デフォルト表紙
市場調査レポート
商品コード
1061718

世界のバーチャルリアリティ装置市場:考察と予測 (2028年まで)

Global Virtual Reality Device Market Insights and Forecast to 2028

出版日: | 発行: QYResearch | ページ情報: 英文 128 Pages | 納期: 2~3営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=135.61円
世界のバーチャルリアリティ装置市場:考察と予測 (2028年まで)
出版日: 2022年03月01日
発行: QYResearch
ページ情報: 英文 128 Pages
納期: 2~3営業日
● ご注意事項
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

当レポートは、バーチャルリアリティ装置 (Virtual Reality Device) 市場について調査しており、市場規模や動向・需要の予測、成長要因および課題の分析、タイプ・用途・企業・地域別の内訳、競合情勢、主要企業のプロファイルなどの情報を提供しています。

目次

第1章 調査対象

  • バーチャルリアリティ装置の製品概要
  • 市場:タイプ別
    • 世界のバーチャルリアリティ装置の市場規模成長率:タイプ別, 2017 VS 2021 VS 2028
    • Windows
    • Andriod
    • IOS
    • Mac
    • Other
  • 市場:アプリケーション別
    • 世界のバーチャルリアリティ装置の市場規模成長率:アプリケーション別, 2017 VS 2021 VS 2028
    • Education
    • Entertainment
    • Research
  • 調査目的
  • 対象期間

第2章 レポート概要

  • 世界のバーチャルリアリティ装置の販売 推定および予測 2017-2028
  • 世界のバーチャルリアリティ装置の収益 推定および予測 2017-2028
  • 世界のバーチャルリアリティ装置の収益:地域別: 2017 VS 2021 VS 2028
  • 世界のバーチャルリアリティ装置の販売:地域別
    • 世界のバーチャルリアリティ装置の販売:地域別 (2017-2022)
    • 世界の販売 バーチャルリアリティ装置 :地域別 (2023-2028)
  • 世界のバーチャルリアリティ装置の収益:地域別
    • 世界のバーチャルリアリティ装置の収益:地域別 (2017-2022)
    • 世界のバーチャルリアリティ装置の収益:地域別 (2023-2028)
  • 北米
  • 欧州
  • アジア太平洋地域
  • ラテンアメリカ
  • 中東・アフリカ

第3章 競合:メーカー別

  • 世界のバーチャルリアリティ装置の販売:メーカー別
    • 世界のバーチャルリアリティ装置の上位メーカー:販売別 (2017-2022)
    • 世界のバーチャルリアリティ装置の販売市場シェア:メーカー別 (2017-2022)
    • 世界の上位10・上位5メーカー: バーチャルリアリティ装置2021
  • 世界のバーチャルリアリティ装置の収益:メーカー別
    • 世界のバーチャルリアリティ装置の収益:メーカー別 (2017-2022)
    • 世界のバーチャルリアリティ装置の収益市場シェア:メーカー別 (2017-2022)
    • 世界の上位10・上位5企業: バーチャルリアリティ装置の収益 2021
  • 世界のバーチャルリアリティ装置の販売価格:メーカー別 (2017-2022)
  • 競合情勢の分析
    • メーカーの市場集中度 (CR5 and HHI)
    • 世界のバーチャルリアリティ装置の市場シェア:企業タイプ別 (Tier 1, Tier 2, and Tier 3)
    • 世界のバーチャルリアリティ装置のメーカーの地理的分布
  • M&A, 拡張計画

第4章 市場規模:タイプ別

  • 世界のバーチャルリアリティ装置の販売:タイプ別
    • 世界のバーチャルリアリティ装置の販売実績:タイプ別 (2017-2022)
    • 世界のバーチャルリアリティ装置の販売予測:タイプ別 (2023-2028)
    • 世界のバーチャルリアリティ装置の販売市場シェア:タイプ別 (2017-2028)
  • 世界のバーチャルリアリティ装置の収益:タイプ別
    • 世界のバーチャルリアリティ装置の収益実績:タイプ別 (2017-2022)
    • 世界のバーチャルリアリティ装置の収益予測:タイプ別 (2023-2028)
    • 世界のバーチャルリアリティ装置の収益市場シェア:タイプ別 (2017-2028)
  • 世界のバーチャルリアリティ装置の価格:タイプ別
    • 世界のバーチャルリアリティ装置の価格:タイプ別 (2017-2022)
    • 世界のバーチャルリアリティ装置の価格予測:タイプ別 (2023-2028)

第5章 市場規模:アプリケーション別

  • 世界のバーチャルリアリティ装置の販売:アプリケーション別
    • 世界のバーチャルリアリティ装置の販売実績:アプリケーション別 (2017-2022)
    • 世界のバーチャルリアリティ装置の販売予測:アプリケーション別 (2023-2028)
    • 世界のバーチャルリアリティ装置の販売市場シェア:アプリケーション別 (2017-2028)
  • 世界のバーチャルリアリティ装置の収益:アプリケーション別
    • 世界のバーチャルリアリティ装置の収益実績:アプリケーション別 (2017-2022)
    • 世界のバーチャルリアリティ装置の収益予測:アプリケーション別 (2023-2028)
    • 世界のバーチャルリアリティ装置の収益市場シェア:アプリケーション別 (2017-2028)
  • 世界のバーチャルリアリティ装置の価格:アプリケーション別
    • 世界のバーチャルリアリティ装置の価格:アプリケーション別 (2017-2022)
    • 世界のバーチャルリアリティ装置の価格予測:アプリケーション別 (2023-2028)

第6章 北米

  • 北米のバーチャルリアリティ装置 市場規模:タイプ別
    • 北米のバーチャルリアリティ装置の販売:タイプ別 (2017-2028)
    • 北米のバーチャルリアリティ装置の収益:タイプ別 (2017-2028)
  • 北米のバーチャルリアリティ装置 市場規模:アプリケーション別
    • 北米のバーチャルリアリティ装置の販売:アプリケーション別 (2017-2028)
    • 北米のバーチャルリアリティ装置の収益:アプリケーション別 (2017-2028)
  • 北米のバーチャルリアリティ装置 市場規模:国別
    • 北米のバーチャルリアリティ装置の販売:国別 (2017-2028)
    • 北米のバーチャルリアリティ装置の収益:国別 (2017-2028)
    • 米国
    • カナダ

第7章 欧州

  • 欧州のバーチャルリアリティ装置 市場規模:タイプ別
    • 欧州のバーチャルリアリティ装置の販売:タイプ別 (2017-2028)
    • 欧州のバーチャルリアリティ装置の収益:タイプ別 (2017-2028)
  • 欧州のバーチャルリアリティ装置 市場規模:アプリケーション別
    • 欧州のバーチャルリアリティ装置の販売:アプリケーション別 (2017-2028)
    • 欧州のバーチャルリアリティ装置の収益:アプリケーション別 (2017-2028)
  • 欧州のバーチャルリアリティ装置 市場規模:国別
    • 欧州のバーチャルリアリティ装置の販売:国別 (2017-2028)
    • 欧州のバーチャルリアリティ装置の収益:国別 (2017-2028)
    • ドイツ
    • フランス
    • 英国
    • イタリア
    • ロシア

第8章 アジア太平洋

  • アジア太平洋のバーチャルリアリティ装置 市場規模:タイプ別
    • アジア太平洋のバーチャルリアリティ装置の販売:タイプ別 (2017-2028)
    • アジア太平洋のバーチャルリアリティ装置の収益:タイプ別 (2017-2028)
  • アジア太平洋のバーチャルリアリティ装置 市場規模:アプリケーション別
    • アジア太平洋のバーチャルリアリティ装置の販売:アプリケーション別 (2017-2028)
    • アジア太平洋のバーチャルリアリティ装置の収益:アプリケーション別 (2017-2028)
  • アジア太平洋のバーチャルリアリティ装置 市場規模:地域別
    • アジア太平洋のバーチャルリアリティ装置の販売:地域別 (2017-2028)
    • アジア太平洋のバーチャルリアリティ装置の収益:地域別 (2017-2028)
    • 中国
    • 日本
    • 韓国
    • インド
    • オーストラリア
    • 台湾
    • インドネシア
    • タイ
    • マレーシア
    • フィリピン

第9章 ラテンアメリカ

  • ラテンアメリカのバーチャルリアリティ装置 市場規模:タイプ別
    • ラテンアメリカのバーチャルリアリティ装置の販売:タイプ別 (2017-2028)
    • ラテンアメリカのバーチャルリアリティ装置の収益:タイプ別 (2017-2028)
  • ラテンアメリカのバーチャルリアリティ装置 市場規模:アプリケーション別
    • ラテンアメリカのバーチャルリアリティ装置の販売:アプリケーション別 (2017-2028)
    • ラテンアメリカのバーチャルリアリティ装置の収益:アプリケーション別 (2017-2028)
  • ラテンアメリカのバーチャルリアリティ装置 市場規模:国別
    • ラテンアメリカのバーチャルリアリティ装置の販売:国別 (2017-2028)
    • ラテンアメリカのバーチャルリアリティ装置の収益:国別 (2017-2028)
    • メキシコ
    • ブラジル
    • アルゼンチン

第10章 中東・アフリカ

  • 中東・アフリカのバーチャルリアリティ装置 市場規模:タイプ別
    • 中東・アフリカのバーチャルリアリティ装置の販売:タイプ別 (2017-2028)
    • 中東・アフリカのバーチャルリアリティ装置の収益:タイプ別 (2017-2028)
  • 中東・アフリカのバーチャルリアリティ装置 市場規模:アプリケーション別
    • 中東・アフリカのバーチャルリアリティ装置の販売:アプリケーション別 (2017-2028)
    • 中東・アフリカのバーチャルリアリティ装置の収益:アプリケーション別 (2017-2028)
  • 中東・アフリカのバーチャルリアリティ装置 市場規模:国別
    • 中東・アフリカのバーチャルリアリティ装置の販売:国別 (2017-2028)
    • 中東・アフリカのバーチャルリアリティ装置の収益:国別 (2017-2028)
    • トルコ
    • サウジアラビア

第11章 企業プロファイル

  • Andoer(Germany)
  • Damark(Denmark)
  • Generic(United Kingdom)
  • Skinit(Germany)
  • Sony(Japan)
  • Gigabyte(Japan)
  • Green-L(Japan)
  • Hyperkin(France)
  • Asus(China)
  • CellBellLTD(United States)
  • 360Heros(United States)
  • Abcsell(United States)
  • Computer Upgrade King(United States)
  • IQIYI(China)
  • HTC(China)
  • BOFENG(China)
  • Alienware(United States)
  • SHINECON(China)
  • SAMSUNG(South Korea)
  • PiMAX(United States)
  • Google(United States)
  • Fujitsu(China)
  • ROYOLE(China)
  • DJI(China)
  • Iblue(Japan)
  • IPartsBuy(Germany)
  • Lenovo(China)
  • Lookatool(United States)
  • Oculus(United)
  • RITECH(China)

第12章 業界チェーンと販売チャネルの分析

  • バーチャルリアリティ装置 業界チェーン分析
  • バーチャルリアリティ装置 主要原材料分析
    • 主要原材料分析
    • 原材料の主要サプライヤー
  • バーチャルリアリティ装置 生産形態とプロセス
  • バーチャルリアリティ装置 販売およびマーケティング
    • バーチャルリアリティ装置 販売チャネル
    • バーチャルリアリティ装置 卸業者
  • バーチャルリアリティ装置 顧客

第13章 市場の促進要因, 機会, 課題とリスク要因の分析

  • バーチャルリアリティ装置 業界動向
  • バーチャルリアリティ装置 市場の促進要因
  • バーチャルリアリティ装置 市場の課題
  • バーチャルリアリティ装置 市場の抑制要因

第14章 世界のバーチャルリアリティ装置の主な市場調査結果

第15章 付録

図表

LIST OF TABLES

List of Tables

  • Table 1. Global Virtual Reality Device Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 (US$ Million)
  • Table 2. Major Manufacturers of Windows
  • Table 3. Major Manufacturers of Andriod
  • Table 4. Major Manufacturers of IOS
  • Table 5. Major Manufacturers of Mac
  • Table 6. Major Manufacturers of Other
  • Table 7. Global Virtual Reality Device Market Size Growth Rate by Application, 2017 VS 2021 VS 2028 (US$ Million)
  • Table 8. Global Virtual Reality Device Revenue by Region: 2017 VS 2021 VS 2028 (US$ Million)
  • Table 9. Global Virtual Reality Device Sales by Region (2017-2022) & (K Units)
  • Table 10. Global Virtual Reality Device Sales Market Share by Region (2017-2022)
  • Table 11. Global Virtual Reality Device Sales by Region (2023-2028) & (K Units)
  • Table 12. Global Virtual Reality Device Sales Market Share by Region (2023-2028)
  • Table 13. Global Virtual Reality Device Revenue by Region (2017-2022) & (US$ Million)
  • Table 14. Global Virtual Reality Device Revenue Market Share by Region (2017-2022)
  • Table 15. Global Virtual Reality Device Revenue by Region (2023-2028) & (US$ Million)
  • Table 16. Global Virtual Reality Device Revenue Market Share by Region (2023-2028)
  • Table 17. Global Virtual Reality Device Sales by Manufacturers (2017-2022) & (K Units)
  • Table 18. Global Virtual Reality Device Sales Share by Manufacturers (2017-2022)
  • Table 19. Global Virtual Reality Device Revenue by Manufacturers (2017-2022) & (US$ Million)
  • Table 20. Global Virtual Reality Device Revenue Share by Manufacturers (2017-2022)
  • Table 21. Virtual Reality Device Price by Manufacturers (2017-2022) &(USD/Unit)
  • Table 22. Global Virtual Reality Device Manufacturers Market Concentration Ratio (CR5 and HHI)
  • Table 23. Global Virtual Reality Device by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality Device as of 2021)
  • Table 24. Virtual Reality Device Manufacturing Base Distribution and Headquarters
  • Table 25. Manufacturers Virtual Reality Device Product Offered
  • Table 26. Date of Manufacturers Enter into Virtual Reality Device Market
  • Table 27. Mergers & Acquisitions, Expansion Plans
  • Table 28. Global Virtual Reality Device Sales by Type (2017-2022) & (K Units)
  • Table 29. Global Virtual Reality Device Sales by Type (2023-2028) & (K Units)
  • Table 30. Global Virtual Reality Device Sales Share by Type (2017-2022)
  • Table 31. Global Virtual Reality Device Sales Share by Type (2023-2028)
  • Table 32. Global Virtual Reality Device Revenue by Type (2017-2022) & (US$ Million)
  • Table 33. Global Virtual Reality Device Revenue by Type (2023-2028) & (US$ Million)
  • Table 34. Global Virtual Reality Device Revenue Share by Type (2017-2022)
  • Table 35. Global Virtual Reality Device Revenue Share by Type (2023-2028)
  • Table 36. Virtual Reality Device Price by Type (2017-2022) & (USD/Unit)
  • Table 37. Global Virtual Reality Device Price Forecast by Type (2023-2028) & (USD/Unit)
  • Table 38. Global Virtual Reality Device Sales by Application (2017-2022) & (K Units)
  • Table 39. Global Virtual Reality Device Sales by Application (2023-2028) & (K Units)
  • Table 40. Global Virtual Reality Device Sales Share by Application (2017-2022)
  • Table 41. Global Virtual Reality Device Sales Share by Application (2023-2028)
  • Table 42. Global Virtual Reality Device Revenue by Application (2017-2022) & (US$ Million)
  • Table 43. Global Virtual Reality Device Revenue by Application (2023-2028) & (US$ Million)
  • Table 44. Global Virtual Reality Device Revenue Share by Application (2017-2022)
  • Table 45. Global Virtual Reality Device Revenue Share by Application (2023-2028)
  • Table 46. Virtual Reality Device Price by Application (2017-2022) & (USD/Unit)
  • Table 47. Global Virtual Reality Device Price Forecast by Application (2023-2028) & (USD/Unit)
  • Table 48. North America Virtual Reality Device Sales by Type (2017-2022) & (K Units)
  • Table 49. North America Virtual Reality Device Sales by Type (2023-2028) & (K Units)
  • Table 50. North America Virtual Reality Device Revenue by Type (2017-2022) & (US$ Million)
  • Table 51. North America Virtual Reality Device Revenue by Type (2023-2028) & (US$ Million)
  • Table 52. North America Virtual Reality Device Sales by Application (2017-2022) & (K Units)
  • Table 53. North America Virtual Reality Device Sales by Application (2023-2028) & (K Units)
  • Table 54. North America Virtual Reality Device Revenue by Application (2017-2022) & (US$ Million)
  • Table 55. North America Virtual Reality Device Revenue by Application (2023-2028) & (US$ Million)
  • Table 56. North America Virtual Reality Device Sales by Country (2017-2022) & (K Units)
  • Table 57. North America Virtual Reality Device Sales by Country (2023-2028) & (K Units)
  • Table 58. North America Virtual Reality Device Revenue by Country (2017-2022) & (US$ Million)
  • Table 59. North America Virtual Reality Device Revenue by Country (2023-2028) & (US$ Million)
  • Table 60. Europe Virtual Reality Device Sales by Type (2017-2022) & (K Units)
  • Table 61. Europe Virtual Reality Device Sales by Type (2023-2028) & (K Units)
  • Table 62. Europe Virtual Reality Device Revenue by Type (2017-2022) & (US$ Million)
  • Table 63. Europe Virtual Reality Device Revenue by Type (2023-2028) & (US$ Million)
  • Table 64. Europe Virtual Reality Device Sales by Application (2017-2022) & (K Units)
  • Table 65. Europe Virtual Reality Device Sales by Application (2023-2028) & (K Units)
  • Table 66. Europe Virtual Reality Device Revenue by Application (2017-2022) & (US$ Million)
  • Table 67. Europe Virtual Reality Device Revenue by Application (2023-2028) & (US$ Million)
  • Table 68. Europe Virtual Reality Device Sales by Country (2017-2022) & (K Units)
  • Table 69. Europe Virtual Reality Device Sales by Country (2023-2028) & (K Units)
  • Table 70. Europe Virtual Reality Device Revenue by Country (2017-2022) & (US$ Million)
  • Table 71. Europe Virtual Reality Device Revenue by Country (2023-2028) & (US$ Million)
  • Table 72. Asia Pacific Virtual Reality Device Sales by Type (2017-2022) & (K Units)
  • Table 73. Asia Pacific Virtual Reality Device Sales by Type (2023-2028) & (K Units)
  • Table 74. Asia Pacific Virtual Reality Device Revenue by Type (2017-2022) & (US$ Million)
  • Table 75. Asia Pacific Virtual Reality Device Revenue by Type (2023-2028) & (US$ Million)
  • Table 76. Asia Pacific Virtual Reality Device Sales by Application (2017-2022) & (K Units)
  • Table 77. Asia Pacific Virtual Reality Device Sales by Application (2023-2028) & (K Units)
  • Table 78. Asia Pacific Virtual Reality Device Revenue by Application (2017-2022) & (US$ Million)
  • Table 79. Asia Pacific Virtual Reality Device Revenue by Application (2023-2028) & (US$ Million)
  • Table 80. Asia Pacific Virtual Reality Device Sales by Region (2017-2022) & (K Units)
  • Table 81. Asia Pacific Virtual Reality Device Sales by Region (2023-2028) & (K Units)
  • Table 82. Asia Pacific Virtual Reality Device Revenue by Region (2017-2022) & (US$ Million)
  • Table 83. Asia Pacific Virtual Reality Device Revenue by Region (2023-2028) & (US$ Million)
  • Table 84. Latin America Virtual Reality Device Sales by Type (2017-2022) & (K Units)
  • Table 85. Latin America Virtual Reality Device Sales by Type (2023-2028) & (K Units)
  • Table 86. Latin America Virtual Reality Device Revenue by Type (2017-2022) & (US$ Million)
  • Table 87. Latin America Virtual Reality Device Revenue by Type (2023-2028) & (US$ Million)
  • Table 88. Latin America Virtual Reality Device Sales by Application (2017-2022) & (K Units)
  • Table 89. Latin America Virtual Reality Device Sales by Application (2023-2028) & (K Units)
  • Table 90. Latin America Virtual Reality Device Revenue by Application (2017-2022) & (US$ Million)
  • Table 91. Latin America Virtual Reality Device Revenue by Application (2023-2028) & (US$ Million)
  • Table 92. Latin America Virtual Reality Device Sales by Country (2017-2022) & (K Units)
  • Table 93. Latin America Virtual Reality Device Sales by Country (2023-2028) & (K Units)
  • Table 94. Latin America Virtual Reality Device Revenue by Country (2017-2022) & (US$ Million)
  • Table 95. Latin America Virtual Reality Device Revenue by Country (2023-2028) & (US$ Million)
  • Table 96. Middle East and Africa Virtual Reality Device Sales by Type (2017-2022) & (K Units)
  • Table 97. Middle East and Africa Virtual Reality Device Sales by Type (2023-2028) & (K Units)
  • Table 98. Middle East and Africa Virtual Reality Device Revenue by Type (2017-2022) & (US$ Million)
  • Table 99. Middle East and Africa Virtual Reality Device Revenue by Type (2023-2028) & (US$ Million)
  • Table 100. Middle East and Africa Virtual Reality Device Sales by Application (2017-2022) & (K Units)
  • Table 101. Middle East and Africa Virtual Reality Device Sales by Application (2023-2028) & (K Units)
  • Table 102. Middle East and Africa Virtual Reality Device Revenue by Application (2017-2022) & (US$ Million)
  • Table 103. Middle East and Africa Virtual Reality Device Revenue by Application (2023-2028) & (US$ Million)
  • Table 104. Middle East and Africa Virtual Reality Device Sales by Country (2017-2022) & (K Units)
  • Table 105. Middle East and Africa Virtual Reality Device Sales by Country (2023-2028) & (K Units)
  • Table 106. Middle East and Africa Virtual Reality Device Revenue by Country (2017-2022) & (US$ Million)
  • Table 107. Middle East and Africa Virtual Reality Device Revenue by Country (2023-2028) & (US$ Million)
  • Table 108. Andoer(Germany) Corporation Information
  • Table 109. Andoer(Germany) Description and Major Businesses
  • Table 110. Andoer(Germany) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 111. Andoer(Germany) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 112. Andoer(Germany) Recent Developments
  • Table 113. Damark(Denmark) Corporation Information
  • Table 114. Damark(Denmark) Description and Major Businesses
  • Table 115. Damark(Denmark) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 116. Damark(Denmark) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 117. Damark(Denmark) Recent Developments
  • Table 118. Generic(United Kingdom) Corporation Information
  • Table 119. Generic(United Kingdom) Description and Major Businesses
  • Table 120. Generic(United Kingdom) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 121. Generic(United Kingdom) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 122. Generic(United Kingdom) Recent Developments
  • Table 123. Skinit(Germany) Corporation Information
  • Table 124. Skinit(Germany) Description and Major Businesses
  • Table 125. Skinit(Germany) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 126. Skinit(Germany) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 127. Skinit(Germany) Recent Developments
  • Table 128. Sony(Japan) Corporation Information
  • Table 129. Sony(Japan) Description and Major Businesses
  • Table 130. Sony(Japan) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 131. Sony(Japan) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 132. Sony(Japan) Recent Developments
  • Table 133. Gigabyte(Japan) Corporation Information
  • Table 134. Gigabyte(Japan) Description and Major Businesses
  • Table 135. Gigabyte(Japan) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 136. Gigabyte(Japan) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 137. Gigabyte(Japan) Recent Developments
  • Table 138. Green-L(Japan) Corporation Information
  • Table 139. Green-L(Japan) Description and Major Businesses
  • Table 140. Green-L(Japan) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 141. Green-L(Japan) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 142. Green-L(Japan) Recent Developments
  • Table 143. Hyperkin(France) Corporation Information
  • Table 144. Hyperkin(France) Description and Major Businesses
  • Table 145. Hyperkin(France) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 146. Hyperkin(France) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 147. Hyperkin(France) Recent Developments
  • Table 148. Asus(China) Corporation Information
  • Table 149. Asus(China) Description and Major Businesses
  • Table 150. Asus(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 151. Asus(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 152. Asus(China) Recent Developments
  • Table 153. CellBellLTD(United States) Corporation Information
  • Table 154. CellBellLTD(United States) Description and Major Businesses
  • Table 155. CellBellLTD(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 156. CellBellLTD(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 157. CellBellLTD(United States) Recent Developments
  • Table 158. 360Heros(United States) Corporation Information
  • Table 159. 360Heros(United States) Description and Major Businesses
  • Table 160. 360Heros(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 161. 360Heros(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 162. 360Heros(United States) Recent Developments
  • Table 163. Abcsell(United States) Corporation Information
  • Table 164. Abcsell(United States) Description and Major Businesses
  • Table 165. Abcsell(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 166. Abcsell(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 167. Abcsell(United States) Recent Developments
  • Table 168. Computer Upgrade King(United States) Corporation Information
  • Table 169. Computer Upgrade King(United States) Description and Major Businesses
  • Table 170. Computer Upgrade King(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 171. Computer Upgrade King(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 172. Computer Upgrade King(United States) Recent Developments
  • Table 173. IQIYI(China) Corporation Information
  • Table 174. IQIYI(China) Description and Major Businesses
  • Table 175. IQIYI(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 176. IQIYI(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 177. IQIYI(China) Recent Developments
  • Table 178. HTC(China) Corporation Information
  • Table 179. HTC(China) Description and Major Businesses
  • Table 180. HTC(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 181. HTC(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 182. HTC(China) Recent Developments
  • Table 183. BOFENG(China) Corporation Information
  • Table 184. BOFENG(China) Description and Major Businesses
  • Table 185. BOFENG(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 186. BOFENG(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 187. BOFENG(China) Recent Developments
  • Table 188. Alienware(United States) Corporation Information
  • Table 189. Alienware(United States) Description and Major Businesses
  • Table 190. Alienware(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 191. Alienware(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 192. Alienware(United States) Recent Developments
  • Table 193. SHINECON(China) Corporation Information
  • Table 194. SHINECON(China) Description and Major Businesses
  • Table 195. SHINECON(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 196. SHINECON(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 197. SHINECON(China) Recent Developments
  • Table 198. SAMSUNG(South Korea) Corporation Information
  • Table 199. SAMSUNG(South Korea) Description and Major Businesses
  • Table 200. SAMSUNG(South Korea) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 201. SAMSUNG(South Korea) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 202. SAMSUNG(South Korea) Recent Developments
  • Table 203. PiMAX(United States) Corporation Information
  • Table 204. PiMAX(United States) Description and Major Businesses
  • Table 205. PiMAX(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 206. PiMAX(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 207. PiMAX(United States) Recent Developments
  • Table 208. Google(United States) Corporation Information
  • Table 209. Google(United States) Description and Major Businesses
  • Table 210. Google(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 211. Google(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 212. Google(United States) Recent Developments
  • Table 213. Fujitsu(China) Corporation Information
  • Table 214. Fujitsu(China) Description and Major Businesses
  • Table 215. Fujitsu(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 216. Fujitsu(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 217. Fujitsu(China) Recent Developments
  • Table 218. ROYOLE(China) Corporation Information
  • Table 219. ROYOLE(China) Description and Major Businesses
  • Table 220. ROYOLE(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 221. ROYOLE(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 222. ROYOLE(China) Recent Developments
  • Table 223. DJI(China) Corporation Information
  • Table 224. DJI(China) Description and Major Businesses
  • Table 225. DJI(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 226. DJI(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 227. DJI(China) Recent Developments
  • Table 228. Iblue(Japan) Corporation Information
  • Table 229. Iblue(Japan) Description and Major Businesses
  • Table 230. Iblue(Japan) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 231. Iblue(Japan) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 232. Iblue(Japan) Recent Developments
  • Table 233. IPartsBuy(Germany) Corporation Information
  • Table 234. IPartsBuy(Germany) Description and Major Businesses
  • Table 235. IPartsBuy(Germany) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 236. IPartsBuy(Germany) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 237. IPartsBuy(Germany) Recent Developments
  • Table 238. Lenovo(China) Corporation Information
  • Table 239. Lenovo(China) Description and Major Businesses
  • Table 240. Lenovo(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 241. Lenovo(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 242. Lenovo(China) Recent Developments
  • Table 243. Lookatool(United States) Corporation Information
  • Table 244. Lookatool(United States) Description and Major Businesses
  • Table 245. Lookatool(United States) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 246. Lookatool(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 247. Lookatool(United States) Recent Developments
  • Table 248. Oculus(United) Corporation Information
  • Table 249. Oculus(United) Description and Major Businesses
  • Table 250. Oculus(United) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 251. Oculus(United) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 252. Oculus(United) Recent Developments
  • Table 253. RITECH(China) Corporation Information
  • Table 254. RITECH(China) Description and Major Businesses
  • Table 255. RITECH(China) Virtual Reality Device Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
  • Table 256. RITECH(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
  • Table 257. RITECH(China) Recent Developments
  • Table 258. Key Raw Materials Lists
  • Table 259. Raw Materials Key Suppliers Lists
  • Table 260. Virtual Reality Device Distributors List
  • Table 261. Virtual Reality Device Customers List
  • Table 262. Virtual Reality Device Market Trends
  • Table 263. Virtual Reality Device Market Drivers
  • Table 264. Virtual Reality Device Market Challenges
  • Table 265. Virtual Reality Device Market Restraints
  • Table 266. Research Programs/Design for This Report
  • Table 267. Key Data Information from Secondary Sources
  • Table 268. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Virtual Reality Device Product Picture
  • Figure 3. Global Virtual Reality Device Market Share by Type in 2021 & 2028
  • Figure 3. Windows Product Picture
  • Figure 4. Andriod Product Picture
  • Figure 5. IOS Product Picture
  • Figure 6. Mac Product Picture
  • Figure 7. Other Product Picture
  • Figure 8. Global Virtual Reality Device Market Share by Application in 2021 & 2028
  • Figure 9. Education
  • Figure 10. Entertainment
  • Figure 11. Research
  • Figure 12. Virtual Reality Device Report Years Considered
  • Figure 13. Global Virtual Reality Device Sales 2017-2028 (K Units)
  • Figure 14. Global Virtual Reality Device Revenue, (US$ Million), 2017 VS 2021 VS 2028
  • Figure 15. Global Virtual Reality Device Revenue 2017-2028 (US$ Million)
  • Figure 16. Global Virtual Reality Device Revenue Market Share by Region in Percentage: 2021 Versus 2028
  • Figure 17. Global Virtual Reality Device Sales Market Share by Region (2017-2022)
  • Figure 18. Global Virtual Reality Device Sales Market Share by Region (2023-2028)
  • Figure 19. North America Virtual Reality Device Sales YoY (2017-2028) & (K Units)
  • Figure 20. North America Virtual Reality Device Revenue YoY (2017-2028) & (US$ Million)
  • Figure 21. Europe Virtual Reality Device Sales YoY (2017-2028) & (K Units)
  • Figure 22. Europe Virtual Reality Device Revenue YoY (2017-2028) & (US$ Million)
  • Figure 23. Asia-Pacific Virtual Reality Device Sales YoY (2017-2028) & (K Units)
  • Figure 24. Asia-Pacific Virtual Reality Device Revenue YoY (2017-2028) & (US$ Million)
  • Figure 25. Latin America Virtual Reality Device Sales YoY (2017-2028) & (K Units)
  • Figure 26. Latin America Virtual Reality Device Revenue YoY (2017-2028) & (US$ Million)
  • Figure 27. Middle East & Africa Virtual Reality Device Sales YoY (2017-2028) & (K Units)
  • Figure 28. Middle East & Africa Virtual Reality Device Revenue YoY (2017-2028) & (US$ Million)
  • Figure 29. The Virtual Reality Device Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2021
  • Figure 30. The Top 5 and 10 Largest Manufacturers of Virtual Reality Device in the World: Market Share by Virtual Reality Device Revenue in 2021
  • Figure 31. Global Virtual Reality Device Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2017 VS 2021
  • Figure 32. Global Virtual Reality Device Sales Market Share by Type (2017-2028)
  • Figure 33. Global Virtual Reality Device Revenue Market Share by Type (2017-2028)
  • Figure 34. Global Virtual Reality Device Sales Market Share by Application (2017-2028)
  • Figure 35. Global Virtual Reality Device Revenue Market Share by Application (2017-2028)
  • Figure 36. North America Virtual Reality Device Sales Market Share by Type (2017-2028)
  • Figure 37. North America Virtual Reality Device Revenue Market Share by Type (2017-2028)
  • Figure 38. North America Virtual Reality Device Sales Market Share by Application (2017-2028)
  • Figure 39. North America Virtual Reality Device Revenue Market Share by Application (2017-2028)
  • Figure 40. North America Virtual Reality Device Sales Share by Country (2017-2028)
  • Figure 41. North America Virtual Reality Device Revenue Share by Country (2017-2028)
  • Figure 42. U.S. Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 43. Canada Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 44. Europe Virtual Reality Device Sales Market Share by Type (2017-2028)
  • Figure 45. Europe Virtual Reality Device Revenue Market Share by Type (2017-2028)
  • Figure 46. Europe Virtual Reality Device Sales Market Share by Application (2017-2028)
  • Figure 47. Europe Virtual Reality Device Revenue Market Share by Application (2017-2028)
  • Figure 48. Europe Virtual Reality Device Sales Share by Country (2017-2028)
  • Figure 49. Europe Virtual Reality Device Revenue Share by Country (2017-2028)
  • Figure 50. Germany Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 51. France Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 52. U.K. Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 53. Italy Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 54. Russia Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 55. Asia Pacific Virtual Reality Device Sales Market Share by Type (2017-2028)
  • Figure 56. Asia Pacific Virtual Reality Device Revenue Market Share by Type (2017-2028)
  • Figure 57. Asia Pacific Virtual Reality Device Sales Market Share by Application (2017-2028)
  • Figure 58. Asia Pacific Virtual Reality Device Revenue Market Share by Application (2017-2028)
  • Figure 59. Asia Pacific Virtual Reality Device Sales Share by Region (2017-2028)
  • Figure 60. Asia Pacific Virtual Reality Device Revenue Share by Region (2017-2028)
  • Figure 61. China Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 62. Japan Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 63. South Korea Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 64. India Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 65. Australia Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 66. Taiwan Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 67. Indonesia Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 68. Thailand Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 69. Malaysia Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 70. Philippines Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 71. Latin America Virtual Reality Device Sales Market Share by Type (2017-2028)
  • Figure 72. Latin America Virtual Reality Device Revenue Market Share by Type (2017-2028)
  • Figure 73. Latin America Virtual Reality Device Sales Market Share by Application (2017-2028)
  • Figure 74. Latin America Virtual Reality Device Revenue Market Share by Application (2017-2028)
  • Figure 75. Latin America Virtual Reality Device Sales Share by Country (2017-2028)
  • Figure 76. Latin America Virtual Reality Device Revenue Share by Country (2017-2028)
  • Figure 77. Mexico Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 78. Brazil Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 79. Argentina Virtual Reality Device Revenue (2017-2028) & (US$ Million)
  • Figure 80. Middle East and Africa Virtual Reality Device Sales Market Share by Type (2017-2028)
  • Figure 81. Middle East and Africa Virtual Reality Device Revenue Market Share by Type (2017-2028)
  • Figure 82. Middle East and Africa Virtual Reality Device Sales Market Share by Application (2017-2028)
  • Figure 83. Middle East and Africa Virtual Reality Device Revenue
目次

Market Analysis and Insights: Global Virtual Reality Device Market

Due to the COVID-19 pandemic, the global Virtual Reality Device market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the review period. Fully considering the economic change by this health crisis, Windows accounting for % of the Virtual Reality Device global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While Education segment is altered to an % CAGR throughout this forecast period.

China Virtual Reality Device market size is valued at US$ million in 2021, while the US and Europe Virtual Reality Device are US$ million and US$ million, severally. The proportion of the US is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Virtual Reality Device landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.

The global key manufacturers of Virtual Reality Device include Andoer(Germany), Damark(Denmark), Generic(United Kingdom), Skinit(Germany), Sony(Japan), Gigabyte(Japan), Green-L(Japan), Hyperkin(France) and Asus(China), etc. In 2021, the global top five players have a share approximately % in terms of revenue.

Global Virtual Reality Device Scope and Segment

Virtual Reality Device market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Virtual Reality Device market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type

  • Windows
  • Andriod
  • IOS
  • Mac
  • Other

Segment by Application

  • Education
  • Entertainment
  • Research

By Company

  • Andoer(Germany)
  • Damark(Denmark)
  • Generic(United Kingdom)
  • Skinit(Germany)
  • Sony(Japan)
  • Gigabyte(Japan)
  • Green-L(Japan)
  • Hyperkin(France)
  • Asus(China)
  • CellBellLTD(United States)
  • 360Heros(United States)
  • Abcsell(United States)
  • Computer Upgrade King(United States)
  • IQIYI(China)
  • HTC(China)
  • BOFENG(China)
  • Alienware(United States)
  • SHINECON(China)
  • SAMSUNG(South Korea)
  • PiMAX(United States)
  • Google(United States)
  • Fujitsu(China)
  • ROYOLE(China)
  • DJI(China)
  • Iblue(Japan)
  • IPartsBuy(Germany)
  • Lenovo(China)
  • Lookatool(United States)
  • Oculus(United)
  • RITECH(China)

By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Taiwan
    • Indonesia
    • Thailand
    • Malaysia
    • Philippines
    • Vietnam
  • Latin America
    • Mexico
    • Brazil
    • Argentina
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE

TABLE OF CONTENTS

1 Study Coverage

  • 1.1 Virtual Reality Device Product Introduction
  • 1.2 Market by Type
    • 1.2.1 Global Virtual Reality Device Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
    • 1.2.2 Windows
    • 1.2.3 Andriod
    • 1.2.4 IOS
    • 1.2.5 Mac
    • 1.2.6 Other
  • 1.3 Market by Application
    • 1.3.1 Global Virtual Reality Device Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
    • 1.3.2 Education
    • 1.3.3 Entertainment
    • 1.3.4 Research
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Executive Summary

  • 2.1 Global Virtual Reality Device Sales Estimates and Forecasts 2017-2028
  • 2.2 Global Virtual Reality Device Revenue Estimates and Forecasts 2017-2028
  • 2.3 Global Virtual Reality Device Revenue by Region: 2017 VS 2021 VS 2028
  • 2.4 Global Virtual Reality Device Sales by Region
    • 2.4.1 Global Virtual Reality Device Sales by Region (2017-2022)
    • 2.4.2 Global Sales Virtual Reality Device by Region (2023-2028)
  • 2.5 Global Virtual Reality Device Revenue by Region
    • 2.5.1 Global Virtual Reality Device Revenue by Region (2017-2022)
    • 2.5.2 Global Virtual Reality Device Revenue by Region (2023-2028)
  • 2.6 North America
  • 2.7 Europe
  • 2.8 Asia-Pacific
  • 2.9 Latin America
  • 2.10 Middle East & Africa

3 Competition by Manufacturers

  • 3.1 Global Virtual Reality Device Sales by Manufacturers
    • 3.1.1 Global Top Virtual Reality Device Manufacturers by Sales (2017-2022)
    • 3.1.2 Global Virtual Reality Device Sales Market Share by Manufacturers (2017-2022)
    • 3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Virtual Reality Device in 2021
  • 3.2 Global Virtual Reality Device Revenue by Manufacturers
    • 3.2.1 Global Virtual Reality Device Revenue by Manufacturers (2017-2022)
    • 3.2.2 Global Virtual Reality Device Revenue Market Share by Manufacturers (2017-2022)
    • 3.2.3 Global Top 10 and Top 5 Companies by Virtual Reality Device Revenue in 2021
  • 3.3 Global Virtual Reality Device Sales Price by Manufacturers (2017-2022)
  • 3.4 Analysis of Competitive Landscape
    • 3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Virtual Reality Device Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 3.4.3 Global Virtual Reality Device Manufacturers Geographical Distribution
  • 3.5 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type

  • 4.1 Global Virtual Reality Device Sales by Type
    • 4.1.1 Global Virtual Reality Device Historical Sales by Type (2017-2022)
    • 4.1.2 Global Virtual Reality Device Forecasted Sales by Type (2023-2028)
    • 4.1.3 Global Virtual Reality Device Sales Market Share by Type (2017-2028)
  • 4.2 Global Virtual Reality Device Revenue by Type
    • 4.2.1 Global Virtual Reality Device Historical Revenue by Type (2017-2022)
    • 4.2.2 Global Virtual Reality Device Forecasted Revenue by Type (2023-2028)
    • 4.2.3 Global Virtual Reality Device Revenue Market Share by Type (2017-2028)
  • 4.3 Global Virtual Reality Device Price by Type
    • 4.3.1 Global Virtual Reality Device Price by Type (2017-2022)
    • 4.3.2 Global Virtual Reality Device Price Forecast by Type (2023-2028)

5 Market Size by Application

  • 5.1 Global Virtual Reality Device Sales by Application
    • 5.1.1 Global Virtual Reality Device Historical Sales by Application (2017-2022)
    • 5.1.2 Global Virtual Reality Device Forecasted Sales by Application (2023-2028)
    • 5.1.3 Global Virtual Reality Device Sales Market Share by Application (2017-2028)
  • 5.2 Global Virtual Reality Device Revenue by Application
    • 5.2.1 Global Virtual Reality Device Historical Revenue by Application (2017-2022)
    • 5.2.2 Global Virtual Reality Device Forecasted Revenue by Application (2023-2028)
    • 5.2.3 Global Virtual Reality Device Revenue Market Share by Application (2017-2028)
  • 5.3 Global Virtual Reality Device Price by Application
    • 5.3.1 Global Virtual Reality Device Price by Application (2017-2022)
    • 5.3.2 Global Virtual Reality Device Price Forecast by Application (2023-2028)

6 North America

  • 6.1 North America Virtual Reality Device Market Size by Type
    • 6.1.1 North America Virtual Reality Device Sales by Type (2017-2028)
    • 6.1.2 North America Virtual Reality Device Revenue by Type (2017-2028)
  • 6.2 North America Virtual Reality Device Market Size by Application
    • 6.2.1 North America Virtual Reality Device Sales by Application (2017-2028)
    • 6.2.2 North America Virtual Reality Device Revenue by Application (2017-2028)
  • 6.3 North America Virtual Reality Device Market Size by Country
    • 6.3.1 North America Virtual Reality Device Sales by Country (2017-2028)
    • 6.3.2 North America Virtual Reality Device Revenue by Country (2017-2028)
    • 6.3.3 U.S.
    • 6.3.4 Canada

7 Europe

  • 7.1 Europe Virtual Reality Device Market Size by Type
    • 7.1.1 Europe Virtual Reality Device Sales by Type (2017-2028)
    • 7.1.2 Europe Virtual Reality Device Revenue by Type (2017-2028)
  • 7.2 Europe Virtual Reality Device Market Size by Application
    • 7.2.1 Europe Virtual Reality Device Sales by Application (2017-2028)
    • 7.2.2 Europe Virtual Reality Device Revenue by Application (2017-2028)
  • 7.3 Europe Virtual Reality Device Market Size by Country
    • 7.3.1 Europe Virtual Reality Device Sales by Country (2017-2028)
    • 7.3.2 Europe Virtual Reality Device Revenue by Country (2017-2028)
    • 7.3.3 Germany
    • 7.3.4 France
    • 7.3.5 U.K.
    • 7.3.6 Italy
    • 7.3.7 Russia

8 Asia Pacific

  • 8.1 Asia Pacific Virtual Reality Device Market Size by Type
    • 8.1.1 Asia Pacific Virtual Reality Device Sales by Type (2017-2028)
    • 8.1.2 Asia Pacific Virtual Reality Device Revenue by Type (2017-2028)
  • 8.2 Asia Pacific Virtual Reality Device Market Size by Application
    • 8.2.1 Asia Pacific Virtual Reality Device Sales by Application (2017-2028)
    • 8.2.2 Asia Pacific Virtual Reality Device Revenue by Application (2017-2028)
  • 8.3 Asia Pacific Virtual Reality Device Market Size by Region
    • 8.3.1 Asia Pacific Virtual Reality Device Sales by Region (2017-2028)
    • 8.3.2 Asia Pacific Virtual Reality Device Revenue by Region (2017-2028)
    • 8.3.3 China
    • 8.3.4 Japan
    • 8.3.5 South Korea
    • 8.3.6 India
    • 8.3.7 Australia
    • 8.3.8 Taiwan
    • 8.3.9 Indonesia
    • 8.3.10 Thailand
    • 8.3.11 Malaysia
    • 8.3.12 Philippines

9 Latin America

  • 9.1 Latin America Virtual Reality Device Market Size by Type
    • 9.1.1 Latin America Virtual Reality Device Sales by Type (2017-2028)
    • 9.1.2 Latin America Virtual Reality Device Revenue by Type (2017-2028)
  • 9.2 Latin America Virtual Reality Device Market Size by Application
    • 9.2.1 Latin America Virtual Reality Device Sales by Application (2017-2028)
    • 9.2.2 Latin America Virtual Reality Device Revenue by Application (2017-2028)
  • 9.3 Latin America Virtual Reality Device Market Size by Country
    • 9.3.1 Latin America Virtual Reality Device Sales by Country (2017-2028)
    • 9.3.2 Latin America Virtual Reality Device Revenue by Country (2017-2028)
    • 9.3.3 Mexico
    • 9.3.4 Brazil
    • 9.3.5 Argentina

10 Middle East and Africa

  • 10.1 Middle East and Africa Virtual Reality Device Market Size by Type
    • 10.1.1 Middle East and Africa Virtual Reality Device Sales by Type (2017-2028)
    • 10.1.2 Middle East and Africa Virtual Reality Device Revenue by Type (2017-2028)
  • 10.2 Middle East and Africa Virtual Reality Device Market Size by Application
    • 10.2.1 Middle East and Africa Virtual Reality Device Sales by Application (2017-2028)
    • 10.2.2 Middle East and Africa Virtual Reality Device Revenue by Application (2017-2028)
  • 10.3 Middle East and Africa Virtual Reality Device Market Size by Country
    • 10.3.1 Middle East and Africa Virtual Reality Device Sales by Country (2017-2028)
    • 10.3.2 Middle East and Africa Virtual Reality Device Revenue by Country (2017-2028)
    • 10.3.3 Turkey
    • 10.3.4 Saudi Arabia

11 Company Profiles

  • 11.1 Andoer(Germany)
    • 11.1.1 Andoer(Germany) Corporation Information
    • 11.1.2 Andoer(Germany) Overview
    • 11.1.3 Andoer(Germany) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.1.4 Andoer(Germany) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.1.5 Andoer(Germany) Recent Developments
  • 11.2 Damark(Denmark)
    • 11.2.1 Damark(Denmark) Corporation Information
    • 11.2.2 Damark(Denmark) Overview
    • 11.2.3 Damark(Denmark) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.2.4 Damark(Denmark) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.2.5 Damark(Denmark) Recent Developments
  • 11.3 Generic(United Kingdom)
    • 11.3.1 Generic(United Kingdom) Corporation Information
    • 11.3.2 Generic(United Kingdom) Overview
    • 11.3.3 Generic(United Kingdom) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.3.4 Generic(United Kingdom) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.3.5 Generic(United Kingdom) Recent Developments
  • 11.4 Skinit(Germany)
    • 11.4.1 Skinit(Germany) Corporation Information
    • 11.4.2 Skinit(Germany) Overview
    • 11.4.3 Skinit(Germany) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.4.4 Skinit(Germany) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.4.5 Skinit(Germany) Recent Developments
  • 11.5 Sony(Japan)
    • 11.5.1 Sony(Japan) Corporation Information
    • 11.5.2 Sony(Japan) Overview
    • 11.5.3 Sony(Japan) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.5.4 Sony(Japan) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.5.5 Sony(Japan) Recent Developments
  • 11.6 Gigabyte(Japan)
    • 11.6.1 Gigabyte(Japan) Corporation Information
    • 11.6.2 Gigabyte(Japan) Overview
    • 11.6.3 Gigabyte(Japan) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.6.4 Gigabyte(Japan) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.6.5 Gigabyte(Japan) Recent Developments
  • 11.7 Green-L(Japan)
    • 11.7.1 Green-L(Japan) Corporation Information
    • 11.7.2 Green-L(Japan) Overview
    • 11.7.3 Green-L(Japan) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.7.4 Green-L(Japan) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.7.5 Green-L(Japan) Recent Developments
  • 11.8 Hyperkin(France)
    • 11.8.1 Hyperkin(France) Corporation Information
    • 11.8.2 Hyperkin(France) Overview
    • 11.8.3 Hyperkin(France) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.8.4 Hyperkin(France) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.8.5 Hyperkin(France) Recent Developments
  • 11.9 Asus(China)
    • 11.9.1 Asus(China) Corporation Information
    • 11.9.2 Asus(China) Overview
    • 11.9.3 Asus(China) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.9.4 Asus(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.9.5 Asus(China) Recent Developments
  • 11.10 CellBellLTD(United States)
    • 11.10.1 CellBellLTD(United States) Corporation Information
    • 11.10.2 CellBellLTD(United States) Overview
    • 11.10.3 CellBellLTD(United States) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.10.4 CellBellLTD(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.10.5 CellBellLTD(United States) Recent Developments
  • 11.11 360Heros(United States)
    • 11.11.1 360Heros(United States) Corporation Information
    • 11.11.2 360Heros(United States) Overview
    • 11.11.3 360Heros(United States) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.11.4 360Heros(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.11.5 360Heros(United States) Recent Developments
  • 11.12 Abcsell(United States)
    • 11.12.1 Abcsell(United States) Corporation Information
    • 11.12.2 Abcsell(United States) Overview
    • 11.12.3 Abcsell(United States) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.12.4 Abcsell(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.12.5 Abcsell(United States) Recent Developments
  • 11.13 Computer Upgrade King(United States)
    • 11.13.1 Computer Upgrade King(United States) Corporation Information
    • 11.13.2 Computer Upgrade King(United States) Overview
    • 11.13.3 Computer Upgrade King(United States) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.13.4 Computer Upgrade King(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.13.5 Computer Upgrade King(United States) Recent Developments
  • 11.14 IQIYI(China)
    • 11.14.1 IQIYI(China) Corporation Information
    • 11.14.2 IQIYI(China) Overview
    • 11.14.3 IQIYI(China) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.14.4 IQIYI(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.14.5 IQIYI(China) Recent Developments
  • 11.15 HTC(China)
    • 11.15.1 HTC(China) Corporation Information
    • 11.15.2 HTC(China) Overview
    • 11.15.3 HTC(China) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.15.4 HTC(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.15.5 HTC(China) Recent Developments
  • 11.16 BOFENG(China)
    • 11.16.1 BOFENG(China) Corporation Information
    • 11.16.2 BOFENG(China) Overview
    • 11.16.3 BOFENG(China) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.16.4 BOFENG(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.16.5 BOFENG(China) Recent Developments
  • 11.17 Alienware(United States)
    • 11.17.1 Alienware(United States) Corporation Information
    • 11.17.2 Alienware(United States) Overview
    • 11.17.3 Alienware(United States) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.17.4 Alienware(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.17.5 Alienware(United States) Recent Developments
  • 11.18 SHINECON(China)
    • 11.18.1 SHINECON(China) Corporation Information
    • 11.18.2 SHINECON(China) Overview
    • 11.18.3 SHINECON(China) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.18.4 SHINECON(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.18.5 SHINECON(China) Recent Developments
  • 11.19 SAMSUNG(South Korea)
    • 11.19.1 SAMSUNG(South Korea) Corporation Information
    • 11.19.2 SAMSUNG(South Korea) Overview
    • 11.19.3 SAMSUNG(South Korea) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.19.4 SAMSUNG(South Korea) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.19.5 SAMSUNG(South Korea) Recent Developments
  • 11.20 PiMAX(United States)
    • 11.20.1 PiMAX(United States) Corporation Information
    • 11.20.2 PiMAX(United States) Overview
    • 11.20.3 PiMAX(United States) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.20.4 PiMAX(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.20.5 PiMAX(United States) Recent Developments
  • 11.21 Google(United States)
    • 11.21.1 Google(United States) Corporation Information
    • 11.21.2 Google(United States) Overview
    • 11.21.3 Google(United States) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.21.4 Google(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.21.5 Google(United States) Recent Developments
  • 11.22 Fujitsu(China)
    • 11.22.1 Fujitsu(China) Corporation Information
    • 11.22.2 Fujitsu(China) Overview
    • 11.22.3 Fujitsu(China) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.22.4 Fujitsu(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.22.5 Fujitsu(China) Recent Developments
  • 11.23 ROYOLE(China)
    • 11.23.1 ROYOLE(China) Corporation Information
    • 11.23.2 ROYOLE(China) Overview
    • 11.23.3 ROYOLE(China) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.23.4 ROYOLE(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.23.5 ROYOLE(China) Recent Developments
  • 11.24 DJI(China)
    • 11.24.1 DJI(China) Corporation Information
    • 11.24.2 DJI(China) Overview
    • 11.24.3 DJI(China) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.24.4 DJI(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.24.5 DJI(China) Recent Developments
  • 11.25 Iblue(Japan)
    • 11.25.1 Iblue(Japan) Corporation Information
    • 11.25.2 Iblue(Japan) Overview
    • 11.25.3 Iblue(Japan) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.25.4 Iblue(Japan) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.25.5 Iblue(Japan) Recent Developments
  • 11.26 IPartsBuy(Germany)
    • 11.26.1 IPartsBuy(Germany) Corporation Information
    • 11.26.2 IPartsBuy(Germany) Overview
    • 11.26.3 IPartsBuy(Germany) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.26.4 IPartsBuy(Germany) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.26.5 IPartsBuy(Germany) Recent Developments
  • 11.27 Lenovo(China)
    • 11.27.1 Lenovo(China) Corporation Information
    • 11.27.2 Lenovo(China) Overview
    • 11.27.3 Lenovo(China) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.27.4 Lenovo(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.27.5 Lenovo(China) Recent Developments
  • 11.28 Lookatool(United States)
    • 11.28.1 Lookatool(United States) Corporation Information
    • 11.28.2 Lookatool(United States) Overview
    • 11.28.3 Lookatool(United States) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.28.4 Lookatool(United States) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.28.5 Lookatool(United States) Recent Developments
  • 11.29 Oculus(United)
    • 11.29.1 Oculus(United) Corporation Information
    • 11.29.2 Oculus(United) Overview
    • 11.29.3 Oculus(United) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.29.4 Oculus(United) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.29.5 Oculus(United) Recent Developments
  • 11.30 RITECH(China)
    • 11.30.1 RITECH(China) Corporation Information
    • 11.30.2 RITECH(China) Overview
    • 11.30.3 RITECH(China) Virtual Reality Device Sales, Price, Revenue and Gross Margin (2017-2022)
    • 11.30.4 RITECH(China) Virtual Reality Device Product Model Numbers, Pictures, Descriptions and Specifications
    • 11.30.5 RITECH(China) Recent Developments

12 Industry Chain and Sales Channels Analysis

  • 12.1 Virtual Reality Device Industry Chain Analysis
  • 12.2 Virtual Reality Device Key Raw Materials
    • 12.2.1 Key Raw Materials
    • 12.2.2 Raw Materials Key Suppliers
  • 12.3 Virtual Reality Device Production Mode & Process
  • 12.4 Virtual Reality Device Sales and Marketing
    • 12.4.1 Virtual Reality Device Sales Channels
    • 12.4.2 Virtual Reality Device Distributors
  • 12.5 Virtual Reality Device Customers

13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis

  • 13.1 Virtual Reality Device Industry Trends
  • 13.2 Virtual Reality Device Market Drivers
  • 13.3 Virtual Reality Device Market Challenges
  • 13.4 Virtual Reality Device Market Restraints

14 Key Findings in The Global Virtual Reality Device Study

15 Appendix

  • 15.1 Research Methodology
    • 15.1.1 Methodology/Research Approach
    • 15.1.2 Data Source
  • 15.2 Author Details
  • 15.3 Disclaimer