市場調査レポート
商品コード
1078935

VRフィットネスゲームの世界市場(2022年)

Global VR Fitness Game Market Research Report 2022

出版日: | 発行: QYResearch | ページ情報: 英文 121 Pages | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=155.85円
VRフィットネスゲームの世界市場(2022年)
出版日: 2022年05月28日
発行: QYResearch
ページ情報: 英文 121 Pages
納期: 2~3営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のVRフィットネスゲームの市場規模は、2021年に1億1,344万米ドルとなりました。

同市場は、2022年から2028年の間に38.38%のCAGRで推移する見通しで、2028年までに13億671万米ドルに達すると予測されます。

当レポートでは、世界のVRフィットネスゲーム市場について調査し、市場規模や予測、タイプ・用途・企業・地域別の市場分析、市場力学、競合情勢、主要企業のプロファイルなどの情報を提供しています。

目次

第1章 レポートの概要

  • 調査範囲
  • タイプ別の市場分析
    • 世界市場規模の成長率(2017 VS 2021 VS 2028)
    • 音楽リズムゲーム
    • ボクシング・格闘ゲーム
    • その他
  • 用途別の市場
    • 世界の市場シェア(2017 VS 2021 VS 2028)
    • シングルプレイヤーフィットネス
    • マルチプレイヤーフィットネス
  • 調査目的
  • 考察年

第2章 世界の成長動向

  • 市場の見通し(2017-2028)
  • 地域別:成長動向
  • 市場力学
    • 業界の動向
    • 市場の促進要因
    • 市場の課題
    • 市場の抑制要因

第3章 企業別:競合情勢

  • 収益別:世界の主要企業
  • 企業タイプ別:世界の市場シェア(TIER 1、TIER 2、TIER 3)
  • 対象企業:収益別ランキング
  • 世界の市場集中率
  • 主要企業の本社と提供地域
  • 主要企業の製品ソリューションとサービス
  • メーカーの設立日
  • 合併と買収、拡張計画

第4章 タイプ別:VRフィットネスゲームの内訳データ

  • タイプ別:市場規模実績(2017-2022)
  • タイプ別:市場規模予測(2023-2028)

第5章 用途別:VRフィットネスゲームの内訳データ

  • 用途別:市場規模実績(2017-2022)
  • 用途別:市場規模予測(2023-2028)

第6章 北米

  • 市場規模(2017-2028)
  • 国別:市場規模(2017-2022)
  • 国別:市場規模(2023-2028)
  • 米国
  • メキシコ
  • カナダ

第7章 欧州

  • 市場規模(2017-2028)
  • 国別:市場規模(2017-2022)
  • 国別:市場規模(2023-2028)
  • ドイツ
  • フランス
  • 英国
  • イタリア
  • ロシア

第8章 アジア太平洋

  • 市場規模(2017-2028)
  • 地域別:市場規模(2017-2022)
  • 地域別:市場規模(2023-2028)
  • 中国
  • 日本
  • 韓国
  • インド
  • 東南アジア

第9章 ラテンアメリカ

  • 市場規模(2017-2028)
  • 国別:市場規模(2017-2022)
  • 国別:市場規模(2023-2028)
  • アルゼンチン
  • ブラジル

第10章 中東・アフリカ

  • 市場規模(2017-2028)
  • 国別:市場規模(2017-2022)
  • 国別:市場規模(2023-2028)
  • 中東
  • アフリカ

第11章 主要企業のプロファイル

  • META PLATFORMS(META OCULU)
  • FITXR
  • RESOLUTION GAMES
  • SURVIOS
  • BLACK BOX VR
  • SCHELL GAMES
  • ODDERS LABS
  • FIVE MIND CREATIONS
  • FOR FUN LABS
  • NDREAMS
  • SEALOST INTERACTIVE
  • CRYTEK

第12章 アナリストの見解/結論

第13章 付録

図表

LIST OF TABLES

  • Table 1. Global VR Fitness Game Market Size Growth Rate by Type (US$ Million): 2017 VS 2022 VS 2028
  • Table 2. Key Players of Music Rhythm Game
  • Table 3. Key Players of Boxing and Fighting Games
  • Table 4. Key Players of Other
  • Table 5. Global VR Fitness Game Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
  • Table 6. Global VR Fitness Game Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
  • Table 7. Global VR Fitness Game Market Size by Region (2017-2022) & (US$ Million)
  • Table 8. Global VR Fitness Game Market Share by Region (2017-2022)
  • Table 9. Global VR Fitness Game Forecasted Market Size by Region (2023-2028) & (US$ Million)
  • Table 10. Global VR Fitness Game Market Share by Region (2023-2028)
  • Table 11. VR Fitness Game Market Trends
  • Table 12. VR Fitness Game Market Drivers
  • Table 13. VR Fitness Game Market Challenges
  • Table 14. VR Fitness Game Market Restraints
  • Table 15. Global VR Fitness Game Revenue by Players (2020-2022) & (US$ Million)
  • Table 16. Global VR Fitness Game Market Share by Players (2020-2022)
  • Table 17. Global Top VR Fitness Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Fitness Game as of 2021)
  • Table 18. Ranking of Global Top VR Fitness Game Companies by Revenue (US$ Million) in 2021
  • Table 19. Global 5 Largest Players Market Share by VR Fitness Game Revenue (CR5 and HHI) & (2020-2022)
  • Table 20. Key Players Headquarters and Area Served
  • Table 21. Key Players VR Fitness Game Product Solution and Service
  • Table 22. Establish Date of VR Fitness Game Manufacturers
  • Table 23. Mergers & Acquisitions, Expansion Plans
  • Table 24. Global VR Fitness Game Market Size by Type (2017-2022) & (US$ Million)
  • Table 25. Global VR Fitness Game Revenue Market Share by Type (2017-2022)
  • Table 26. Global VR Fitness Game Forecasted Market Size by Type (2023-2028) & (US$ Million)
  • Table 27. Global VR Fitness Game Revenue Market Share by Type (2023-2028)
  • Table 28. Global VR Fitness Game Market Size by Application (2017-2022) & (US$ Million)
  • Table 29. Global VR Fitness Game Revenue Market Share by Application (2017-2022)
  • Table 30. Global VR Fitness Game Forecasted Market Size by Application (2023-2028) & (US$ Million)
  • Table 31. Global VR Fitness Game Revenue Market Share by Application (2023-2028)
  • Table 32. North America VR Fitness Game Market Size by Country (2017-2022) & (US$ Million)
  • Table 33. North America VR Fitness Game Market Size by Country (2023-2028) & (US$ Million)
  • Table 34. Europe VR Fitness Game Market Size by Country (2017-2022) & (US$ Million)
  • Table 35. Europe VR Fitness Game Market Size by Country (2023-2028) & (US$ Million)
  • Table 36. Asia-Pacific VR Fitness Game Market Size by Region (2017-2022) & (US$ Million)
  • Table 37. Asia-Pacific VR Fitness Game Market Size by Region (2023-2028) & (US$ Million)
  • Table 38. Latin America VR Fitness Game Market Size by Country (2017-2022) & (US$ Million)
  • Table 39. Latin America VR Fitness Game Market Size by Country (2023-2028) & (US$ Million)
  • Table 40. Middle East & Africa VR Fitness Game Market Size by Country (2017-2022) & (US$ Million)
  • Table 41. Middle East & Africa VR Fitness Game Market Size by Country (2023-2028) & (US$ Million)
  • Table 42. Meta Platforms (Meta Oculu) Company Details
  • Table 43. Meta Platforms (Meta Oculu) Business Overview
  • Table 44. Meta Platforms (Meta Oculu) VR Fitness Game Product
  • Table 45. Meta Platforms (Meta Oculu) Revenue in VR Fitness Game Business (2020-2022) & (US$ Million)
  • Table 46. Meta Platforms (Meta Oculu) Recent Development
  • Table 47. FitXR Company Details
  • Table 48. FitXR Business Overview
  • Table 49. FitXR VR Fitness Game Product
  • Table 50. FitXR Revenue in VR Fitness Game Business (2020-2022) & (US$ Million)
  • Table 51. FitXR Recent Development
  • Table 52. Resolution Games Company Details
  • Table 53. Resolution Games Business Overview
  • Table 54. Resolution Games VR Fitness Game Product
  • Table 55. Resolution Games Revenue in VR Fitness Game Business (2020-2022) & (US$ Million)
  • Table 56. Survios Company Details
  • Table 57. Survios Business Overview
  • Table 58. Survios VR Fitness Game Product
  • Table 59. Survios Revenue in VR Fitness Game Business (2020-2022) & (US$ Million)
  • Table 60. Survios Recent Development
  • Table 61. Black Box VR Company Details
  • Table 62. Black Box VR Business Overview
  • Table 63. Black Box VR VR Fitness Game Product
  • Table 64. Black Box VR Revenue in VR Fitness Game Business (2020-2022) & (US$ Million)
  • Table 65. Black Box VR Recent Development
  • Table 66. Schell Games Company Details
  • Table 67. Schell Games Business Overview
  • Table 68. Schell Games VR Fitness Game Product
  • Table 69. Schell Games Revenue in VR Fitness Game Business (2020-2022) & (US$ Million)
  • Table 70. Odders Labs Company Details
  • Table 71. Odders Labs Business Overview
  • Table 72. Odders Labs VR Fitness Game Product
  • Table 73. Odders Labs Revenue in VR Fitness Game Business (2020-2022) & (US$ Million)
  • Table 74. Five Mind Creations Company Details
  • Table 75. Five Mind Creations Business Overview
  • Table 76. Five Mind Creations VR Fitness Game Product
  • Table 77. Five Mind Creations Revenue in VR Fitness Game Business (2020-2022) & (US$ Million)
  • Table 78. Five Mind Creations Recent Development
  • Table 79. For Fun Labs Company Details
  • Table 80. For Fun Labs Business Overview
  • Table 81. For Fun Labs VR Fitness Game Product
  • Table 82. For Fun Labs Revenue in VR Fitness Game Business (2020-2022) & (US$ Million)
  • Table 83. nDreams Company Details
  • Table 84. nDreams Business Overview
  • Table 85. nDreams VR Fitness Game Product
  • Table 86. nDreams Revenue in VR Fitness Game Business (2020-2022) & (US$ Million)
  • Table 87. nDreams Recent Development
  • Table 88. Sealost Interactive Company Details
  • Table 89. Sealost Interactive Business Overview
  • Table 90. Sealost Interactive VR Fitness Game Product
  • Table 91. Sealost Interactive Revenue in VR Fitness Game Business (2020-2022) & (US$ Million)
  • Table 92. Crytek Company Details
  • Table 93. Crytek Business Overview
  • Table 94. Crytek VR Fitness Game Product
  • Table 95. Crytek Revenue in VR Fitness Game Business (2020-2022) & (US$ Million)
  • Table 96. Crytek Recent Development
  • Table 97. Research Programs/Design for This Report
  • Table 98. Key Data Information from Secondary Sources
  • Table 99. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Global VR Fitness Game Market Share by Type: 2021 VS 2028
  • Figure 2. Music Rhythm Game Features
  • Figure 3. Boxing and Fighting Games Features
  • Figure 4. Other Features
  • Figure 5. Global VR Fitness Game Market Share by Application: 2021 VS 2028
  • Figure 6. Single Player Fitness Case Studies
  • Figure 7. Multiplayer Fitness Case Studies
  • Figure 8. VR Fitness Game Report Years Considered
  • Figure 9. Global VR Fitness Game Market Size (US$ Million), Year-over-Year: 2017-2028
  • Figure 10. Global VR Fitness Game Market Size, (US$ Million), 2017 VS 2021 VS 2028
  • Figure 11. Global VR Fitness Game Market Share by Region: 2021 VS 2028
  • Figure 12. Global VR Fitness Game Market Share by Players in 2021
  • Figure 13. Global Top VR Fitness Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Fitness Game as of 2021)
  • Figure 14. The Top 10 and 5 Players Market Share by VR Fitness Game Revenue in 2021
  • Figure 15. North America VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 16. North America VR Fitness Game Market Share by Country (2017-2028)
  • Figure 17. United States VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 18. Mexico VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 19. Canada VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 20. Europe VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 21. Europe VR Fitness Game Market Share by Country (2017-2028)
  • Figure 22. Germany VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 23. France VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 24. U.K. VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 25. Italy VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 26. Russia VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 27. Asia-Pacific VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 28. Asia-Pacific VR Fitness Game Market Share by Region (2017-2028)
  • Figure 29. China VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 30. Japan VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 31. Korea VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 32. India VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 33. Southeast Asia VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 34. Latin America VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 35. Latin America VR Fitness Game Market Share by Country (2017-2028)
  • Figure 36. Argentina VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 37. Brazil VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 38. Middle East & Africa VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 39. Middle East & Africa VR Fitness Game Market Share by Country (2017-2028)
  • Figure 40. Middle East VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 41. Africa VR Fitness Game Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 42. Meta Platforms (Meta Oculu) Revenue Growth Rate in VR Fitness Game Business (2020-2022)
  • Figure 43. FitXR Revenue Growth Rate in VR Fitness Game Business (2020-2022)
  • Figure 44. Resolution Games Revenue Growth Rate in VR Fitness Game Business (2020-2022)
  • Figure 45. Survios Revenue Growth Rate in VR Fitness Game Business (2020-2022)
  • Figure 46. Black Box VR Revenue Growth Rate in VR Fitness Game Business (2020-2022)
  • Figure 47. Schell Games Revenue Growth Rate in VR Fitness Game Business (2020-2022)
  • Figure 48. Odders Labs Revenue Growth Rate in VR Fitness Game Business (2020-2022)
  • Figure 49. Five Mind Creations Revenue Growth Rate in VR Fitness Game Business (2020-2022)
  • Figure 50. For Fun Labs Revenue Growth Rate in VR Fitness Game Business (2020-2022)
  • Figure 51. nDreams Revenue Growth Rate in VR Fitness Game Business (2020-2022)
  • Figure 52. Sealost Interactive Revenue Growth Rate in VR Fitness Game Business (2020-2022)
  • Figure 53. Crytek Revenue Growth Rate in VR Fitness Game Business (2020-2022)
  • Figure 54. Bottom-up and Top-down Approaches for This Report
  • Figure 55. Data Triangulation
  • Figure 56. Key Executives Interviewed
目次

Market Analysis and Insights: Global VR Fitness Game Market

The global VR Fitness Game market size is projected to reach US$ 1306.71 million by 2028, from US$ 113.44 million in 2021, at a CAGR of 38.38% during 2022-2028.

Fully considering the economic change by this health crisis, Music Rhythm Game accounting for 39.56% of the VR Fitness Game global market in 2021, is projected to value US$ 369.28 million by 2028, growing at a revised 32.46% CAGR in the post-COVID-19 period. While Single Player Fitness segment is altered to a 32.32% CAGR throughout this forecast period.

China VR Fitness Game market size is valued at US$ 10.91 million in 2021, while the North America and Europe VR Fitness Game are US$ 50.53 million and US$ 35.37 million, severally. The proportion of the North America is 44.54% in 2021, while China and Europe are 9.62% and 31.18% respectively, and it is predicted that China proportion will reach 21.83% in 2028, trailing a CAGR of 55.86% through the analysis period. Japan, Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR 46.62%, 42.32%, and 55.04% respectively for the next 6-year period. As for the Europe VR Fitness Game landscape, Germany is projected to reach US$ 76.99 million by 2028 trailing a CAGR of 29.54% over the forecast period.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global VR Fitness Game market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global VR Fitness Game market in terms of revenue.

Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global VR Fitness Game market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global VR Fitness Game market.

Global VR Fitness Game Scope and Market Size

VR Fitness Game market is segmented by players, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global VR Fitness Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2017-2028.

By Company

  • Meta Platforms(Meta Oculu)
  • FitXR
  • Resolution Games
  • Survios
  • Black Box VR
  • Schell Games
  • Odders Labs
  • Five Mind Creations
  • For Fun Labs
  • nDreams
  • Sealost Interactive
  • Crytek

Segment by Type

  • Music Rhythm Game
  • Boxing and Fighting Games
  • Other

Segment by Application

  • Single Player Fitness
  • Multiplayer Fitness

By Region

  • North America
  • United States
  • Mexico
  • Canada
  • Asia-Pacific
  • China
  • Japan
  • Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Rest of Europe
  • Latin America
  • Argentina
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Middle East
  • Africa

TABLE OF CONTENTS

1 REPORT OVERVIEW

  • 1.1 STUDY SCOPE
  • 1.2 MARKET ANALYSIS BY TYPE
    • 1.2.1 GLOBAL VR FITNESS GAME MARKET SIZE GROWTH RATE BY TYPE: 2017 VS 2021 VS 2028
    • 1.2.2 MUSIC RHYTHM GAME
    • 1.2.3 BOXING AND FIGHTING GAMES
    • 1.2.4 OTHER
  • 1.3 MARKET BY APPLICATION
    • 1.3.1 GLOBAL VR FITNESS GAME MARKET SHARE BY APPLICATION: 2017 VS 2021 VS 2028
    • 1.3.2 SINGLE PLAYER FITNESS
    • 1.3.3 MULTIPLAYER FITNESS
  • 1.4 STUDY OBJECTIVES
  • 1.5 YEARS CONSIDERED

2 GLOBAL GROWTH TRENDS

  • 2.1 GLOBAL VR FITNESS GAME MARKET PERSPECTIVE (2017-2028)
  • 2.2 VR FITNESS GAME GROWTH TRENDS BY REGION
    • 2.2.1 VR FITNESS GAME MARKET SIZE BY REGION: 2017 VS 2021 VS 2028
    • 2.2.2 VR FITNESS GAME HISTORIC MARKET SIZE BY REGION (2017-2022)
    • 2.2.3 VR FITNESS GAME FORECASTED MARKET SIZE BY REGION (2023-2028)
  • 2.3 VR FITNESS GAME MARKET DYNAMICS
    • 2.3.1 VR FITNESS GAME INDUSTRY TRENDS
    • 2.3.2 VR FITNESS GAME MARKET DRIVERS
    • 2.3.3 VR FITNESS GAME MARKET CHALLENGES
    • 2.3.4 VR FITNESS GAME MARKET RESTRAINTS

3 COMPETITION LANDSCAPE BY KEY PLAYERS

  • 3.1 GLOBAL TOP VR FITNESS GAME PLAYERS BY REVENUE
    • 3.1.1 GLOBAL TOP VR FITNESS GAME PLAYERS BY REVENUE (2020-2022)
    • 3.1.2 GLOBAL VR FITNESS GAME REVENUE MARKET SHARE BY PLAYERS (2020-2022)
  • 3.2 GLOBAL VR FITNESS GAME MARKET SHARE BY COMPANY TYPE (TIER 1, TIER 2, AND TIER 3)
  • 3.3 PLAYERS COVERED: RANKING BY VR FITNESS GAME REVENUE
  • 3.4 GLOBAL VR FITNESS GAME MARKET CONCENTRATION RATIO
    • 3.4.1 GLOBAL VR FITNESS GAME MARKET CONCENTRATION RATIO (CR5 AND HHI)
    • 3.4.2 GLOBAL TOP 10 AND TOP 5 COMPANIES BY VR FITNESS GAME REVENUE IN 2021
  • 3.5 VR FITNESS GAME KEY PLAYERS HEAD OFFICE AND AREA SERVED
  • 3.6 KEY PLAYERS VR FITNESS GAME PRODUCT SOLUTION AND SERVICE
  • 3.7 ESTABLISH DATE OF VR FITNESS GAME MANUFACTURERS
  • 3.8 MERGERS & ACQUISITIONS, EXPANSION PLANS

4 VR FITNESS GAME BREAKDOWN DATA BY TYPE

  • 4.1 GLOBAL VR FITNESS GAME HISTORIC MARKET SIZE BY TYPE (2017-2022)
  • 4.2 GLOBAL VR FITNESS GAME FORECASTED MARKET SIZE BY TYPE (2023-2028)

5 VR FITNESS GAME BREAKDOWN DATA BY APPLICATION

  • 5.1 GLOBAL VR FITNESS GAME HISTORIC MARKET SIZE BY APPLICATION (2017-2022)
  • 5.2 GLOBAL VR FITNESS GAME FORECASTED MARKET SIZE BY APPLICATION (2023-2028)

6 NORTH AMERICA

  • 6.1 NORTH AMERICA VR FITNESS GAME MARKET SIZE (2017-2028)
  • 6.2 NORTH AMERICA VR FITNESS GAME MARKET SIZE BY COUNTRY (2017-2022)
  • 6.3 NORTH AMERICA VR FITNESS GAME MARKET SHARE BY COUNTRY (2023-2028)
  • 6.4 UNITED STATES
  • 6.5 MEXICO
  • 6.6 CANADA

7 EUROPE

  • 7.1 EUROPE VR FITNESS GAME MARKET SIZE (2017-2028)
  • 7.2 EUROPE VR FITNESS GAME MARKET SIZE BY COUNTRY (2017-2022)
  • 7.3 EUROPE VR FITNESS GAME MARKET SIZE BY COUNTRY (2023-2028)
  • 7.4 GERMANY
  • 7.5 FRANCE
  • 7.6 U.K.
  • 7.7 ITALY
  • 7.8 RUSSIA

8 ASIA-PACIFIC

  • 8.1 ASIA-PACIFIC VR FITNESS GAME MARKET SIZE (2017-2028)
  • 8.2 ASIA-PACIFIC VR FITNESS GAME MARKET SIZE BY REGION (2017-2022)
  • 8.3 ASIA-PACIFIC VR FITNESS GAME MARKET SIZE BY REGION (2023-2028)
  • 8.4 CHINA
  • 8.5 JAPAN
  • 8.6 KOREA
  • 8.7 INDIA
  • 8.8 SOUTHEAST ASIA

9 LATIN AMERICA

  • 9.1 LATIN AMERICA VR FITNESS GAME MARKET SIZE (2017-2028)
  • 9.2 LATIN AMERICA VR FITNESS GAME MARKET SIZE BY COUNTRY (2017-2022)
  • 9.3 LATIN AMERICA VR FITNESS GAME MARKET SIZE BY COUNTRY (2023-2028)
  • 9.4 ARGENTINA
  • 9.5 BRAZIL

10 MIDDLE EAST & AFRICA

  • 10.1 MIDDLE EAST & AFRICA VR FITNESS GAME MARKET SIZE (2017-2028)
  • 10.2 MIDDLE EAST & AFRICA VR FITNESS GAME MARKET SIZE BY COUNTRY (2017-2022)
  • 10.3 MIDDLE EAST & AFRICA VR FITNESS GAME MARKET SIZE BY COUNTRY (2023-2028)
  • 10.4 MIDDLE EAST
  • 10.5 AFRICA

11 KEY PLAYERS PROFILES

  • 11.1 META PLATFORMS (META OCULU)
    • 11.1.1 META PLATFORMS (META OCULU) COMPANY DETAILS
    • 11.1.2 META PLATFORMS (META OCULU) BUSINESS OVERVIEW
    • 11.1.3 META PLATFORMS (META OCULU) VR FITNESS GAME INTRODUCTION
    • 11.1.4 META PLATFORMS (META OCULU) REVENUE IN VR FITNESS GAME BUSINESS (2020-2022)
    • 11.1.5 META PLATFORMS (META OCULU) RECENT DEVELOPMENT
  • 11.2 FITXR
    • 11.2.1 FITXR COMPANY DETAILS
    • 11.2.2 FITXR BUSINESS OVERVIEW
    • 11.2.3 FITXR VR FITNESS GAME INTRODUCTION
    • 11.2.4 FITXR REVENUE IN VR FITNESS GAME BUSINESS (2020-2022)
    • 11.2.5 FITXR RECENT DEVELOPMENT
  • 11.3 RESOLUTION GAMES
    • 11.3.1 RESOLUTION GAMES COMPANY DETAILS
    • 11.3.2 RESOLUTION GAMES BUSINESS OVERVIEW
    • 11.3.3 RESOLUTION GAMES VR FITNESS GAME INTRODUCTION
    • 11.3.4 RESOLUTION GAMES REVENUE IN VR FITNESS GAME BUSINESS (2020-2022)
  • 11.4 SURVIOS
    • 11.4.1 SURVIOS COMPANY DETAILS
    • 11.4.2 SURVIOS BUSINESS OVERVIEW
    • 11.4.3 SURVIOS VR FITNESS GAME INTRODUCTION
    • 11.4.4 SURVIOS REVENUE IN VR FITNESS GAME BUSINESS (2020-2022)
    • 11.4.5 SURVIOS RECENT DEVELOPMENT
  • 11.5 BLACK BOX VR
    • 11.5.1 BLACK BOX VR COMPANY DETAILS
    • 11.5.2 BLACK BOX VR BUSINESS OVERVIEW
    • 11.5.3 BLACK BOX VR VR FITNESS GAME INTRODUCTION
    • 11.5.4 BLACK BOX VR REVENUE IN VR FITNESS GAME BUSINESS (2020-2022)
    • 11.5.5 BLACK BOX VR RECENT DEVELOPMENT
  • 11.6 SCHELL GAMES
    • 11.6.1 SCHELL GAMES COMPANY DETAILS
    • 11.6.2 SCHELL GAMES BUSINESS OVERVIEW
    • 11.6.3 SCHELL GAMES VR FITNESS GAME INTRODUCTION
    • 11.6.4 SCHELL GAMES REVENUE IN VR FITNESS GAME BUSINESS (2020-2022)
  • 11.7 ODDERS LABS
    • 11.7.1 ODDERS LABS COMPANY DETAILS
    • 11.7.2 ODDERS LABS BUSINESS OVERVIEW
    • 11.7.3 ODDERS LABS VR FITNESS GAME INTRODUCTION
    • 11.7.4 ODDERS LABS REVENUE IN VR FITNESS GAME BUSINESS (2020-2022)
  • 11.8 FIVE MIND CREATIONS
    • 11.8.1 FIVE MIND CREATIONS COMPANY DETAILS
    • 11.8.2 FIVE MIND CREATIONS BUSINESS OVERVIEW
    • 11.8.3 FIVE MIND CREATIONS VR FITNESS GAME INTRODUCTION
    • 11.8.4 FIVE MIND CREATIONS REVENUE IN VR FITNESS GAME BUSINESS (2020-2022)
    • 11.8.5 FIVE MIND CREATIONS RECENT DEVELOPMENT
  • 11.9 FOR FUN LABS
    • 11.9.1 FOR FUN LABS COMPANY DETAILS
    • 11.9.2 FOR FUN LABS BUSINESS OVERVIEW
    • 11.9.3 FOR FUN LABS VR FITNESS GAME INTRODUCTION
    • 11.9.4 FOR FUN LABS REVENUE IN VR FITNESS GAME BUSINESS (2020-2022)
  • 11.10 NDREAMS
    • 11.10.1 NDREAMS COMPANY DETAILS
    • 11.10.2 NDREAMS BUSINESS OVERVIEW
    • 11.10.3 NDREAMS VR FITNESS GAME INTRODUCTION
    • 11.10.4 NDREAMS REVENUE IN VR FITNESS GAME BUSINESS (2020-2022)
    • 11.10.5 NDREAMS RECENT DEVELOPMENT
  • 11.11 SEALOST INTERACTIVE
    • 11.11.1 SEALOST INTERACTIVE COMPANY DETAILS
    • 11.11.2 SEALOST INTERACTIVE BUSINESS OVERVIEW
    • 11.11.3 SEALOST INTERACTIVE VR FITNESS GAME INTRODUCTION
    • 11.11.4 SEALOST INTERACTIVE REVENUE IN VR FITNESS GAME BUSINESS (2020-2022)
  • 11.12 CRYTEK
    • 11.12.1 CRYTEK COMPANY DETAILS
    • 11.12.2 CRYTEK BUSINESS OVERVIEW
    • 11.12.3 CRYTEK VR FITNESS GAME INTRODUCTION
    • 11.12.4 CRYTEK REVENUE IN VR FITNESS GAME BUSINESS (2020-2022)
    • 11.12.5 CRYTEK RECENT DEVELOPMENT

12 ANALYST'S VIEWPOINTS/CONCLUSIONS

13 APPENDIX

  • 13.1 RESEARCH METHODOLOGY
    • 13.1.1 METHODOLOGY/RESEARCH APPROACH
    • 13.1.2 DATA SOURCE
  • 13.2 DISCLAIMER
  • 13.3 AUTHOR DETAILS