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市場調査レポート

世界の仮想現実 (VR) 市場におけるハードウェア・ソフトウェアの分析

Virtual Reality Market Global Analysis by Software Videogames, Live Events, Real Estate, Retail, Engineering, Healthcare, Military, Video Entertainment and Education), Hardware (Consumer, Enterprise), Regions, Companies

発行 Renub Research 商品コード 361355
出版日 ページ情報 英文 90 Pages
納期: 即日から翌営業日
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世界の仮想現実 (VR) 市場におけるハードウェア・ソフトウェアの分析 Virtual Reality Market Global Analysis by Software Videogames, Live Events, Real Estate, Retail, Engineering, Healthcare, Military, Video Entertainment and Education), Hardware (Consumer, Enterprise), Regions, Companies
出版日: 2018年10月01日 ページ情報: 英文 90 Pages
概要

世界のバーチャルリアリティー (VR) 市場規模は、2024年までに550億米ドルの規模に達すると予測され、44.05%のCAGR (年間複合成長率) が見込まれています。

当レポートでは、世界のバーチャルリアリティー (VR) 市場について包括的に調査し、ソフトウェア、ハードウェア、および地域区分別による市場規模と予測、主要企業の市場シェア、および主な市場成長促進因子と課題などについて、まとめています。

第1章 イントロダクション

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 世界の仮想現実 (VR) 市場

第5章 世界の仮想現実 (VR) 市場シェア

  • ソフトウェア vs. ハードウェア
  • ソフトウェア用途別
  • 地域別 - ソフトウェア
  • ハードウェア別
  • 国別 - ハードウェア
  • 企業別

第6章 仮想現実 (VR) 市場:ソフトウェアアプリケーション

  • ビデオゲーム
  • ライブイベント
  • ビデオエンターテインメント
  • 不動産
  • 小売り
  • 教育
  • 医療
  • エンジニアリング
  • 軍隊

第7章 仮想現実 (VR) 市場:地域

  • 北米
  • ラテンアメリカ
  • 欧州
  • アジア
  • その他 (RoW)

第8章 仮想現実 (VR) 市場:ハードウェア

  • 消費者
  • 企業

第9章 仮想現実 (VR) 市場:国

  • 中国
  • 日本
  • 米国
  • 欧州

第10章 仮想現実 (VR) ヘッドマウントディスプレイ (HMD)

第11章 企業シェア分析

  • ソニー
  • Facebook
  • HTC
  • Samsung Electronics

第12章 成長促進要因

  • 仮想現実 (VR) への投資増加
  • 技術進歩

第13章 課題

  • 仮想現実 (VR) ハードウェア価格は大きな課題
図表

List of Figures

  • Figure 4-1: Global - Virtual Reality Market (Million US$), 2016 - 2017
  • Figure 4-2: Global - Forecast for Virtual Reality Market (Million US$), 2018 - 2024
  • Figure 5-1: Global - Virtual Reality Market Share (Percent), 2016 - 2017
  • Figure 5-2: Global - Forecast for Virtual Reality Market Share (Percent), 2018 - 2024
  • Figure 5-3: Global - Forecast for Software Application Virtual Reality Market Share (Percent), 2018 - 2024
  • Figure 5-4: Global - Virtual Reality Software Market Share (Percent), 2016 - 2017
  • Figure 5-5: Global - Forecast for Virtual Reality Software Market Share (Percent), 2018 - 2024
  • Figure 5-6: Global - Forecast for Virtual Reality Hardware Market Share (Percent), 2018 - 2024
  • Figure 5-7: Global - Virtual Reality Hardware Market Share (Percent), 2016 - 2017
  • Figure 5-8: Global - Forecast for Virtual Reality Hardware Market Share (Percent), 2018 - 2024
  • Figure 5-9: Global - Forecast for Virtual Reality Hardware Market Share (Percent), 2018 - 2024
  • Figure 6-1: Global - Virtual Reality Market by Videogames (Million US$), 2016 - 2017
  • Figure 6-2: Global - Forecast for Virtual Reality Market by Videogames (Million US$), 2018 - 2024
  • Figure 6-3: Global - Forecast for Virtual Reality Market by Live Events (Million US$), 2018 - 2024
  • Figure 6-4: Global - Forecast for Virtual Reality Market by Video Entertainment (Million US$), 2018 - 2024
  • Figure 6-5: Global - Forecast for Virtual Reality Market by Real Estate (Million US$), 2018 - 2024
  • Figure 6-6: Global - Forecast for Virtual Reality Market by Retail (Million US$), 2018 - 2024
  • Figure 6-7: Global - Forecast for Virtual Reality Market by Education (Million US$), 2018 - 2024
  • Figure 6-8: Global - Forecast for Virtual Reality Market by Healthcare (Million US$), 2018 - 2024
  • Figure 6-9: Global - Forecast for Virtual Reality Market by Engineering (Million US$), 2018 - 2024
  • Figure 6-10: Global - Virtual Reality Market by Military (Million US$), 2016 - 2017
  • Figure 6-11: Global - Forecast for Virtual Reality Market by Military (Million US$), 2018 - 2024
  • Figure 7-1: North America - Virtual Reality Software Market (Million US$), 2016 - 2017
  • Figure 7-2: North America - Forecast for Virtual Reality Software Market (Million US$), 2018 - 2024
  • Figure 7-3: Latin America - Virtual Reality Software Market (Million US$), 2016 - 2017
  • Figure 7-4: Latin America - Forecast for Virtual Reality Software Market (Million US$), 2018 - 2024
  • Figure 7-5: Europe - Virtual Reality Software Market (Million US$), 2016 - 2017
  • Figure 7-6: Europe - Forecast for Virtual Reality Software Market (Million US$), 2018 - 2024
  • Figure 7-7: Asia - Virtual Reality Software Market (Million US$), 2016 - 2017
  • Figure 7-8: Asia - Forecast for Virtual Reality Software Market (Million US$), 2018 - 2024
  • Figure 7-9: Rest of the World - Virtual Reality Software Market (Million US$), 2016 - 2017
  • Figure 7-10: Rest of the World - Forecast for Virtual Reality Software Market (Million US$), 2018 - 2024
  • Figure 8-1: Global - Virtual Reality Market by Consumer (Million US$), 2016 - 2017
  • Figure 8-2: Global - Forecast for Virtual Reality Market by Consumer (Million US$), 2018 - 2024
  • Figure 8-3: Global - Forecast for Virtual Reality Market by Enterprise (Million US$), 2018 - 2024
  • Figure 9-1: China - Virtual Reality Hardware Market (Million US$), 2016 - 2017
  • Figure 9-2: China - Forecast for Virtual Reality Hardware Market (Million US$), 2018 - 2024
  • Figure 9-3: Japan - Virtual Reality Hardware Market (Million US$), 2016 - 2017
  • Figure 9-4: Japan - Forecast for Virtual Reality Hardware Market (Million US$), 2018 - 2024
  • Figure 9-5: United States - Virtual Reality Hardware Market (Million US$), 2016 - 2017
  • Figure 9-6: United States - Forecast for Virtual Reality Hardware Market (Million US$), 2018 - 2024
  • Figure 9-7: Europe - Virtual Reality Hardware Market (Million US$), 2016 - 2017
  • Figure 9-8: Europe - Forecast for Virtual Reality Hardware Market (Million US$), 2018 - 2024
  • Figure 10-1: Global - Virtual Reality Hardware by Volume (Million Units), 2016 - 2017
  • Figure 10-2: Global - Forecast for Virtual Reality Hardware by Volume (Million Units), 2018 - 2024
  • Figure 11-1: Sony - Virtual Reality Sales Analysis (Units in Million), 2016 - 2017
  • Figure 11-2: Sony - Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 - 2024
  • Figure 11-3: Facebook - Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 - 2024
  • Figure 11-4: HTC - Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 - 2024
  • Figure 11-5: Samsung - Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 - 2024
  • Figure 11-6: Samsung - Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 - 2024

List of Tables

  • Table 5-1: Global - Software Application Virtual Reality Market Share (Percent), 2016 - 2017
  • Table 5-2: Global - Virtual Reality Company Sales Share (Percent), 2018 - 2024
  • Table 6-1: Global - Virtual Reality Market by Live Events (Million US$), 2017
  • Table 6-2: Global - Virtual Reality Market by Video Entertainment (Million US$), 2017
  • Table 6-3: Global - Virtual Reality Market by Real Estate (Million US$), 2017
  • Table 6-4: Global - Virtual Reality Market by Retail (Million US$), 2017
  • Table 6-5: Global - Virtual Reality Market by Healthcare (Million US$), 2017
  • Table 6-6: Global - Virtual Reality Market by Engineering (Million US$), 2017
  • Table 11-1: Facebook - Virtual Reality Sales Analysis (Units in Million), 2017
  • Table 11-2: HTC - Virtual Reality Sales Analysis (Units in Million), 2017
  • Table 12-1: Investment/ Acquisition in Virtual Reality (Million US$), 2014 - 2015
目次

Virtual reality (VR) creates a 3D computer generated multi-sensory immersive surroundings, in which a person can explore, interact and became a part of the non-reality world. On the basis of component, virtual reality market is segmented into hardware and software. VR hardware comprises of sensors in the headset which tracks the user's movements and change the user's view accordingly. This gives users the feeling of being physically present in that environment. According to Renub Research Global Virtual Reality market will be worth US$ 55 Billion by 2024, and expected to grow with a staggering CAGR of 44.05% in future.

Virtual reality is becoming attractive across many sectors like Live Events, Videogames, Video Entertainment, Retail, Education, Healthcare, Engineering, Military and Real Estate. Virtual Reality has transformed various industries for good such as it is helping architects to assess the designs and structure virtually, training to doctors is being done by VR at many places. Education sector is expected to have a paradigm shift as Virtual Reality has proven to be more effective in knowledge retention. Video game sector is becoming more interactive and drawing lot of audience. Virtual Reality (VR) is proving to be a boon for Retail and E-Commerce companies as it is helping them to assist their customers with the purchase decision by giving customers with the ability to visualize and personalize the products more realistically. Furniture and Home Decor stores are early movers in this category.

Renub Research report titled "Virtual Reality Market Global Analysis by Software Videogames, Live Events, Real Estate, Retail, Engineering, Healthcare, Military, Video Entertainment and Education) Hardware (Consumer, Enterprise) Regions (North America, Europe, Asia, Latin America & Rest of the World) Companies (Sony, Facebook (Oculus), HTC, Samsung)" provides a detailed and comprehensive insight of the Global Virtual Reality Market.

Live Event has the Largest Market Share

The report covers market of 9 virtual reality software application segments: Healthcare, Videogames, Retail, Education, Live Events, Real Estate, Engineering, Video Entertainment and Military.

Global Virtual Reality Market by Software Application

Based on software application the report covers the virtual reality market of Latin America, Europe, Asia, North America and Rest of the World

Global Virtual Reality Market by Hardware

In the Global Virtual Reality Market by Hardware, Consumer is leading the market among Enterprise segment. The factors that were driving this market are growing investment in the field of Virtual reality and advancement in technology across the world.

Hardware & Software Market Segmentation by Regions

Region-wise software market covers Latin America, Asia, North America, Europe and Rest of the World.

In the case of Virtual Reality Hardware market it also covers 4 Countries - Japan, China, United States and Europe.

This market research report provides a complete analysis of the Global Virtual Reality Market Growth Drivers, Challenges, and their projections for the year 2018 to 2024.

By Software Application

  • Videogames
  • Live Events
  • Video Entertainment
  • Real Estate
  • Retail
  • Education
  • Healthcare
  • Engineering
  • Military

By Region- Software Application

  • North America
  • Latin America
  • Europe
  • Asia
  • Rest of the World

By Hardware

  • Consumer
  • Enterprise

By Country - Hardware Application

  • China
  • Japan
  • United States
  • Europe

By Company

  • Sony
  • Facebook (Oculus)
  • HTC
  • Samsung

Table of Contents

1. Introduction

  • 1.1 Market Definition
  • 1.2 Currency Conversion

2. Research Methodology

3. Executive Summary

4. Global Virtual Reality Market

5. Market Share - Global Virtual Reality

  • 5.1 Software vs. Hardware
  • 5.2 By Software Application
  • 5.3 By Region - Software
  • 5.4 By Hardware
  • 5.5 By Countries - Hardware
  • 5.6 By Company

6. Software Application - Virtual Reality Market

  • 6.1 Videogames
  • 6.2 Live Events
  • 6.3 Video Entertainment
  • 6.4 Real Estate
  • 6.5 Retail
  • 6.6 Education
  • 6.7 Healthcare
  • 6.8 Engineering
  • 6.9 Military

7. Region - Virtual Reality Software Market

  • 7.1 North America
  • 7.2 Latin America
  • 7.3 Europe
  • 7.4 Asia
  • 7.5 Rest of world

8. Hardware - Virtual Reality Market

  • 8.1 Consumer
  • 8.2 Enterprise

9. Countries - Virtual Reality Hardware Market

  • 9.1 China
  • 9.2 Japan
  • 9.3 United States
  • 9.4 Europe

10. Volume - Virtual Reality Head Mounted Display (HMD)

11. Company Sales Analysis

  • 11.1 Sony
    • 11.1.1 Company Overview
    • 11.1.2 Exposure / Initiatives to Virtual Reality
    • 11.1.3 Company Sales Analysis
  • 11.2 Facebook
    • 11.2.1 Company Overview
    • 11.2.2 Exposure / Initiatives to Virtual Reality
    • 11.2.3 Facebook VR Sales Analysis
  • 11.3 HTC
    • 11.3.1 Company Overview
    • 11.3.2 Exposure / Initiatives to Virtual Reality
    • 11.3.3 HTC VR Sales Analysis
  • 11.4 Samsung Electronics
    • 11.4.1 Company Overview
    • 11.4.2 Exposure / Initiatives to Virtual Reality
    • 11.4.3 Samsung Electronics VR Sales Analysis

12. Growth Drivers

  • 12.1 Increasing Investment in Virtual Reality
  • 12.2 Technological Advancement

13. Challenges

  • 13.1 Virtual Reality Hardware Price Is a Big Issue
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