Market Analysis and Insights: Global MMO Games Market
The global MMO Games market size is projected to reach US$ 20360 million by 2028, from US$ 11400 million in 2021, at a CAGR of 8.2% during 2022-2028.
Fully considering the economic change by this health crisis, MMO Role Play Games(MMORPG) accounting for % of the MMO Games global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While Mobile segment is altered to an % CAGR throughout this forecast period.
China MMO Games market size is valued at US$ million in 2021, while the North America and Europe MMO Games are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe MMO Games landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global MMO Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global MMO Games market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global MMO Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global MMO Games market.
Global MMO Games Scope and Market Size
MMO Games market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global MMO Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
- MMO Role Play Games(MMORPG)
- MMO First Person Shooter(MMOFPS)
- MMO Real-time Strategy(MMORTS)
- Other
Segment by Application
- Mobile
- PC
- Game Consoles
- Other
By Company
- Activision Blizzard
- Electronic Arts(EA)
- Giant Interactive Group
- NCsoft Corporation
- Ankama
- Nexon
- Gamigo AG
- Tencent Holdings
- Jagex Games Studio
- Sony Online Entertainment
- Ubisoft Entertainment SA
- Riot Games
- Valve Corporation
- Wargaming.net
- NetEase Inc
- Perfect World Entertainment
- Shanda Interactive Entertainment
By Region
- North America
- Europe
- Germany
- France
- UK
- Italy
- Russia
- Nordic Countries
- Rest of Europe
- Asia-Pacific
- China
- Japan
- South Korea
- Southeast Asia
- India
- Australia
- Rest of Asia
- Latin America
- Mexico
- Brazil
- Rest of Latin America
- Middle East & Africa
- Turkey
- Saudi Arabia
- UAE
- Rest of MEA
TABLE OF CONTENTS
1 Report Business Overview
- 1.1 Study Scope
- 1.2 Market Analysis by Type
- 1.2.1 Global MMO Games Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
- 1.2.2 MMO Role Play Games(MMORPG)
- 1.2.3 MMO First Person Shooter(MMOFPS)
- 1.2.4 MMO Real-time Strategy(MMORTS)
- 1.2.5 Other
- 1.3 Market by Application
- 1.3.1 Global MMO Games Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
- 1.3.2 Mobile
- 1.3.3 PC
- 1.3.4 Game Consoles
- 1.3.5 Other
- 1.4 Study Objectives
- 1.5 Years Considered
2 Global Growth Trends
- 2.1 Global MMO Games Market Perspective (2017-2028)
- 2.2 MMO Games Growth Trends by Region
- 2.2.1 MMO Games Market Size by Region: 2017 VS 2021 VS 2028
- 2.2.2 MMO Games Historic Market Size by Region (2017-2022)
- 2.2.3 MMO Games Forecasted Market Size by Region (2023-2028)
- 2.3 MMO Games Market Dynamics
- 2.3.1 MMO Games Industry Trends
- 2.3.2 MMO Games Market Drivers
- 2.3.3 MMO Games Market Challenges
- 2.3.4 MMO Games Market Restraints
3 Competition Landscape by Key Players
- 3.1 Global Top MMO Games Players by Revenue
- 3.1.1 Global Top MMO Games Players by Revenue (2017-2022)
- 3.1.2 Global MMO Games Revenue Market Share by Players (2017-2022)
- 3.2 Global MMO Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
- 3.3 Players Covered: Ranking by MMO Games Revenue
- 3.4 Global MMO Games Market Concentration Ratio
- 3.4.1 Global MMO Games Market Concentration Ratio (CR5 and HHI)
- 3.4.2 Global Top 10 and Top 5 Companies by MMO Games Revenue in 2021
- 3.5 MMO Games Key Players Head office and Area Served
- 3.6 Key Players MMO Games Product Solution and Service
- 3.7 Date of Enter into MMO Games Market
- 3.8 Mergers & Acquisitions, Expansion Plans
4 MMO Games Breakdown Data by Type
- 4.1 Global MMO Games Historic Market Size by Type (2017-2022)
- 4.2 Global MMO Games Forecasted Market Size by Type (2023-2028)
5 MMO Games Breakdown Data by Application
- 5.1 Global MMO Games Historic Market Size by Application (2017-2022)
- 5.2 Global MMO Games Forecasted Market Size by Application (2023-2028)
6 North America
- 6.1 North America MMO Games Market Size (2017-2028)
- 6.2 North America MMO Games Market Size by Type
- 6.2.1 North America MMO Games Market Size by Type (2017-2022)
- 6.2.2 North America MMO Games Market Size by Type (2023-2028)
- 6.2.3 North America MMO Games Market Share by Type (2017-2028)
- 6.3 North America MMO Games Market Size by Application
- 6.3.1 North America MMO Games Market Size by Application (2017-2022)
- 6.3.2 North America MMO Games Market Size by Application (2023-2028)
- 6.3.3 North America MMO Games Market Share by Application (2017-2028)
- 6.4 North America MMO Games Market Size by Country
- 6.4.1 North America MMO Games Market Size by Country (2017-2022)
- 6.4.2 North America MMO Games Market Size by Country (2023-2028)
- 6.4.3 U.S.
- 6.4.4 Canada
7 Europe
- 7.1 Europe MMO Games Market Size (2017-2028)
- 7.2 Europe MMO Games Market Size by Type
- 7.2.1 Europe MMO Games Market Size by Type (2017-2022)
- 7.2.2 Europe MMO Games Market Size by Type (2023-2028)
- 7.2.3 Europe MMO Games Market Share by Type (2017-2028)
- 7.3 Europe MMO Games Market Size by Application
- 7.3.1 Europe MMO Games Market Size by Application (2017-2022)
- 7.3.2 Europe MMO Games Market Size by Application (2023-2028)
- 7.3.3 Europe MMO Games Market Share by Application (2017-2028)
- 7.4 Europe MMO Games Market Size by Country
- 7.4.1 Europe MMO Games Market Size by Country (2017-2022)
- 7.4.2 Europe MMO Games Market Size by Country (2023-2028)
- 7.4.3 Germany
- 7.4.4 France
- 7.4.5 U.K.
- 7.4.6 Italy
- 7.4.7 Russia
- 7.4.8 Nordic Countries
8 Asia-Pacific
- 8.1 Asia-Pacific MMO Games Market Size (2017-2028)
- 8.2 Asia-Pacific MMO Games Market Size by Type
- 8.2.1 Asia-Pacific MMO Games Market Size by Type (2017-2022)
- 8.2.2 Asia-Pacific MMO Games Market Size by Type (2023-2028)
- 8.2.3 Asia-Pacific MMO Games Market Share by Type (2017-2028)
- 8.3 Asia-Pacific MMO Games Market Size by Application
- 8.3.1 Asia-Pacific MMO Games Market Size by Application (2017-2022)
- 8.3.2 Asia-Pacific MMO Games Market Size by Application (2023-2028)
- 8.3.3 Asia-Pacific MMO Games Market Share by Application (2017-2028)
- 8.4 Asia-Pacific MMO Games Market Size by Region
- 8.4.1 Asia-Pacific MMO Games Market Size by Region (2017-2022)
- 8.4.2 Asia-Pacific MMO Games Market Size by Region (2023-2028)
- 8.4.3 China
- 8.4.4 Japan
- 8.4.5 South Korea
- 8.4.6 Southeast Asia
- 8.4.7 India
- 8.4.8 Australia
9 Latin America
- 9.1 Latin America MMO Games Market Size (2017-2028)
- 9.2 Latin America MMO Games Market Size by Type
- 9.2.1 Latin America MMO Games Market Size by Type (2017-2022)
- 9.2.2 Latin America MMO Games Market Size by Type (2023-2028)
- 9.2.3 Latin America MMO Games Market Share by Type (2017-2028)
- 9.3 Latin America MMO Games Market Size by Application
- 9.3.1 Latin America MMO Games Market Size by Application (2017-2022)
- 9.3.2 Latin America MMO Games Market Size by Application (2023-2028)
- 9.3.3 Latin America MMO Games Market Share by Application (2017-2028)
- 9.4 Latin America MMO Games Market Size by Country
- 9.4.1 Latin America MMO Games Market Size by Country (2017-2022)
- 9.4.2 Latin America MMO Games Market Size by Country (2023-2028)
- 9.4.3 Mexico
- 9.4.4 Brazil
10 Middle East & Africa
- 10.1 Middle East & Africa MMO Games Market Size (2017-2028)
- 10.2 Middle East & Africa MMO Games Market Size by Type
- 10.2.1 Middle East & Africa MMO Games Market Size by Type (2017-2022)
- 10.2.2 Middle East & Africa MMO Games Market Size by Type (2023-2028)
- 10.2.3 Middle East & Africa MMO Games Market Share by Type (2017-2028)
- 10.3 Middle East & Africa MMO Games Market Size by Application
- 10.3.1 Middle East & Africa MMO Games Market Size by Application (2017-2022)
- 10.3.2 Middle East & Africa MMO Games Market Size by Application (2023-2028)
- 10.3.3 Middle East & Africa MMO Games Market Share by Application (2017-2028)
- 10.4 Middle East & Africa MMO Games Market Size by Country
- 10.4.1 Middle East & Africa MMO Games Market Size by Country (2017-2022)
- 10.4.2 Middle East & Africa MMO Games Market Size by Country (2023-2028)
- 10.4.3 Turkey
- 10.4.4 Saudi Arabia
- 10.4.5 UAE
11 Key Players Profiles
- 11.1 Activision Blizzard
- 11.1.1 Activision Blizzard Company Details
- 11.1.2 Activision Blizzard Business Overview
- 11.1.3 Activision Blizzard MMO Games Introduction
- 11.1.4 Activision Blizzard Revenue in MMO Games Business (2017-2022)
- 11.1.5 Activision Blizzard Recent Developments
- 11.2 Electronic Arts(EA)
- 11.2.1 Electronic Arts(EA) Company Details
- 11.2.2 Electronic Arts(EA) Business Overview
- 11.2.3 Electronic Arts(EA) MMO Games Introduction
- 11.2.4 Electronic Arts(EA) Revenue in MMO Games Business (2017-2022)
- 11.2.5 Electronic Arts(EA) Recent Developments
- 11.3 Giant Interactive Group
- 11.3.1 Giant Interactive Group Company Details
- 11.3.2 Giant Interactive Group Business Overview
- 11.3.3 Giant Interactive Group MMO Games Introduction
- 11.3.4 Giant Interactive Group Revenue in MMO Games Business (2017-2022)
- 11.3.5 Giant Interactive Group Recent Developments
- 11.4 NCsoft Corporation
- 11.4.1 NCsoft Corporation Company Details
- 11.4.2 NCsoft Corporation Business Overview
- 11.4.3 NCsoft Corporation MMO Games Introduction
- 11.4.4 NCsoft Corporation Revenue in MMO Games Business (2017-2022)
- 11.4.5 NCsoft Corporation Recent Developments
- 11.5 Ankama
- 11.5.1 Ankama Company Details
- 11.5.2 Ankama Business Overview
- 11.5.3 Ankama MMO Games Introduction
- 11.5.4 Ankama Revenue in MMO Games Business (2017-2022)
- 11.5.5 Ankama Recent Developments
- 11.6 Nexon
- 11.6.1 Nexon Company Details
- 11.6.2 Nexon Business Overview
- 11.6.3 Nexon MMO Games Introduction
- 11.6.4 Nexon Revenue in MMO Games Business (2017-2022)
- 11.6.5 Nexon Recent Developments
- 11.7 Gamigo AG
- 11.7.1 Gamigo AG Company Details
- 11.7.2 Gamigo AG Business Overview
- 11.7.3 Gamigo AG MMO Games Introduction
- 11.7.4 Gamigo AG Revenue in MMO Games Business (2017-2022)
- 11.7.5 Gamigo AG Recent Developments
- 11.8 Tencent Holdings
- 11.8.1 Tencent Holdings Company Details
- 11.8.2 Tencent Holdings Business Overview
- 11.8.3 Tencent Holdings MMO Games Introduction
- 11.8.4 Tencent Holdings Revenue in MMO Games Business (2017-2022)
- 11.8.5 Tencent Holdings Recent Developments
- 11.9 Jagex Games Studio
- 11.9.1 Jagex Games Studio Company Details
- 11.9.2 Jagex Games Studio Business Overview
- 11.9.3 Jagex Games Studio MMO Games Introduction
- 11.9.4 Jagex Games Studio Revenue in MMO Games Business (2017-2022)
- 11.9.5 Jagex Games Studio Recent Developments
- 11.10 Sony Online Entertainment
- 11.10.1 Sony Online Entertainment Company Details
- 11.10.2 Sony Online Entertainment Business Overview
- 11.10.3 Sony Online Entertainment MMO Games Introduction
- 11.10.4 Sony Online Entertainment Revenue in MMO Games Business (2017-2022)
- 11.10.5 Sony Online Entertainment Recent Developments
- 11.11 Ubisoft Entertainment SA
- 11.11.1 Ubisoft Entertainment SA Company Details
- 11.11.2 Ubisoft Entertainment SA Business Overview
- 11.11.3 Ubisoft Entertainment SA MMO Games Introduction
- 11.11.4 Ubisoft Entertainment SA Revenue in MMO Games Business (2017-2022)
- 11.11.5 Ubisoft Entertainment SA Recent Developments
- 11.12 Riot Games
- 11.12.1 Riot Games Company Details
- 11.12.2 Riot Games Business Overview
- 11.12.3 Riot Games MMO Games Introduction
- 11.12.4 Riot Games Revenue in MMO Games Business (2017-2022)
- 11.12.5 Riot Games Recent Developments
- 11.13 Valve Corporation
- 11.13.1 Valve Corporation Company Details
- 11.13.2 Valve Corporation Business Overview
- 11.13.3 Valve Corporation MMO Games Introduction
- 11.13.4 Valve Corporation Revenue in MMO Games Business (2017-2022)
- 11.13.5 Valve Corporation Recent Developments
- 11.14 Wargaming.net
- 11.14.1 Wargaming.net Company Details
- 11.14.2 Wargaming.net Business Overview
- 11.14.3 Wargaming.net MMO Games Introduction
- 11.14.4 Wargaming.net Revenue in MMO Games Business (2017-2022)
- 11.14.5 Wargaming.net Recent Developments
- 11.15 NetEase Inc
- 11.15.1 NetEase Inc Company Details
- 11.15.2 NetEase Inc Business Overview
- 11.15.3 NetEase Inc MMO Games Introduction
- 11.15.4 NetEase Inc Revenue in MMO Games Business (2017-2022)
- 11.15.5 NetEase Inc Recent Developments
- 11.16 Perfect World Entertainment
- 11.16.1 Perfect World Entertainment Company Details
- 11.16.2 Perfect World Entertainment Business Overview
- 11.16.3 Perfect World Entertainment MMO Games Introduction
- 11.16.4 Perfect World Entertainment Revenue in MMO Games Business (2017-2022)
- 11.16.5 Perfect World Entertainment Recent Developments
- 11.17 Shanda Interactive Entertainment
- 11.17.1 Shanda Interactive Entertainment Company Details
- 11.17.2 Shanda Interactive Entertainment Business Overview
- 11.17.3 Shanda Interactive Entertainment MMO Games Introduction
- 11.17.4 Shanda Interactive Entertainment Revenue in MMO Games Business (2017-2022)
- 11.17.5 Shanda Interactive Entertainment Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
- 13.1 Research Methodology
- 13.1.1 Methodology/Research Approach
- 13.1.2 Data Source
- 13.2 Author Details
- 13.3 Disclaimer