • 3.12 TOSE
    • 3.12.1 Introduction
    • 3.12.2 Operating Results
  • 3.13 Mobcast
    • 3.13.1 Profile
    • 3.13.2 Operating Results
  • 3.14 Companies to Go for the Top List in Japan

4, US Companies in Games TOP 50

  • 4.1 Gamestop
    • 4.1.1 Introduction
    • 4.1.2 Operating Results
  • 4.2 Microsoft EDD
    • 4.2.1 Principal Products and Services
    • 4.2.2 Operating Results of Games Department
  • 4.3 Activision Blizzard
    • 4.3.1 Profile
    • 4.3.2 Operating Results
    • 4.3.3 Revenue Structure
    • 4.3.4 Company Outlook
  • 4.4 EA
    • 4.4.1 Introduction
    • 4.4.2 Operating Results of Games
    • 4.4.3 Robust Growth of Mobile Game Business
    • 4.4.4 Free-to-play is EA's fastest growing business model
    • 4.4.5 FY2013 Outlook
  • 4.5 Zynga
    • 4.5.1 Introduction
    • 4.5.2 Financial Summary
    • 4.5.3 Business Highlights
  • 4.6 Take-Two
    • 4.6.1 Introduction
    • 4.6.2 Operating Results
    • 4.6.3 Business and Product Highlights
  • 4.7 Disney Interactive
    • 4.7.1 Introduction
    • 4.7.2 Operating Results of Game Business
  • 4.8 THQ
    • 4.8.1 Introduction
    • 4.8.2 Operating Results
  • 4.9 Glu Mobile
    • 4.9.1 Profile
    • 4.9.2 Operating Highlights
    • 4.9.3 Revenue Structure
    • 4.9.4 Business Outlook
  • 4.10 Alliance Distributors
    • 4.10.1 Introduction
    • 4.10.2 Operating Results
  • 4.11 Companies to Go for the Top List in USA

5, South Korean Companies in Games TOP 50

  • 5.1 NEXON
    • 5.1.1 Introduction
    • 5.1.2 Operating Results
    • 5.1.3 China being the Largest Market for NEXON
  • 5.2 Neowiz Games
    • 5.2.1 Profile
    • 5.2.2 Financial Summary
  • 5.3 NCSOFT
    • 5.3.1 Profile
    • 5.3.2 Financial Summery
    • 5.3.3 Revenue Structure
  • 5.4 NHN
    • 5.4.1 Introduction
    • 5.4.2 Financial Summary
    • 5.4.3 Operating Results of Games
  • 5.5 CJ E&M
    • 5.5.1 Profile
    • 5.5.2 Operating Results
    • 5.5.3 Business Outlook
  • 5.6 Wemade
    • 5.6.1 Introduction
    • 5.6.2 Operating Results
  • 5.7 Gamevil
    • 5.7.1 Introduction
    • 5.7.2 Financial Results
    • 5.7.3 Operating Results of Games
  • 5.8 GRAVITY
    • 5.8.1 Introduction
    • 5.8.2 Operating Results
    • 5.8.3 Business Trends
  • 5.9 WEBZEN
    • 5.9.1 Introduction
    • 5.9.2 Operating Results
    • 5.9.3 Revenue Structure
  • 5.10 Companies to Go for the Top List in South Korea

6, European Companies in Games TOP 50

  • 6.1 Ubisoft
    • 6.1.1 Introduction
    • 6.1.2 Operating Results
    • 6.1.3 Business Outlook
  • 6.2 Gameloft
    • 6.2.1 Introduction
    • 6.2.2 Operating Results
    • 6.2.3 Business Outlook
  • 6.3 Digital Bros
    • 6.3.1 Introduction
    • 6.3.2 Operating Results
    • 6.3.3 Buisness Outlook
  • 6.4 Net Entertainment
    • 6.4.1 Introduction
    • 6.4.2 Operating Results
    • 6.4.3 Business highlights
  • 6.5 CD Projekt Red
    • 6.5.1 Introduction
    • 6.5.2 Operating Results
  • 6.6 Companies to Go for the Top List in Europe

7, Chinese Mainland Companies in Games TOP 50

  • 7.1 Tencent Game
    • 7.1.1 Introduction
    • 7.1.2 Operating Results of Tencent Game
    • 7.1.3 Quarterly Revenue of Tencent Game Platform Exceeds RMB2.2 billion
  • 7.2 NETEASE Game
    • 7.2.1 Introduction
    • 7.2.2 Financial Summary
    • 7.2.3 Business Highlights
    • 7.2.4 Business Outlook
  • 7.3 Shanda Games
    • 7.3.1 Introduction
    • 7.3.2 Financial Results
    • 7.3.2 Business Highlights
    • 7.3.3 Core Operation Metrics
  • 7.4 Changyou
    • 7.4.1 Introduction
    • 7.4.2 Financial Summary
    • 7.4.3 Operating Results
    • 7.4.4 Revenue Structure
    • 7.4.5 Business Outlook
  • 7.5 Perfect World
    • 7.5.1 Introduction
    • 7.5.2 Operating Results
    • 7.5.3 Revenue Structure
    • 7.5.4 Recent Developments
  • 7.6 Giant Interactive
    • 7.6.1 Introduction
    • 7.6.2 Operating Results
    • 7.6.3 Products Analysis
  • 7.7 KongZhong Corporation
    • 7.7.1 Introduction
    • 7.7.2 Financial Results
    • 7.7.3 Mobile Game Segment
    • 7.7.4 Internet game segment
    • 7.7.5 Products Analysis
  • 7.8 KINGSOFT
    • 7.8.1 Introduction
    • 7.8.2 Operating Results of Games
    • 7.8.3 BUSINESS REVIEW AND OUTLOOK
  • 7.9 NETDRAGON
    • 7.9.1 Introduction
    • 7.9.2 Business Highlights
    • 7.9.3 BUSINESS OUTLOOK
  • 7.10 Renren Games
    • 7.10.1 Introduction
    • 7.10.2 Operating Results of Games
  • 7.11 CMGE
    • 7.11.1 Profile
    • 7.11.2 Financial Highlights
    • 7.11.3 Operating Metrics
  • 7.12 Companies to Go for the Top List in China
    • 7.12.1 Zqgame
    • 7.12.2 The9
    • 7.12.3 TAOMEE
    • 7.12.4 Ourpalm

8, Other Region's Companies in Games TOP 50

  • 8.1 Soft-World
    • 8.1.1 Introduction
    • 8.1.2 Operating Results
  • 8.2 Gamania Digital Entertainment
    • 8.2.1 Profile
    • 8.2.2 Operating Results
  • 8.3 Companies to Go for the Top List in Other Regions

Selected Charts

  • TOP 50 Game Companies by Revenue, 2012Q2
  • TOP 50 Game Companies by Net Profit, 2012Q2
  • TOP 50 Game Companies by Gross Margin, 2012Q2
  • Revenue, R&D Investment of Nintendo, FY2007-FY2012
  • Revenue, Operating Profit, Gross Margin, R & D Investment of Nintendo, 2011Q1-2012Q2
  • Revenue of Nintendo by Product, 2011Q2-2012Q2
  • Revenue of Nintendo by Region, 2011Q1-2012Q2
  • Sales Units, Number of New Titles of Nintendo Products in 2012Q2
  • Revenue of SONY GAME, 2007-2011
  • Revenue of SONY GAME, 2011Q1-2012Q2
  • Revenue & Operating Profit of SONY by Segment, 2012Q2
  • Unit Sales of SONY Key Game Products, 2011-2012
  • Revenue and Net Profit of BANDAI NAMCO, 2011-2012
  • Revenue of BANDAI NAMCO by Segment, 2011-2012
  • Revenue of BANDAI NAMCO by Region, 2011-2012
  • BANDAI NAMCO 's Game Sales by Category,FY2010-FY2013
  • Home Video Game Software Titles And Unit Sales of BANDAI NAMCO
  • BANDAI NAMCO's Sales of Main Game Titles and Group Total By Platform
  • Sales Breakdown of BANDAI NAMCO's Arcade Game Machines
  • Employee, Revenue of GREE, FY2007-FY2012
  • Revenue and Operating Profit of GREE, 2011Q1-2012Q2
  • Revenue and Operating Profit of DeNA, 2011Q1-2012Q2
  • Revenue and Operating Profit of SQUARE ENIX, 2011Q1-2012Q2
  • SQUARE ENIX 's Key Titles Released in FY2013
  • Revenue, Operating Profit, of KONAMI,FY2008-FY2012
  • Revenue, Operating Profit, of KONAMI, 2011Q1-2012Q2
  • KONAMI FY2013Q1 Operating Summary
  • Registered Members of KONAMI's Social Games & Titles in Service
  • Unit Sales Breakdown of KONAMI's Video Games by Region & by Platform
  • Revenue & Operating Profit of KONAMI by product, 2011Q1-2012Q2
  • KONAMI's Game Titles Released in FY2013
  • Employee ,Revenue, R & D Investment of Capcom, FY2007-FY2011
  • Revenue, Operating profit, Gross Margin of Capcom, 2011Q1-2012Q2
  • Sales Units of Capcom Shipped by Platform, 2011-2012
  • Sales Units of Capcom Shipped by Region, 2011-2012
  • Performance of Capcom's Digital Contents Department,2011-2012
  • Revenue and Net Profit of SEGA, FY2008-FY2012
  • Revenue of Sega by Product, FY2011-FY2012
  • Revenue of Sega by Product and by Platform, FY2012
  • SEGA Shipment Data: Pachislot
  • Units Sold of SEGA Major Titles / Pachislot
  • SEGA Shipment Data: Pachinko
  • SEGA Major Titles / Pachinko
  • SEGA Domestic Facilities Number Transition,2011-2012
  • SEGA Major Titles / Digital Games
  • Revenue and Net Profit of KOEI TECMO, FY2010-FY2012
  • Quarterly Revenue and Operating Profit of KOEI TECMO, FY2011-FY2012
  • Revenue and Operating Profit of KOEI TECMO by Segment, FY2010-FY2012
  • Breakdown of Revenue and Operating Profit by Segment of MarvelousAQL, 2012Q2
  • Revenue and Net Profit of TOSE, FY2007-FY2011
  • Revenue and Net Profit of TOSE by Quarter, 2012
  • Revenue and Net Profit of Mobcast, FY2007-FY2011
  • Revenue and Net Profit of Mobcast, 2012Q1-2012Q2
  • Revenue and Net Profit of Eighting, FY2007-FY2011
  • Revenue, Operating Profit, Net Profit of Eighting, 2011Q2, 2012Q2
  • Revenue, Gross Profit of Gamestop, 2011Q1-2012Q2
  • Revenue, Gross Margin of Gamestop by Products, 2011Q1-2012Q2
  • Revenue & Operating Profit of Microsoft Entertainment and Devices Division, 2011Q1-2012Q2
  • Revenue & Operating Profit of Microsoft Entertainment and Devices Division, FY2010-FY2012
  • Activision Blizzard 2012Q2 Earnings Highlights
  • Revenue,Employee, R&D Investment of Activision Blizzard, FY2007-2012H1
  • Revenue of Activision Blizzard by Region, 2011Q1-2012Q2
  • Revenue of Activision Blizzard by Distribution channel, 2011Q1-2012Q2
  • Revenue of Activision Blizzard by Segment, 2011Q1-2012Q2
  • Revenue of Activision Blizzard by Product, 2011Q1-2012Q2
  • Call of Duty Monthly Active Users, Apr.2008-Jun.2012
  • Call of Duty Elite Members, 2012
  • Revenue, Employee, R&D Investment of Electronic Arts, FY2007-FY2012
  • Revenue, Gross Margin, Operating profit, R & D investment of Electronic Arts, 2011Q1-2012Q2
  • Revenue of Electronic Arts by Product, 2011Q1-2012Q2
  • Revenue of Electronic Arts by Region, 2011Q1-2012Q2
  • EA Digital Revenue1 by Platform, FY2011Q1-FY2013Q1
  • EA Digital Revenue1 by Type, FY2011Q1-FY2013Q1
  • EA's Free-To-Play Growth Metrics, FY2010Q1-FY2013Q1
  • EA's Announced Titles by Label and Platform in Fiscal Year 2013
  • Employee ,Revenue, R&D Investment of Zynga, FY2007-FY2011
  • Revenue, Operating Profit, Gross Margin, R&D Investment of Zynga, 2011Q1-2012Q2
  • Revenue of Zynga by Product, 2011Q1-2012Q2
  • Revenue Share of Take-Two by Region, 2011Q1-2012Q2
  • Revenue Share of Take-Two by Platform, 2011Q2, 2012Q2
  • Titles of Take-Two Released in 2012Q2
  • Take-Two's Lineup of Future Titles in 2012-2014
  • Revenue and Operating Profit of Disney by Segment, 2011Q2,2012Q2
  • Revenue and Net Profit of THQ, FY2008-FY2012
  • Employee ,Revenue, R&D Investment of Glu Mobile, FY2007-FY2011
  • Revenue, Operating Profit, Gross Margin, R&D Investment of Glu Mobile, 2011Q1-2012Q2
  • Revenue of Glu Mobile by Product, 2011Q2-2012Q2
  • Revenue of Glu Mobile by Region, 2012Q1-2012Q2
  • Revenue, Operating profit, Net Profit of Alliance Distributors, 2011Q2, 2012Q2
  • South Korea's Top 5 Publishers by Revenue
  • Revenue of NEXON, FY2010-FY2011
  • Revenue Breakdown of NEXON by New and Existing Titles, FY2008-FY2012
  • Recently Launched Games of NEXON
  • Revenue of NEXON, 2011Q1-2012Q2
  • Operating Profit and Operating Margin of NEXON, 2011Q1-2012Q2
  • Revenue and Net Profit of Neowiz Games, FY2007-FY2011
  • Revenue, Operating Profit, Net Profit of Neowiz, 2011Q1-2012Q2
  • Revenue Breakdown of Neowiz by Region, 2011Q2-2012Q2
  • Revenue of NCSOFT, 2011Q2-2012Q2
  • Operating Profit of NCSOFT, 2011Q2-2012Q2
  • Revenue of NCSOFT by Region
  • Revenue of NCSOFT by Games (Excluding Royalty)
  • Revenue, Operating Income and Net income of NHN, 2011Q2-2012Q2
  • Revenue of NHN by Region, 2011Q2-2012Q2
  • Sales of NHN by Segment, 2011Q2-2012Q2
  • Sales of Online-game of NHN, 2011Q2-2012Q2
  • Revenue Breakdown of CJ E&M by Segment, 2011Q2-2012Q2
  • Revenue of CJ E&M's Game Department and Mobile Game, 2011Q2-201Q2
  • Revenue and Net Profit of Wemade, FY2007-FY2011
  • Revenue, Operating Profit and Net Profit of Wemade, 2011Q2-2012Q2
  • Revenue of Wemade by Region, 2011Q2-2012Q2
  • Revenue of Wemade by Game Products, 2011Q2-2012Q2
  • Revenue and Net Profit of Gamevil, FY2007-FY2011
  • Sales, Operating Income and Net Income of GAMEVIL
  • Revenue of GAMEVIL by Region, 2011-2012
  • Revenue of GAMEVIL by Genre,2011Q2-2012Q2
  • Revenue of Gamevil by Product, 2011Q2-2012Q2
  • Revenue and Net Profit of Gravity, FY2007-FY2011
  • Revenue & Gross Profit of Gravity by Segment, 2011Q2-2012Q2
  • Revenue and Net Profit of WEBZEN, FY2007-FY2011
  • Revenue, Operating Profit, Gross Margin of WEBZEN, 2011Q1-2012Q2
  • WEBZEN Sales Breakdown (by products)
  • WEBZEN Sales Breakdown (by market)
  • Revenue of WEBZEN by Product, 2011Q2-2012Q2
  • Revenue of WEBZEN by Region, 2012Q1-2012Q2
  • Revenue and Net Profit of Ubisoft, FY2008-FY2012
  • Breakdown of Ubisoft's Sales by Platform, 2011Q2, 2012Q2
  • Breakdown of Ubisoft's Sales by Region, 2011Q2, 2012Q2
  • Title Release Schedule of Ubisoft, 2012Q3
  • Employee ,Revenue, Gross Margin, Net Profit of Gameloft, FY2007-FY2011
  • Revenue and Net Profit of Gameloft, 2011Q1-2012Q4
  • Revenue, Operating Profit, Gross Margin of Digital Bros, 2011Q1-2012Q2
  • Breakdown of Revenue by Segment of Digital Bros FY2011- FY 2012
  • Revenue, Operating Profit of Net Entertainment, 2010Q2-2012Q2
  • KEY DATA AND FIGURES of Net Entertainment,2010Q2-2012Q2
  • Revenue and Net Profit of CD Projekt RED, FY2007-FY2011
  • Revenue Breakdown of CD Projekt RED by Segment, 2012H1
  • Revenue of Tencent Game, 2011Q1-2012Q2
  • Game Revenue and Total Revenue of NetEase, 2005-2011
  • Revenue, Gross Margin of NetEase Game, 2011Q1-2012Q2
  • Revenue, Employee, R&D Investment of Shanda Games, FY2007-FY2011
  • Revenue, Operating Profit, Gross Margin of Shanda Games, 2011Q1-2012Q2
  • Average Monthly Active Users of Shanda Games, 2010Q3-2012Q2
  • Average Monthly Paying Users of Shanda Games, 2010Q3-2012Q2
  • Monthly Average Revenues Per Monthly Paying User of Shanda Games, 2010Q3-2012Q2
  • Employee ,Revenue, R&D Investment of ChangYou, FY2007-FY2011
  • Revenue, Operating Profit, Gross Margin, R&D Investment of ChangYou, 2011Q1-2012Q2
  • MMO Games Metrics of Changyou,2011Q2-2012Q2
  • Web Games Metrics of Changyou, 2011Q2-2012Q2
  • Revenue and Gross Margin of ChangYou by Segment, 2011Q1-2012Q2
  • Game Pipeline of Changyou for Second Half of 2012
  • Employee, Revenue, R&D Investment of Perfect World, FY2007-FY2011
  • Revenue, Operating Profit, Gross Margin, R&D Investment of Perfect World, 2011Q1-2012Q1
  • Revenue of Perfect World by product, 2011Q1-2012Q1
  • Employee ,Revenue, R&D Investment of Giant Interactive, FY2007-FY2011
  • Revenue, Operating Profit, Gross Margin of Giant Interactive, 2011Q1-2012Q2
  • Revenue of Giant Interactive by Product, 2011Q1-2012Q2
  • Key Quarterly Operating Metrics of Giant(APA,ACU,PCU,ARPU), 2011Q1-2012Q2
  • Total Revenue of KongZhong Corporation, 2008Q1-2012Q2
  • Mobile Phone Game Metrics of KongZhong Corporation, 2008Q1- 2012Q2
  • Internet Game Metrics of KongZhong Corporation, 2010Q1-2012Q2
  • Revenue, Operating Profit, Gross Margin of Kingsoft, 2011Q1-2012Q2
  • Revenue, Operating Profit, Gross Margin of Kingsoft, 2011Q1-2012Q2
  • Revenue, Operating Profit, Gross Margin of Kingsoft, 2011Q1-2012Q2
  • Revenue, Gross Margin, R&D Investment of NetDragon, FY2007-2012H1
  • Revenue, Gross Margin, Operating Profit, R&D Investment of NetDragon, 2011Q1-2012Q2
  • Revenue of NetDragon by Product, 2011Q1-2012Q2
  • Employee, R&D Investment and Net Profit of Renren, 2008-2011
  • Revenue, Net Profit, Gross Margin of Renren, 2011Q1-2012Q2
  • Revenue of Renren by Segment, 2011Q2-2012Q2
  • Employee, Revenue ,R&D Investment of Zqgame, FY2007-2012H1
  • Revenue, Operating Profit, Gross Margin of Zqgame, 2011Q1-2012Q2
  • Employee ,Revenue, R&D Investment of The9, FY2007-FY2011
  • Revenue, Operating Profit, Gross Margin, R&D Investment of The9, 2011Q1-2012Q2
  • Revenue of The9 by product, 2011Q1-2012Q2
  • Revenue ,Employee , R&D Investment of Taomee, FY2007-FY2011
  • Revenue, Operating Profit, Gross Margin, R&D Investment of Taomee, 2011Q1-2012Q2
  • Revenue of Taomee by Segment, 2011Q1-2012Q2
  • Revenue ,Employee of Ourpalm, FY2007-2012H1
  • Revenue, Operating Profit, Gross Margin of Ourpalm, 2012Q1-2012Q2
  • Employee , R&D Investment of Soft-world, FY2011-FY2012
  • Revenue, Gross Margin, Net Profit of Soft-world, FY2011-FY2012
  • Revenue of Soft-world by Product, FY2011-FY2012
  • Revenue, Operating Profit, Net Profit of Gamania, 2011H1-2012H1
  • Revenue, Operating profit, Net Profit of CMGE, 2011Q1-2012Q2
  • ARPU and APA of CMGE's Feature Phone Games, 2011Q1-2012Q2
  • ARPU and APA of CMGE's Smartphone Games, 2011Q1-2012Q2
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