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格闘ゲームの世界市場:規模・現状・予測、新型コロナウイルス感染症 (COVID-19) の影響 (2020~2026年)

Covid-19 Impact on Global Fighting Games Market Size, Status and Forecast 2020-2026

出版日: | 発行: QYResearch | ページ情報: 英文 108 Pages | 納期: 2-3営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=105.15円
格闘ゲームの世界市場:規模・現状・予測、新型コロナウイルス感染症 (COVID-19) の影響 (2020~2026年)
出版日: 2020年09月23日
発行: QYResearch
ページ情報: 英文 108 Pages
納期: 2-3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

当レポートでは、世界の格闘ゲームの市場について分析し、業界の基本構造や背景事情・最新情勢、全体的な市場動向の見通し (過去・今後6年間分)、種類別・地域別の詳細動向、企業間の競争状態 (市場シェア構造)、主要企業のプロファイルと業績動向などについて調査すると共に。新型コロナウイルス感染症 (COVID-19) の感染拡大による影響について考察しております。

目次

第1章 分析概要

  • 分析範囲
  • 市場の主な区分
  • 分析対象企業:収益額ランキング (格闘ゲーム関連)
  • 種類別の市場区分
    • 格闘ゲームの市場規模・成長率:種類別 (2020年/2026年)
    • 2D格闘ゲーム
    • 3D格闘ゲーム
    • その他
  • 用途別の市場区分
  • 新型コロナウイルス感染症 (Covid-19):世界の経済成長への深刻な影響
    • Covid-19の影響:世界のGDP成長率 (2019年、2020年、2021年)
    • Covid-19の影響:商品価格指数
    • Covid-19の影響:世界各国の主要政策
  • 分析対象
  • 分析期間

第2章 世界市場の成長動向

  • 格闘ゲーム市場の将来展望:COVID-19の影響(2015~2026年)
  • 成長動向:地域別 - COVID-19の影響
    • 市場規模:地域別 (2015/2020/2026年)
    • 市場規模、実績値:地域別 (2015~2020年)
    • 市場規模、予測値:地域別 (2021~2026年)
  • 業界の動向:COVID-19の影響
    • 市場の主な動向
    • 市場促進要因
    • 市場の課題
    • 市場の成長戦略
    • ポーターのファイブフォース分析

第3章 主要企業別の競争環境:COVID-19の影響

  • 格闘ゲームの大手企業:市場規模
    • 市場収益額:企業別 (2015~2020年)
    • 市場収益額シェア:企業別 (2015~2020年)
    • 市場シェア:企業の種類別(ティア1、ティア2、ティア3)
  • 格闘ゲーム市場の集中度
    • 市場集中度 (上位5社分)
    • 上位6社・3社の市場収益額 (2019年)
  • 主要企業の本社所在地・販売エリア
  • 主要企業の創設時期
  • 企業合併・買収 (M&A)/事業拡張計画

第4章 種類別の市場区分:COVID-19の影響

  • 市場規模、実績値:種類別 (2015~2020年)
  • 市場規模、予測値:種類別 (2021~2026年)

第5章 用途別の市場区分:COVID-19の影響

  • 市場規模、実績値:用途別 (2015~2020年)
  • 市場規模、予測値:用途別 (2021~2026年)

第6章 北米市場:COVID-19の影響

  • 市場規模 (2015~2026年)
  • 主要企業の動向 (2019~2020年)
  • 市場規模、実績値:種類別 (2015~2020年)
  • 市場規模、実績値:用途別 (2015~2020年)

第7章 欧州市場:COVID-19の影響

第8章 日本市場:COVID-19の影響

第9章 中国市場:COVID-19の影響

第10章 東南アジア市場:COVID-19の影響

第11章 インド市場:COVID-19の影響

第12章 韓国市場:COVID-19の影響

第13章 中東・アフリカ市場:COVID-19の影響

第14章 主要企業のプロファイル

  • 任天堂
  • バンダイナムコアミューズメント
  • WB Games
  • セガ
  • カプコン
  • コーエーテクモ
  • SNK
  • Autumn Games
  • アークシステムワークス

第15章 アナリストの見解/結論

第16章 付録

図表

List of Tables and Figures

  • Table 1. Fighting Games Key Market Segments
  • Table 2. Key Players Covered: Ranking by Fighting Games Revenue
  • Table 3. Ranking of Global Top Fighting Games Manufacturers by Revenue (US$ Million) in 2019
  • Table 4. Global Fighting Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
  • Table 5. Global Fighting Games Market Size Growth by Application (US$ Million): 2020 VS 2026
  • Table 6. Overview of the World Economic Outlook Projections
  • Table 7. Summary of World Real per Capita Output (Annual percent change; in international currency at purchasing power parity)
  • Table 8. European Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
  • Table 9. Asian and Pacific Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
  • Table 10. Western Hemisphere Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
  • Table 11. Middle Eastern and Central Asian Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
  • Table 12. Covid-19 Impact: Global Major Government Policy
  • Table 13. Global Fighting Games Market Size by Regions (US$ Million): 2020 VS 2026
  • Table 14. Global Fighting Games Market Size by Regions (2015-2020) & (US$ Million)
  • Table 15. Global Fighting Games Market Share by Regions (2015-2020)
  • Table 16. Global Fighting Games Forecasted Market Size by Regions (2021-2026) & (US$ Million)
  • Table 17. Global Fighting Games Market Share by Regions (2021-2026)
  • Table 18. COVID-19 Impact: Fighting Games Market Trends
  • Table 19. COVID-19 Impact: Drivers
  • Table 20. COVID-19 Impact: Fighting Games Challenges
  • Table 21. COVID-19 Impact: Fighting Games Market Growth Strategy
  • Table 22. Global Fighting Games Revenue by Players (2015-2020) & (US$ Million)
  • Table 23. Global Fighting Games Market Share by Players (2015-2020)
  • Table 24. Global Top Fighting Games Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Fighting Games as of 2019)
  • Table 25. Global 5 Largest Players Market Share by Fighting Games Revenue (CR5) & (2015-2020)
  • Table 26. Key Players Headquarters and Area Served
  • Table 27. Established Date into Fighting Games Players
  • Table 28. Global Fighting Games Market Size by Type (2015-2020) & (US$ Million)
  • Table 29. Global Fighting Games Revenue Market Share by Type (2015-2020)
  • Table 30. Global Fighting Games Forecasted Market Size by Type (2021-2026) & (US$ Million)
  • Table 31. Global Fighting Games Revenue Market Share by Type (2021-2026)
  • Table 32. Global Fighting Games Market Size by Application (2015-2020) & (US$ Million)
  • Table 33. Global Fighting Games Revenue Market Share by Application (2015-2020)
  • Table 34. Global Fighting Games Forecasted Market Size by Application (2021-2026) & (US$ Million)
  • Table 35. Global Fighting Games Revenue Market Share by Application (2021-2026)
  • Table 36. North America Key Players Fighting Games Revenue (2019-2020) & (US$ Million)
  • Table 37. North America Fighting Games Market Size by Type (2015-2020) & (US$ Million)
  • Table 38. North America Fighting Games Market Share by Type (2015-2020)
  • Table 39. North America Fighting Games Market Size by Application (2015-2020) & (US$ Million)
  • Table 40. North America Fighting Games Market Share by Application (2015-2020)
  • Table 41. Europe Key Players Fighting Games Revenue (2019-2020) & (US$ Million)
  • Table 42. Europe Fighting Games Market Size by Type (2015-2020) & (US$ Million)
  • Table 43. Europe Fighting Games Market Share by Type (2015-2020)
  • Table 44. Europe Fighting Games Market Size by Application (2015-2020) & (US$ Million)
  • Table 45. Europe Fighting Games Market Share by Application (2015-2020)
  • Table 46. Japan Key Players Fighting Games Revenue (2019-2020) & (US$ Million)
  • Table 47. Japan Fighting Games Market Size by Type (2015-2020) & (US$ Million)
  • Table 48. Japan Fighting Games Market Share by Type (2015-2020)
  • Table 49. Japan Fighting Games Market Size by Application (2015-2020) & (US$ Million)
  • Table 50. Japan Fighting Games Market Share by Application (2015-2020)
  • Table 51. China Key Players Fighting Games Revenue (2019-2020) & (US$ Million)
  • Table 52. China Fighting Games Market Size by Type (2015-2020) & (US$ Million)
  • Table 53. China Fighting Games Market Share by Type (2015-2020)
  • Table 54. China Fighting Games Market Size by Application (2015-2020) & (US$ Million)
  • Table 55. China Fighting Games Market Share by Application (2015-2020)
  • Table 56. Southeast Asia Key Players Fighting Games Revenue (2019-2020) & (US$ Million)
  • Table 57. Southeast Asia Key Players Fighting Games Market Share in 2019
  • Table 58. Southeast Asia Fighting Games Market Size by Type (2015-2020) & (US$ Million)
  • Table 59. Southeast Asia Fighting Games Market Share by Type (2015-2020)
  • Table 60. Southeast Asia Fighting Games Market Size by Application (2015-2020) & (US$ Million)
  • Table 61. Southeast Asia Fighting Games Market Share by Application (2015-2020)
  • Table 62. India Key Players Fighting Games Revenue (2019-2020) & (US$ Million)
  • Table 63. India Key Players Fighting Games Market Share in 2019
  • Table 64. India Fighting Games Market Size by Type (2015-2020) & (US$ Million)
  • Table 65. India Fighting Games Market Share by Type (2015-2020)
  • Table 66. India Fighting Games Market Size by Application (2015-2020) & (US$ Million)
  • Table 67. India Fighting Games Market Share by Application (2015-2020)
  • Table 68. Koreaa Key Players Fighting Games Revenue (2019-2020) & (US$ Million)
  • Table 69. Korea Key Players Fighting Games Market Share in 2019
  • Table 70. Korea Fighting Games Market Size by Type (2015-2020) & (US$ Million)
  • Table 71. Korea Fighting Games Market Share by Type (2015-2020)
  • Table 72. Korea Fighting Games Market Size by Application (2015-2020) & (US$ Million)
  • Table 73. Korea Fighting Games Market Share by Application (2015-2020)
  • Table 74. MEA Regiona Key Players Fighting Games Revenue (2019-2020) & (US$ Million)
  • Table 75. MEA Key Players Fighting Games Market Share in 2019
  • Table 76. MEA Region Fighting Games Market Size by Type (2015-2020) & (US$ Million)
  • Table 77. MEA Region Fighting Games Market Share by Type (2015-2020)
  • Table 78. MEA Region Fighting Games Market Size by Application (2015-2020) & (US$ Million)
  • Table 79. MEA Region Fighting Games Market Share by Application (2015-2020)
  • Table 80. Nintendo Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table 81. Nintendo Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
  • Table 82. Namco Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table 83. Namco Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
  • Table 84. WB Games Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table 85. WB Games Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
  • Table 86. Sega Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table 87. Sega Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
  • Table 88. Capcom Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table 89. Capcom Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
  • Table 90. Koei Tecmo Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table 91. Koei Tecmo Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
  • Table 92. SNK Playmore Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table 93. SNK Playmore Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
  • Table 94. Autumn Games Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table 95. Autumn Games Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
  • Table 96. Arc System Works Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table 97. Arc System Works Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
  • Table 98. Research Programs/Design for This Report
  • Table 99. Key Data Information from Secondary Sources
  • Table 100. Key Data Information from Primary Sources
  • Figure 1. Global Fighting Games Market Share by Type: 2020 VS 2026
  • Figure 2. 2D Fighting Games Example Pictures
  • Figure 3. 3D Fighting Games Example Pictures
  • Figure 4. 3D Fighting Games Example Pictures
  • Figure 5. Global Fighting Games Market Share by Application: 2020 VS 2026
  • Figure 6. Commodity Prices-Metals Price Indices
  • Figure 7. Commodity Prices- Precious Metal Price Indices
  • Figure 8. Commodity Prices- Agricultural Raw Material Price Indices
  • Figure 9. Commodity Prices- Food and Beverage Price Indices
  • Figure 10. Commodity Prices- Fertilizer Price Indices
  • Figure 11. Commodity Prices- Energy Price Indices
  • Figure 12. G20+: Economic Policy Responses to COVID-19
  • Figure 13. Fighting Games Report Years Considered
  • Figure 14. Global Fighting Games Revenue (US$ Million), Pre-COVID-19 and Post- COVID-19 Comparison: 2015-2026
  • Figure 15. Global Fighting Games Revenue, Pre-COVID-19 and Post- COVID-19, Year-over-Year Growth Rate: 2015-2026
  • Figure 16. Global Fighting Games Market Size (Value), (US$ Million), 2015 VS 2020 VS 2026
  • Figure 17. Global Fighting Games Market Share by Regions: 2020 VS 2026
  • Figure 18. Porter's Five Forces Analysis
  • Figure 19. Global Fighting Games Market Share by Players in 2019
  • Figure 20. Global Top Fighting Games Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Fighting Games as of 2019)
  • Figure 21. The Top 6 and 3 Players Market Share by Fighting Games Revenue in 2019
  • Figure 22. North America Fighting Games Market Size YoY Growth (2015-2026) & (US$ Million)
  • Figure 23. North America Key Players Fighting Games Market Share in 2019
  • Figure 24. Europe Fighting Games Market Size YoY Growth (2015-2026) & (US$ Million)
  • Figure 25. Europe Key Players Fighting Games Market Share in 2019
  • Figure 26. Japan Fighting Games Market Size YoY Growth (2015-2026) & (US$ Million)
  • Figure 27. Japan Key Players Fighting Games Market Share in 2019
  • Figure 28. China Fighting Games Market Size YoY Growth (2015-2026) & (US$ Million)
  • Figure 29. China Key Players Fighting Games Market Share in 2019
  • Figure 30. Southeast Asia Fighting Games Market Size YoY Growth (2015-2026) & (US$ Million)
  • Figure 31. India Fighting Games Market Size YoY Growth (2015-2026) & (US$ Million)
  • Figure 32. Korea Fighting Games Market Size YoY Growth (2015-2026) & (US$ Million)
  • Figure 33. MEA Region Fighting Games Market Size YoY Growth (2015-2026) & (US$ Million)
  • Figure 34. Fighting Games Product Picture Examples of Nintendo
  • Figure 35. Fighting Games Product Picture Examples of Namco
  • Figure 36. Fighting Games Product Picture Examples of Namco
  • Figure 37. Fighting Games Product Picture Examples of WB Games
  • Figure 38. Fighting Games Product Picture Examples of WB Games
  • Figure 39. Fighting Games Product Picture Examples of Sega
  • Figure 40. Fighting Games Product Picture Examples of Capcom
  • Figure 41. Fighting Games Product Picture Examples of Koei Tecmo
  • Figure 42. Fighting Games Product Picture Examples of SNK Playmore
  • Figure 43. Fighting Games Product Picture Examples of Autumn Games
  • Figure 44. Fighting Games Product Picture Examples of Arc System Works
  • Figure 45. Bottom-up and Top-down Approaches for This Report
  • Figure 46. Data Triangulation
  • Figure 47. Key Executives Interviewed 93
目次

Market Analysis and Insights: Global Fighting Games Market

Prior to COVID-19, the market for Fighting Games was anticipated to grow from US$ 1370.47 million in 2020 to US$ 1752.66 million by 2026; it is expected to grow at a CAGR of 4.18% during 2020-2026, whereas post-COVID-19 scenario, the market for Fighting Games is projected to grow from US$ 1370.47 million in 2020 (a change by 4.29% compared to market estimated for 2020 before the outbreak of COVID-19) to US$ 1752.66 million by 2026; it is expected to grow at a CAGR of 4.18% during 2021-2026. The solicitation of proposals by the governments and public-private companies across the world to mitigate the impact of the COVID-19 pandemic is the key factor propelling the growth of the Fighting Games market.

Global Fighting Games Scope and Market Size

Fighting Games market is segmented by players, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Fighting Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

By Company

  • Nintendo
  • Namco
  • WB Games
  • Sega
  • Capcom
  • Koei Tecmo
  • SNK Playmore
  • Autumn Games
  • Arc System Works

Segment by Type

  • 2D Fighting Games
  • 3D Fighting Games
  • Others

Segment by Application

  • PC
  • Mobile
  • Tablet
  • Gaming Console
  • Others

By Region

  • North America
  • Europe
  • Japan
  • China
  • Southeast Asia
  • India
  • Korea
  • MEA

TABLE OF CONTENTS

1 REPORT OVERVIEW

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Fighting Games Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global Fighting Games Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 2D Fighting Games
    • 1.4.3 3D Fighting Games
    • 1.4.4 Others
  • 1.5 Market by Application
  • 1.6 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
    • 1.6.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
    • 1.6.2 Covid-19 Impact: Commodity Prices Indices
    • 1.6.3 Covid-19 Impact: Global Major Government Policy
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 GLOBAL GROWTH TRENDS

  • 2.1 COVID-19 Impact on Global Fighting Games Market Perspective (2015-2026)
  • 2.2 COVID-19 Impact on Fighting Games Growth Trends by Regions
    • 2.2.1 Fighting Games Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Fighting Games Historic Market Size by Regions (2015-2020)
    • 2.2.3 Fighting Games Forecasted Market Size by Regions (2021-2026)
  • 2.3 The Covid-19 Impact on Fighting Games Industry
    • 2.3.1 COVID-19 Impact: Fighting Games Market Trends
    • 2.3.2 COVID-19 Impact: Market Drivers
    • 2.3.3 COVID-19 Impact: Fighting Games Market Challenges
    • 2.3.4 COVID-19 Impact: Fighting Games Market Growth Strategy
    • 2.3.5 Porter's Five Forces Analysis

3 COVID-19 IMPACT ON COMPETITION LANDSCAPE BY KEY PLAYERS

  • 3.1 Global Top Fighting Games Players by Market Size
    • 3.1.1 Global Top Fighting Games Players by Revenue (2015-2020)
    • 3.1.2 Global Fighting Games Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Fighting Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Fighting Games Market Concentration Ratio
    • 3.2.1 Global Fighting Games Market Concentration Ratio (CR5)
    • 3.2.2 Global Top 6 and Top 3 Companies by Fighting Games Revenue in 2019
  • 3.3 Fighting Games Key Players Head office and Area Served
  • 3.4 Established Date into Fighting Games Players
  • 3.5 Mergers & Acquisitions, Expansion Plans

4 COVID-19 IMPACT ON FIGHTING GAMES BREAKDOWN DATA BY TYPE

  • 4.1 Global Fighting Games Historic Market Size by Type (2015-2020)
  • 4.2 Global Fighting Games Forecasted Market Size by Type (2021-2026)

5 COVID-19 IMPACT ON FIGHTING GAMES BREAKDOWN DATA BY APPLICATION

  • 5.1 Global Fighting Games Historic Market Size by Application (2015-2020)
  • 5.2 Global Fighting Games Forecasted Market Size by Application (2021-2026)

6 NORTH AMERICA IMPACT OF COVID-19

  • 6.1 North America Fighting Games Market Size (2015-2026)
  • 6.2 Fighting Games Key Players in North America (2019-2020)
  • 6.3 North America Fighting Games Market Size by Type (2015-2020)
  • 6.4 North America Fighting Games Market Size by Application (2015-2020)

7 EUROPE IMPACT OF COVID-19

  • 7.1 Europe Fighting Games Market Size (2015-2026)
  • 7.2 Fighting Games Key Players in Europe (2019-2020)
  • 7.3 Europe Fighting Games Market Size by Type (2015-2020)
  • 7.4 Europe Fighting Games Market Size by Application (2015-2020)

8 JAPAN IMPACT OF COVID-19

  • 8.1 Japan Fighting Games Market Size (2015-2026)
  • 8.2 Fighting Games Key Players in Japan (2019-2020)
  • 8.3 Japan Fighting Games Market Size by Type (2015-2020)
  • 8.4 Japan Fighting Games Market Size by Application (2015-2020)

9 CHINA IMPACT OF COVID-19

  • 9.1 China Fighting Games Market Size (2015-2026)
  • 9.2 Fighting Games Key Players in China (2019-2020)
  • 9.3 China Fighting Games Market Size by Type (2015-2020)
  • 9.4 China Fighting Games Market Size by Application (2015-2020)
  • 9.5 Market Analysis Regarding to Licensing Business in China

10 SOUTHEAST ASIA IMPACT OF COVID-19

  • 10.1 Southeast Asia Fighting Games Market Size (2015-2026)
  • 10.2 Fighting Games Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Fighting Games Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Fighting Games Market Size by Application (2015-2020)

11 INDIA IMPACT OF COVID-19

  • 11.1 India Fighting Games Market Size (2015-2026)
  • 11.2 Fighting Games Key Players in India (2019-2020)
  • 11.3 India Fighting Games Market Size by Type (2015-2020)
  • 11.4 India Fighting Games Market Size by Application (2015-2020)

12 KOREA IMPACT OF COVID-19

  • 12.1 Korea Fighting Games Market Size (2015-2026)
  • 12.2 Fighting Games Key Players in Korea (2019-2020)
  • 12.3 Korea Fighting Games Market Size by Type (2015-2020)
  • 12.4 Korea Fighting Games Market Size by Application (2015-2020)

13 MEA REGION IMPACT OF COVID-19

  • 13.1 MEA Region Fighting Games Market Size (2015-2026)
  • 13.2 Fighting Games Key Players in MEA Region (2019-2020)
  • 13.3 MEA Region Fighting Games Market Size by Type (2015-2020)
  • 13.4 MEA Region Fighting Games Market Size by Application (2015-2020)

14 KEY PLAYERS PROFILES

  • 14.1 Nintendo
    • 14.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
    • 14.1.2 Fighting Games Product Overview
    • 14.1.3 Nintendo Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
    • 14.1.4 Main Business/Business Overview
  • 14.2 Namco
    • 14.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
    • 14.2.2 Fighting Games Product Overview
    • 14.2.3 Namco Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
    • 14.2.4 Main Business/Business Overview
  • 14.3 WB Games
    • 14.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
    • 14.3.2 Fighting Games Product Overview
    • 14.3.3 WB Games Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
    • 14.3.4 Main Business/Business Overview
  • 14.4 Sega
    • 14.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
    • 14.4.2 Fighting Games Product Overview
    • 14.4.3 Sega Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
    • 14.4.4 Main Business/Business Overview
  • 14.5 Capcom
    • 14.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
    • 14.5.2 Fighting Games Product Overview
    • 14.5.3 Capcom Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
    • 14.5.4 Main Business/Business Overview
  • 14.6 Koei Tecmo
    • 14.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
    • 14.6.2 Fighting Games Product Overview
    • 14.6.3 Koei Tecmo Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
    • 14.6.4 Main Business/Business Overview
  • 14.7 SNK Playmore
    • 14.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
    • 14.7.2 Fighting Games Product Overview
    • 14.7.3 SNK Playmore Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
    • 14.7.4 Main Business/Business Overview
  • 14.8 Autumn Games
    • 14.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
    • 14.8.2 Fighting Games Product Overview
    • 14.8.3 Autumn Games Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
    • 14.8.4 Main Business/Business Overview
  • 14.9 Arc System Works
    • 14.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
    • 14.9.2 Fighting Games Product Overview
    • 14.9.3 Arc System Works Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020)
    • 14.9.4 Main Business/Business Overview

15 ANALYST'S VIEWPOINTS/CONCLUSIONS

16 APPENDIX

  • 16.1 Research Methodology
    • 16.1.1 Methodology/Research Approach
    • 16.1.2 Data Source
  • 16.2 Disclaimer
  • 16.3 Author Details
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