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市場調査レポート

世界と中国のアニメーション産業レポート

Global and China Animation Industry Report, 2017-2021

発行 ResearchInChina 商品コード 224883
出版日 ページ情報 英文 152 Pages
納期: 即日から翌営業日
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本日の銀行送金レート: 1USD=113.05円で換算しております。
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世界と中国のアニメーション産業レポート Global and China Animation Industry Report, 2017-2021
出版日: 2017年04月12日 ページ情報: 英文 152 Pages
概要

当レポートでは、世界と中国のアニメーション産業について調査分析し、産業の概要、発展動向、制作・流通市場、派生産業について検証するほか、主要企業プロファイルなどについて、体系的な情報を提供しています。

第1章 アニメーション産業の概要

  • 定義
  • 産業チェーン
  • ビジネスモデル
  • 経済特性
  • 発展動向

第2章 世界のアニメーション産業の発展

  • 概要
  • 米国
  • 日本
  • 韓国

第3章 中国のアニメーション産業の発展

  • 政策支援
  • 生産高
  • 企業分析
  • 競合パターン

第4章 中国のアニメーション制作・流通市場

  • TVアニメーション
  • アニメーション映画
  • アニメーションゲーム
  • 漫画
  • 新しいメディア市場
  • アニメーション産業ベース

第5章 中国のアニメーション派生産業

  • 概要
  • アニメーション玩具
  • アニメーションアパレル
  • テーマパーク
  • ブランド認可

第6章 世界のアニメーション産業の主要企業

第7章 中国のアニメーション産業の主要企業

第8章 市場概要と発展予測

  • 市場概要
  • 発展予測

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目次
Product Code: ZHP058

In 2016, the global animation industry recorded output value of approximately USD220 billion, of which, the United States made the greatest contribution and claimed about 38% market share, with animated blockbusters boosting the development of the whole industry chain; Japan gained roughly 10% share but a large number of products - about 60% of the world's animation works come from Japan.

China's animation industry started relatively late, still lagging behind the United States, Japan and other developed countries. In 2016, China's animation industry output value reached around RMB130 billion (with a global share of 8% or so), up 15.0% year on year. In the future, with the increasingly significant animation intellectual property (IP) operations and continuous permeation of animated films, output value of animation industry will keep expanding, with an expected RMB150 billion in 2017 and more than RMB230 billion in 2021.

image1

The Chinese animation industry has seen steady growth since 2015, with market characterizing the following:

1. The Improving Quality of Works

In 2015, 'Monkey King: Hero Is Back' gained the box office of nearly RMB1 billion and became the highest-grossing animated film in the history of Chinese film. In 2016, Big Fish & Begonia recorded more than RMB500 million at the box office, and the Sino-foreign co-produced Kung Fu Panda 3 exceeded RMB1 billion.

2. Film Animation and New Media Animation Become Hot Spots

In 2016, China approved 182 animated films, completed 60 ones and released 39 ones, with cumulative box office returns of RMB2.35 billion, up 15.2% year on year, accounting for 34.1% of China's animation film market revenue.

In addition, online comics are growing fast, e.g. the comic platform u17.com has gathered 14,000 grassroots comic authors or groups and published over 40,000 online comics as of 2016.

3. Investment and Financing Market is Active

In 2016, 15 anime startups obtained financing. They are mainly companies that integrate animation production, IP derivatization, etc., represented by Fireworks Culture, Canwell and JoyWorks. Among them, Fireworks Culture got RMB40 million financing from Jiangsu Xiuqiang Glasswork Co., Ltd., Shanghai Delight Capital Management Co., Ltd. and other companies.

4. Sino-foreign Cooperation Deepens

Chinese animation enterprises have established increasing cooperation with foreign peers since 2015. In 2015, Enlight Media and Japan's Access Bright set up a joint venture on co-development of popular animation film and television works; LeTV and the director of The Lion King developed The Wolf Totem animated film. In 2016, Oriental DreamWorks and DreamWorks Animation together shot Kung Fu Panda 3. In 2017, Sina Comic and the France-based Delitoon co-published Go Away Mr Tumour (French version) cartoon.

The report highlights the following:

  • Definition, industry chain, business model, development characteristics, etc. of animation industry;
  • Animation industry policy, industry status, scale, etc. of global and segmented markets (USA, Japan, Korea);
  • Development environment, market size, competition pattern, industrial base, etc. of China's animation industry;
  • Scale, structure, trends, etc. of China's animation production, communication and distribution markets (TV animation, animated film, anime games, new media animation);
  • Scale, pattern, etc. of China's derivatives market (animation toys, animation clothing, theme park, brand licensing);
  • Operation, development strategy, etc. of 8 foreign and 10 Chinese animation related enterprises.

Table of Contents

1 Overview of Animation Industry

  • 1.1 Definition
  • 1.2 Industrial Chain
  • 1.3 Business Model
  • 1.4 Economic Characteristics
  • 1.5 Development Features

2 Global Animation Industry Development

  • 2.1 Overview
    • 2.1.1 Support Policy
    • 2.1.2 Industry Status
  • 2.2 United States
    • 2.2.1 Overview
    • 2.2.2 Development History
    • 2.2.3 Industrial Chain
  • 2.3 Japan
    • 2.3.1 Overview
    • 2.3.2 Development History
    • 2.3.3 Industrial Chain
    • 2.3.4 Production Cost
  • 2.4 South Korea

3 China Animation Industry Development

  • 3.1 Development Environment
    • 3.1.1 Policy Environment
    • 3.1.2 Industry Environment
  • 3.2 Market Size
    • 3.2.1 Output Value
    • 3.2.2 User Scale
  • 3.3 Animation Enterprises
    • 3.3.1 Major Participants
    • 3.3.2 Production Type
    • 3.3.3 Media Type
    • 3.3.4 Integrated Operation Type
  • 3.4 Competition Pattern
    • 3.4.1 Foreign Enterprises' Layout in China
    • 3.4.2 Capital Interest
  • 3.5 Animation Industry Base

4 China Animation Production & Distribution Market

  • 4.1 TV Animation
    • 4.1.1 Scale
    • 4.1.2 Structure
  • 4.2 Animated Film
    • 4.2.1 Scale
    • 4.2.2 Pattern
  • 4.3 Cartoon Game
  • 4.4 Comics
  • 4.5 New Media Market
    • 4.5.1 Overview
    • 4.5.2 Characteristics
    • 4.5.3 Profit Model
    • 4.5.4 Industrial Subject
    • 4.5.5 Market Demand
    • 4.5.6 Market Size
    • 4.5.7 Trends

5 China Animation Derivative Industry

  • 5.1 Overview
  • 5.2 Animation Toy
    • 5.2.1 Scale
    • 5.2.2 Pattern
  • 5.3 Animation Apparel
    • 5.3.1 Scale
    • 5.3.2 Pattern
    • 5.3.3 Enterprise
  • 5.4 Theme Park
    • 5.4.1 Overview
    • 5.4.2 Enterprise
  • 5.5 Brand Licensing
    • 5.5.1 Scale
    • 5.5.2 Development Characteristics and Problems
    • 5.5.3 Trends

6 Key Enterprises in Foreign Animation Industry

  • 6.1 Disney
    • 6.1.1 Profile
    • 6.1.2 Main Business
    • 6.1.3 Development History
    • 6.1.4 Operation
    • 6.1.5 Business Model
    • 6.1.6 Competitive Advantage
  • 6.2 Bandai Namco Group
    • 6.2.1 Profile
    • 6.2.2 Development History
    • 6.2.3 Operation
    • 6.2.4 Development Strategy
  • 6.3 Hasbro
    • 6.3.1 Profile
    • 6.3.2 Development History
    • 6.3.3 Brand Introduction
    • 6.3.4 Operation
    • 6.3.5 Development Planning
  • 6.4 Toei Animation
    • 6.4.1 Profile
    • 6.4.2 Development History
    • 6.4.3 Operation
  • 6.5 Others
    • 6.5.1 DreamWorks
    • 6.5.2 Pixar Animation
    • 6.5.3 Sotsu
    • 6.5.4 Studio Ghibli

7 Key Enterprises in Chinese Animation Industry

  • 7.1 Guangdong Alpha Animation And Culture Co., Ltd.
    • 7.1.1 Profile
    • 7.1.2 Development History
    • 7.1.3 Operation
    • 7.1.4 R&D Input
    • 7.1.5 Competitive Advantage
    • 7.1.6 Strategic Layout
    • 7.1.7 Earnings Estimate
  • 7.2 Meisheng Cultural & Creative Corp., Ltd.
    • 7.2.1 Profile
    • 7.2.2 Development History
    • 7.2.3 Products
    • 7.2.4 Operation
    • 7.2.5 Development Strategy
    • 7.2.6 Earnings Estimate
  • 7.3 Huawei Culture Co., Ltd.
    • 7.3.1 Profile
    • 7.3.2 Development History
    • 7.3.3 Operation
    • 7.3.4 R&D Input
    • 7.3.5 Development Strategy
    • 7.3.6 Earnings Estimate
  • 7.4 Fantawild Holdings Inc.
    • 7.4.1 Profile
    • 7.4.2 Operation
    • 7.4.3 Business
    • 7.4.4 Development Strategy
  • 7.5 Taomee Holdings Limited
    • 7.5.1 Profile
    • 7.5.2 Development History
    • 7.5.3 Business
  • 7.6 Zhejiang Zoland Animation Co., Ltd.
    • 7.6.1 Profile
    • 7.6.2 Operation
    • 7.6.3 Customers & Suppliers
    • 7.6.4 R&D Input
    • 7.6.5 Development Strategy
  • 7.7 Others
    • 7.7.1 Toonmax Media
    • 7.7.2 Tencent Animation
    • 7.7.3 CCTV Animation
    • 7.7.4 Uyoung Media

8 Summary and Forecast

  • 8.1 Summary
  • 8.2 Forecast
    • 8.2.1 Driving Factor
    • 8.2.2 Output Value Forecast

Selected Charts

  • Industrial Chain of Animation Industry
  • Business Model of Animation Industry
  • Characteristics of "Industrial Culturalization" and "Cultural Industrialization"
  • Themes Contained in U.S. and Japanese Classic Animated Images
  • Broadcasting of Classic Animated Images
  • Correlation Effects of Animation Industry
  • Animation Industry Support Policies and Effects in Developed Countries
  • Support Measures of Foreign Animation Industry
  • Three Echelons of Global Animation Industry
  • A Comparison on Animation Industry Development among Major Countries
  • Development History of U.S. Animation Industry
  • Number of Animated Films Released in the United States, 2000-2016
  • U.S. Animation Industry Chain
  • Production Costs of Major U.S. Animation Studios
  • Authorization Scale of Major Global Animation Companies, 2015
  • Japan's Animation Market Size, 2002-2017
  • Overseas Revenue of Japan's Animation Industry and Proportion, 2002-2017
  • Japan's Animation Market Structure in A Broad Sense, 2007-2016
  • Japan's Animation Market Structure in A Narrow Sense, 2007-2016
  • Production Duration of Kid/Family Animation and Late-night TV Animation in Japan, 2002-2015
  • Box Office Earnings of Theatrical Animation in Japan, 2000-2015
  • Number of Theatrical Animation Works and Their Production Minutes in Japan, 2000-2015
  • Japan's Revenue from Animation Videogram, 2000-2015
  • Japan's Revenue from Animation Distribution via the Internet, 2002-2015
  • Distribution of Japanese Animation Studios
  • Development History of Japanese Animation Industry
  • Japanese Animation Industry Chain
  • Japanese Animation Industry Investment Chain
  • Mid-term Production Price of Japanese Animation Companies (by Process), 2017
  • Scale of South Korea's Main Animation and Derivatives Exports, 2010-2015
  • Policies Supporting China's Animation Industry
  • Structure of Household Consumption Expenditure in China, 2016
  • Scale of Investment in China's Culture and Entertainment Industry, 2013-2016
  • Total Value of Animation Industry and Growth Rate in China, 2009-20201E
  • ACG User Scale in China, 2013-2017
  • Distribution of Chinese Animation Enterprises, 2016
  • Participants in Animation Industry
  • Major Representative Companies in China's Animation Industry Chain
  • Major Animation Images and Production Companies in China, 2007-2016
  • Chinese Government Subsidies for Animation Industry
  • China's Animation Production Costs, 2015/2017
  • Comparison of Six Animation Satellite TV Channels in China
  • Introduction to Major Chinese Listed Animation Derivatives Companies
  • Revenue and Net Income of Major Chinese Animation Derivatives Enterprises, 2014-2016
  • Growth in Revenue and Net Income of Major Chinese Animation Derivatives Enterprises, 2014-2016
  • Layout of Overseas Animation Enterprises in China
  • Structure of Animation Content Consumption Market in China, 2016
  • Number of Chinese Animation Companies Securing Financing, 2008-2016
  • Financing of China Animation Industry, 2016
  • Three Types of Animation Industry Bases in China
  • List of Animation Industry Bases in China
  • Operation Mode of Animation Industry Bases in China
  • Number of China-made Cartoons, 2010-2017
  • Duration of China-made Cartoons, 2007-2021E
  • Quantity Structure of Chinese TV Animation (by Theme), 2016
  • Duration Structure of Chinese TV Animation (by Theme), 2016
  • Broadcast Time of TV Animation in China, 2011-2016
  • China's TV Animation Imports and Exports, 2015
  • Animated Film Production in China, 2008-2021E
  • Animated Film Screenings in China, 2012-2017
  • Animated Film Viewers in China, 2012-2017
  • Animated Film Releases in China, 2008-2017
  • Box Office Earnings of China Animated Film Market, 2008-2017
  • Box Office Earnings from China-made Animated Films as a Percentage of Total from Animated Films, 2008-2021E
  • Number of China-made Animated Films with Over RMB50 million at the Box Office, 2010-2017
  • Regional Structure of Animated Films in China, 2016
  • Online Game Market Size in China, 2011-2021E
  • Structure of Online Game Market Size in China, 2011-2017
  • Number of Comic Readers in China, 2015-2021E
  • TOP 10 Chinese Comic Works on ac.qq.com
  • Payment Model of Comic Content in China
  • New Media Distribution Channels of Animation
  • Introduction to Mainstream Independent Animation Websites in China
  • China's Smartphone Ownership by Age
  • Network Animation Coverage (by Age), 2016
  • China's Internet Comics User Scale, 2013-2021E
  • China's Animation Derivatives Market Size, 2009-2021E
  • China's Animation Derivatives Market Share by Segment, 2016/2021E
  • China's Animation Toy Market Size and YoY, 2009-2021E
  • Competition Pattern of China's Animation Toy Market, 2016
  • China's Animation Apparel Market Size, 2009-2021E
  • Supply Structure of Animation Apparel in China, 2016
  • China's Exported Animation Apparel as a Percentage of Export Destination Consumption Amount, 2016
  • Major Chinese Animation Apparel Enterprises
  • Distribution of Disneyland in the World
  • Passenger Flow Volume of Shanghai Disney Resort
  • Theme Park Series of Shenzhen Huaqiang Holding Limited
  • China's Animation Brand Licensing Market Size, 2014-2021E
  • China's Brand Licensing Market Structure, 2015
  • Profile of Disney
  • Main Businesses of Disney
  • Global Business Distribution of Disney
  • Development History of Disney
  • Major Financial Indicators of Disney, FY2012-FY2016
  • Revenue and Operating Income of Disney by Segment, FY2014-FY2016
  • Revenue Structure of Disney by Geographic Region, FY2014-FY2016
  • Animation Business Architecture of Disney
  • Value Chain of Disney Brand
  • Industry Structure of Disney Brand
  • Business Model of Disney
  • Business Units of Bandai Namco Group
  • Business Model of Bandai Namco Group
  • Development History of Bandai Namco Group
  • Major Events of Bandai Namco Group
  • Major Financial Indicators of Bandai Namco Group, FY2011-FY2016
  • Net Sales and Segment Income of Bandai Namco Group, FY2015-FY2016
  • Development Plan of Bandai Namco Group, FY2017
  • Net Sales Structure of Bandai Namco Group by Geographic Region, FY2016
  • Medium Term Development Planning of Bandai Namco Group
  • Development Goals of Bandai Namco Group
  • Introduction of Hasbro
  • Business Industrial Chain of Hasbro
  • Development History of Hasbro
  • Development Phases of Hasbro Brands
  • Brands of Hasbro
  • Major Financial Indicators of Hasbro, 2012-2016
  • Revenue Breakdown of Hasbro by Product, 2014-2016
  • Revenue Breakdown of Hasbro by Business, 2014-2016
  • Branding Plan of Hasbro
  • Key Promotion Brands of Hasbro, 2015
  • Business of Toei Animation
  • Global Presence of Toei Animation
  • Development History of Toei Animation
  • Production Process of Cartoon Images of Toei Animation
  • Net Sales of Toei Animation by Business, FY2011-FY2015
  • Net Sales of Toei Animation by Market Segment, FY2011-FY2015
  • Net Sales of Toei Animation (by Geographic Region), FY2011-FY2015
  • Box Office Results of Dreamworks Movies, 1998-2016
  • Development History of Pixar Animation Studios
  • Box Office of Animated Films of Pixar Animation
  • Pixar Movies to be released, 2017-2019
  • Basic Information of Sotsu
  • Business Introduction of Sotsu
  • Development History of Sotsu
  • Sales and Net Income of Sotsu, FY2012-FY2017
  • Box Office of Animated Films of Studio Ghibli
  • Development History of Guangdong Alpha Animation And Culture, 2011-2017
  • Revenue and Net Income of Guangdong Alpha Animation And Culture
  • Revenue Structure of Guangdong Alpha Animation And Culture (by Business), 2010-2016
  • Animation Toy Output and Sales Volume of Guangdong Alpha Animation And Culture, 2014-2015
  • Revenue Structure of Guangdong Alpha Animation And Culture (by Region), 2006-2016
  • Gross Margin of Guangdong Alpha Animation And Culture (by Business), 2010-2016
  • R&D Costs and % of Total Revenue of Guangdong Alpha Animation And Culture, 2011-2016
  • Development History of Service Industrial Chain of Guangdong Alpha Animation And Culture
  • Capital Distribution of Guangdong Alpha Animation And Culture, 2010-2017
  • Revenue and Net Income of Guangdong Alpha Animation And Culture, 2016-2018E
  • Development History of Meisheng Cultural & Creative
  • Apparel Products of Meisheng Cultural & Creative
  • Revenue and Net Income of Meisheng Cultural & Creative, 2010-2016
  • Revenue Structure of Meisheng Cultural & Creative (by Business), 2015-2016
  • Revenue Structure of Meisheng Cultural & Creative (by Region), 2009-2016
  • Operational Data of Major Subsidiaries of Meisheng Cultural & Creative, 2016
  • Revenue and Net Income of Meisheng Cultural & Creative, 2016-2018E
  • Development History of Huawei Culture
  • Revenue and Net Income of Huawei Culture, 2009-2016
  • Revenue Structure of Huawei Culture (by Business), 2014-2016
  • Revenue Structure of Huawei Culture (by Region), 2010-2016
  • Operational Data of Major Subsidiaries of Huawei Culture, 2016H1
  • R&D Costs and % of Total Revenue of Huawei Culture, 2009-2016
  • Revenue and Net Income of Huawei Culture, 2016-2018E
  • Industrial Bases of Fantawild
  • Revenue and Net Income of Fantawild, 2014-2016
  • Revenue Structure of Fantawild (by Business), 2014-2016
  • Top 6 Clients of Fantawild, 2015
  • Top 5 Suppliers of Fantawild, 2015
  • Distribution of Fantawild Theme Parks in China
  • Culture Content Products and Services of Fantawild
  • Development Plan of Fantawild
  • Development History of Taomee
  • Main Businesses of Taomee
  • Major Partners of Zhejiang Zoland Animation
  • Revenue and Net Income of Zhejiang Zoland Animation, 2013-2016
  • Revenue and Gross Margin of Zhejiang Zoland Animation (by Business), 2013-2014
  • Zhejiang Zoland Animation's Revenue from Top 5 Customers and % of Total Revenue, 2015
  • Top 5 Suppliers of Zhejiang Zoland Animation, 2015
  • R&D Costs and % of Total Revenue of Zhejiang Zoland Animation, 2013-2016
  • Business Architecture of Toonmax Media
  • Partners of Toonmax Media
  • Development Overview of CCTV Animation
  • Development History of Uyoung Media
  • Main Businesses of Uyoung Media
  • Major IP Works of Uyoung Media
  • A Comparison on Communication Channels of Animation Products
  • China's Urbanization Rate, 1949-2016
  • China's Birth Rate, 1949-2016
  • Output Value of China's Animation Industry, 2017-2021E
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