Market Analysis and Insights: Global Animation Market
The global Animation market size is projected to reach US$ 519.6 million by 2028, from US$ 263.9 million in 2021, at a CAGR of 9.7% during 2022-2028.
Fully considering the economic change by this health crisis, Animation accounting for % of the Animation global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While Clothes segment is altered to an % CAGR throughout this forecast period.
China Animation market size is valued at US$ million in 2021, while the North America and Europe Animation are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Animation landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Animation market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Animation market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Animation market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Animation market.
Global Animation Scope and Market Size
Animation market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Animation market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
- Animation
- Caricature
- Other
Segment by Application
- Clothes
- Toys
- Electronic Games
- Film and Television
- Other
By Company
- Disney
- Dreamworks Studios
- Blue Sky Studios
- Studioghibli
- Bones
- Sunrise
- Gainax
- Gonzo
- Warner Bros. Entertainment, Inc
- Akom
- Vooz Club
- The Walt Disney company
- Dreamworks Animation Animation Skg, Inc
- Toei Animation Co
- Shanda Games Ltd
- Global Digital Creations Holdings
By Region
- North America
- Europe
- Germany
- France
- UK
- Italy
- Russia
- Nordic Countries
- Rest of Europe
- Asia-Pacific
- China
- Japan
- South Korea
- Southeast Asia
- India
- Australia
- Rest of Asia
- Latin America
- Mexico
- Brazil
- Rest of Latin America
- Middle East & Africa
- Turkey
- Saudi Arabia
- UAE
- Rest of MEA
TABLE OF CONTENTS
1 Report Business Overview
- 1.1 Study Scope
- 1.2 Market Analysis by Type
- 1.2.1 Global Animation Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
- 1.2.2 Animation
- 1.2.3 Caricature
- 1.2.4 Other
- 1.3 Market by Application
- 1.3.1 Global Animation Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
- 1.3.2 Clothes
- 1.3.3 Toys
- 1.3.4 Electronic Games
- 1.3.5 Film and Television
- 1.3.6 Other
- 1.4 Study Objectives
- 1.5 Years Considered
2 Global Growth Trends
- 2.1 Global Animation Market Perspective (2017-2028)
- 2.2 Animation Growth Trends by Region
- 2.2.1 Animation Market Size by Region: 2017 VS 2021 VS 2028
- 2.2.2 Animation Historic Market Size by Region (2017-2022)
- 2.2.3 Animation Forecasted Market Size by Region (2023-2028)
- 2.3 Animation Market Dynamics
- 2.3.1 Animation Industry Trends
- 2.3.2 Animation Market Drivers
- 2.3.3 Animation Market Challenges
- 2.3.4 Animation Market Restraints
3 Competition Landscape by Key Players
- 3.1 Global Top Animation Players by Revenue
- 3.1.1 Global Top Animation Players by Revenue (2017-2022)
- 3.1.2 Global Animation Revenue Market Share by Players (2017-2022)
- 3.2 Global Animation Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
- 3.3 Players Covered: Ranking by Animation Revenue
- 3.4 Global Animation Market Concentration Ratio
- 3.4.1 Global Animation Market Concentration Ratio (CR5 and HHI)
- 3.4.2 Global Top 10 and Top 5 Companies by Animation Revenue in 2021
- 3.5 Animation Key Players Head office and Area Served
- 3.6 Key Players Animation Product Solution and Service
- 3.7 Date of Enter into Animation Market
- 3.8 Mergers & Acquisitions, Expansion Plans
4 Animation Breakdown Data by Type
- 4.1 Global Animation Historic Market Size by Type (2017-2022)
- 4.2 Global Animation Forecasted Market Size by Type (2023-2028)
5 Animation Breakdown Data by Application
- 5.1 Global Animation Historic Market Size by Application (2017-2022)
- 5.2 Global Animation Forecasted Market Size by Application (2023-2028)
6 North America
- 6.1 North America Animation Market Size (2017-2028)
- 6.2 North America Animation Market Size by Type
- 6.2.1 North America Animation Market Size by Type (2017-2022)
- 6.2.2 North America Animation Market Size by Type (2023-2028)
- 6.2.3 North America Animation Market Share by Type (2017-2028)
- 6.3 North America Animation Market Size by Application
- 6.3.1 North America Animation Market Size by Application (2017-2022)
- 6.3.2 North America Animation Market Size by Application (2023-2028)
- 6.3.3 North America Animation Market Share by Application (2017-2028)
- 6.4 North America Animation Market Size by Country
- 6.4.1 North America Animation Market Size by Country (2017-2022)
- 6.4.2 North America Animation Market Size by Country (2023-2028)
- 6.4.3 U.S.
- 6.4.4 Canada
7 Europe
- 7.1 Europe Animation Market Size (2017-2028)
- 7.2 Europe Animation Market Size by Type
- 7.2.1 Europe Animation Market Size by Type (2017-2022)
- 7.2.2 Europe Animation Market Size by Type (2023-2028)
- 7.2.3 Europe Animation Market Share by Type (2017-2028)
- 7.3 Europe Animation Market Size by Application
- 7.3.1 Europe Animation Market Size by Application (2017-2022)
- 7.3.2 Europe Animation Market Size by Application (2023-2028)
- 7.3.3 Europe Animation Market Share by Application (2017-2028)
- 7.4 Europe Animation Market Size by Country
- 7.4.1 Europe Animation Market Size by Country (2017-2022)
- 7.4.2 Europe Animation Market Size by Country (2023-2028)
- 7.4.3 Germany
- 7.4.4 France
- 7.4.5 U.K.
- 7.4.6 Italy
- 7.4.7 Russia
- 7.4.8 Nordic Countries
8 Asia-Pacific
- 8.1 Asia-Pacific Animation Market Size (2017-2028)
- 8.2 Asia-Pacific Animation Market Size by Type
- 8.2.1 Asia-Pacific Animation Market Size by Type (2017-2022)
- 8.2.2 Asia-Pacific Animation Market Size by Type (2023-2028)
- 8.2.3 Asia-Pacific Animation Market Share by Type (2017-2028)
- 8.3 Asia-Pacific Animation Market Size by Application
- 8.3.1 Asia-Pacific Animation Market Size by Application (2017-2022)
- 8.3.2 Asia-Pacific Animation Market Size by Application (2023-2028)
- 8.3.3 Asia-Pacific Animation Market Share by Application (2017-2028)
- 8.4 Asia-Pacific Animation Market Size by Region
- 8.4.1 Asia-Pacific Animation Market Size by Region (2017-2022)
- 8.4.2 Asia-Pacific Animation Market Size by Region (2023-2028)
- 8.4.3 China
- 8.4.4 Japan
- 8.4.5 South Korea
- 8.4.6 Southeast Asia
- 8.4.7 India
- 8.4.8 Australia
9 Latin America
- 9.1 Latin America Animation Market Size (2017-2028)
- 9.2 Latin America Animation Market Size by Type
- 9.2.1 Latin America Animation Market Size by Type (2017-2022)
- 9.2.2 Latin America Animation Market Size by Type (2023-2028)
- 9.2.3 Latin America Animation Market Share by Type (2017-2028)
- 9.3 Latin America Animation Market Size by Application
- 9.3.1 Latin America Animation Market Size by Application (2017-2022)
- 9.3.2 Latin America Animation Market Size by Application (2023-2028)
- 9.3.3 Latin America Animation Market Share by Application (2017-2028)
- 9.4 Latin America Animation Market Size by Country
- 9.4.1 Latin America Animation Market Size by Country (2017-2022)
- 9.4.2 Latin America Animation Market Size by Country (2023-2028)
- 9.4.3 Mexico
- 9.4.4 Brazil
10 Middle East & Africa
- 10.1 Middle East & Africa Animation Market Size (2017-2028)
- 10.2 Middle East & Africa Animation Market Size by Type
- 10.2.1 Middle East & Africa Animation Market Size by Type (2017-2022)
- 10.2.2 Middle East & Africa Animation Market Size by Type (2023-2028)
- 10.2.3 Middle East & Africa Animation Market Share by Type (2017-2028)
- 10.3 Middle East & Africa Animation Market Size by Application
- 10.3.1 Middle East & Africa Animation Market Size by Application (2017-2022)
- 10.3.2 Middle East & Africa Animation Market Size by Application (2023-2028)
- 10.3.3 Middle East & Africa Animation Market Share by Application (2017-2028)
- 10.4 Middle East & Africa Animation Market Size by Country
- 10.4.1 Middle East & Africa Animation Market Size by Country (2017-2022)
- 10.4.2 Middle East & Africa Animation Market Size by Country (2023-2028)
- 10.4.3 Turkey
- 10.4.4 Saudi Arabia
- 10.4.5 UAE
11 Key Players Profiles
- 11.1 Disney
- 11.1.1 Disney Company Details
- 11.1.2 Disney Business Overview
- 11.1.3 Disney Animation Introduction
- 11.1.4 Disney Revenue in Animation Business (2017-2022)
- 11.1.5 Disney Recent Developments
- 11.2 Dreamworks Studios
- 11.2.1 Dreamworks Studios Company Details
- 11.2.2 Dreamworks Studios Business Overview
- 11.2.3 Dreamworks Studios Animation Introduction
- 11.2.4 Dreamworks Studios Revenue in Animation Business (2017-2022)
- 11.2.5 Dreamworks Studios Recent Developments
- 11.3 Blue Sky Studios
- 11.3.1 Blue Sky Studios Company Details
- 11.3.2 Blue Sky Studios Business Overview
- 11.3.3 Blue Sky Studios Animation Introduction
- 11.3.4 Blue Sky Studios Revenue in Animation Business (2017-2022)
- 11.3.5 Blue Sky Studios Recent Developments
- 11.4 Studioghibli
- 11.4.1 Studioghibli Company Details
- 11.4.2 Studioghibli Business Overview
- 11.4.3 Studioghibli Animation Introduction
- 11.4.4 Studioghibli Revenue in Animation Business (2017-2022)
- 11.4.5 Studioghibli Recent Developments
- 11.5 Bones
- 11.5.1 Bones Company Details
- 11.5.2 Bones Business Overview
- 11.5.3 Bones Animation Introduction
- 11.5.4 Bones Revenue in Animation Business (2017-2022)
- 11.5.5 Bones Recent Developments
- 11.6 Sunrise
- 11.6.1 Sunrise Company Details
- 11.6.2 Sunrise Business Overview
- 11.6.3 Sunrise Animation Introduction
- 11.6.4 Sunrise Revenue in Animation Business (2017-2022)
- 11.6.5 Sunrise Recent Developments
- 11.7 Gainax
- 11.7.1 Gainax Company Details
- 11.7.2 Gainax Business Overview
- 11.7.3 Gainax Animation Introduction
- 11.7.4 Gainax Revenue in Animation Business (2017-2022)
- 11.7.5 Gainax Recent Developments
- 11.8 Gonzo
- 11.8.1 Gonzo Company Details
- 11.8.2 Gonzo Business Overview
- 11.8.3 Gonzo Animation Introduction
- 11.8.4 Gonzo Revenue in Animation Business (2017-2022)
- 11.8.5 Gonzo Recent Developments
- 11.9 Warner Bros. Entertainment, Inc
- 11.9.1 Warner Bros. Entertainment, Inc Company Details
- 11.9.2 Warner Bros. Entertainment, Inc Business Overview
- 11.9.3 Warner Bros. Entertainment, Inc Animation Introduction
- 11.9.4 Warner Bros. Entertainment, Inc Revenue in Animation Business (2017-2022)
- 11.9.5 Warner Bros. Entertainment, Inc Recent Developments
- 11.10 Akom
- 11.10.1 Akom Company Details
- 11.10.2 Akom Business Overview
- 11.10.3 Akom Animation Introduction
- 11.10.4 Akom Revenue in Animation Business (2017-2022)
- 11.10.5 Akom Recent Developments
- 11.11 Vooz Club
- 11.11.1 Vooz Club Company Details
- 11.11.2 Vooz Club Business Overview
- 11.11.3 Vooz Club Animation Introduction
- 11.11.4 Vooz Club Revenue in Animation Business (2017-2022)
- 11.11.5 Vooz Club Recent Developments
- 11.12 The Walt Disney company
- 11.12.1 The Walt Disney company Company Details
- 11.12.2 The Walt Disney company Business Overview
- 11.12.3 The Walt Disney company Animation Introduction
- 11.12.4 The Walt Disney company Revenue in Animation Business (2017-2022)
- 11.12.5 The Walt Disney company Recent Developments
- 11.13 Dreamworks Animation Animation Skg, Inc
- 11.13.1 Dreamworks Animation Animation Skg, Inc Company Details
- 11.13.2 Dreamworks Animation Animation Skg, Inc Business Overview
- 11.13.3 Dreamworks Animation Animation Skg, Inc Animation Introduction
- 11.13.4 Dreamworks Animation Animation Skg, Inc Revenue in Animation Business (2017-2022)
- 11.13.5 Dreamworks Animation Animation Skg, Inc Recent Developments
- 11.14 Toei Animation Co
- 11.14.1 Toei Animation Co Company Details
- 11.14.2 Toei Animation Co Business Overview
- 11.14.3 Toei Animation Co Animation Introduction
- 11.14.4 Toei Animation Co Revenue in Animation Business (2017-2022)
- 11.14.5 Toei Animation Co Recent Developments
- 11.15 Shanda Games Ltd
- 11.15.1 Shanda Games Ltd Company Details
- 11.15.2 Shanda Games Ltd Business Overview
- 11.15.3 Shanda Games Ltd Animation Introduction
- 11.15.4 Shanda Games Ltd Revenue in Animation Business (2017-2022)
- 11.15.5 Shanda Games Ltd Recent Developments
- 11.16 Global Digital Creations Holdings
- 11.16.1 Global Digital Creations Holdings Company Details
- 11.16.2 Global Digital Creations Holdings Business Overview
- 11.16.3 Global Digital Creations Holdings Animation Introduction
- 11.16.4 Global Digital Creations Holdings Revenue in Animation Business (2017-2022)
- 11.16.5 Global Digital Creations Holdings Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
- 13.1 Research Methodology
- 13.1.1 Methodology/Research Approach
- 13.1.2 Data Source
- 13.2 Author Details
- 13.3 Disclaimer